daily update on 20240111 by nitload youmu
This commit is contained in:
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Before Width: | Height: | Size: 29 KiB |
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@@ -1,17 +0,0 @@
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|||||||
#version 330 core
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||||||
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||||||
in vec3 TexColor;
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||||||
in vec2 TexCoord;
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||||||
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||||||
out vec4 FragColor;
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||||||
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||||||
uniform sampler2D ourTexture;
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||||||
uniform sampler2D ourTexture2;
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||||||
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||||||
void main()
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||||||
{
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||||||
vec4 tex1 = texture(ourTexture, TexCoord);
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||||||
vec4 tex2 = texture(ourTexture2,TexCoord);
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||||||
FragColor = mix(tex1,tex2,0.2) /**/ *vec4( TexColor,1.0) /**/;
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||||||
}
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||||||
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||||||
@@ -1,20 +0,0 @@
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|||||||
#version 330 core
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||||||
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||||||
layout(location = 0) in vec3 aPos;
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||||||
layout(location = 1) in vec3 aColor;
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||||||
layout(location = 2) in vec2 aTextCoord;
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||||||
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||||||
out vec3 TexColor;
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||||||
out vec2 TexCoord;
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||||||
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||||||
uniform vec3 color;
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||||||
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||||||
void main()
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|
||||||
{
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||||||
gl_Position = vec4(aPos.xyz,1.0);
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||||||
TexColor = color;
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||||||
TexCoord = aTextCoord;
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||||||
}
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||||||
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||||||
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||||||
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||||||
@@ -1,23 +0,0 @@
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|||||||
{
|
|
||||||
"runtimeTarget": {
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|
||||||
"name": ".NETCoreApp,Version=v6.0",
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|
||||||
"signature": ""
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|
||||||
},
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|
||||||
"compilationOptions": {},
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|
||||||
"targets": {
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|
||||||
".NETCoreApp,Version=v6.0": {
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|
||||||
"StgSharpDebug/1.0.0": {
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|
||||||
"runtime": {
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|
||||||
"StgSharpDebug.dll": {}
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|
||||||
}
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|
||||||
}
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|
||||||
}
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||||||
},
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|
||||||
"libraries": {
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|
||||||
"StgSharpDebug/1.0.0": {
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|
||||||
"type": "project",
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|
||||||
"serviceable": false,
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|
||||||
"sha512": ""
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||||||
}
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||||||
}
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||||||
}
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@@ -1,9 +0,0 @@
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|||||||
{
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||||||
"runtimeOptions": {
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||||||
"tfm": "net6.0",
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|
||||||
"framework": {
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|
||||||
"name": "Microsoft.NETCore.App",
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|
||||||
"version": "6.0.0"
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||||||
}
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|
||||||
}
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|
||||||
}
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||||||
@@ -1,885 +0,0 @@
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|||||||
<?xml version="1.0"?>
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||||||
<doc>
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|
||||||
<assembly>
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|
||||||
<name>StgSharpDebug</name>
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|
||||||
</assembly>
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|
||||||
<members>
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|
||||||
<member name="M:StgSharp.Operation.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Operation.Key)">
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|
||||||
<summary>
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|
||||||
Get the status of a certain key on the keyboard.
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|
||||||
</summary>
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|
||||||
<param name="form"></param>
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|
||||||
<param name="key"></param>
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|
||||||
<returns></returns>
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|
||||||
</member>
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|
||||||
<member name="T:StgSharp.Graphics.glLoader">
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|
||||||
<summary>
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|
||||||
Function handler to load an opengl function by serching its name.
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|
||||||
</summary>
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|
||||||
<param name="name">the name of the Opengl function</param>
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|
||||||
<returns>An intptr value representing the pointer to the function</returns>
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|
||||||
</member>
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|
||||||
<member name="T:StgSharp.Graphics.Form">
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|
||||||
<summary>
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|
||||||
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|
||||||
</summary>
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|
||||||
</member>
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|
||||||
<member name="P:StgSharp.Graphics.Form.Height">
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|
||||||
<summary>
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|
||||||
Height of this form, represent in <see cref="T:System.Int32"/>
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|
||||||
</summary>
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|
||||||
</member>
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|
||||||
<member name="P:StgSharp.Graphics.Form.GL">
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|
||||||
<summary>
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|
||||||
OpenGL package used by current form context.
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|
||||||
</summary>
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|
||||||
</member>
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|
||||||
<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
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|
||||||
<summary>
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|
||||||
Representing
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|
||||||
</summary>
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|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Size">
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|
||||||
<summary>
|
|
||||||
Width of this form, represent in <see cref="T:System.Int32"/>
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|
||||||
</summary>
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|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Width">
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|
||||||
<summary>
|
|
||||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Necessary operation to init this form.
|
|
||||||
</summary>
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|
||||||
<param name="args"></param>
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|
||||||
</member>
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|
||||||
<member name="M:StgSharp.Graphics.Form.Main(System.Object[])">
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|
||||||
<summary>
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|
||||||
Behaviour of current form when in a render cycle.
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|
||||||
When this form
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|
||||||
</summary>
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|
||||||
<param name="args"></param>
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|
||||||
</member>
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|
||||||
<member name="M:StgSharp.Graphics.Form.Show(System.Object[])">
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|
||||||
<summary>
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|
||||||
Init this form and render it on screen, and respond with operation
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|
||||||
</summary>
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|
||||||
</member>
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|
||||||
<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
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|
||||||
<summary>
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|
||||||
Define how current form render in one frame.
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|
||||||
</summary>
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|
||||||
<param name="requireDoubleRendering">
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|
||||||
Please define this befor calling any OpenGL api and other graphic methods.
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|
||||||
</param>
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|
||||||
</member>
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|
||||||
<member name="M:StgSharp.Graphics.Form.SetMetadata(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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|
||||||
<summary>
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|
||||||
Set all necessary metadata to current form instance
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|
||||||
</summary>
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|
||||||
</member>
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|
||||||
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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|
||||||
<summary>
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|
||||||
Init an OpenGl context if current form has not been binded to any context.
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|
||||||
and set the context binded to current form as current OpenGL context.
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|
||||||
</summary>
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|
||||||
<exception cref="T:System.Exception">Something goes wrong and
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|
||||||
StgSharp fails in creating a new OpenGL context. </exception>
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|
||||||
</member>
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|
||||||
<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
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|
||||||
<summary>
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|
||||||
Resize the current form
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|
||||||
</summary>
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|
||||||
<param name="width">New width of the window</param>
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|
||||||
<param name="height">New height of the window</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
|
|
||||||
<summary>
|
|
||||||
Resize the current form
|
|
||||||
</summary>
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|
||||||
<param name="size">
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|
||||||
A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set the size limit of current form
|
|
||||||
</summary>
|
|
||||||
<param name="minWidth">Minimum width of current form </param>
|
|
||||||
<param name="minHeight">Minimum height of current form</param>
|
|
||||||
<param name="maxWidth">Maximum width of curent form</param>
|
|
||||||
<param name="maxHeight">Maximum height of current form</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
|
|
||||||
<summary>
|
|
||||||
Set the size limit of current form
|
|
||||||
</summary>
|
|
||||||
<param name="minSize">
|
|
||||||
Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
|
||||||
</param>
|
|
||||||
<param name="maxSize">
|
|
||||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create a set of <see cref="T:StgSharp.Graphics.ElementBuffer"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of EBO to be created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateVertexArray(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create a set of <see cref="T:StgSharp.Graphics.VertexArray"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of VAO to be crated.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateVertexBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create aset of <see cref="T:StgSharp.Graphics.VertexBuffer"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of Object to be created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateShader">
|
|
||||||
<summary>
|
|
||||||
Create an instance of <see cref="T:StgSharp.Graphics.Shader"/> program
|
|
||||||
</summary>
|
|
||||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.FrameTimer">
|
|
||||||
<summary>
|
|
||||||
A timer counting frames after its construction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.FrameTimer.Time">
|
|
||||||
<summary>
|
|
||||||
Frames after this timer created.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.FrameTimer.op_Implicit(StgSharp.Graphics.FrameTimer)~System.UInt32">
|
|
||||||
<summary>
|
|
||||||
Convert a <see cref="T:StgSharp.Graphics.FrameTimer"/> into uint value.
|
|
||||||
this will get total frames since the timer was created.
|
|
||||||
</summary>
|
|
||||||
<param name="timer"><see cref="T:StgSharp.Graphics.FrameTimer"/> to be converted</param>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.ElementBuffer">
|
|
||||||
<summary>
|
|
||||||
A collecion of handle to Element Buffer Object in OpenGL.
|
|
||||||
Each <see cref="T:System.UInt32"/> value indexed from instance of this class this
|
|
||||||
is the only handle to one Element Buffer Object.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.IBufferObject">
|
|
||||||
<summary>
|
|
||||||
Interface of all kinds OpenGL buffer onjects
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.IBufferObject.Item(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Get the only handle to one of the Object instance
|
|
||||||
</summary>
|
|
||||||
<param name="index"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IBufferObject.Bind(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Bind a buffer instance to OpenGL
|
|
||||||
</summary>
|
|
||||||
<param name="index">Index of handle of the object in this instance to be bind</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<param name="name"></param>
|
|
||||||
<param name="index"></param>
|
|
||||||
<param name="loader"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
|
||||||
<summary>
|
|
||||||
Set data to current vertex buffer object
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T">Type of bufferData</typeparam>
|
|
||||||
<param name="index">Index to find certain VBO in this instance</param>
|
|
||||||
<param name="bufferData">Data to write in</param>
|
|
||||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValueArray``1(System.Int32,``0[],StgSharp.Graphics.BufferUsage)">
|
|
||||||
<summary>
|
|
||||||
Set data to current vertex buffer object
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T">Type of bufferData</typeparam>
|
|
||||||
<param name="index">Index to find certain VBO in this instance</param>
|
|
||||||
<param name="bufferArray">A array of data to write in</param>
|
|
||||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
|
|
||||||
<summary>
|
|
||||||
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
|
|
||||||
<param name="loader">A delegate that can get o</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get the function pointer of given OpenGL api name
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the OpenGL api</param>
|
|
||||||
<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Graphics.Shader.programID">
|
|
||||||
<summary>
|
|
||||||
A <see cref="T:System.UInt32"/> value represent this shader.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.#ctor(StgSharp.Graphics.IglFunc)">
|
|
||||||
<summary>
|
|
||||||
Inti a shader with no program attached.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.CompileVertexShader(System.String)">
|
|
||||||
<summary>
|
|
||||||
Compile the vertex shader to be attached to this shader.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">GLSL code of vertex shader.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.CompileFragmentShader(System.String)">
|
|
||||||
<summary>
|
|
||||||
Compile the fragment shader to be attached to this shader.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">GLSL code of fragment shader.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.Link">
|
|
||||||
<summary>
|
|
||||||
Link the shader to current context.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``1(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``2(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``3(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.Use">
|
|
||||||
<summary>
|
|
||||||
Let the current context use this shader.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.ActiveTexture(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api glActiveTexture
|
|
||||||
</summary>
|
|
||||||
<param name="type">type of texture to activate</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)">
|
|
||||||
<summary>
|
|
||||||
Operation after alignment by calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>.
|
|
||||||
No calling of this method is acceptable, but it will bring the risk
|
|
||||||
of that relevant code will not run if it is interrupted by frame overtime.
|
|
||||||
Please call this method immediately after calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>,
|
|
||||||
too early or sonner may cause <see cref="T:System.InvalidOperationException"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The form used as frame update benchmark.</param>
|
|
||||||
<param name="action">Operation after frame update alignment.</param>
|
|
||||||
<exception cref="T:System.InvalidOperationException">The action binded to a wrong alignment.</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Align a sets of code to frame update of a <see cref="T:StgSharp.Graphics.Form"/>.
|
|
||||||
Usually, a call of <see cref="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)"/> is required.
|
|
||||||
This method is used as sigle thread method. If more than one
|
|
||||||
alignment is requested, a <see cref="T:System.InvalidOperationException"/> will throw.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The form used as frame update benchmark.</param>
|
|
||||||
<exception cref="T:System.InvalidOperationException">More than one alingment attached to one form timer</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AttachShader(System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glAttachShader
|
|
||||||
</summary>
|
|
||||||
<param name="program">Shader program to be attachec</param>
|
|
||||||
<param name="shader">A shader part to attach</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Bind the indexed buffer object to certain type of buffer
|
|
||||||
</summary>
|
|
||||||
<param name="bufferType"></param>
|
|
||||||
<param name="index"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindTexture(System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glBindTexture.
|
|
||||||
</summary>
|
|
||||||
<param name="type">Type of texture to bind</param>
|
|
||||||
<param name="texture">Sign of texture</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindVertexArray(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glBindVertexArray
|
|
||||||
</summary>
|
|
||||||
<param name="index"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.Clear(StgSharp.Graphics.MaskBufferBit)">
|
|
||||||
<summary>
|
|
||||||
Clear buffers to preset values
|
|
||||||
</summary>
|
|
||||||
<param name="mask"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Call apiClearColor in OpenGL
|
|
||||||
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
|
|
||||||
Values specified by apiClearColor are clamped to the range [0,1]
|
|
||||||
</summary>
|
|
||||||
<param name="R">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="G">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="B">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="A">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
|
||||||
<summary>
|
|
||||||
Conpile the provided shader code in string form.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">A string represent the shader's code</param>
|
|
||||||
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
|
|
||||||
conpile, including vertex shader and fragment shader.</param>
|
|
||||||
<returns>An uint value as the only mark of conpiled shader</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CreateProgram">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glCreateProgram
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Creates a form and its associated
|
|
||||||
</summary>
|
|
||||||
<param name="handle">The instance of created form</param>
|
|
||||||
<param name="width">Required width</param>
|
|
||||||
<param name="height">Required width</param>
|
|
||||||
<param name="tittle">Tittle of the window </param>
|
|
||||||
<param name="monitor"></param>
|
|
||||||
<param name="share"></param>
|
|
||||||
<exception cref="T:System.Exception"></exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteBuffer. This method can delete one buffer in one call
|
|
||||||
</summary>
|
|
||||||
<param name="handle">a handle representing the buffer to be deleted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffers(System.UInt32,System.UInt32[])">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteBuffer. This method can delete a sets of buffers in one call.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of bufferd to be deleted</param>
|
|
||||||
<param name="handle">Array of buffers to be deleted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteVertexArrays(System.UInt32,System.UInt32[])">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteVertexArrays
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of vao to be deleted</param>
|
|
||||||
<param name="arrays">A array representing a colletion of vertex objects.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenBuffers(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as the OpenGL api glGenBuffers
|
|
||||||
</summary>
|
|
||||||
<param name="count"></param>
|
|
||||||
<param name="ptr"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenTextures(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucnction as OpenGL api glGenTextures.
|
|
||||||
</summary>
|
|
||||||
<param name="count">amount of textures to generate</param>
|
|
||||||
<param name="ptr">pointer to texture signs' array</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenVertexArrays(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api, glGenVertexArray
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of vao to be generated</param>
|
|
||||||
<param name="ptr">Pointer of vao sign array</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GetUniformLocation(System.UInt32,System.Byte*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api, glGetUniformLocation
|
|
||||||
</summary>
|
|
||||||
<param name="program">Shader program to find the uniform</param>
|
|
||||||
<param name="ptr">Pointer to byte array of name <see cref="T:System.String"/> of the uniform </param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.MakeContexCurrent(StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Make the OpenGL context of a vertain <see cref="T:StgSharp.Graphics.Form"/> as the activated OpenGL context.
|
|
||||||
</summary>
|
|
||||||
<param name="form"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
|
|
||||||
<summary>
|
|
||||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
|
||||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
|
||||||
</summary>
|
|
||||||
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
|
|
||||||
<param name="handler">Method hadler </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
<param name="v2">The third value to be set</param>
|
|
||||||
<param name="v3">The forth value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
|
||||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
<param name="v2">The third value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="v0">The value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Int32},System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a int <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are int.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="i0">The value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.UInt32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set how a shader parameter read data from a VBO.
|
|
||||||
</summary>
|
|
||||||
<param name="index">Serial number of the parameter</param>
|
|
||||||
<param name="size">Amount of data each elements contains</param>
|
|
||||||
<param name="t">Type of data read by shader</param>
|
|
||||||
<param name="normalized"></param>
|
|
||||||
<param name="stride">Pixels stride of each sets of data</param>
|
|
||||||
<param name="pointer"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.TextureImage2d(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Void*)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api glTexImage2d
|
|
||||||
</summary>
|
|
||||||
<param name="target">texture target to load image in</param>
|
|
||||||
<param name="level">level of mipmap, 0 if default</param>
|
|
||||||
<param name="internalformat">OpenGL's internal color channel format</param>
|
|
||||||
<param name="width">width of image</param>
|
|
||||||
<param name="height">height of image</param>
|
|
||||||
<param name="format">color channels of this image</param>
|
|
||||||
<param name="type">how this image express each pixel</param>
|
|
||||||
<param name="pixels">pointer to data array of pixels</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.TextureParameter(System.UInt32,System.UInt32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glTexParameteri
|
|
||||||
</summary>
|
|
||||||
<param name="target">texture target to set parameters</param>
|
|
||||||
<param name="pname">name of parameter</param>
|
|
||||||
<param name="param">value of parameter</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.UseProgram(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glUseShader.
|
|
||||||
</summary>
|
|
||||||
<param name="program">Sign of program to be used</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.Viewport(System.Int32,System.Int32,System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as the OpenGL api, glViewPort
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<param name="y"></param>
|
|
||||||
<param name="width"></param>
|
|
||||||
<param name="height"></param>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
|
||||||
<summary>
|
|
||||||
A sensor used for cheking out if a bullet hit a player or something else
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.Location">
|
|
||||||
<summary>
|
|
||||||
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.X">
|
|
||||||
<summary>
|
|
||||||
X position of an enenmy entity
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.Y">
|
|
||||||
<summary>
|
|
||||||
Y position of an enemy entity
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Platform.version">
|
|
||||||
<summary>
|
|
||||||
Version of current StgSharp platform.
|
|
||||||
Main version represent in hundred's digit,
|
|
||||||
and sub version represent in ten's digit.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Platform.InitGL(System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Init an instance of OpenGL program,
|
|
||||||
This method should be called before other
|
|
||||||
graphic methods, after LoadGL method.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Platform.WriteLog(System.String,StgSharp.LogType)">
|
|
||||||
<summary>
|
|
||||||
Write a log message to log file, and mark the level of this message.
|
|
||||||
</summary>
|
|
||||||
<param name="message">A string contains information of how current evironment runs.</param>
|
|
||||||
<param name="logType">The severity of current message.</param>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Arc">
|
|
||||||
<summary>
|
|
||||||
Part of a circle. All points on a arc has the same distance to their center.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Circle">
|
|
||||||
<summary>
|
|
||||||
A collection of all point on the same plain and has the same distance to a point
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
|
||||||
<summary>
|
|
||||||
The origin of this coordinate.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
|
||||||
<summary>
|
|
||||||
The horizontial axis of the coordinate.
|
|
||||||
Point to the right direction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
|
||||||
<summary>
|
|
||||||
The vertical axis of the coordinate.
|
|
||||||
Point to the top direction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
|
||||||
<summary>
|
|
||||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.GetLocationHandler">
|
|
||||||
<summary>
|
|
||||||
Caculate the movement of a point.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">The game tick represent time passed by</param>
|
|
||||||
<returns>A 3d vector representing movement</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move begin side of a line.
|
|
||||||
It is recommended to override this function rather than
|
|
||||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passed since current line was created.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move end side of a line.
|
|
||||||
It is recommended to override this function rather than
|
|
||||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passed since current line was created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move the third vertix. this is a useless method for Parallelograms.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Current time tick</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move the third vertix. This method is useless for Parallelograms.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Current time tick</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.PlainGeometry">
|
|
||||||
<summary>
|
|
||||||
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
|
|
||||||
<summary>
|
|
||||||
Tick time this geometry eas crested
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
|
|
||||||
<summary>
|
|
||||||
Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
|
|
||||||
</summary>
|
|
||||||
<returns>A array contains all straight <see cref="T:StgSharp.Geometries.Line"/>s of current geometry item.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetPlain">
|
|
||||||
<summary>
|
|
||||||
Get a flat <see cref="T:StgSharp.Geometries.Plain"/> cincide with current geometry.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Update the coordinate of the point. If this is a moving point,
|
|
||||||
(Points on sides or surface if other geometry items)
|
|
||||||
please do not define any motion here, codes will be ignored by program
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
计算中心点相对于参考原点的位移
|
|
||||||
</summary>
|
|
||||||
<param name="tick">当前游戏刻</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Square">
|
|
||||||
<summary>
|
|
||||||
A square
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Logic.DynamicArrayList`1">
|
|
||||||
<summary>
|
|
||||||
A linear data structure with dynamic length.
|
|
||||||
It contains a <see cref="T:System.Collections.Generic.List`1"/> of <see cref="T:System.Array"/>,
|
|
||||||
each <see cref="T:System.Array"/> is twice longer than the former one.
