Daily update on 20250316-095544 by Nitload Youmu. Additional Message : Linear math inmprovement

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-03-16 09:55:44 +08:00
parent 753cc167bc
commit a5aef8506d
58 changed files with 3162 additions and 506 deletions
+22 -20
View File
@@ -111,12 +111,13 @@ namespace StgSharp.Graphics
/// </param>
/// <exception cref="ArgumentException"></exception>
public unsafe void GainAllUniforms(
ShaderProgram source,
params string[] uniformName )
ShaderProgram source,
params string[] uniformName )
{
if( uniformName.Length != 1 ) {
if( uniformName is null || uniformName.Length != 1 ) {
throw new ArgumentException(
"Camera needs only one uniform.", nameof( uniformName ) );
"Camera needs exactly one uniform.",
nameof( uniformName ) );
}
convertedUniform = source.GetUniform<Matrix44>( uniformName[ 0 ] );
}
@@ -143,13 +144,14 @@ namespace StgSharp.Graphics
{
//Console.WriteLine(Projection * ViewBase);
OpenGL.OpenGLFunction.CurrentGL
.SetUniformValue( convertedUniform, Projection * View );
.SetUniformValue( convertedUniform, Projection * View );
}
public void SetViewDirection( Vec3 position, Vec3 target, Vec3 up )
{
Vec3 direction = position - target;
if( ( position.vec == cameraAtt.colum3.vec ) && ( this.up == up ) && ( cameraAtt.colum2.vec == direction.vec ) ) {
if( ( position.reg == cameraAtt.colum3.reg ) && ( this.up == up ) && ( cameraAtt.colum2.reg ==
direction.reg ) ) {
//no difference with precious value
return;
}
@@ -169,10 +171,10 @@ namespace StgSharp.Graphics
Vec3 right = Linear.Orthogonalize( Linear.Cross( up, direction ) );
cameraAtt.colum0.vec = right.vec;
cameraAtt.colum1.vec = up.vec;
cameraAtt.colum2.vec = direction.vec;
cameraAtt.colum3.vec = position.vec;
cameraAtt.colum0.reg = right. reg;
cameraAtt.colum1.reg = up.reg;
cameraAtt.colum2.reg = direction.reg;
cameraAtt.colum3.reg = position. reg;
InternalPitch();
InternalRow();
@@ -180,10 +182,10 @@ namespace StgSharp.Graphics
}
public void SetViewRange(
Radius fovRadius,
Vec2 size,
Vec2 offset,
(float front, float back) dephRange )
Radius fovRadius,
Vec2 size,
Vec2 offset,
(float front, float back) dephRange )
{
float
distance = _target.GetLength(),
@@ -264,8 +266,8 @@ namespace StgSharp.Graphics
Scaler.Cos( angle ) );
partialCoord *= rotation;
rotationAtt.colum1.vec = partialCoord.colum0.vec;
rotationAtt.colum2.vec = partialCoord.colum1.vec;
rotationAtt.colum1.reg = partialCoord.colum0.reg;
rotationAtt.colum2.reg = partialCoord.colum1.reg;
rotationAtt.isTransposed = false;
}
@@ -282,8 +284,8 @@ namespace StgSharp.Graphics
Scaler.Cos( angle ) );
partialCoord *= rotation;
rotationAtt.colum0.vec = partialCoord.colum0.vec;
rotationAtt.colum1.vec = partialCoord.colum1.vec;
rotationAtt.colum0.reg = partialCoord.colum0.reg;
rotationAtt.colum1.reg = partialCoord.colum1.reg;
rotationAtt.isTransposed = false;
}
@@ -299,8 +301,8 @@ namespace StgSharp.Graphics
Scaler.Cos( angle ) );
partialCoord *= rotation;
rotationAtt.colum0.vec = partialCoord.colum0.vec;
rotationAtt.colum2.vec = partialCoord.colum1.vec;
rotationAtt.colum0.reg = partialCoord.colum0.reg;
rotationAtt.colum2.reg = partialCoord.colum1.reg;
rotationAtt.isTransposed = false;
}