3422 lines
136 KiB
C#
3422 lines
136 KiB
C#
//-----------------------------------------------------------------------
|
|
// -----------------------------------------------------------------------
|
|
// file="glApiManager"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload Space
|
|
// Copyright (c) Nitload Space. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
//
|
|
// -----------------------------------------------------------------------
|
|
// -----------------------------------------------------------------------
|
|
using StgSharp.Mathematics;
|
|
using StgSharp.Mathematics;
|
|
using StgSharp.MVVM;
|
|
using StgSharp.MVVM;
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
|
|
namespace StgSharp.Graphics.OpenGL
|
|
{
|
|
public static partial class glManager
|
|
{
|
|
|
|
private const int glExtension = 0x1f03;
|
|
private const int glVersion = 0x1f02;
|
|
|
|
private static readonly string[] glBranch = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC "
|
|
};
|
|
|
|
private static string glExtensionList;
|
|
|
|
/// <summary>
|
|
/// Load all supported OpenGL APIs and bind them to given <see cref="ViewPort" />.
|
|
/// </summary>
|
|
/// <param _label="contextHandle">
|
|
/// The handle to current OpenGL viewPortDisplay
|
|
/// </param>
|
|
public static unsafe void LoadOpenGLApiTo(IntPtr contextHandle)
|
|
{
|
|
OpenglContext* context = (OpenglContext*)contextHandle;
|
|
if (context->glGetString != null) {
|
|
return;
|
|
}
|
|
delegate*<ReadOnlySpan<byte>, IntPtr> loader = &GraphicFramework.glfwGetProcAddress;
|
|
IntPtr proc = GraphicFramework.glfwGetProcAddress("glGetString"u8);
|
|
if (proc == IntPtr.Zero)
|
|
{
|
|
#if DEBUG
|
|
Console.WriteLine("Cannot load GL.");
|
|
#endif
|
|
throw new NotSupportedException("Cannot load gl");
|
|
}
|
|
context->glGetString = (delegate*<uint, byte*>)proc;
|
|
|
|
string coreVersion;
|
|
if (context->glGetString(glVersion) == null) {
|
|
DefaultLog.InternalWriteLog("Failed to call glGetString", LogType.Error);
|
|
}
|
|
coreVersion = Marshal.PtrToStringAnsi((nint)context->glGetString(glVersion)) ?? string.Empty;
|
|
|
|
foreach (string branch in glBranch)
|
|
{
|
|
if (coreVersion.Contains(branch)) {
|
|
coreVersion.Replace(branch, string.Empty);
|
|
}
|
|
}
|
|
string[] versionSep = coreVersion!.Split('.');
|
|
int majorVersion = int.Parse(versionSep[0]);
|
|
int minorVersion = int.Parse(versionSep[1]);
|
|
CheckCoreVersion(majorVersion, minorVersion);
|
|
|
|
|
|
if (LoadGLcore10((glContextShadow*)context, loader) &&
|
|
LoadGLcore11((glContextShadow*)context, loader) &&
|
|
LoadGLcore12((glContextShadow*)context, loader) &&
|
|
LoadGLcore13((glContextShadow*)context, loader) &&
|
|
LoadGLcore14((glContextShadow*)context, loader) &&
|
|
LoadGLcore15((glContextShadow*)context, loader) &&
|
|
LoadGLcore20((glContextShadow*)context, loader) &&
|
|
LoadGLcore21((glContextShadow*)context, loader) &&
|
|
LoadGLcore30((glContextShadow*)context, loader) &&
|
|
LoadGLcore31((glContextShadow*)context, loader) &&
|
|
LoadGLcore32((glContextShadow*)context, loader) &&
|
|
LoadGLcore33((glContextShadow*)context, loader) &&
|
|
LoadGLcore40((glContextShadow*)context, loader) &&
|
|
LoadGLcore41((glContextShadow*)context, loader) &&
|
|
LoadGLcore42((glContextShadow*)context, loader) &&
|
|
LoadGLcore43((glContextShadow*)context, loader) &&
|
|
LoadGLcore44((glContextShadow*)context, loader) &&
|
|
LoadGLcore45((glContextShadow*)context, loader) &&
|
|
LoadGLcore46((glContextShadow*)context, loader)) { }
|
|
|
|
uint code = context->glGetError();
|
|
if (code != 0)
|
|
{
|
|
Console.WriteLine(code);
|
|
throw new GlExecutionException(code);
|
|
}
|
|
|
|
int extensionCount;
|
|
context->glGetIntegerv(glConst.NUM_EXTENSIONS, &extensionCount);
|
|
if (extensionCount == 0)
|
|
{
|
|
DefaultLog.InternalWriteLog(
|
|
"No supported OpenGL extensions are found.", LogType.Info);
|
|
return;
|
|
}
|
|
|
|
HashSet<string> extensions = [];
|
|
|
|
for (uint i = 0; i < extensionCount; i++)
|
|
{
|
|
byte* strPtr = context->glGetStringi(glConst.EXTENSIONS, i);
|
|
extensions.Add(Marshal.PtrToStringAnsi((IntPtr)strPtr) ?? string.Empty);
|
|
}
|
|
|
|
DefaultLog.InternalWriteLog(
|
|
$"{$"Find OpenGL extensions:"}{Environment.NewLine}{string.Join(';', extensions)}",
|
|
LogType.Info);
|
|
|
|
#region checkGLextensions
|
|
|
|
if (extensions.Contains("gl_4DFX_multisample"))
|
|
{
|
|
_4DFX_multisample = true;
|
|
extensions.Remove("gl_4DFX_multisample");
|
|
}
|
|
if (extensions.Contains("gl_3DFX_tbuffer"))
|
|
{
|
|
_3DFX_tbuffer = true;
|
|
extensions.Remove("gl_3DFX_tbuffer");
|
|
}
|
|
if (extensions.Contains("gl_3DFX_texture_compression_FXT1"))
|
|
{
|
|
_3DFX_texture_compression_FXT1 = true;
|
|
extensions.Remove("gl_3DFX_texture_compression_FXT1");
|
|
}
|
|
if (extensions.Contains("gl_AMD_blend_minmax_factor"))
|
|
{
|
|
AMD_blend_minmax_factor = true;
|
|
extensions.Remove("glAMD_blend_minmax_factor");
|
|
}
|
|
if (extensions.Contains("gl_AMD_conservative_depth"))
|
|
{
|
|
AMD_conservative_depth = true;
|
|
extensions.Remove("glAMD_conservative_depth");
|
|
}
|
|
if (extensions.Contains("gl_AMD_debug_output"))
|
|
{
|
|
AMD_debug_output = true;
|
|
extensions.Remove("glAMD_debug_output");
|
|
}
|
|
if (extensions.Contains("gl_AMD_depth_clamp_separate"))
|
|
{
|
|
AMD_depth_clamp_separate = true;
|
|
extensions.Remove("glAMD_depth_clamp_separate");
|
|
}
|
|
if (extensions.Contains("gl_AMD_draw_buffers_blend"))
|
|
{
|
|
AMD_draw_buffers_blend = true;
|
|
extensions.Remove("glAMD_draw_buffers_blend");
|
|
}
|
|
if (extensions.Contains("gl_AMD_framebuffer_multisample_advanced"))
|
|
{
|
|
AMD_framebuffer_multisample_advanced = true;
|
|
extensions.Remove("glAMD_framebuffer_multisample_advanced");
|
|
}
|
|
if (extensions.Contains("gl_AMD_framebuffer_sample_positions"))
|
|
{
|
|
AMD_framebuffer_sample_positions = true;
|
|
extensions.Remove("glAMD_framebuffer_sample_positions");
|
|
}
|
|
if (extensions.Contains("gl_AMD_gcn_shader"))
|
|
{
|
|
AMD_gcn_shader = true;
|
|
extensions.Remove("glAMD_gcn_shader");
|
|
}
|
|
if (extensions.Contains("gl_AMD_gpu_shader_half_float"))
|
|
{
|
|
AMD_gpu_shader_half_float = true;
|
|
extensions.Remove("glAMD_gpu_shader_half_float");
|
|
}
|
|
if (extensions.Contains("gl_AMD_gpu_shader_int16"))
|
|
{
|
|
AMD_gpu_shader_int16 = true;
|
|
extensions.Remove("glAMD_gpu_shader_int16");
|
|
}
|
|
if (extensions.Contains("gl_AMD_gpu_shader_int64"))
|
|
{
|
|
AMD_gpu_shader_int64 = true;
|
|
extensions.Remove("glAMD_gpu_shader_int64");
|
|
}
|
|
if (extensions.Contains("gl_AMD_interleaved_elements"))
|
|
{
|
|
AMD_interleaved_elements = true;
|
|
extensions.Remove("glAMD_interleaved_elements");
|
|
}
|
|
if (extensions.Contains("gl_AMD_multi_draw_indirect"))
|
|
{
|
|
AMD_multi_draw_indirect = true;
|
|
extensions.Remove("glAMD_multi_draw_indirect");
|
|
}
|
|
if (extensions.Contains("gl_AMD_name_gen_delete"))
|
|
{
|
|
AMD_name_gen_delete = true;
|
|
extensions.Remove("glAMD_name_gen_delete");
|
|
}
|
|
if (extensions.Contains("gl_AMD_occlusion_query_event"))
|
|
{
|
|
AMD_occlusion_query_event = true;
|
|
extensions.Remove("glAMD_occlusion_query_event");
|
|
}
|
|
if (extensions.Contains("gl_AMD_performance_monitor"))
|
|
{
|
|
AMD_performance_monitor = true;
|
|
extensions.Remove("glAMD_performance_monitor");
|
|
}
|
|
if (extensions.Contains("gl_AMD_pinned_memory"))
|
|
{
|
|
AMD_pinned_memory = true;
|
|
extensions.Remove("glAMD_pinned_memory");
|
|
}
|
|
if (extensions.Contains("gl_AMD_query_buffer_object"))
|
|
{
|
|
AMD_query_buffer_object = true;
|
|
extensions.Remove("glAMD_query_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_AMD_sample_positions"))
|
|
{
|
|
AMD_sample_positions = true;
|
|
extensions.Remove("glAMD_sample_positions");
|
|
}
|
|
if (extensions.Contains("gl_AMD_seamless_cubemap_per_texture"))
|
|
{
|
|
AMD_seamless_cubemap_per_texture = true;
|
|
extensions.Remove("glAMD_seamless_cubemap_per_texture");
|
|
}
|
|
if (extensions.Contains("gl_AMD_shader_atomic_counter_ops"))
|
|
{
|
|
AMD_shader_atomic_counter_ops = true;
|
|
extensions.Remove("glAMD_shader_atomic_counter_ops");
|
|
}
|
|
if (extensions.Contains("gl_AMD_shader_ballot"))
|
|
{
|
|
AMD_shader_ballot = true;
|
|
extensions.Remove("glAMD_shader_ballot");
|
|
}
|
|
if (extensions.Contains("gl_AMD_shader_explicit_vertex_parameter"))
|
|
{
|
|
AMD_shader_explicit_vertex_parameter = true;
|
|
extensions.Remove("glAMD_shader_explicit_vertex_parameter");
|
|
}
|
|
if (extensions.Contains("gl_AMD_shader_gpu_shader_half_float_fetch"))
|
|
{
|
|
AMD_shader_gpu_shader_half_float_fetch = true;
|
|
extensions.Remove("glAMD_shader_gpu_shader_half_float_fetch");
|
|
}
|
|
if (extensions.Contains("gl_AMD_shader_image_load_store_lod"))
|
|
{
|
|
AMD_shader_image_load_store_lod = true;
|
|
extensions.Remove("glAMD_shader_image_load_store_lod");
|
|
}
|
|
if (extensions.Contains("gl_AMD_shader_stencil_export"))
|
|
{
|
|
AMD_shader_stencil_export = true;
|
|
extensions.Remove("glAMD_shader_stencil_export");
|
|
}
|
|
if (extensions.Contains("gl_AMD_shader_trinary_minmax"))
|
|
{
|
|
AMD_shader_trinary_minmax = true;
|
|
extensions.Remove("glAMD_shader_trinary_minmax");
|
|
}
|
|
if (extensions.Contains("gl_AMD_sparse_texture"))
|
|
{
|
|
AMD_sparse_texture = true;
|
|
extensions.Remove("glAMD_sparse_texture");
|
|
}
|
|
if (extensions.Contains("gl_AMD_stencil_operation_extended"))
|
|
{
|
|
AMD_stencil_operation_extended = true;
|
|
extensions.Remove("glAMD_stencil_operation_extended");
|
|
}
|
|
if (extensions.Contains("gl_AMD_texture_gather_bias_lod"))
|
|
{
|
|
AMD_texture_gather_bias_lod = true;
|
|
extensions.Remove("glAMD_texture_gather_bias_lod");
|
|
}
|
|
if (extensions.Contains("gl_AMD_texture_texture4"))
|
|
{
|
|
AMD_texture_texture4 = true;
|
|
extensions.Remove("glAMD_texture_texture4");
|
|
}
|
|
if (extensions.Contains("gl_AMD_transform_feedback3_lines_triangles"))
|
|
{
|
|
AMD_transform_feedback3_lines_triangles = true;
|
|
extensions.Remove("glAMD_transform_feedback3_lines_triangles");
|
|
}
|
|
if (extensions.Contains("gl_AMD_transform_feedback4"))
|
|
{
|
|
AMD_transform_feedback4 = true;
|
|
extensions.Remove("glAMD_transform_feedback4");
|
|
}
|
|
if (extensions.Contains("gl_AMD_vertex_shader_layer"))
|
|
{
|
|
AMD_vertex_shader_layer = true;
|
|
extensions.Remove("glAMD_vertex_shader_layer");
|
|
}
|
|
if (extensions.Contains("gl_AMD_vertex_shader_tessellator"))
|
|
{
|
|
AMD_vertex_shader_tessellator = true;
|
|
extensions.Remove("glAMD_vertex_shader_tessellator");
|
|
}
|
|
if (extensions.Contains("gl_AMD_vertex_shader_viewport_index"))
|
|
{
|
|
AMD_vertex_shader_viewport_index = true;
|
|
extensions.Remove("glAMD_vertex_shader_viewport_index");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_aux_depth_stencil"))
|
|
{
|
|
APPLE_aux_depth_stencil = true;
|
|
extensions.Remove("glAPPLE_aux_depth_stencil");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_client_storage"))
|
|
{
|
|
APPLE_client_storage = true;
|
|
extensions.Remove("glAPPLE_client_storage");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_element_array"))
|
|
{
|
|
APPLE_element_array = true;
|
|
extensions.Remove("glAPPLE_element_array");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_fence"))
|
|
{
|
|
APPLE_fence = true;
|
|
extensions.Remove("glAPPLE_fence");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_float_pixels"))
|
|
{
|
|
APPLE_float_pixels = true;
|
|
extensions.Remove("glAPPLE_float_pixels");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_flush_buffer_range"))
|
|
{
|
|
APPLE_flush_buffer_range = true;
|
|
extensions.Remove("glAPPLE_flush_buffer_range");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_object_purgeable"))
|
|
{
|
|
APPLE_object_purgeable = true;
|
|
extensions.Remove("glAPPLE_object_purgeable");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_rgb_422"))
|
|
{
|
|
APPLE_rgb_422 = true;
|
|
extensions.Remove("glAPPLE_rgb_422");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_row_bytes"))
|
|
{
|
|
APPLE_row_bytes = true;
|
|
extensions.Remove("glAPPLE_row_bytes");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_specular_vector"))
|
|
{
|
|
APPLE_specular_vector = true;
|
|
extensions.Remove("glAPPLE_specular_vector");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_texture_range"))
|
|
{
|
|
APPLE_texture_range = true;
|
|
extensions.Remove("glAPPLE_texture_range");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_transform_hint"))
|
|
{
|
|
APPLE_transform_hint = true;
|
|
extensions.Remove("glAPPLE_transform_hint");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_vertex_array_object"))
|
|
{
|
|
APPLE_vertex_array_object = true;
|
|
extensions.Remove("glAPPLE_vertex_array_object");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_vertex_array_range"))
|
|
{
|
|
APPLE_vertex_array_range = true;
|
|
extensions.Remove("glAPPLE_vertex_array_range");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_vertex_program_evaluators"))
