arrange of proj structure
This commit is contained in:
@@ -0,0 +1,263 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Matrix44"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using StgSharp.Mathematics.Internal;
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using StgSharp.Mathematics.Numeric;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Mathematics.Graphics
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{
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[StructLayout(LayoutKind.Explicit, Size = (16 * sizeof(float)), Pack = 16)]
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public unsafe struct Matrix44 : IEquatable<Matrix44>
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{
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[FieldOffset(0 * sizeof(float))] internal Column column;
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[FieldOffset(0)] internal ColumnSet4 mat;
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[FieldOffset(0)] internal MatrixKernel<float> kernel;
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internal Matrix44(
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ColumnSet4 mat
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)
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{
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Unsafe.SkipInit(out this);
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this.mat = mat;
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}
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internal Matrix44(
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Vector4 vec0,
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Vector4 vec1,
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Vector4 vec2,
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Vector4 vec3
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)
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{
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Unsafe.SkipInit(out this);
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mat.colum0 = vec0;
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mat.colum1 = vec1;
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mat.colum2 = vec2;
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mat.colum3 = vec3;
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}
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public Matrix44()
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{
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Unsafe.SkipInit(out this);
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}
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public unsafe Matrix44(
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float a00,
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float a01,
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float a02,
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float a03,
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float a10,
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float a11,
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float a12,
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float a13,
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float a20,
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float a21,
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float a22,
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float a23,
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float a30,
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float a31,
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float a32,
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float a33
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)
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{
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Unsafe.SkipInit(out this);
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mat.colum0 = new Vector4(a00, a10, a20, a30);
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mat.colum1 = new Vector4(a01, a11, a21, a31);
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mat.colum2 = new Vector4(a02, a12, a22, a32);
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mat.colum3 = new Vector4(a03, a13, a23, a33);
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}
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public unsafe float this[
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int rowNum,
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int columNum
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]
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{
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get
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{
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#if DEBUG
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if (rowNum is > 3 or < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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if (columNum is > 3 or < 0) {
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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#endif
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return kernel[rowNum + 4 * columNum];
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}
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set
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{
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#if DEBUG
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if (rowNum is > 3 or < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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if (columNum is > 3 or < 0) {
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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#endif
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kernel[rowNum + 4 * columNum] = value;
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}
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}
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public Matrix44 Transpose
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{
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get
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{
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Matrix44 transpose = new();
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InternalTranspose(ref transpose);
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return transpose;
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}
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}
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public static Matrix44 Unit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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public static Matrix44 WNegativeUnit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1);
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public static Matrix44 XNegativeUnit => new Matrix44(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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public static Matrix44 YNegativeUnit => new Matrix44(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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public static Matrix44 ZNegativeUnit => new Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1);
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public ReadOnlySpan<float> AsSpan()
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{
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return MemoryMarshal.CreateReadOnlySpan(ref Unsafe.As<ColumnSet4, float>(ref mat), 16);
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}
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public override bool Equals(
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object? obj
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)
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{
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return obj is Matrix44 x && Equals(x);
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}
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public bool Equals(
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Matrix44 other
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)
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{
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return mat.Equals(other.mat);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(mat.colum0.GetHashCode(), mat.colum1.GetHashCode(),
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mat.colum2.GetHashCode(), mat.colum3.GetHashCode());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal unsafe void InternalTranspose(
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ref Matrix44 transpose
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)
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{
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const int f32 = 0;
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fixed (MatrixKernel<float>* source = &this.kernel, target = &transpose.kernel) {
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NativeIntrinsic.Context.mat[f32].buffer_transpose(source, target);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix44 operator -(
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Matrix44 left,
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Matrix44 right
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)
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{
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Matrix44 ret = new();
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const int f32 = 0;
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NativeIntrinsic.Context.mat[f32].buffer_sub(&left, &right, &ret, 1);
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return ret;
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}
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public static bool operator !=(
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Matrix44 left,
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Matrix44 right
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)
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{
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return !(left == right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix44 operator *(
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Matrix44 mat,
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float value
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)
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{
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return new Matrix44(mat.mat.colum0 * value, mat.mat.colum1 * value,
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mat.mat.colum2 * value, mat.mat.colum3 * value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Matrix44 operator *(
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Matrix44 left,
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Matrix44 right
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)
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{
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Matrix44 ret = new();
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int f32 = (int)MatrixElementType.F32;
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NativeIntrinsic.Context.mat[f32].kernel_fma(&left, &right, &ret);
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix44 operator +(
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Matrix44 left,
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Matrix44 right
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)
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{
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Matrix44 ret = new();
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const int f32 = 0;
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NativeIntrinsic.Context.mat[f32].buffer_add(&left, &right, &ret, 1);
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return ret;
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}
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public static bool operator ==(
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Matrix44 left,
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Matrix44 right
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)
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{
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return left.Equals(right);
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}
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[InlineArray(4)]
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internal struct Column
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{
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private Vec4 value;
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}
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}
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}
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@@ -0,0 +1,162 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Vec2"
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// Project: StgSharp
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// AuthorGroup: Nitload
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||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
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||||
//
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||||
// -----------------------------------------------------------------------
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||||
// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using StgSharp.Mathematics.Numeric;
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using System.Net.Http.Headers;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Mathematics.Graphics
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{
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/// <summary>
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/// A two dimension vector defined by two elements. Vec2 in World are default used as colum
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/// vector.
