daily update on 20240312 by nitload youmu
This commit is contained in:
@@ -15,24 +15,17 @@ namespace StgSharp.Graphics
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{
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internal unsafe partial class GLonUpdate : IglFunc
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{
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private static ConcurrentQueue<IntPtr> glActionQueue;
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private static GLparamQueue paramQueue;
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private static FrameOperationBuffer frameOpBuffer;
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private GLcontext* api;
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private FrameTimeoutException refreshSignal = new();
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private IntPtr SwapBufferPtr = (IntPtr)(delegate*<IntPtr, void>)&InternalIO.glfwSwapBuffers;
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internal void ShowDequeueStream()
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{
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paramQueue.ShowDequeueLog();
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}
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private glSHandle unupdatedFrame = glSHandle.Alloc(0);
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internal GLonUpdate(GLcontext* context)
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{
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if (paramQueue == null)
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if (frameOpBuffer == null)
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{
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paramQueue = new GLparamQueue();
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frameOpBuffer = new FrameOperationBuffer();
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}
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glActionQueue = new ConcurrentQueue<IntPtr>();
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api = context;
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}
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@@ -41,23 +34,16 @@ namespace StgSharp.Graphics
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get => api;
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}
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internal static GLparamQueue ParamQueue
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public FrameOperationBuffer ActivatedOperationBuffer
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{
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get { return paramQueue; }
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}
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internal ConcurrentQueue<IntPtr> GLactionQueue
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{
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get
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{
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return glActionQueue;
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}
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get { return frameOpBuffer; }
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set { frameOpBuffer = value; }
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}
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void IglFunc.ActiveTexture(uint type)
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{
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paramQueue.Enqueue(type);
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glActionQueue.Enqueue(ActiveTexturePtr);
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frameOpBuffer.Enqueue(type);
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frameOpBuffer.Enqueue(ActiveTexturePtr);
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}
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void IglFunc.AfterAlign(Form form, Action action)
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@@ -67,20 +53,14 @@ namespace StgSharp.Graphics
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void IglFunc.AlignFrame(Form form)
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{
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if (form.timer.alignSign.byte0 > 0)
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{
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throw new InvalidOperationException();
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}
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form.timer.alignSign.byte0++;
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form.timer.WaitNextFrame();
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throw refreshSignal;
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throw new NotImplementedException();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.AttachShader(glHandle program, glHandle shader)
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{
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paramQueue.Enqueue(program, shader);
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glActionQueue.Enqueue(AttachShaderPtr);
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frameOpBuffer.Enqueue(program, shader);
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frameOpBuffer.Enqueue(AttachShaderPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -89,8 +69,8 @@ namespace StgSharp.Graphics
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M128 m = default;
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m.Write<uint>(0, (uint)bufferType);
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m.Write<ulong>(1, (ulong)handle.valuePtr);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(BindBufferPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(BindBufferPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -99,53 +79,52 @@ namespace StgSharp.Graphics
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M128 m = default;
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m.Write<uint>(0, (uint)type);
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m.Write<ulong>(1, (ulong)texture.valuePtr);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(BindTexturePtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(BindTexturePtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindVertexArray(glHandle index)
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{
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paramQueue.Enqueue(index);
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glActionQueue.Enqueue(BindVertexArrayPtr);
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frameOpBuffer.Enqueue(index);
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frameOpBuffer.Enqueue(BindVertexArrayPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.Clear(MaskBufferBit mask)
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{
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paramQueue.Enqueue((int)mask);
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glActionQueue.Enqueue(ClearPtr);
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frameOpBuffer.Enqueue((int)mask);
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frameOpBuffer.Enqueue(ClearPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.ClearColor(float R, float G, float B, float A)
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{
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paramQueue.Enqueue(R, G, B, A);
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glActionQueue.Enqueue(ClearColorPtr);
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frameOpBuffer.Enqueue(R, G, B, A);
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frameOpBuffer.Enqueue(ClearColorPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.ClearGraphicError()
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{
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glActionQueue.Enqueue(ClearGraphicErrorPtr);
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frameOpBuffer.Enqueue(ClearGraphicErrorPtr);
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}
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unsafe void IglFunc.CompileShader(glHandle shaderhandle)
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{
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paramQueue.Enqueue((IntPtr)shaderhandle.valuePtr);
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glActionQueue.Enqueue(CompileShaderPtr);
