arrange of c lib
This commit is contained in:
@@ -1,33 +1,33 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Cordinate.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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// -----------------------------------------------------------------------
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// file="Cordinate.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
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||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Mathematics;
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using System;
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@@ -40,10 +40,10 @@ using System.Threading.Tasks;
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namespace StgSharp.Geometries
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{
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[StructLayout( LayoutKind.Sequential )]
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[StructLayout(LayoutKind.Sequential)]
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public struct PartialPlainCoordinate
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{
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/*
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internal Matrix32 axis;
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/// <summary>
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@@ -55,9 +55,7 @@ namespace StgSharp.Geometries
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{
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this.origin = origin;
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axis = new Matrix32();
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#if NET5_0_OR_GREATER
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Unsafe.SkipInit( out axis.mat );
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#endif
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axis.colum0 = horiziontial;
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axis.colum1 = vertical;
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}
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@@ -77,6 +75,7 @@ namespace StgSharp.Geometries
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{
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return origin + axis.VerticalVecMultiply( raletiveLocation );
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}
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*/
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}
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}
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@@ -1,33 +1,33 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Uniform.cs"
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// Project: StepVisualizer
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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// -----------------------------------------------------------------------
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// file="Uniform.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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@@ -47,24 +47,21 @@ namespace StgSharp.Graphics.OpenGL
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internal GlHandle id;
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public GlHandle Handle
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{
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get => id;
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}
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public GlHandle Handle => id;
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}
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public sealed class Uniform<T> : Uniform where T:unmanaged
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public sealed class Uniform<T> : Uniform where T: unmanaged
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{
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internal Uniform() { }
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internal unsafe Uniform( GlHandle id )
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internal unsafe Uniform(GlHandle id)
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{
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this.id = id;
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}
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internal static Uniform<T> FromHandle( GlHandle handle )
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internal static Uniform<T> FromHandle(GlHandle handle)
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{
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return new Uniform<T>
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{
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@@ -74,17 +71,17 @@ namespace StgSharp.Graphics.OpenGL
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}
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public sealed class Uniform<T, U> : Uniform where T:unmanaged where U: struct
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public sealed class Uniform<T, U> : Uniform where T: unmanaged where U: struct
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{
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internal Uniform() { }
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internal unsafe Uniform( GlHandle id )
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internal unsafe Uniform(GlHandle id)
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{
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this.id = id;
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}
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internal static Uniform<T, U> FromHandle( GlHandle handle )
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internal static Uniform<T, U> FromHandle(GlHandle handle)
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{
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return new Uniform<T, U>
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{
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@@ -94,17 +91,17 @@ namespace StgSharp.Graphics.OpenGL
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}
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public sealed class Uniform<T, U, V> : Uniform where T:unmanaged where U: struct where V: struct
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public sealed class Uniform<T, U, V> : Uniform where T: unmanaged where U: struct where V: struct
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{
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internal Uniform() { }
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internal unsafe Uniform( GlHandle id )
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internal unsafe Uniform(GlHandle id)
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{
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this.id = id;
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}
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internal static Uniform<T, U, V> FromHandle( GlHandle handle )
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internal static Uniform<T, U, V> FromHandle(GlHandle handle)
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{
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return new Uniform<T, U, V>
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{
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@@ -114,19 +111,17 @@ namespace StgSharp.Graphics.OpenGL
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}
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public sealed class Uniform<T, U, V, W> : Uniform where T:unmanaged where U: struct
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where V: struct
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where W: struct
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public sealed class Uniform<T, U, V, W> : Uniform where T: unmanaged where U: struct where V: struct where W: struct
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{
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internal Uniform() { }
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internal unsafe Uniform( GlHandle id )
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internal unsafe Uniform(GlHandle id)
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{
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this.id = id;
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}
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internal static Uniform<T, U, V, W> FromHandle( GlHandle handle )
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internal static Uniform<T, U, V, W> FromHandle(GlHandle handle)
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{
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return new Uniform<T, U, V, W>
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{
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@@ -139,66 +134,60 @@ namespace StgSharp.Graphics.OpenGL
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public unsafe partial class OpenGLFunction
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{
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( [NotNull] Uniform<Matrix44> uniform, Matrix44 mat )
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue([NotNull] Uniform<Matrix44> uniform, Matrix44 mat)
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{
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Matrix44 temp = mat;
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Context.glUniformMatrix4fv( uniform.id.SignedValue, 1, false, ( float* )&temp );
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Context.glUniformMatrix4fv(uniform.id.SignedValue, 1, false, (float*)&temp);
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue(
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[NotNull]Uniform<float, float, float, float> uniform,
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Vec4 vec )
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue([NotNull]Uniform<float, float, float, float> uniform, Vec4 vec)
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{
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Vec4 temp = vec;
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Context.glUniform1fv( uniform.id.SignedValue, 4, &temp.reg );
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Context.glUniform1fv(uniform.id.SignedValue, 4, &temp.reg);
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( [NotNull]Uniform<Vec4> uniform, Vec4 vec )
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue([NotNull]Uniform<Vec4> uniform, Vec4 vec)
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{
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Vec4 temp = vec;
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Context.glUniform1fv( uniform.id.SignedValue, 4, &temp.reg );
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Context.glUniform1fv(uniform.id.SignedValue, 4, &temp.reg);
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( [NotNull]Uniform<float> uniform, float v0 )
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue([NotNull]Uniform<float> uniform, float v0)
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{
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Context.glUniform1f( uniform.id.SignedValue, v0 );
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Context.glUniform1f(uniform.id.SignedValue, v0);