|
|
{
|
|
APPLE_vertex_program_evaluators = true;
|
|
extensions.Remove("glAPPLE_vertex_program_evaluators");
|
|
}
|
|
if (extensions.Contains("gl_APPLE_ycbcr_422"))
|
|
{
|
|
APPLE_ycbcr_422 = true;
|
|
extensions.Remove("glAPPLE_ycbcr_422");
|
|
}
|
|
if (extensions.Contains("gl_ARB_ES2_compatibility"))
|
|
{
|
|
ARB_ES2_compatibility = true;
|
|
extensions.Remove("glARB_ES2_compatibility");
|
|
}
|
|
if (extensions.Contains("gl_ARB_ES3_1_compatibility"))
|
|
{
|
|
ARB_ES3_1_compatibility = true;
|
|
extensions.Remove("glARB_ES3_1_compatibility");
|
|
}
|
|
if (extensions.Contains("gl_ARB_ES3_2_compatibility"))
|
|
{
|
|
ARB_ES3_2_compatibility = true;
|
|
extensions.Remove("glARB_ES3_2_compatibility");
|
|
}
|
|
if (extensions.Contains("gl_ARB_ES3_compatibility"))
|
|
{
|
|
ARB_ES3_compatibility = true;
|
|
extensions.Remove("glARB_ES3_compatibility");
|
|
}
|
|
if (extensions.Contains("gl_ARB_arrays_of_arrays"))
|
|
{
|
|
ARB_arrays_of_arrays = true;
|
|
extensions.Remove("glARB_arrays_of_arrays");
|
|
}
|
|
if (extensions.Contains("gl_ARB_base_instance"))
|
|
{
|
|
ARB_base_instance = true;
|
|
extensions.Remove("glARB_base_instance");
|
|
}
|
|
if (extensions.Contains("gl_ARB_bindless_texture"))
|
|
{
|
|
ARB_bindless_texture = true;
|
|
extensions.Remove("glARB_bindless_texture");
|
|
}
|
|
if (extensions.Contains("gl_ARB_blend_func_extended"))
|
|
{
|
|
ARB_blend_func_extended = true;
|
|
extensions.Remove("glARB_blend_func_extended");
|
|
}
|
|
if (extensions.Contains("gl_ARB_buffer_storage"))
|
|
{
|
|
ARB_buffer_storage = true;
|
|
extensions.Remove("glARB_buffer_storage");
|
|
}
|
|
if (extensions.Contains("gl_ARB_cl_event"))
|
|
{
|
|
ARB_cl_event = true;
|
|
extensions.Remove("glARB_cl_event");
|
|
}
|
|
if (extensions.Contains("gl_ARB_clear_buffer_object"))
|
|
{
|
|
ARB_clear_buffer_object = true;
|
|
extensions.Remove("glARB_clear_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_clear_texture"))
|
|
{
|
|
ARB_clear_texture = true;
|
|
extensions.Remove("glARB_clear_texture");
|
|
}
|
|
if (extensions.Contains("gl_ARB_clip_control"))
|
|
{
|
|
ARB_clip_control = true;
|
|
extensions.Remove("glARB_clip_control");
|
|
}
|
|
if (extensions.Contains("gl_ARB_color_buffer_float"))
|
|
{
|
|
ARB_color_buffer_float = true;
|
|
extensions.Remove("glARB_color_buffer_float");
|
|
}
|
|
if (extensions.Contains("gl_ARB_compatibility"))
|
|
{
|
|
ARB_compatibility = true;
|
|
extensions.Remove("glARB_compatibility");
|
|
}
|
|
if (extensions.Contains("gl_ARB_compressed_texture_pixel_storage"))
|
|
{
|
|
ARB_compressed_texture_pixel_storage = true;
|
|
extensions.Remove("glARB_compressed_texture_pixel_storage");
|
|
}
|
|
if (extensions.Contains("gl_ARB_compute_shader"))
|
|
{
|
|
ARB_compute_shader = true;
|
|
extensions.Remove("glARB_compute_shader");
|
|
}
|
|
if (extensions.Contains("gl_ARB_compute_variable_group_size"))
|
|
{
|
|
ARB_compute_variable_group_size = true;
|
|
extensions.Remove("glARB_compute_variable_group_size");
|
|
}
|
|
if (extensions.Contains("gl_ARB_conditional_render_inverted"))
|
|
{
|
|
ARB_conditional_render_inverted = true;
|
|
extensions.Remove("glARB_conditional_render_inverted");
|
|
}
|
|
if (extensions.Contains("gl_ARB_conservative_depth"))
|
|
{
|
|
ARB_conservative_depth = true;
|
|
extensions.Remove("glARB_conservative_depth");
|
|
}
|
|
if (extensions.Contains("gl_ARB_copy_buffer"))
|
|
{
|
|
ARB_copy_buffer = true;
|
|
extensions.Remove("glARB_copy_buffer");
|
|
}
|
|
if (extensions.Contains("gl_ARB_copy_image"))
|
|
{
|
|
ARB_copy_image = true;
|
|
extensions.Remove("glARB_copy_image");
|
|
}
|
|
if (extensions.Contains("gl_ARB_cull_distance"))
|
|
{
|
|
ARB_cull_distance = true;
|
|
extensions.Remove("glARB_cull_distance");
|
|
}
|
|
if (extensions.Contains("gl_ARB_debug_output"))
|
|
{
|
|
ARB_debug_output = true;
|
|
extensions.Remove("glARB_debug_output");
|
|
}
|
|
if (extensions.Contains("gl_ARB_depth_buffer_float"))
|
|
{
|
|
ARB_depth_buffer_float = true;
|
|
extensions.Remove("glARB_depth_buffer_float");
|
|
}
|
|
if (extensions.Contains("gl_ARB_depth_clamp"))
|
|
{
|
|
ARB_depth_clamp = true;
|
|
extensions.Remove("glARB_depth_clamp");
|
|
}
|
|
if (extensions.Contains("gl_ARB_depth_texture"))
|
|
{
|
|
ARB_depth_texture = true;
|
|
extensions.Remove("glARB_depth_texture");
|
|
}
|
|
if (extensions.Contains("gl_ARB_derivative_control"))
|
|
{
|
|
ARB_derivative_control = true;
|
|
extensions.Remove("glARB_derivative_control");
|
|
}
|
|
if (extensions.Contains("gl_ARB_direct_state_access"))
|
|
{
|
|
ARB_direct_state_access = true;
|
|
extensions.Remove("glARB_direct_state_access");
|
|
}
|
|
if (extensions.Contains("gl_ARB_draw_buffers"))
|
|
{
|
|
ARB_draw_buffers = true;
|
|
extensions.Remove("glARB_draw_buffers");
|
|
}
|
|
if (extensions.Contains("gl_ARB_draw_buffers_blend"))
|
|
{
|
|
ARB_draw_buffers_blend = true;
|
|
extensions.Remove("glARB_draw_buffers_blend");
|
|
}
|
|
if (extensions.Contains("gl_ARB_draw_elements_base_vertex"))
|
|
{
|
|
ARB_draw_elements_base_vertex = true;
|
|
extensions.Remove("glARB_draw_elements_base_vertex");
|
|
}
|
|
if (extensions.Contains("gl_ARB_draw_indirect"))
|
|
{
|
|
ARB_draw_indirect = true;
|
|
extensions.Remove("glARB_draw_indirect");
|
|
}
|
|
if (extensions.Contains("gl_ARB_draw_instanced"))
|
|
{
|
|
ARB_draw_instanced = true;
|
|
extensions.Remove("glARB_draw_instanced");
|
|
}
|
|
if (extensions.Contains("gl_ARB_enhanced_layouts"))
|
|
{
|
|
ARB_enhanced_layouts = true;
|
|
extensions.Remove("glARB_enhanced_layouts");
|
|
}
|
|
if (extensions.Contains("gl_ARB_explicit_attrib_location"))
|
|
{
|
|
ARB_explicit_attrib_location = true;
|
|
extensions.Remove("glARB_explicit_attrib_location");
|
|
}
|
|
if (extensions.Contains("gl_ARB_explicit_uniform_location"))
|
|
{
|
|
ARB_explicit_uniform_location = true;
|
|
extensions.Remove("glARB_explicit_uniform_location");
|
|
}
|
|
if (extensions.Contains("gl_ARB_fragment_coord_conventions"))
|
|
{
|
|
ARB_fragment_coord_conventions = true;
|
|
extensions.Remove("glARB_fragment_coord_conventions");
|
|
}
|
|
if (extensions.Contains("gl_ARB_fragment_layer_viewport"))
|
|
{
|
|
ARB_fragment_layer_viewport = true;
|
|
extensions.Remove("glARB_fragment_layer_viewport");
|
|
}
|
|
if (extensions.Contains("gl_ARB_fragment_program"))
|
|
{
|
|
ARB_fragment_program = true;
|
|
extensions.Remove("glARB_fragment_program");
|
|
}
|
|
if (extensions.Contains("gl_ARB_fragment_program_shadow"))
|
|
{
|
|
ARB_fragment_program_shadow = true;
|
|
extensions.Remove("glARB_fragment_program_shadow");
|
|
}
|
|
if (extensions.Contains("gl_ARB_fragment_shader"))
|
|
{
|
|
ARB_fragment_shader = true;
|
|
extensions.Remove("glARB_fragment_shader");
|
|
}
|
|
if (extensions.Contains("gl_ARB_fragment_shader_interlock"))
|
|
{
|
|
ARB_fragment_shader_interlock = true;
|
|
extensions.Remove("glARB_fragment_shader_interlock");
|
|
}
|
|
if (extensions.Contains("gl_ARB_framebuffer_no_attachments"))
|
|
{
|
|
ARB_framebuffer_no_attachments = true;
|
|
extensions.Remove("glARB_framebuffer_no_attachments");
|
|
}
|
|
if (extensions.Contains("gl_ARB_framebuffer_object"))
|
|
{
|
|
ARB_framebuffer_object = true;
|
|
extensions.Remove("glARB_framebuffer_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_framebuffer_sRGB"))
|
|
{
|
|
ARB_framebuffer_sRGB = true;
|
|
extensions.Remove("glARB_framebuffer_sRGB");
|
|
}
|
|
if (extensions.Contains("gl_ARB_geometry_shader4"))
|
|
{
|
|
ARB_geometry_shader4 = true;
|
|
extensions.Remove("glARB_geometry_shader4");
|
|
}
|
|
if (extensions.Contains("gl_ARB_get_program_binary"))
|
|
{
|
|
ARB_get_program_binary = true;
|
|
extensions.Remove("glARB_get_program_binary");
|
|
}
|
|
if (extensions.Contains("gl_ARB_get_texture_sub_image"))
|
|
{
|
|
ARB_get_texture_sub_image = true;
|
|
extensions.Remove("glARB_get_texture_sub_image");
|
|
}
|
|
if (extensions.Contains("gl_ARB_gl_spirv"))
|
|
{
|
|
ARB_gl_spirv = true;
|
|
extensions.Remove("glARB_gl_spirv");
|
|
}
|
|
if (extensions.Contains("gl_ARB_gpu_shader5"))
|
|
{
|
|
ARB_gpu_shader5 = true;
|
|
extensions.Remove("glARB_gpu_shader5");
|
|
}
|
|
if (extensions.Contains("gl_ARB_gpu_shader_fp64"))
|
|
{
|
|
ARB_gpu_shader_fp64 = true;
|
|
extensions.Remove("glARB_gpu_shader_fp64");
|
|
}
|
|
if (extensions.Contains("gl_ARB_gpu_shader_int64"))
|
|
{
|
|
ARB_gpu_shader_int64 = true;
|
|
extensions.Remove("glARB_gpu_shader_int64");
|
|
}
|
|
if (extensions.Contains("gl_ARB_half_float_pixel"))
|
|
{
|
|
ARB_half_float_pixel = true;
|
|
extensions.Remove("glARB_half_float_pixel");
|
|
}
|
|
if (extensions.Contains("gl_ARB_half_float_vertex"))
|
|
{
|
|
ARB_half_float_vertex = true;
|
|
extensions.Remove("glARB_half_float_vertex");
|
|
}
|
|
if (extensions.Contains("gl_ARB_imaging"))
|
|
{
|
|
ARB_imaging = true;
|
|
extensions.Remove("glARB_imaging");
|
|
}
|
|
if (extensions.Contains("gl_ARB_indirect_parameters"))
|
|
{
|
|
ARB_indirect_parameters = true;
|
|
extensions.Remove("glARB_indirect_parameters");
|
|
}
|
|
if (extensions.Contains("gl_ARB_instanced_arrays"))
|
|
{
|
|
ARB_instanced_arrays = true;
|
|
extensions.Remove("glARB_instanced_arrays");
|
|
}
|
|
if (extensions.Contains("gl_ARB_internalformat_query"))
|
|
{
|
|
ARB_internalformat_query = true;
|
|
extensions.Remove("glARB_internalformat_query");
|
|
}
|
|
if (extensions.Contains("gl_ARB_internalformat_query2"))
|
|
{
|
|
ARB_internalformat_query2 = true;
|
|
extensions.Remove("glARB_internalformat_query2");
|
|
}
|
|
if (extensions.Contains("gl_ARB_invalidate_subdata"))
|
|
{
|
|
ARB_invalidate_subdata = true;
|
|
extensions.Remove("glARB_invalidate_subdata");
|
|
}
|
|
if (extensions.Contains("gl_ARB_map_buffer_alignment"))
|
|
{
|
|
ARB_map_buffer_alignment = true;
|
|
extensions.Remove("glARB_map_buffer_alignment");
|
|
}
|
|
if (extensions.Contains("gl_ARB_map_buffer_range"))
|
|
{
|
|
ARB_map_buffer_range = true;
|
|
extensions.Remove("glARB_map_buffer_range");
|
|
}
|
|
if (extensions.Contains("gl_ARB_matrix_palette"))
|
|
{
|
|
ARB_matrix_palette = true;
|
|
extensions.Remove("glARB_matrix_palette");
|
|
}
|
|
if (extensions.Contains("gl_ARB_multi_bind"))
|
|
{
|
|
ARB_multi_bind = true;
|
|
extensions.Remove("glARB_multi_bind");
|
|
}
|
|
if (extensions.Contains("gl_ARB_multi_draw_indirect"))
|
|
{
|
|
ARB_multi_draw_indirect = true;
|
|
extensions.Remove("glARB_multi_draw_indirect");
|
|
}
|
|
if (extensions.Contains("gl_ARB_multisample"))
|
|
{
|
|
ARB_multisample = true;
|
|
extensions.Remove("glARB_multisample");
|
|
}
|
|
if (extensions.Contains("gl_ARB_multitexture"))
|
|
{
|
|
ARB_multitexture = true;
|
|
extensions.Remove("glARB_multitexture");
|
|
}
|
|
if (extensions.Contains("gl_ARB_occlusion_query"))
|
|
{
|
|
ARB_occlusion_query = true;
|
|
extensions.Remove("glARB_occlusion_query");
|
|
}
|
|
if (extensions.Contains("gl_ARB_occlusion_query2"))
|
|
{
|
|
ARB_occlusion_query2 = true;
|
|
extensions.Remove("glARB_occlusion_query2");
|
|
}
|
|
if (extensions.Contains("gl_ARB_parallel_shader_compile"))
|
|
{
|
|
ARB_parallel_shader_compile = true;
|
|
extensions.Remove("glARB_parallel_shader_compile");
|
|
}
|
|
if (extensions.Contains("gl_ARB_pipeline_statistics_query"))
|
|
{
|
|
ARB_pipeline_statistics_query = true;
|
|
extensions.Remove("glARB_pipeline_statistics_query");
|
|
}
|
|
if (extensions.Contains("gl_ARB_pixel_buffer_object"))
|
|
{
|
|
ARB_pixel_buffer_object = true;
|
|
extensions.Remove("glARB_pixel_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_point_parameters"))
|
|
{
|
|
ARB_point_parameters = true;
|
|
extensions.Remove("glARB_point_parameters");
|
|
}
|
|
if (extensions.Contains("gl_ARB_point_sprite"))
|
|
{
|
|
ARB_point_sprite = true;
|
|
extensions.Remove("glARB_point_sprite");
|
|
}
|
|
if (extensions.Contains("gl_ARB_polygon_offset_clamp"))
|
|
{
|
|
ARB_polygon_offset_clamp = true;
|
|
extensions.Remove("glARB_polygon_offset_clamp");
|
|
}
|
|
if (extensions.Contains("gl_ARB_post_depth_coverage"))
|
|
{
|
|
ARB_post_depth_coverage = true;
|
|
extensions.Remove("glARB_post_depth_coverage");
|
|
}
|
|
if (extensions.Contains("gl_ARB_program_interface_query"))
|
|
{
|
|
ARB_program_interface_query = true;
|
|
extensions.Remove("glARB_program_interface_query");
|
|
}
|
|
if (extensions.Contains("gl_ARB_provoking_vertex"))
|
|
{
|
|
ARB_provoking_vertex = true;
|
|
extensions.Remove("glARB_provoking_vertex");
|
|
}
|
|
if (extensions.Contains("gl_ARB_query_buffer_object"))
|
|
{
|
|
ARB_query_buffer_object = true;
|
|
extensions.Remove("glARB_query_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_robust_buffer_access_behavior"))
|
|
{
|
|
ARB_robust_buffer_access_behavior = true;
|
|
extensions.Remove("glARB_robust_buffer_access_behavior");
|
|
}
|
|
if (extensions.Contains("gl_ARB_robustness"))
|
|
{
|
|
ARB_robustness = true;
|
|
extensions.Remove("glARB_robustness");
|
|
}
|
|
if (extensions.Contains("gl_ARB_robustness_isolation"))
|
|
{
|
|
ARB_robustness_isolation = true;
