move random gen to Math, working on VL4
This commit is contained in:
@@ -1,311 +1,276 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="TextureGL"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.HighPerformance;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Graphics.OpenGL
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{
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public sealed unsafe class TextureGL
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{
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="TextureGL"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
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||||
//
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||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Graphics.OpenGL
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{
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public sealed unsafe class TextureGL
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{
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private int currentEditingTextureIndex;
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private OpenGLFunction _gl;
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internal GlHandle[] _textureHandle;
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internal TextureGL(
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int count,
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glRender binding
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)
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{
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// sourceList = new Image[count];
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this._gl = binding.GL;
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_textureHandle = _gl.GenTextures(count);
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}
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public GlHandle this[
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int index
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]
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{
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get => _textureHandle[index];
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}
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public int Count
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{
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get => _textureHandle.Length;
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private OpenGLFunction _gl;
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internal GlHandle[] _textureHandle;
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internal TextureGL(int count, glRender binding)
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{
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// sourceList = new Image[count];
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this._gl = binding.GL;
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_textureHandle = _gl.GenTextures(count);
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}
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public GlHandle this[int index]
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{
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get => _textureHandle[index];
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}
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public int Count
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{
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get => _textureHandle.Length;
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}
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// internal Image[] sourceList;
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public int IndexOfCurrentTexture
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{
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get => currentEditingTextureIndex;
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public int IndexOfCurrentTexture
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{
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get => currentEditingTextureIndex;
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}
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internal OpenGLFunction GL => _gl;
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public void ActivateAs(TextureUnit unit)
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{
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_gl.ActiveTextureUnit((uint)unit);
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}
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public void Bind2D(int index)
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{
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currentEditingTextureIndex = index;
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_gl.BindTexture(glConst.TEXTURE_2D, _textureHandle[index]);
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}
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internal OpenGLFunction GL => _gl;
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public void ActivateAs(
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TextureUnit unit
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)
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{
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_gl.ActiveTextureUnit((uint)unit);
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}
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public void Bind2D(
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int index
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)
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{
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currentEditingTextureIndex = index;
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_gl.BindTexture(glConst.TEXTURE_2D, _textureHandle[index]);
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}
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/// <summary>
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/// Load an <see cref="Image" /> to certain texture.
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/// <summary>
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/// Load an <see cref="Image" /> to certain texture.
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/// </summary>
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/// <param _label="index">
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///
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/// <param _label="index">
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///
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/// </param>
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/// <param _label="i">
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///
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/// <param _label="i">
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///
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/// </param>
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public unsafe void LoadTexture(
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int index,
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Image i
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)
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{
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byte[] handle = i.PixelBuffer;
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_gl.TextureImage2d(Texture2DTarget.Texture2D, 0, i.Channel, i.Width, i.Height,
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i.Channel, i.PixelLayout, pixels:handle);
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_gl.GenerateMipmap(Texture2DTarget.Texture2D);
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public unsafe void LoadTexture(int index, Image i)
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{
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byte[] handle = i.PixelBuffer;