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( [NotNull]Uniform<int> uniform, int i0 )
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue([NotNull]Uniform<int> uniform, int i0)
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{
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Context.glUniform1i( uniform.id.SignedValue, i0 );
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Context.glUniform1i(uniform.id.SignedValue, i0);
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( [NotNull] Uniform<float, float> uniform, float v0, float v1 )
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue([NotNull] Uniform<float, float> uniform, float v0, float v1)
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{
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Context.glUniform2f( uniform.id.SignedValue, v0, v1 );
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Context.glUniform2f(uniform.id.SignedValue, v0, v1);
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue(
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[NotNull] Uniform<float, float, float> uniform,
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float v0,
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float v1,
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float v2 )
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue([NotNull] Uniform<float, float, float> uniform, float v0, float v1, float v2)
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{
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Context.glUniform3f( uniform.id.SignedValue, v0, v1, v2 );
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Context.glUniform3f(uniform.id.SignedValue, v0, v1, v2);
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}
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|
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue(
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[NotNull] Uniform<float, float, float, float> uniform,
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float v0,
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float v1,
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float v2,
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float v3 )
|
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float v3)
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{
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Context.glUniform4f( uniform.id.SignedValue, v0, v1, v2, v3 );
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Context.glUniform4f(uniform.id.SignedValue, v0, v1, v2, v3);
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}
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}
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@@ -28,16 +28,10 @@
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//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
using StgSharp.HighPerformance;
|
||||
using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
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using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Internal.Intrinsic
|
||||
{
|
||||
@@ -45,32 +39,20 @@ namespace StgSharp.Internal.Intrinsic
|
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internal unsafe struct IntrinsicContext
|
||||
{
|
||||
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet2*, ColumnSet2*, ColumnSet2*, void> add_mat_2;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet3*, ColumnSet3*, ColumnSet3*, void> add_mat_3;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, ColumnSet4*, ColumnSet4*, void> add_mat_4;
|
||||
public delegate* unmanaged[Cdecl]<char*, int, int> city_hash_simplify;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet3*, ColumnSet3*, float> det_mat_3;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, ColumnSet4*, float> det_mat_4;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet3*, Vector4*, Vector4*, void> dot_31;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet3*, Vector4*, Vector4*, void> dot_32;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, Vector4*, Vector4*, void> dot_41;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, Vector4*, Vector4*, void> dot_42;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, Vector4*, Vector4*, void> dot_43;
|
||||
public delegate* unmanaged[Cdecl]<int,ulong> factorial_simd;
|
||||
public delegate* unmanaged[Cdecl]<MatrixKernel*,MatrixKernel*,MatrixKernel*, void> fma_44;
|
||||
public delegate* unmanaged[Cdecl]<int, ulong> factorial_simd;
|
||||
public delegate* unmanaged[Cdecl]<char*, int, int, int> index_pair;
|
||||
public delegate* unmanaged[Cdecl]<Vector4*, Vector4*, void> normalize_v3;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet2*, ColumnSet2*, ColumnSet2*, void> sub_mat_2;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet3*, ColumnSet3*, ColumnSet3*, void> sub_mat_3;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, ColumnSet4*, ColumnSet4*, void> sub_mat_4;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet2*, ColumnSet3*, void> transpose23;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet2*, ColumnSet4*, void> transpose24;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet3*, ColumnSet2*, void> transpose32;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet3*, ColumnSet3*, void> transpose33;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet3*, ColumnSet4*, void> transpose34;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, ColumnSet2*, void> transpose42;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, ColumnSet3*, void> transpose43;
|
||||
public delegate* unmanaged[Cdecl]<ColumnSet4*, ColumnSet4*, void> transpose44;
|
||||
public delegate* unmanaged[Cdecl]<void*, void*, void*, void> kernel_add;
|
||||
public delegate* unmanaged[Cdecl]<void*, void*, void*, void> kernel_fma;
|
||||
public delegate* unmanaged[Cdecl]<MatrixKernel*, float, MatrixKernel*, void> kernel_scalar_mul;
|
||||
public delegate* unmanaged[Cdecl]<void*, void*, void*, void> kernel_sub;
|
||||
public delegate* unmanaged[Cdecl]<MatrixKernel*, MatrixKernel*, void> kernel_transpose;
|
||||
public delegate* unmanaged[Cdecl]<Vector4*, Vector4*, void> normalize_3;
|
||||
|
||||
public IntrinsicContext()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace StgSharp.Internal
|
||||
internal static unsafe partial class InternalIO
|
||||
{
|
||||
|
||||
private static readonly IntrinsicContext _intrinsicContext = new IntrinsicContext();
|
||||
private static readonly IntrinsicContext _intrinsicContext = new();
|
||||
|
||||
internal static IntrinsicContext Intrinsic
|
||||
{
|
||||
|
||||
@@ -47,11 +47,11 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
private bool _isLookAtAvailable;
|
||||
internal MatrixKernel _lookAt;
|
||||
internal MatrixKernel _projection;
|
||||
internal MatrixKernel cameraAtt;
|
||||
internal MatrixKernel rotation;
|
||||
internal MatrixKernel rotationAtt;
|
||||
internal Matrix44 _lookAt;
|
||||
internal Matrix44 _projection;
|
||||
internal Matrix44 cameraAtt;
|
||||
internal Matrix44 rotation;
|
||||
internal Matrix44 rotationAtt;
|
||||
internal Radius _pitch;
|
||||
internal Radius _row;
|
||||
internal Radius _yaw;
|
||||
@@ -60,20 +60,20 @@ namespace StgSharp.Graphics
|
||||
|
||||
public Camera()
|
||||
{
|
||||
cameraAtt = MatrixKernel.Fp32Unit;
|
||||
cameraAtt = Matrix44.Unit;
|
||||
_target = Vec3.Zero;
|
||||
up = Vec3.Zero;
|
||||
_isLookAtAvailable = false;
|
||||
_lookAt = MatrixKernel.Fp32Unit;
|
||||
rotationAtt = MatrixKernel.Fp32Unit;
|
||||
_projection = new MatrixKernel(true);
|
||||
_lookAt = Matrix44.Unit;
|
||||
rotationAtt = Matrix44.Unit;
|
||||
_projection = new Matrix44();
|
||||
}
|
||||
|
||||
public Camera(Vec3 position, Vec3 target, Vec3 up)
|
||||
: this()
|
||||
{
|
||||
rotationAtt = MatrixKernel.Fp32Unit;
|
||||
cameraAtt = new MatrixKernel(true);
|
||||
rotationAtt = Matrix44.Unit;
|
||||
cameraAtt = new Matrix44();
|
||||
SetViewDirection(position, target, up);
|
||||
_pitch = Radius.Zero;
|
||||
_row = Radius.Zero;
|
||||
@@ -89,8 +89,8 @@ namespace StgSharp.Graphics
|
||||
if (_isLookAtAvailable) {
|
||||
return _lookAt;
|
||||
}
|
||||
Matrix44 move = MatrixKernel.Fp32Unit;
|
||||
move.colum3.vec -= cameraAtt.colum3;
|
||||
Matrix44 move = Matrix44.Unit;
|
||||
move.colum3.vec -= cameraAtt.colum3.vec;
|
||||
_lookAt = rotationAtt.Transpose * move;
|
||||
_isLookAtAvailable = true;
|
||||
return _lookAt;
|
||||
@@ -255,6 +255,7 @@ namespace StgSharp.Graphics
|
||||
|
||||
internal void InternalPitch()
|
||||
{
|
||||
/*
|
||||
_isLookAtAvailable = false;
|
||||
|
||||
Matrix32 partialCoord = new Matrix32(cameraAtt.colum1.vec, cameraAtt.colum2.vec);
|
||||
@@ -267,10 +268,12 @@ namespace StgSharp.Graphics
|
||||
rotationAtt.colum1.reg = partialCoord.colum0.reg;
|
||||
rotationAtt.colum2.reg = partialCoord.colum1.reg;
|
||||
rotationAtt.isTransposed = false;
|
||||
/**/
|
||||
}
|
||||
|
||||
internal void InternalRow()
|
||||
{
|
||||
/*
|
||||
_isLookAtAvailable = false;
|
||||
|
||||
Matrix32 partialCoord = new Matrix32(cameraAtt.colum0.vec, cameraAtt.colum1.vec);
|
||||
@@ -283,10 +286,12 @@ namespace StgSharp.Graphics
|
||||
rotationAtt.colum0.reg = partialCoord.colum0.reg;
|
||||
rotationAtt.colum1.reg = partialCoord.colum1.reg;
|
||||
rotationAtt.isTransposed = false;
|
||||
*/
|
||||
}
|
||||
|
||||
internal void InternalYaw()
|
||||
{
|
||||
/*
|
||||
_isLookAtAvailable = false;
|
||||
|
||||
Matrix32 partialCoord = new Matrix32(cameraAtt.colum0.vec, cameraAtt.colum2.vec);
|
||||
@@ -298,6 +303,7 @@ namespace StgSharp.Graphics
|
||||
rotationAtt.colum0.reg = partialCoord.colum0.reg;
|
||||
rotationAtt.colum2.reg = partialCoord.colum1.reg;
|
||||
rotationAtt.isTransposed = false;
|
||||
*/
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.HighPerformance;
|
||||
using StgSharp.HighPerformance.Memory;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
@@ -66,17 +65,28 @@ namespace StgSharp.Mathematics
|
||||
|
||||
protected int KernelRowCount { get; init; }
|
||||
|
||||
public abstract MatrixKernel* GetMatrixKernel(int column, int row);
|
||||
public abstract ref MatrixKernel GetMatrixKernel(int column, int row);
|
||||
|
||||
[Obsolete("This method does not contain boarder check, so be careful on size or use indexer instead.", false)]
|
||||
public abstract T* UnsafeIndex(int column, int row);
|
||||
public abstract ref T UnsafeIndex(int column, int row);
|
||||
|
||||
private protected void AssertIndex(int column, int row)
|
||||
{
|
||||
if (column < 0 || column >= ColumnCount) {
|
||||
throw new ArgumentOutOfRangeException(nameof(column));
|
||||
}
|
||||
|
||||
if (row < 0 || row >= RowCount) {
|
||||
throw new ArgumentOutOfRangeException(nameof(row));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal unsafe class GCMatrix<T> : Matrix<T> where T: unmanaged, INumber<T>
|
||||
{
|
||||
|
||||
private MatrixKernel[,] buffer;
|
||||
private readonly MatrixKernel[,] buffer;
|
||||
|
||||
public GCMatrix(int column, int row)
|
||||
{
|
||||
@@ -89,6 +99,7 @@ namespace StgSharp.Mathematics
|
||||
{
|
||||
get
|
||||
{
|
||||
AssertIndex(column, row);
|
||||
int kernelColumn = column / 4, c = column % 4;
|
||||
int kernelRow = row / t_count, r = row % t_count;
|
||||
ref MatrixKernel kernel = ref buffer[kernelColumn, kernelRow];
|
||||
@@ -102,14 +113,20 @@ namespace StgSharp.Mathematics
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override unsafe MatrixKernel* GetMatrixKernel(int column, int row)
|
||||
