daily update on 20240312 by nitload youmu

This commit is contained in:
YoumuLiu
2024-03-12 16:17:01 +08:00
parent 6a0cccae79
commit a770bbe685
62 changed files with 1080 additions and 2346 deletions
+99 -100
View File
@@ -15,24 +15,17 @@ namespace StgSharp.Graphics
{
internal unsafe partial class GLonUpdate : IglFunc
{
private static ConcurrentQueue<IntPtr> glActionQueue;
private static GLparamQueue paramQueue;
private static FrameOperationBuffer frameOpBuffer;
private GLcontext* api;
private FrameTimeoutException refreshSignal = new();
private IntPtr SwapBufferPtr = (IntPtr)(delegate*<IntPtr, void>)&InternalIO.glfwSwapBuffers;
internal void ShowDequeueStream()
{
paramQueue.ShowDequeueLog();
}
private glSHandle unupdatedFrame = glSHandle.Alloc(0);
internal GLonUpdate(GLcontext* context)
{
if (paramQueue == null)
if (frameOpBuffer == null)
{
paramQueue = new GLparamQueue();
frameOpBuffer = new FrameOperationBuffer();
}
glActionQueue = new ConcurrentQueue<IntPtr>();
api = context;
}
@@ -41,23 +34,16 @@ namespace StgSharp.Graphics
get => api;
}
internal static GLparamQueue ParamQueue
public FrameOperationBuffer ActivatedOperationBuffer
{
get { return paramQueue; }
}
internal ConcurrentQueue<IntPtr> GLactionQueue
{
get
{
return glActionQueue;
}
get { return frameOpBuffer; }
set { frameOpBuffer = value; }
}
void IglFunc.ActiveTexture(uint type)
{
paramQueue.Enqueue(type);
glActionQueue.Enqueue(ActiveTexturePtr);
frameOpBuffer.Enqueue(type);
frameOpBuffer.Enqueue(ActiveTexturePtr);
}
void IglFunc.AfterAlign(Form form, Action action)
@@ -67,20 +53,14 @@ namespace StgSharp.Graphics
void IglFunc.AlignFrame(Form form)
{
if (form.timer.alignSign.byte0 > 0)
{
throw new InvalidOperationException();
}
form.timer.alignSign.byte0++;
form.timer.WaitNextFrame();
throw refreshSignal;
throw new NotImplementedException();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.AttachShader(glHandle program, glHandle shader)
{
paramQueue.Enqueue(program, shader);
glActionQueue.Enqueue(AttachShaderPtr);
frameOpBuffer.Enqueue(program, shader);
frameOpBuffer.Enqueue(AttachShaderPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -89,8 +69,8 @@ namespace StgSharp.Graphics
M128 m = default;
m.Write<uint>(0, (uint)bufferType);
m.Write<ulong>(1, (ulong)handle.valuePtr);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(BindBufferPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(BindBufferPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -99,53 +79,52 @@ namespace StgSharp.Graphics
M128 m = default;
m.Write<uint>(0, (uint)type);
m.Write<ulong>(1, (ulong)texture.valuePtr);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(BindTexturePtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(BindTexturePtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.BindVertexArray(glHandle index)
{
paramQueue.Enqueue(index);
glActionQueue.Enqueue(BindVertexArrayPtr);
frameOpBuffer.Enqueue(index);
frameOpBuffer.Enqueue(BindVertexArrayPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.Clear(MaskBufferBit mask)
{
paramQueue.Enqueue((int)mask);
glActionQueue.Enqueue(ClearPtr);
frameOpBuffer.Enqueue((int)mask);
frameOpBuffer.Enqueue(ClearPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.ClearColor(float R, float G, float B, float A)
{
paramQueue.Enqueue(R, G, B, A);
glActionQueue.Enqueue(ClearColorPtr);
frameOpBuffer.Enqueue(R, G, B, A);
frameOpBuffer.Enqueue(ClearColorPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.ClearGraphicError()
{
glActionQueue.Enqueue(ClearGraphicErrorPtr);
frameOpBuffer.Enqueue(ClearGraphicErrorPtr);
}
unsafe void IglFunc.CompileShader(glHandle shaderhandle)
{
paramQueue.Enqueue((IntPtr)shaderhandle.valuePtr);