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T"></typeparam>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Init a <see cref="T:StgSharp.Logic.DynamicArrayList`1"/> with a certain amount of elements prepared.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of elements to be prepared.</param>
|
|
||||||
</member>
|
|
||||||
<!-- Badly formed XML comment ignored for member "M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32,`0)" -->
|
|
||||||
<member name="P:StgSharp.Logic.DynamicArrayList`1.Length">
|
|
||||||
<summary>
|
|
||||||
Length of this <see cref="T:StgSharp.Logic.DynamicArrayList`1"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Logic.Bool2">
|
|
||||||
<summary>
|
|
||||||
A pair of <see cref="T:System.Boolean"/> value
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.Value">
|
|
||||||
<summary>
|
|
||||||
A <see cref="T:System.UInt16"/> value.
|
|
||||||
The lower byte is <see cref="F:StgSharp.Logic.Bool2.bool0"/>,
|
|
||||||
and higher byte is <see cref="F:StgSharp.Logic.Bool2.bool1"/>.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.bool0">
|
|
||||||
<summary>
|
|
||||||
The first <see cref="T:System.Boolean"/> value.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.bool1">
|
|
||||||
<summary>
|
|
||||||
The second <see cref="T:System.Boolean"/> value.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.IsEmpty">
|
|
||||||
<summary>
|
|
||||||
Whether this linked list has no members or not.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.First">
|
|
||||||
<summary>
|
|
||||||
The first memeber of this linkec list.
|
|
||||||
Set value to this property will reset the first node.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.Tail">
|
|
||||||
<summary>
|
|
||||||
The last memeber of this linkec list.
|
|
||||||
Set value to this property will reset the first node.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
|
||||||
<summary>
|
|
||||||
Add an item to the tail of linked list.
|
|
||||||
</summary>
|
|
||||||
<param name="t">The item ready to add to the list</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Clear">
|
|
||||||
<summary>
|
|
||||||
Remove all members from this list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.InsertAfter(`0,`0)">
|
|
||||||
<summary>
|
|
||||||
Insert a member to current linkedlist,
|
|
||||||
the new member will be after a certain existed member.
|
|
||||||
</summary>
|
|
||||||
<param name="target">New member will be inserted after this member</param>
|
|
||||||
<param name="newMember">The new member to be inserted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Remove(`0)">
|
|
||||||
<summary>
|
|
||||||
Remove a member from this linkedlist.
|
|
||||||
</summary>
|
|
||||||
<param name="value">Member to be removed from this list</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.RemoveFirst">
|
|
||||||
<summary>
|
|
||||||
remove the first member of the list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.RemoveTail">
|
|
||||||
<summary>
|
|
||||||
remove the last member of the list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.GLclampf">
|
|
||||||
<summary>
|
|
||||||
OpenGL numeric type.
|
|
||||||
An IEEE-754 floating-point value, clamped to the range [0,1].
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.GLclampd">
|
|
||||||
<summary>
|
|
||||||
OpenGL numeric type.
|
|
||||||
An IEEE-754 double precision floating-point value, clamped to the range [0,1].
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.Vec2d">
|
|
||||||
<summary>
|
|
||||||
A two dimension vector defined by two elements.
|
|
||||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
|
||||||
<summary>
|
|
||||||
Reurns the value of ArcSin(x)
|
|
||||||
</summary>
|
|
||||||
<param name="x">The sine value of the angle</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:System.ArgumentException"></exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
|
||||||
<summary>
|
|
||||||
Get the value of E ^ x;
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<returns>
|
|
||||||
Returns the value of ln(x).
|
|
||||||
</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
calculate the value of x^y
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<param name="y"></param>
|
|
||||||
<returns>Returns the value of x^y</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Random">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
|
||||||
<summary>
|
|
||||||
returns a random float number between 0 and 1.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
|
||||||
<summary>
|
|
||||||
Generates a random seed in int value.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
||||||
@@ -176,7 +176,7 @@ namespace StgSharp.Graphics
|
|||||||
private void InternalRender()
|
private void InternalRender()
|
||||||
{
|
{
|
||||||
#pragma warning disable CS8602
|
#pragma warning disable CS8602
|
||||||
ConcurrentQueue<Action<int>> glActions = (gl as GLonUpdate).GLactionQueue;
|
ConcurrentQueue<Action> glActions = (gl as GLonUpdate).GLactionQueue;
|
||||||
#pragma warning restore CS8602
|
#pragma warning restore CS8602
|
||||||
Action currentAction = new Action(() => { return; });
|
Action currentAction = new Action(() => { return; });
|
||||||
while (gl.GetWindowShouldClose(this))
|
while (gl.GetWindowShouldClose(this))
|
||||||
|
|||||||
@@ -12,21 +12,16 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace StgSharp.Graphics
|
namespace StgSharp.Graphics
|
||||||
{
|
{
|
||||||
using glMetaData = (
|
|
||||||
int i0, int i1, int i2, int i3,
|
|
||||||
double d0, double d1, double d2, double d3,
|
|
||||||
IntPtr p0, IntPtr p1, IntPtr p2, IntPtr p3
|
|
||||||
);
|
|
||||||
|
|
||||||
internal unsafe partial class GLonUpdate : IglFunc
|
internal unsafe partial class GLonUpdate : IglFunc
|
||||||
{
|
{
|
||||||
|
internal GLonUpdateInternal glUpdateInternal;
|
||||||
internal GLcontext* api;
|
private ConcurrentQueue<IntPtr> glActionQueue;
|
||||||
private ConcurrentQueue<Action> glActionQueue;
|
private ConcurrentQueue<Vec4d> glParamQueue;
|
||||||
private FrameTimeoutException refreshSignal = new();
|
private FrameTimeoutException refreshSignal = new();
|
||||||
private DynamicArrayList<glMetaData> threadBuffer = new DynamicArrayList<glMetaData>(16, default);
|
|
||||||
|
|
||||||
ConcurrentQueue<Action<int>> GLactionQueue
|
internal ConcurrentQueue<IntPtr> GLactionQueue
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
@@ -37,19 +32,15 @@ namespace StgSharp.Graphics
|
|||||||
|
|
||||||
internal GLonUpdate(GLcontext* context)
|
internal GLonUpdate(GLcontext* context)
|
||||||
{
|
{
|
||||||
api = context;
|
glUpdateInternal = new GLonUpdateInternal();
|
||||||
glActionQueue = new ConcurrentQueue<Action>();
|
glParamQueue = glUpdateInternal.paramQueue;
|
||||||
glActionQueue.Enqueue(() => { });
|
glActionQueue = new ConcurrentQueue<IntPtr>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void IglFunc.ActiveTexture(uint type)
|
void IglFunc.ActiveTexture(uint type)
|
||||||
{
|
{
|
||||||
glActionQueue.Enqueue(
|
glParamQueue.Enqueue(new Vec4d(type));
|
||||||
() =>
|
glActionQueue.Enqueue(glUpdateInternal.ActiveTexturePtr);
|
||||||
{
|
|
||||||
api->glActiveTexture(type);
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,34 @@
|
|||||||
|
using StgSharp.Math;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace StgSharp.Graphics
|
||||||
|
{
|
||||||
|
internal unsafe struct GLonUpdateInternal
|
||||||
|
{
|
||||||
|
private GLcontext* gl;
|
||||||
|
|
||||||
|
internal ConcurrentQueue<Vec4d> paramQueue;
|
||||||
|
|
||||||
|
public IntPtr ActiveTexturePtr;
|
||||||
|
|
||||||
|
|
||||||
|
public GLonUpdateInternal(GLcontext* api)
|
||||||
|
{
|
||||||
|
gl = api;
|
||||||
|
ActiveTexturePtr = Marshal.GetFunctionPointerForDelegate(ActiveTexture);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ActiveTexture()
|
||||||
|
{
|
||||||
|
uint type;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -30,6 +30,11 @@ namespace StgSharp.Math
|
|||||||
[FieldOffset(8)] public int Z_int;
|
[FieldOffset(8)] public int Z_int;
|
||||||
[FieldOffset(12)] public int W_int;
|
[FieldOffset(12)] public int W_int;
|
||||||
|
|
||||||
|
[FieldOffset(0)] public uint X_uint;
|
||||||
|
[FieldOffset(4)] public uint Y_uint;
|
||||||
|
[FieldOffset(8)] public uint Z_uint;
|
||||||
|
[FieldOffset(12)] public uint W_uint;
|
||||||
|
|
||||||
[FieldOffset(0)] public long X_long;
|
[FieldOffset(0)] public long X_long;
|
||||||
[FieldOffset(8)] public long Y_long;
|
[FieldOffset(8)] public long Y_long;
|
||||||
|
|
||||||
@@ -53,13 +58,13 @@ namespace StgSharp.Math
|
|||||||
[FieldOffset(14)] public byte byte_14;
|
[FieldOffset(14)] public byte byte_14;
|
||||||
[FieldOffset(15)] public byte byte_15;
|
[FieldOffset(15)] public byte byte_15;
|
||||||
|
|
||||||
unsafe public Vec4d(
|
public Vec4d(
|
||||||
float x, float y, float z, float w)
|
float x, float y, float z, float w)
|
||||||
{
|
{
|
||||||
X = x; Y = y; Z = z; W = w;
|
X = x; Y = y; Z = z; W = w;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal Vec4d(uint x) => X_uint = x;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,58 +0,0 @@
|
|||||||
{
|
|
||||||
"runtimeTarget": {
|
|
||||||
"name": ".NETStandard,Version=v2.1/",
|
|
||||||
"signature": ""
|
|
||||||
},
|
|
||||||
"compilationOptions": {},
|
|
||||||
"targets": {
|
|
||||||
".NETStandard,Version=v2.1": {},
|
|
||||||
".NETStandard,Version=v2.1/": {
|
|
||||||
"StgSharp/1.0.0": {
|
|
||||||
"dependencies": {
|
|
||||||
"Microsoft.Bcl.HashCode": "1.1.1",
|
|
||||||
"Microsoft.CSharp": "4.7.0"
|
|
||||||
},
|
|
||||||
"runtime": {
|
|
||||||
"StgSharp.dll": {}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"Microsoft.Bcl.HashCode/1.1.1": {
|
|
||||||
"runtime": {
|
|
||||||
"lib/netstandard2.1/Microsoft.Bcl.HashCode.dll": {
|
|
||||||
"assemblyVersion": "1.0.0.0",
|
|
||||||
"fileVersion": "4.700.20.56604"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"Microsoft.CSharp/4.7.0": {
|
|
||||||
"runtime": {
|
|
||||||
"lib/netstandard2.0/Microsoft.CSharp.dll": {
|
|
||||||
"assemblyVersion": "4.0.5.0",
|
|
||||||
"fileVersion": "4.700.19.56404"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"libraries": {
|
|
||||||
"StgSharp/1.0.0": {
|
|
||||||
"type": "project",
|
|
||||||
"serviceable": false,
|
|
||||||
"sha512": ""
|
|
||||||
},
|
|
||||||
"Microsoft.Bcl.HashCode/1.1.1": {
|
|
||||||
"type": "package",
|
|
||||||
"serviceable": true,
|
|
||||||
"sha512": "sha512-MalY0Y/uM/LjXtHfX/26l2VtN4LDNZ2OE3aumNOHDLsT4fNYy2hiHXI4CXCqKpNUNm7iJ2brrc4J89UdaL56FA==",
|
|
||||||
"path": "microsoft.bcl.hashcode/1.1.1",
|
|
||||||
"hashPath": "microsoft.bcl.hashcode.1.1.1.nupkg.sha512"
|
|
||||||
},
|
|
||||||
"Microsoft.CSharp/4.7.0": {
|
|
||||||
"type": "package",
|
|
||||||
"serviceable": true,
|
|
||||||
"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
|
|
||||||
"path": "microsoft.csharp/4.7.0",
|
|
||||||
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Binary file not shown.
@@ -1,864 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<doc>
|
|
||||||
<assembly>
|
|
||||||
<name>StgSharp</name>
|
|
||||||
</assembly>
|
|
||||||
<members>
|
|
||||||
<member name="M:StgSharp.Operation.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Operation.Key)">
|
|
||||||
<summary>
|
|
||||||
Get the status of a certain key on the keyboard.
|
|
||||||
</summary>
|
|
||||||
<param name="form"></param>
|
|
||||||
<param name="key"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.glLoader">
|
|
||||||
<summary>
|
|
||||||
Function handler to load an opengl function by serching its name.
|
|
||||||
</summary>
|
|
||||||
<param name="name">the name of the Opengl function</param>
|
|
||||||
<returns>An intptr value representing the pointer to the function</returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.Form">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Height">
|
|
||||||
<summary>
|
|
||||||
Height of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.GL">
|
|
||||||
<summary>
|
|
||||||
OpenGL package used by current form context.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
|
|
||||||
<summary>
|
|
||||||
Representing
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Size">
|
|
||||||
<summary>
|
|
||||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Width">
|
|
||||||
<summary>
|
|
||||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Necessary operation to init this form.
|
|
||||||
</summary>
|
|
||||||
<param name="args"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Main(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Behaviour of current form when in a render cycle.
|
|
||||||
When this form
|
|
||||||
</summary>
|
|
||||||
<param name="args"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Show(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Init this form and render it on screen, and respond with operation
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Define how current form render in one frame.
|
|
||||||
</summary>
|
|
||||||
<param name="requireDoubleRendering">
|
|
||||||
Please define this befor calling any OpenGL api and other graphic methods.
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetMetadata(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Set all necessary metadata to current form instance
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
|
|
||||||
<summary>
|
|
||||||
Init an OpenGl context if current form has not been binded to any context.
|
|
||||||
and set the context binded to current form as current OpenGL context.
|
|
||||||
</summary>
|
|
||||||
<exception cref="T:System.Exception">Something goes wrong and
|
|
||||||
StgSharp fails in creating a new OpenGL context. </exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Resize the current form
|
|
||||||
</summary>
|
|
||||||
<param name="width">New width of the window</param>
|
|
||||||
<param name="height">New height of the window</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
|
|
||||||
<summary>
|
|
||||||
Resize the current form
|
|
||||||
</summary>
|
|
||||||
<param name="size">
|
|
||||||
A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set the size limit of current form
|
|
||||||
</summary>
|
|
||||||
<param name="minWidth">Minimum width of current form </param>
|
|
||||||
<param name="minHeight">Minimum height of current form</param>
|
|
||||||
<param name="maxWidth">Maximum width of curent form</param>
|
|
||||||
<param name="maxHeight">Maximum height of current form</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
|
|
||||||
<summary>
|
|
||||||
Set the size limit of current form
|
|
||||||
</summary>
|
|
||||||
<param name="minSize">
|
|
||||||
Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
|
||||||
</param>
|
|
||||||
<param name="maxSize">
|
|
||||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create a set of <see cref="T:StgSharp.Graphics.ElementBuffer"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of EBO to be created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateVertexArray(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create a set of <see cref="T:StgSharp.Graphics.VertexArray"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of VAO to be crated.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateVertexBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create aset of <see cref="T:StgSharp.Graphics.VertexBuffer"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of Object to be created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateShader">
|
|
||||||
<summary>
|
|
||||||
Create an instance of <see cref="T:StgSharp.Graphics.Shader"/> program
|
|
||||||
</summary>
|
|
||||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.FrameTimer">
|
|
||||||
<summary>
|
|
||||||
A timer counting frames after its construction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.FrameTimer.Time">
|
|
||||||
<summary>
|
|
||||||
Frames after this timer created.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.FrameTimer.op_Implicit(StgSharp.Graphics.FrameTimer)~System.UInt32">
|
|
||||||
<summary>
|
|
||||||
Convert a <see cref="T:StgSharp.Graphics.FrameTimer"/> into uint value.
|
|
||||||
this will get total frames since the timer was created.
|
|
||||||
</summary>
|
|
||||||
<param name="timer"><see cref="T:StgSharp.Graphics.FrameTimer"/> to be converted</param>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.ElementBuffer">
|
|
||||||
<summary>
|
|
||||||
A collecion of handle to Element Buffer Object in OpenGL.
|
|
||||||
Each <see cref="T:System.UInt32"/> value indexed from instance of this class this
|
|
||||||
is the only handle to one Element Buffer Object.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.IBufferObject">
|
|
||||||
<summary>
|
|
||||||
Interface of all kinds OpenGL buffer onjects
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.IBufferObject.Item(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Get the only handle to one of the Object instance
|
|
||||||
</summary>
|
|
||||||
<param name="index"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IBufferObject.Bind(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Bind a buffer instance to OpenGL
|
|
||||||
</summary>
|
|
||||||
<param name="index">Index of handle of the object in this instance to be bind</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<param name="name"></param>
|
|
||||||
<param name="index"></param>
|
|
||||||
<param name="loader"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
|
||||||
<summary>
|
|
||||||
Set data to current vertex buffer object
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T">Type of bufferData</typeparam>
|
|
||||||
<param name="index">Index to find certain VBO in this instance</param>
|
|
||||||
<param name="bufferData">Data to write in</param>
|
|
||||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValueArray``1(System.Int32,``0[],StgSharp.Graphics.BufferUsage)">
|
|
||||||
<summary>
|
|
||||||
Set data to current vertex buffer object
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T">Type of bufferData</typeparam>
|
|
||||||
<param name="index">Index to find certain VBO in this instance</param>
|
|
||||||
<param name="bufferArray">A array of data to write in</param>
|
|
||||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
|
|
||||||
<summary>
|
|
||||||
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
|
|
||||||
<param name="loader">A delegate that can get o</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get the function pointer of given OpenGL api name
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the OpenGL api</param>
|
|
||||||
<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Graphics.Shader.programID">
|
|
||||||
<summary>
|
|
||||||
A <see cref="T:System.UInt32"/> value represent this shader.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.#ctor(StgSharp.Graphics.IglFunc)">
|
|
||||||
<summary>
|
|
||||||
Inti a shader with no program attached.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.CompileVertexShader(System.String)">
|
|
||||||
<summary>
|
|
||||||
Compile the vertex shader to be attached to this shader.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">GLSL code of vertex shader.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.CompileFragmentShader(System.String)">
|
|
||||||
<summary>
|
|
||||||
Compile the fragment shader to be attached to this shader.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">GLSL code of fragment shader.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.Link">
|
|
||||||
<summary>
|
|
||||||
Link the shader to current context.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``1(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``2(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``3(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.Use">
|
|
||||||
<summary>
|
|
||||||
Let the current context use this shader.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.ActiveTexture(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api glActiveTexture
|
|
||||||
</summary>
|
|
||||||
<param name="type">type of texture to activate</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)">
|
|
||||||
<summary>
|
|
||||||
Operation after alignment by calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>.
|
|
||||||
No calling of this method is acceptable, but it will bring the risk
|
|
||||||
of that relevant code will not run if it is interrupted by frame overtime.
|
|
||||||
Please call this method immediately after calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>,
|
|
||||||
too early or sonner may cause <see cref="T:System.InvalidOperationException"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The form used as frame update benchmark.</param>
|
|
||||||
<param name="action">Operation after frame update alignment.</param>
|
|
||||||
<exception cref="T:System.InvalidOperationException">The action binded to a wrong alignment.</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Align a sets of code to frame update of a <see cref="T:StgSharp.Graphics.Form"/>.
|
|
||||||
Usually, a call of <see cref="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)"/> is required.
|
|
||||||
This method is used as sigle thread method. If more than one
|
|
||||||
alignment is requested, a <see cref="T:System.InvalidOperationException"/> will throw.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The form used as frame update benchmark.</param>
|
|
||||||
<exception cref="T:System.InvalidOperationException">More than one alingment attached to one form timer</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AttachShader(System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glAttachShader
|
|
||||||
</summary>
|
|
||||||
<param name="program">Shader program to be attachec</param>
|
|
||||||
<param name="shader">A shader part to attach</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Bind the indexed buffer object to certain type of buffer
|
|
||||||
</summary>
|
|
||||||
<param name="bufferType"></param>
|
|
||||||
<param name="index"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindTexture(System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glBindTexture.