|
|
extensions.Remove("glARB_robustness_isolation");
|
|
}
|
|
if (extensions.Contains("gl_ARB_sample_locations"))
|
|
{
|
|
ARB_sample_locations = true;
|
|
extensions.Remove("glARB_sample_locations");
|
|
}
|
|
if (extensions.Contains("gl_ARB_sample_shading"))
|
|
{
|
|
ARB_sample_shading = true;
|
|
extensions.Remove("glARB_sample_shading");
|
|
}
|
|
if (extensions.Contains("gl_ARB_sampler_objects"))
|
|
{
|
|
ARB_sampler_objects = true;
|
|
extensions.Remove("glARB_sampler_objects");
|
|
}
|
|
if (extensions.Contains("gl_ARB_seamless_cube_map"))
|
|
{
|
|
ARB_seamless_cube_map = true;
|
|
extensions.Remove("glARB_seamless_cube_map");
|
|
}
|
|
if (extensions.Contains("gl_ARB_seamless_cubemap_per_texture"))
|
|
{
|
|
ARB_seamless_cubemap_per_texture = true;
|
|
extensions.Remove("glARB_seamless_cubemap_per_texture");
|
|
}
|
|
if (extensions.Contains("gl_ARB_separate_shader_objects"))
|
|
{
|
|
ARB_separate_shader_objects = true;
|
|
extensions.Remove("glARB_separate_shader_objects");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_atomic_counter_ops"))
|
|
{
|
|
ARB_shader_atomic_counter_ops = true;
|
|
extensions.Remove("glARB_shader_atomic_counter_ops");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_atomic_counters"))
|
|
{
|
|
ARB_shader_atomic_counters = true;
|
|
extensions.Remove("glARB_shader_atomic_counters");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_ballot"))
|
|
{
|
|
ARB_shader_ballot = true;
|
|
extensions.Remove("glARB_shader_ballot");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_bit_encoding"))
|
|
{
|
|
ARB_shader_bit_encoding = true;
|
|
extensions.Remove("glARB_shader_bit_encoding");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_clock"))
|
|
{
|
|
ARB_shader_clock = true;
|
|
extensions.Remove("glARB_shader_clock");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_draw_parameters"))
|
|
{
|
|
ARB_shader_draw_parameters = true;
|
|
extensions.Remove("glARB_shader_draw_parameters");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_group_vote"))
|
|
{
|
|
ARB_shader_group_vote = true;
|
|
extensions.Remove("glARB_shader_group_vote");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_image_load_store"))
|
|
{
|
|
ARB_shader_image_load_store = true;
|
|
extensions.Remove("glARB_shader_image_load_store");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_image_size"))
|
|
{
|
|
ARB_shader_image_size = true;
|
|
extensions.Remove("glARB_shader_image_size");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_objects"))
|
|
{
|
|
ARB_shader_objects = true;
|
|
extensions.Remove("glARB_shader_objects");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_precision"))
|
|
{
|
|
ARB_shader_precision = true;
|
|
extensions.Remove("glARB_shader_precision");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_stencil_export"))
|
|
{
|
|
ARB_shader_stencil_export = true;
|
|
extensions.Remove("glARB_shader_stencil_export");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_storage_buffer_object"))
|
|
{
|
|
ARB_shader_storage_buffer_object = true;
|
|
extensions.Remove("glARB_shader_storage_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_subroutine"))
|
|
{
|
|
ARB_shader_subroutine = true;
|
|
extensions.Remove("glARB_shader_subroutine");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_texture_image_samples"))
|
|
{
|
|
ARB_shader_texture_image_samples = true;
|
|
extensions.Remove("glARB_shader_texture_image_samples");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_texture_lod"))
|
|
{
|
|
ARB_shader_texture_lod = true;
|
|
extensions.Remove("glARB_shader_texture_lod");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shader_viewport_layer_array"))
|
|
{
|
|
ARB_shader_viewport_layer_array = true;
|
|
extensions.Remove("glARB_shader_viewport_layer_array");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shading_language_100"))
|
|
{
|
|
ARB_shading_language_100 = true;
|
|
extensions.Remove("glARB_shading_language_100");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shading_language_420pack"))
|
|
{
|
|
ARB_shading_language_420pack = true;
|
|
extensions.Remove("glARB_shading_language_420pack");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shading_language_include"))
|
|
{
|
|
ARB_shading_language_include = true;
|
|
extensions.Remove("glARB_shading_language_include");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shading_language_packing"))
|
|
{
|
|
ARB_shading_language_packing = true;
|
|
extensions.Remove("glARB_shading_language_packing");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shadow"))
|
|
{
|
|
ARB_shadow = true;
|
|
extensions.Remove("glARB_shadow");
|
|
}
|
|
if (extensions.Contains("gl_ARB_shadow_ambient"))
|
|
{
|
|
ARB_shadow_ambient = true;
|
|
extensions.Remove("glARB_shadow_ambient");
|
|
}
|
|
if (extensions.Contains("gl_ARB_sparse_buffer"))
|
|
{
|
|
ARB_sparse_buffer = true;
|
|
extensions.Remove("glARB_sparse_buffer");
|
|
}
|
|
if (extensions.Contains("gl_ARB_sparse_texture"))
|
|
{
|
|
ARB_sparse_texture = true;
|
|
extensions.Remove("glARB_sparse_texture");
|
|
}
|
|
if (extensions.Contains("gl_ARB_sparse_texture2"))
|
|
{
|
|
ARB_sparse_texture2 = true;
|
|
extensions.Remove("glARB_sparse_texture2");
|
|
}
|
|
if (extensions.Contains("gl_ARB_sparse_texture_clamp"))
|
|
{
|
|
ARB_sparse_texture_clamp = true;
|
|
extensions.Remove("glARB_sparse_texture_clamp");
|
|
}
|
|
if (extensions.Contains("gl_ARB_spirv_extensions"))
|
|
{
|
|
ARB_spirv_extensions = true;
|
|
extensions.Remove("glARB_spirv_extensions");
|
|
}
|
|
if (extensions.Contains("gl_ARB_stencil_texturing"))
|
|
{
|
|
ARB_stencil_texturing = true;
|
|
extensions.Remove("glARB_stencil_texturing");
|
|
}
|
|
if (extensions.Contains("gl_ARB_sync"))
|
|
{
|
|
ARB_sync = true;
|
|
extensions.Remove("glARB_sync");
|
|
}
|
|
if (extensions.Contains("gl_ARB_tessellation_shader"))
|
|
{
|
|
ARB_tessellation_shader = true;
|
|
extensions.Remove("glARB_tessellation_shader");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_barrier"))
|
|
{
|
|
ARB_texture_barrier = true;
|
|
extensions.Remove("glARB_texture_barrier");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_border_clamp"))
|
|
{
|
|
ARB_texture_border_clamp = true;
|
|
extensions.Remove("glARB_texture_border_clamp");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_buffer_object"))
|
|
{
|
|
ARB_texture_buffer_object = true;
|
|
extensions.Remove("glARB_texture_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_buffer_object_rgb32"))
|
|
{
|
|
ARB_texture_buffer_object_rgb32 = true;
|
|
extensions.Remove("glARB_texture_buffer_object_rgb32");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_buffer_range"))
|
|
{
|
|
ARB_texture_buffer_range = true;
|
|
extensions.Remove("glARB_texture_buffer_range");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_compression"))
|
|
{
|
|
ARB_texture_compression = true;
|
|
extensions.Remove("glARB_texture_compression");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_compression_bptc"))
|
|
{
|
|
ARB_texture_compression_bptc = true;
|
|
extensions.Remove("glARB_texture_compression_bptc");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_compression_rgtc"))
|
|
{
|
|
ARB_texture_compression_rgtc = true;
|
|
extensions.Remove("glARB_texture_compression_rgtc");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_cube_map"))
|
|
{
|
|
ARB_texture_cube_map = true;
|
|
extensions.Remove("glARB_texture_cube_map");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_cube_map_array"))
|
|
{
|
|
ARB_texture_cube_map_array = true;
|
|
extensions.Remove("glARB_texture_cube_map_array");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_env_add"))
|
|
{
|
|
ARB_texture_env_add = true;
|
|
extensions.Remove("glARB_texture_env_add");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_env_combine"))
|
|
{
|
|
ARB_texture_env_combine = true;
|
|
extensions.Remove("glARB_texture_env_combine");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_env_crossbar"))
|
|
{
|
|
ARB_texture_env_crossbar = true;
|
|
extensions.Remove("glARB_texture_env_crossbar");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_env_dot3"))
|
|
{
|
|
ARB_texture_env_dot3 = true;
|
|
extensions.Remove("glARB_texture_env_dot3");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_filter_anisotropic"))
|
|
{
|
|
ARB_texture_filter_anisotropic = true;
|
|
extensions.Remove("glARB_texture_filter_anisotropic");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_filter_minmax"))
|
|
{
|
|
ARB_texture_filter_minmax = true;
|
|
extensions.Remove("glARB_texture_filter_minmax");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_float"))
|
|
{
|
|
ARB_texture_float = true;
|
|
extensions.Remove("glARB_texture_float");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_gather"))
|
|
{
|
|
ARB_texture_gather = true;
|
|
extensions.Remove("glARB_texture_gather");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_mirror_clamp_to_edge"))
|
|
{
|
|
ARB_texture_mirror_clamp_to_edge = true;
|
|
extensions.Remove("glARB_texture_mirror_clamp_to_edge");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_mirrored_repeat"))
|
|
{
|
|
ARB_texture_mirrored_repeat = true;
|
|
extensions.Remove("glARB_texture_mirrored_repeat");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_multisample"))
|
|
{
|
|
ARB_texture_multisample = true;
|
|
extensions.Remove("glARB_texture_multisample");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_non_power_of_two"))
|
|
{
|
|
ARB_texture_non_power_of_two = true;
|
|
extensions.Remove("glARB_texture_non_power_of_two");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_query_levels"))
|
|
{
|
|
ARB_texture_query_levels = true;
|
|
extensions.Remove("glARB_texture_query_levels");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_query_lod"))
|
|
{
|
|
ARB_texture_query_lod = true;
|
|
extensions.Remove("glARB_texture_query_lod");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_rectangle"))
|
|
{
|
|
ARB_texture_rectangle = true;
|
|
extensions.Remove("glARB_texture_rectangle");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_rg"))
|
|
{
|
|
ARB_texture_rg = true;
|
|
extensions.Remove("glARB_texture_rg");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_rgb10_a2ui"))
|
|
{
|
|
ARB_texture_rgb10_a2ui = true;
|
|
extensions.Remove("glARB_texture_rgb10_a2ui");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_stencil8"))
|
|
{
|
|
ARB_texture_stencil8 = true;
|
|
extensions.Remove("glARB_texture_stencil8");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_storage"))
|
|
{
|
|
ARB_texture_storage = true;
|
|
extensions.Remove("glARB_texture_storage");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_storage_multisample"))
|
|
{
|
|
ARB_texture_storage_multisample = true;
|
|
extensions.Remove("glARB_texture_storage_multisample");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_swizzle"))
|
|
{
|
|
ARB_texture_swizzle = true;
|
|
extensions.Remove("glARB_texture_swizzle");
|
|
}
|
|
if (extensions.Contains("gl_ARB_texture_view"))
|
|
{
|
|
ARB_texture_view = true;
|
|
extensions.Remove("glARB_texture_view");
|
|
}
|
|
if (extensions.Contains("gl_ARB_timer_query"))
|
|
{
|
|
ARB_timer_query = true;
|
|
extensions.Remove("glARB_timer_query");
|
|
}
|
|
if (extensions.Contains("gl_ARB_transform_feedback2"))
|
|
{
|
|
ARB_transform_feedback2 = true;
|
|
extensions.Remove("glARB_transform_feedback2");
|
|
}
|
|
if (extensions.Contains("gl_ARB_transform_feedback3"))
|
|
{
|
|
ARB_transform_feedback3 = true;
|
|
extensions.Remove("glARB_transform_feedback3");
|
|
}
|
|
if (extensions.Contains("gl_ARB_transform_feedback_instanced"))
|
|
{
|
|
ARB_transform_feedback_instanced = true;
|
|
extensions.Remove("glARB_transform_feedback_instanced");
|
|
}
|
|
if (extensions.Contains("gl_ARB_transform_feedback_overflow_query"))
|
|
{
|
|
ARB_transform_feedback_overflow_query = true;
|
|
extensions.Remove("glARB_transform_feedback_overflow_query");
|
|
}
|
|
if (extensions.Contains("gl_ARB_transpose_matrix"))
|
|
{
|
|
ARB_transpose_matrix = true;
|
|
extensions.Remove("glARB_transpose_matrix");
|
|
}
|
|
if (extensions.Contains("gl_ARB_uniform_buffer_object"))
|
|
{
|
|
ARB_uniform_buffer_object = true;
|
|
extensions.Remove("glARB_uniform_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_array_bgra"))
|
|
{
|
|
ARB_vertex_array_bgra = true;
|
|
extensions.Remove("glARB_vertex_array_bgra");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_array_object"))
|
|
{
|
|
ARB_vertex_array_object = true;
|
|
extensions.Remove("glARB_vertex_array_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_attrib_64bit"))
|
|
{
|
|
ARB_vertex_attrib_64bit = true;
|
|
extensions.Remove("glARB_vertex_attrib_64bit");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_attrib_binding"))
|
|
{
|
|
ARB_vertex_attrib_binding = true;
|
|
extensions.Remove("glARB_vertex_attrib_binding");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_blend"))