glActionQueue.Enqueue(CompileShaderPtr);
frameOpBuffer.Enqueue((IntPtr)shaderhandle.valuePtr);
frameOpBuffer.Enqueue(CompileShaderPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
glHandle IglFunc.CreateProgram()
{
glHandle h = glHandle.Alloc(1);
paramQueue.Enqueue(h);
glActionQueue.Enqueue(CreateProgramPtr);
frameOpBuffer.Enqueue(h);
frameOpBuffer.Enqueue(CreateProgramPtr);
return h;
}
//TODO
[MethodImpl(MethodImplOptions.AggressiveInlining)]
glHandleSet IglFunc.CreateProgram(int count)
{
@@ -153,8 +132,8 @@ namespace StgSharp.Graphics
glHandleSet h = new glHandleSet(count);
m.Write<ulong>(0, (ulong)h.handle);
m.Write<int>(2, count);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(CreateProgramSetPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(CreateProgramSetPtr);
return h;
}
@@ -165,8 +144,8 @@ namespace StgSharp.Graphics
m.Write<int>(0, count);
m.Write<uint>(1, (uint)type);
m.Write<ulong>(1, (ulong)ret.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(CreateShaderPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(CreateShaderPtr);
return ret;
}
@@ -199,8 +178,8 @@ namespace StgSharp.Graphics
glHandle IglFunc.CreatGraphicProgram()
{
glHandle h = glHandle.Alloc(1);
paramQueue.Enqueue(h);
glActionQueue.Enqueue(CreateProgramPtr);
frameOpBuffer.Enqueue(h);
frameOpBuffer.Enqueue(CreateProgramPtr);
return h;
}
@@ -210,25 +189,25 @@ namespace StgSharp.Graphics
M128 m = default;
m.Write<ulong>(0, (ulong)handle.valuePtr);
m.Write(2, 1);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(DeleBufferPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(DeleBufferPtr);
}
unsafe void IglFunc.DeleteBuffers(glHandleSet handle)
{
M128 m = default;
m.Write<uint>(2, (uint)handle.length);
m.Write<ulong>(0, (ulong)handle.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(DeleBufferPtr);
m.Write<uint>(2, (uint)handle.length);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(DeleBufferPtr);
}
unsafe void IglFunc.DeleteVertexArrays(glHandleSet arrays)
{
M128 m = default; m.Write<ulong>(1, (ulong)arrays.handle);
m.Write<int>(0, arrays.length);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(DeleteVertexArrayPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(DeleteVertexArrayPtr);
}
void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr)
@@ -255,17 +234,17 @@ namespace StgSharp.Graphics
LogType.Error);
return;
}
paramQueue.Enqueue((uint)mode, count, a);
paramQueue.Enqueue(ptr);
glActionQueue.Enqueue(DrawElementsPtr);
frameOpBuffer.Enqueue((uint)mode, count, a);
frameOpBuffer.Enqueue(ptr);
frameOpBuffer.Enqueue(DrawElementsPtr);
}
unsafe glHandleSet IglFunc.GenBuffers(int count)
{
glHandleSet h = new glHandleSet(count);
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(GenBufferPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(GenBufferPtr);
return h;
}
@@ -273,8 +252,8 @@ namespace StgSharp.Graphics
{
glHandleSet h = new glHandleSet(count);
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(GenTexturesPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(GenTexturesPtr);
return h;
}
@@ -282,8 +261,8 @@ namespace StgSharp.Graphics
{
glHandleSet h = new glHandleSet(count);
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(GenTexturesPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(GenTexturesPtr);
return h;
}
@@ -293,10 +272,10 @@ namespace StgSharp.Graphics
glSHandle h = glSHandle.Alloc(0);
M128 m = default;
m.Write<ulong>(0, (ulong)program.Handle);
m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr)).AddrOfPinnedObject());
paramQueue.Enqueue(m);
paramQueue.Enqueue((IntPtr)h.valuePtr);
glActionQueue.Enqueue(GetUniformLocationPtr);