|
|
||||||
</summary>
|
|
||||||
<param name="type">Type of texture to bind</param>
|
|
||||||
<param name="texture">Sign of texture</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindVertexArray(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glBindVertexArray
|
|
||||||
</summary>
|
|
||||||
<param name="index"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.Clear(StgSharp.Graphics.MaskBufferBit)">
|
|
||||||
<summary>
|
|
||||||
Clear buffers to preset values
|
|
||||||
</summary>
|
|
||||||
<param name="mask"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Call apiClearColor in OpenGL
|
|
||||||
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
|
|
||||||
Values specified by apiClearColor are clamped to the range [0,1]
|
|
||||||
</summary>
|
|
||||||
<param name="R">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="G">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="B">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="A">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
|
||||||
<summary>
|
|
||||||
Conpile the provided shader code in string form.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">A string represent the shader's code</param>
|
|
||||||
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
|
|
||||||
conpile, including vertex shader and fragment shader.</param>
|
|
||||||
<returns>An uint value as the only mark of conpiled shader</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CreateProgram">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glCreateProgram
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Creates a form and its associated
|
|
||||||
</summary>
|
|
||||||
<param name="handle">The instance of created form</param>
|
|
||||||
<param name="width">Required width</param>
|
|
||||||
<param name="height">Required width</param>
|
|
||||||
<param name="tittle">Tittle of the window </param>
|
|
||||||
<param name="monitor"></param>
|
|
||||||
<param name="share"></param>
|
|
||||||
<exception cref="T:System.Exception"></exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteBuffer. This method can delete one buffer in one call
|
|
||||||
</summary>
|
|
||||||
<param name="handle">a handle representing the buffer to be deleted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffers(System.UInt32,System.UInt32[])">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteBuffer. This method can delete a sets of buffers in one call.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of bufferd to be deleted</param>
|
|
||||||
<param name="handle">Array of buffers to be deleted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteVertexArrays(System.UInt32,System.UInt32[])">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteVertexArrays
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of vao to be deleted</param>
|
|
||||||
<param name="arrays">A array representing a colletion of vertex objects.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenBuffers(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as the OpenGL api glGenBuffers
|
|
||||||
</summary>
|
|
||||||
<param name="count"></param>
|
|
||||||
<param name="ptr"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenTextures(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucnction as OpenGL api glGenTextures.
|
|
||||||
</summary>
|
|
||||||
<param name="count">amount of textures to generate</param>
|
|
||||||
<param name="ptr">pointer to texture signs' array</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenVertexArrays(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api, glGenVertexArray
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of vao to be generated</param>
|
|
||||||
<param name="ptr">Pointer of vao sign array</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GetUniformLocation(System.UInt32,System.Byte*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api, glGetUniformLocation
|
|
||||||
</summary>
|
|
||||||
<param name="program">Shader program to find the uniform</param>
|
|
||||||
<param name="ptr">Pointer to byte array of name <see cref="T:System.String"/> of the uniform </param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.MakeContexCurrent(StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Make the OpenGL context of a vertain <see cref="T:StgSharp.Graphics.Form"/> as the activated OpenGL context.
|
|
||||||
</summary>
|
|
||||||
<param name="form"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
|
|
||||||
<summary>
|
|
||||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
|
||||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
|
||||||
</summary>
|
|
||||||
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
|
|
||||||
<param name="handler">Method hadler </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
<param name="v2">The third value to be set</param>
|
|
||||||
<param name="v3">The forth value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
|
||||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
<param name="v2">The third value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="v0">The value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Int32},System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a int <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are int.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="i0">The value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.UInt32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set how a shader parameter read data from a VBO.
|
|
||||||
</summary>
|
|
||||||
<param name="index">Serial number of the parameter</param>
|
|
||||||
<param name="size">Amount of data each elements contains</param>
|
|
||||||
<param name="t">Type of data read by shader</param>
|
|
||||||
<param name="normalized"></param>
|
|
||||||
<param name="stride">Pixels stride of each sets of data</param>
|
|
||||||
<param name="pointer"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.TextureImage2d(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Void*)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api glTexImage2d
|
|
||||||
</summary>
|
|
||||||
<param name="target">texture target to load image in</param>
|
|
||||||
<param name="level">level of mipmap, 0 if default</param>
|
|
||||||
<param name="internalformat">OpenGL's internal color channel format</param>
|
|
||||||
<param name="width">width of image</param>
|
|
||||||
<param name="height">height of image</param>
|
|
||||||
<param name="format">color channels of this image</param>
|
|
||||||
<param name="type">how this image express each pixel</param>
|
|
||||||
<param name="pixels">pointer to data array of pixels</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.TextureParameter(System.UInt32,System.UInt32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glTexParameteri
|
|
||||||
</summary>
|
|
||||||
<param name="target">texture target to set parameters</param>
|
|
||||||
<param name="pname">name of parameter</param>
|
|
||||||
<param name="param">value of parameter</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.UseProgram(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glUseShader.
|
|
||||||
</summary>
|
|
||||||
<param name="program">Sign of program to be used</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.Viewport(System.Int32,System.Int32,System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as the OpenGL api, glViewPort
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<param name="y"></param>
|
|
||||||
<param name="width"></param>
|
|
||||||
<param name="height"></param>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
|
||||||
<summary>
|
|
||||||
A sensor used for cheking out if a bullet hit a player or something else
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.Location">
|
|
||||||
<summary>
|
|
||||||
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.X">
|
|
||||||
<summary>
|
|
||||||
X position of an enenmy entity
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.Y">
|
|
||||||
<summary>
|
|
||||||
Y position of an enemy entity
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Arc">
|
|
||||||
<summary>
|
|
||||||
Part of a circle. All points on a arc has the same distance to their center.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Circle">
|
|
||||||
<summary>
|
|
||||||
A collection of all point on the same plain and has the same distance to a point
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
|
||||||
<summary>
|
|
||||||
The origin of this coordinate.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
|
||||||
<summary>
|
|
||||||
The horizontial axis of the coordinate.
|
|
||||||
Point to the right direction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
|
||||||
<summary>
|
|
||||||
The vertical axis of the coordinate.
|
|
||||||
Point to the top direction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
|
||||||
<summary>
|
|
||||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.GetLocationHandler">
|
|
||||||
<summary>
|
|
||||||
Caculate the movement of a point.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">The game tick represent time passed by</param>
|
|
||||||
<returns>A 3d vector representing movement</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move begin side of a line.
|
|
||||||
It is recommended to override this function rather than
|
|
||||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passed since current line was created.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move end side of a line.
|
|
||||||
It is recommended to override this function rather than
|
|
||||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passed since current line was created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move the third vertix. this is a useless method for Parallelograms.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Current time tick</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move the third vertix. This method is useless for Parallelograms.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Current time tick</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.PlainGeometry">
|
|
||||||
<summary>
|
|
||||||
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
|
|
||||||
<summary>
|
|
||||||
Tick time this geometry eas crested
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
|
|
||||||
<summary>
|
|
||||||
Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
|
|
||||||
</summary>
|
|
||||||
<returns>A array contains all straight <see cref="T:StgSharp.Geometries.Line"/>s of current geometry item.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetPlain">
|
|
||||||
<summary>
|
|
||||||
Get a flat <see cref="T:StgSharp.Geometries.Plain"/> cincide with current geometry.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Update the coordinate of the point. If this is a moving point,
|
|
||||||
(Points on sides or surface if other geometry items)
|
|
||||||
please do not define any motion here, codes will be ignored by program
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
计算中心点相对于参考原点的位移
|
|
||||||
</summary>
|
|
||||||
<param name="tick">当前游戏刻</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Square">
|
|
||||||
<summary>
|
|
||||||
A square
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Logic.DynamicArrayList`1">
|
|
||||||
<summary>
|
|
||||||
A linear data structure with dynamic length.
|
|
||||||
It contains a <see cref="T:System.Collections.Generic.List`1"/> of <see cref="T:System.Array"/>,
|
|
||||||
each <see cref="T:System.Array"/> is twice longer than the former one.
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T"></typeparam>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Init a <see cref="T:StgSharp.Logic.DynamicArrayList`1"/> with a certain amount of elements prepared.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of elements to be prepared.</param>
|
|
||||||
</member>
|
|
||||||
<!-- Badly formed XML comment ignored for member "M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32,`0)" -->
|
|
||||||
<member name="P:StgSharp.Logic.DynamicArrayList`1.Length">
|
|
||||||
<summary>
|
|
||||||
Length of this <see cref="T:StgSharp.Logic.DynamicArrayList`1"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Logic.Bool2">
|
|
||||||
<summary>
|
|
||||||
A pair of <see cref="T:System.Boolean"/> value
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.Value">
|
|
||||||
<summary>
|
|
||||||
A <see cref="T:System.UInt16"/> value.
|
|
||||||
The lower byte is <see cref="F:StgSharp.Logic.Bool2.bool0"/>,
|
|
||||||
and higher byte is <see cref="F:StgSharp.Logic.Bool2.bool1"/>.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.bool0">
|
|
||||||
<summary>
|
|
||||||
The first <see cref="T:System.Boolean"/> value.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.bool1">
|
|
||||||
<summary>
|
|
||||||
The second <see cref="T:System.Boolean"/> value.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.IsEmpty">
|
|
||||||
<summary>
|
|
||||||
Whether this linked list has no members or not.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.First">
|
|
||||||
<summary>
|
|
||||||
The first memeber of this linkec list.
|
|
||||||
Set value to this property will reset the first node.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.Tail">
|
|
||||||
<summary>
|
|
||||||
The last memeber of this linkec list.
|
|
||||||
Set value to this property will reset the first node.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
|
||||||
<summary>
|
|
||||||
Add an item to the tail of linked list.
|
|
||||||
</summary>
|
|
||||||
<param name="t">The item ready to add to the list</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Clear">
|
|
||||||
<summary>
|
|
||||||
Remove all members from this list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.InsertAfter(`0,`0)">
|
|
||||||
<summary>
|
|
||||||
Insert a member to current linkedlist,
|
|
||||||
the new member will be after a certain existed member.
|
|
||||||
</summary>
|
|
||||||
<param name="target">New member will be inserted after this member</param>
|
|
||||||
<param name="newMember">The new member to be inserted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Remove(`0)">
|
|
||||||
<summary>
|
|
||||||
Remove a member from this linkedlist.
|
|
||||||
</summary>
|
|
||||||
<param name="value">Member to be removed from this list</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.RemoveFirst">
|
|
||||||
<summary>
|
|
||||||
remove the first member of the list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.RemoveTail">
|
|
||||||
<summary>
|
|
||||||
remove the last member of the list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.GLclampf">
|
|
||||||
<summary>
|
|
||||||
OpenGL numeric type.
|
|
||||||
An IEEE-754 floating-point value, clamped to the range [0,1].
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.GLclampd">
|
|
||||||
<summary>
|
|
||||||
OpenGL numeric type.
|
|
||||||
An IEEE-754 double precision floating-point value, clamped to the range [0,1].
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.Vec2d">
|
|
||||||
<summary>
|
|
||||||
A two dimension vector defined by two elements.
|
|
||||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
|
||||||
<summary>
|
|
||||||
Reurns the value of ArcSin(x)
|
|
||||||
</summary>
|
|
||||||
<param name="x">The sine value of the angle</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:System.ArgumentException"></exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
|
||||||
<summary>
|
|
||||||
Get the value of E ^ x;
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<returns>
|
|
||||||
Returns the value of ln(x).
|
|
||||||
</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
calculate the value of x^y
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<param name="y"></param>
|
|
||||||
<returns>Returns the value of x^y</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Random">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
|
||||||
<summary>
|
|
||||||
returns a random float number between 0 and 1.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
|
||||||
<summary>
|
|
||||||
Generates a random seed in int value.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// 此代码由工具生成。
|
|
||||||
// 运行时版本:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
|
||||||
// 重新生成代码,这些更改将会丢失。
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
|
|
||||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
|
||||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
|
||||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+14eaab455f9eeb6990fa39994b2d2c8b1da39b36")]
|
|
||||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
|
|
||||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
|
|
||||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
|
||||||
|
|
||||||
// 由 MSBuild WriteCodeFragment 类生成。
|
|
||||||
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
d01b7128f8b90c0985a1b2414c95a2b534c62fef76269eba921dd927e261ca00
|
|
||||||
-13
@@ -1,13 +0,0 @@
|
|||||||
is_global = true
|
|
||||||
build_property.TargetFramework = netstandard2.1
|
|
||||||
build_property.TargetPlatformMinVersion = 7.0
|
|
||||||
build_property.UsingMicrosoftNETSdkWeb =
|
|
||||||
build_property.ProjectTypeGuids =
|
|
||||||
build_property.InvariantGlobalization =
|
|
||||||
build_property.PlatformNeutralAssembly =
|
|
||||||
build_property.EnforceExtendedAnalyzerRules =
|
|
||||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
|
||||||
build_property.RootNamespace = StgSharp
|
|
||||||
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\
|
|
||||||
build_property.EnableComHosting =
|
|
||||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
05a8eb7cc7d6041a0f10d116d51691faa52f37272145e9d9297793a6ae11ad26
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.1\StgSharp.deps.json
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.1\StgSharp.dll
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.1\StgSharp.xml
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.csproj.AssemblyReference.cache
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.GeneratedMSBuildEditorConfig.editorconfig
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.AssemblyInfoInputs.cache
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.AssemblyInfo.cs
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.csproj.CoreCompileInputs.cache
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.sourcelink.json
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.dll
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\refint\StgSharp.dll
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.xml
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\ref\StgSharp.dll
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/14eaab455f9eeb6990fa39994b2d2c8b1da39b36/*"}}
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|
||||||
@@ -1,864 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<doc>
|
|
||||||
<assembly>
|
|
||||||
<name>StgSharp</name>
|
|
||||||
</assembly>
|
|
||||||
<members>
|
|
||||||
<member name="M:StgSharp.Operation.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Operation.Key)">
|
|
||||||
<summary>
|
|
||||||
Get the status of a certain key on the keyboard.
|
|
||||||
</summary>
|
|
||||||
<param name="form"></param>
|
|
||||||
<param name="key"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.glLoader">
|
|
||||||
<summary>
|
|
||||||
Function handler to load an opengl function by serching its name.
|
|
||||||
</summary>
|
|
||||||
<param name="name">the name of the Opengl function</param>
|
|
||||||
<returns>An intptr value representing the pointer to the function</returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.Form">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Height">
|
|
||||||
<summary>
|
|
||||||
Height of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.GL">
|
|
||||||
<summary>
|
|
||||||
OpenGL package used by current form context.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
|
|
||||||
<summary>
|
|
||||||
Representing
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Size">
|
|
||||||
<summary>
|
|
||||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Width">
|
|
||||||
<summary>
|
|
||||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Necessary operation to init this form.
|
|
||||||
</summary>
|
|
||||||
<param name="args"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Main(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Behaviour of current form when in a render cycle.
|
|
||||||
When this form
|
|
||||||
</summary>
|
|
||||||
<param name="args"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Show(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Init this form and render it on screen, and respond with operation
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Define how current form render in one frame.
|
|
||||||
</summary>
|
|
||||||
<param name="requireDoubleRendering">
|
|
||||||
Please define this befor calling any OpenGL api and other graphic methods.
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetMetadata(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Set all necessary metadata to current form instance
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
|
|
||||||
<summary>
|
|
||||||
Init an OpenGl context if current form has not been binded to any context.
|
|
||||||
and set the context binded to current form as current OpenGL context.
|
|
||||||
</summary>
|
|
||||||
<exception cref="T:System.Exception">Something goes wrong and
|
|
||||||
StgSharp fails in creating a new OpenGL context. </exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Resize the current form
|
|
||||||
</summary>
|
|
||||||
<param name="width">New width of the window</param>
|
|
||||||
<param name="height">New height of the window</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
|
|
||||||
<summary>
|
|
||||||
Resize the current form
|
|
||||||
</summary>
|
|
||||||
<param name="size">
|
|
||||||
A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set the size limit of current form
|
|
||||||
</summary>
|
|
||||||
<param name="minWidth">Minimum width of current form </param>
|
|
||||||
<param name="minHeight">Minimum height of current form</param>
|
|
||||||
<param name="maxWidth">Maximum width of curent form</param>
|
|
||||||
<param name="maxHeight">Maximum height of current form</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
|
|
||||||
<summary>
|
|
||||||
Set the size limit of current form
|
|
||||||
</summary>
|
|
||||||
<param name="minSize">
|
|
||||||
Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
|
||||||
</param>
|
|
||||||
<param name="maxSize">
|
|
||||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create a set of <see cref="T:StgSharp.Graphics.ElementBuffer"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of EBO to be created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateVertexArray(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create a set of <see cref="T:StgSharp.Graphics.VertexArray"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of VAO to be crated.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateVertexBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create aset of <see cref="T:StgSharp.Graphics.VertexBuffer"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of Object to be created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateShader">
|
|
||||||
<summary>
|
|
||||||
Create an instance of <see cref="T:StgSharp.Graphics.Shader"/> program
|
|
||||||
</summary>
|
|
||||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.FrameTimer">
|
|
||||||
<summary>
|
|
||||||
A timer counting frames after its construction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.FrameTimer.Time">
|
|
||||||
<summary>
|
|
||||||
Frames after this timer created.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.FrameTimer.op_Implicit(StgSharp.Graphics.FrameTimer)~System.UInt32">
|
|
||||||
<summary>
|
|
||||||
Convert a <see cref="T:StgSharp.Graphics.FrameTimer"/> into uint value.
|
|
||||||
this will get total frames since the timer was created.
|
|
||||||
</summary>
|
|
||||||
<param name="timer"><see cref="T:StgSharp.Graphics.FrameTimer"/> to be converted</param>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.ElementBuffer">
|
|
||||||
<summary>
|
|
||||||
A collecion of handle to Element Buffer Object in OpenGL.
|
|
||||||
Each <see cref="T:System.UInt32"/> value indexed from instance of this class this
|
|
||||||
is the only handle to one Element Buffer Object.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.IBufferObject">
|
|
||||||
<summary>
|
|
||||||
Interface of all kinds OpenGL buffer onjects
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.IBufferObject.Item(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Get the only handle to one of the Object instance
|
|
||||||
</summary>
|
|
||||||
<param name="index"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IBufferObject.Bind(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Bind a buffer instance to OpenGL
|
|
||||||
</summary>
|
|
||||||
<param name="index">Index of handle of the object in this instance to be bind</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<param name="name"></param>
|
|
||||||
<param name="index"></param>
|
|
||||||
<param name="loader"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
|
||||||
<summary>
|
|
||||||
Set data to current vertex buffer object
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T">Type of bufferData</typeparam>
|
|
||||||
<param name="index">Index to find certain VBO in this instance</param>
|
|
||||||
<param name="bufferData">Data to write in</param>
|
|
||||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValueArray``1(System.Int32,``0[],StgSharp.Graphics.BufferUsage)">
|
|
||||||
<summary>
|
|
||||||
Set data to current vertex buffer object
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T">Type of bufferData</typeparam>
|
|
||||||
<param name="index">Index to find certain VBO in this instance</param>
|
|
||||||
<param name="bufferArray">A array of data to write in</param>
|
|
||||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
|
|
||||||
<summary>
|
|
||||||
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
|
|
||||||
<param name="loader">A delegate that can get o</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get the function pointer of given OpenGL api name
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the OpenGL api</param>
|
|
||||||
<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Graphics.Shader.programID">
|
|
||||||
<summary>
|
|
||||||
A <see cref="T:System.UInt32"/> value represent this shader.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.#ctor(StgSharp.Graphics.IglFunc)">
|
|
||||||
<summary>
|
|
||||||
Inti a shader with no program attached.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.CompileVertexShader(System.String)">
|
|
||||||
<summary>
|
|
||||||
Compile the vertex shader to be attached to this shader.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">GLSL code of vertex shader.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.CompileFragmentShader(System.String)">
|
|
||||||
<summary>
|
|
||||||
Compile the fragment shader to be attached to this shader.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">GLSL code of fragment shader.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.Link">
|
|
||||||
<summary>
|
|
||||||
Link the shader to current context.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``1(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``2(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``3(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.Use">
|
|
||||||
<summary>
|
|
||||||
Let the current context use this shader.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.ActiveTexture(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api glActiveTexture
|
|
||||||
</summary>
|
|
||||||
<param name="type">type of texture to activate</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)">
|
|
||||||
<summary>
|
|
||||||
Operation after alignment by calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>.
|
|
||||||
No calling of this method is acceptable, but it will bring the risk
|
|
||||||
of that relevant code will not run if it is interrupted by frame overtime.
|
|
||||||
Please call this method immediately after calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>,
|
|
||||||
too early or sonner may cause <see cref="T:System.InvalidOperationException"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The form used as frame update benchmark.</param>
|
|
||||||
<param name="action">Operation after frame update alignment.</param>
|
|
||||||
<exception cref="T:System.InvalidOperationException">The action binded to a wrong alignment.</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Align a sets of code to frame update of a <see cref="T:StgSharp.Graphics.Form"/>.
|
|
||||||
Usually, a call of <see cref="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)"/> is required.
|
|
||||||
This method is used as sigle thread method. If more than one
|
|
||||||
alignment is requested, a <see cref="T:System.InvalidOperationException"/> will throw.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The form used as frame update benchmark.</param>
|
|
||||||
<exception cref="T:System.InvalidOperationException">More than one alingment attached to one form timer</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AttachShader(System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glAttachShader
|
|
||||||
</summary>
|
|
||||||
<param name="program">Shader program to be attachec</param>
|
|
||||||
<param name="shader">A shader part to attach</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Bind the indexed buffer object to certain type of buffer
|
|
||||||
</summary>
|
|
||||||
<param name="bufferType"></param>
|
|
||||||
<param name="index"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindTexture(System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glBindTexture.
