daily update on 20230813 by nitload youmu, weritting matrix algs

This commit is contained in:
Nitload
2023-08-13 22:45:22 +08:00
parent f9f339405e
commit 969406c4e4
212 changed files with 14880 additions and 13745 deletions
@@ -9,8 +9,6 @@
".NETStandard,Version=v2.1/": {
"StgSharp/1.0.0": {
"dependencies": {
"Facepunch.Steamworks": "2.3.3",
"MSTest.TestFramework": "3.0.4",
"Microsoft.Bcl.HashCode": "1.1.1",
"Microsoft.CSharp": "4.7.0"
},
@@ -18,14 +16,6 @@
"StgSharp.dll": {}
}
},
"Facepunch.Steamworks/2.3.3": {
"runtime": {
"lib/netstandard2.0/Facepunch.Steamworks.Win64.dll": {
"assemblyVersion": "1.0.0.0",
"fileVersion": "1.0.0.0"
}
}
},
"Microsoft.Bcl.HashCode/1.1.1": {
"runtime": {
"lib/netstandard2.1/Microsoft.Bcl.HashCode.dll": {
@@ -41,59 +31,6 @@
"fileVersion": "4.700.19.56404"
}
}
},
"MSTest.TestFramework/3.0.4": {
"runtime": {
"lib/netstandard2.0/Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions.dll": {
"assemblyVersion": "14.0.0.0",
"fileVersion": "14.0.8501.1"
},
"lib/netstandard2.0/Microsoft.VisualStudio.TestPlatform.TestFramework.dll": {
"assemblyVersion": "14.0.0.0",
"fileVersion": "14.0.8501.1"
}
},
"resources": {
"lib/netstandard2.0/cs/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "cs"
},
"lib/netstandard2.0/de/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "de"
},
"lib/netstandard2.0/es/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "es"
},
"lib/netstandard2.0/fr/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "fr"
},
"lib/netstandard2.0/it/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "it"
},
"lib/netstandard2.0/ja/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ja"
},
"lib/netstandard2.0/ko/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ko"
},
"lib/netstandard2.0/pl/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "pl"
},
"lib/netstandard2.0/pt-BR/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "pt-BR"
},
"lib/netstandard2.0/ru/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ru"
},
"lib/netstandard2.0/tr/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "tr"
},
"lib/netstandard2.0/zh-Hans/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "zh-Hans"
},
"lib/netstandard2.0/zh-Hant/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "zh-Hant"
}
}
}
}
},
@@ -103,13 +40,6 @@
"serviceable": false,
"sha512": ""
},
"Facepunch.Steamworks/2.3.3": {
"type": "package",
"serviceable": true,
"sha512": "sha512-7nUjWX/uy6JbDX7Q3n8ij7vrpWjTM0S8hXO24R3ZwQ0QgY0sXVlxzh3unmYoLvKGi31rzDHqGX68I169hnHNxQ==",
"path": "facepunch.steamworks/2.3.3",
"hashPath": "facepunch.steamworks.2.3.3.nupkg.sha512"
},
"Microsoft.Bcl.HashCode/1.1.1": {
"type": "package",
"serviceable": true,
@@ -123,13 +53,6 @@
"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
"path": "microsoft.csharp/4.7.0",
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
},
"MSTest.TestFramework/3.0.4": {
"type": "package",
"serviceable": true,
"sha512": "sha512-hYq5xOOr2k09rtXpmcHkJ4Tdt/yS4cy8jiFPNMdDJP+lB6OY8yekOmQC4Fsvug4rhLpXGDd6zbPWYeoewqfePA==",
"path": "mstest.testframework/3.0.4",
"hashPath": "mstest.testframework.3.0.4.nupkg.sha512"
}
}
}
@@ -57,11 +57,19 @@
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
<summary>
移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
Move the third vertix. this is a useless method for Parallelograms.
</summary>
<param name="tick">当前游戏刻</param>
<param name="tick">Current time tick</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex04(System.UInt32)">
<summary>
Move the third vertix. This method is useless for Parallelograms.
</summary>
<param name="tick">Current time tick</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
</member>
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
<summary>
@@ -148,221 +156,17 @@
</summary>
<param name="t">The item ready to add to the list</param>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
<member name="T:StgSharp.Math.Vec2d">
<summary>
A two dimension vector defined by two elements.
Vec2Ds in StgSharp are defaultly usaed as colum vector.
</summary>
<param name="colum"></param>
<param name="vec"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
<member name="M:StgSharp.Math.Vec4d.#ctor(System.IntPtr)">
<summary>
internal constructor to recive a pointer of the M128 value
</summary>
<param name="vec1"></param>
<param name="vec2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
<summary>
</summary>
<param name="vec"></param>
<param name="colum"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
<summary>
</summary>
<param name="matrix"></param>
<param name="colum"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
<summary>
</summary>
<param name="matrix"></param>
<param name="vec"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
<param name="value"></param>
</member>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<summary>
@@ -396,5 +200,17 @@
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
<member name="M:StgSharp.Math.Calc.Random">
<summary>
returns a random float number between 0 and 1.
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.RandomSeed">
<summary>
Generates a random seed in int value.
</summary>
<returns></returns>
</member>
</members>
</doc>
@@ -57,11 +57,19 @@
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
<summary>
移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
Move the third vertix. this is a useless method for Parallelograms.
</summary>
<param name="tick">当前游戏刻</param>
<param name="tick">Current time tick</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex04(System.UInt32)">
<summary>
Move the third vertix. This method is useless for Parallelograms.
</summary>
<param name="tick">Current time tick</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
</member>
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
<summary>
@@ -148,6 +156,18 @@
</summary>
<param name="t">The item ready to add to the list</param>
</member>
<member name="T:StgSharp.Math.Vec2d">
<summary>
A two dimension vector defined by two elements.
Vec2Ds in StgSharp are defaultly usaed as colum vector.
</summary>
</member>
<member name="M:StgSharp.Math.Vec4d.#ctor(System.IntPtr)">
<summary>
internal constructor to recive a pointer of the M128 value
</summary>
<param name="value"></param>
</member>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)