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/// </summary>
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[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
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public struct Vec2 : IUnmanagedVector<Vec2>
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{
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[FieldOffset(0)] internal unsafe fixed float num[2];
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[FieldOffset(0)]
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internal M128 reg;
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[FieldOffset(0)]
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internal Vector2 v;
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[FieldOffset(0)]
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public float X;
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[FieldOffset(4)]
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public float Y;
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internal Vec2(Vector2 vec)
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{
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Unsafe.SkipInit(out reg);
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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v = vec;
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}
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internal Vec2(M128 vec)
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{
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Unsafe.SkipInit(out reg);
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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reg = vec;
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reg.Member<ulong>(1) = 0;
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}
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public Vec2(float x, float y)
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{
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v = new Vector2(x, y);
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}
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public static Vec2 Unit => new Vec2(1, 1);
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public static Vec2 Zero => new Vec2(0, 0);
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||||
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||||
public static Vec2 One
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new Vec2(1, 1);
|
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}
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||||
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||||
public Vec2 XY
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||||
{
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||||
readonly get => this;
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set => this = value;
|
||||
}
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||||
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||||
public Vec3 XYZ
|
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{
|
||||
readonly get => new(reg);
|
||||
set
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||||
{
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||||
reg = value.reg;
|
||||
reg.Member<ulong>(1) = 0;
|
||||
}
|
||||
}
|
||||
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float Cross(Vec2 right)
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||||
{
|
||||
return X * right.Y - Y * right.X;
|
||||
}
|
||||
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public float Dot(Vec2 vec)
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||||
{
|
||||
return Vector2.Dot(v, vec.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec2 operator -(Vec2 left, Vec2 right)
|
||||
{
|
||||
return new Vec2(left.v - right.v);
|
||||
}
|
||||
|
||||
public static bool operator !=(Vec2 left, Vec2 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public static Vec2 operator *(Vec2 vec, float value)
|
||||
{
|
||||
return new Vec2(vec.v * value);
|
||||
}
|
||||
public static Vec2 operator *(float value, Vec2 vec)
|
||||
{
|
||||
return new Vec2(vec.v * value);
|
||||
}
|
||||
|
||||
public static Vec2 operator /(Vec2 vec, float value)
|
||||
{
|
||||
return new Vec2(vec.v / value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec2 operator +(Vec2 left, Vec2 right)