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frameOpBuffer.Enqueue((IntPtr)shaderhandle.valuePtr);
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frameOpBuffer.Enqueue(CompileShaderPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandle IglFunc.CreateProgram()
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{
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glHandle h = glHandle.Alloc(1);
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paramQueue.Enqueue(h);
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glActionQueue.Enqueue(CreateProgramPtr);
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frameOpBuffer.Enqueue(h);
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frameOpBuffer.Enqueue(CreateProgramPtr);
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return h;
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}
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//TODO
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandleSet IglFunc.CreateProgram(int count)
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{
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@@ -153,8 +132,8 @@ namespace StgSharp.Graphics
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glHandleSet h = new glHandleSet(count);
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m.Write<ulong>(0, (ulong)h.handle);
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m.Write<int>(2, count);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(CreateProgramSetPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(CreateProgramSetPtr);
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return h;
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}
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@@ -165,8 +144,8 @@ namespace StgSharp.Graphics
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m.Write<int>(0, count);
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m.Write<uint>(1, (uint)type);
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m.Write<ulong>(1, (ulong)ret.handle);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(CreateShaderPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(CreateShaderPtr);
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return ret;
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}
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@@ -199,8 +178,8 @@ namespace StgSharp.Graphics
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glHandle IglFunc.CreatGraphicProgram()
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{
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glHandle h = glHandle.Alloc(1);
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paramQueue.Enqueue(h);
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glActionQueue.Enqueue(CreateProgramPtr);
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frameOpBuffer.Enqueue(h);
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frameOpBuffer.Enqueue(CreateProgramPtr);
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return h;
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}
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@@ -210,25 +189,25 @@ namespace StgSharp.Graphics
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.valuePtr);
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m.Write(2, 1);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(DeleBufferPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(DeleBufferPtr);
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}
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unsafe void IglFunc.DeleteBuffers(glHandleSet handle)
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{
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M128 m = default;
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m.Write<uint>(2, (uint)handle.length);
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m.Write<ulong>(0, (ulong)handle.handle);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(DeleBufferPtr);
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m.Write<uint>(2, (uint)handle.length);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(DeleBufferPtr);
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}
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unsafe void IglFunc.DeleteVertexArrays(glHandleSet arrays)
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{
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M128 m = default; m.Write<ulong>(1, (ulong)arrays.handle);
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m.Write<int>(0, arrays.length);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(DeleteVertexArrayPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(DeleteVertexArrayPtr);
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}
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void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr)
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@@ -255,17 +234,17 @@ namespace StgSharp.Graphics
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LogType.Error);
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return;
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}
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paramQueue.Enqueue((uint)mode, count, a);
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paramQueue.Enqueue(ptr);
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glActionQueue.Enqueue(DrawElementsPtr);
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frameOpBuffer.Enqueue((uint)mode, count, a);
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frameOpBuffer.Enqueue(ptr);
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frameOpBuffer.Enqueue(DrawElementsPtr);
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}
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unsafe glHandleSet IglFunc.GenBuffers(int count)
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(GenBufferPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(GenBufferPtr);
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return h;
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}
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@@ -273,8 +252,8 @@ namespace StgSharp.Graphics
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(GenTexturesPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(GenTexturesPtr);
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return h;
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}
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@@ -282,8 +261,8 @@ namespace StgSharp.Graphics
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(GenTexturesPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(GenTexturesPtr);
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return h;
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}
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@@ -293,10 +272,10 @@ namespace StgSharp.Graphics
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glSHandle h = glSHandle.Alloc(0);
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M128 m = default;
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m.Write<ulong>(0, (ulong)program.Handle);
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m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr)).AddrOfPinnedObject());
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paramQueue.Enqueue(m);
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paramQueue.Enqueue((IntPtr)h.valuePtr);
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glActionQueue.Enqueue(GetUniformLocationPtr);
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m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr), GCHandleType.Pinned).AddrOfPinnedObject());
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue((IntPtr)h.valuePtr);
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frameOpBuffer.Enqueue(GetUniformLocationPtr);
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return h;
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}
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@@ -317,8 +296,9 @@ namespace StgSharp.Graphics
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void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
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{
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paramQueue.Enqueue(shaderHandle);
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paramQueue.Enqueue(codeStream);
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frameOpBuffer.Enqueue(shaderHandle);
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frameOpBuffer.Enqueue(codeStream);
