daily update on 20230329 by nitload youmu
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@@ -11,58 +11,58 @@ namespace StgSharp.Geometries
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internal Point _center;
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internal Point _centerToCorner1;
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internal Point _centerToCorner2;
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internal GetLocationHandler _centerMov;
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internal GetLocationHandler _CTC1Handler;
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internal GetLocationHandler _CTC2Handler;
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internal RenderMode _renderMode;
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Point IGeometry.BasePoint
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{
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get { return _basePoint; }
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}
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Point IGeometry.RefPoint
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{
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get { return _center; }
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}
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public override sealed Point BasePoint => _basePoint;
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public override sealed Point RefPoint=>_center;
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Point IGeometry.RefVec01
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{
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get { return _centerToCorner1; }
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}
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public override sealed Point RefVec01 => _centerToCorner1;
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Point IGeometry.RefVec02
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{
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get { return _centerToCorner2; }
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}
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public override sealed Point RefVec02 => _centerToCorner2;
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public override RenderMode renderMode => _renderMode;
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void IGeometry.OnRender()
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internal override sealed void OnRender(uint tick)
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{
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this._CTC2Handler.Invoke(_centerToCorner2._position, Control.TimeLine.tickCounter);
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}
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float IGeometry.SetArrayX()
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public override sealed float SetArrayX()
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{
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throw new NotImplementedException();
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}
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float IGeometry.SetArrayY()
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public override sealed float SetArrayY()
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{
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throw new NotImplementedException();
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}
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void INode<IGeometry>.setID<T>(ContainerNode<T> id)
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internal override void CalcVec01(uint tick)
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{
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if (_id != default(ContainerNode<IGeometry>))
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{
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throw new ArgumentException();
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}
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else
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{
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_id = id as ContainerNode<IGeometry>;
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}
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_center._position = _basePoint._position + MovCenter(tick);
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}
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internal override void CalcVec02(vec2d vec, uint tick)
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{
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_centerToCorner1._position = vec + UpdateCTC1(tick);
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}
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internal override void CalcVec03(vec2d vec, uint tick)
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{
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_centerToCorner2._position = vec + UpdateCTC2(tick);
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if (_centerToCorner1._position.GetLength()
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== _centerToCorner2._position.GetLength())
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{
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throw new ArgumentException("Cannot form a triangle, " +
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"two crossing lines are not equal!");
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}
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}
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public virtual vec2d MovCenter(uint tick)=>default(vec2d);
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public virtual vec2d UpdateCTC1(uint tick) => default(vec2d);
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public virtual vec2d UpdateCTC2(uint tick) => default(vec2d);
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}
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}
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