|
||||
{
|
||||
return new Vec2(left.v + right.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(Vec2 left, Vec2 right)
|
||||
{
|
||||
return left.v == right.v;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator Vec2((float, float) tuple)
|
||||
{
|
||||
return new Vec2(tuple.Item1, tuple.Item2);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,288 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Vec3"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.HighPerformance;
|
||||
using StgSharp.Mathematics.Numeric;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics.Graphics
|
||||
{
|
||||
[CollectionBuilder(typeof(Vec3), nameof(FromSpan))]
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
|
||||
public struct Vec3 : IEquatable<Vec3>, IUnmanagedVector<Vec3>, IEnumerable<float>
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal unsafe fixed float num[3];
|
||||
[FieldOffset(0)] internal M128 reg;
|
||||
|
||||
[FieldOffset(0)] internal Vector3 v;
|
||||
|
||||
[FieldOffset(0)] public float X;
|
||||
[FieldOffset(4)] public float Y;
|
||||
[FieldOffset(8)] public float Z;
|
||||
|
||||
internal Vec3(
|
||||
M128 vector
|
||||
)
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
reg = vector;
|
||||
reg.Member<uint>(3) = 0;
|
||||
}
|
||||
|
||||
internal Vec3(
|
||||
Vector3 vector
|
||||
)
|
||||
{
|
||||
v = vector;
|
||||
}
|
||||
|
||||
public Vec3()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
}
|
||||
|
||||
public Vec3(
|
||||
Vec2 xy,
|
||||
float z
|
||||
)
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
reg = xy.reg;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public Vec3(
|
||||
float x,
|
||||
float y,
|
||||
float z
|
||||
)
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
v = new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
public unsafe Vec2 XY
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
readonly get => new(reg);
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
set => Unsafe.As<Vector3, Vector2>(ref v) = value.v;
|
||||
}
|
||||
|
||||
public Vec3 XYZ
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
readonly get => new(v);
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
set => this = value;
|
||||
}
|
||||
|
||||
public static Vec3 Zero => new(0, 0, 0);
|
||||
|
||||
public static Vec3 One => new(1, 1, 1);
|
||||
|
||||
public static Vec3 UnitX => new(1, 0, 0);
|
||||
|
||||
public static Vec3 UnitY => new(0, 1, 0);
|
||||
|
||||
public static Vec3 UnitZ => new(0, 0, 1);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec3 Cross(
|
||||
Vec3 left,
|
||||
Vec3 right
|
||||
)
|
||||
{
|
||||
return Linear.Cross(left, right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly float Dot(
|
||||
Vec3 right
|
||||
)
|
||||
{
|
||||
return Vector3.Dot(v, right.v);
|
||||
}
|
||||
|
||||
public readonly bool Equals(
|
||||
Vec3 other
|
||||
)
|
||||
{
|
||||
return reg == other.reg;
|
||||
}
|
||||
|
||||
public override readonly bool Equals(
|
||||
object obj
|
||||
)
|
||||
{
|
||||
return obj is not null && obj is Vec3 vec && this == vec;
|
||||
}
|
||||
|
||||
public static Vec3 FromSpan(
|
||||
ReadOnlySpan<float> span
|
||||
)
|
||||
{
|
||||
Vec3 v = new();
|
||||
span.CopyTo(MemoryMarshal.CreateSpan(ref v.X, 3));
|
||||
return v;
|
||||
}
|
||||
|
||||
public unsafe IEnumerator<float> GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < 3; i++) {
|
||||
yield return reg.Member<float>(i);
|
||||
}
|
||||
}
|
||||
|
||||
public override unsafe int GetHashCode()
|
||||
{
|
||||
fixed (float* add = &X) {
|
||||
return HashCode.Combine(X, Y, Z, (ulong)add);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly float GetMaxValue()
|
||||
{
|
||||
float ret = X;
|
||||
ret = ret > Y ? ret : Y;
|
||||
ret = ret > Z ? ret : Z;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool IsParallel(
|
||||
Vec3 left,
|
||||
Vec3 right
|
||||
)
|
||||
{
|
||||
return Cross(left, right) == Zero;
|
||||
}
|
||||
|
||||
public override readonly string ToString()
|
||||
{
|
||||
return $"[{X},{Y},{Z}]";
|
||||
}
|
||||
|
||||
public readonly string ToString(
|
||||
string sample
|
||||
)
|
||||
{
|
||||
return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec3 operator -(
|
||||
Vec3 vec
|
||||
)
|
||||
{
|
||||
return new Vec3(-vec.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec3 operator -(
|
||||