|
|
{
|
|
ARB_vertex_blend = true;
|
|
extensions.Remove("glARB_vertex_blend");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_buffer_object"))
|
|
{
|
|
ARB_vertex_buffer_object = true;
|
|
extensions.Remove("glARB_vertex_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_program"))
|
|
{
|
|
ARB_vertex_program = true;
|
|
extensions.Remove("glARB_vertex_program");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_shader"))
|
|
{
|
|
ARB_vertex_shader = true;
|
|
extensions.Remove("glARB_vertex_shader");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_type_10f_11f_11f_rev"))
|
|
{
|
|
ARB_vertex_type_10f_11f_11f_rev = true;
|
|
extensions.Remove("glARB_vertex_type_10f_11f_11f_rev");
|
|
}
|
|
if (extensions.Contains("gl_ARB_vertex_type_2_10_10_10_rev"))
|
|
{
|
|
ARB_vertex_type_2_10_10_10_rev = true;
|
|
extensions.Remove("glARB_vertex_type_2_10_10_10_rev");
|
|
}
|
|
if (extensions.Contains("gl_ARB_viewport_array"))
|
|
{
|
|
ARB_viewport_array = true;
|
|
extensions.Remove("glARB_viewport_array");
|
|
}
|
|
if (extensions.Contains("gl_ARB_window_pos"))
|
|
{
|
|
ARB_window_pos = true;
|
|
extensions.Remove("glARB_window_pos");
|
|
}
|
|
if (extensions.Contains("gl_ATI_draw_buffers"))
|
|
{
|
|
ATI_draw_buffers = true;
|
|
extensions.Remove("glATI_draw_buffers");
|
|
}
|
|
if (extensions.Contains("gl_ATI_element_array"))
|
|
{
|
|
ATI_element_array = true;
|
|
extensions.Remove("glATI_element_array");
|
|
}
|
|
if (extensions.Contains("gl_ATI_envmap_bumpmap"))
|
|
{
|
|
ATI_envmap_bumpmap = true;
|
|
extensions.Remove("glATI_envmap_bumpmap");
|
|
}
|
|
if (extensions.Contains("gl_ATI_fragment_shader"))
|
|
{
|
|
ATI_fragment_shader = true;
|
|
extensions.Remove("glATI_fragment_shader");
|
|
}
|
|
if (extensions.Contains("gl_ATI_map_object_buffer"))
|
|
{
|
|
ATI_map_object_buffer = true;
|
|
extensions.Remove("glATI_map_object_buffer");
|
|
}
|
|
if (extensions.Contains("gl_ATI_meminfo"))
|
|
{
|
|
ATI_meminfo = true;
|
|
extensions.Remove("glATI_meminfo");
|
|
}
|
|
if (extensions.Contains("gl_ATI_pixel_format_float"))
|
|
{
|
|
ATI_pixel_format_float = true;
|
|
extensions.Remove("glATI_pixel_format_float");
|
|
}
|
|
if (extensions.Contains("gl_ATI_pn_triangles"))
|
|
{
|
|
ATI_pn_triangles = true;
|
|
extensions.Remove("glATI_pn_triangles");
|
|
}
|
|
if (extensions.Contains("gl_ATI_separate_stencil"))
|
|
{
|
|
ATI_separate_stencil = true;
|
|
extensions.Remove("glATI_separate_stencil");
|
|
}
|
|
if (extensions.Contains("gl_ATI_text_fragment_shader"))
|
|
{
|
|
ATI_text_fragment_shader = true;
|
|
extensions.Remove("glATI_text_fragment_shader");
|
|
}
|
|
if (extensions.Contains("gl_ATI_texture_env_combine3"))
|
|
{
|
|
ATI_texture_env_combine3 = true;
|
|
extensions.Remove("glATI_texture_env_combine3");
|
|
}
|
|
if (extensions.Contains("gl_ATI_texture_float"))
|
|
{
|
|
ATI_texture_float = true;
|
|
extensions.Remove("glATI_texture_float");
|
|
}
|
|
if (extensions.Contains("gl_ATI_texture_mirror_once"))
|
|
{
|
|
ATI_texture_mirror_once = true;
|
|
extensions.Remove("glATI_texture_mirror_once");
|
|
}
|
|
if (extensions.Contains("gl_ATI_vertex_array_object"))
|
|
{
|
|
ATI_vertex_array_object = true;
|
|
extensions.Remove("glATI_vertex_array_object");
|
|
}
|
|
if (extensions.Contains("gl_ATI_vertex_attrib_array_object"))
|
|
{
|
|
ATI_vertex_attrib_array_object = true;
|
|
extensions.Remove("glATI_vertex_attrib_array_object");
|
|
}
|
|
if (extensions.Contains("gl_ATI_vertex_streams"))
|
|
{
|
|
ATI_vertex_streams = true;
|
|
extensions.Remove("glATI_vertex_streams");
|
|
}
|
|
if (extensions.Contains("gl_EXT_422_pixels"))
|
|
{
|
|
EXT_422_pixels = true;
|
|
extensions.Remove("glEXT_422_pixels");
|
|
}
|
|
if (extensions.Contains("gl_EXT_EGL_image_storage"))
|
|
{
|
|
EXT_EGL_image_storage = true;
|
|
extensions.Remove("glEXT_EGL_image_storage");
|
|
}
|
|
if (extensions.Contains("gl_EXT_EGL_sync"))
|
|
{
|
|
EXT_EGL_sync = true;
|
|
extensions.Remove("glEXT_EGL_sync");
|
|
}
|
|
if (extensions.Contains("gl_EXT_abgr"))
|
|
{
|
|
EXT_abgr = true;
|
|
extensions.Remove("glEXT_abgr");
|
|
}
|
|
if (extensions.Contains("gl_EXT_bgra"))
|
|
{
|
|
EXT_bgra = true;
|
|
extensions.Remove("glEXT_bgra");
|
|
}
|
|
if (extensions.Contains("gl_EXT_bindable_uniform"))
|
|
{
|
|
EXT_bindable_uniform = true;
|
|
extensions.Remove("glEXT_bindable_uniform");
|
|
}
|
|
if (extensions.Contains("gl_EXT_blend_color"))
|
|
{
|
|
EXT_blend_color = true;
|
|
extensions.Remove("glEXT_blend_color");
|
|
}
|
|
if (extensions.Contains("gl_EXT_blend_equation_separate"))
|
|
{
|
|
EXT_blend_equation_separate = true;
|
|
extensions.Remove("glEXT_blend_equation_separate");
|
|
}
|
|
if (extensions.Contains("gl_EXT_blend_func_separate"))
|
|
{
|
|
EXT_blend_func_separate = true;
|
|
extensions.Remove("glEXT_blend_func_separate");
|
|
}
|
|
if (extensions.Contains("gl_EXT_blend_logic_op"))
|
|
{
|
|
EXT_blend_logic_op = true;
|
|
extensions.Remove("glEXT_blend_logic_op");
|
|
}
|
|
if (extensions.Contains("gl_EXT_blend_minmax"))
|
|
{
|
|
EXT_blend_minmax = true;
|
|
extensions.Remove("glEXT_blend_minmax");
|
|
}
|
|
if (extensions.Contains("gl_EXT_blend_subtract"))
|
|
{
|
|
EXT_blend_subtract = true;
|
|
extensions.Remove("glEXT_blend_subtract");
|
|
}
|
|
if (extensions.Contains("gl_EXT_clip_volume_hint"))
|
|
{
|
|
EXT_clip_volume_hint = true;
|
|
extensions.Remove("glEXT_clip_volume_hint");
|
|
}
|
|
if (extensions.Contains("gl_EXT_cmyka"))
|
|
{
|
|
EXT_cmyka = true;
|
|
extensions.Remove("glEXT_cmyka");
|
|
}
|
|
if (extensions.Contains("gl_EXT_color_subtable"))
|
|
{
|
|
EXT_color_subtable = true;
|
|
extensions.Remove("glEXT_color_subtable");
|
|
}
|
|
if (extensions.Contains("gl_EXT_compiled_vertex_array"))
|
|
{
|
|
EXT_compiled_vertex_array = true;
|
|
extensions.Remove("glEXT_compiled_vertex_array");
|
|
}
|
|
if (extensions.Contains("gl_EXT_convolution"))
|
|
{
|
|
EXT_convolution = true;
|
|
extensions.Remove("glEXT_convolution");
|
|
}
|
|
if (extensions.Contains("gl_EXT_coordinate_frame"))
|
|
{
|
|
EXT_coordinate_frame = true;
|
|
extensions.Remove("glEXT_coordinate_frame");
|
|
}
|
|
if (extensions.Contains("gl_EXT_copy_texture"))
|
|
{
|
|
EXT_copy_texture = true;
|
|
extensions.Remove("glEXT_copy_texture");
|
|
}
|
|
if (extensions.Contains("gl_EXT_cull_vertex"))
|
|
{
|
|
EXT_cull_vertex = true;
|
|
extensions.Remove("glEXT_cull_vertex");
|
|
}
|
|
if (extensions.Contains("gl_EXT_debug_label"))
|
|
{
|
|
EXT_debug_label = true;
|
|
extensions.Remove("glEXT_debug_label");
|
|
}
|
|
if (extensions.Contains("gl_EXT_debug_marker"))
|
|
{
|
|
EXT_debug_marker = true;
|
|
extensions.Remove("glEXT_debug_marker");
|
|
}
|
|
if (extensions.Contains("gl_EXT_depth_bounds_test"))
|
|
{
|
|
EXT_depth_bounds_test = true;
|
|
extensions.Remove("glEXT_depth_bounds_test");
|
|
}
|
|
if (extensions.Contains("gl_EXT_direct_state_access"))
|
|
{
|
|
EXT_direct_state_access = true;
|
|
extensions.Remove("glEXT_direct_state_access");
|
|
}
|
|
if (extensions.Contains("gl_EXT_draw_buffers2"))
|
|
{
|
|
EXT_draw_buffers2 = true;
|
|
extensions.Remove("glEXT_draw_buffers2");
|
|
}
|
|
if (extensions.Contains("gl_EXT_draw_instanced"))
|
|
{
|
|
EXT_draw_instanced = true;
|
|
extensions.Remove("glEXT_draw_instanced");
|
|
}
|
|
if (extensions.Contains("gl_EXT_draw_range_elements"))
|
|
{
|
|
EXT_draw_range_elements = true;
|
|
extensions.Remove("glEXT_draw_range_elements");
|
|
}
|
|
if (extensions.Contains("gl_EXT_external_buffer"))
|
|
{
|
|
EXT_external_buffer = true;
|
|
extensions.Remove("glEXT_external_buffer");
|
|
}
|
|
if (extensions.Contains("gl_EXT_fog_coord"))
|
|
{
|
|
EXT_fog_coord = true;
|
|
extensions.Remove("glEXT_fog_coord");
|
|
}
|
|
if (extensions.Contains("gl_EXT_framebuffer_blit"))
|
|
{
|
|
EXT_framebuffer_blit = true;
|
|
extensions.Remove("glEXT_framebuffer_blit");
|
|
}
|
|
if (extensions.Contains("gl_EXT_framebuffer_blit_layers"))
|
|
{
|
|
EXT_framebuffer_blit_layers = true;
|
|
extensions.Remove("glEXT_framebuffer_blit_layers");
|
|
}
|
|
if (extensions.Contains("gl_EXT_framebuffer_multisample"))
|
|
{
|
|
EXT_framebuffer_multisample = true;
|
|
extensions.Remove("glEXT_framebuffer_multisample");
|
|
}
|
|
if (extensions.Contains("gl_EXT_framebuffer_multisample_blit_scaled"))
|
|
{
|
|
EXT_framebuffer_multisample_blit_scaled = true;
|
|
extensions.Remove("glEXT_framebuffer_multisample_blit_scaled");
|
|
}
|
|
if (extensions.Contains("gl_EXT_framebuffer_object"))
|
|
{
|
|
EXT_framebuffer_object = true;
|
|
extensions.Remove("glEXT_framebuffer_object");
|
|
}
|
|
if (extensions.Contains("gl_EXT_framebuffer_sRGB"))
|
|
{
|
|
EXT_framebuffer_sRGB = true;
|
|
extensions.Remove("glEXT_framebuffer_sRGB");
|
|
}
|
|
if (extensions.Contains("gl_EXT_geometry_shader4"))
|
|
{
|
|
EXT_geometry_shader4 = true;
|
|
extensions.Remove("glEXT_geometry_shader4");
|
|
}
|
|
if (extensions.Contains("gl_EXT_gpu_program_parameters"))
|
|
{
|
|
EXT_gpu_program_parameters = true;
|
|
extensions.Remove("glEXT_gpu_program_parameters");
|
|
}
|
|
if (extensions.Contains("gl_EXT_gpu_shader4"))
|
|
{
|
|
EXT_gpu_shader4 = true;
|
|
extensions.Remove("glEXT_gpu_shader4");
|
|
}
|
|
if (extensions.Contains("gl_EXT_histogram"))
|
|
{
|
|
EXT_histogram = true;
|
|
extensions.Remove("glEXT_histogram");
|
|
}
|
|
if (extensions.Contains("gl_EXT_index_array_formats"))
|
|
{
|
|
EXT_index_array_formats = true;
|
|
extensions.Remove("glEXT_index_array_formats");
|
|
}
|
|
if (extensions.Contains("gl_EXT_index_func"))
|
|
{
|
|
EXT_index_func = true;
|
|
extensions.Remove("glEXT_index_func");
|
|
}
|
|
if (extensions.Contains("gl_EXT_index_material"))
|
|
{
|
|
EXT_index_material = true;
|
|
extensions.Remove("glEXT_index_material");
|
|
}
|
|
if (extensions.Contains("gl_EXT_index_texture"))
|
|
{
|
|
EXT_index_texture = true;
|
|
extensions.Remove("glEXT_index_texture");
|
|
}
|
|
if (extensions.Contains("gl_EXT_light_texture"))
|
|
{
|
|
EXT_light_texture = true;
|
|
extensions.Remove("glEXT_light_texture");
|
|
}
|
|
if (extensions.Contains("gl_EXT_memory_object"))
|
|
{
|
|
EXT_memory_object = true;
|
|
extensions.Remove("glEXT_memory_object");
|
|
}
|
|
if (extensions.Contains("gl_EXT_memory_object_fd"))
|
|
{
|
|
EXT_memory_object_fd = true;
|
|
extensions.Remove("glEXT_memory_object_fd");
|
|
}
|
|
if (extensions.Contains("gl_EXT_memory_object_win32"))
|
|
{
|
|
EXT_memory_object_win32 = true;
|
|
extensions.Remove("glEXT_memory_object_win32");
|
|
}
|
|
if (extensions.Contains("gl_EXT_misc_attribute"))
|
|
{
|
|
EXT_misc_attribute = true;
|
|
extensions.Remove("glEXT_misc_attribute");
|
|
}
|
|
if (extensions.Contains("gl_EXT_multi_draw_arrays"))
|
|
{
|
|
EXT_multi_draw_arrays = true;
|
|
extensions.Remove("glEXT_multi_draw_arrays");
|
|
}
|
|
if (extensions.Contains("gl_EXT_multisample"))
|
|
{
|
|
EXT_multisample = true;
|
|
extensions.Remove("glEXT_multisample");
|
|
}
|
|
if (extensions.Contains("gl_EXT_multiview_tessellation_geometry_shader"))
|
|
{
|
|
EXT_multiview_tessellation_geometry_shader = true;
|
|
extensions.Remove("glEXT_multiview_tessellation_geometry_shader");
|
|
}
|
|
if (extensions.Contains("gl_EXT_multiview_texture_multisample"))
|
|
{
|
|
EXT_multiview_texture_multisample = true;
|
|
extensions.Remove("glEXT_multiview_texture_multisample");
|
|
}
|
|
if (extensions.Contains("gl_EXT_multiview_timer_query"))
|
|
{
|
|
EXT_multiview_timer_query = true;
|
|
extensions.Remove("glEXT_multiview_timer_query");
|
|
}
|
|
if (extensions.Contains("gl_EXT_packed_depth_stencil"))
|
|
{
|
|
EXT_packed_depth_stencil = true;
|
|
extensions.Remove("glEXT_packed_depth_stencil");
|
|
}
|
|
if (extensions.Contains("gl_EXT_packed_float"))
|
|
{
|
|
EXT_packed_float = true;
|
|
extensions.Remove("glEXT_packed_float");
|
|
}
|
|
if (extensions.Contains("gl_EXT_packed_pixels"))
|
|
{
|
|
EXT_packed_pixels = true;
|
|
extensions.Remove("glEXT_packed_pixels");
|
|
}
|
|
if (extensions.Contains("gl_EXT_paletted_texture"))
|
|
{
|
|
EXT_paletted_texture = true;
|
|
extensions.Remove("glEXT_paletted_texture");
|
|
}
|
|
if (extensions.Contains("gl_EXT_pixel_buffer_object"))
|
|
{
|
|
EXT_pixel_buffer_object = true;
|
|
extensions.Remove("glEXT_pixel_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_EXT_pixel_transform"))
|
|
{
|
|
EXT_pixel_transform = true;
|
|
extensions.Remove("glEXT_pixel_transform");
|
|
}
|
|
if (extensions.Contains("gl_EXT_pixel_transform_color_table"))
|
|
{
|
|
EXT_pixel_transform_color_table = true;
|
|
extensions.Remove("glEXT_pixel_transform_color_table");
|
|
}
|
|
if (extensions.Contains("gl_EXT_point_parameters"))
|
|
{
|
|
EXT_point_parameters = true;
|
|
extensions.Remove("glEXT_point_parameters");
|
|
}
|
|
if (extensions.Contains("gl_EXT_polygon_offset"))
|
|
{
|
|
EXT_polygon_offset = true;
|
|
extensions.Remove("glEXT_polygon_offset");
|
|
}
|
|
if (extensions.Contains("gl_EXT_polygon_offset_clamp"))
|
|
{
|
|
EXT_polygon_offset_clamp = true;
|
|
extensions.Remove("glEXT_polygon_offset_clamp");
