Files
stgsharp/源代码/StgSharp/Vector/Array4x2.cs
T

121 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Array4x2:IEquatable<Array4x2>
{
[FieldOffset(0)]
public Vec2D row1;
[FieldOffset(8)]
public Vec2D row2;
[FieldOffset(16)]
public Vec2D row3;
[FieldOffset(24)]
public Vec2D row4;
public Array4x2(Vec2D r1, Vec2D r2, Vec2D r3, Vec2D r4)
{
row1 = r1;
row2 = r2;
row3 = r3;
row4 = r4;
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() == typeof(Array4x2))
{
return false;
}
else
{
return this.Equals((Array4x2)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(row1, row2, row3, row4);
}
public override string ToString()
{
return $"{row1}\n{row2}\n{row3}\n{row4}";
}
bool IEquatable<Array4x2>.Equals(Array4x2 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3
&& this.row4 == other.row4;
}
}
public static unsafe Array4x4 operator *(Array4x2 array1, Array2x4 array2)
{
float* p1 = &array1.row1.X;
float* p2 = &array2.row1.X;
Colum2D a11 = new Colum2D(*(p1 + 0), *(p1 + 2));
Colum2D a12 = new Colum2D(*(p1 + 1), *(p1 + 3));
Colum2D a21 = new Colum2D(*(p1 + 4), *(p1 + 6));
Colum2D a22 = new Colum2D(*(p1 + 5), *(p1 + 7));
Vec2D b11 = new Vec2D(*(p2 + 0), *(p2 + 1));
Vec2D b12 = new Vec2D(*(p2 + 2), *(p2 + 3));
Vec2D b21 = new Vec2D(*(p2 + 4), *(p2 + 5));
Vec2D b22 = new Vec2D(*(p2 + 6), *(p2 + 7));
var s1 = a21 + a22;
var s2 = s1 - a11;
var s3 = a11 - a21;
var s4 = a12 - s2;
var t1 = b12 - b11;
var t2 = b22 - t1;
var t3 = b22 - b12;
var t4 = t2 - b21;
var m1 = a11 * b11;
var m2 = a12 * b11;
var m3 = s4 * b22;
var m4 = a22 * t4;
var m5 = s1 * t1;
var m6 = s2 * t2;
var m7 = s3 * t3;
var u1 = m1 + m2;
var u2 = m1 + m6;
var u3 = u2 + m7;
var u4 = u2 + m5;
var u5 = u4 + m3;
var u6 = u3 - m4;
var u7 = u3 + m5;
return new Array4x4(
new Vec4D(u1.row1, u5.row1),
new Vec4D(u1.row2, u5.row2),
new Vec4D(u6.row1, u7.row1),
new Vec4D(u6.row2, u7.row2)
);
}
}
}