Vec3 left,
|
||||
Vec3 right
|
||||
)
|
||||
{
|
||||
return new Vec3(left.v - right.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(
|
||||
Vec3 left,
|
||||
Vec3 right
|
||||
)
|
||||
{
|
||||
return left.v != right.v;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec3 operator *(
|
||||
Vec3 vec,
|
||||
float value
|
||||
)
|
||||
{
|
||||
return new Vec3(vec.v * value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float operator *(
|
||||
Vec3 left,
|
||||
Vec3 right
|
||||
)
|
||||
{
|
||||
return Vector3.Dot(left.v, right.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec3 operator /(
|
||||
Vec3 vec,
|
||||
float value
|
||||
)
|
||||
{
|
||||
return new Vec3(vec.v / value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec3 operator +(
|
||||
Vec3 left,
|
||||
Vec3 right
|
||||
)
|
||||
{
|
||||
return new Vec3(left.v + right.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(
|
||||
Vec3 left,
|
||||
Vec3 right
|
||||
)
|
||||
{
|
||||
return left.v == right.v;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe implicit operator Vec3(
|
||||
(float, float, float) tuple
|
||||
)
|
||||
{
|
||||
return Unsafe.As<(float,float,float), Vec3>(ref tuple);
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,251 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Vec4"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.HighPerformance;
|
||||
using StgSharp.Mathematics.Internal;
|
||||
using StgSharp.Mathematics.Numeric;
|
||||
using System;
|
||||
using System.Data.Common;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics.Graphics
|
||||
{
|
||||
[CollectionBuilder(builderType:typeof(Vec4), methodName: nameof(Vec4.FromSpan))]
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
|
||||
public unsafe struct Vec4 : IEquatable<Vec4>, IUnmanagedVector<Vec4>
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal unsafe fixed float num[4];
|
||||
|
||||
[FieldOffset(0)] internal M128 reg;
|
||||
|
||||
[FieldOffset(0)] internal Vector4 vec;
|
||||
[FieldOffset(12)] public float W;
|
||||
|
||||
[FieldOffset(0)] public float X;
|
||||
[FieldOffset(4)] public float Y;
|
||||
[FieldOffset(8)] public float Z;
|
||||
|
||||
internal Vec4(
|
||||
Vector4 v
|
||||
)
|
||||
{
|
||||
Unsafe.SkipInit(out X);
|
||||
Unsafe.SkipInit(out Y);
|
||||
Unsafe.SkipInit(out Z);
|
||||
Unsafe.SkipInit(out W);
|
||||
Unsafe.SkipInit(out reg);
|
||||
|
||||
vec = v;
|
||||
}
|
||||
|
||||
internal Vec4(
|
||||
M128 v
|
||||
)
|
||||
{
|
||||
Unsafe.SkipInit(out X);
|
||||
Unsafe.SkipInit(out Y);
|
||||
Unsafe.SkipInit(out Z);
|
||||
Unsafe.SkipInit(out W);
|
||||
Unsafe.SkipInit(out vec);
|
||||
|
||||
reg = v;
|
||||
}
|
||||
|
||||
public Vec4(
|
||||
Vec3 v3,
|
||||
float w
|
||||
)
|
||||
{
|
||||
Unsafe.SkipInit(out X);
|
||||
Unsafe.SkipInit(out Y);
|
||||
Unsafe.SkipInit(out Z);
|
||||
Unsafe.SkipInit(out W);
|
||||
reg = v3.reg;
|
||||
W = w;
|
||||
}
|
||||
|
||||
public Vec4(
|
||||
float x,
|
||||
float y,
|
||||
float z,
|
||||
float w
|
||||
)
|
||||
{
|
||||
vec = new Vector4(x, y, z, w);
|
||||
}
|
||||
|
||||
public unsafe Vec2 XY
|
||||
{
|
||||
get => new Vec2(reg);
|
||||
set
|
||||
{
|
||||
X = value.X;
|
||||
Y = value.Y;
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Vec3 XYZ
|
||||
{
|
||||
get => new Vec3(reg);
|
||||
set
|
||||
{
|
||||
float w = W;
|
||||
reg = value.reg;
|
||||
W = w;
|
||||
}
|
||||
}
|
||||
|
||||
public static Vec4 One
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => new Vec4(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
public static Vec4 Zero
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => new Vec4(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec4 Add(
|
||||
Vec4 left,
|
||||
Vec4 right
|
||||
)
|
||||
{
|
||||
return left + right;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<float> AsSpan()
|
||||
{
|
||||
return MemoryMarshal.CreateReadOnlySpan(ref reg.Member<float>(0), 4);
|
||||
}
|
||||
|
||||
public override bool Equals(
|
||||
object obj
|
||||
)
|
||||
{
|
||||
return obj is Vec4 v && v == this;
|
||||
}
|
||||
|
||||
public static Vec4 FromSpan(
|
||||
ReadOnlySpan<float> span
|
||||
)
|
||||
{
|
||||
if (span.Length < 4) {
|
||||
throw new ArgumentException("Span length must be at least 4.", nameof(span));
|
||||
}
|
||||
|
||||
// Read 4 floats as a Vector4 in one operation without per-element copy.