|
|
}
|
|
if (extensions.Contains("gl_EXT_post_depth_coverage"))
|
|
{
|
|
EXT_post_depth_coverage = true;
|
|
extensions.Remove("glEXT_post_depth_coverage");
|
|
}
|
|
if (extensions.Contains("gl_EXT_provoking_vertex"))
|
|
{
|
|
EXT_provoking_vertex = true;
|
|
extensions.Remove("glEXT_provoking_vertex");
|
|
}
|
|
if (extensions.Contains("gl_EXT_raster_multisample"))
|
|
{
|
|
EXT_raster_multisample = true;
|
|
extensions.Remove("glEXT_raster_multisample");
|
|
}
|
|
if (extensions.Contains("gl_EXT_rescale_normal"))
|
|
{
|
|
EXT_rescale_normal = true;
|
|
extensions.Remove("glEXT_rescale_normal");
|
|
}
|
|
if (extensions.Contains("gl_EXT_secondary_color"))
|
|
{
|
|
EXT_secondary_color = true;
|
|
extensions.Remove("glEXT_secondary_color");
|
|
}
|
|
if (extensions.Contains("gl_EXT_semaphore"))
|
|
{
|
|
EXT_semaphore = true;
|
|
extensions.Remove("glEXT_semaphore");
|
|
}
|
|
if (extensions.Contains("gl_EXT_semaphore_fd"))
|
|
{
|
|
EXT_semaphore_fd = true;
|
|
extensions.Remove("glEXT_semaphore_fd");
|
|
}
|
|
if (extensions.Contains("gl_EXT_semaphore_win32"))
|
|
{
|
|
EXT_semaphore_win32 = true;
|
|
extensions.Remove("glEXT_semaphore_win32");
|
|
}
|
|
if (extensions.Contains("gl_EXT_separate_shader_objects"))
|
|
{
|
|
EXT_separate_shader_objects = true;
|
|
extensions.Remove("glEXT_separate_shader_objects");
|
|
}
|
|
if (extensions.Contains("gl_EXT_separate_specular_color"))
|
|
{
|
|
EXT_separate_specular_color = true;
|
|
extensions.Remove("glEXT_separate_specular_color");
|
|
}
|
|
if (extensions.Contains("gl_EXT_shader_framebuffer_fetch"))
|
|
{
|
|
EXT_shader_framebuffer_fetch = true;
|
|
extensions.Remove("glEXT_shader_framebuffer_fetch");
|
|
}
|
|
if (extensions.Contains("gl_EXT_shader_framebuffer_fetch_non_coherent"))
|
|
{
|
|
EXT_shader_framebuffer_fetch_non_coherent = true;
|
|
extensions.Remove("glEXT_shader_framebuffer_fetch_non_coherent");
|
|
}
|
|
if (extensions.Contains("gl_EXT_shader_image_load_formatted"))
|
|
{
|
|
EXT_shader_image_load_formatted = true;
|
|
extensions.Remove("glEXT_shader_image_load_formatted");
|
|
}
|
|
if (extensions.Contains("gl_EXT_shader_image_load_store"))
|
|
{
|
|
EXT_shader_image_load_store = true;
|
|
extensions.Remove("glEXT_shader_image_load_store");
|
|
}
|
|
if (extensions.Contains("gl_EXT_shader_integer_mix"))
|
|
{
|
|
EXT_shader_integer_mix = true;
|
|
extensions.Remove("glEXT_shader_integer_mix");
|
|
}
|
|
if (extensions.Contains("gl_EXT_shader_samples_identical"))
|
|
{
|
|
EXT_shader_samples_identical = true;
|
|
extensions.Remove("glEXT_shader_samples_identical");
|
|
}
|
|
if (extensions.Contains("gl_EXT_shadow_funcs"))
|
|
{
|
|
EXT_shadow_funcs = true;
|
|
extensions.Remove("glEXT_shadow_funcs");
|
|
}
|
|
if (extensions.Contains("gl_EXT_shared_texture_palette"))
|
|
{
|
|
EXT_shared_texture_palette = true;
|
|
extensions.Remove("glEXT_shared_texture_palette");
|
|
}
|
|
if (extensions.Contains("gl_EXT_sparse_texture2"))
|
|
{
|
|
EXT_sparse_texture2 = true;
|
|
extensions.Remove("glEXT_sparse_texture2");
|
|
}
|
|
if (extensions.Contains("gl_EXT_stencil_clear_tag"))
|
|
{
|
|
EXT_stencil_clear_tag = true;
|
|
extensions.Remove("glEXT_stencil_clear_tag");
|
|
}
|
|
if (extensions.Contains("gl_EXT_stencil_two_side"))
|
|
{
|
|
EXT_stencil_two_side = true;
|
|
extensions.Remove("glEXT_stencil_two_side");
|
|
}
|
|
if (extensions.Contains("gl_EXT_stencil_wrap"))
|
|
{
|
|
EXT_stencil_wrap = true;
|
|
extensions.Remove("glEXT_stencil_wrap");
|
|
}
|
|
if (extensions.Contains("gl_EXT_subtexture"))
|
|
{
|
|
EXT_subtexture = true;
|
|
extensions.Remove("glEXT_subtexture");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture"))
|
|
{
|
|
EXT_texture = true;
|
|
extensions.Remove("glEXT_texture");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture3D"))
|
|
{
|
|
EXT_texture3D = true;
|
|
extensions.Remove("glEXT_texture3D");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_array"))
|
|
{
|
|
EXT_texture_array = true;
|
|
extensions.Remove("glEXT_texture_array");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_buffer_object"))
|
|
{
|
|
EXT_texture_buffer_object = true;
|
|
extensions.Remove("glEXT_texture_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_compression_latc"))
|
|
{
|
|
EXT_texture_compression_latc = true;
|
|
extensions.Remove("glEXT_texture_compression_latc");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_compression_rgtc"))
|
|
{
|
|
EXT_texture_compression_rgtc = true;
|
|
extensions.Remove("glEXT_texture_compression_rgtc");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_compression_s3tc"))
|
|
{
|
|
EXT_texture_compression_s3tc = true;
|
|
extensions.Remove("glEXT_texture_compression_s3tc");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_cube_map"))
|
|
{
|
|
EXT_texture_cube_map = true;
|
|
extensions.Remove("glEXT_texture_cube_map");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_env_add"))
|
|
{
|
|
EXT_texture_env_add = true;
|
|
extensions.Remove("glEXT_texture_env_add");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_env_combine"))
|
|
{
|
|
EXT_texture_env_combine = true;
|
|
extensions.Remove("glEXT_texture_env_combine");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_env_dot3"))
|
|
{
|
|
EXT_texture_env_dot3 = true;
|
|
extensions.Remove("glEXT_texture_env_dot3");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_filter_anisotropic"))
|
|
{
|
|
EXT_texture_filter_anisotropic = true;
|
|
extensions.Remove("glEXT_texture_filter_anisotropic");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_filter_minmax"))
|
|
{
|
|
EXT_texture_filter_minmax = true;
|
|
extensions.Remove("glEXT_texture_filter_minmax");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_integer"))
|
|
{
|
|
EXT_texture_integer = true;
|
|
extensions.Remove("glEXT_texture_integer");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_lod_bias"))
|
|
{
|
|
EXT_texture_lod_bias = true;
|
|
extensions.Remove("glEXT_texture_lod_bias");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_mirror_clamp"))
|
|
{
|
|
EXT_texture_mirror_clamp = true;
|
|
extensions.Remove("glEXT_texture_mirror_clamp");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_object"))
|
|
{
|
|
EXT_texture_object = true;
|
|
extensions.Remove("glEXT_texture_object");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_perturb_normal"))
|
|
{
|
|
EXT_texture_perturb_normal = true;
|
|
extensions.Remove("glEXT_texture_perturb_normal");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_sRGB"))
|
|
{
|
|
EXT_texture_sRGB = true;
|
|
extensions.Remove("glEXT_texture_sRGB");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_sRGB_R8"))
|
|
{
|
|
EXT_texture_sRGB_R8 = true;
|
|
extensions.Remove("glEXT_texture_sRGB_R8");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_sRGB_RG8"))
|
|
{
|
|
EXT_texture_sRGB_RG8 = true;
|
|
extensions.Remove("glEXT_texture_sRGB_RG8");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_sRGB_decode"))
|
|
{
|
|
EXT_texture_sRGB_decode = true;
|
|
extensions.Remove("glEXT_texture_sRGB_decode");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_shadow_lod"))
|
|
{
|
|
EXT_texture_shadow_lod = true;
|
|
extensions.Remove("glEXT_texture_shadow_lod");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_shared_exponent"))
|
|
{
|
|
EXT_texture_shared_exponent = true;
|
|
extensions.Remove("glEXT_texture_shared_exponent");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_snorm"))
|
|
{
|
|
EXT_texture_snorm = true;
|
|
extensions.Remove("glEXT_texture_snorm");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_storage"))
|
|
{
|
|
EXT_texture_storage = true;
|
|
extensions.Remove("glEXT_texture_storage");
|
|
}
|
|
if (extensions.Contains("gl_EXT_texture_swizzle"))
|
|
{
|
|
EXT_texture_swizzle = true;
|
|
extensions.Remove("glEXT_texture_swizzle");
|
|
}
|
|
if (extensions.Contains("gl_EXT_timer_query"))
|
|
{
|
|
EXT_timer_query = true;
|
|
extensions.Remove("glEXT_timer_query");
|
|
}
|
|
if (extensions.Contains("gl_EXT_transform_feedback"))
|
|
{
|
|
EXT_transform_feedback = true;
|
|
extensions.Remove("glEXT_transform_feedback");
|
|
}
|
|
if (extensions.Contains("gl_EXT_vertex_array"))
|
|
{
|
|
EXT_vertex_array = true;
|
|
extensions.Remove("glEXT_vertex_array");
|
|
}
|
|
if (extensions.Contains("gl_EXT_vertex_array_bgra"))
|
|
{
|
|
EXT_vertex_array_bgra = true;
|
|
extensions.Remove("glEXT_vertex_array_bgra");
|
|
}
|
|
if (extensions.Contains("gl_EXT_vertex_attrib_64bit"))
|
|
{
|
|
EXT_vertex_attrib_64bit = true;
|
|
extensions.Remove("glEXT_vertex_attrib_64bit");
|
|
}
|
|
if (extensions.Contains("gl_EXT_vertex_shader"))
|
|
{
|
|
EXT_vertex_shader = true;
|
|
extensions.Remove("glEXT_vertex_shader");
|
|
}
|
|
if (extensions.Contains("gl_EXT_vertex_weighting"))
|
|
{
|
|
EXT_vertex_weighting = true;
|
|
extensions.Remove("glEXT_vertex_weighting");
|
|
}
|
|
if (extensions.Contains("gl_EXT_win32_keyed_mutex"))
|
|
{
|
|
EXT_win32_keyed_mutex = true;
|
|
extensions.Remove("glEXT_win32_keyed_mutex");
|
|
}
|
|
if (extensions.Contains("gl_EXT_window_rectangles"))
|
|
{
|
|
EXT_window_rectangles = true;
|
|
extensions.Remove("glEXT_window_rectangles");
|
|
}
|
|
if (extensions.Contains("gl_EXT_x11_sync_object"))
|
|
{
|
|
EXT_x11_sync_object = true;
|
|
extensions.Remove("glEXT_x11_sync_object");
|
|
}
|
|
if (extensions.Contains("gl_GREMEDY_frame_terminator"))
|
|
{
|
|
GREMEDY_frame_terminator = true;
|
|
extensions.Remove("glGREMEDY_frame_terminator");
|
|
}
|
|
if (extensions.Contains("gl_GREMEDY_string_marker"))
|
|
{
|
|
GREMEDY_string_marker = true;
|
|
extensions.Remove("glGREMEDY_string_marker");
|
|
}
|
|
if (extensions.Contains("gl_HP_convolution_border_modes"))
|
|
{
|
|
HP_convolution_border_modes = true;
|
|
extensions.Remove("glHP_convolution_border_modes");
|
|
}
|
|
if (extensions.Contains("gl_HP_image_transform"))
|
|
{
|
|
HP_image_transform = true;
|
|
extensions.Remove("glHP_image_transform");
|
|
}
|
|
if (extensions.Contains("gl_HP_occlusion_test"))
|
|
{
|
|
HP_occlusion_test = true;
|
|
extensions.Remove("glHP_occlusion_test");
|
|
}
|
|
if (extensions.Contains("gl_HP_texture_lighting"))
|
|
{
|
|
HP_texture_lighting = true;
|
|
extensions.Remove("glHP_texture_lighting");
|
|
}
|
|
if (extensions.Contains("gl_IBM_cull_vertex"))
|
|
{
|
|
IBM_cull_vertex = true;
|
|
extensions.Remove("glIBM_cull_vertex");
|
|
}
|
|
if (extensions.Contains("gl_IBM_multimode_draw_arrays"))
|
|
{
|
|
IBM_multimode_draw_arrays = true;
|
|
extensions.Remove("glIBM_multimode_draw_arrays");
|
|
}
|
|
if (extensions.Contains("gl_IBM_rasterpos_clip"))
|
|
{
|
|
IBM_rasterpos_clip = true;
|
|
extensions.Remove("glIBM_rasterpos_clip");
|
|
}
|
|
if (extensions.Contains("gl_IBM_static_data"))
|
|
{
|
|
IBM_static_data = true;
|
|
extensions.Remove("glIBM_static_data");
|
|
}
|
|
if (extensions.Contains("gl_IBM_texture_mirrored_repeat"))
|
|
{
|
|
IBM_texture_mirrored_repeat = true;
|
|
extensions.Remove("glIBM_texture_mirrored_repeat");
|
|
}
|
|
if (extensions.Contains("gl_IBM_vertex_array_lists"))
|
|
{
|
|
IBM_vertex_array_lists = true;
|
|
extensions.Remove("glIBM_vertex_array_lists");
|
|
}
|
|
if (extensions.Contains("gl_INGR_blend_func_separate"))
|
|
{
|
|
INGR_blend_func_separate = true;
|
|
extensions.Remove("glINGR_blend_func_separate");
|
|
}
|
|
if (extensions.Contains("gl_INGR_color_clamp"))
|
|
{
|
|
INGR_color_clamp = true;
|
|
extensions.Remove("glINGR_color_clamp");
|
|
}
|
|
if (extensions.Contains("gl_INGR_interlace_read"))
|
|
{
|
|
INGR_interlace_read = true;
|
|
extensions.Remove("glINGR_interlace_read");
|
|
}
|
|
if (extensions.Contains("gl_INTEL_blackhole_render"))
|
|
{
|
|
INTEL_blackhole_render = true;
|
|
extensions.Remove("glINTEL_blackhole_render");
|
|
}
|
|
if (extensions.Contains("gl_INTEL_conservative_rasterization"))
|
|
{
|
|
INTEL_conservative_rasterization = true;
|
|
extensions.Remove("glINTEL_conservative_rasterization");
|
|
}
|
|
if (extensions.Contains("gl_INTEL_fragment_shader_ordering"))
|
|
{
|
|
INTEL_fragment_shader_ordering = true;
|
|
extensions.Remove("glINTEL_fragment_shader_ordering");
|
|
}
|
|
if (extensions.Contains("gl_INTEL_framebuffer_CMAA"))
|
|
{
|
|
INTEL_framebuffer_CMAA = true;
|
|
extensions.Remove("glINTEL_framebuffer_CMAA");
|
|
}
|
|
if (extensions.Contains("gl_INTEL_map_texture"))
|
|
{
|
|
INTEL_map_texture = true;
|
|
extensions.Remove("glINTEL_map_texture");
|
|
}
|
|
if (extensions.Contains("gl_INTEL_parallel_arrays"))
|
|
{
|
|
INTEL_parallel_arrays = true;
|
|
extensions.Remove("glINTEL_parallel_arrays");
|
|
}
|
|
if (extensions.Contains("gl_INTEL_performance_query"))
|
|
{
|
|
INTEL_performance_query = true;
|
|
extensions.Remove("glINTEL_performance_query");
|
|
}
|
|
if (extensions.Contains("gl_KHR_blend_equation_advanced"))
|
|
{
|
|
KHR_blend_equation_advanced = true;
|
|
extensions.Remove("glKHR_blend_equation_advanced");
|
|
}
|
|
if (extensions.Contains("gl_KHR_blend_equation_advanced_coherent"))
