daily update on 20230813 by nitload youmu, weritting matrix algs
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@@ -34,7 +34,7 @@ namespace StgSharp
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/// <summary>
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/// A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
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/// </summary>
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public vec2d Location { get; }
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public Vec2d Location { get; }
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/// <summary>
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/// X position of an enenmy entity
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@@ -9,7 +9,7 @@ namespace StgSharp
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*用于发射其他的实体,主要是子弹 和 掉落物
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*/
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internal vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
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internal Vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
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internal Counter<int> _internalParameter; //发射器的内部计时器
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internal EntityPartical _bulletSample; //发射的子弹类型
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internal uint[] launchtick; //发射子弹的内部计时
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