HLSF functionally available
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -57,9 +57,7 @@ namespace StgSharp.HighPerformance.Memory
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int segmentIndex = DetermineSegmentIndex(size, level);
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int i = level, s = segmentIndex;
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if (TryPopLevelForAllocation(i, s, out Entry* handle))
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{
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SetEntryState(handle, EntryState.Allocated);
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if (TryPopLevelForAllocation(i, s, out Entry* handle)) {
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return new hlsfHandle(handle, size);
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}
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@@ -82,10 +80,8 @@ namespace StgSharp.HighPerformance.Memory
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}
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}
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if (handle != null)
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{
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if (handle != null) {
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SliceMemory(handle, (segmentIndex + 1) * levelSizeArray[level]);
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SetEntryState(handle, EntryState.Allocated);
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}
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return new hlsfHandle(handle, size);
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@@ -106,14 +102,14 @@ namespace StgSharp.HighPerformance.Memory
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throw new InvalidOperationException("Entry position offset is not aligned to 64 bytes.");
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}
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int minLevel = Math.Max((BitOperations.TrailingZeroCount(originOffset) - 6) / 2, 0);
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int minLevel = Math.Max((BitOperations.TrailingZeroCount(finalOffset) - 6) / 2, 0);
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int i = minLevel >= levelSizeArray.Length ? levelSizeArray.Length - 1 : minLevel;
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for (; i < levelSizeArray.Length; i++)
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{
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int levelSize = levelSizeArray[i];
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ulong board = (finalOffset + (ulong)levelSize - 1) & ~((ulong)levelSize - 1);
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int blockCount = (int)(ulong.Min(board, end) / (ulong)levelSize);
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int blockCount = (int)((ulong.Min(board, end) - board) / (ulong)levelSize);
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if (blockCount == 0)
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{
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break;
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@@ -126,7 +122,6 @@ namespace StgSharp.HighPerformance.Memory
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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newEntry->State = EntryState.ThreadOccupied;
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// link new entry
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newEntry->PreviousNear = (ulong)current;
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@@ -155,7 +150,7 @@ namespace StgSharp.HighPerformance.Memory
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{
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int levelSize = levelSizeArray[i];
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ulong board = (finalOffset + (ulong)levelSize - 1) & ~((ulong)levelSize - 1);
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int blockCount = (int)(ulong.Min(board, end) / (ulong)levelSize);
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int blockCount = (int)((ulong.Min(board, end) - finalOffset) / (ulong)levelSize);
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if (blockCount == 0)
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{
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continue;
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@@ -168,7 +163,6 @@ namespace StgSharp.HighPerformance.Memory
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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newEntry->State = EntryState.ThreadOccupied;
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// link new entry
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newEntry->PreviousNear = (ulong)current;
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@@ -229,7 +223,6 @@ namespace StgSharp.HighPerformance.Memory
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handle = (Entry*)_entries.Allocate();
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handle->Position = pos;
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handle->Size = (uint)blockSize;
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SetEntryState(handle, EntryState.ThreadOccupied);
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handle->Level = GetLevelFromSize((uint)blockSize);
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// Update spare memory position
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