|
|
{
|
|
KHR_blend_equation_advanced_coherent = true;
|
|
extensions.Remove("glKHR_blend_equation_advanced_coherent");
|
|
}
|
|
if (extensions.Contains("gl_KHR_context_flush_control"))
|
|
{
|
|
KHR_context_flush_control = true;
|
|
extensions.Remove("glKHR_context_flush_control");
|
|
}
|
|
if (extensions.Contains("gl_KHR_debug"))
|
|
{
|
|
KHR_debug = true;
|
|
extensions.Remove("glKHR_debug");
|
|
}
|
|
if (extensions.Contains("gl_KHR_no_error"))
|
|
{
|
|
KHR_no_error = true;
|
|
extensions.Remove("glKHR_no_error");
|
|
}
|
|
if (extensions.Contains("gl_KHR_parallel_shader_compile"))
|
|
{
|
|
KHR_parallel_shader_compile = true;
|
|
extensions.Remove("glKHR_parallel_shader_compile");
|
|
}
|
|
if (extensions.Contains("gl_KHR_robust_buffer_access_behavior"))
|
|
{
|
|
KHR_robust_buffer_access_behavior = true;
|
|
extensions.Remove("glKHR_robust_buffer_access_behavior");
|
|
}
|
|
if (extensions.Contains("gl_KHR_robustness"))
|
|
{
|
|
KHR_robustness = true;
|
|
extensions.Remove("glKHR_robustness");
|
|
}
|
|
if (extensions.Contains("gl_KHR_shader_subgroup"))
|
|
{
|
|
KHR_shader_subgroup = true;
|
|
extensions.Remove("glKHR_shader_subgroup");
|
|
}
|
|
if (extensions.Contains("gl_KHR_texture_compression_astc_hdr"))
|
|
{
|
|
KHR_texture_compression_astc_hdr = true;
|
|
extensions.Remove("glKHR_texture_compression_astc_hdr");
|
|
}
|
|
if (extensions.Contains("gl_KHR_texture_compression_astc_ldr"))
|
|
{
|
|
KHR_texture_compression_astc_ldr = true;
|
|
extensions.Remove("glKHR_texture_compression_astc_ldr");
|
|
}
|
|
if (extensions.Contains("gl_KHR_texture_compression_astc_sliced_3d"))
|
|
{
|
|
KHR_texture_compression_astc_sliced_3d = true;
|
|
extensions.Remove("glKHR_texture_compression_astc_sliced_3d");
|
|
}
|
|
if (extensions.Contains("gl_MESAX_texture_stack"))
|
|
{
|
|
MESAX_texture_stack = true;
|
|
extensions.Remove("glMESAX_texture_stack");
|
|
}
|
|
if (extensions.Contains("gl_MESA_framebuffer_flip_x"))
|
|
{
|
|
MESA_framebuffer_flip_x = true;
|
|
extensions.Remove("glMESA_framebuffer_flip_x");
|
|
}
|
|
if (extensions.Contains("gl_MESA_framebuffer_flip_y"))
|
|
{
|
|
MESA_framebuffer_flip_y = true;
|
|
extensions.Remove("glMESA_framebuffer_flip_y");
|
|
}
|
|
if (extensions.Contains("gl_MESA_framebuffer_swap_xy"))
|
|
{
|
|
MESA_framebuffer_swap_xy = true;
|
|
extensions.Remove("glMESA_framebuffer_swap_xy");
|
|
}
|
|
if (extensions.Contains("gl_MESA_pack_invert"))
|
|
{
|
|
MESA_pack_invert = true;
|
|
extensions.Remove("glMESA_pack_invert");
|
|
}
|
|
if (extensions.Contains("gl_MESA_program_binary_formats"))
|
|
{
|
|
MESA_program_binary_formats = true;
|
|
extensions.Remove("glMESA_program_binary_formats");
|
|
}
|
|
if (extensions.Contains("gl_MESA_resize_buffers"))
|
|
{
|
|
MESA_resize_buffers = true;
|
|
extensions.Remove("glMESA_resize_buffers");
|
|
}
|
|
if (extensions.Contains("gl_MESA_shader_integer_functions"))
|
|
{
|
|
MESA_shader_integer_functions = true;
|
|
extensions.Remove("glMESA_shader_integer_functions");
|
|
}
|
|
if (extensions.Contains("gl_MESA_tile_raster_order"))
|
|
{
|
|
MESA_tile_raster_order = true;
|
|
extensions.Remove("glMESA_tile_raster_order");
|
|
}
|
|
if (extensions.Contains("gl_MESA_window_pos"))
|
|
{
|
|
MESA_window_pos = true;
|
|
extensions.Remove("glMESA_window_pos");
|
|
}
|
|
if (extensions.Contains("gl_MESA_ycbcr_texture"))
|
|
{
|
|
MESA_ycbcr_texture = true;
|
|
extensions.Remove("glMESA_ycbcr_texture");
|
|
}
|
|
if (extensions.Contains("gl_NVX_blend_equation_advanced_multi_draw_buffers"))
|
|
{
|
|
NVX_blend_equation_advanced_multi_draw_buffers = true;
|
|
extensions.Remove("glNVX_blend_equation_advanced_multi_draw_buffers");
|
|
}
|
|
if (extensions.Contains("gl_NVX_conditional_render"))
|
|
{
|
|
NVX_conditional_render = true;
|
|
extensions.Remove("glNVX_conditional_render");
|
|
}
|
|
if (extensions.Contains("gl_NVX_gpu_memory_info"))
|
|
{
|
|
NVX_gpu_memory_info = true;
|
|
extensions.Remove("glNVX_gpu_memory_info");
|
|
}
|
|
if (extensions.Contains("gl_NVX_gpu_multicast2"))
|
|
{
|
|
NVX_gpu_multicast2 = true;
|
|
extensions.Remove("glNVX_gpu_multicast2");
|
|
}
|
|
if (extensions.Contains("gl_NVX_linked_gpu_multicast"))
|
|
{
|
|
NVX_linked_gpu_multicast = true;
|
|
extensions.Remove("glNVX_linked_gpu_multicast");
|
|
}
|
|
if (extensions.Contains("gl_NVX_progress_fence"))
|
|
{
|
|
NVX_progress_fence = true;
|
|
extensions.Remove("glNVX_progress_fence");
|
|
}
|
|
if (extensions.Contains("gl_NV_alpha_to_coverage_dither_control"))
|
|
{
|
|
NV_alpha_to_coverage_dither_control = true;
|
|
extensions.Remove("glNV_alpha_to_coverage_dither_control");
|
|
}
|
|
if (extensions.Contains("gl_NV_bindless_multi_draw_indirect"))
|
|
{
|
|
NV_bindless_multi_draw_indirect = true;
|
|
extensions.Remove("glNV_bindless_multi_draw_indirect");
|
|
}
|
|
if (extensions.Contains("gl_NV_bindless_multi_draw_indirect_count"))
|
|
{
|
|
NV_bindless_multi_draw_indirect_count = true;
|
|
extensions.Remove("glNV_bindless_multi_draw_indirect_count");
|
|
}
|
|
if (extensions.Contains("gl_NV_bindless_texture"))
|
|
{
|
|
NV_bindless_texture = true;
|
|
extensions.Remove("glNV_bindless_texture");
|
|
}
|
|
if (extensions.Contains("gl_NV_blend_equation_advanced"))
|
|
{
|
|
NV_blend_equation_advanced = true;
|
|
extensions.Remove("glNV_blend_equation_advanced");
|
|
}
|
|
if (extensions.Contains("gl_NV_blend_equation_advanced_coherent"))
|
|
{
|
|
NV_blend_equation_advanced_coherent = true;
|
|
extensions.Remove("glNV_blend_equation_advanced_coherent");
|
|
}
|
|
if (extensions.Contains("gl_NV_blend_minmax_factor"))
|
|
{
|
|
NV_blend_minmax_factor = true;
|
|
extensions.Remove("glNV_blend_minmax_factor");
|
|
}
|
|
if (extensions.Contains("gl_NV_blend_square"))
|
|
{
|
|
NV_blend_square = true;
|
|
extensions.Remove("glNV_blend_square");
|
|
}
|
|
if (extensions.Contains("gl_NV_clip_space_w_scaling"))
|
|
{
|
|
NV_clip_space_w_scaling = true;
|
|
extensions.Remove("glNV_clip_space_w_scaling");
|
|
}
|
|
if (extensions.Contains("gl_NV_command_list"))
|
|
{
|
|
NV_command_list = true;
|
|
extensions.Remove("glNV_command_list");
|
|
}
|
|
if (extensions.Contains("gl_NV_compute_program5"))
|
|
{
|
|
NV_compute_program5 = true;
|
|
extensions.Remove("glNV_compute_program5");
|
|
}
|
|
if (extensions.Contains("gl_NV_compute_shader_derivatives"))
|
|
{
|
|
NV_compute_shader_derivatives = true;
|
|
extensions.Remove("glNV_compute_shader_derivatives");
|
|
}
|
|
if (extensions.Contains("gl_NV_conditional_render"))
|
|
{
|
|
NV_conditional_render = true;
|
|
extensions.Remove("glNV_conditional_render");
|
|
}
|
|
if (extensions.Contains("gl_NV_conservative_raster"))
|
|
{
|
|
NV_conservative_raster = true;
|
|
extensions.Remove("glNV_conservative_raster");
|
|
}
|
|
if (extensions.Contains("gl_NV_conservative_raster_dilate"))
|
|
{
|
|
NV_conservative_raster_dilate = true;
|
|
extensions.Remove("glNV_conservative_raster_dilate");
|
|
}
|
|
if (extensions.Contains("gl_NV_conservative_raster_pre_snap"))
|
|
{
|
|
NV_conservative_raster_pre_snap = true;
|
|
extensions.Remove("glNV_conservative_raster_pre_snap");
|
|
}
|
|
if (extensions.Contains("gl_NV_conservative_raster_pre_snap_triangles"))
|
|
{
|
|
NV_conservative_raster_pre_snap_triangles = true;
|
|
extensions.Remove("glNV_conservative_raster_pre_snap_triangles");
|
|
}
|
|
if (extensions.Contains("gl_NV_conservative_raster_underestimation"))
|
|
{
|
|
NV_conservative_raster_underestimation = true;
|
|
extensions.Remove("glNV_conservative_raster_underestimation");
|
|
}
|
|
if (extensions.Contains("gl_NV_copy_depth_to_color"))
|
|
{
|
|
NV_copy_depth_to_color = true;
|
|
extensions.Remove("glNV_copy_depth_to_color");
|
|
}
|
|
if (extensions.Contains("gl_NV_copy_image"))
|
|
{
|
|
NV_copy_image = true;
|
|
extensions.Remove("glNV_copy_image");
|
|
}
|
|
if (extensions.Contains("gl_NV_deep_texture3D"))
|
|
{
|
|
NV_deep_texture3D = true;
|
|
extensions.Remove("glNV_deep_texture3D");
|
|
}
|
|
if (extensions.Contains("gl_NV_depth_buffer_float"))
|
|
{
|
|
NV_depth_buffer_float = true;
|
|
extensions.Remove("glNV_depth_buffer_float");
|
|
}
|
|
if (extensions.Contains("gl_NV_depth_clamp"))
|
|
{
|
|
NV_depth_clamp = true;
|
|
extensions.Remove("glNV_depth_clamp");
|
|
}
|
|
if (extensions.Contains("gl_NV_draw_texture"))
|
|
{
|
|
NV_draw_texture = true;
|
|
extensions.Remove("glNV_draw_texture");
|
|
}
|
|
if (extensions.Contains("gl_NV_draw_vulkan_image"))
|
|
{
|
|
NV_draw_vulkan_image = true;
|
|
extensions.Remove("glNV_draw_vulkan_image");
|
|
}
|
|
if (extensions.Contains("gl_NV_evaluators"))
|
|
{
|
|
NV_evaluators = true;
|
|
extensions.Remove("glNV_evaluators");
|
|
}
|
|
if (extensions.Contains("gl_NV_explicit_multisample"))
|
|
{
|
|
NV_explicit_multisample = true;
|
|
extensions.Remove("glNV_explicit_multisample");
|
|
}
|
|
if (extensions.Contains("gl_NV_fence"))
|
|
{
|
|
NV_fence = true;
|
|
extensions.Remove("glNV_fence");
|
|
}
|
|
if (extensions.Contains("gl_NV_fill_rectangle"))
|
|
{
|
|
NV_fill_rectangle = true;
|
|
extensions.Remove("glNV_fill_rectangle");
|
|
}
|
|
if (extensions.Contains("gl_NV_float_buffer"))
|
|
{
|
|
NV_float_buffer = true;
|
|
extensions.Remove("glNV_float_buffer");
|
|
}
|
|
if (extensions.Contains("gl_NV_fog_distance"))
|
|
{
|
|
NV_fog_distance = true;
|
|
extensions.Remove("glNV_fog_distance");
|
|
}
|
|
if (extensions.Contains("gl_NV_fragment_coverage_to_color"))
|
|
{
|
|
NV_fragment_coverage_to_color = true;
|
|
extensions.Remove("glNV_fragment_coverage_to_color");
|
|
}
|
|
if (extensions.Contains("gl_NV_fragment_program"))
|
|
{
|
|
NV_fragment_program = true;
|
|
extensions.Remove("glNV_fragment_program");
|
|
}
|
|
if (extensions.Contains("gl_NV_fragment_program2"))
|
|
{
|
|
NV_fragment_program2 = true;
|
|
extensions.Remove("glNV_fragment_program2");
|
|
}
|
|
if (extensions.Contains("gl_NV_fragment_program4"))
|
|
{
|
|
NV_fragment_program4 = true;
|
|
extensions.Remove("glNV_fragment_program4");
|
|
}
|
|
if (extensions.Contains("gl_NV_fragment_program_option"))
|
|
{
|
|
NV_fragment_program_option = true;
|
|
extensions.Remove("glNV_fragment_program_option");
|
|
}
|
|
if (extensions.Contains("gl_NV_fragment_shader_barycentric"))
|
|
{
|
|
NV_fragment_shader_barycentric = true;
|
|
extensions.Remove("glNV_fragment_shader_barycentric");
|
|
}
|
|
if (extensions.Contains("gl_NV_fragment_shader_interlock"))
|
|
{
|
|
NV_fragment_shader_interlock = true;
|
|
extensions.Remove("glNV_fragment_shader_interlock");
|
|
}
|
|
if (extensions.Contains("gl_NV_framebuffer_mixed_samples"))
|
|
{
|
|
NV_framebuffer_mixed_samples = true;
|
|
extensions.Remove("glNV_framebuffer_mixed_samples");
|
|
}
|
|
if (extensions.Contains("gl_NV_framebuffer_multisample_coverage"))
|
|
{
|
|
NV_framebuffer_multisample_coverage = true;
|
|
extensions.Remove("glNV_framebuffer_multisample_coverage");
|
|
}
|
|
if (extensions.Contains("gl_NV_geometry_program4"))
|
|
{
|
|
NV_geometry_program4 = true;
|
|
extensions.Remove("glNV_geometry_program4");
|
|
}
|
|
if (extensions.Contains("gl_NV_geometry_shader4"))
|
|
{
|
|
NV_geometry_shader4 = true;
|
|
extensions.Remove("glNV_geometry_shader4");
|
|
}
|
|
if (extensions.Contains("gl_NV_geometry_shader_passthrough"))
|
|
{
|
|
NV_geometry_shader_passthrough = true;
|
|
extensions.Remove("glNV_geometry_shader_passthrough");
|
|
}
|
|
if (extensions.Contains("gl_NV_gpu_multicast"))
|
|
{
|
|
NV_gpu_multicast = true;
|
|
extensions.Remove("glNV_gpu_multicast");
|
|
}
|
|
if (extensions.Contains("gl_NV_gpu_program4"))
|
|
{
|
|
NV_gpu_program4 = true;
|
|
extensions.Remove("glNV_gpu_program4");
|
|
}
|
|
if (extensions.Contains("gl_NV_gpu_program5"))
|
|
{
|
|
NV_gpu_program5 = true;
|
|
extensions.Remove("glNV_gpu_program5");
|
|
}
|
|
if (extensions.Contains("gl_NV_gpu_program5_mem_extended"))
|
|
{
|
|
NV_gpu_program5_mem_extended = true;
|
|
extensions.Remove("glNV_gpu_program5_mem_extended");
|
|
}
|
|
if (extensions.Contains("gl_NV_gpu_shader5"))
|
|
{
|
|
NV_gpu_shader5 = true;
|
|
extensions.Remove("glNV_gpu_shader5");
|
|
}
|
|
if (extensions.Contains("gl_NV_half_float"))
|
|
{
|
|
NV_half_float = true;
|
|
extensions.Remove("glNV_half_float");
|
|
}
|
|
if (extensions.Contains("gl_NV_internalformat_sample_query"))
|
|
{
|
|
NV_internalformat_sample_query = true;
|
|
extensions.Remove("glNV_internalformat_sample_query");
|
|
}
|
|
if (extensions.Contains("gl_NV_light_max_exponent"))
|
|
{
|
|
NV_light_max_exponent = true;
|
|
extensions.Remove("glNV_light_max_exponent");
|
|
}
|
|
if (extensions.Contains("gl_NV_memory_attachment"))
|
|
{
|
|
NV_memory_attachment = true;
|
|
extensions.Remove("glNV_memory_attachment");
|
|
}
|
|
if (extensions.Contains("gl_NV_memory_object_sparse"))
|
|
{
|
|
NV_memory_object_sparse = true;
|
|
extensions.Remove("glNV_memory_object_sparse");
|
|
}
|
|
if (extensions.Contains("gl_NV_mesh_shader"))
|
|
{
|
|
NV_mesh_shader = true;
|
|
extensions.Remove("glNV_mesh_shader");
|
|
}
|
|
if (extensions.Contains("gl_NV_multisample_coverage"))