m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr), GCHandleType.Pinned).AddrOfPinnedObject());
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue((IntPtr)h.valuePtr);
frameOpBuffer.Enqueue(GetUniformLocationPtr);
return h;
}
@@ -317,8 +296,9 @@ namespace StgSharp.Graphics
void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
{
paramQueue.Enqueue(shaderHandle);
paramQueue.Enqueue(codeStream);
frameOpBuffer.Enqueue(shaderHandle);
frameOpBuffer.Enqueue(codeStream);
frameOpBuffer.Enqueue(ShaderSourcePtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -333,39 +313,40 @@ namespace StgSharp.Graphics
void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
{
paramQueue.Enqueue((uint)bufferType, (uint)usage);
paramQueue.Enqueue((IntPtr)sizeof(T), GCHandle.Alloc(bufferData).AddrOfPinnedObject());
glActionQueue.Enqueue(BufferDataPtr);
frameOpBuffer.Enqueue((uint)bufferType, (uint)usage);
frameOpBuffer.Enqueue((IntPtr)sizeof(T));
frameOpBuffer.Enqueue<T>(new T[] { bufferData });
frameOpBuffer.Enqueue(BufferDataPtr);
}
void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
{
paramQueue.Enqueue((uint)bufferType, (uint)usage);
paramQueue.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
paramQueue.Enqueue<T>(bufferArray);
glActionQueue.Enqueue(BufferDataPtr);
frameOpBuffer.Enqueue((uint)bufferType, (uint)usage);
frameOpBuffer.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
frameOpBuffer.Enqueue<T>(bufferArray);
frameOpBuffer.Enqueue(BufferDataPtr);
}
void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
{
uint type = InternalIO.GLtype[t];
paramQueue.Enqueue(index, type, stride);
paramQueue.Enqueue(size, normalized ? 1 : 0, pointer);
glActionQueue.Enqueue(SetVertexArrayPtr);
frameOpBuffer.Enqueue(index, type, stride);
frameOpBuffer.Enqueue(size, normalized ? 1 : 0, pointer);
frameOpBuffer.Enqueue(SetVertexArrayPtr);
}
//TODO:双线程,换运行环境
void IglFunc.SwitchContext()
{
paramQueue.context = api;
frameOpBuffer.context = api;
}
unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels)
{
paramQueue.Enqueue(pixels);
paramQueue.Enqueue((uint)level, internalformat, width, height);
paramQueue.Enqueue((uint)target, format, type);
glActionQueue.Enqueue(textureImage2dPtr);
frameOpBuffer.Enqueue(pixels);
frameOpBuffer.Enqueue((uint)level, internalformat, width, height);
frameOpBuffer.Enqueue((uint)target, format, type);
frameOpBuffer.Enqueue(textureImage2dPtr);
}
void IglFunc.TextureParameter(int target, uint pname, int param)
@@ -374,31 +355,49 @@ namespace StgSharp.Graphics
m.Write<int>(0, target);
m.Write<uint>(2, pname);
m.Write<int>(3, param);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(TextureParameterPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(TextureParameterPtr);
}
void IglFunc.UseProgram(glHandle program)
{
paramQueue.Enqueue((IntPtr)program.valuePtr);
glActionQueue.Enqueue(UseProgramPtr);
frameOpBuffer.Enqueue((IntPtr)program.valuePtr);
frameOpBuffer.Enqueue(UseProgramPtr);
}
void IglFunc.Viewport(int x, int y, uint width, uint height)
{
Vec4d v = new Vec4d(x, y, (int)width, (int)height);
paramQueue.Enqueue(v);
glActionQueue.Enqueue(ViewPortPtr);
frameOpBuffer.Enqueue(v);
frameOpBuffer.Enqueue(ViewPortPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
void IglFunc.frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
{
foreach (M128 item in param)
{
paramQueue.Enqueue(item);
frameOpBuffer.Enqueue(item);
}
frameOpBuffer.Enqueue(methodHandle);
}
bool IglFunc.FrameCanUpdate
{
get
{
if (unupdatedFrame.DirectValue > 5)
{
return false;
}
else
{
*unupdatedFrame.valuePtr += 1;
frameOpBuffer.Enqueue((IntPtr)unupdatedFrame.valuePtr);
frameOpBuffer.Enqueue(CanUpdatePtr);
return true;
}
}
glActionQueue.Enqueue(methodHandle);
}
}
}