|
|
||||||
</summary>
|
|
||||||
<param name="type">Type of texture to bind</param>
|
|
||||||
<param name="texture">Sign of texture</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindVertexArray(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glBindVertexArray
|
|
||||||
</summary>
|
|
||||||
<param name="index"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.Clear(StgSharp.Graphics.MaskBufferBit)">
|
|
||||||
<summary>
|
|
||||||
Clear buffers to preset values
|
|
||||||
</summary>
|
|
||||||
<param name="mask"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Call apiClearColor in OpenGL
|
|
||||||
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
|
|
||||||
Values specified by apiClearColor are clamped to the range [0,1]
|
|
||||||
</summary>
|
|
||||||
<param name="R">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="G">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="B">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="A">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
|
||||||
<summary>
|
|
||||||
Conpile the provided shader code in string form.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">A string represent the shader's code</param>
|
|
||||||
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
|
|
||||||
conpile, including vertex shader and fragment shader.</param>
|
|
||||||
<returns>An uint value as the only mark of conpiled shader</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CreateProgram">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glCreateProgram
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Creates a form and its associated
|
|
||||||
</summary>
|
|
||||||
<param name="handle">The instance of created form</param>
|
|
||||||
<param name="width">Required width</param>
|
|
||||||
<param name="height">Required width</param>
|
|
||||||
<param name="tittle">Tittle of the window </param>
|
|
||||||
<param name="monitor"></param>
|
|
||||||
<param name="share"></param>
|
|
||||||
<exception cref="T:System.Exception"></exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteBuffer. This method can delete one buffer in one call
|
|
||||||
</summary>
|
|
||||||
<param name="handle">a handle representing the buffer to be deleted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffers(System.UInt32,System.UInt32[])">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteBuffer. This method can delete a sets of buffers in one call.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of bufferd to be deleted</param>
|
|
||||||
<param name="handle">Array of buffers to be deleted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteVertexArrays(System.UInt32,System.UInt32[])">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteVertexArrays
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of vao to be deleted</param>
|
|
||||||
<param name="arrays">A array representing a colletion of vertex objects.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenBuffers(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as the OpenGL api glGenBuffers
|
|
||||||
</summary>
|
|
||||||
<param name="count"></param>
|
|
||||||
<param name="ptr"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenTextures(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucnction as OpenGL api glGenTextures.
|
|
||||||
</summary>
|
|
||||||
<param name="count">amount of textures to generate</param>
|
|
||||||
<param name="ptr">pointer to texture signs' array</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenVertexArrays(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api, glGenVertexArray
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of vao to be generated</param>
|
|
||||||
<param name="ptr">Pointer of vao sign array</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GetUniformLocation(System.UInt32,System.Byte*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api, glGetUniformLocation
|
|
||||||
</summary>
|
|
||||||
<param name="program">Shader program to find the uniform</param>
|
|
||||||
<param name="ptr">Pointer to byte array of name <see cref="T:System.String"/> of the uniform </param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.MakeContexCurrent(StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Make the OpenGL context of a vertain <see cref="T:StgSharp.Graphics.Form"/> as the activated OpenGL context.
|
|
||||||
</summary>
|
|
||||||
<param name="form"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
|
|
||||||
<summary>
|
|
||||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
|
||||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
|
||||||
</summary>
|
|
||||||
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
|
|
||||||
<param name="handler">Method hadler </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
<param name="v2">The third value to be set</param>
|
|
||||||
<param name="v3">The forth value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
|
||||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
<param name="v2">The third value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="v0">The value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Int32},System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a int <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are int.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="i0">The value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.UInt32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set how a shader parameter read data from a VBO.
|
|
||||||
</summary>
|
|
||||||
<param name="index">Serial number of the parameter</param>
|
|
||||||
<param name="size">Amount of data each elements contains</param>
|
|
||||||
<param name="t">Type of data read by shader</param>
|
|
||||||
<param name="normalized"></param>
|
|
||||||
<param name="stride">Pixels stride of each sets of data</param>
|
|
||||||
<param name="pointer"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.TextureImage2d(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Void*)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api glTexImage2d
|
|
||||||
</summary>
|
|
||||||
<param name="target">texture target to load image in</param>
|
|
||||||
<param name="level">level of mipmap, 0 if default</param>
|
|
||||||
<param name="internalformat">OpenGL's internal color channel format</param>
|
|
||||||
<param name="width">width of image</param>
|
|
||||||
<param name="height">height of image</param>
|
|
||||||
<param name="format">color channels of this image</param>
|
|
||||||
<param name="type">how this image express each pixel</param>
|
|
||||||
<param name="pixels">pointer to data array of pixels</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.TextureParameter(System.UInt32,System.UInt32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glTexParameteri
|
|
||||||
</summary>
|
|
||||||
<param name="target">texture target to set parameters</param>
|
|
||||||
<param name="pname">name of parameter</param>
|
|
||||||
<param name="param">value of parameter</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.UseProgram(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glUseShader.
|
|
||||||
</summary>
|
|
||||||
<param name="program">Sign of program to be used</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.Viewport(System.Int32,System.Int32,System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as the OpenGL api, glViewPort
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<param name="y"></param>
|
|
||||||
<param name="width"></param>
|
|
||||||
<param name="height"></param>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
|
||||||
<summary>
|
|
||||||
A sensor used for cheking out if a bullet hit a player or something else
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.Location">
|
|
||||||
<summary>
|
|
||||||
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.X">
|
|
||||||
<summary>
|
|
||||||
X position of an enenmy entity
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.Y">
|
|
||||||
<summary>
|
|
||||||
Y position of an enemy entity
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Arc">
|
|
||||||
<summary>
|
|
||||||
Part of a circle. All points on a arc has the same distance to their center.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Circle">
|
|
||||||
<summary>
|
|
||||||
A collection of all point on the same plain and has the same distance to a point
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
|
||||||
<summary>
|
|
||||||
The origin of this coordinate.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
|
||||||
<summary>
|
|
||||||
The horizontial axis of the coordinate.
|
|
||||||
Point to the right direction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
|
||||||
<summary>
|
|
||||||
The vertical axis of the coordinate.
|
|
||||||
Point to the top direction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
|
||||||
<summary>
|
|
||||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.GetLocationHandler">
|
|
||||||
<summary>
|
|
||||||
Caculate the movement of a point.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">The game tick represent time passed by</param>
|
|
||||||
<returns>A 3d vector representing movement</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move begin side of a line.
|
|
||||||
It is recommended to override this function rather than
|
|
||||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passed since current line was created.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move end side of a line.
|
|
||||||
It is recommended to override this function rather than
|
|
||||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passed since current line was created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move the third vertix. this is a useless method for Parallelograms.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Current time tick</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move the third vertix. This method is useless for Parallelograms.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Current time tick</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.PlainGeometry">
|
|
||||||
<summary>
|
|
||||||
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
|
|
||||||
<summary>
|
|
||||||
Tick time this geometry eas crested
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
|
|
||||||
<summary>
|
|
||||||
Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
|
|
||||||
</summary>
|
|
||||||
<returns>A array contains all straight <see cref="T:StgSharp.Geometries.Line"/>s of current geometry item.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetPlain">
|
|
||||||
<summary>
|
|
||||||
Get a flat <see cref="T:StgSharp.Geometries.Plain"/> cincide with current geometry.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Update the coordinate of the point. If this is a moving point,
|
|
||||||
(Points on sides or surface if other geometry items)
|
|
||||||
please do not define any motion here, codes will be ignored by program
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
计算中心点相对于参考原点的位移
|
|
||||||
</summary>
|
|
||||||
<param name="tick">当前游戏刻</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Square">
|
|
||||||
<summary>
|
|
||||||
A square
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Logic.DynamicArrayList`1">
|
|
||||||
<summary>
|
|
||||||
A linear data structure with dynamic length.
|
|
||||||
It contains a <see cref="T:System.Collections.Generic.List`1"/> of <see cref="T:System.Array"/>,
|
|
||||||
each <see cref="T:System.Array"/> is twice longer than the former one.
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T"></typeparam>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Init a <see cref="T:StgSharp.Logic.DynamicArrayList`1"/> with a certain amount of elements prepared.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of elements to be prepared.</param>
|
|
||||||
</member>
|
|
||||||
<!-- Badly formed XML comment ignored for member "M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32,`0)" -->
|
|
||||||
<member name="P:StgSharp.Logic.DynamicArrayList`1.Length">
|
|
||||||
<summary>
|
|
||||||
Length of this <see cref="T:StgSharp.Logic.DynamicArrayList`1"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Logic.Bool2">
|
|
||||||
<summary>
|
|
||||||
A pair of <see cref="T:System.Boolean"/> value
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.Value">
|
|
||||||
<summary>
|
|
||||||
A <see cref="T:System.UInt16"/> value.
|
|
||||||
The lower byte is <see cref="F:StgSharp.Logic.Bool2.bool0"/>,
|
|
||||||
and higher byte is <see cref="F:StgSharp.Logic.Bool2.bool1"/>.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.bool0">
|
|
||||||
<summary>
|
|
||||||
The first <see cref="T:System.Boolean"/> value.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.bool1">
|
|
||||||
<summary>
|
|
||||||
The second <see cref="T:System.Boolean"/> value.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.IsEmpty">
|
|
||||||
<summary>
|
|
||||||
Whether this linked list has no members or not.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.First">
|
|
||||||
<summary>
|
|
||||||
The first memeber of this linkec list.
|
|
||||||
Set value to this property will reset the first node.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.Tail">
|
|
||||||
<summary>
|
|
||||||
The last memeber of this linkec list.
|
|
||||||
Set value to this property will reset the first node.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
|
||||||
<summary>
|
|
||||||
Add an item to the tail of linked list.
|
|
||||||
</summary>
|
|
||||||
<param name="t">The item ready to add to the list</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Clear">
|
|
||||||
<summary>
|
|
||||||
Remove all members from this list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.InsertAfter(`0,`0)">
|
|
||||||
<summary>
|
|
||||||
Insert a member to current linkedlist,
|
|
||||||
the new member will be after a certain existed member.
|
|
||||||
</summary>
|
|
||||||
<param name="target">New member will be inserted after this member</param>
|
|
||||||
<param name="newMember">The new member to be inserted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Remove(`0)">
|
|
||||||
<summary>
|
|
||||||
Remove a member from this linkedlist.
|
|
||||||
</summary>
|
|
||||||
<param name="value">Member to be removed from this list</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.RemoveFirst">
|
|
||||||
<summary>
|
|
||||||
remove the first member of the list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.RemoveTail">
|
|
||||||
<summary>
|
|
||||||
remove the last member of the list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.GLclampf">
|
|
||||||
<summary>
|
|
||||||
OpenGL numeric type.
|
|
||||||
An IEEE-754 floating-point value, clamped to the range [0,1].
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.GLclampd">
|
|
||||||
<summary>
|
|
||||||
OpenGL numeric type.
|
|
||||||
An IEEE-754 double precision floating-point value, clamped to the range [0,1].
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.Vec2d">
|
|
||||||
<summary>
|
|
||||||
A two dimension vector defined by two elements.
|
|
||||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
|
||||||
<summary>
|
|
||||||
Reurns the value of ArcSin(x)
|
|
||||||
</summary>
|
|
||||||
<param name="x">The sine value of the angle</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:System.ArgumentException"></exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
|
||||||
<summary>
|
|
||||||
Get the value of E ^ x;
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<returns>
|
|
||||||
Returns the value of ln(x).
|
|
||||||
</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
calculate the value of x^y
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<param name="y"></param>
|
|
||||||
<returns>Returns the value of x^y</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Random">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
|
||||||
<summary>
|
|
||||||
returns a random float number between 0 and 1.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
|
||||||
<summary>
|
|
||||||
Generates a random seed in int value.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
||||||
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@@ -20,11 +20,11 @@ d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharp
|
|||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\dllmain.cod
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\dllmain.cod
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\debuger.obj
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\debuger.obj
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\debuger.cod
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\debuger.cod
|
||||||
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\stgsharpc.ilk
|
||||||
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc.dll
|
||||||
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc.pdb
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc.lib
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc.lib
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc.exp
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc.exp
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc.dll
|
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\stgsharpc.ilk
|
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc.pdb
|
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\stgsharpc.tlog\cl.command.1.tlog
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\stgsharpc.tlog\cl.command.1.tlog
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\stgsharpc.tlog\cl.items.tlog
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\stgsharpc.tlog\cl.items.tlog
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\stgsharpc.tlog\cl.read.1.tlog
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpc\x64\debug\stgsharpc.tlog\cl.read.1.tlog
|
||||||
|
|||||||
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|
|||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\debuger.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\debuger.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\dllmain.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\dllmain.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\glsc2.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\glsc2.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\linear.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\linear.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\mat2.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\mat2.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\mat3.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\mat3.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\mat4.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\mat4.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\stb_image.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\stb_image.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\StgSharpC.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\StgSharpC.obj
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\wgl.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\wgl.obj
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.38.33130:TargetPlatformVersion=10.0.22621.0:
|
|
||||||
Debug|x64|D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\|
|
|
||||||
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@@ -1,11 +0,0 @@
|
|||||||
; Listing generated by Microsoft (R) Optimizing Compiler Version 19.38.33130.0
|
|
||||||
|
|
||||||
include listing.inc
|
|
||||||
|
|
||||||
INCLUDELIB MSVCRTD
|
|
||||||
INCLUDELIB OLDNAMES
|
|
||||||
|
|
||||||
msvcjmc SEGMENT
|
|
||||||
__ECC25BFC_debuger@c DB 01H
|
|
||||||
msvcjmc ENDS
|
|
||||||
END
|
|
||||||
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@@ -1,469 +0,0 @@
|
|||||||
; Listing generated by Microsoft (R) Optimizing Compiler Version 19.38.33130.0
|
|
||||||
|
|
||||||
include listing.inc
|
|
||||||
|
|
||||||
INCLUDELIB MSVCRTD
|
|
||||||
INCLUDELIB OLDNAMES
|
|
||||||
|
|
||||||
PUBLIC defaultVecPtr
|
|
||||||
_DATA SEGMENT
|
|
||||||
COMM GLAD_WGL_VERSION_1_0:DWORD
|
|
||||||
COMM GLAD_WGL_3DFX_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_3DL_stereo_control:DWORD
|
|
||||||
COMM GLAD_WGL_AMD_gpu_association:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_buffer_region:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_context_flush_control:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_no_error:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_profile:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_robustness:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_extensions_string:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_framebuffer_sRGB:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_make_current_read:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pbuffer:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pixel_format:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pixel_format_float:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_render_texture:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_robustness_application_isolation:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_robustness_share_group_isolation:DWORD
|
|
||||||
COMM GLAD_WGL_ATI_pixel_format_float:DWORD
|
|
||||||
COMM GLAD_WGL_ATI_render_texture_rectangle:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_colorspace:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_create_context_es2_profile:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_create_context_es_profile:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_depth_float:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_display_color_table:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_extensions_string:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_framebuffer_sRGB:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_make_current_read:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pbuffer:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pixel_format:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pixel_format_packed_float:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_swap_control:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_swap_control_tear:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_digital_video_control:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_gamma:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_genlock:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_image_buffer:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_swap_frame_lock:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_swap_frame_usage:DWORD
|
|
||||||
COMM GLAD_WGL_NV_DX_interop:DWORD
|
|
||||||
COMM GLAD_WGL_NV_DX_interop2:DWORD
|
|
||||||
COMM GLAD_WGL_NV_copy_image:DWORD
|
|
||||||
COMM GLAD_WGL_NV_delay_before_swap:DWORD
|
|
||||||
COMM GLAD_WGL_NV_float_buffer:DWORD
|
|
||||||
COMM GLAD_WGL_NV_gpu_affinity:DWORD
|
|
||||||
COMM GLAD_WGL_NV_multigpu_context:DWORD
|
|
||||||
COMM GLAD_WGL_NV_multisample_coverage:DWORD
|
|
||||||
COMM GLAD_WGL_NV_present_video:DWORD
|
|
||||||
COMM GLAD_WGL_NV_render_depth_texture:DWORD
|
|
||||||
COMM GLAD_WGL_NV_render_texture_rectangle:DWORD
|
|
||||||
COMM GLAD_WGL_NV_swap_group:DWORD
|
|
||||||
COMM GLAD_WGL_NV_vertex_array_range:DWORD
|
|
||||||
COMM GLAD_WGL_NV_video_capture:DWORD
|
|
||||||
COMM GLAD_WGL_NV_video_output:DWORD
|
|
||||||
COMM GLAD_WGL_OML_sync_control:DWORD
|
|
||||||
COMM glad_wglAllocateMemoryNV:QWORD
|
|
||||||
COMM glad_wglAssociateImageBufferEventsI3D:QWORD
|
|
||||||
COMM glad_wglBeginFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglBindDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglBindSwapBarrierNV:QWORD
|
|
||||||
COMM glad_wglBindTexImageARB:QWORD
|
|
||||||
COMM glad_wglBindVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglBindVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglBindVideoImageNV:QWORD
|
|
||||||
COMM glad_wglBlitContextFramebufferAMD:QWORD
|
|
||||||
COMM glad_wglChoosePixelFormatARB:QWORD
|
|
||||||
COMM glad_wglChoosePixelFormatEXT:QWORD
|
|
||||||
COMM glad_wglCopyImageSubDataNV:QWORD
|
|
||||||
COMM glad_wglCreateAffinityDCNV:QWORD
|
|
||||||
COMM glad_wglCreateAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglCreateAssociatedContextAttribsAMD:QWORD
|
|
||||||
COMM glad_wglCreateBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglCreateContextAttribsARB:QWORD
|
|
||||||
COMM glad_wglCreateDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglCreateImageBufferI3D:QWORD
|
|
||||||
COMM glad_wglCreatePbufferARB:QWORD
|
|
||||||
COMM glad_wglCreatePbufferEXT:QWORD
|
|
||||||
COMM glad_wglDXCloseDeviceNV:QWORD
|
|
||||||
COMM glad_wglDXLockObjectsNV:QWORD
|
|
||||||
COMM glad_wglDXObjectAccessNV:QWORD
|
|
||||||
COMM glad_wglDXOpenDeviceNV:QWORD
|
|
||||||
COMM glad_wglDXRegisterObjectNV:QWORD
|
|
||||||
COMM glad_wglDXSetResourceShareHandleNV:QWORD
|
|
||||||
COMM glad_wglDXUnlockObjectsNV:QWORD
|
|
||||||
COMM glad_wglDXUnregisterObjectNV:QWORD
|
|
||||||
COMM glad_wglDelayBeforeSwapNV:QWORD
|
|
||||||
COMM glad_wglDeleteAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglDeleteBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglDeleteDCNV:QWORD
|
|
||||||
COMM glad_wglDestroyDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglDestroyImageBufferI3D:QWORD
|
|
||||||
COMM glad_wglDestroyPbufferARB:QWORD
|
|
||||||
COMM glad_wglDestroyPbufferEXT:QWORD
|
|
||||||
COMM glad_wglDisableFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglDisableGenlockI3D:QWORD
|
|
||||||
COMM glad_wglEnableFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglEnableGenlockI3D:QWORD
|
|
||||||
COMM glad_wglEndFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglEnumGpuDevicesNV:QWORD
|
|
||||||
COMM glad_wglEnumGpusFromAffinityDCNV:QWORD
|
|
||||||
COMM glad_wglEnumGpusNV:QWORD
|
|
||||||
COMM glad_wglEnumerateVideoCaptureDevicesNV:QWORD
|
|
||||||
COMM glad_wglEnumerateVideoDevicesNV:QWORD
|
|
||||||
COMM glad_wglFreeMemoryNV:QWORD
|
|
||||||
COMM glad_wglGenlockSampleRateI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceEdgeI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceI3D:QWORD
|
|
||||||
COMM glad_wglGetContextGPUIDAMD:QWORD
|
|
||||||
COMM glad_wglGetCurrentAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglGetCurrentReadDCARB:QWORD
|
|
||||||
COMM glad_wglGetCurrentReadDCEXT:QWORD
|
|
||||||
COMM glad_wglGetDigitalVideoParametersI3D:QWORD
|
|
||||||
COMM glad_wglGetExtensionsStringARB:QWORD
|
|
||||||
COMM glad_wglGetExtensionsStringEXT:QWORD
|
|
||||||
COMM glad_wglGetFrameUsageI3D:QWORD
|
|
||||||
COMM glad_wglGetGPUIDsAMD:QWORD
|
|
||||||
COMM glad_wglGetGPUInfoAMD:QWORD
|
|
||||||
COMM glad_wglGetGammaTableI3D:QWORD
|
|
||||||
COMM glad_wglGetGammaTableParametersI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSampleRateI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceEdgeI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceI3D:QWORD
|
|
||||||
COMM glad_wglGetMscRateOML:QWORD
|
|
||||||
COMM glad_wglGetPbufferDCARB:QWORD
|
|
||||||
COMM glad_wglGetPbufferDCEXT:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribfvARB:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribfvEXT:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribivARB:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribivEXT:QWORD
|
|
||||||
COMM glad_wglGetSwapIntervalEXT:QWORD
|
|
||||||
COMM glad_wglGetSyncValuesOML:QWORD
|
|
||||||
COMM glad_wglGetVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglGetVideoInfoNV:QWORD
|
|
||||||
COMM glad_wglIsEnabledFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglIsEnabledGenlockI3D:QWORD
|
|
||||||
COMM glad_wglJoinSwapGroupNV:QWORD
|
|
||||||
COMM glad_wglLoadDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglLockVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglMakeAssociatedContextCurrentAMD:QWORD
|
|
||||||
COMM glad_wglMakeContextCurrentARB:QWORD
|
|
||||||
COMM glad_wglMakeContextCurrentEXT:QWORD
|
|
||||||
COMM glad_wglQueryCurrentContextNV:QWORD
|
|
||||||
COMM glad_wglQueryFrameCountNV:QWORD
|
|
||||||
COMM glad_wglQueryFrameLockMasterI3D:QWORD
|
|
||||||
COMM glad_wglQueryFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglQueryGenlockMaxSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglQueryMaxSwapGroupsNV:QWORD
|
|
||||||
COMM glad_wglQueryPbufferARB:QWORD
|
|
||||||
COMM glad_wglQueryPbufferEXT:QWORD
|
|
||||||
COMM glad_wglQuerySwapGroupNV:QWORD
|
|
||||||
COMM glad_wglQueryVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseImageBufferEventsI3D:QWORD
|
|
||||||
COMM glad_wglReleasePbufferDCARB:QWORD
|
|
||||||
COMM glad_wglReleasePbufferDCEXT:QWORD
|
|
||||||
COMM glad_wglReleaseTexImageARB:QWORD
|
|
||||||
COMM glad_wglReleaseVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseVideoImageNV:QWORD
|
|
||||||
COMM glad_wglResetFrameCountNV:QWORD
|
|
||||||
COMM glad_wglRestoreBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglSaveBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglSendPbufferToVideoNV:QWORD
|
|
||||||
COMM glad_wglSetDigitalVideoParametersI3D:QWORD
|
|
||||||
COMM glad_wglSetGammaTableI3D:QWORD
|
|
||||||
COMM glad_wglSetGammaTableParametersI3D:QWORD
|
|
||||||
COMM glad_wglSetPbufferAttribARB:QWORD
|
|
||||||
COMM glad_wglSetStereoEmitterState3DL:QWORD
|
|
||||||
COMM glad_wglSwapBuffersMscOML:QWORD
|
|
||||||
COMM glad_wglSwapIntervalEXT:QWORD
|
|
||||||
COMM glad_wglSwapLayerBuffersMscOML:QWORD
|
|
||||||
COMM glad_wglWaitForMscOML:QWORD
|
|
||||||
COMM glad_wglWaitForSbcOML:QWORD
|
|
||||||
_DATA ENDS
|
|
||||||
_BSS SEGMENT
|
|
||||||
defaultVecPtr DQ 01H DUP (?)
