Daily update on 20250316-095544 by Nitload Youmu. Additional Message : Linear math inmprovement

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-03-16 09:55:44 +08:00
parent 753cc167bc
commit a5aef8506d
58 changed files with 3162 additions and 506 deletions
+18 -18
View File
@@ -72,10 +72,10 @@ namespace StgSharp.Graphics.OpenGL
/// <param _name="bufferData"> Data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
public void WriteMatrixData<T>(
int index,
T bufferData,
BufferUsage usage )
where T: struct, IMat
int index,
T bufferData,
BufferUsage usage )
where T: struct, IMatrix<T>
{
GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
GL.SetBufferData( BufferType.ArrayBuffer, bufferData, usage );
@@ -89,9 +89,9 @@ namespace StgSharp.Graphics.OpenGL
/// <param _name="bufferArray"> Data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
public void WriteScalerData<T>(
int index,
T[] bufferArray,
BufferUsage usage )
int index,
T[] bufferArray,
BufferUsage usage )
where T: struct, INumber<T>
{
GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
@@ -106,9 +106,9 @@ namespace StgSharp.Graphics.OpenGL
/// <param _name="scalerSpan"> A <see cref="Span{T}" /> of _data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
public void WriteScalerData<T>(
int index,
ReadOnlySpan<T> scalerSpan,
BufferUsage usage )
int index,
ReadOnlySpan<T> scalerSpan,
BufferUsage usage )
where T: struct,INumber<T>
{
GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
@@ -123,10 +123,10 @@ namespace StgSharp.Graphics.OpenGL
/// <param _name="vectorSpan"> A <see cref="Span{T}" /> of _data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
public void WriteVectorData<T>(
int index,
ReadOnlySpan<T> vectorSpan,
BufferUsage usage )
where T: struct, IVector
int index,
ReadOnlySpan<T> vectorSpan,
BufferUsage usage )
where T: struct, IVector<T>
{
GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
GL.SetBufferVectorData( BufferType.ArrayBuffer, vectorSpan, usage );
@@ -140,10 +140,10 @@ namespace StgSharp.Graphics.OpenGL
/// <param _name="vectorArray"> A array of _data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
public void WriteVectorData<T>(
int index,
T[] vectorArray,
BufferUsage usage )
where T: struct, IVector
int index,
T[] vectorArray,
BufferUsage usage )
where T: struct, IVector<T>
{
GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
GL.SetBufferVectorData( BufferType.ArrayBuffer, vectorArray,