|
|
{
|
|
NV_multisample_coverage = true;
|
|
extensions.Remove("glNV_multisample_coverage");
|
|
}
|
|
if (extensions.Contains("gl_NV_multisample_filter_hint"))
|
|
{
|
|
NV_multisample_filter_hint = true;
|
|
extensions.Remove("glNV_multisample_filter_hint");
|
|
}
|
|
if (extensions.Contains("gl_NV_occlusion_query"))
|
|
{
|
|
NV_occlusion_query = true;
|
|
extensions.Remove("glNV_occlusion_query");
|
|
}
|
|
if (extensions.Contains("gl_NV_packed_depth_stencil"))
|
|
{
|
|
NV_packed_depth_stencil = true;
|
|
extensions.Remove("glNV_packed_depth_stencil");
|
|
}
|
|
if (extensions.Contains("gl_NV_parameter_buffer_object"))
|
|
{
|
|
NV_parameter_buffer_object = true;
|
|
extensions.Remove("glNV_parameter_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_NV_parameter_buffer_object2"))
|
|
{
|
|
NV_parameter_buffer_object2 = true;
|
|
extensions.Remove("glNV_parameter_buffer_object2");
|
|
}
|
|
if (extensions.Contains("gl_NV_path_rendering"))
|
|
{
|
|
NV_path_rendering = true;
|
|
extensions.Remove("glNV_path_rendering");
|
|
}
|
|
if (extensions.Contains("gl_NV_path_rendering_shared_edge"))
|
|
{
|
|
NV_path_rendering_shared_edge = true;
|
|
extensions.Remove("glNV_path_rendering_shared_edge");
|
|
}
|
|
if (extensions.Contains("gl_NV_pixel_data_range"))
|
|
{
|
|
NV_pixel_data_range = true;
|
|
extensions.Remove("glNV_pixel_data_range");
|
|
}
|
|
if (extensions.Contains("gl_NV_point_sprite"))
|
|
{
|
|
NV_point_sprite = true;
|
|
extensions.Remove("glNV_point_sprite");
|
|
}
|
|
if (extensions.Contains("gl_NV_present_video"))
|
|
{
|
|
NV_present_video = true;
|
|
extensions.Remove("glNV_present_video");
|
|
}
|
|
if (extensions.Contains("gl_NV_primitive_restart"))
|
|
{
|
|
NV_primitive_restart = true;
|
|
extensions.Remove("glNV_primitive_restart");
|
|
}
|
|
if (extensions.Contains("gl_NV_primitive_shading_rate"))
|
|
{
|
|
NV_primitive_shading_rate = true;
|
|
extensions.Remove("glNV_primitive_shading_rate");
|
|
}
|
|
if (extensions.Contains("gl_NV_query_resource"))
|
|
{
|
|
NV_query_resource = true;
|
|
extensions.Remove("glNV_query_resource");
|
|
}
|
|
if (extensions.Contains("gl_NV_query_resource_tag"))
|
|
{
|
|
NV_query_resource_tag = true;
|
|
extensions.Remove("glNV_query_resource_tag");
|
|
}
|
|
if (extensions.Contains("gl_NV_register_combiners"))
|
|
{
|
|
NV_register_combiners = true;
|
|
extensions.Remove("glNV_register_combiners");
|
|
}
|
|
if (extensions.Contains("gl_NV_register_combiners2"))
|
|
{
|
|
NV_register_combiners2 = true;
|
|
extensions.Remove("glNV_register_combiners2");
|
|
}
|
|
if (extensions.Contains("gl_NV_representative_fragment_test"))
|
|
{
|
|
NV_representative_fragment_test = true;
|
|
extensions.Remove("glNV_representative_fragment_test");
|
|
}
|
|
if (extensions.Contains("gl_NV_robustness_video_memory_purge"))
|
|
{
|
|
NV_robustness_video_memory_purge = true;
|
|
extensions.Remove("glNV_robustness_video_memory_purge");
|
|
}
|
|
if (extensions.Contains("gl_NV_sample_locations"))
|
|
{
|
|
NV_sample_locations = true;
|
|
extensions.Remove("glNV_sample_locations");
|
|
}
|
|
if (extensions.Contains("gl_NV_sample_mask_override_coverage"))
|
|
{
|
|
NV_sample_mask_override_coverage = true;
|
|
extensions.Remove("glNV_sample_mask_override_coverage");
|
|
}
|
|
if (extensions.Contains("gl_NV_scissor_exclusive"))
|
|
{
|
|
NV_scissor_exclusive = true;
|
|
extensions.Remove("glNV_scissor_exclusive");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_atomic_counters"))
|
|
{
|
|
NV_shader_atomic_counters = true;
|
|
extensions.Remove("glNV_shader_atomic_counters");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_atomic_float"))
|
|
{
|
|
NV_shader_atomic_float = true;
|
|
extensions.Remove("glNV_shader_atomic_float");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_atomic_float64"))
|
|
{
|
|
NV_shader_atomic_float64 = true;
|
|
extensions.Remove("glNV_shader_atomic_float64");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_atomic_fp16_vector"))
|
|
{
|
|
NV_shader_atomic_fp16_vector = true;
|
|
extensions.Remove("glNV_shader_atomic_fp16_vector");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_atomic_int64"))
|
|
{
|
|
NV_shader_atomic_int64 = true;
|
|
extensions.Remove("glNV_shader_atomic_int64");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_buffer_load"))
|
|
{
|
|
NV_shader_buffer_load = true;
|
|
extensions.Remove("glNV_shader_buffer_load");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_buffer_store"))
|
|
{
|
|
NV_shader_buffer_store = true;
|
|
extensions.Remove("glNV_shader_buffer_store");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_storage_buffer_object"))
|
|
{
|
|
NV_shader_storage_buffer_object = true;
|
|
extensions.Remove("glNV_shader_storage_buffer_object");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_subgroup_partitioned"))
|
|
{
|
|
NV_shader_subgroup_partitioned = true;
|
|
extensions.Remove("glNV_shader_subgroup_partitioned");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_texture_footprint"))
|
|
{
|
|
NV_shader_texture_footprint = true;
|
|
extensions.Remove("glNV_shader_texture_footprint");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_thread_group"))
|
|
{
|
|
NV_shader_thread_group = true;
|
|
extensions.Remove("glNV_shader_thread_group");
|
|
}
|
|
if (extensions.Contains("gl_NV_shader_thread_shuffle"))
|
|
{
|
|
NV_shader_thread_shuffle = true;
|
|
extensions.Remove("glNV_shader_thread_shuffle");
|
|
}
|
|
if (extensions.Contains("gl_NV_shading_rate_image"))
|
|
{
|
|
NV_shading_rate_image = true;
|
|
extensions.Remove("glNV_shading_rate_image");
|
|
}
|
|
if (extensions.Contains("gl_NV_stereo_view_rendering"))
|
|
{
|
|
NV_stereo_view_rendering = true;
|
|
extensions.Remove("glNV_stereo_view_rendering");
|
|
}
|
|
if (extensions.Contains("gl_NV_tessellation_program5"))
|
|
{
|
|
NV_tessellation_program5 = true;
|
|
extensions.Remove("glNV_tessellation_program5");
|
|
}
|
|
if (extensions.Contains("gl_NV_texgen_emboss"))
|
|
{
|
|
NV_texgen_emboss = true;
|
|
extensions.Remove("glNV_texgen_emboss");
|
|
}
|
|
if (extensions.Contains("gl_NV_texgen_reflection"))
|
|
{
|
|
NV_texgen_reflection = true;
|
|
extensions.Remove("glNV_texgen_reflection");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_barrier"))
|
|
{
|
|
NV_texture_barrier = true;
|
|
extensions.Remove("glNV_texture_barrier");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_compression_vtc"))
|
|
{
|
|
NV_texture_compression_vtc = true;
|
|
extensions.Remove("glNV_texture_compression_vtc");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_env_combine4"))
|
|
{
|
|
NV_texture_env_combine4 = true;
|
|
extensions.Remove("glNV_texture_env_combine4");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_expand_normal"))
|
|
{
|
|
NV_texture_expand_normal = true;
|
|
extensions.Remove("glNV_texture_expand_normal");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_multisample"))
|
|
{
|
|
NV_texture_multisample = true;
|
|
extensions.Remove("glNV_texture_multisample");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_rectangle"))
|
|
{
|
|
NV_texture_rectangle = true;
|
|
extensions.Remove("glNV_texture_rectangle");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_rectangle_compressed"))
|
|
{
|
|
NV_texture_rectangle_compressed = true;
|
|
extensions.Remove("glNV_texture_rectangle_compressed");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_shader"))
|
|
{
|
|
NV_texture_shader = true;
|
|
extensions.Remove("glNV_texture_shader");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_shader2"))
|
|
{
|
|
NV_texture_shader2 = true;
|
|
extensions.Remove("glNV_texture_shader2");
|
|
}
|
|
if (extensions.Contains("gl_NV_texture_shader3"))
|
|
{
|
|
NV_texture_shader3 = true;
|
|
extensions.Remove("glNV_texture_shader3");
|
|
}
|
|
if (extensions.Contains("gl_NV_timeline_semaphore"))
|
|
{
|
|
NV_timeline_semaphore = true;
|
|
extensions.Remove("glNV_timeline_semaphore");
|
|
}
|
|
if (extensions.Contains("gl_NV_transform_feedback"))
|
|
{
|
|
NV_transform_feedback = true;
|
|
extensions.Remove("glNV_transform_feedback");
|
|
}
|
|
if (extensions.Contains("gl_NV_transform_feedback2"))
|
|
{
|
|
NV_transform_feedback2 = true;
|
|
extensions.Remove("glNV_transform_feedback2");
|
|
}
|
|
if (extensions.Contains("gl_NV_uniform_buffer_std430_layout"))
|
|
{
|
|
NV_uniform_buffer_std430_layout = true;
|
|
extensions.Remove("glNV_uniform_buffer_std430_layout");
|
|
}
|
|
if (extensions.Contains("gl_NV_uniform_buffer_unified_memory"))
|
|
{
|
|
NV_uniform_buffer_unified_memory = true;
|
|
extensions.Remove("glNV_uniform_buffer_unified_memory");
|
|
}
|
|
if (extensions.Contains("gl_NV_vdpau_interop"))
|
|
{
|
|
NV_vdpau_interop = true;
|
|
extensions.Remove("glNV_vdpau_interop");
|
|
}
|
|
if (extensions.Contains("gl_NV_vdpau_interop2"))
|
|
{
|
|
NV_vdpau_interop2 = true;
|
|
extensions.Remove("glNV_vdpau_interop2");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_array_range"))
|
|
{
|
|
NV_vertex_array_range = true;
|
|
extensions.Remove("glNV_vertex_array_range");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_array_range2"))
|
|
{
|
|
NV_vertex_array_range2 = true;
|
|
extensions.Remove("glNV_vertex_array_range2");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_attrib_integer_64bit"))
|
|
{
|
|
NV_vertex_attrib_integer_64bit = true;
|
|
extensions.Remove("glNV_vertex_attrib_integer_64bit");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_buffer_unified_memory"))
|
|
{
|
|
NV_vertex_buffer_unified_memory = true;
|
|
extensions.Remove("glNV_vertex_buffer_unified_memory");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_program"))
|
|
{
|
|
NV_vertex_program = true;
|
|
extensions.Remove("glNV_vertex_program");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_program1_1"))
|
|
{
|
|
NV_vertex_program1_1 = true;
|
|
extensions.Remove("glNV_vertex_program1_1");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_program2"))
|
|
{
|
|
NV_vertex_program2 = true;
|
|
extensions.Remove("glNV_vertex_program2");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_program2_option"))
|
|
{
|
|
NV_vertex_program2_option = true;
|
|
extensions.Remove("glNV_vertex_program2_option");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_program3"))
|
|
{
|
|
NV_vertex_program3 = true;
|
|
extensions.Remove("glNV_vertex_program3");
|
|
}
|
|
if (extensions.Contains("gl_NV_vertex_program4"))
|
|
{
|
|
NV_vertex_program4 = true;
|
|
extensions.Remove("glNV_vertex_program4");
|
|
}
|
|
if (extensions.Contains("gl_NV_video_capture"))
|
|
{
|
|
NV_video_capture = true;
|
|
extensions.Remove("glNV_video_capture");
|
|
}
|
|
if (extensions.Contains("gl_NV_viewport_array2"))
|
|
{
|
|
NV_viewport_array2 = true;
|
|
extensions.Remove("glNV_viewport_array2");
|
|
}
|
|
if (extensions.Contains("gl_NV_viewport_swizzle"))
|
|
{
|
|
NV_viewport_swizzle = true;
|
|
extensions.Remove("glNV_viewport_swizzle");
|
|
}
|
|
if (extensions.Contains("gl_OES_byte_coordinates"))
|
|
{
|
|
OES_byte_coordinates = true;
|
|
extensions.Remove("glOES_byte_coordinates");
|
|
}
|
|
if (extensions.Contains("gl_OES_compressed_paletted_texture"))
|
|
{
|
|
OES_compressed_paletted_texture = true;
|
|
extensions.Remove("glOES_compressed_paletted_texture");
|
|
}
|
|
if (extensions.Contains("gl_OES_fixed_point"))
|
|
{
|
|
OES_fixed_point = true;
|
|
extensions.Remove("glOES_fixed_point");
|
|
}
|
|
if (extensions.Contains("gl_OES_query_matrix"))
|
|
{
|
|
OES_query_matrix = true;
|
|
extensions.Remove("glOES_query_matrix");
|
|
}
|
|
if (extensions.Contains("gl_OES_read_format"))
|
|
{
|
|
OES_read_format = true;
|
|
extensions.Remove("glOES_read_format");
|
|
}
|
|
if (extensions.Contains("gl_OES_single_precision"))
|
|
{
|
|
OES_single_precision = true;
|
|
extensions.Remove("glOES_single_precision");
|
|
}
|
|
if (extensions.Contains("gl_OML_interlace"))
|
|
{
|
|
OML_interlace = true;
|
|
extensions.Remove("glOML_interlace");
|
|
}
|
|
if (extensions.Contains("gl_OML_resample"))
|
|
{
|
|
OML_resample = true;
|
|
extensions.Remove("glOML_resample");
|
|
}
|
|
if (extensions.Contains("gl_OML_subsample"))
|
|
{
|
|
OML_subsample = true;
|
|
extensions.Remove("glOML_subsample");
|
|
}
|
|
if (extensions.Contains("gl_OVR_multiview"))
|
|
{
|
|
OVR_multiview = true;
|
|
extensions.Remove("glOVR_multiview");
|
|
}
|
|
if (extensions.Contains("gl_OVR_multiview2"))
|
|
{
|
|
OVR_multiview2 = true;
|
|
extensions.Remove("glOVR_multiview2");
|
|
}
|
|
if (extensions.Contains("gl_PGI_misc_hints"))
|
|
{
|
|
PGI_misc_hints = true;
|
|
extensions.Remove("glPGI_misc_hints");
|
|
}
|
|
if (extensions.Contains("gl_PGI_vertex_hints"))
|
|
{
|
|
PGI_vertex_hints = true;
|
|
extensions.Remove("glPGI_vertex_hints");
|
|
}
|
|
if (extensions.Contains("gl_REND_screen_coordinates"))
|
|
{
|
|
REND_screen_coordinates = true;
|
|
extensions.Remove("glREND_screen_coordinates");
|
|
}
|
|
if (extensions.Contains("gl_S3_s3tc"))
|
|
{
|
|
S3_s3tc = true;
|
