289 lines
8.2 KiB
C#
289 lines
8.2 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Vec3"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using StgSharp.Mathematics.Numeric;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Mathematics.Graphics
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{
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[CollectionBuilder(typeof(Vec3), nameof(FromSpan))]
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[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
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public struct Vec3 : IEquatable<Vec3>, IUnmanagedVector<Vec3>, IEnumerable<float>
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{
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[FieldOffset(0)] internal unsafe fixed float num[3];
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[FieldOffset(0)] internal M128 reg;
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[FieldOffset(0)] internal Vector3 v;
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[FieldOffset(0)] public float X;
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[FieldOffset(4)] public float Y;
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[FieldOffset(8)] public float Z;
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internal Vec3(
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M128 vector
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)
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{
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Unsafe.SkipInit(out this);
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reg = vector;
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reg.Member<uint>(3) = 0;
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}
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internal Vec3(
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Vector3 vector
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)
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{
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v = vector;
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}
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public Vec3()
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{
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Unsafe.SkipInit(out this);
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}
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public Vec3(
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Vec2 xy,
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float z
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)
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{
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Unsafe.SkipInit(out this);
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reg = xy.reg;
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Z = z;
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}
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public Vec3(
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float x,
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float y,
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float z
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)
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{
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Unsafe.SkipInit(out this);
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v = new Vector3(x, y, z);
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}
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public unsafe Vec2 XY
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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readonly get => new(reg);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set => Unsafe.As<Vector3, Vector2>(ref v) = value.v;
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}
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public Vec3 XYZ
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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readonly get => new(v);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set => this = value;
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}
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public static Vec3 Zero => new(0, 0, 0);
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public static Vec3 One => new(1, 1, 1);
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public static Vec3 UnitX => new(1, 0, 0);
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public static Vec3 UnitY => new(0, 1, 0);
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public static Vec3 UnitZ => new(0, 0, 1);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 Cross(
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Vec3 left,
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Vec3 right
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)
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{
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return Linear.Cross(left, right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly float Dot(
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Vec3 right
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)
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{
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return Vector3.Dot(v, right.v);
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}
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public readonly bool Equals(
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Vec3 other
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)
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{
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return reg == other.reg;
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}
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public override readonly bool Equals(
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object obj
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)
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{
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return obj is not null && obj is Vec3 vec && this == vec;
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}
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public static Vec3 FromSpan(
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ReadOnlySpan<float> span
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)
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{
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Vec3 v = new();
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span.CopyTo(MemoryMarshal.CreateSpan(ref v.X, 3));
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return v;
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}
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public unsafe IEnumerator<float> GetEnumerator()
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{
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for (int i = 0; i < 3; i++) {
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yield return reg.Member<float>(i);
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}
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}
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public override unsafe int GetHashCode()
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{
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fixed (float* add = &X) {
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return HashCode.Combine(X, Y, Z, (ulong)add);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly float GetMaxValue()
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{
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float ret = X;
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ret = ret > Y ? ret : Y;
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ret = ret > Z ? ret : Z;
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return ret;
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}
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public static bool IsParallel(
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Vec3 left,
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Vec3 right
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)
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{
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return Cross(left, right) == Zero;
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}
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public override readonly string ToString()
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{
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return $"[{X},{Y},{Z}]";
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}
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public readonly string ToString(
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string sample
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)
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{
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return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator -(
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Vec3 vec
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)
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{
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return new Vec3(-vec.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator -(
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Vec3 left,
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Vec3 right
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)
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{
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return new Vec3(left.v - right.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(
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Vec3 left,
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Vec3 right
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)
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{
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return left.v != right.v;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator *(
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Vec3 vec,
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float value
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)
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{
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return new Vec3(vec.v * value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float operator *(
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Vec3 left,
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Vec3 right
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)
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{
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return Vector3.Dot(left.v, right.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator /(
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Vec3 vec,
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float value
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)
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{
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return new Vec3(vec.v / value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator +(
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Vec3 left,
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Vec3 right
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)
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{
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return new Vec3(left.v + right.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(
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Vec3 left,
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Vec3 right
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)
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{
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return left.v == right.v;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe implicit operator Vec3(
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(float, float, float) tuple
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)
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{
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return Unsafe.As<(float,float,float), Vec3>(ref tuple);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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