public override unsafe ref MatrixKernel GetMatrixKernel(int column, int row)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
AssertIndex(column, row);
|
||||
int kernelColumn = column / 4;
|
||||
int kernelRow = row / t_count;
|
||||
return ref buffer[kernelColumn, kernelRow];
|
||||
}
|
||||
|
||||
public override unsafe T* UnsafeIndex(int column, int row)
|
||||
public override ref T UnsafeIndex(int column, int row)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
int kernelColumn = column / 4, c = column % 4;
|
||||
int kernelRow = row / t_count, r = row % t_count;
|
||||
ref MatrixKernel kernel = ref buffer[kernelColumn, kernelRow];
|
||||
return ref kernel.UnsafeIndex<T>(c, r);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -117,16 +134,28 @@ namespace StgSharp.Mathematics
|
||||
internal unsafe class HlsfMatrix<T> : Matrix<T> where T: unmanaged, INumber<T>
|
||||
{
|
||||
|
||||
private hlsfHandle handle;
|
||||
private readonly MatrixKernel* k_buffer;
|
||||
private readonly hlsfHandle handle;
|
||||
|
||||
internal HlsfMatrix(int column, int row, hlsfAllocator allocator)
|
||||
{
|
||||
KernelColumnCount = (column + 3) / 4;
|
||||
KernelRowCount = (row + 3) / t_count;
|
||||
this.handle = allocator.Alloc((uint)(KernelColumnCount * KernelRowCount * sizeof(MatrixKernel)));
|
||||
k_buffer = (MatrixKernel*)handle.Pointer;
|
||||
}
|
||||
|
||||
public override ref T this[int column, int row] => throw new NotImplementedException();
|
||||
public override ref T this[int column, int row]
|
||||
{
|
||||
get
|
||||
{
|
||||
AssertIndex(column, row);
|
||||
int kernelColumn = column / 4, c = column % 4;
|
||||
int kernelRow = row / t_count, r = row % t_count;
|
||||
ref MatrixKernel kernel = ref k_buffer[(kernelColumn * kernelColumn) + kernelRow];
|
||||
return ref kernel.UnsafeIndex<T>(c, r);
|
||||
}
|
||||
}
|
||||
|
||||
public override Matrix<T> this[ReadOnlySpan<MatrixIndex> column, ReadOnlySpan<MatrixIndex> row]
|
||||
{
|
||||
@@ -134,14 +163,20 @@ namespace StgSharp.Mathematics
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override unsafe MatrixKernel* GetMatrixKernel(int column, int row)
|
||||
public override unsafe ref MatrixKernel GetMatrixKernel(int column, int row)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
AssertIndex(column, row);
|
||||
int kernelColumn = column / 4, c = column % 4;
|
||||
int kernelRow = row / t_count, r = row % t_count;
|
||||
return ref k_buffer[(kernelColumn * kernelColumn) + kernelRow];
|
||||
}
|
||||
|
||||
public override unsafe T* UnsafeIndex(int column, int row)
|
||||
public override ref T UnsafeIndex(int column, int row)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
int kernelColumn = column / 4, c = column % 4;
|
||||
int kernelRow = row / t_count, r = row % t_count;
|
||||
ref MatrixKernel kernel = ref k_buffer[(kernelColumn * kernelColumn) + kernelRow];
|
||||
return ref kernel.UnsafeIndex<T>(c, r);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,177 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Matrix22.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = (2 * 2 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix22 : IMatrix<Matrix22>
|
||||
{
|
||||
|
||||
[FieldOffset(2 * 2 * 4 * sizeof(float))]
|
||||
internal bool isTransposed = false;
|
||||
|
||||
[FieldOffset(0)]
|
||||
internal ColumnSet2 _mat;
|
||||
[FieldOffset(2 * 4 * sizeof(float))]
|
||||
internal ColumnSet2 _transpose;
|
||||
|
||||
internal Matrix22(ColumnSet2 mat)
|
||||
{
|
||||
this._mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix22(Vector4 c0, Vector4 c1)
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
_mat.colum0 = c0;
|
||||
_mat.colum1 = c1;
|
||||
}
|
||||
|
||||
public Matrix22()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public Matrix22(float a00, float a01, float a10, float a11)
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
_mat.colum0 = new Vector4(a00, a10, 0, 0);
|
||||
_mat.colum1 = new Vector4(a01, a11, 0, 0);
|
||||
}
|
||||
|
||||
public Matrix22 Transpose
|
||||
{
|
||||
get
|
||||
{
|
||||
InternalTranspose();
|
||||
return new Matrix22(this._transpose);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float Det()
|
||||
{
|
||||
return (_mat.m00 * _mat.m11) - (_mat.m10 * _mat.m01);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void InternalTranspose()
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
_transpose = _mat;
|
||||
float cache = _transpose.m10;
|
||||
_transpose.m10 = _transpose.m01;
|
||||
_transpose.m01 = cache;
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix22 operator -(Matrix22 left, Matrix22 right)
|
||||
{
|
||||
Matrix22 ret = new Matrix22();
|
||||
InternalIO.Intrinsic.sub_mat_2(&left._mat, &right._mat, &ret._mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix22 operator *(Matrix22 mat, float value)
|
||||
{
|
||||
return new Matrix22(mat._mat.colum0 * value, mat._mat.colum1 * value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix22 operator *(Matrix22 left, Matrix22 right)
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix22(
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum1),
|
||||
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum1));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix23 operator *(Matrix22 left, Matrix23 right)
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix23(
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum1),
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum2),
|
||||
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum1),
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum2));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix24 operator *(Matrix22 left, Matrix24 right)
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix24(
|
||||
Vector4.Dot(left._transpose.colum0, right.mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum0, right.mat.colum1),
|
||||
Vector4.Dot(left._transpose.colum0, right.mat.colum2),
|
||||
Vector4.Dot(left._transpose.colum0, right.mat.colum3),
|
||||
|
||||
Vector4.Dot(left._transpose.colum1, right.mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum1, right.mat.colum1),
|
||||
Vector4.Dot(left._transpose.colum1, right.mat.colum2),
|
||||
Vector4.Dot(left._transpose.colum1, right.mat.colum3));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix22 operator /(Matrix22 mat, float value)
|
||||
{
|
||||
return new Matrix22(mat._mat.colum0 / value, mat._mat.colum1 / value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix22 operator +(Matrix22 left, Matrix22 right)
|
||||
{
|
||||
Matrix22 ret = new Matrix22();
|
||||
InternalIO.Intrinsic.add_mat_2(&left._mat, &right._mat, &ret._mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,195 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix23.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 3 + 2 ) * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix23 : IMatrix<Matrix23>
|
||||
{
|
||||
|
||||
[FieldOffset( 5 * 4 * sizeof( float ) )] internal bool isTransposed = false;
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )] internal ColumnSet2 _transpose;
|
||||
[FieldOffset( 0 )] internal ColumnSet3 _mat;
|
||||
|
||||
internal Matrix23( Vector4 c0, Vector4 c1, Vector4 c2 )
|
||||
{
|
||||
_mat.colum0 = c0;
|
||||
_mat.colum1 = c1;
|
||||
_mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix23()
|
||||
{
|
||||
Unsafe.SkipInit( out _mat );
|
||||
Unsafe.SkipInit( out _transpose );
|
||||
}
|
||||
|
||||
public Matrix23( float a00, float a01, float a02, float a10, float a11, float a12 )
|
||||
{
|
||||
_mat.colum0 = new Vector4( a00, a10, 0, 0 );
|
||||
_mat.colum1 = new Vector4( a01, a11, 0, 0 );
|
||||
_mat.colum2 = new Vector4( a02, a12, 0, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this._transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this._transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed )
|
||||
{
|
||||
fixed( ColumnSet3* source = &this._mat )
|
||||
{
|
||||
fixed( ColumnSet2* target = &this._transpose ) {
|
||||
InternalIO.Intrinsic.transpose32( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix23 operator -( Matrix23 left, Matrix23 right )
|
||||
{
|
||||
Matrix23 ret = new Matrix23();
|
||||
InternalIO.Intrinsic.sub_mat_3( &left._mat, &right._mat, &ret._mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator *( Matrix23 mat, float value )
|
||||
{
|
||||
return new Matrix23(
|
||||
mat._mat.colum0 * value, mat._mat.colum1 * value, mat._mat.colum2 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix22 operator *( Matrix23 left, Matrix32 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix22(
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator *( Matrix23 left, Matrix33 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix23(
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator *( Matrix23 left, Matrix34 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix24(
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator /( Matrix23 mat, float value )
|
||||
{
|
||||
return new Matrix23(
|
||||
mat._mat.colum0 / value, mat._mat.colum1 / value, mat._mat.colum2 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix23 operator +( Matrix23 left, Matrix23 right )
|
||||
{
|
||||
Matrix23 ret = new Matrix23();
|
||||
InternalIO.Intrinsic.add_mat_3( &left._mat, &right._mat, &ret._mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,223 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix24.cs"
|
||||
// Project: World
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 4 + 2 ) * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix24 : IMatrix<Matrix24>
|
||||
{
|
||||
|
||||
[FieldOffset( 6 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
[FieldOffset( 4 * 4 * sizeof( float ) )] internal ColumnSet2 transpose;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet4 mat;
|
||||
|
||||
[FieldOffset( 0 )] public Vec2 Colum0;
|
||||
[FieldOffset( 16 )] public Vec2 Colum1;
|
||||
[FieldOffset( 32 )] public Vec2 Colum2;
|
||||
[FieldOffset( 48 )] public Vec2 Colum3;
|
||||
|
||||
internal Matrix24( Vector4 c0, Vector4 c1, Vector4 c2, Vector4 c3 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
mat.colum3 = c3;
|
||||
}
|
||||
|
||||
public Matrix24()
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public Matrix24(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a03,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a13 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, 0, 0 );
|
||||
mat.colum1 = new Vector4( a01, a11, 0, 0 );
|
||||
mat.colum2 = new Vector4( a02, a12, 0, 0 );
|
||||
mat.colum3 = new Vector4( a03, a13, 0, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
InternalTranspose();
|
||||
return $"{$"[{mat.m00},{mat.m01},{mat.m02},{mat.m03}],"}{$"[{mat.m10},{mat.m11},{mat.m12},{mat.m13}]"}";
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet4* source = &this.mat ) {
|
||||
fixed( ColumnSet2* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose42( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix24 operator -(
|
||||
Matrix24 left,
|
||||
Matrix24 right )
|
||||
{
|
||||
Matrix24 ret = new Matrix24();
|
||||
InternalIO.Intrinsic.sub_mat_4( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator *( Matrix24 mat, float value )
|
||||
{
|
||||
return new Matrix24(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value,
|
||||