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frameOpBuffer.Enqueue(ShaderSourcePtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -333,39 +313,40 @@ namespace StgSharp.Graphics
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void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
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{
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paramQueue.Enqueue((uint)bufferType, (uint)usage);
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paramQueue.Enqueue((IntPtr)sizeof(T), GCHandle.Alloc(bufferData).AddrOfPinnedObject());
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glActionQueue.Enqueue(BufferDataPtr);
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frameOpBuffer.Enqueue((uint)bufferType, (uint)usage);
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frameOpBuffer.Enqueue((IntPtr)sizeof(T));
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frameOpBuffer.Enqueue<T>(new T[] { bufferData });
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frameOpBuffer.Enqueue(BufferDataPtr);
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}
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void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
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{
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paramQueue.Enqueue((uint)bufferType, (uint)usage);
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paramQueue.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
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paramQueue.Enqueue<T>(bufferArray);
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glActionQueue.Enqueue(BufferDataPtr);
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frameOpBuffer.Enqueue((uint)bufferType, (uint)usage);
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frameOpBuffer.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
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frameOpBuffer.Enqueue<T>(bufferArray);
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frameOpBuffer.Enqueue(BufferDataPtr);
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}
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void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
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{
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uint type = InternalIO.GLtype[t];
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paramQueue.Enqueue(index, type, stride);
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paramQueue.Enqueue(size, normalized ? 1 : 0, pointer);
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glActionQueue.Enqueue(SetVertexArrayPtr);
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frameOpBuffer.Enqueue(index, type, stride);
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frameOpBuffer.Enqueue(size, normalized ? 1 : 0, pointer);
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frameOpBuffer.Enqueue(SetVertexArrayPtr);
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}
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//TODO:双线程,换运行环境
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void IglFunc.SwitchContext()
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{
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paramQueue.context = api;
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frameOpBuffer.context = api;
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}
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unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels)
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{
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paramQueue.Enqueue(pixels);
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paramQueue.Enqueue((uint)level, internalformat, width, height);
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paramQueue.Enqueue((uint)target, format, type);
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glActionQueue.Enqueue(textureImage2dPtr);
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frameOpBuffer.Enqueue(pixels);
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frameOpBuffer.Enqueue((uint)level, internalformat, width, height);
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frameOpBuffer.Enqueue((uint)target, format, type);
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frameOpBuffer.Enqueue(textureImage2dPtr);
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}
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void IglFunc.TextureParameter(int target, uint pname, int param)
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@@ -374,31 +355,49 @@ namespace StgSharp.Graphics
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m.Write<int>(0, target);
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m.Write<uint>(2, pname);
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m.Write<int>(3, param);
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paramQueue.Enqueue(m);
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glActionQueue.Enqueue(TextureParameterPtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(TextureParameterPtr);
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}
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void IglFunc.UseProgram(glHandle program)
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{
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paramQueue.Enqueue((IntPtr)program.valuePtr);
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glActionQueue.Enqueue(UseProgramPtr);
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frameOpBuffer.Enqueue((IntPtr)program.valuePtr);
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frameOpBuffer.Enqueue(UseProgramPtr);
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}
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void IglFunc.Viewport(int x, int y, uint width, uint height)
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{
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Vec4d v = new Vec4d(x, y, (int)width, (int)height);
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paramQueue.Enqueue(v);
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glActionQueue.Enqueue(ViewPortPtr);
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frameOpBuffer.Enqueue(v);
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frameOpBuffer.Enqueue(ViewPortPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
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void IglFunc.frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
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{
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foreach (M128 item in param)
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{
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paramQueue.Enqueue(item);
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frameOpBuffer.Enqueue(item);
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}
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frameOpBuffer.Enqueue(methodHandle);
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}
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bool IglFunc.FrameCanUpdate
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{
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get
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{
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if (unupdatedFrame.DirectValue > 5)
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{
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return false;
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}
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else
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{
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*unupdatedFrame.valuePtr += 1;
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frameOpBuffer.Enqueue((IntPtr)unupdatedFrame.valuePtr);
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frameOpBuffer.Enqueue(CanUpdatePtr);
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return true;
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}
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}
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glActionQueue.Enqueue(methodHandle);
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}
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}
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}
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Block a user