daily update on 202303006 by nitload youmu
This commit is contained in:
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO.Compression;
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using System.Runtime.InteropServices;
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using System.Text;
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@@ -60,23 +61,14 @@ namespace StgSharp.Math
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}
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}
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public static unsafe Array2x2 operator *(Array2x2 array1, Array2x2 array2)
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public override int GetHashCode()
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{
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float* p = &array1.row1.X;
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return HashCode.Combine(row1,row2);
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}
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Vec2D colum1 = new Vec2D(
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*p , *(p + 2)
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);
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Vec2D colum2 = new Vec2D(
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*(p + 1), *(p + 3)
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);
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return new Array2x2(
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colum1 * array2.row1,
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colum2 * array2.row1,
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colum1 * array2.row2,
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colum2 * array2.row2
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);
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public override string ToString()
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{
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return $"{row1}\n{row2}";
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}
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public static Array2x2 operator +(Array2x2 array1, Array2x2 array2)
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@@ -95,6 +87,47 @@ namespace StgSharp.Math
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);
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}
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public static unsafe Array2x2 operator *(Array2x2 array1, Array2x2 array2)
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{
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float* a11 = &array1.row1.X;
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float* a12 = a11++ ;
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float* a21 = a12++ ;
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float* a22 = a21++ ;
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float* b11 = &array2.row1.X ;
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float* b12 = b11++ ;
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float* b21 = b12++ ;
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float* b22 = b21++ ;
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var s1 = *a21 + *a22;
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var s2 = s1 - *a11;
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var s3 = *a11 - *a21;
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var s4 = *a12 - s2;
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var t1 = *b12 - *b11;
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var t2 = *b22 - t1;
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var t3 = *b22 - *b12;
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var t4 = t2 - *b21;
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var m1 = *a11 * *b11;
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var m2 = *a12 * *b11;
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var m3 = s4 * *b22;
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var m4 = *a22 * t4;
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var m5 = s1 * t1;
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var m6 = s2 * t2;
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var m7 = s3 * t3;
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var u1 = m1 + m2;
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var u2 = m1 + m6;
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var u3 = u2 + m7;
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var u4 = u2 + m5;
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var u5 = u4 + m3;
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var u6 = u3 - m4;
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var u7 = u3 + m5;
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return new Array2x2(u1,u5,u6,u7);
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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namespace StgSharp.Math
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@@ -66,9 +67,53 @@ namespace StgSharp.Math
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}
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}
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public static Array4x4 operator *(Array4x2 array1, Array2x4 array2)
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public static unsafe Array4x4 operator *(Array4x2 array1, Array2x4 array2)
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{
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return default(Array4x4);
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float* p1 = &array1.row1.X;
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float* p2 = &array2.row1.X;
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Colum2D a11 = new Colum2D(*(p1 + 0), *(p1 + 2));
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Colum2D a12 = new Colum2D(*(p1 + 1), *(p1 + 3));
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Colum2D a21 = new Colum2D(*(p1 + 4), *(p1 + 6));
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Colum2D a22 = new Colum2D(*(p1 + 5), *(p1 + 7));
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Vec2D b11 = new Vec2D(*(p2 + 0), *(p2 + 1));
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Vec2D b12 = new Vec2D(*(p2 + 2), *(p2 + 3));
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Vec2D b21 = new Vec2D(*(p2 + 4), *(p2 + 5));
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Vec2D b22 = new Vec2D(*(p2 + 6), *(p2 + 7));
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var s1 = a21 + a22;
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var s2 = s1 - a11;
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var s3 = a11 - a21;
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var s4 = a12 - s2;
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var t1 = b12 - b11;
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var t2 = b22 - t1;
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var t3 = b22 - b12;
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var t4 = t2 - b21;
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var m1 = a11 * b11;
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var m2 = a12 * b11;
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var m3 = s4 * b22;
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var m4 = a22 * t4;
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var m5 = s1 * t1;
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var m6 = s2 * t2;
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var m7 = s3 * t3;
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var u1 = m1 + m2;
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var u2 = m1 + m6;
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var u3 = u2 + m7;
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var u4 = u2 + m5;
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var u5 = u4 + m3;
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var u6 = u3 - m4;
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var u7 = u3 + m5;
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return new Array4x4(
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new Vec4D(u1.row1, u5.row1),
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new Vec4D(u1.row2, u5.row2),
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new Vec4D(u6.row1, u7.row1),
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new Vec4D(u6.row2, u7.row2)
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);
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}
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}
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@@ -67,6 +67,86 @@ namespace StgSharp.Math
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{
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return $"{this.row1}\n{this.row2}\n{this.row3}\n{this.row4}";
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}
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public static Array4x4 operator +(Array4x4 array1, Array4x4 array2)
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{
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return new Array4x4(
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array1.row1 + array2.row1,
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array1.row2 + array2.row2,
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array1.row3 + array2.row3,
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array1.row4 + array2.row4
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);
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}
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public static Array4x4 operator -(Array4x4 array1, Array4x4 array2)
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{
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return new Array4x4(
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array1.row1 - array2.row1,
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array1.row2 - array2.row2,
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array1.row3 - array2.row3,
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array1.row4 - array2.row4
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);
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}
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public static Array4x4 operator *(Array4x4 array, float x)
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{
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return new Array4x4(