mat.mat.colum2 * value, mat.mat.colum3 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix22 operator *( Matrix24 left, Matrix42 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix22(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator *( Matrix24 left, Matrix43 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix23(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator *( Matrix24 left, Matrix44 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix24(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator /( Matrix24 mat, float value )
|
||||
{
|
||||
return new Matrix24(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value, mat.mat.colum3 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix24 operator +(
|
||||
Matrix24 left,
|
||||
Matrix24 right )
|
||||
{
|
||||
Matrix24 ret = new Matrix24();
|
||||
InternalIO.Intrinsic.add_mat_4( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,215 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix32.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 5 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix32 : IMatrix<Matrix32>
|
||||
{
|
||||
|
||||
[FieldOffset( 5 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet2 mat;
|
||||
[FieldOffset( 2 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
|
||||
|
||||
[FieldOffset( 0 )] internal Vec3 colum0;
|
||||
[FieldOffset( 4 * 4 )] internal Vec3 colum1;
|
||||
|
||||
internal Matrix32( Vector4 c0, Vector4 c1 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
public Matrix32()
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public unsafe Matrix32( float a00, float a01, float a10, float a11, float a20, float a21 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, 0 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public Vec3 VerticalVecMultiply( Vec2 vec )
|
||||
{
|
||||
return ( colum0 * vec.X ) + ( colum1 * vec.Y );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed )
|
||||
{
|
||||
fixed( ColumnSet2* source = &this.mat )
|
||||
{
|
||||
fixed( ColumnSet3* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose23( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator -( Matrix32 left, Matrix32 right )
|
||||
{
|
||||
return new Matrix32(
|
||||
left.mat.colum0 - right.mat.colum0, left.mat.colum1 - right.mat.colum1 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator *( Matrix32 mat, float value )
|
||||
{
|
||||
return new Matrix32( mat.mat.colum0 * value, mat.mat.colum1 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator *( Matrix32 left, Matrix22 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix32(
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator *( Matrix32 left, Matrix23 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix33(
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator *( Matrix32 left, Matrix24 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix34(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator /( Matrix32 mat, float value )
|
||||
{
|
||||
return new Matrix32( mat.mat.colum0 / value, mat.mat.colum1 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix32 operator +( Matrix32 left, Matrix32 right )
|
||||
{
|
||||
Matrix32 ret = new Matrix32();
|
||||
InternalIO.Intrinsic.add_mat_2( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,240 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix33.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 6 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix33 : IMatrix<Matrix33>
|
||||
{
|
||||
|
||||
[FieldOffset( 6 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet3 mat;
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
|
||||
[FieldOffset( 0 * 4 * sizeof( float ) )] public Vec3 Colum0;
|
||||
[FieldOffset( 1 * 4 * sizeof( float ) )] public Vec3 Colum1;
|
||||
[FieldOffset( 2 * 4 * sizeof( float ) )] public Vec3 Colum2;
|
||||
|
||||
internal Matrix33( Vector4 c0, Vector4 c1, Vector4 c2 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix33()
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public Matrix33(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, 0 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, 0 );
|
||||
mat.colum2 = new Vector4( a02, a12, a22, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
InternalIO.InternalWriteLog(
|
||||
$"Attempt to write unused space in {GetType().Name} {nameof(mat)}",
|
||||
LogType.Error );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe float Det()
|
||||
{
|
||||
fixed( ColumnSet3* mat = &this.mat ) {
|
||||
return InternalIO.Intrinsic.det_mat_3( mat, ( ColumnSet3* )0 );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed )
|
||||
{
|
||||
fixed( ColumnSet3* source = &this.mat, target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose33( source, target );
|
||||
}
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix33 operator -( Matrix33 left, Matrix33 right )
|
||||
{
|
||||
Matrix33 ret = new Matrix33();
|
||||
InternalIO.Intrinsic.sub_mat_3( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator *( Matrix33 mat, float value )
|
||||
{
|
||||
return new Matrix33(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value, mat.mat.colum2 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator *( Matrix33 left, Vec3 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Vec3(
|
||||
Vector4.Dot( left.transpose.colum0, right.reg.AsVector4() ),
|
||||
Vector4.Dot( left.transpose.colum1, right.reg.AsVector4() ),
|
||||
Vector4.Dot( left.transpose.colum2, right.reg.AsVector4() ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator *( Matrix33 left, Matrix32 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix32(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator *( Matrix33 left, Matrix33 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix33(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator *( Matrix33 left, Matrix34 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix34(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator /( Matrix33 mat, float value )
|
||||
{
|
||||
return new Matrix33(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value, mat.mat.colum2 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix33 operator +( Matrix33 left, Matrix33 right )
|
||||
{
|
||||
Matrix33 ret = new Matrix33();
|
||||
InternalIO.Intrinsic.add_mat_3( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,240 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix34.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix34 : IMatrix<Matrix34>
|
||||
{
|
||||
|
||||
[FieldOffset( 7 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
[FieldOffset( 4 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet4 mat;
|
||||
|
||||
[FieldOffset( 0 * 4 * sizeof( float ) )] public Vec3 Colum0;
|
||||
[FieldOffset( 1 * 4 * sizeof( float ) )] public Vec3 Colum1;
|
||||
[FieldOffset( 2 * 4 * sizeof( float ) )] public Vec3 Colum2;
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )] public Vec3 Colum3;
|
||||
|
||||
internal Matrix34( ColumnSet4 mat )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix34( Vector4 c0, Vector4 c1, Vector4 c2, Vector4 c3 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
mat.colum3 = c3;
|
||||
}
|
||||
|
||||
public Matrix34()
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public Matrix34(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a03,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a13,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a23 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, 0 );
|
||||
mat.colum0 = new Vector4( a01, a11, a21, 0 );
|
||||
mat.colum0 = new Vector4( a02, a12, a22, 0 );
|
||||
mat.colum0 = new Vector4( a03, a13, a23, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed )
|
||||
{
|
||||
fixed( ColumnSet4* source = &this.mat )
|
||||
{
|
||||
fixed( ColumnSet3* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose43( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix34 operator -( Matrix34 left, Matrix34 right )
|
||||
{
|
||||
Matrix34 ret = new Matrix34();
|
||||
InternalIO.Intrinsic.sub_mat_4( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator *( Matrix34 mat, float value )
|
||||
{
|
||||
return new Matrix34(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value, mat.mat.colum2 * value,
|
||||
mat.mat.colum3 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator *( Matrix34 left, Matrix42 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix32(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator *( Matrix34 left, Matrix43 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix33(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator *( Matrix34 left, Matrix44 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix34(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator /( Matrix34 mat, float value )
|
||||
{
|
||||
return new Matrix34(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value, mat.mat.colum2 / value,
|
||||
mat.mat.colum3 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix34 operator +( Matrix34 left, Matrix34 right )
|
||||
{
|
||||
Matrix34 ret = new Matrix34();
|
||||
InternalIO.Intrinsic.add_mat_4( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,240 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix42.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 16 + 8 ) * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix42 : IMatrix<Matrix42>
|
||||
{
|
||||
|
||||
[FieldOffset( ( 16 + 8 ) * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet2 mat;
|
||||
[FieldOffset( 8 * sizeof( float ) )] internal ColumnSet4 transpose;
|
||||
|
||||
internal Matrix42( ColumnSet2 mat )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix42( Vector4 c0, Vector4 c1 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
public Matrix42()
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public Matrix42(
|
||||
float a00,
|
||||
float a01,
|
||||
float a10,
|
||||
float a11,
|
||||
float a20,
|
||||
float a21,
|
||||
float a30,
|
||||
float a31 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, a30 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, a31 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine( mat.colum0.GetHashCode(), mat.colum1.GetHashCode() );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed )
|
||||
{
|
||||
fixed( ColumnSet2* source = &this.mat )
|
||||
{
|
||||
fixed( ColumnSet4* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose24( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix42 operator -( Matrix42 left, Matrix42 right )
|
||||
{
|
||||
Matrix42 ret = new Matrix42();
|
||||
InternalIO.Intrinsic.sub_mat_2( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix42 operator *( Matrix42 mat, float value )
|
||||
{
|
||||
return new Matrix42( mat.mat.colum0 * value, mat.mat.colum1 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix42 operator *( Matrix42 left, Matrix22 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix42(
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator *( Matrix42 left, Matrix23 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix43(
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix44 operator *( Matrix42 left, Matrix24 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix44(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix42 operator /( Matrix42 mat, float value )
|
||||
{
|
||||
return new Matrix42( mat.mat.colum0 / value, mat.mat.colum1 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix42 operator +( Matrix42 left, Matrix42 right )
|
||||
{
|
||||
Matrix42 ret = new Matrix42();
|
||||
InternalIO.Intrinsic.add_mat_2( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,267 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix43.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.AccessControl;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(