|
|
||||||
_BSS ENDS
|
|
||||||
_DATA SEGMENT
|
|
||||||
COMM infolog:QWORD:0200H
|
|
||||||
_DATA ENDS
|
|
||||||
msvcjmc SEGMENT
|
|
||||||
__0ED14FEE_winpackagefamily@h DB 01H
|
|
||||||
__F92EF742_winapifamily@h DB 01H
|
|
||||||
__22E515EB_sdkddkver@h DB 01H
|
|
||||||
__D359774B_concurrencysal@h DB 01H
|
|
||||||
__0E7B27E3_sal@h DB 01H
|
|
||||||
__C320D00B_vadefs@h DB 01H
|
|
||||||
__E4023321_vcruntime@h DB 01H
|
|
||||||
__045EB48A_excpt@h DB 01H
|
|
||||||
__8FF200A2_stdarg@h DB 01H
|
|
||||||
__29F49F40_specstrings_undef@h DB 01H
|
|
||||||
__D0F42932_specstrings_strict@h DB 01H
|
|
||||||
__F00405FD_sdv_driverspecs@h DB 01H
|
|
||||||
__173E09CA_driverspecs@h DB 01H
|
|
||||||
__9A452361_specstrings@h DB 01H
|
|
||||||
__1B0272D9_corecrt@h DB 01H
|
|
||||||
__74484FB3_corecrt_wctype@h DB 01H
|
|
||||||
__1EC467ED_ctype@h DB 01H
|
|
||||||
__98517906_kernelspecs@h DB 01H
|
|
||||||
__D3497022_basetsd@h DB 01H
|
|
||||||
__61CC25A1_errno@h DB 01H
|
|
||||||
__1A10C8D2_vcruntime_string@h DB 01H
|
|
||||||
__E4C945B4_corecrt_memcpy_s@h DB 01H
|
|
||||||
__8EAFF484_corecrt_memory@h DB 01H
|
|
||||||
__6490AEC5_corecrt_wstring@h DB 01H
|
|
||||||
__E8295E1E_string@h DB 01H
|
|
||||||
__7FCB5136_guiddef@h DB 01H
|
|
||||||
__FF8A9E11_pshpack4@h DB 01H
|
|
||||||
__D5438902_poppack@h DB 01H
|
|
||||||
__FB07E2A3_pshpack2@h DB 01H
|
|
||||||
__F6906775_pshpack8@h DB 01H
|
|
||||||
__F9415CFA_pshpack1@h DB 01H
|
|
||||||
__E58C6F1C_apiset@h DB 01H
|
|
||||||
__A5C52262_ktmtypes@h DB 01H
|
|
||||||
__FBBA8F9D_winnt@h DB 01H
|
|
||||||
__A32D3D2C_minwindef@h DB 01H
|
|
||||||
__7D798299_windef@h DB 01H
|
|
||||||
__9AE108E9_apisetcconv@h DB 01H
|
|
||||||
__9CE53D2C_minwinbase@h DB 01H
|
|
||||||
__5D0AA210_apiquery2@h DB 01H
|
|
||||||
__4DD4E726_processenv@h DB 01H
|
|
||||||
__3575CC96_fileapi@h DB 01H
|
|
||||||
__8EA220E6_fileapifromapp@h DB 01H
|
|
||||||
__BF9B31FE_debugapi@h DB 01H
|
|
||||||
__C3AFE134_utilapiset@h DB 01H
|
|
||||||
__76F69E51_handleapi@h DB 01H
|
|
||||||
__7E63D784_errhandlingapi@h DB 01H
|
|
||||||
__FFA7003C_fibersapi@h DB 01H
|
|
||||||
__8971CECF_namedpipeapi@h DB 01H
|
|
||||||
__46C9D8A6_profileapi@h DB 01H
|
|
||||||
__98D4F0A3_heapapi@h DB 01H
|
|
||||||
__50EF2A88_ioapiset@h DB 01H
|
|
||||||
__92EA1464_synchapi@h DB 01H
|
|
||||||
__A53D8AED_interlockedapi@h DB 01H
|
|
||||||
__B506CAAF_processthreadsapi@h DB 01H
|
|
||||||
__FF735694_sysinfoapi@h DB 01H
|
|
||||||
__29589789_memoryapi@h DB 01H
|
|
||||||
__E9C7A663_enclaveapi@h DB 01H
|
|
||||||
__D035F9F7_threadpoollegacyapiset@h DB 01H
|
|
||||||
__C899130C_threadpoolapiset@h DB 01H
|
|
||||||
__E0441EE7_jobapi@h DB 01H
|
|
||||||
__CEF86838_jobapi2@h DB 01H
|
|
||||||
__35AC6B9A_wow64apiset@h DB 01H
|
|
||||||
__C8AE41A5_libloaderapi@h DB 01H
|
|
||||||
__CC9E232D_securitybaseapi@h DB 01H
|
|
||||||
__C9D0C9B8_namespaceapi@h DB 01H
|
|
||||||
__30FF9CAD_systemtopologyapi@h DB 01H
|
|
||||||
__4D358795_processtopologyapi@h DB 01H
|
|
||||||
__40446D10_securityappcontainer@h DB 01H
|
|
||||||
__3A952EDF_realtimeapiset@h DB 01H
|
|
||||||
__F4865F4B_winerror@h DB 01H
|
|
||||||
__53C1BD93_timezoneapi@h DB 01H
|
|
||||||
__1FFBEDBF_winbase@h DB 01H
|
|
||||||
__43D3FA34_wingdi@h DB 01H
|
|
||||||
__D24A7391_tvout@h DB 01H
|
|
||||||
__7713A6C8_winuser@h DB 01H
|
|
||||||
__0B345F71_datetimeapi@h DB 01H
|
|
||||||
__9AC6960C_winnls@h DB 01H
|
|
||||||
__973A40A8_stringapiset@h DB 01H
|
|
||||||
__CC46FEE2_wincontypes@h DB 01H
|
|
||||||
__97D70BE1_consoleapi@h DB 01H
|
|
||||||
__27EC5E18_consoleapi2@h DB 01H
|
|
||||||
__262E342F_consoleapi3@h DB 01H
|
|
||||||
__641DCD70_wincon@h DB 01H
|
|
||||||
__5A96C7A7_verrsrc@h DB 01H
|
|
||||||
__B69C6FF2_winver@h DB 01H
|
|
||||||
__7AEB8C37_reason@h DB 01H
|
|
||||||
__59F1A8A9_winreg@h DB 01H
|
|
||||||
__EE0E2B7F_wnnc@h DB 01H
|
|
||||||
__DCDB7054_winnetwk@h DB 01H
|
|
||||||
__81DDEDE3_stralign@h DB 01H
|
|
||||||
__2134D1B4_winsvc@h DB 01H
|
|
||||||
__11C07376_mcx@h DB 01H
|
|
||||||
__577CE3E7_ime_cmodes@h DB 01H
|
|
||||||
__1E72C31E_imm@h DB 01H
|
|
||||||
__E15BF856_windows@h DB 01H
|
|
||||||
__CBBACB16_ssgc_framework@h DB 01H
|
|
||||||
__F0C66064_ssgc_internal@h DB 01H
|
|
||||||
__BB2DBE6D_stdint@h DB 01H
|
|
||||||
__0E25A6E3_khrplatform@h DB 01H
|
|
||||||
__4AFAC916_glad_gl@h DB 01H
|
|
||||||
__D52B075C_glad_wgl@h DB 01H
|
|
||||||
__13F5961F_stddef@h DB 01H
|
|
||||||
__94128AEC_glfw3@h DB 01H
|
|
||||||
__FC01764F_mmintrin@h DB 01H
|
|
||||||
__45DED006_corecrt_malloc@h DB 01H
|
|
||||||
__FA77ED4C_malloc@h DB 01H
|
|
||||||
__64D75F75_xmmintrin@h DB 01H
|
|
||||||
__01B5D6B9_emmintrin@h DB 01H
|
|
||||||
__DE14BE30_pmmintrin@h DB 01H
|
|
||||||
__6ECDCDB2_tmmintrin@h DB 01H
|
|
||||||
__47F6D831_smmintrin@h DB 01H
|
|
||||||
__229451FD_nmmintrin@h DB 01H
|
|
||||||
__F72FABB3_wmmintrin@h DB 01H
|
|
||||||
__3CBBE6B4_zmmintrin@h DB 01H
|
|
||||||
__0BAF447E_immintrin@h DB 01H
|
|
||||||
__44420885_corecrt_stdio_config@h DB 01H
|
|
||||||
__AB601D8D_corecrt_wstdio@h DB 01H
|
|
||||||
__C1EC35D3_stdio@h DB 01H
|
|
||||||
__FD6DBD68_corecrt_search@h DB 01H
|
|
||||||
__E2E33A61_corecrt_wstdlib@h DB 01H
|
|
||||||
__055B9052_limits@h DB 01H
|
|
||||||
__6E5ACABA_stdlib@h DB 01H
|
|
||||||
__014E939F_stb_image@h DB 01H
|
|
||||||
__9D113FA1_StgSharpC@h DB 01H
|
|
||||||
__9C9DAB70_dllmain@c DB 01H
|
|
||||||
msvcjmc ENDS
|
|
||||||
PUBLIC DllMain
|
|
||||||
PUBLIC __JustMyCode_Default
|
|
||||||
EXTRN __imp__aligned_malloc:PROC
|
|
||||||
EXTRN _RTC_InitBase:PROC
|
|
||||||
EXTRN _RTC_Shutdown:PROC
|
|
||||||
EXTRN __CheckForDebuggerJustMyCode:PROC
|
|
||||||
; COMDAT pdata
|
|
||||||
pdata SEGMENT
|
|
||||||
$pdata$DllMain DD imagerel $LN12
|
|
||||||
DD imagerel $LN12+166
|
|
||||||
DD imagerel $unwind$DllMain
|
|
||||||
pdata ENDS
|
|
||||||
; COMDAT rtc$TMZ
|
|
||||||
rtc$TMZ SEGMENT
|
|
||||||
_RTC_Shutdown.rtc$TMZ DQ FLAT:_RTC_Shutdown
|
|
||||||
rtc$TMZ ENDS
|
|
||||||
; COMDAT rtc$IMZ
|
|
||||||
rtc$IMZ SEGMENT
|
|
||||||
_RTC_InitBase.rtc$IMZ DQ FLAT:_RTC_InitBase
|
|
||||||
rtc$IMZ ENDS
|
|
||||||
; COMDAT xdata
|
|
||||||
xdata SEGMENT
|
|
||||||
$unwind$DllMain DD 025051c01H
|
|
||||||
DD 0117231cH
|
|
||||||
DD 07010001fH
|
|
||||||
DD 0500fH
|
|
||||||
xdata ENDS
|
|
||||||
; Function compile flags: /Odt
|
|
||||||
; COMDAT __JustMyCode_Default
|
|
||||||
_TEXT SEGMENT
|
|
||||||
__JustMyCode_Default PROC ; COMDAT
|
|
||||||
00000 c2 00 00 ret 0
|
|
||||||
__JustMyCode_Default ENDP
|
|
||||||
_TEXT ENDS
|
|
||||||
; Function compile flags: /Odtp /RTCsu /ZI
|
|
||||||
; File D:\NitloadIndustry\Ñо¿ÏîÄ¿\1-Flagship\TH2020\ProjectFile\Ô´´úÂë\StgSharpC\dllmain.c
|
|
||||||
; COMDAT DllMain
|
|
||||||
_TEXT SEGMENT
|
|
||||||
tv64 = 192
|
|
||||||
hModule$ = 240
|
|
||||||
ul_reason_for_call$ = 248
|
|
||||||
lpReserved$ = 256
|
|
||||||
DllMain PROC ; COMDAT
|
|
||||||
|
|
||||||
; 17 : {
|
|
||||||
|
|
||||||
$LN12:
|
|
||||||
00000 4c 89 44 24 18 mov QWORD PTR [rsp+24], r8
|
|
||||||
00005 89 54 24 10 mov DWORD PTR [rsp+16], edx
|
|
||||||
00009 48 89 4c 24 08 mov QWORD PTR [rsp+8], rcx
|
|
||||||
0000e 55 push rbp
|
|
||||||
0000f 57 push rdi
|
|
||||||
00010 48 81 ec f8 00
|
|
||||||
00 00 sub rsp, 248 ; 000000f8H
|
|
||||||
00017 48 8d 6c 24 20 lea rbp, QWORD PTR [rsp+32]
|
|
||||||
0001c 48 8d 0d 00 00
|
|
||||||
00 00 lea rcx, OFFSET FLAT:__9C9DAB70_dllmain@c
|
|
||||||
00023 e8 00 00 00 00 call __CheckForDebuggerJustMyCode
|
|
||||||
|
|
||||||
; 18 : switch (ul_reason_for_call)
|
|
||||||
|
|
||||||
00028 8b 85 f8 00 00
|
|
||||||
00 mov eax, DWORD PTR ul_reason_for_call$[rbp]
|
|
||||||
0002e 89 85 c0 00 00
|
|
||||||
00 mov DWORD PTR tv64[rbp], eax
|
|
||||||
00034 83 bd c0 00 00
|
|
||||||
00 00 cmp DWORD PTR tv64[rbp], 0
|
|
||||||
0003b 74 53 je SHORT $LN10@DllMain
|
|
||||||
0003d 83 bd c0 00 00
|
|
||||||
00 01 cmp DWORD PTR tv64[rbp], 1
|
|
||||||
00044 74 14 je SHORT $LN7@DllMain
|
|
||||||
00046 83 bd c0 00 00
|
|
||||||
00 02 cmp DWORD PTR tv64[rbp], 2
|
|
||||||
0004d 74 33 je SHORT $LN8@DllMain
|
|
||||||
0004f 83 bd c0 00 00
|
|
||||||
00 03 cmp DWORD PTR tv64[rbp], 3
|
|
||||||
00056 74 31 je SHORT $LN9@DllMain
|
|
||||||
00058 eb 3d jmp SHORT $LN2@DllMain
|
|
||||||
$LN7@DllMain:
|
|
||||||
$LN6@DllMain:
|
|
||||||
|
|
||||||
; 19 : {
|
|
||||||
; 20 : case DLL_PROCESS_ATTACH:
|
|
||||||
; 21 : do
|
|
||||||
; 22 : {
|
|
||||||
; 23 : defaultVecPtr = _aligned_malloc(sizeof(__m128), 16);
|
|
||||||
|
|
||||||
0005a ba 10 00 00 00 mov edx, 16
|
|
||||||
0005f b9 10 00 00 00 mov ecx, 16
|
|
||||||
00064 ff 15 00 00 00
|
|
||||||
00 call QWORD PTR __imp__aligned_malloc
|
|
||||||
0006a 48 89 05 00 00
|
|
||||||
00 00 mov QWORD PTR defaultVecPtr, rax
|
|
||||||
|
|
||||||
; 24 : } while (defaultVecPtr == NULL);
|
|
||||||
|
|
||||||
00071 48 83 3d 00 00
|
|
||||||
00 00 00 cmp QWORD PTR defaultVecPtr, 0
|
|
||||||
00079 74 df je SHORT $LN6@DllMain
|
|
||||||
|
|
||||||
; 25 : return 1;
|
|
||||||
|
|
||||||
0007b b8 01 00 00 00 mov eax, 1
|
|
||||||
00080 eb 1a jmp SHORT $LN1@DllMain
|
|
||||||
$LN8@DllMain:
|
|
||||||
|
|
||||||
; 26 :
|
|
||||||
; 27 : case DLL_THREAD_ATTACH:
|
|
||||||
; 28 : return 1;
|
|
||||||
|
|
||||||
00082 b8 01 00 00 00 mov eax, 1
|
|
||||||
00087 eb 13 jmp SHORT $LN1@DllMain
|
|
||||||
$LN9@DllMain:
|
|
||||||
|
|
||||||
; 29 :
|
|
||||||
; 30 : case DLL_THREAD_DETACH:
|
|
||||||
; 31 : return 1;
|
|
||||||
|
|
||||||
00089 b8 01 00 00 00 mov eax, 1
|
|
||||||
0008e eb 0c jmp SHORT $LN1@DllMain
|
|
||||||
$LN10@DllMain:
|
|
||||||
|
|
||||||
; 32 :
|
|
||||||
; 33 : case DLL_PROCESS_DETACH:
|
|
||||||
; 34 : return 1;
|
|
||||||
|
|
||||||
00090 b8 01 00 00 00 mov eax, 1
|
|
||||||
00095 eb 05 jmp SHORT $LN1@DllMain
|
|
||||||
$LN2@DllMain:
|
|
||||||
|
|
||||||
; 35 :
|
|
||||||
; 36 :
|
|
||||||
; 37 : break;
|
|
||||||
; 38 : }
|
|
||||||
; 39 : return TRUE;
|
|
||||||
|
|
||||||
00097 b8 01 00 00 00 mov eax, 1
|
|
||||||
$LN1@DllMain:
|
|
||||||
|
|
||||||
; 40 : }
|
|
||||||
|
|
||||||
0009c 48 8d a5 d8 00
|
|
||||||
00 00 lea rsp, QWORD PTR [rbp+216]
|
|
||||||
000a3 5f pop rdi
|
|
||||||
000a4 5d pop rbp
|
|
||||||
000a5 c3 ret 0
|
|
||||||
DllMain ENDP
|
|
||||||
_TEXT ENDS
|
|
||||||
END
|
|
||||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -1,382 +0,0 @@
|
|||||||
; Listing generated by Microsoft (R) Optimizing Compiler Version 19.38.33130.0
|
|
||||||
|
|
||||||
include listing.inc
|
|
||||||
|
|
||||||
INCLUDELIB MSVCRTD
|
|
||||||
INCLUDELIB OLDNAMES
|
|
||||||
|
|
||||||
_DATA SEGMENT
|
|
||||||
COMM GLAD_WGL_VERSION_1_0:DWORD
|
|
||||||
COMM GLAD_WGL_3DFX_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_3DL_stereo_control:DWORD
|
|
||||||
COMM GLAD_WGL_AMD_gpu_association:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_buffer_region:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_context_flush_control:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_no_error:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_profile:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_robustness:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_extensions_string:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_framebuffer_sRGB:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_make_current_read:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pbuffer:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pixel_format:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pixel_format_float:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_render_texture:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_robustness_application_isolation:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_robustness_share_group_isolation:DWORD
|
|
||||||
COMM GLAD_WGL_ATI_pixel_format_float:DWORD
|
|
||||||
COMM GLAD_WGL_ATI_render_texture_rectangle:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_colorspace:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_create_context_es2_profile:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_create_context_es_profile:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_depth_float:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_display_color_table:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_extensions_string:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_framebuffer_sRGB:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_make_current_read:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pbuffer:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pixel_format:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pixel_format_packed_float:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_swap_control:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_swap_control_tear:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_digital_video_control:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_gamma:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_genlock:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_image_buffer:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_swap_frame_lock:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_swap_frame_usage:DWORD
|
|
||||||
COMM GLAD_WGL_NV_DX_interop:DWORD
|
|
||||||
COMM GLAD_WGL_NV_DX_interop2:DWORD
|
|
||||||
COMM GLAD_WGL_NV_copy_image:DWORD
|
|
||||||
COMM GLAD_WGL_NV_delay_before_swap:DWORD
|
|
||||||
COMM GLAD_WGL_NV_float_buffer:DWORD
|
|
||||||
COMM GLAD_WGL_NV_gpu_affinity:DWORD
|
|
||||||
COMM GLAD_WGL_NV_multigpu_context:DWORD
|
|
||||||
COMM GLAD_WGL_NV_multisample_coverage:DWORD
|
|
||||||
COMM GLAD_WGL_NV_present_video:DWORD
|
|
||||||
COMM GLAD_WGL_NV_render_depth_texture:DWORD
|
|
||||||
COMM GLAD_WGL_NV_render_texture_rectangle:DWORD
|
|
||||||
COMM GLAD_WGL_NV_swap_group:DWORD
|
|
||||||
COMM GLAD_WGL_NV_vertex_array_range:DWORD
|
|
||||||
COMM GLAD_WGL_NV_video_capture:DWORD
|
|
||||||
