Better Algorithm for Bullet's constructor

This commit is contained in:
NitloadProgramming
2022-08-21 00:49:59 +08:00
parent cecd5bbd7a
commit a09e955439
11 changed files with 25 additions and 125 deletions
Binary file not shown.
@@ -36,47 +36,60 @@ public Bullet Former{get;set;}
public float X{get; set;}
public float Y{get; set;}
表示XY速度的10*1十次多项式系数矩阵,
表示XY线性速度的10*1十次多项式系数矩阵
表示XY周期性速度数据的三阶傅里叶变换式
以及指向的方向,初始方向
public float[] VelovityX {get; set;}
public float[] VelocityY {get; set;}
public float[] FourierX {get; set;}
public float[] FourierY {get; set;}
public float[] Angle {get; set;}
public float AngleDefult {get; set;}
子弹种类和缩放比例,以确定贴图纹理及其大小
应当注意的是,缩放比例是指在子弹种类对应默认尺寸的基础上进行缩放
同时还有纹理相关数据
同时还有纹理相关数据,碰撞半径
readonly Enum Type;
public float Size {get; set;}
public float[] DefultSize {get; set;}
public float[] Size {get; set;}
public string TextureFile {get; set;}
public void Float StrikeRadias {get; det;}
public void GetAngle();
}
构造器,要求传入初始角度,子弹类型,缩放比例
应当注意的是,size变量指子弹的缩放比例
缩放比例是指在子弹种类对应默认尺寸的基础上进行缩放
public Bullet(float Angle, Enum type, float size)
{
this.AngleDefult = Angle;
this.Type=type;
this.SetType();
this.StrikeRadias = 0.0f;
this.SetType(float size);
初始化速度,默认为0
this.VelocityX =
[ 0;...0; ]
[ 0.0f ; ... 0.0f ; ]
this.VelovityY =
[ 0;...0; ]
[ 0.0f ; ... 0.0f; ]
}
根据子弹类型补充设置
private SetType()
private SetType(float size)
{
将默认数据作为当前数据
int order = (int)Type
this.TextureFile = TextureList[order]
this.DefultSize[0] = DefultSizeList[order][0];
this.DefultSize[1] = DefultSizeList[order][1];
this.Size[0] = DefultSizeList[order][0];
this.Size[1] = DefultSizeList[order][1];
将缩放比例设置添加至当前参数设置
this.StrikeRadias = DefultRadiasList[order] * size;
this.Size[0] *= size;
this.Size[1] *= size;
}
修改速度数据
@@ -96,6 +109,7 @@ xMotion *= VelovityX[i];
xMotion += VelovityX[i+1];
}
xMotion *= Eclipse;
return xMotion;
}
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
@@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{909E6030-B105-40D9-A94A-3621903929E4}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>CodeBlock</RootNamespace>
<AssemblyName>CodeBlock</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeBlock
{
internal class Program
{
static void Main(string[] args)
{
}
}
}
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("CodeBlock")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeBlock")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("909e6030-b105-40d9-a94a-3621903929e4")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]