|
||||
layoutKind: LayoutKind.Explicit,
|
||||
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix43 : IEquatable<Matrix43>, IMatrix<Matrix43>
|
||||
{
|
||||
|
||||
[FieldOffset( 7 * 4 * sizeof( float ) )]
|
||||
internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal ColumnSet3 mat;
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )]
|
||||
internal ColumnSet4 transpose;
|
||||
|
||||
internal Matrix43( Vector4 c0, Vector4 c1, Vector4 c2 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix43()
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public Matrix43(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a30,
|
||||
float a31,
|
||||
float a32 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, a30 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, a31 );
|
||||
mat.colum2 = new Vector4( a02, a12, a22, a32 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals( object? obj )
|
||||
{
|
||||
return ( obj is Matrix43 x ) && Equals( x );
|
||||
}
|
||||
|
||||
public bool Equals( Matrix43 other )
|
||||
{
|
||||
return EqualityComparer<ColumnSet3>.Default.Equals( mat, other.mat );
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(), mat.colum1.GetHashCode(), mat.colum2.GetHashCode() );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed )
|
||||
{
|
||||
fixed( ColumnSet3* source = &this.mat )
|
||||
{
|
||||
fixed( ColumnSet4* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose34( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator -( Matrix43 left, Matrix43 right )
|
||||
{
|
||||
return new Matrix43(
|
||||
left.mat.colum0 - right.mat.colum0, left.mat.colum1 - right.mat.colum1,
|
||||
left.mat.colum2 - right.mat.colum2 );
|
||||
}
|
||||
|
||||
public static bool operator !=( Matrix43 left, Matrix43 right )
|
||||
{
|
||||
return !( left == right );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix43 operator *( Matrix43 mat, float value )
|
||||
{
|
||||
return new Matrix43(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value, mat.mat.colum2 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix42 operator *( Matrix43 left, Matrix32 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix42(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator *( Matrix43 left, Matrix33 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix43(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix44 operator *( Matrix43 left, Matrix34 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix44(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator /( Matrix43 mat, float value )
|
||||
{
|
||||
return new Matrix43(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value, mat.mat.colum2 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix43 operator +( Matrix43 left, Matrix43 right )
|
||||
{
|
||||
Matrix43 ret = new Matrix43();
|
||||
InternalIO.Intrinsic.add_mat_3( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool operator ==( Matrix43 left, Matrix43 right )
|
||||
{
|
||||
return left.Equals( right );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,33 +1,33 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix44.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Matrix44.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
@@ -39,32 +39,29 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 2 * 16 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
[StructLayout(LayoutKind.Explicit, Size = (2 * 16 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public unsafe struct Matrix44 : IEquatable<Matrix44>, IMatrix<Matrix44>
|
||||
{
|
||||
|
||||
[FieldOffset( 2 * 64 * sizeof( float ) )] internal bool isTransposed;
|
||||
[FieldOffset(2 * 64 * sizeof(float))] internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet4 mat;
|
||||
[FieldOffset( 16 * sizeof( float ) )] internal ColumnSet4 transpose;
|
||||
[FieldOffset( 0 * sizeof( float ) )] internal Vec4 colum0;
|
||||
[FieldOffset( 4 * sizeof( float ) )] internal Vec4 colum1;
|
||||
[FieldOffset( 8 * sizeof( float ) )] internal Vec4 colum2;
|
||||
[FieldOffset( 12 * sizeof( float ) )] internal Vec4 colum3;
|
||||
[FieldOffset(0)] internal ColumnSet4 mat;
|
||||
[FieldOffset(16 * sizeof(float))] internal ColumnSet4 transpose;
|
||||
[FieldOffset(0 * sizeof(float))] internal Vec4 colum0;
|
||||
[FieldOffset(4 * sizeof(float))] internal Vec4 colum1;
|
||||
[FieldOffset(8 * sizeof(float))] internal Vec4 colum2;
|
||||
[FieldOffset(12 * sizeof(float))] internal Vec4 colum3;
|
||||
|
||||
internal Matrix44( ColumnSet4 mat )
|
||||
internal Matrix44(ColumnSet4 mat)
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix44( Vector4 vec0, Vector4 vec1, Vector4 vec2, Vector4 vec3 )
|
||||
internal Matrix44(Vector4 vec0, Vector4 vec1, Vector4 vec2, Vector4 vec3)
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = vec0;
|
||||
mat.colum1 = vec1;
|
||||
@@ -74,7 +71,7 @@ namespace StgSharp.Mathematics
|
||||
|
||||
public Matrix44()
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
@@ -94,52 +91,52 @@ namespace StgSharp.Mathematics
|
||||
float a30,
|
||||
float a31,
|
||||
float a32,
|
||||
float a33 )
|
||||
float a33)
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, a30 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, a31 );
|
||||
mat.colum2 = new Vector4( a02, a12, a22, a32 );
|
||||
mat.colum3 = new Vector4( a03, a13, a23, a33 );
|
||||
mat.colum0 = new Vector4(a00, a10, a20, a30);
|
||||
mat.colum1 = new Vector4(a01, a11, a21, a31);
|
||||
mat.colum2 = new Vector4(a02, a12, a22, a32);
|
||||
mat.colum3 = new Vector4(a03, a13, a23, a33);
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
public unsafe float this[int rowNum, int columNum]
|
||||
{
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) )
|
||||
if (rowNum is > 3 or < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
if (columNum is > 3 or < 0) {
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
#endif
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
ulong pBit = ((ulong)p) + (((ulong)sizeof(Vector4)) * ((ulong)rowNum)) + (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pBit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
#if DEBUG
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) )
|
||||
if (rowNum is > 3 or < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
if (columNum is > 3 or < 0) {
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
#endif
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 )
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
ulong pbit = ((ulong)p) + (((ulong)sizeof(Vector4)) * ((ulong)rowNum)) + (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
@@ -150,80 +147,41 @@ namespace StgSharp.Mathematics
|
||||
get
|
||||
{
|
||||
InternalTranspose();
|
||||
return new Matrix44( this.transpose );
|
||||
return new Matrix44(this.transpose);
|
||||
}
|
||||
}
|
||||
|
||||
public static Matrix44 Unit => new Matrix44(
|
||||
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
|
||||
public static Matrix44 Unit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
||||
|
||||
public static Matrix44 WNegativeUnit => new Matrix44(
|
||||
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1 );
|
||||
public static Matrix44 WNegativeUnit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1);
|
||||
|
||||
public static Matrix44 XNegativeUnit => new Matrix44(
|
||||
-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
|
||||
public static Matrix44 XNegativeUnit => new Matrix44(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
||||
|
||||
public static Matrix44 YNegativeUnit => new Matrix44(
|
||||
1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
|
||||
public static Matrix44 YNegativeUnit => new Matrix44(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
||||
|
||||
public static Matrix44 ZNegativeUnit => new Matrix44(
|
||||
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1 );
|
||||
public static Matrix44 ZNegativeUnit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1);
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe float Det()
|
||||
{
|
||||
InternalTranspose();
|
||||
fixed( ColumnSet4* _this = &mat, _trans = &transpose ) {
|
||||
return InternalIO.Intrinsic.det_mat_4( _this, _trans );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override bool Equals( object? obj )
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return ( obj is Matrix44 x ) && Equals( x );
|
||||
return (obj is Matrix44 x) && Equals(x);
|
||||
}
|
||||
|
||||
public bool Equals( Matrix44 other )
|
||||
public bool Equals(Matrix44 other)
|
||||
{
|
||||
return mat.Equals( other.mat );
|
||||
return mat.Equals(other.mat);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(), mat.colum1.GetHashCode(), mat.colum2.GetHashCode(),
|
||||
mat.colum3.GetHashCode() );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe Matrix42 Multiple( in Matrix42 right )
|
||||
{
|
||||
InternalTranspose();
|
||||
Matrix42 ans = new Matrix42();
|
||||
fixed( ColumnSet4* lptr = &transpose )
|
||||
{
|
||||
fixed( Vector4* rptr = &right.mat.colum0 ) {
|
||||
InternalIO.Intrinsic.dot_42( lptr, rptr, &ans.mat.colum0 );
|
||||
}
|
||||
}
|
||||
|
||||
return ans;
|
||||
}
|
||||
|
||||
public unsafe Matrix43 Multiple( in Matrix43 right )
|
||||
{
|
||||
InternalTranspose();
|
||||
|
||||
Matrix43 ans = new Matrix43();
|
||||
|
||||
fixed( Vector4* rptr = &right.mat.colum0 )
|
||||
{
|
||||
fixed( ColumnSet4* lptr = &transpose ) {
|
||||
InternalIO.Intrinsic.dot_43( lptr, rptr, &ans.mat.colum0 );
|
||||
}
|
||||
}
|
||||
|
||||
return ans;
|
||||
mat.colum3.GetHashCode());
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
@@ -232,94 +190,78 @@ namespace StgSharp.Mathematics
|
||||
return $"{transpose.colum0}{transpose.colum1}{transpose.colum2}{transpose.colum3}";
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed )
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed( ColumnSet4* source = &mat, target = &transpose ) {
|
||||
InternalIO.Intrinsic.transpose44( source, target );
|
||||
fixed (ColumnSet4* source = &mat, target = &transpose)
|
||||
{
|
||||
// InternalIO.Intrinsic.transpose44(source, target);
|
||||
}
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix44 operator -( Matrix44 left, Matrix44 right )
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix44 operator -(Matrix44 left, Matrix44 right)
|
||||
{
|
||||
return new Matrix44(
|
||||
right.mat.colum0 - left.mat.colum0, right.mat.colum1 - left.mat.colum1,
|
||||
right.mat.colum2 - left.mat.colum2, right.mat.colum3 - left.mat.colum3 );
|
||||
right.mat.colum2 - left.mat.colum2, right.mat.colum3 - left.mat.colum3);
|
||||
}
|
||||
|
||||
public static bool operator !=( Matrix44 left, Matrix44 right )
|
||||
public static bool operator !=(Matrix44 left, Matrix44 right)
|
||||
{
|
||||
return !( left == right );
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix44 operator *( Matrix44 mat, float value )
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix44 operator *(Matrix44 mat, float value)
|
||||
{
|
||||
return new Matrix44(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value, mat.mat.colum2 * value,
|
||||
mat.mat.colum3 * value );
|
||||
mat.mat.colum3 * value);
|
||||
}
|
||||
|
||||
[Obsolete(
|
||||
"The operand may cause performance loss, use Matrix.Multiple() method instead.",
|
||||
false )]
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix42 operator *( Matrix44 left, Matrix42 right )
|
||||
{
|
||||
return left.Multiple( right );