|
||||
Vector4 v = MemoryMarshal.Read<Vector4>(MemoryMarshal.AsBytes(span));
|
||||
return new Vec4(v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ReadOnlySpan<float>.Enumerator GetEnumerator()
|
||||
{
|
||||
return AsSpan().GetEnumerator();
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return vec.GetHashCode();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec4 Subtract(
|
||||
Vec4 left,
|
||||
Vec4 right
|
||||
)
|
||||
{
|
||||
return left - right;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return vec.ToString();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec4 operator -(
|
||||
Vec4 left,
|
||||
Vec4 right
|
||||
)
|
||||
{
|
||||
return new Vec4(left.vec - right.vec);
|
||||
}
|
||||
|
||||
public static bool operator !=(
|
||||
Vec4 left,
|
||||
Vec4 right
|
||||
)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec4 operator *(
|
||||
Matrix44 mat,
|
||||
Vec4 vec
|
||||
)
|
||||
{
|
||||
Matrix44 transpose = mat.Transpose;
|
||||
return new Vec4(Vector4.Dot(transpose.mat.colum0, vec.vec),
|
||||
Vector4.Dot(transpose.mat.colum1, vec.vec),
|
||||
Vector4.Dot(transpose.mat.colum2, vec.vec),
|
||||
Vector4.Dot(transpose.mat.colum3, vec.vec));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec4 operator +(
|
||||
Vec4 left,
|
||||
Vec4 right
|
||||
)
|
||||
{
|
||||
return new Vec4(left.vec + right.vec);
|
||||
}
|
||||
|
||||
public static bool operator ==(
|
||||
Vec4 left,
|
||||
Vec4 right
|
||||
)
|
||||
{
|
||||
return left.vec == right.vec;
|
||||
}
|
||||
|
||||
bool IEquatable<Vec4>.Equals(
|
||||
Vec4 other
|
||||
)
|
||||
{
|
||||
return vec == other.vec;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Vector.Cross"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics.Graphics;
|
||||
|
||||
namespace StgSharp.Mathematics.Graphics
|
||||
{
|
||||
public static unsafe partial class Linear
|
||||
{
|
||||
|
||||
public static float Cross(Vec2 vec1, Vec2 vec2)
|
||||
{
|
||||
return (vec1.X * vec2.Y) - (vec1.Y * vec2.X);
|
||||
}
|
||||
|
||||
public static Vec3 Cross(Vec3 vec1, Vec3 vec2)
|
||||
{
|
||||
return new Vec3(
|
||||
(vec1.Y * vec2.Z) - (vec1.Z * vec2.Y),
|
||||
(vec1.X * vec2.Z) - (vec1.Z * vec2.X),
|
||||
(vec1.X * vec2.Y) - (vec1.Y * vec2.X));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Vector.GetAngle"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics.Graphics;
|
||||
|
||||
namespace StgSharp.Mathematics.Graphics
|
||||
{
|
||||
public static unsafe partial class Linear
|
||||
{
|
||||
|
||||
public static float GetAngle(Vec2 vec1, Vec2 vec2)
|
||||
{
|
||||
return Scalar.ACos(
|
||||
1 / (vec1.GetLength() * vec2.GetLength()));
|
||||
}
|
||||
|
||||
public static float GetAngle(Vec3 vec1, Vec3 vec2)
|
||||
{
|
||||
return Scalar.ACos((vec1 * vec2) / (vec1.GetLength() * vec2.GetLength()));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Vector.GetLength"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics.Graphics;
|
||||
|
||||
namespace StgSharp.Mathematics.Graphics
|
||||
{
|
||||
public static unsafe partial class Linear
|
||||
{
|
||||
|
||||
public static float GetLength(this Vec3 vec)