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_gl.TextureImage2d(Texture2DTarget.Texture2D, 0, i.Channel, i.Width, i.Height, i.Channel, i.PixelLayout,
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pixels:handle);
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_gl.GenerateMipmap(Texture2DTarget.Texture2D);
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}
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#region texture setting
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Set2dFilterProperty(
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int index,
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TextureFilter onMinify,
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TextureFilter onMagnify
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)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Set2dFilterProperty(int index, TextureFilter onMinify, TextureFilter onMagnify)
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{
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#if DEBUG
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if (index != currentEditingTextureIndex)
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{
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if (index != currentEditingTextureIndex)
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{
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throw new InvalidOperationException(
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"Texture to be editted is not the one being activated.");
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"Texture to be editted is not the one being activated.");
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}
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#endif
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_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_MIN_FILTER, (int)onMinify);
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_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_MIN_FILTER, (int)onMinify);
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_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_MAG_FILTER,
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(int)onMagnify);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Set2dWrapProperty(
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int index,
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TextureWrap onHorizontial,
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TextureWrap onVertical
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)
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(int)onMagnify);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Set2dWrapProperty(int index, TextureWrap onHorizontial, TextureWrap onVertical)
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{
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#if DEBUG
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if (index != currentEditingTextureIndex)
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{
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if (index != currentEditingTextureIndex)
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{
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throw new InvalidOperationException(
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"Texture to be editted is not the one being activated.");
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"Texture to be editted is not the one being activated.");
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}
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#endif
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_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_S,
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(int)onHorizontial);
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_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_T, (int)onVertical);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Set2dProperty(
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int index,
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TextureProperty property
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)
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{
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Set2dFilterProperty(index, property.FilterOnMinify, property.FilterOnMagnify);
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Set2dWrapProperty(index, property.WrapOnHorizontial, property.WrapOnVertical);
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(int)onHorizontial);
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_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_T, (int)onVertical);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Set2dProperty(int index, TextureProperty property)
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{
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Set2dFilterProperty(index, property.FilterOnMinify, property.FilterOnMagnify);
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Set2dWrapProperty(index, property.WrapOnHorizontial, property.WrapOnVertical);
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}
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#endregion texture setting
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}
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[StructLayout(LayoutKind.Explicit)]
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public struct TextureProperty
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{
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[FieldOffset(0)] private M128 mask;
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[FieldOffset(0)] private TextureFilter mag;
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}
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[StructLayout(LayoutKind.Explicit)]
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public struct TextureProperty
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{
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[FieldOffset(0)] private M128 mask;
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[FieldOffset(0)] private TextureFilter mag;
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[FieldOffset(4)] private TextureFilter min;
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[FieldOffset(8)] private TextureWrap hori;
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[FieldOffset(12)] private TextureWrap vert;
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public TextureProperty(
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TextureFilter onMagnify,
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TextureFilter onMinify,
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TextureWrap onHorizontial,
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TextureWrap onVertical
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)
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{
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FilterOnMagnify = onMagnify;
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FilterOnMinify = onMinify;
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WrapOnHorizontial = onHorizontial;
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WrapOnVertical = onVertical;
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[FieldOffset(8)] private TextureWrap hori;
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[FieldOffset(12)] private TextureWrap vert;
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public TextureProperty(
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TextureFilter onMagnify,
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TextureFilter onMinify,
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TextureWrap onHorizontial,
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TextureWrap onVertical)
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{
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FilterOnMagnify = onMagnify;