|
||||
}
|
||||
|
||||
[Obsolete(
|
||||
"The operand may cause performance loss, use Matrix.Multiple() method instead.",
|
||||
false )]
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator *( Matrix44 left, Matrix43 right )
|
||||
{
|
||||
return left.Multiple( in right );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix44 operator *( Matrix44 left, Matrix44 right )
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix44 operator *(Matrix44 left, Matrix44 right)
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix44(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
|
||||
Vector4.Dot(left.transpose.colum0, right.mat.colum3),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
Vector4.Dot(left.transpose.colum1, right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum1, right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum1, right.mat.colum2),
|
||||
Vector4.Dot(left.transpose.colum1, right.mat.colum3),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ),
|
||||
Vector4.Dot(left.transpose.colum2, right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum2, right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum2, right.mat.colum2),
|
||||
Vector4.Dot(left.transpose.colum2, right.mat.colum3),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum3 ) );
|
||||
Vector4.Dot(left.transpose.colum3, right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum3, right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum3, right.mat.colum2),
|
||||
Vector4.Dot(left.transpose.colum3, right.mat.colum3));
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix44 operator +( Matrix44 left, Matrix44 right )
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix44 operator +(Matrix44 left, Matrix44 right)
|
||||
{
|
||||
Matrix44 ret = new Matrix44();
|
||||
InternalIO.Intrinsic.add_mat_4( &left.mat, &right.mat, &ret.mat );
|
||||
|
||||
// InternalIO.Intrinsic.add_mat_4(&left.mat, &right.mat, &ret.mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool operator ==( Matrix44 left, Matrix44 right )
|
||||
public static bool operator ==(Matrix44 left, Matrix44 right)
|
||||
{
|
||||
return left.Equals( right );
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -159,18 +159,16 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="fma_sse.c" />
|
||||
<ClCompile Include="sn-src\k_basicop.c" />
|
||||
<ClCompile Include="sn-src\dllmain.c" />
|
||||
<ClCompile Include="sn-src\FactorialSIMD.c" />
|
||||
<ClCompile Include="sn-src\hash.c" />
|
||||
<ClCompile Include="sn-src\intrinsic.c" />
|
||||
<ClCompile Include="sn-src\str_factorial.c" />
|
||||
<ClCompile Include="sn-src\k_fma.c" />
|
||||
<ClCompile Include="sn-src\str_hash.c" />
|
||||
<ClCompile Include="sn-src\load_intrinsic.c" />
|
||||
<ClCompile Include="sn-src\load_glfw.c" />
|
||||
<ClCompile Include="sn-src\mat2.c" />
|
||||
<ClCompile Include="sn-src\mat3.c" />
|
||||
<ClCompile Include="sn-src\mat4.c" />
|
||||
<ClCompile Include="sn-src\stb_image.c" />
|
||||
<ClCompile Include="sn-src\stgsharp_native.c" />
|
||||
<ClCompile Include="sn-src\string.c" />
|
||||
<ClCompile Include="sn-src\sn_native.c" />
|
||||
<ClCompile Include="sn-src\str_string.c" />
|
||||
<ClCompile Include="sn-src\vector.c" />
|
||||
<ClCompile Include="sn-src\vector_dot.c" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -32,12 +32,12 @@ typedef union uint64_u {
|
||||
uint32_t u32[2];
|
||||
} uint64_u;
|
||||
|
||||
typedef union mat_kernel{
|
||||
typedef union mat_kernel {
|
||||
__m128 xmm[4];
|
||||
__m256 ymm[2];
|
||||
__m512 zmm[1];
|
||||
float m[4][4];
|
||||
}mat_kernel;
|
||||
} mat_kernel;
|
||||
|
||||
typedef union column_2 {
|
||||
__m256 stream;
|
||||
@@ -64,66 +64,33 @@ typedef void(SN_DECL *MATRIXTRANSPOSEPROC)(void *source, void *target);
|
||||
typedef void(SN_DECL *MATRIXDETPROC)(void *mat, void *transpose);
|
||||
typedef void(SN_DECL *MATARITHMETIC)(void *left, void *right, void *ans);
|
||||
typedef void(SN_DECL *SCALERMATARITHMETIC)(void *left, void *right, void *ans);
|
||||
typedef void(SN_DECL* MATFMAPROC)(mat_kernel* left, mat_kernel* right, mat_kernel* ans);
|
||||
typedef void(SN_DECL *MATFMAPROC)(mat_kernel *left, mat_kernel *right, mat_kernel *ans);
|
||||
typedef void(SN_DECL *SCALARMATARITHMETIC)(mat_kernel *matrix, float scalar, mat_kernel *ans);
|
||||
typedef void(SN_DECL *MATTRANSPOSEPROC)(mat_kernel *source, mat_kernel *target);
|
||||
typedef uint64_t(SN_DECL *FACTORIALROC)(int n);
|
||||
|
||||
|
||||
#pragma region matix function
|
||||
|
||||
INTERNAL void normalize(__m128 *source, __m128 *target);
|
||||
|
||||
INTERNAL void SN_DECL addmatrix2_sse(__2_columnset *left, __2_columnset *right, __2_columnset *ans);
|
||||
INTERNAL void SN_DECL addmatrix2_avx(__2_columnset *left, __2_columnset *right, __2_columnset *ans);
|
||||
INTERNAL void SN_DECL submatrix2_sse(__2_columnset *left, __2_columnset *right, __2_columnset *ans);
|
||||
INTERNAL void SN_DECL addmatrix2_avx(__2_columnset *left, __2_columnset *right, __2_columnset *ans);
|
||||
INTERNAL void SN_DECL transpose23(__2_columnset const *source, __3_columnset *target);
|
||||
INTERNAL void SN_DECL transpose24(__2_columnset const *source, __4_columnset *target);
|
||||
|
||||
INTERNAL void SN_DECL addmatrix3_sse(__3_columnset *left, __3_columnset *right, __3_columnset *ans);
|
||||
INTERNAL void SN_DECL addmatrix3_avx(__3_columnset *left, __3_columnset *right, __3_columnset *ans);
|
||||
INTERNAL void SN_DECL addmatrix3_512(__3_columnset *left, __3_columnset *right, __3_columnset *ans);
|
||||
INTERNAL void SN_DECL submatrix3_sse(__3_columnset *left, __3_columnset *right, __3_columnset *ans);
|
||||
INTERNAL void SN_DECL submatrix3_avx(__3_columnset *left, __3_columnset *right, __3_columnset *ans);
|
||||
INTERNAL void SN_DECL submatrix3_512(__3_columnset *left, __3_columnset *right, __3_columnset *ans);
|
||||
INTERNAL void SN_DECL transpose32(__3_columnset const *source, __2_columnset *target);
|
||||
INTERNAL void SN_DECL transpose33(__3_columnset const *source, __3_columnset *target);
|
||||
INTERNAL void SN_DECL transpose34(__3_columnset const *source, __4_columnset *target);
|
||||
INTERNAL float SN_DECL det_mat3(__3_columnset *matrix, __3_columnset *tranpose);
|
||||
|
||||
INTERNAL void SN_DECL addmatrix4_sse(__4_columnset *left, __4_columnset *right, __4_columnset *ans);
|
||||
INTERNAL void SN_DECL addmatrix4_avx(__4_columnset *left, __4_columnset *right, __4_columnset *ans);
|
||||
INTERNAL void SN_DECL addmatrix4_512(__4_columnset *left, __4_columnset *right, __4_columnset *ans);
|
||||
INTERNAL void SN_DECL submatrix4_sse(__4_columnset *left, __4_columnset *right, __4_columnset *ans);
|
||||
INTERNAL void SN_DECL submatrix4_avx(__4_columnset *left, __4_columnset *right, __4_columnset *ans);
|
||||
INTERNAL void SN_DECL submatrix4_512(__4_columnset *left, __4_columnset *right, __4_columnset *ans);
|
||||
INTERNAL void SN_DECL transpose42(__4_columnset const *source, __2_columnset *target);
|
||||
INTERNAL void SN_DECL transpose43(__4_columnset const *source, __3_columnset *target);
|
||||
INTERNAL void SN_DECL transpose44(__4_columnset const *source, __4_columnset *target);
|
||||
INTERNAL float SN_DECL det_mat4(__4_columnset *matrix, __4_columnset *transpose);
|
||||
INTERNAL void SN_DECL kernel_add_sse(mat_kernel const *left, mat_kernel const *right, mat_kernel *ans);
|
||||
INTERNAL void SN_DECL kernel_add_avx(mat_kernel const *left, mat_kernel const *right, mat_kernel *ans);
|
||||
INTERNAL void SN_DECL kernel_add_512(mat_kernel const *left, mat_kernel const *right, mat_kernel *ans);
|
||||
INTERNAL void SN_DECL kernel_sub_sse(mat_kernel const *left, mat_kernel const *right, mat_kernel *ans);
|
||||
INTERNAL void SN_DECL kernel_sub_avx(mat_kernel const *left, mat_kernel const *right, mat_kernel *ans);
|
||||
INTERNAL void SN_DECL kernel_sub_512(mat_kernel const *left, mat_kernel const *right, mat_kernel *ans);
|
||||
INTERNAL void SN_DECL kernel_transpose_sse(mat_kernel const *source, mat_kernel *target);
|
||||
INTERNAL void SN_DECL kernel_transpose_avx(mat_kernel const *source, mat_kernel *target);
|
||||
INTERNAL void SN_DECL kernel_transpose_512(mat_kernel const *source, mat_kernel *target);
|
||||
INTERNAL void SN_DECL kernel_scalar_mul_sse(mat_kernel const *matrix, float const scalar, mat_kernel *ans);
|
||||
INTERNAL void SN_DECL kernel_scalar_mul_avx(mat_kernel const *matrix, float const scalar, mat_kernel *ans);
|
||||
INTERNAL void SN_DECL kernel_scalar_mul_512(mat_kernel const *matrix, float const scalar, mat_kernel *ans);
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region fma
|
||||
|
||||
INTERNAL void SN_DECL fma_44_sse(mat_kernel* left, mat_kernel* right);
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region dot
|
||||
|
||||
INTERNAL void SN_DECL dot_41_sse(__4_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
INTERNAL void SN_DECL dot_31_sse(__3_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
INTERNAL void SN_DECL dot_41_avx(__4_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
INTERNAL void SN_DECL dot_31_avx(__3_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
|
||||
INTERNAL void SN_DECL dot_32_sse(__3_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
INTERNAL void SN_DECL dot_32_avx(__3_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
INTERNAL void SN_DECL dot_42_sse(__4_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
INTERNAL void SN_DECL dot_42_avx(__4_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
|
||||
INTERNAL void SN_DECL dot_43_sse(__4_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
INTERNAL void SN_DECL dot_43_avx(__4_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
//INTERNAL void SN_DECL dot_43_512(__4_columnset *transpose, __m128 *vector, __m128 *ans);
|
||||
INTERNAL void SN_DECL kernel_fma_sse(mat_kernel *left, mat_kernel *right);
|
||||
|
||||
#pragma endregion
|
||||
|
||||
@@ -138,34 +105,17 @@ INTERNAL int SN_DECL index_pair_sse(short const *str, uint32_t target, int lengt
|
||||
|
||||
#pragma endregion
|
||||
|
||||
typedef struct ssc_intrinsic {
|
||||
MATARITHMETIC add_m2;
|
||||
MATARITHMETIC add_m3;
|
||||
MATARITHMETIC add_m4;
|
||||
typedef struct sn_intrinsic {
|
||||
int (*city_hash_simplify)(byte *str, int length);
|
||||
MATRIXDETPROC det_matrix33;
|
||||
MATRIXDETPROC det_matrix44;
|
||||
DOTPROC dot_31;
|
||||
DOTPROC dot_32;
|
||||
DOTPROC dot_41;
|
||||
DOTPROC dot_42;
|
||||
DOTPROC dot_43;
|
||||
FACTORIALROC factorial_simd;
|
||||
void (*fma_44)(void* left, void* right, void* ans);
|
||||
int (*index_pair)(short const *str, uint32_t target, int length);
|
||||
MATARITHMETIC kernel_add;
|
||||
void (*kernel_fma)(void *left, void *right, void *ans);
|
||||
SCALARMATARITHMETIC kernel_scalar_mul;
|
||||
MATARITHMETIC kernel_sub;
|
||||
MATTRANSPOSEPROC kernel_transpose;
|
||||
VECTORNORMALIZEPROC normalize_3;
|
||||
MATARITHMETIC sub_m2;
|
||||
MATARITHMETIC sub_m3;
|
||||
MATARITHMETIC sub_m4;
|
||||
MATRIXTRANSPOSEPROC transpose_23;
|
||||
MATRIXTRANSPOSEPROC transpose_24;
|
||||
MATRIXTRANSPOSEPROC transpose_32;
|
||||
MATRIXTRANSPOSEPROC transpose_33;
|
||||
MATRIXTRANSPOSEPROC transpose_34;
|
||||
MATRIXTRANSPOSEPROC transpose_42;
|
||||
MATRIXTRANSPOSEPROC transpose_43;
|
||||
MATRIXTRANSPOSEPROC transpose_44;
|
||||
} ssc_intrinsic;
|
||||
} sn_intrinsic;
|
||||
|
||||
typedef enum most_advanced_instruction {
|
||||
#ifdef _MSC_VER
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
#include "sn_internal.h"
|
||||
#include "sn_intrinsic.h"
|
||||
|
||||