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array.row1 * x,
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array.row2 * x,
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array.row3 * x,
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array.row4 * x
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);
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}
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public static unsafe Array4x4 operator *(Array4x4 array1, Array4x4 array2)
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{
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float* p1 = &array1.row1.X;
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float* p2 = &array2.row1.X;
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Array2x2 a11 = new Array2x2(*p1,*(p1 + 1),*(p1 + 4),*(p1 + 5));
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Array2x2 a12 = new Array2x2(*(p1 + 2), *(p1 + 3),*(p1 + 6),*(p1 + 7));
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Array2x2 a21 = new Array2x2(*(p1 + 8), *(p1 + 9),*(p1 + 12),*(p1 + 13));
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Array2x2 a22 = new Array2x2(*(p1 + 10), *(p1 + 11),*(p1 + 14),*(p1 + 15));
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Array2x2 b11 = new Array2x2(*p1, *(p1 + 1), *(p1 + 4), *(p1 + 5));
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Array2x2 b12 = new Array2x2(*(p1 + 2), *(p1 + 3), *(p1 + 6), *(p1 + 7));
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Array2x2 b21 = new Array2x2(*(p1 + 8), *(p1 + 9), *(p1 + 12), *(p1 + 13));
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Array2x2 b22 = new Array2x2(*(p1 + 10), *(p1 + 11), *(p1 + 14), *(p1 + 15));
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var s1 = a21 + a22;
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var s2 = s1 - a11;
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var s3 = a11 - a21;
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var s4 = a12 - s2;
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var t1 = b12 - b11;
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var t2 = b22 - t1;
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var t3 = b22 - b12;
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var t4 = t2 - b21;
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var m1 = a11 * b11;
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var m2 = a12 * b11;
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var m3 = s4 * b22;
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var m4 = a22 * t4;
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var m5 = s1 * t1;
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var m6 = s2 * t2;
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var m7 = s3 * t3;
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var u1 = m1 + m2;
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var u2 = m1 + m6;
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var u3 = u2 + m7;
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var u4 = u2 + m5;
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var u5 = u4 + m3;
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var u6 = u3 - m4;
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var u7 = u3 + m5;
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return new Array4x4(
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new Vec4D(u1.row1,u5.row1),
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new Vec4D(u1.row2,u5.row2),
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new Vec4D(u6.row1,u7.row1),
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new Vec4D(u6.row2,u7.row2)
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);
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}
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}
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@@ -0,0 +1,94 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct Colum2D:IEquatable<Colum2D>
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{
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[FieldOffset(0)]
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public float X;
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[FieldOffset(4)]
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public float Y;
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public Colum2D(float x,float y)
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{
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X= x;
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Y= y;
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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else if (obj.GetType() != typeof(Colum2D))
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{
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return false;
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}
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else
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{
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return this.Equals((Colum2D)obj);
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}
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}
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bool IEquatable<Colum2D>.Equals(Colum2D other)
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{
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if (this.GetHashCode() != other.GetHashCode())
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{
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return false;
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}
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else
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{
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return X == other.X && Y == other.Y;
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}
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(X,Y);
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}
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public override string ToString()
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{
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return $"{X}\n{Y}";
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}
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public static Colum2D operator +(Colum2D c1,Colum2D c2)
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{
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return new Colum2D(
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c1.X + c2.X,
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c1.Y + c2.Y
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);
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}
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public static Colum2D operator -(Colum2D c1, Colum2D c2)
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{
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return new Colum2D(
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c1.X - c2.X,
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c1.Y - c2.Y
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);
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}
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public static Array2x2 operator *(Colum2D colum, Vec2D vec)
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{
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return new Array2x2(
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colum.X * vec.X, colum.X * vec.Y,
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colum.Y * vec.X, colum.Y * vec.Y
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);
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}
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public static Colum2D operator *(Colum2D colum, float x)
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{
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return new Colum2D(colum.X * x,colum.Y * x);
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}
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public static Colum2D operator /(Colum2D colum, float x)
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{
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return new Colum2D(colum.X / x, colum.Y / x);
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}
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}
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}
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@@ -36,6 +36,17 @@ namespace StgSharp.Math
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W = w;
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}
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public Vec4D(Vec2D p1,Vec2D p2)
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{
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X= 0;
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Y= 0;
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Z = 0;
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W = 0;
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Point1= p1;
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Point2 = p2;
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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@@ -1 +1 @@
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0fc25006e106f23a3259d14620e7ae6858fe601c
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f462f03e342399957b6cf64914e0bf4b0a78ac84
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@@ -22,3 +22,12 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\Stg
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\refint\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\StgSharp.xml
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\ref\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\StgSharp.csproj.AssemblyReference.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\StgSharp.GeneratedMSBuildEditorConfig.editorconfig
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\StgSharp.AssemblyInfoInputs.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\StgSharp.AssemblyInfo.cs
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\StgSharp.csproj.CoreCompileInputs.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\refint\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\StgSharp.xml
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\Debug\netstandard2.1\StgSharp.pdb
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Reference in New Issue
Block a user