Daily update on 20250316-095544 by Nitload Youmu. Additional Message : Linear math inmprovement

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-03-16 09:55:44 +08:00
parent 753cc167bc
commit a5aef8506d
58 changed files with 3162 additions and 506 deletions
+37 -6
View File
@@ -28,6 +28,9 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System.Net.Http.Headers;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -35,20 +38,20 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
/// <summary>
/// A two dimension vector defined by two elements. Vec2Ds in StgSharp are default used as colum
/// A two dimension vector defined by two elements. Vec2 in StgSharp are default used as colum
/// vector.
/// </summary>
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
public struct Vec2 : IVector
public struct Vec2 : IVector<Vec2>
{
[FieldOffset( 0 )] internal unsafe fixed float num[ 2 ];
[FieldOffset( 0 )]
internal Vector2 v;
internal M128 reg;
[FieldOffset( 0 )]
internal Vector4 vec;
internal Vector2 v;
[FieldOffset( 0 )]
public float X;
@@ -57,12 +60,19 @@ namespace StgSharp.Math
internal Vec2( Vector2 vec )
{
Unsafe.SkipInit( out reg );
Unsafe.SkipInit( out X );
Unsafe.SkipInit( out Y );
v = vec;
}
internal Vec2( Vector4 vec )
internal Vec2( M128 vec )
{
this.vec = vec;
Unsafe.SkipInit( out reg );
Unsafe.SkipInit( out X );
Unsafe.SkipInit( out Y );
reg = vec;
reg.Write<ulong>( 1, 0 );
}
public Vec2( float x, float y )
@@ -74,6 +84,27 @@ namespace StgSharp.Math
public static Vec2 Zero => new Vec2( 0, 0 );
public static Vec2 One
{
get => new Vec2( 1, 1 );
}
public Vec2 XY
{
get => this;
set => this = value;
}
public Vec3 XYZ
{
get => new Vec3( reg );
set
{
reg = value.reg;
reg.Write<ulong>( 1, 0 );
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public float Cross( Vec2 right )
{