INTERNAL __m128i facIncrement = { 4, 4, 4, 4 };
|
||||
INTERNAL __m128i facBase = { 1, 2, 3, 4 };
|
||||
|
||||
INTERNAL uint64_t SN_DECL factorial_simd_sse(int n)
|
||||
{
|
||||
__m128i baseResult = facBase;
|
||||
__m128i facBaseLocal = facBase;
|
||||
const int cycle = (n - 3) >> 2;
|
||||
const uint32_t rest = (cycle << 2) + 1;
|
||||
for (size_t i = 0; i < cycle; i++) {
|
||||
facBaseLocal = _mm_add_epi32(facBaseLocal, facIncrement);
|
||||
baseResult = _mm_mullo_epi32(baseResult, facBaseLocal);
|
||||
}
|
||||
uint64_t result = (uint64_t)baseResult.m128i_i32[0] * (uint64_t)baseResult.m128i_i32[1] *
|
||||
(uint64_t)baseResult.m128i_i32[2] * (uint64_t)baseResult.m128i_i32[3];
|
||||
for (uint64_t i = rest; i < n; i++) {
|
||||
result *= i ;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
#include "sn_intrinsic.h"
|
||||
#include "StgSharpNative.h"
|
||||
|
||||
INTERNAL int SN_DECL city_hash_simplify_sse(byte const *str, int const length)
|
||||
{
|
||||
uint32_t hash = length, size = length << 1;
|
||||
byte *end = str + size, *ptr = str;
|
||||
|
||||
if (size < 4) {
|
||||
for (; ptr < end; ptr += 2) {
|
||||
hash = _mm_crc32_u16(hash, *ptr);
|
||||
}
|
||||
} else if (size < 16) {
|
||||
byte *last = end - 4;
|
||||
for (; ptr < end; ptr += 4) {
|
||||
hash = _mm_crc32_u32(hash, *(uint32_t *)ptr);
|
||||
}
|
||||
for (; ptr < end; ptr++) {
|
||||
hash = _mm_crc32_u16(hash, *ptr);
|
||||
}
|
||||
} else {
|
||||
byte *last_128 = end - 16;
|
||||
byte *last_32 = end - 4;
|
||||
uint64_t hash64 = size;
|
||||
for (; ptr < last_128; ptr += 16) {
|
||||
__m128i vec = _mm_loadu_si32((int *)ptr);
|
||||
hash64 = _mm_crc32_u64(hash64, _mm_extract_epi64(vec, 0));
|
||||
hash64 = _mm_crc32_u64(hash64, _mm_extract_epi64(vec, 1));
|
||||
}
|
||||
hash = _mm_crc32_u8(hash, hash64);
|
||||
hash = _mm_crc32_u8(hash, hash64 >> 32);
|
||||
for (; ptr < last_32; ptr += 4) {
|
||||
hash = _mm_crc32_u32(hash,*(uint32_t *)ptr);
|
||||
}
|
||||
for (; ptr < end; ptr += 2) {
|
||||
hash = _mm_crc32_u8(hash,*ptr);
|
||||
}
|
||||
}
|
||||
hash ^= hash >> 16;
|
||||
hash *= 0x85ebca6b;
|
||||
hash ^= hash >> 13;
|
||||
hash *= 0xc2b2ae35;
|
||||
hash ^= hash >> 16;
|
||||
return hash;
|
||||
}
|
||||
@@ -1,146 +0,0 @@
|
||||
#include "StgSharpNative.h"
|
||||
#include "sn_intrinsic.h"
|
||||
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
#include <intrin.h>
|
||||
#include <isa_availability.h>
|
||||
#else
|
||||
#include <cpuid.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
PRIVATE void load_intrinsic_sse(ssc_intrinsic *context);
|
||||
PRIVATE void load_intrinsic_avx(ssc_intrinsic *context);
|
||||
PRIVATE void load_intrinsic_512(ssc_intrinsic *context);
|
||||
|
||||
PRIVATE int check_isa(most_advanced_instruction instruction_family)
|
||||
{
|
||||
if (instruction_family != NEON) {
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
return __check_isa_support(instruction_family, 0);
|
||||
#else
|
||||
switch (instruction_family) {
|
||||
case SSE:
|
||||
return __builtin_cpu_supports("sse4.2");
|
||||
case AVX256:
|
||||
return __builtin_cpu_supports("avx2");
|
||||
case AVX512:
|
||||
return __builtin_cpu_supports("avx512f");
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
#endif // _MSC_VER
|
||||
}
|
||||
|
||||
#if defined(__ARM_NEON) || defined(__ARM_NEON__)
|
||||
return 1;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
SN_API int load_intrinsic_function(void *intrinsic_context)
|
||||
{
|
||||
sn_null_assert(intrinsic_context);
|
||||
|
||||
ssc_intrinsic *context = (ssc_intrinsic *)intrinsic_context;
|
||||
|
||||
if (check_isa(AVX512)) {
|
||||
load_intrinsic_512(context);
|
||||
return 3;
|
||||
} else if (check_isa(AVX256)) {
|
||||
load_intrinsic_avx(context);
|
||||
return 2;
|
||||
} else if (check_isa(SSE)) {
|
||||
load_intrinsic_sse(context);
|
||||
return 1;
|
||||
} else if (check_isa(NEON)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void load_intrinsic_sse(ssc_intrinsic *context)
|
||||
{
|
||||
context->add_m2 = addmatrix2_sse;
|
||||
context->add_m3 = addmatrix3_sse;
|
||||
context->add_m4 = addmatrix4_sse;
|
||||
context->transpose_23 = transpose23;
|
||||
context->transpose_24 = transpose24;
|
||||
context->transpose_32 = transpose32;
|
||||
context->transpose_33 = transpose33;
|
||||
context->transpose_34 = transpose34;
|
||||
context->transpose_42 = transpose42;
|
||||
context->transpose_43 = transpose43;
|
||||
context->transpose_44 = transpose44;
|
||||
context->normalize_3 = normalize;
|
||||
context->det_matrix33 = det_mat3;
|
||||
context->det_matrix44 = det_mat4;
|
||||
context->dot_31 = dot_31_sse;
|
||||
context->dot_32 = dot_32_sse;
|
||||
context->dot_41 = dot_41_sse;
|
||||
context->dot_42 = dot_42_sse;
|
||||
context->dot_43 = dot_43_sse;
|
||||
context->city_hash_simplify = city_hash_simplify_sse;
|
||||
context->index_pair = index_pair_sse;
|
||||
context->sub_m2 = submatrix2_sse;
|
||||
context->sub_m3 = submatrix3_sse;
|
||||
context->sub_m4 = submatrix4_sse;
|
||||
context->factorial_simd = factorial_simd_sse;
|
||||
context->fma_44 = fma_44_sse;
|
||||
}
|
||||
|
||||
void load_intrinsic_avx(ssc_intrinsic *context)
|
||||
{
|
||||
context->add_m2 = addmatrix2_avx;
|
||||
context->add_m3 = addmatrix3_avx;
|
||||
context->add_m4 = addmatrix4_avx;
|
||||
context->transpose_23 = transpose23;
|
||||
context->transpose_24 = transpose24;
|
||||
context->transpose_32 = transpose32;
|
||||
context->transpose_33 = transpose33;
|
||||
context->transpose_34 = transpose34;
|
||||
context->transpose_42 = transpose42;
|
||||
context->transpose_43 = transpose43;
|
||||
context->transpose_44 = transpose44;
|
||||
context->normalize_3 = normalize;
|
||||
context->det_matrix33 = det_mat3;
|
||||
context->det_matrix44 = det_mat4;
|
||||
context->dot_31 = dot_31_avx;
|
||||
context->dot_32 = dot_32_avx;
|
||||
context->dot_41 = dot_41_avx;
|
||||
context->dot_42 = dot_42_avx;
|
||||
context->dot_43 = dot_43_avx;
|
||||
context->city_hash_simplify = city_hash_simplify_sse;
|
||||
context->index_pair = index_pair_sse;
|
||||
context->factorial_simd = factorial_simd_sse;
|
||||
context->fma_44 = fma_44_sse;
|
||||
}
|
||||
|
||||
void load_intrinsic_512(ssc_intrinsic *context)
|
||||
{
|
||||
context->add_m2 = addmatrix2_avx;
|
||||
context->add_m3 = addmatrix3_512;
|
||||
context->add_m4 = addmatrix4_512;
|
||||
context->transpose_23 = transpose23;
|
||||
context->transpose_24 = transpose24;
|
||||
context->transpose_32 = transpose32;
|
||||
context->transpose_33 = transpose33;
|
||||
context->transpose_34 = transpose34;
|
||||
context->transpose_42 = transpose42;
|
||||
context->transpose_43 = transpose43;
|
||||
context->transpose_44 = transpose44;
|
||||
context->normalize_3 = normalize;
|
||||
context->det_matrix33 = det_mat3;
|
||||
context->det_matrix44 = det_mat4;
|
||||
context->dot_31 = dot_31_avx;
|
||||
context->dot_32 = dot_32_avx;
|
||||
context->dot_41 = dot_41_avx;
|
||||
context->dot_42 = dot_42_avx;
|
||||
context->dot_43 = dot_43_avx;
|
||||
context->city_hash_simplify = city_hash_simplify_sse;
|
||||
context->index_pair = index_pair_sse;
|
||||
context->factorial_simd = factorial_simd_sse;
|
||||
context->fma_44 = fma_44_sse;
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
#include "StgSharpNative.h"
|
||||
#include "sn_intrinsic.h"
|
||||
|
||||
INTERNAL void __cdecl transpose23(__2_columnset *source, __3_columnset *target)
|
||||
{
|
||||
__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t1 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(3, 2, 3, 2));
|
||||
|
||||
target->column[0] = _mm_shuffle_ps(t0, zero_vec, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[1] = _mm_shuffle_ps(t0, zero_vec, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
target->column[2] = _mm_shuffle_ps(t1, zero_vec, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl transpose24(__2_columnset *source, __4_columnset *target)
|
||||
{
|
||||
__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t1 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(3, 2, 3, 2));
|
||||
|
||||
target->column[0] = _mm_shuffle_ps(t0, zero_vec, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[1] = _mm_shuffle_ps(t0, zero_vec, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
target->column[2] = _mm_shuffle_ps(t1, zero_vec, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[3] = _mm_shuffle_ps(t1, zero_vec, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl addmatrix2_sse(__2_columnset *left, __2_columnset *right, __2_columnset *ans)
|
||||
{
|
||||
__m128 temp0 = _mm_add_ps(ALIGN(left->column[0]), ALIGN(right->column[0]));
|
||||
__m128 temp1 = _mm_add_ps(ALIGN(left->column[1]), ALIGN(right->column[1]));
|
||||
|
||||
_mm_storeu_ps(&ans->m[0][0], temp0);
|
||||
_mm_storeu_ps(&ans->m[0][1], temp1);
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl addmatrix2_avx(__2_columnset *left, __2_columnset *right, __2_columnset *ans)
|
||||
{
|
||||
__m256 temp = _mm256_add_ps(ALIGN256(left->column[0]), ALIGN256(right->column[0]));
|
||||
_mm256_storeu_ps(&ans->m[0][0], temp);
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl submatrix2_sse(__2_columnset *left, __2_columnset *right, __2_columnset *ans)
|
||||
{
|
||||
__m128 temp0 = _mm_sub_ps(ALIGN(left->column[0]), ALIGN(right->column[0]));
|
||||
__m128 temp1 = _mm_sub_ps(ALIGN(left->column[1]), ALIGN(right->column[1]));
|
||||
|
||||
_mm_storeu_ps(&ans->m[0][0], temp0);
|
||||
_mm_storeu_ps(&ans->m[0][1], temp1);
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl submatrix2_avx(__2_columnset *left, __2_columnset *right, __2_columnset *ans)
|
||||
{
|
||||
__m256 temp = _mm256_sub_ps(ALIGN256(left->column[0]), ALIGN256(right->column[0]));
|
||||
_mm256_storeu_ps(&ans->m[0][0], temp);
|
||||
}
|
||||
@@ -1,130 +0,0 @@
|
||||
#include "StgSharpNative.h"
|
||||
#include "sn_intrinsic.h"
|
||||
#include <stdio.h>
|
||||
|
||||
INTERNAL void _cdecl transpose32(__3_columnset *source, __2_columnset *target)
|
||||
{
|
||||
__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), zero_vec, _MM_SHUFFLE(1, 0, 1, 0));
|
||||
|
||||
target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
}
|
||||
|
||||
INTERNAL void _cdecl transpose33(__3_columnset *source, __3_columnset *target)
|
||||
{
|
||||
__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t1 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(3, 2, 3, 2));
|
||||
__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), zero_vec, _MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t3 = _mm_shuffle_ps(ALIGN(source->column[2]), zero_vec, _MM_SHUFFLE(3, 2, 3, 2));
|
||||
|
||||
target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
target->column[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
}
|
||||
|
||||
INTERNAL void _cdecl transpose34(__3_columnset *source, __4_columnset *target)
|
||||
{
|
||||
__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t1 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(3, 2, 3, 2));
|
||||
__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), zero_vec, _MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t3 = _mm_shuffle_ps(ALIGN(source->column[2]), zero_vec, _MM_SHUFFLE(3, 2, 3, 2));
|
||||
|
||||
target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
target->column[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
}
|
||||
|
||||
INTERNAL float _cdecl det_mat3_internal(__m128 const c0, __m128 const c1, __m128 const c2)
|
||||
{
|
||||
//let adding row aligned
|
||||
__m128 addc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 0, 2, 1));
|