COMM GLAD_WGL_NV_video_output:DWORD
|
|
||||||
COMM GLAD_WGL_OML_sync_control:DWORD
|
|
||||||
COMM glad_wglAllocateMemoryNV:QWORD
|
|
||||||
COMM glad_wglAssociateImageBufferEventsI3D:QWORD
|
|
||||||
COMM glad_wglBeginFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglBindDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglBindSwapBarrierNV:QWORD
|
|
||||||
COMM glad_wglBindTexImageARB:QWORD
|
|
||||||
COMM glad_wglBindVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglBindVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglBindVideoImageNV:QWORD
|
|
||||||
COMM glad_wglBlitContextFramebufferAMD:QWORD
|
|
||||||
COMM glad_wglChoosePixelFormatARB:QWORD
|
|
||||||
COMM glad_wglChoosePixelFormatEXT:QWORD
|
|
||||||
COMM glad_wglCopyImageSubDataNV:QWORD
|
|
||||||
COMM glad_wglCreateAffinityDCNV:QWORD
|
|
||||||
COMM glad_wglCreateAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglCreateAssociatedContextAttribsAMD:QWORD
|
|
||||||
COMM glad_wglCreateBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglCreateContextAttribsARB:QWORD
|
|
||||||
COMM glad_wglCreateDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglCreateImageBufferI3D:QWORD
|
|
||||||
COMM glad_wglCreatePbufferARB:QWORD
|
|
||||||
COMM glad_wglCreatePbufferEXT:QWORD
|
|
||||||
COMM glad_wglDXCloseDeviceNV:QWORD
|
|
||||||
COMM glad_wglDXLockObjectsNV:QWORD
|
|
||||||
COMM glad_wglDXObjectAccessNV:QWORD
|
|
||||||
COMM glad_wglDXOpenDeviceNV:QWORD
|
|
||||||
COMM glad_wglDXRegisterObjectNV:QWORD
|
|
||||||
COMM glad_wglDXSetResourceShareHandleNV:QWORD
|
|
||||||
COMM glad_wglDXUnlockObjectsNV:QWORD
|
|
||||||
COMM glad_wglDXUnregisterObjectNV:QWORD
|
|
||||||
COMM glad_wglDelayBeforeSwapNV:QWORD
|
|
||||||
COMM glad_wglDeleteAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglDeleteBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglDeleteDCNV:QWORD
|
|
||||||
COMM glad_wglDestroyDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglDestroyImageBufferI3D:QWORD
|
|
||||||
COMM glad_wglDestroyPbufferARB:QWORD
|
|
||||||
COMM glad_wglDestroyPbufferEXT:QWORD
|
|
||||||
COMM glad_wglDisableFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglDisableGenlockI3D:QWORD
|
|
||||||
COMM glad_wglEnableFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglEnableGenlockI3D:QWORD
|
|
||||||
COMM glad_wglEndFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglEnumGpuDevicesNV:QWORD
|
|
||||||
COMM glad_wglEnumGpusFromAffinityDCNV:QWORD
|
|
||||||
COMM glad_wglEnumGpusNV:QWORD
|
|
||||||
COMM glad_wglEnumerateVideoCaptureDevicesNV:QWORD
|
|
||||||
COMM glad_wglEnumerateVideoDevicesNV:QWORD
|
|
||||||
COMM glad_wglFreeMemoryNV:QWORD
|
|
||||||
COMM glad_wglGenlockSampleRateI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceEdgeI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceI3D:QWORD
|
|
||||||
COMM glad_wglGetContextGPUIDAMD:QWORD
|
|
||||||
COMM glad_wglGetCurrentAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglGetCurrentReadDCARB:QWORD
|
|
||||||
COMM glad_wglGetCurrentReadDCEXT:QWORD
|
|
||||||
COMM glad_wglGetDigitalVideoParametersI3D:QWORD
|
|
||||||
COMM glad_wglGetExtensionsStringARB:QWORD
|
|
||||||
COMM glad_wglGetExtensionsStringEXT:QWORD
|
|
||||||
COMM glad_wglGetFrameUsageI3D:QWORD
|
|
||||||
COMM glad_wglGetGPUIDsAMD:QWORD
|
|
||||||
COMM glad_wglGetGPUInfoAMD:QWORD
|
|
||||||
COMM glad_wglGetGammaTableI3D:QWORD
|
|
||||||
COMM glad_wglGetGammaTableParametersI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSampleRateI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceEdgeI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceI3D:QWORD
|
|
||||||
COMM glad_wglGetMscRateOML:QWORD
|
|
||||||
COMM glad_wglGetPbufferDCARB:QWORD
|
|
||||||
COMM glad_wglGetPbufferDCEXT:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribfvARB:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribfvEXT:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribivARB:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribivEXT:QWORD
|
|
||||||
COMM glad_wglGetSwapIntervalEXT:QWORD
|
|
||||||
COMM glad_wglGetSyncValuesOML:QWORD
|
|
||||||
COMM glad_wglGetVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglGetVideoInfoNV:QWORD
|
|
||||||
COMM glad_wglIsEnabledFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglIsEnabledGenlockI3D:QWORD
|
|
||||||
COMM glad_wglJoinSwapGroupNV:QWORD
|
|
||||||
COMM glad_wglLoadDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglLockVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglMakeAssociatedContextCurrentAMD:QWORD
|
|
||||||
COMM glad_wglMakeContextCurrentARB:QWORD
|
|
||||||
COMM glad_wglMakeContextCurrentEXT:QWORD
|
|
||||||
COMM glad_wglQueryCurrentContextNV:QWORD
|
|
||||||
COMM glad_wglQueryFrameCountNV:QWORD
|
|
||||||
COMM glad_wglQueryFrameLockMasterI3D:QWORD
|
|
||||||
COMM glad_wglQueryFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglQueryGenlockMaxSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglQueryMaxSwapGroupsNV:QWORD
|
|
||||||
COMM glad_wglQueryPbufferARB:QWORD
|
|
||||||
COMM glad_wglQueryPbufferEXT:QWORD
|
|
||||||
COMM glad_wglQuerySwapGroupNV:QWORD
|
|
||||||
COMM glad_wglQueryVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseImageBufferEventsI3D:QWORD
|
|
||||||
COMM glad_wglReleasePbufferDCARB:QWORD
|
|
||||||
COMM glad_wglReleasePbufferDCEXT:QWORD
|
|
||||||
COMM glad_wglReleaseTexImageARB:QWORD
|
|
||||||
COMM glad_wglReleaseVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseVideoImageNV:QWORD
|
|
||||||
COMM glad_wglResetFrameCountNV:QWORD
|
|
||||||
COMM glad_wglRestoreBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglSaveBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglSendPbufferToVideoNV:QWORD
|
|
||||||
COMM glad_wglSetDigitalVideoParametersI3D:QWORD
|
|
||||||
COMM glad_wglSetGammaTableI3D:QWORD
|
|
||||||
COMM glad_wglSetGammaTableParametersI3D:QWORD
|
|
||||||
COMM glad_wglSetPbufferAttribARB:QWORD
|
|
||||||
COMM glad_wglSetStereoEmitterState3DL:QWORD
|
|
||||||
COMM glad_wglSwapBuffersMscOML:QWORD
|
|
||||||
COMM glad_wglSwapIntervalEXT:QWORD
|
|
||||||
COMM glad_wglSwapLayerBuffersMscOML:QWORD
|
|
||||||
COMM glad_wglWaitForMscOML:QWORD
|
|
||||||
COMM glad_wglWaitForSbcOML:QWORD
|
|
||||||
COMM infolog:QWORD:0200H
|
|
||||||
_DATA ENDS
|
|
||||||
msvcjmc SEGMENT
|
|
||||||
__0ED14FEE_winpackagefamily@h DB 01H
|
|
||||||
__F92EF742_winapifamily@h DB 01H
|
|
||||||
__22E515EB_sdkddkver@h DB 01H
|
|
||||||
__D359774B_concurrencysal@h DB 01H
|
|
||||||
__0E7B27E3_sal@h DB 01H
|
|
||||||
__C320D00B_vadefs@h DB 01H
|
|
||||||
__E4023321_vcruntime@h DB 01H
|
|
||||||
__045EB48A_excpt@h DB 01H
|
|
||||||
__8FF200A2_stdarg@h DB 01H
|
|
||||||
__29F49F40_specstrings_undef@h DB 01H
|
|
||||||
__D0F42932_specstrings_strict@h DB 01H
|
|
||||||
__F00405FD_sdv_driverspecs@h DB 01H
|
|
||||||
__173E09CA_driverspecs@h DB 01H
|
|
||||||
__9A452361_specstrings@h DB 01H
|
|
||||||
__1B0272D9_corecrt@h DB 01H
|
|
||||||
__74484FB3_corecrt_wctype@h DB 01H
|
|
||||||
__1EC467ED_ctype@h DB 01H
|
|
||||||
__98517906_kernelspecs@h DB 01H
|
|
||||||
__D3497022_basetsd@h DB 01H
|
|
||||||
__61CC25A1_errno@h DB 01H
|
|
||||||
__1A10C8D2_vcruntime_string@h DB 01H
|
|
||||||
__E4C945B4_corecrt_memcpy_s@h DB 01H
|
|
||||||
__8EAFF484_corecrt_memory@h DB 01H
|
|
||||||
__6490AEC5_corecrt_wstring@h DB 01H
|
|
||||||
__E8295E1E_string@h DB 01H
|
|
||||||
__7FCB5136_guiddef@h DB 01H
|
|
||||||
__FF8A9E11_pshpack4@h DB 01H
|
|
||||||
__D5438902_poppack@h DB 01H
|
|
||||||
__FB07E2A3_pshpack2@h DB 01H
|
|
||||||
__F6906775_pshpack8@h DB 01H
|
|
||||||
__F9415CFA_pshpack1@h DB 01H
|
|
||||||
__E58C6F1C_apiset@h DB 01H
|
|
||||||
__A5C52262_ktmtypes@h DB 01H
|
|
||||||
__FBBA8F9D_winnt@h DB 01H
|
|
||||||
__A32D3D2C_minwindef@h DB 01H
|
|
||||||
__7D798299_windef@h DB 01H
|
|
||||||
__9AE108E9_apisetcconv@h DB 01H
|
|
||||||
__9CE53D2C_minwinbase@h DB 01H
|
|
||||||
__5D0AA210_apiquery2@h DB 01H
|
|
||||||
__4DD4E726_processenv@h DB 01H
|
|
||||||
__3575CC96_fileapi@h DB 01H
|
|
||||||
__8EA220E6_fileapifromapp@h DB 01H
|
|
||||||
__BF9B31FE_debugapi@h DB 01H
|
|
||||||
__C3AFE134_utilapiset@h DB 01H
|
|
||||||
__76F69E51_handleapi@h DB 01H
|
|
||||||
__7E63D784_errhandlingapi@h DB 01H
|
|
||||||
__FFA7003C_fibersapi@h DB 01H
|
|
||||||
__8971CECF_namedpipeapi@h DB 01H
|
|
||||||
__46C9D8A6_profileapi@h DB 01H
|
|
||||||
__98D4F0A3_heapapi@h DB 01H
|
|
||||||
__50EF2A88_ioapiset@h DB 01H
|
|
||||||
__92EA1464_synchapi@h DB 01H
|
|
||||||
__A53D8AED_interlockedapi@h DB 01H
|
|
||||||
__B506CAAF_processthreadsapi@h DB 01H
|
|
||||||
__FF735694_sysinfoapi@h DB 01H
|
|
||||||
__29589789_memoryapi@h DB 01H
|
|
||||||
__E9C7A663_enclaveapi@h DB 01H
|
|
||||||
__D035F9F7_threadpoollegacyapiset@h DB 01H
|
|
||||||
__C899130C_threadpoolapiset@h DB 01H
|
|
||||||
__E0441EE7_jobapi@h DB 01H
|
|
||||||
__CEF86838_jobapi2@h DB 01H
|
|
||||||
__35AC6B9A_wow64apiset@h DB 01H
|
|
||||||
__C8AE41A5_libloaderapi@h DB 01H
|
|
||||||
__CC9E232D_securitybaseapi@h DB 01H
|
|
||||||
__C9D0C9B8_namespaceapi@h DB 01H
|
|
||||||
__30FF9CAD_systemtopologyapi@h DB 01H
|
|
||||||
__4D358795_processtopologyapi@h DB 01H
|
|
||||||
__40446D10_securityappcontainer@h DB 01H
|
|
||||||
__3A952EDF_realtimeapiset@h DB 01H
|
|
||||||
__F4865F4B_winerror@h DB 01H
|
|
||||||
__53C1BD93_timezoneapi@h DB 01H
|
|
||||||
__1FFBEDBF_winbase@h DB 01H
|
|
||||||
__43D3FA34_wingdi@h DB 01H
|
|
||||||
__D24A7391_tvout@h DB 01H
|
|
||||||
__7713A6C8_winuser@h DB 01H
|
|
||||||
__0B345F71_datetimeapi@h DB 01H
|
|
||||||
__9AC6960C_winnls@h DB 01H
|
|
||||||
__973A40A8_stringapiset@h DB 01H
|
|
||||||
__CC46FEE2_wincontypes@h DB 01H
|
|
||||||
__97D70BE1_consoleapi@h DB 01H
|
|
||||||
__27EC5E18_consoleapi2@h DB 01H
|
|
||||||
__262E342F_consoleapi3@h DB 01H
|
|
||||||
__641DCD70_wincon@h DB 01H
|
|
||||||
__5A96C7A7_verrsrc@h DB 01H
|
|
||||||
__B69C6FF2_winver@h DB 01H
|
|
||||||
__7AEB8C37_reason@h DB 01H
|
|
||||||
__59F1A8A9_winreg@h DB 01H
|
|
||||||
__EE0E2B7F_wnnc@h DB 01H
|
|
||||||
__DCDB7054_winnetwk@h DB 01H
|
|
||||||
__81DDEDE3_stralign@h DB 01H
|
|
||||||
__2134D1B4_winsvc@h DB 01H
|
|
||||||
__11C07376_mcx@h DB 01H
|
|
||||||
__577CE3E7_ime_cmodes@h DB 01H
|
|
||||||
__1E72C31E_imm@h DB 01H
|
|
||||||
__E15BF856_windows@h DB 01H
|
|
||||||
__CBBACB16_ssgc_framework@h DB 01H
|
|
||||||
__F0C66064_ssgc_internal@h DB 01H
|
|
||||||
__BB2DBE6D_stdint@h DB 01H
|
|
||||||
__0E25A6E3_khrplatform@h DB 01H
|
|
||||||
__4AFAC916_glad_gl@h DB 01H
|
|
||||||
__D52B075C_glad_wgl@h DB 01H
|
|
||||||
__13F5961F_stddef@h DB 01H
|
|
||||||
__94128AEC_glfw3@h DB 01H
|
|
||||||
__FC01764F_mmintrin@h DB 01H
|
|
||||||
__45DED006_corecrt_malloc@h DB 01H
|
|
||||||
__FA77ED4C_malloc@h DB 01H
|
|
||||||
__64D75F75_xmmintrin@h DB 01H
|
|
||||||
__01B5D6B9_emmintrin@h DB 01H
|
|
||||||
__DE14BE30_pmmintrin@h DB 01H
|
|
||||||
__6ECDCDB2_tmmintrin@h DB 01H
|
|
||||||
__47F6D831_smmintrin@h DB 01H
|
|
||||||
__229451FD_nmmintrin@h DB 01H
|
|
||||||
__F72FABB3_wmmintrin@h DB 01H
|
|
||||||
__3CBBE6B4_zmmintrin@h DB 01H
|
|
||||||
__0BAF447E_immintrin@h DB 01H
|
|
||||||
__44420885_corecrt_stdio_config@h DB 01H
|
|
||||||
__AB601D8D_corecrt_wstdio@h DB 01H
|
|
||||||
__C1EC35D3_stdio@h DB 01H
|
|
||||||
__FD6DBD68_corecrt_search@h DB 01H
|
|
||||||
__E2E33A61_corecrt_wstdlib@h DB 01H
|
|
||||||
__055B9052_limits@h DB 01H
|
|
||||||
__6E5ACABA_stdlib@h DB 01H
|
|
||||||
__014E939F_stb_image@h DB 01H
|
|
||||||
__9D113FA1_StgSharpC@h DB 01H
|
|
||||||
__89AE49E7_stdalign@h DB 01H
|
|
||||||
__80AF39C6_linear@c DB 01H
|
|
||||||
msvcjmc ENDS
|
|
||||||
PUBLIC set_m128ptr_default
|
|
||||||
PUBLIC __JustMyCode_Default
|
|
||||||
EXTRN _RTC_InitBase:PROC
|
|
||||||
EXTRN _RTC_Shutdown:PROC
|
|
||||||
EXTRN __CheckForDebuggerJustMyCode:PROC
|
|
||||||
EXTRN defaultVecPtr:QWORD
|
|
||||||
; COMDAT pdata
|
|
||||||
pdata SEGMENT
|
|
||||||
$pdata$set_m128ptr_default DD imagerel $LN3
|
|
||||||
DD imagerel $LN3+44
|
|
||||||
DD imagerel $unwind$set_m128ptr_default
|
|
||||||
pdata ENDS
|
|
||||||
; COMDAT rtc$TMZ
|
|
||||||
rtc$TMZ SEGMENT
|
|
||||||
_RTC_Shutdown.rtc$TMZ DQ FLAT:_RTC_Shutdown
|
|
||||||
rtc$TMZ ENDS
|
|
||||||
; COMDAT rtc$IMZ
|
|
||||||
rtc$IMZ SEGMENT
|
|
||||||
_RTC_InitBase.rtc$IMZ DQ FLAT:_RTC_InitBase
|
|
||||||
rtc$IMZ ENDS
|
|
||||||
; COMDAT xdata
|
|
||||||
xdata SEGMENT
|
|
||||||
$unwind$set_m128ptr_default DD 025050f01H
|
|
||||||
DD 010a230fH
|
|
||||||
DD 07003001dH
|
|
||||||
DD 05002H
|
|
||||||
xdata ENDS
|
|
||||||
; Function compile flags: /Odt
|
|
||||||
; COMDAT __JustMyCode_Default
|
|
||||||
_TEXT SEGMENT
|
|
||||||
__JustMyCode_Default PROC ; COMDAT
|
|
||||||
00000 c2 00 00 ret 0
|
|
||||||
__JustMyCode_Default ENDP
|
|
||||||
_TEXT ENDS
|
|
||||||
; Function compile flags: /Odtp /RTCsu /ZI
|
|
||||||
; File D:\NitloadIndustry\Ñо¿ÏîÄ¿\1-Flagship\TH2020\ProjectFile\Ô´´úÂë\StgSharpC\linear.c
|
|
||||||
; COMDAT set_m128ptr_default
|
|
||||||
_TEXT SEGMENT
|
|
||||||
set_m128ptr_default PROC ; COMDAT
|
|
||||||
|
|
||||||
; 22 : {
|
|
||||||
|
|
||||||
$LN3:
|
|
||||||
00000 40 55 push rbp
|
|
||||||
00002 57 push rdi
|
|
||||||
00003 48 81 ec e8 00
|
|
||||||
00 00 sub rsp, 232 ; 000000e8H
|
|
||||||
0000a 48 8d 6c 24 20 lea rbp, QWORD PTR [rsp+32]
|
|
||||||
0000f 48 8d 0d 00 00
|
|
||||||
00 00 lea rcx, OFFSET FLAT:__80AF39C6_linear@c
|
|
||||||
00016 e8 00 00 00 00 call __CheckForDebuggerJustMyCode
|
|
||||||
|
|
||||||
; 23 : return defaultVecPtr;
|
|
||||||
|
|
||||||
0001b 48 8b 05 00 00
|
|
||||||
00 00 mov rax, QWORD PTR defaultVecPtr
|
|
||||||
|
|
||||||
; 24 : }
|
|
||||||
|
|
||||||
00022 48 8d a5 c8 00
|
|
||||||
00 00 lea rsp, QWORD PTR [rbp+200]
|
|
||||||
00029 5f pop rdi
|
|
||||||
0002a 5d pop rbp
|
|
||||||
0002b c3 ret 0
|
|
||||||
set_m128ptr_default ENDP
|
|
||||||
_TEXT ENDS
|
|
||||||
END
|
|
||||||
Binary file not shown.