|
||||
{
|
||||
return Scalar.Sqrt(vec.Dot(vec));
|
||||
}
|
||||
|
||||
public static float GetLength(this Vec2 vec)
|
||||
{
|
||||
return Scalar.Sqrt(vec.Dot(vec));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Vector.Normalize"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics.Graphics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Mathematics.Graphics
|
||||
{
|
||||
public static partial class Linear
|
||||
{
|
||||
|
||||
public static Vec4 Normalize(Vec4 vec)
|
||||
{
|
||||
return new Vec4
|
||||
{
|
||||
vec = Vector4.Normalize(vec.vec)
|
||||
};
|
||||
}
|
||||
|
||||
public static Vec3 Normalize(Vec3 vec)
|
||||
{
|
||||
return new Vec3
|
||||
{
|
||||
v = Vector3.Normalize(vec.v)
|
||||
};
|
||||
}
|
||||
|
||||
public static unsafe void Normalize(ref Vec4 source, ref Vec4 target)
|
||||
{
|
||||
Vector4 s = source.vec;
|
||||
Vector4 t = target.vec;
|
||||
|
||||
s = Vector4.Normalize(s);
|
||||
|
||||
Vector4 projection = Vector4.Multiply(s, t);
|
||||
|
||||
t -= projection;
|
||||
|
||||
source.vec = s;
|
||||
target.vec = t;
|
||||
}
|
||||
|
||||
public static unsafe void Normalize(ref Vec3 source, ref Vec3 target)
|
||||
{
|
||||
Vector3 s = source.v;
|
||||
Vector3 t = target.v;
|
||||
|
||||
s = Vector3.Normalize(s);
|
||||
Vector3 projection = Vector3.Dot(t, s) / Vector3.Dot(s, s) * s;
|
||||
t -= projection;
|
||||
t = Vector3.Normalize(t);
|
||||
|
||||
source.v = s;
|
||||
target.v = t;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Vector.Orthogonalize"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics.Graphics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Mathematics.Graphics
|
||||
{
|
||||
public static partial class Linear
|
||||
{
|
||||
|
||||
public static Vec4 Orthogonalize(this Vec4 vec)
|
||||
{
|
||||
return new Vec4
|
||||
{
|
||||
vec = Vector4.Normalize(vec.vec)
|
||||
};
|
||||
}
|
||||
|
||||
public static Vec3 Orthogonalize(Vec3 vec)
|
||||
{
|
||||
return new Vec3
|
||||
{
|
||||
v = Vector3.Normalize(vec.v)
|
||||
};
|
||||
}
|
||||
|
||||
public static unsafe void Orthogonalize(this Vec4 source, ref Vec4 target)
|
||||
{
|
||||
Vector4 s = source.vec;
|
||||
Vector4 t = target.vec;
|
||||
|
||||
s = Vector4.Normalize(s);
|
||||
|
||||
Vector4 projection = Vector4.Multiply(s, t);
|
||||
|
||||
t -= projection;
|
||||
|
||||
source.vec = s;
|
||||
target.vec = t;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Orthogonalize two <see cref="Vec3" />s, let their length be 1 and perpendicular to
|
||||
/// each other.
|
||||
/// </summary>
|
||||
/// <param _label="source">
|
||||
///
|
||||
/// </param>
|
||||
/// <param _label="target">
|
||||
///
|
||||
/// </param>
|
||||
public static unsafe void Orthogonalize(this Vec3 source, ref Vec3 target)
|
||||
{
|
||||
Vector3 s = source.v;
|
||||
Vector3 t = target.v;
|
||||
|
||||
s = Vector3.Normalize(s);
|
||||
Vector3 projection = Vector3.Dot(t, s) / Vector3.Dot(s, s) * s;
|
||||
t -= projection;
|
||||
t = Vector3.Normalize(t);
|
||||
|
||||
source.v = s;
|
||||
target.v = t;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user