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FilterOnMinify = onMinify;
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WrapOnHorizontial = onHorizontial;
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WrapOnVertical = onVertical;
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}
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public TextureFilter FilterOnMagnify
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{
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get => mag;
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set => mag = value;
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}
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public TextureFilter FilterOnMinify
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{
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get => min;
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set => min = value;
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}
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public TextureWrap WrapOnHorizontial
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{
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get => hori;
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set => hori = value;
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}
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public TextureWrap WrapOnVertical
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{
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get => vert;
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set => vert = value;
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}
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public override bool Equals([NotNullWhen(true)] object obj)
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||||
{
|
||||
return base.Equals(obj);
|
||||
}
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||||
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public override int GetHashCode()
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{
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return HashCode.Combine(FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial, WrapOnVertical);
|
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}
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public override string ToString()
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{
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return $"FilterOnMagnify:{FilterOnMagnify}, " + $"FilterOnMagnify:{FilterOnMagnify}, " + $"WrapOnHorizontial:{WrapOnHorizontial}, " + $"WrapOnVertical:{WrapOnVertical}";
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}
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|
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public static bool operator !=(TextureProperty left, TextureProperty right)
|
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{
|
||||
return left.mask != right.mask;
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}
|
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|
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public TextureFilter FilterOnMagnify
|
||||
{
|
||||
get => mag;
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||||
set => mag = value;
|
||||
public static bool operator ==(TextureProperty left, TextureProperty right)
|
||||
{
|
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return left.mask == right.mask;
|
||||
}
|
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|
||||
public TextureFilter FilterOnMinify
|
||||
{
|
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get => min;
|
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set => min = value;
|
||||
}
|
||||
|
||||
public TextureWrap WrapOnHorizontial
|
||||
{
|
||||
get => hori;
|
||||
set => hori = value;
|
||||
}
|
||||
|
||||
public TextureWrap WrapOnVertical
|
||||
{
|
||||
get => vert;
|
||||
set => vert = value;
|
||||
}
|
||||
|
||||
public override bool Equals(
|
||||
[NotNullWhen(true)] object obj
|
||||
)
|
||||
{
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial,
|
||||
WrapOnVertical);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"FilterOnMagnify:{FilterOnMagnify}, " + $"FilterOnMagnify:{FilterOnMagnify}, " + $"WrapOnHorizontial:{WrapOnHorizontial}, " + $"WrapOnVertical:{WrapOnVertical}";
|
||||
}
|
||||
|
||||
public static bool operator !=(
|
||||
TextureProperty left,
|
||||
TextureProperty right
|
||||
)
|
||||
{
|
||||
return left.mask != right.mask;
|
||||
}
|
||||
|
||||
public static bool operator ==(
|
||||
TextureProperty left,
|
||||
TextureProperty right
|
||||
)
|
||||
{
|
||||
return left.mask == right.mask;
|
||||
}
|
||||
|
||||
public static implicit operator TextureProperty(
|
||||
public static implicit operator TextureProperty(
|
||||
(
|
||||
TextureFilter onMagnify, TextureFilter onMinify,
|
||||
TextureWrap onHorizontial, TextureWrap onVertical
|
||||
) propertyValueTuple
|
||||
)
|
||||
{
|
||||
return new TextureProperty(propertyValueTuple.onMagnify, propertyValueTuple.onMinify,
|
||||
propertyValueTuple.onHorizontial,
|
||||
propertyValueTuple.onVertical);
|
||||
}
|
||||
|
||||
) propertyValueTuple)
|
||||
{
|
||||
return new TextureProperty(propertyValueTuple.onMagnify, propertyValueTuple.onMinify,
|
||||
propertyValueTuple.onHorizontial, propertyValueTuple.onVertical);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureFilter
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Nearest = glConst.NEAREST,
|
||||
Linear = glConst.LINEAR,
|
||||
NearestLinearMipmap = glConst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = glConst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = glConst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = glConst.LINEAR_MIPMAP_NEAREST,
|
||||
|
||||
{
|
||||
|
||||
Nearest = glConst.NEAREST,
|
||||
Linear = glConst.LINEAR,
|
||||
NearestLinearMipmap = glConst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = glConst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = glConst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = glConst.LINEAR_MIPMAP_NEAREST,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureUnit
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Unit0 = glConst.TEXTURE0,
|
||||
Unit1 = glConst.TEXTURE1,
|
||||
Unit2 = glConst.TEXTURE2,
|
||||
Unit3 = glConst.TEXTURE3,
|
||||
Unit4 = glConst.TEXTURE4,
|
||||
Unit5 = glConst.TEXTURE5,
|
||||
Unit6 = glConst.TEXTURE6,
|
||||
Unit7 = glConst.TEXTURE7,
|
||||
Unit8 = glConst.TEXTURE8,
|
||||
Unit9 = glConst.TEXTURE9,
|
||||
Unit10 = glConst.TEXTURE10,
|
||||
Unit11 = glConst.TEXTURE11,
|
||||
Unit12 = glConst.TEXTURE12,
|
||||
Unit13 = glConst.TEXTURE13,
|
||||
Unit14 = glConst.TEXTURE14,
|
||||
Unit15 = glConst.TEXTURE15,
|
||||
|
||||
{
|
||||
|
||||
Unit0 = glConst.TEXTURE0,
|
||||
Unit1 = glConst.TEXTURE1,
|
||||
Unit2 = glConst.TEXTURE2,
|
||||
Unit3 = glConst.TEXTURE3,
|
||||
Unit4 = glConst.TEXTURE4,
|
||||
Unit5 = glConst.TEXTURE5,
|
||||
Unit6 = glConst.TEXTURE6,
|
||||
Unit7 = glConst.TEXTURE7,
|
||||
Unit8 = glConst.TEXTURE8,
|
||||
Unit9 = glConst.TEXTURE9,
|
||||
Unit10 = glConst.TEXTURE10,
|
||||
Unit11 = glConst.TEXTURE11,
|
||||
Unit12 = glConst.TEXTURE12,
|
||||
Unit13 = glConst.TEXTURE13,
|
||||
Unit14 = glConst.TEXTURE14,
|
||||
Unit15 = glConst.TEXTURE15,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureWrap
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Repeat = glConst.REPEAT,
|
||||
MirroredRepeat = glConst.MIRRORED_REPEAT,
|
||||
ClampToEdge = glConst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = glConst.CLAMP_TO_BORDER,
|
||||
|
||||
}
|
||||
{
|
||||
|
||||
Repeat = glConst.REPEAT,
|
||||
MirroredRepeat = glConst.MIRRORED_REPEAT,
|
||||
ClampToEdge = glConst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = glConst.CLAMP_TO_BORDER,
|
||||
|
||||
}
|
||||
}
|
||||
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+3333
-3342
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Load Diff
Reference in New Issue
Block a user