||||
__m128 addc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 1, 0, 2));
|
||||
|
||||
//let sub row aligned
|
||||
__m128 subc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 1, 0, 2));
|
||||
__m128 subc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 0, 2, 1));
|
||||
|
||||
//multple all add row
|
||||
__m128 cache = _mm_mul_ps(c0, addc1);
|
||||
cache = _mm_mul_ps(cache, addc2);
|
||||
|
||||
//multiple all sub row
|
||||
__m128 sub = _mm_mul_ps(c0, subc1);
|
||||
sub = _mm_mul_ps(sub, subc2);
|
||||
|
||||
//main-corner sub sub-corner
|
||||
cache = _mm_sub_ps(cache, sub);
|
||||
|
||||
__m128 ret = _mm_hadd_ps(cache, cache); //element 1 add element 2
|
||||
ret = _mm_add_ps(ret, cache); //(e1 add e2) add element 3
|
||||
|
||||
return ret.m128_f32[2];
|
||||
}
|
||||
|
||||
INTERNAL float _cdecl det_mat3(__3_columnset *source, __3_columnset *transpose)
|
||||
{
|
||||
return det_mat3_internal(source->column[0], source->column[1], source->column[2]);
|
||||
}
|
||||
|
||||
#pragma region add
|
||||
|
||||
INTERNAL void __cdecl addmatrix3_sse(__3_columnset *left, __3_columnset *right, __3_columnset *ans)
|
||||
{
|
||||
__m128 temp0 = _mm_add_ps(ALIGN(left->column[0]), ALIGN(right->column[0]));
|
||||
__m128 temp1 = _mm_add_ps(ALIGN(left->column[1]), ALIGN(right->column[1]));
|
||||
__m128 temp2 = _mm_add_ps(ALIGN(left->column[2]), ALIGN(right->column[2]));
|
||||
|
||||
_mm_storeu_ps(&ans->m[0][0], temp0);
|
||||
_mm_storeu_ps(&ans->m[0][1], temp1);
|
||||
_mm_storeu_ps(&ans->m[0][2], temp2);
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl addmatrix3_avx(__3_columnset *left, __3_columnset *right, __3_columnset *ans)
|
||||
{
|
||||
__m256 temp0 = _mm256_add_ps(ALIGN256(left->part), ALIGN256(right->part));
|
||||
__m128 temp1 = _mm_add_ps(ALIGN(left->column[2]), ALIGN(right->column[2]));
|
||||
|
||||
_mm256_storeu_ps(&ans->m[0][0], temp0);
|
||||
_mm_storeu_ps(&ans->m[0][2], temp1);
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl addmatrix3_512(__3_columnset *left, __3_columnset *right, __3_columnset *ans)
|
||||
{
|
||||
__m512 temp = _mm512_add_ps(_mm512_loadu_ps(left), _mm512_loadu_ps(right));
|
||||
_mm512_mask_store_ps(ans, 0x0fff, temp);
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl submatrix3_sse(__3_columnset *left, __3_columnset *right, __3_columnset *ans)
|
||||
{
|
||||
__m128 temp0 = _mm_sub_ps(ALIGN(left->column[0]), ALIGN(right->column[0]));
|
||||
__m128 temp1 = _mm_sub_ps(ALIGN(left->column[1]), ALIGN(right->column[1]));
|
||||
__m128 temp2 = _mm_sub_ps(ALIGN(left->column[2]), ALIGN(right->column[2]));
|
||||
|
||||
_mm_storeu_ps(&ans->m[0][0], temp0);
|
||||
_mm_storeu_ps(&ans->m[0][1], temp1);
|
||||
_mm_storeu_ps(&ans->m[0][2], temp2);
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl submatrix3_avx(__3_columnset *left, __3_columnset *right, __3_columnset *ans)
|
||||
{
|
||||
__m256 temp0 = _mm256_sub_ps(ALIGN256(left->part), ALIGN256(right->part));
|
||||
__m128 temp1 = _mm_sub_ps(ALIGN(left->column[2]), ALIGN(right->column[2]));
|
||||
|
||||
_mm256_storeu_ps(&ans->m[0][0], temp0);
|
||||
_mm_storeu_ps(&ans->m[0][2], temp1);
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl submatrix3_512(__3_columnset *left, __3_columnset *right, __3_columnset *ans)
|
||||
{
|
||||
__m512 temp = _mm512_sub_ps(_mm512_loadu_ps(left), _mm512_loadu_ps(right));
|
||||
_mm512_mask_store_ps(ans, 0x0fff, temp);
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
@@ -1,103 +0,0 @@
|
||||
|
||||
#include "StgSharpNative.h"
|
||||
#include "sn_intrinsic.h"
|
||||
#include <stdio.h>
|
||||
#include <pmmintrin.h>
|
||||
|
||||
INTERNAL void __cdecl transpose42(__4_columnset const *source, __2_columnset *target)
|
||||
{
|
||||
__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), ALIGN(source->column[3]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
|
||||
target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl transpose43(__4_columnset const *source, __3_columnset *target)
|
||||
{
|
||||
__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t1 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(3, 2, 3, 2));
|
||||
__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), ALIGN(source->column[3]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t3 = _mm_shuffle_ps(ALIGN(source->column[2]), ALIGN(source->column[3]),
|
||||
_MM_SHUFFLE(3, 2, 3, 2));
|
||||
|
||||
target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
target->column[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
}
|
||||
|
||||
INTERNAL void __cdecl transpose44(__4_columnset const *source, __4_columnset *target)
|
||||
{
|
||||
__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t1 = _mm_shuffle_ps(ALIGN(source->column[0]), ALIGN(source->column[1]),
|
||||
_MM_SHUFFLE(3, 2, 3, 2));
|
||||
__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), ALIGN(source->column[3]),
|
||||
_MM_SHUFFLE(1, 0, 1, 0));
|
||||
__m128 t3 = _mm_shuffle_ps(ALIGN(source->column[2]), ALIGN(source->column[3]),
|
||||
_MM_SHUFFLE(3, 2, 3, 2));
|
||||
|
||||
target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
target->column[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
target->column[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1));
|
||||
}
|
||||
|
||||
INTERNAL float __cdecl det_mat4(__4_columnset const *mat_ptr, __4_columnset const *transpose)
|
||||
{
|
||||
__m128 mc0 = ALIGN(mat_ptr->column[0]);
|
||||
__m128 mc1 = ALIGN(mat_ptr->column[1]);
|
||||
__m128 mc2 = ALIGN(mat_ptr->column[2]);
|
||||
__m128 mc3 = ALIGN(mat_ptr->column[3]);
|
||||
|
||||
__m128 cogeneration =
|
||||
_mm_set_ps(det_mat3_internal(mc0, mc1, mc2), det_mat3_internal(mc0, mc1, mc3),
|
||||
det_mat3_internal(mc0, mc2, mc3), det_mat3_internal(mc1, mc2, mc3));
|
||||
__m128 retvec = _mm_mul_ps(ALIGN(transpose->column[3]), cogeneration);
|
||||
retvec = _mm_hsub_ps(retvec, retvec);
|
||||
retvec = _mm_hadd_ps(retvec, retvec);
|
||||
return -retvec.m128_f32[0];
|
||||
}
|
||||
|
||||
INTERNAL void SN_DECL addmatrix4_sse(__4_columnset *left, __4_columnset *right, __4_columnset *ans)
|
||||
{
|
||||
ans->column[0] = _mm_add_ps(ALIGN(left->column[0]), ALIGN(right->column[0]));
|
||||
ans->column[1] = _mm_add_ps(ALIGN(left->column[1]), ALIGN(right->column[1]));
|
||||
ans->column[2] = _mm_add_ps(ALIGN(left->column[2]), ALIGN(right->column[2]));
|
||||
ans->column[3] = _mm_add_ps(ALIGN(left->column[3]), ALIGN(right->column[3]));
|
||||
}
|
||||
|
||||
INTERNAL void SN_DECL addmatrix4_avx(__4_columnset *left, __4_columnset *right, __4_columnset *ans)
|
||||
{
|
||||
ans->half[0] = _mm256_add_ps(ALIGN256(left->half[0]), ALIGN256(right->half[0]));
|
||||
ans->half[1] = _mm256_add_ps(ALIGN256(left->half[1]), ALIGN256(right->half[1]));
|
||||
}
|
||||
|
||||
INTERNAL void SN_DECL addmatrix4_512(__4_columnset *left, __4_columnset *right, __4_columnset *ans)
|
||||
{
|
||||
ans->stream = _mm512_add_ps(ALIGN512(left->stream), ALIGN512(right->stream));
|
||||
}
|
||||
|
||||
INTERNAL void SN_DECL submatrix4_sse(__4_columnset *left, __4_columnset *right, __4_columnset *ans)
|
||||
{
|
||||
ans->column[0] = _mm_sub_ps(ALIGN(left->column[0]), ALIGN(right->column[0]));
|
||||
ans->column[1] = _mm_sub_ps(ALIGN(left->column[1]), ALIGN(right->column[1]));
|
||||
ans->column[2] = _mm_sub_ps(ALIGN(left->column[2]), ALIGN(right->column[2]));
|
||||
ans->column[3] = _mm_sub_ps(ALIGN(left->column[3]), ALIGN(right->column[3]));
|
||||
}
|
||||
|
||||
INTERNAL void SN_DECL submatrix4_avx(__4_columnset *left, __4_columnset *right, __4_columnset *ans)
|
||||
{
|
||||
ans->half[0] = _mm256_sub_ps(ALIGN256(left->half[0]), ALIGN256(right->half[0]));
|
||||
ans->half[1] = _mm256_sub_ps(ALIGN256(left->half[1]), ALIGN256(right->half[1]));
|
||||
}
|
||||
|
||||
INTERNAL void SN_DECL submatrix4_512(__4_columnset *left, __4_columnset *right, __4_columnset *ans)
|
||||
{
|
||||
ans->stream = _mm512_sub_ps(ALIGN512(left->stream), ALIGN512(right->stream));
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
#include "StgSharpNative.h"
|
||||
#include "gl.h"
|
||||
#include "../glfw/glfw3.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
extern GladGLContext *currentContext;
|
||||
extern char infolog[512];
|
||||
|
||||
SN_API int SN_DECL glCheckShaderStat(GladGLContext *context, uint64_t shaderHandle, int key,
|
||||
char **logRef)
|
||||
{
|
||||
int stat = 0;
|
||||
context->GetShaderiv(shaderHandle, key, &stat);
|
||||
if (!stat) {
|
||||
context->GetShaderInfoLog(shaderHandle, 512, NULL, infolog);
|
||||
}
|
||||
*logRef = infolog;
|
||||
return stat;
|
||||
}
|
||||
|
||||
SN_API void SN_DECL initGL(int majorVersion, int minorVersion)
|
||||
{
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, majorVersion);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minorVersion);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
|
||||
}
|
||||
|
||||
SN_API GLFWglproc SN_DECL loadGlfuncDefault(char *procName)
|
||||
{
|
||||
void *ret = glfwGetProcAddress(procName);
|
||||
// printf("%llu\n", (uint64_t)ret);
|
||||
if (ret == NULL) {
|
||||
strcpy_s(infolog,30, "Failed to load OpenGL api:");
|
||||
for (size_t i = 0; i < sizeof(procName); i++) {
|
||||
infolog[30 + i] = procName[i];
|
||||
}
|
||||
//printf("%s\n", infolog);
|
||||
}
|
||||
return (GLFWglproc)ret;
|
||||
}
|
||||
|
||||
SN_API unsigned int linkShaderProgram(GladGLContext *context, GLuint shaderProgram)
|
||||
{
|
||||
context->LinkProgram(shaderProgram);
|
||||
|
||||
int success;
|
||||
context->GetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
context->GetProgramInfoLog(shaderProgram, 512, NULL, infolog);
|
||||
return 0;
|
||||
} else {
|
||||
return shaderProgram;
|
||||
}
|
||||
}
|
||||
|
||||
SN_API void SN_DECL loadImageData(char *location, Image *out, imageLoader loader)
|
||||
{
|
||||
if (loader == NULL) {
|
||||
loader = stbi_load;
|
||||
}
|
||||
out->pixelPtr = loader(location, &(out->width), &(out->height), &(out->channel), 0);
|
||||
}
|
||||
|
||||
SN_API void SN_DECL unloadImageData(Image *out)
|
||||
{
|
||||
free(out->pixelPtr);
|
||||
}
|
||||
|
||||
SN_API char *SN_DECL readLog()
|
||||
{
|
||||
infolog[511] = '\0';
|
||||
return infolog;
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
#include "sn_intrinsic.h"
|
||||
|
||||
int index_pair_sse(short const *str, uint32_t target, int length)
|
||||
{
|
||||
int index = 0, result = 0, size = length, end = size - 8;
|
||||
__m128i s = {
|
||||
target,
|
||||
target,
|
||||
target,
|
||||
target,
|
||||
};
|
||||
__m128i vec, com;
|
||||
|
||||
while (index < end) {
|
||||
vec = _mm_loadu_epi32(str + index);
|
||||
com = _mm_cmpeq_epi16(vec, s);
|
||||
result = _mm_movemask_epi8(com);
|
||||
if (result) {
|
||||
for (size_t i = 0; i < 7; i++) {
|
||||
if (((result & 0xF) == 0xF)) {
|
||||
return index + i;
|
||||
}
|
||||
if (result == 0) {
|
||||
break;
|
||||
}
|
||||
result >>= 2;
|
||||
}
|
||||
}
|
||||
index += 1;
|
||||
vec = _mm_loadu_epi32(str + index);
|
||||
com = _mm_cmpeq_epi16(vec, s);
|
||||
result = _mm_movemask_epi8(com);
|
||||
if (result) {
|
||||
for (size_t i = 0; i < 7; i++) {
|
||||
if (((result & 0xF) == 0xF)) {
|
||||
return index + i;
|
||||
}
|
||||
if (result == 0) {
|
||||
break;
|
||||
}
|
||||
result >>= 2;
|
||||
}
|
||||
}
|
||||
index += 7;
|
||||
}
|
||||
for (; (index < size - 1) && (!result); index += 2) {
|
||||
result = *(int *)(str + index) == target;
|
||||
}
|
||||
if (result) {
|
||||
return index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
Reference in New Issue
Block a user