@@ -1,670 +0,0 @@
|
|||||||
; Listing generated by Microsoft (R) Optimizing Compiler Version 19.38.33130.0
|
|
||||||
|
|
||||||
include listing.inc
|
|
||||||
|
|
||||||
INCLUDELIB MSVCRTD
|
|
||||||
INCLUDELIB OLDNAMES
|
|
||||||
|
|
||||||
_DATA SEGMENT
|
|
||||||
COMM GLAD_WGL_VERSION_1_0:DWORD
|
|
||||||
COMM GLAD_WGL_3DFX_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_3DL_stereo_control:DWORD
|
|
||||||
COMM GLAD_WGL_AMD_gpu_association:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_buffer_region:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_context_flush_control:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_no_error:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_profile:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_create_context_robustness:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_extensions_string:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_framebuffer_sRGB:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_make_current_read:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pbuffer:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pixel_format:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_pixel_format_float:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_render_texture:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_robustness_application_isolation:DWORD
|
|
||||||
COMM GLAD_WGL_ARB_robustness_share_group_isolation:DWORD
|
|
||||||
COMM GLAD_WGL_ATI_pixel_format_float:DWORD
|
|
||||||
COMM GLAD_WGL_ATI_render_texture_rectangle:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_colorspace:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_create_context_es2_profile:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_create_context_es_profile:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_depth_float:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_display_color_table:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_extensions_string:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_framebuffer_sRGB:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_make_current_read:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_multisample:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pbuffer:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pixel_format:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_pixel_format_packed_float:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_swap_control:DWORD
|
|
||||||
COMM GLAD_WGL_EXT_swap_control_tear:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_digital_video_control:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_gamma:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_genlock:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_image_buffer:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_swap_frame_lock:DWORD
|
|
||||||
COMM GLAD_WGL_I3D_swap_frame_usage:DWORD
|
|
||||||
COMM GLAD_WGL_NV_DX_interop:DWORD
|
|
||||||
COMM GLAD_WGL_NV_DX_interop2:DWORD
|
|
||||||
COMM GLAD_WGL_NV_copy_image:DWORD
|
|
||||||
COMM GLAD_WGL_NV_delay_before_swap:DWORD
|
|
||||||
COMM GLAD_WGL_NV_float_buffer:DWORD
|
|
||||||
COMM GLAD_WGL_NV_gpu_affinity:DWORD
|
|
||||||
COMM GLAD_WGL_NV_multigpu_context:DWORD
|
|
||||||
COMM GLAD_WGL_NV_multisample_coverage:DWORD
|
|
||||||
COMM GLAD_WGL_NV_present_video:DWORD
|
|
||||||
COMM GLAD_WGL_NV_render_depth_texture:DWORD
|
|
||||||
COMM GLAD_WGL_NV_render_texture_rectangle:DWORD
|
|
||||||
COMM GLAD_WGL_NV_swap_group:DWORD
|
|
||||||
COMM GLAD_WGL_NV_vertex_array_range:DWORD
|
|
||||||
COMM GLAD_WGL_NV_video_capture:DWORD
|
|
||||||
COMM GLAD_WGL_NV_video_output:DWORD
|
|
||||||
COMM GLAD_WGL_OML_sync_control:DWORD
|
|
||||||
COMM glad_wglAllocateMemoryNV:QWORD
|
|
||||||
COMM glad_wglAssociateImageBufferEventsI3D:QWORD
|
|
||||||
COMM glad_wglBeginFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglBindDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglBindSwapBarrierNV:QWORD
|
|
||||||
COMM glad_wglBindTexImageARB:QWORD
|
|
||||||
COMM glad_wglBindVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglBindVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglBindVideoImageNV:QWORD
|
|
||||||
COMM glad_wglBlitContextFramebufferAMD:QWORD
|
|
||||||
COMM glad_wglChoosePixelFormatARB:QWORD
|
|
||||||
COMM glad_wglChoosePixelFormatEXT:QWORD
|
|
||||||
COMM glad_wglCopyImageSubDataNV:QWORD
|
|
||||||
COMM glad_wglCreateAffinityDCNV:QWORD
|
|
||||||
COMM glad_wglCreateAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglCreateAssociatedContextAttribsAMD:QWORD
|
|
||||||
COMM glad_wglCreateBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglCreateContextAttribsARB:QWORD
|
|
||||||
COMM glad_wglCreateDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglCreateImageBufferI3D:QWORD
|
|
||||||
COMM glad_wglCreatePbufferARB:QWORD
|
|
||||||
COMM glad_wglCreatePbufferEXT:QWORD
|
|
||||||
COMM glad_wglDXCloseDeviceNV:QWORD
|
|
||||||
COMM glad_wglDXLockObjectsNV:QWORD
|
|
||||||
COMM glad_wglDXObjectAccessNV:QWORD
|
|
||||||
COMM glad_wglDXOpenDeviceNV:QWORD
|
|
||||||
COMM glad_wglDXRegisterObjectNV:QWORD
|
|
||||||
COMM glad_wglDXSetResourceShareHandleNV:QWORD
|
|
||||||
COMM glad_wglDXUnlockObjectsNV:QWORD
|
|
||||||
COMM glad_wglDXUnregisterObjectNV:QWORD
|
|
||||||
COMM glad_wglDelayBeforeSwapNV:QWORD
|
|
||||||
COMM glad_wglDeleteAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglDeleteBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglDeleteDCNV:QWORD
|
|
||||||
COMM glad_wglDestroyDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglDestroyImageBufferI3D:QWORD
|
|
||||||
COMM glad_wglDestroyPbufferARB:QWORD
|
|
||||||
COMM glad_wglDestroyPbufferEXT:QWORD
|
|
||||||
COMM glad_wglDisableFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglDisableGenlockI3D:QWORD
|
|
||||||
COMM glad_wglEnableFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglEnableGenlockI3D:QWORD
|
|
||||||
COMM glad_wglEndFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglEnumGpuDevicesNV:QWORD
|
|
||||||
COMM glad_wglEnumGpusFromAffinityDCNV:QWORD
|
|
||||||
COMM glad_wglEnumGpusNV:QWORD
|
|
||||||
COMM glad_wglEnumerateVideoCaptureDevicesNV:QWORD
|
|
||||||
COMM glad_wglEnumerateVideoDevicesNV:QWORD
|
|
||||||
COMM glad_wglFreeMemoryNV:QWORD
|
|
||||||
COMM glad_wglGenlockSampleRateI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceEdgeI3D:QWORD
|
|
||||||
COMM glad_wglGenlockSourceI3D:QWORD
|
|
||||||
COMM glad_wglGetContextGPUIDAMD:QWORD
|
|
||||||
COMM glad_wglGetCurrentAssociatedContextAMD:QWORD
|
|
||||||
COMM glad_wglGetCurrentReadDCARB:QWORD
|
|
||||||
COMM glad_wglGetCurrentReadDCEXT:QWORD
|
|
||||||
COMM glad_wglGetDigitalVideoParametersI3D:QWORD
|
|
||||||
COMM glad_wglGetExtensionsStringARB:QWORD
|
|
||||||
COMM glad_wglGetExtensionsStringEXT:QWORD
|
|
||||||
COMM glad_wglGetFrameUsageI3D:QWORD
|
|
||||||
COMM glad_wglGetGPUIDsAMD:QWORD
|
|
||||||
COMM glad_wglGetGPUInfoAMD:QWORD
|
|
||||||
COMM glad_wglGetGammaTableI3D:QWORD
|
|
||||||
COMM glad_wglGetGammaTableParametersI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSampleRateI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceEdgeI3D:QWORD
|
|
||||||
COMM glad_wglGetGenlockSourceI3D:QWORD
|
|
||||||
COMM glad_wglGetMscRateOML:QWORD
|
|
||||||
COMM glad_wglGetPbufferDCARB:QWORD
|
|
||||||
COMM glad_wglGetPbufferDCEXT:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribfvARB:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribfvEXT:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribivARB:QWORD
|
|
||||||
COMM glad_wglGetPixelFormatAttribivEXT:QWORD
|
|
||||||
COMM glad_wglGetSwapIntervalEXT:QWORD
|
|
||||||
COMM glad_wglGetSyncValuesOML:QWORD
|
|
||||||
COMM glad_wglGetVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglGetVideoInfoNV:QWORD
|
|
||||||
COMM glad_wglIsEnabledFrameLockI3D:QWORD
|
|
||||||
COMM glad_wglIsEnabledGenlockI3D:QWORD
|
|
||||||
COMM glad_wglJoinSwapGroupNV:QWORD
|
|
||||||
COMM glad_wglLoadDisplayColorTableEXT:QWORD
|
|
||||||
COMM glad_wglLockVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglMakeAssociatedContextCurrentAMD:QWORD
|
|
||||||
COMM glad_wglMakeContextCurrentARB:QWORD
|
|
||||||
COMM glad_wglMakeContextCurrentEXT:QWORD
|
|
||||||
COMM glad_wglQueryCurrentContextNV:QWORD
|
|
||||||
COMM glad_wglQueryFrameCountNV:QWORD
|
|
||||||
COMM glad_wglQueryFrameLockMasterI3D:QWORD
|
|
||||||
COMM glad_wglQueryFrameTrackingI3D:QWORD
|
|
||||||
COMM glad_wglQueryGenlockMaxSourceDelayI3D:QWORD
|
|
||||||
COMM glad_wglQueryMaxSwapGroupsNV:QWORD
|
|
||||||
COMM glad_wglQueryPbufferARB:QWORD
|
|
||||||
COMM glad_wglQueryPbufferEXT:QWORD
|
|
||||||
COMM glad_wglQuerySwapGroupNV:QWORD
|
|
||||||
COMM glad_wglQueryVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseImageBufferEventsI3D:QWORD
|
|
||||||
COMM glad_wglReleasePbufferDCARB:QWORD
|
|
||||||
COMM glad_wglReleasePbufferDCEXT:QWORD
|
|
||||||
COMM glad_wglReleaseTexImageARB:QWORD
|
|
||||||
COMM glad_wglReleaseVideoCaptureDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseVideoDeviceNV:QWORD
|
|
||||||
COMM glad_wglReleaseVideoImageNV:QWORD
|
|
||||||
COMM glad_wglResetFrameCountNV:QWORD
|
|
||||||
COMM glad_wglRestoreBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglSaveBufferRegionARB:QWORD
|
|
||||||
COMM glad_wglSendPbufferToVideoNV:QWORD
|
|
||||||
COMM glad_wglSetDigitalVideoParametersI3D:QWORD
|
|
||||||
COMM glad_wglSetGammaTableI3D:QWORD
|
|
||||||
COMM glad_wglSetGammaTableParametersI3D:QWORD
|
|
||||||
COMM glad_wglSetPbufferAttribARB:QWORD
|
|
||||||
COMM glad_wglSetStereoEmitterState3DL:QWORD
|
|
||||||
COMM glad_wglSwapBuffersMscOML:QWORD
|
|
||||||
COMM glad_wglSwapIntervalEXT:QWORD
|
|
||||||
COMM glad_wglSwapLayerBuffersMscOML:QWORD
|
|
||||||
COMM glad_wglWaitForMscOML:QWORD
|
|
||||||
COMM glad_wglWaitForSbcOML:QWORD
|
|
||||||
COMM infolog:QWORD:0200H
|
|
||||||
_DATA ENDS
|
|
||||||
msvcjmc SEGMENT
|
|
||||||
__0ED14FEE_winpackagefamily@h DB 01H
|
|
||||||
__F92EF742_winapifamily@h DB 01H
|
|
||||||
__22E515EB_sdkddkver@h DB 01H
|
|
||||||
__D359774B_concurrencysal@h DB 01H
|
|
||||||
__0E7B27E3_sal@h DB 01H
|
|
||||||
__C320D00B_vadefs@h DB 01H
|
|
||||||
__E4023321_vcruntime@h DB 01H
|
|
||||||
__045EB48A_excpt@h DB 01H
|
|
||||||
__8FF200A2_stdarg@h DB 01H
|
|
||||||
__29F49F40_specstrings_undef@h DB 01H
|
|
||||||
__D0F42932_specstrings_strict@h DB 01H
|
|
||||||
__F00405FD_sdv_driverspecs@h DB 01H
|
|
||||||
__173E09CA_driverspecs@h DB 01H
|
|
||||||
__9A452361_specstrings@h DB 01H
|
|
||||||
__1B0272D9_corecrt@h DB 01H
|
|
||||||
__74484FB3_corecrt_wctype@h DB 01H
|
|
||||||
__1EC467ED_ctype@h DB 01H
|
|
||||||
__98517906_kernelspecs@h DB 01H
|
|
||||||
__D3497022_basetsd@h DB 01H
|
|
||||||
__61CC25A1_errno@h DB 01H
|
|
||||||
__1A10C8D2_vcruntime_string@h DB 01H
|
|
||||||
__E4C945B4_corecrt_memcpy_s@h DB 01H
|
|
||||||
__8EAFF484_corecrt_memory@h DB 01H
|
|
||||||
__6490AEC5_corecrt_wstring@h DB 01H
|
|
||||||
__E8295E1E_string@h DB 01H
|
|
||||||
__7FCB5136_guiddef@h DB 01H
|
|
||||||
__FF8A9E11_pshpack4@h DB 01H
|
|
||||||
__D5438902_poppack@h DB 01H
|
|
||||||
__FB07E2A3_pshpack2@h DB 01H
|
|
||||||
__F6906775_pshpack8@h DB 01H
|
|
||||||
__F9415CFA_pshpack1@h DB 01H
|
|
||||||
__E58C6F1C_apiset@h DB 01H
|
|
||||||
__A5C52262_ktmtypes@h DB 01H
|
|
||||||
__FBBA8F9D_winnt@h DB 01H
|
|
||||||
__A32D3D2C_minwindef@h DB 01H
|
|
||||||
__7D798299_windef@h DB 01H
|
|
||||||
__9AE108E9_apisetcconv@h DB 01H
|
|
||||||
__9CE53D2C_minwinbase@h DB 01H
|
|
||||||
__5D0AA210_apiquery2@h DB 01H
|
|
||||||
__4DD4E726_processenv@h DB 01H
|
|
||||||
__3575CC96_fileapi@h DB 01H
|
|
||||||
__8EA220E6_fileapifromapp@h DB 01H
|
|
||||||
__BF9B31FE_debugapi@h DB 01H
|
|
||||||
__C3AFE134_utilapiset@h DB 01H
|
|
||||||
__76F69E51_handleapi@h DB 01H
|
|
||||||
__7E63D784_errhandlingapi@h DB 01H
|
|
||||||
__FFA7003C_fibersapi@h DB 01H
|
|
||||||
__8971CECF_namedpipeapi@h DB 01H
|
|
||||||
__46C9D8A6_profileapi@h DB 01H
|
|
||||||
__98D4F0A3_heapapi@h DB 01H
|
|
||||||
__50EF2A88_ioapiset@h DB 01H
|
|
||||||
__92EA1464_synchapi@h DB 01H
|
|
||||||
__A53D8AED_interlockedapi@h DB 01H
|
|
||||||
__B506CAAF_processthreadsapi@h DB 01H
|
|
||||||
__FF735694_sysinfoapi@h DB 01H
|
|
||||||
__29589789_memoryapi@h DB 01H
|
|
||||||
__E9C7A663_enclaveapi@h DB 01H
|
|
||||||
__D035F9F7_threadpoollegacyapiset@h DB 01H
|
|
||||||
__C899130C_threadpoolapiset@h DB 01H
|
|
||||||
__E0441EE7_jobapi@h DB 01H
|
|
||||||
__CEF86838_jobapi2@h DB 01H
|
|
||||||
__35AC6B9A_wow64apiset@h DB 01H
|
|
||||||
__C8AE41A5_libloaderapi@h DB 01H
|
|
||||||
__CC9E232D_securitybaseapi@h DB 01H
|
|
||||||
__C9D0C9B8_namespaceapi@h DB 01H
|
|
||||||
__30FF9CAD_systemtopologyapi@h DB 01H
|
|
||||||
__4D358795_processtopologyapi@h DB 01H
|
|
||||||
__40446D10_securityappcontainer@h DB 01H
|
|
||||||
__3A952EDF_realtimeapiset@h DB 01H
|
|
||||||
__F4865F4B_winerror@h DB 01H
|
|
||||||
__53C1BD93_timezoneapi@h DB 01H
|
|
||||||
__1FFBEDBF_winbase@h DB 01H
|
|
||||||
__43D3FA34_wingdi@h DB 01H
|
|
||||||
__D24A7391_tvout@h DB 01H
|
|
||||||
__7713A6C8_winuser@h DB 01H
|
|
||||||
__0B345F71_datetimeapi@h DB 01H
|
|
||||||
__9AC6960C_winnls@h DB 01H
|
|
||||||
__973A40A8_stringapiset@h DB 01H
|
|
||||||
__CC46FEE2_wincontypes@h DB 01H
|
|
||||||
__97D70BE1_consoleapi@h DB 01H
|
|
||||||
__27EC5E18_consoleapi2@h DB 01H
|
|
||||||
__262E342F_consoleapi3@h DB 01H
|
|
||||||
__641DCD70_wincon@h DB 01H
|
|
||||||
__5A96C7A7_verrsrc@h DB 01H
|
|
||||||
__B69C6FF2_winver@h DB 01H
|
|
||||||
__7AEB8C37_reason@h DB 01H
|
|
||||||
__59F1A8A9_winreg@h DB 01H
|
|
||||||
__EE0E2B7F_wnnc@h DB 01H
|
|
||||||
__DCDB7054_winnetwk@h DB 01H
|
|
||||||
__81DDEDE3_stralign@h DB 01H
|
|
||||||
__2134D1B4_winsvc@h DB 01H
|
|
||||||
__11C07376_mcx@h DB 01H
|
