daily update on 20240312 by nitload youmu
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@@ -29,7 +29,6 @@ namespace StgSharp.Graphics
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public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
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where T : struct, IConvertible
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{
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Console.WriteLine("Setting ebo data.");
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GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
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}
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@@ -30,9 +30,8 @@ namespace StgSharp.Graphics
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/// <param name="index">Index to find certain VBO in this instance</param>
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/// <param name="bufferData">Data to write in</param>
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/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
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public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : IMat
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public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : struct, IMat
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{
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Console.WriteLine("Setting vbo data.");
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GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
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}
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