|
extensions.Remove("glS3_s3tc");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_detail_texture"))
|
|
{
|
|
SGIS_detail_texture = true;
|
|
extensions.Remove("glSGIS_detail_texture");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_fog_function"))
|
|
{
|
|
SGIS_fog_function = true;
|
|
extensions.Remove("glSGIS_fog_function");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_generate_mipmap"))
|
|
{
|
|
SGIS_generate_mipmap = true;
|
|
extensions.Remove("glSGIS_generate_mipmap");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_multisample"))
|
|
{
|
|
SGIS_multisample = true;
|
|
extensions.Remove("glSGIS_multisample");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_pixel_texture"))
|
|
{
|
|
SGIS_pixel_texture = true;
|
|
extensions.Remove("glSGIS_pixel_texture");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_point_line_texgen"))
|
|
{
|
|
SGIS_point_line_texgen = true;
|
|
extensions.Remove("glSGIS_point_line_texgen");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_point_parameters"))
|
|
{
|
|
SGIS_point_parameters = true;
|
|
extensions.Remove("glSGIS_point_parameters");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_sharpen_texture"))
|
|
{
|
|
SGIS_sharpen_texture = true;
|
|
extensions.Remove("glSGIS_sharpen_texture");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_texture4D"))
|
|
{
|
|
SGIS_texture4D = true;
|
|
extensions.Remove("glSGIS_texture4D");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_texture_border_clamp"))
|
|
{
|
|
SGIS_texture_border_clamp = true;
|
|
extensions.Remove("glSGIS_texture_border_clamp");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_texture_color_mask"))
|
|
{
|
|
SGIS_texture_color_mask = true;
|
|
extensions.Remove("glSGIS_texture_color_mask");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_texture_edge_clamp"))
|
|
{
|
|
SGIS_texture_edge_clamp = true;
|
|
extensions.Remove("glSGIS_texture_edge_clamp");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_texture_filter4"))
|
|
{
|
|
SGIS_texture_filter4 = true;
|
|
extensions.Remove("glSGIS_texture_filter4");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_texture_lod"))
|
|
{
|
|
SGIS_texture_lod = true;
|
|
extensions.Remove("glSGIS_texture_lod");
|
|
}
|
|
if (extensions.Contains("gl_SGIS_texture_select"))
|
|
{
|
|
SGIS_texture_select = true;
|
|
extensions.Remove("glSGIS_texture_select");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_async"))
|
|
{
|
|
SGIX_async = true;
|
|
extensions.Remove("glSGIX_async");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_async_histogram"))
|
|
{
|
|
SGIX_async_histogram = true;
|
|
extensions.Remove("glSGIX_async_histogram");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_async_pixel"))
|
|
{
|
|
SGIX_async_pixel = true;
|
|
extensions.Remove("glSGIX_async_pixel");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_blend_alpha_minmax"))
|
|
{
|
|
SGIX_blend_alpha_minmax = true;
|
|
extensions.Remove("glSGIX_blend_alpha_minmax");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_calligraphic_fragment"))
|
|
{
|
|
SGIX_calligraphic_fragment = true;
|
|
extensions.Remove("glSGIX_calligraphic_fragment");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_clipmap"))
|
|
{
|
|
SGIX_clipmap = true;
|
|
extensions.Remove("glSGIX_clipmap");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_convolution_accuracy"))
|
|
{
|
|
SGIX_convolution_accuracy = true;
|
|
extensions.Remove("glSGIX_convolution_accuracy");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_depth_pass_instrument"))
|
|
{
|
|
SGIX_depth_pass_instrument = true;
|
|
extensions.Remove("glSGIX_depth_pass_instrument");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_depth_texture"))
|
|
{
|
|
SGIX_depth_texture = true;
|
|
extensions.Remove("glSGIX_depth_texture");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_flush_raster"))
|
|
{
|
|
SGIX_flush_raster = true;
|
|
extensions.Remove("glSGIX_flush_raster");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_fog_offset"))
|
|
{
|
|
SGIX_fog_offset = true;
|
|
extensions.Remove("glSGIX_fog_offset");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_fragment_lighting"))
|
|
{
|
|
SGIX_fragment_lighting = true;
|
|
extensions.Remove("glSGIX_fragment_lighting");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_framezoom"))
|
|
{
|
|
SGIX_framezoom = true;
|
|
extensions.Remove("glSGIX_framezoom");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_igloo_interface"))
|
|
{
|
|
SGIX_igloo_interface = true;
|
|
extensions.Remove("glSGIX_igloo_interface");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_instruments"))
|
|
{
|
|
SGIX_instruments = true;
|
|
extensions.Remove("glSGIX_instruments");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_interlace"))
|
|
{
|
|
SGIX_interlace = true;
|
|
extensions.Remove("glSGIX_interlace");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_ir_instrument1"))
|
|
{
|
|
SGIX_ir_instrument1 = true;
|
|
extensions.Remove("glSGIX_ir_instrument1");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_list_priority"))
|
|
{
|
|
SGIX_list_priority = true;
|
|
extensions.Remove("glSGIX_list_priority");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_pixel_texture"))
|
|
{
|
|
SGIX_pixel_texture = true;
|
|
extensions.Remove("glSGIX_pixel_texture");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_pixel_tiles"))
|
|
{
|
|
SGIX_pixel_tiles = true;
|
|
extensions.Remove("glSGIX_pixel_tiles");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_polynomial_ffd"))
|
|
{
|
|
SGIX_polynomial_ffd = true;
|
|
extensions.Remove("glSGIX_polynomial_ffd");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_reference_plane"))
|
|
{
|
|
SGIX_reference_plane = true;
|
|
extensions.Remove("glSGIX_reference_plane");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_resample"))
|
|
{
|
|
SGIX_resample = true;
|
|
extensions.Remove("glSGIX_resample");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_scalebias_hint"))
|
|
{
|
|
SGIX_scalebias_hint = true;
|
|
extensions.Remove("glSGIX_scalebias_hint");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_shadow"))
|
|
{
|
|
SGIX_shadow = true;
|
|
extensions.Remove("glSGIX_shadow");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_shadow_ambient"))
|
|
{
|
|
SGIX_shadow_ambient = true;
|
|
extensions.Remove("glSGIX_shadow_ambient");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_sprite"))
|
|
{
|
|
SGIX_sprite = true;
|
|
extensions.Remove("glSGIX_sprite");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_subsample"))
|
|
{
|
|
SGIX_subsample = true;
|
|
extensions.Remove("glSGIX_subsample");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_tag_sample_buffer"))
|
|
{
|
|
SGIX_tag_sample_buffer = true;
|
|
extensions.Remove("glSGIX_tag_sample_buffer");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_texture_add_env"))
|
|
{
|
|
SGIX_texture_add_env = true;
|
|
extensions.Remove("glSGIX_texture_add_env");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_texture_coordinate_clamp"))
|
|
{
|
|
SGIX_texture_coordinate_clamp = true;
|
|
extensions.Remove("glSGIX_texture_coordinate_clamp");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_texture_lod_bias"))
|
|
{
|
|
SGIX_texture_lod_bias = true;
|
|
extensions.Remove("glSGIX_texture_lod_bias");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_texture_multi_buffer"))
|
|
{
|
|
SGIX_texture_multi_buffer = true;
|
|
extensions.Remove("glSGIX_texture_multi_buffer");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_texture_scale_bias"))
|
|
{
|
|
SGIX_texture_scale_bias = true;
|
|
extensions.Remove("glSGIX_texture_scale_bias");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_vertex_preclip"))
|
|
{
|
|
SGIX_vertex_preclip = true;
|
|
extensions.Remove("glSGIX_vertex_preclip");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_ycrcb"))
|
|
{
|
|
SGIX_ycrcb = true;
|
|
extensions.Remove("glSGIX_ycrcb");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_ycrcb_subsample"))
|
|
{
|
|
SGIX_ycrcb_subsample = true;
|
|
extensions.Remove("glSGIX_ycrcb_subsample");
|
|
}
|
|
if (extensions.Contains("gl_SGIX_ycrcba"))
|
|
{
|
|
SGIX_ycrcba = true;
|
|
extensions.Remove("glSGIX_ycrcba");
|
|
}
|
|
if (extensions.Contains("gl_SGI_color_matrix"))
|
|
{
|
|
SGI_color_matrix = true;
|
|
extensions.Remove("glSGI_color_matrix");
|
|
}
|
|
if (extensions.Contains("gl_SGI_color_table"))
|
|
{
|
|
SGI_color_table = true;
|
|
extensions.Remove("glSGI_color_table");
|
|
}
|
|
if (extensions.Contains("gl_SGI_texture_color_table"))
|
|
{
|
|
SGI_texture_color_table = true;
|
|
extensions.Remove("glSGI_texture_color_table");
|
|
}
|
|
if (extensions.Contains("gl_SUNX_constant_data"))
|
|
{
|
|
SUNX_constant_data = true;
|
|
extensions.Remove("glSUNX_constant_data");
|
|
}
|
|
if (extensions.Contains("gl_SUN_convolution_border_modes"))
|
|
{
|
|
SUN_convolution_border_modes = true;
|
|
extensions.Remove("glSUN_convolution_border_modes");
|
|
}
|
|
if (extensions.Contains("gl_SUN_global_alpha"))
|
|
{
|
|
SUN_global_alpha = true;
|
|
extensions.Remove("glSUN_global_alpha");
|
|
}
|
|
if (extensions.Contains("gl_SUN_mesh_array"))
|
|
{
|
|
SUN_mesh_array = true;
|
|
extensions.Remove("glSUN_mesh_array");
|
|
}
|
|
if (extensions.Contains("gl_SUN_slice_accum"))
|
|
{
|
|
SUN_slice_accum = true;
|
|
extensions.Remove("glSUN_slice_accum");
|
|
}
|
|
if (extensions.Contains("gl_SUN_triangle_list"))
|
|
{
|
|
SUN_triangle_list = true;
|
|
extensions.Remove("glSUN_triangle_list");
|
|
}
|
|
if (extensions.Contains("gl_SUN_vertex"))
|
|
{
|
|
SUN_vertex = true;
|
|
extensions.Remove("glSUN_vertex");
|
|
}
|
|
if (extensions.Contains("gl_WIN_phong_shading"))
|
|
{
|
|
WIN_phong_shading = true;
|
|
extensions.Remove("glWIN_phong_shading");
|
|
}
|
|
if (extensions.Contains("gl_WIN_specular_fog"))
|
|
{
|
|
WIN_specular_fog = true;
|
|
extensions.Remove("glWIN_specular_fog");
|
|
}
|
|
|
|
#endregion checkGLextensions
|
|
}
|
|
|
|
internal static void CheckCoreVersion(int majorVersion, int minorVersion)
|
|
{
|
|
if (majorVersion < 3) {
|
|
throw new InvalidOperationException(
|
|
"StgSharp does not support OpenGL immediate mode.");
|
|
}
|
|
|
|
if ((majorVersion >= 1) || ((majorVersion == 1) && (minorVersion == 0)))
|
|
{
|
|
core10 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 1) || ((majorVersion == 1) && (minorVersion == 1)))
|
|
{
|
|
core11 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 1) || ((majorVersion == 1) && (minorVersion == 2)))
|
|
{
|
|
core12 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 1) || ((majorVersion == 1) && (minorVersion == 3)))
|
|
{
|
|
core13 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 1) || ((majorVersion == 1) && (minorVersion == 4)))
|
|
{
|
|
core14 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 1) || ((majorVersion == 1) && (minorVersion == 5)))
|
|
{
|
|
core15 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 2) || ((majorVersion == 2) && (minorVersion == 0)))
|
|
{
|
|
core20 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 2) || ((majorVersion == 2) && (minorVersion == 1)))
|
|
{
|
|
core21 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 3) || ((majorVersion == 3) && (minorVersion == 0)))
|
|
{
|
|
core30 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 3) || ((majorVersion == 3) && (minorVersion == 1)))
|
|
{
|
|
core31 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 3) || ((majorVersion == 3) && (minorVersion == 2)))
|
|
{
|
|
core32 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 3) || ((majorVersion == 3) && (minorVersion == 3)))
|
|
{
|
|
core33 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 4) || ((majorVersion == 4) && (minorVersion == 0)))
|
|
{
|
|
core40 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 4) || ((majorVersion == 4) && (minorVersion == 1)))
|
|
{
|
|
core41 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 4) || ((majorVersion == 4) && (minorVersion == 2)))
|
|
{
|
|
core42 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 4) || ((majorVersion == 4) && (minorVersion == 3)))
|
|
{
|
|
core43 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 4) || ((majorVersion == 4) && (minorVersion == 4)))
|
|
{
|
|
core44 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 4) || ((majorVersion == 4) && (minorVersion == 5)))
|
|
{
|
|
core45 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
if ((majorVersion >= 4) || ((majorVersion == 4) && (minorVersion == 6)))
|
|
{
|
|
core46 = true;
|
|
} else
|
|
{
|
|
goto log;
|
|
}
|
|
|
|
log:
|
|
{
|
|
DefaultLog.InternalWriteLog("Find core OpenGL version.", LogType.Info);
|
|
return;
|
|
}
|
|
}
|
|
|
|
internal static unsafe string GetExtensions(this OpenglContext context)
|
|
{
|
|
if (context.glGetString == null) {
|
|
return string.Empty;
|
|
}
|
|
return Marshal.PtrToStringAnsi((nint)context.glGetString(glExtension))!;
|
|
}
|
|
|
|
}
|
|
} |