|
||||||
__577CE3E7_ime_cmodes@h DB 01H
|
|
||||||
__1E72C31E_imm@h DB 01H
|
|
||||||
__E15BF856_windows@h DB 01H
|
|
||||||
__CBBACB16_ssgc_framework@h DB 01H
|
|
||||||
__F0C66064_ssgc_internal@h DB 01H
|
|
||||||
__BB2DBE6D_stdint@h DB 01H
|
|
||||||
__0E25A6E3_khrplatform@h DB 01H
|
|
||||||
__4AFAC916_glad_gl@h DB 01H
|
|
||||||
__D52B075C_glad_wgl@h DB 01H
|
|
||||||
__13F5961F_stddef@h DB 01H
|
|
||||||
__94128AEC_glfw3@h DB 01H
|
|
||||||
__FC01764F_mmintrin@h DB 01H
|
|
||||||
__45DED006_corecrt_malloc@h DB 01H
|
|
||||||
__FA77ED4C_malloc@h DB 01H
|
|
||||||
__64D75F75_xmmintrin@h DB 01H
|
|
||||||
__01B5D6B9_emmintrin@h DB 01H
|
|
||||||
__DE14BE30_pmmintrin@h DB 01H
|
|
||||||
__6ECDCDB2_tmmintrin@h DB 01H
|
|
||||||
__47F6D831_smmintrin@h DB 01H
|
|
||||||
__229451FD_nmmintrin@h DB 01H
|
|
||||||
__F72FABB3_wmmintrin@h DB 01H
|
|
||||||
__3CBBE6B4_zmmintrin@h DB 01H
|
|
||||||
__0BAF447E_immintrin@h DB 01H
|
|
||||||
__44420885_corecrt_stdio_config@h DB 01H
|
|
||||||
__AB601D8D_corecrt_wstdio@h DB 01H
|
|
||||||
__C1EC35D3_stdio@h DB 01H
|
|
||||||
__FD6DBD68_corecrt_search@h DB 01H
|
|
||||||
__E2E33A61_corecrt_wstdlib@h DB 01H
|
|
||||||
__055B9052_limits@h DB 01H
|
|
||||||
__6E5ACABA_stdlib@h DB 01H
|
|
||||||
__014E939F_stb_image@h DB 01H
|
|
||||||
__9D113FA1_StgSharpC@h DB 01H
|
|
||||||
__54E5184D_mat2@c DB 01H
|
|
||||||
msvcjmc ENDS
|
|
||||||
PUBLIC transpose2to3
|
|
||||||
PUBLIC transpose2to4
|
|
||||||
PUBLIC deinit_mat2
|
|
||||||
PUBLIC __JustMyCode_Default
|
|
||||||
EXTRN __imp__aligned_free:PROC
|
|
||||||
EXTRN _RTC_InitBase:PROC
|
|
||||||
EXTRN _RTC_Shutdown:PROC
|
|
||||||
EXTRN __CheckForDebuggerJustMyCode:PROC
|
|
||||||
EXTRN defaultVecPtr:QWORD
|
|
||||||
; COMDAT pdata
|
|
||||||
pdata SEGMENT
|
|
||||||
$pdata$transpose2to3 DD imagerel $LN3
|
|
||||||
DD imagerel $LN3+321
|
|
||||||
DD imagerel $unwind$transpose2to3
|
|
||||||
pdata ENDS
|
|
||||||
; COMDAT pdata
|
|
||||||
pdata SEGMENT
|
|
||||||
$pdata$transpose2to4 DD imagerel $LN3
|
|
||||||
DD imagerel $LN3+356
|
|
||||||
DD imagerel $unwind$transpose2to4
|
|
||||||
pdata ENDS
|
|
||||||
; COMDAT pdata
|
|
||||||
pdata SEGMENT
|
|
||||||
$pdata$deinit_mat2 DD imagerel $LN3
|
|
||||||
DD imagerel $LN3+54
|
|
||||||
DD imagerel $unwind$deinit_mat2
|
|
||||||
pdata ENDS
|
|
||||||
; COMDAT rtc$TMZ
|
|
||||||
rtc$TMZ SEGMENT
|
|
||||||
_RTC_Shutdown.rtc$TMZ DQ FLAT:_RTC_Shutdown
|
|
||||||
rtc$TMZ ENDS
|
|
||||||
; COMDAT rtc$IMZ
|
|
||||||
rtc$IMZ SEGMENT
|
|
||||||
_RTC_InitBase.rtc$IMZ DQ FLAT:_RTC_InitBase
|
|
||||||
rtc$IMZ ENDS
|
|
||||||
; COMDAT xdata
|
|
||||||
xdata SEGMENT
|
|
||||||
$unwind$deinit_mat2 DD 025051301H
|
|
||||||
DD 010e2313H
|
|
||||||
DD 07007001dH
|
|
||||||
DD 05006H
|
|
||||||
xdata ENDS
|
|
||||||
; COMDAT xdata
|
|
||||||
xdata SEGMENT
|
|
||||||
$unwind$transpose2to4 DD 025051801H
|
|
||||||
DD 01132318H
|
|
||||||
DD 0700c0029H
|
|
||||||
DD 0500bH
|
|
||||||
xdata ENDS
|
|
||||||
; COMDAT xdata
|
|
||||||
xdata SEGMENT
|
|
||||||
$unwind$transpose2to3 DD 025051801H
|
|
||||||
DD 01132318H
|
|
||||||
DD 0700c0029H
|
|
||||||
DD 0500bH
|
|
||||||
xdata ENDS
|
|
||||||
; Function compile flags: /Odt
|
|
||||||
; COMDAT __JustMyCode_Default
|
|
||||||
_TEXT SEGMENT
|
|
||||||
__JustMyCode_Default PROC ; COMDAT
|
|
||||||
00000 c2 00 00 ret 0
|
|
||||||
__JustMyCode_Default ENDP
|
|
||||||
_TEXT ENDS
|
|
||||||
; Function compile flags: /Odtp /RTCsu /ZI
|
|
||||||
; File D:\NitloadIndustry\Ñо¿ÏîÄ¿\1-Flagship\TH2020\ProjectFile\Ô´´úÂë\StgSharpC\mat2.c
|
|
||||||
; COMDAT deinit_mat2
|
|
||||||
_TEXT SEGMENT
|
|
||||||
mat$ = 224
|
|
||||||
deinit_mat2 PROC ; COMDAT
|
|
||||||
|
|
||||||
; 28 : {
|
|
||||||
|
|
||||||
$LN3:
|
|
||||||
00000 48 89 4c 24 08 mov QWORD PTR [rsp+8], rcx
|
|
||||||
00005 55 push rbp
|
|
||||||
00006 57 push rdi
|
|
||||||
00007 48 81 ec e8 00
|
|
||||||
00 00 sub rsp, 232 ; 000000e8H
|
|
||||||
0000e 48 8d 6c 24 20 lea rbp, QWORD PTR [rsp+32]
|
|
||||||
00013 48 8d 0d 00 00
|
|
||||||
00 00 lea rcx, OFFSET FLAT:__54E5184D_mat2@c
|
|
||||||
0001a e8 00 00 00 00 call __CheckForDebuggerJustMyCode
|
|
||||||
|
|
||||||
; 29 : _aligned_free(mat);
|
|
||||||
|
|
||||||
0001f 48 8b 8d e0 00
|
|
||||||
00 00 mov rcx, QWORD PTR mat$[rbp]
|
|
||||||
00026 ff 15 00 00 00
|
|
||||||
00 call QWORD PTR __imp__aligned_free
|
|
||||||
|
|
||||||
; 30 : }
|
|
||||||
|
|
||||||
0002c 48 8d a5 c8 00
|
|
||||||
00 00 lea rsp, QWORD PTR [rbp+200]
|
|
||||||
00033 5f pop rdi
|
|
||||||
00034 5d pop rbp
|
|
||||||
00035 c3 ret 0
|
|
||||||
deinit_mat2 ENDP
|
|
||||||
_TEXT ENDS
|
|
||||||
; Function compile flags: /Odtp /RTCsu /ZI
|
|
||||||
; File D:\NitloadIndustry\Ñо¿ÏîÄ¿\1-Flagship\TH2020\ProjectFile\Ô´´úÂë\StgSharpC\mat2.c
|
|
||||||
; COMDAT transpose2to4
|
|
||||||
_TEXT SEGMENT
|
|
||||||
t0$ = 16
|
|
||||||
t1$ = 64
|
|
||||||
source$ = 320
|
|
||||||
target$ = 328
|
|
||||||
transpose2to4 PROC ; COMDAT
|
|
||||||
|
|
||||||
; 17 : {
|
|
||||||
|
|
||||||
$LN3:
|
|
||||||
00000 48 89 54 24 10 mov QWORD PTR [rsp+16], rdx
|
|
||||||
00005 48 89 4c 24 08 mov QWORD PTR [rsp+8], rcx
|
|
||||||
0000a 55 push rbp
|
|
||||||
0000b 57 push rdi
|
|
||||||
0000c 48 81 ec 48 01
|
|
||||||
00 00 sub rsp, 328 ; 00000148H
|
|
||||||
00013 48 8d 6c 24 20 lea rbp, QWORD PTR [rsp+32]
|
|
||||||
00018 48 8d 0d 00 00
|
|
||||||
00 00 lea rcx, OFFSET FLAT:__54E5184D_mat2@c
|
|
||||||
0001f e8 00 00 00 00 call __CheckForDebuggerJustMyCode
|
|
||||||
|
|
||||||
; 18 : __m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
|
|
||||||
|
|
||||||
00024 b8 08 00 00 00 mov eax, 8
|
|
||||||
00029 48 6b c0 00 imul rax, rax, 0
|
|
||||||
0002d 48 8b 8d 40 01
|
|
||||||
00 00 mov rcx, QWORD PTR source$[rbp]
|
|
||||||
00034 48 03 c8 add rcx, rax
|
|
||||||
00037 48 8b c1 mov rax, rcx
|
|
||||||
0003a b9 04 00 00 00 mov ecx, 4
|
|
||||||
0003f 48 6b c9 01 imul rcx, rcx, 1
|
|
||||||
00043 48 03 c1 add rax, rcx
|
|
||||||
00046 0f 10 00 movups xmm0, XMMWORD PTR [rax]
|
|
||||||
00049 b8 08 00 00 00 mov eax, 8
|
|
||||||
0004e 48 6b c0 00 imul rax, rax, 0
|
|
||||||
00052 48 8b 8d 40 01
|
|
||||||
00 00 mov rcx, QWORD PTR source$[rbp]
|
|
||||||
00059 48 03 c8 add rcx, rax
|
|
||||||
0005c 48 8b c1 mov rax, rcx
|
|
||||||
0005f b9 04 00 00 00 mov ecx, 4
|
|
||||||
00064 48 6b c9 00 imul rcx, rcx, 0
|
|
||||||
00068 48 03 c1 add rax, rcx
|
|
||||||
0006b 0f 10 08 movups xmm1, XMMWORD PTR [rax]
|
|
||||||
0006e 0f c6 c8 44 shufps xmm1, xmm0, 68 ; 00000044H
|
|
||||||
00072 0f 28 c1 movaps xmm0, xmm1
|
|
||||||
00075 0f 29 45 10 movaps XMMWORD PTR t0$[rbp], xmm0
|
|
||||||
|
|
||||||
; 19 : __m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
|
|
||||||
|
|
||||||
00079 b8 08 00 00 00 mov eax, 8
|
|
||||||
0007e 48 6b c0 00 imul rax, rax, 0
|
|
||||||
00082 48 8b 8d 40 01
|
|
||||||
00 00 mov rcx, QWORD PTR source$[rbp]
|
|
||||||
00089 48 03 c8 add rcx, rax
|
|
||||||
0008c 48 8b c1 mov rax, rcx
|
|
||||||
0008f b9 04 00 00 00 mov ecx, 4
|
|
||||||
00094 48 6b c9 01 imul rcx, rcx, 1
|
|
||||||
00098 48 03 c1 add rax, rcx
|
|
||||||
0009b 0f 10 00 movups xmm0, XMMWORD PTR [rax]
|
|
||||||
0009e b8 08 00 00 00 mov eax, 8
|
|
||||||
000a3 48 6b c0 00 imul rax, rax, 0
|
|
||||||
000a7 48 8b 8d 40 01
|
|
||||||
00 00 mov rcx, QWORD PTR source$[rbp]
|
|
||||||
000ae 48 03 c8 add rcx, rax
|
|
||||||
000b1 48 8b c1 mov rax, rcx
|
|
||||||
000b4 b9 04 00 00 00 mov ecx, 4
|
|
||||||
000b9 48 6b c9 00 imul rcx, rcx, 0
|
|
||||||
000bd 48 03 c1 add rax, rcx
|
|
||||||
000c0 0f 10 08 movups xmm1, XMMWORD PTR [rax]
|
|
||||||
000c3 0f c6 c8 ee shufps xmm1, xmm0, 238 ; 000000eeH
|
|
||||||
000c7 0f 28 c1 movaps xmm0, xmm1
|
|
||||||
000ca 0f 29 45 40 movaps XMMWORD PTR t1$[rbp], xmm0
|
|
||||||
|
|
||||||
; 20 :
|
|
||||||
; 21 : target->colum[0] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
|
|
||||||
|
|
||||||
000ce 48 8b 05 00 00
|
|
||||||
00 00 mov rax, QWORD PTR defaultVecPtr
|
|
||||||
000d5 0f 28 45 10 movaps xmm0, XMMWORD PTR t0$[rbp]
|
|
||||||
000d9 0f c6 00 88 shufps xmm0, XMMWORD PTR [rax], 136 ; 00000088H
|
|
||||||
000dd b8 10 00 00 00 mov eax, 16
|
|
||||||
000e2 48 6b c0 00 imul rax, rax, 0
|
|
||||||
000e6 48 8b 8d 48 01
|
|
||||||
00 00 mov rcx, QWORD PTR target$[rbp]
|
|
||||||
000ed 0f 11 04 01 movups XMMWORD PTR [rcx+rax], xmm0
|
|
||||||
|
|
||||||
; 22 : target->colum[1] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
|
|
||||||
|
|
||||||
000f1 48 8b 05 00 00
|
|
||||||
00 00 mov rax, QWORD PTR defaultVecPtr
|
|
||||||
000f8 0f 28 45 10 movaps xmm0, XMMWORD PTR t0$[rbp]
|
|
||||||
000fc 0f c6 00 dd shufps xmm0, XMMWORD PTR [rax], 221 ; 000000ddH
|
|
||||||
00100 b8 10 00 00 00 mov eax, 16
|
|
||||||
00105 48 6b c0 01 imul rax, rax, 1
|
|
||||||
00109 48 8b 8d 48 01
|
|
||||||
00 00 mov rcx, QWORD PTR target$[rbp]
|
|
||||||
00110 0f 11 04 01 movups XMMWORD PTR [rcx+rax], xmm0
|
|
||||||
|
|
||||||
; 23 : target->colum[2] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
|
|
||||||
|
|
||||||
00114 48 8b 05 00 00
|
|
||||||
00 00 mov rax, QWORD PTR defaultVecPtr
|
|
||||||
0011b 0f 28 45 40 movaps xmm0, XMMWORD PTR t1$[rbp]
|
|
||||||
0011f 0f c6 00 88 shufps xmm0, XMMWORD PTR [rax], 136 ; 00000088H
|
|
||||||
00123 b8 10 00 00 00 mov eax, 16
|
|
||||||
00128 48 6b c0 02 imul rax, rax, 2
|
|
||||||
0012c 48 8b 8d 48 01
|
|
||||||
00 00 mov rcx, QWORD PTR target$[rbp]
|
|
||||||
00133 0f 11 04 01 movups XMMWORD PTR [rcx+rax], xmm0
|
|
||||||
|
|
||||||
; 24 : target->colum[3] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
|
|
||||||
|
|
||||||
00137 48 8b 05 00 00
|
|
||||||
00 00 mov rax, QWORD PTR defaultVecPtr
|
|
||||||
0013e 0f 28 45 40 movaps xmm0, XMMWORD PTR t1$[rbp]
|
|
||||||
00142 0f c6 00 dd shufps xmm0, XMMWORD PTR [rax], 221 ; 000000ddH
|
|
||||||
00146 b8 10 00 00 00 mov eax, 16
|
|
||||||
0014b 48 6b c0 03 imul rax, rax, 3
|
|
||||||
0014f 48 8b 8d 48 01
|
|
||||||
00 00 mov rcx, QWORD PTR target$[rbp]
|
|
||||||
00156 0f 11 04 01 movups XMMWORD PTR [rcx+rax], xmm0
|
|
||||||
|
|
||||||
; 25 : }
|
|
||||||
|
|
||||||
0015a 48 8d a5 28 01
|
|
||||||
00 00 lea rsp, QWORD PTR [rbp+296]
|
|
||||||
00161 5f pop rdi
|
|
||||||
00162 5d pop rbp
|
|
||||||
00163 c3 ret 0
|
|
||||||
transpose2to4 ENDP
|
|
||||||
_TEXT ENDS
|
|
||||||
; Function compile flags: /Odtp /RTCsu /ZI
|
|
||||||
; File D:\NitloadIndustry\Ñо¿ÏîÄ¿\1-Flagship\TH2020\ProjectFile\Ô´´úÂë\StgSharpC\mat2.c
|
|
||||||
; COMDAT transpose2to3
|
|
||||||
_TEXT SEGMENT
|
|
||||||
t0$ = 16
|
|
||||||
t1$ = 64
|
|
||||||
source$ = 320
|
|
||||||
target$ = 328
|
|
||||||
transpose2to3 PROC ; COMDAT
|
|
||||||
|
|
||||||
; 7 : {
|
|
||||||
|
|
||||||
$LN3:
|
|
||||||
00000 48 89 54 24 10 mov QWORD PTR [rsp+16], rdx
|
|
||||||
00005 48 89 4c 24 08 mov QWORD PTR [rsp+8], rcx
|
|
||||||
0000a 55 push rbp
|
|
||||||
0000b 57 push rdi
|
|
||||||
0000c 48 81 ec 48 01
|
|
||||||
00 00 sub rsp, 328 ; 00000148H
|
|
||||||
00013 48 8d 6c 24 20 lea rbp, QWORD PTR [rsp+32]
|
|
||||||
00018 48 8d 0d 00 00
|
|
||||||
00 00 lea rcx, OFFSET FLAT:__54E5184D_mat2@c
|
|
||||||
0001f e8 00 00 00 00 call __CheckForDebuggerJustMyCode
|
|
||||||
|
|
||||||
; 8 : __m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
|
|
||||||
|
|
||||||
00024 b8 08 00 00 00 mov eax, 8
|
|
||||||
00029 48 6b c0 00 imul rax, rax, 0
|
|
||||||
0002d 48 8b 8d 40 01
|
|
||||||
00 00 mov rcx, QWORD PTR source$[rbp]
|
|
||||||
00034 48 03 c8 add rcx, rax
|
|
||||||
00037 48 8b c1 mov rax, rcx
|
|
||||||
0003a b9 04 00 00 00 mov ecx, 4
|
|
||||||
0003f 48 6b c9 01 imul rcx, rcx, 1
|
|
||||||
00043 48 03 c1 add rax, rcx
|
|
||||||
00046 0f 10 00 movups xmm0, XMMWORD PTR [rax]
|
|
||||||
00049 b8 08 00 00 00 mov eax, 8
|
|
||||||
0004e 48 6b c0 00 imul rax, rax, 0
|
|
||||||
00052 48 8b 8d 40 01
|
|
||||||
00 00 mov rcx, QWORD PTR source$[rbp]
|
|
||||||
00059 48 03 c8 add rcx, rax
|
|
||||||
0005c 48 8b c1 mov rax, rcx
|
|
||||||
0005f b9 04 00 00 00 mov ecx, 4
|
|
||||||
00064 48 6b c9 00 imul rcx, rcx, 0
|
|
||||||
00068 48 03 c1 add rax, rcx
|
|
||||||
0006b 0f 10 08 movups xmm1, XMMWORD PTR [rax]
|
|
||||||
0006e 0f c6 c8 44 shufps xmm1, xmm0, 68 ; 00000044H
|
|
||||||
00072 0f 28 c1 movaps xmm0, xmm1
|
|
||||||
00075 0f 29 45 10 movaps XMMWORD PTR t0$[rbp], xmm0
|
|
||||||
|
|
||||||
; 9 : __m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
|
|
||||||
|
|
||||||
00079 b8 08 00 00 00 mov eax, 8
|
|
||||||
0007e 48 6b c0 00 imul rax, rax, 0
|
|
||||||
00082 48 8b 8d 40 01
|
|
||||||
00 00 mov rcx, QWORD PTR source$[rbp]
|
|
||||||
00089 48 03 c8 add rcx, rax
|
|
||||||
0008c 48 8b c1 mov rax, rcx
|
|
||||||
0008f b9 04 00 00 00 mov ecx, 4
|
|
||||||
00094 48 6b c9 01 imul rcx, rcx, 1
|
|
||||||
00098 48 03 c1 add rax, rcx
|
|
||||||
0009b 0f 10 00 movups xmm0, XMMWORD PTR [rax]
|
|
||||||
0009e b8 08 00 00 00 mov eax, 8
|
|
||||||
000a3 48 6b c0 00 imul rax, rax, 0
|
|
||||||
000a7 48 8b 8d 40 01
|
|
||||||
00 00 mov rcx, QWORD PTR source$[rbp]
|
|
||||||
000ae 48 03 c8 add rcx, rax
|
|
||||||
000b1 48 8b c1 mov rax, rcx
|
|
||||||
000b4 b9 04 00 00 00 mov ecx, 4
|
|
||||||
000b9 48 6b c9 00 imul rcx, rcx, 0
|
|
||||||
000bd 48 03 c1 add rax, rcx
|
|
||||||
000c0 0f 10 08 movups xmm1, XMMWORD PTR [rax]
|
|
||||||
000c3 0f c6 c8 ee shufps xmm1, xmm0, 238 ; 000000eeH
|
|
||||||
000c7 0f 28 c1 movaps xmm0, xmm1
|
|
||||||
000ca 0f 29 45 40 movaps XMMWORD PTR t1$[rbp], xmm0
|
|
||||||
|
|
||||||
; 10 :
|
|
||||||
; 11 : target->colum[0] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
|
|
||||||
|
|
||||||
000ce 48 8b 05 00 00
|
|
||||||
00 00 mov rax, QWORD PTR defaultVecPtr
|
|
||||||
000d5 0f 28 45 10 movaps xmm0, XMMWORD PTR t0$[rbp]
|
|
||||||
000d9 0f c6 00 88 shufps xmm0, XMMWORD PTR [rax], 136 ; 00000088H
|
|
||||||
000dd b8 10 00 00 00 mov eax, 16
|
|
||||||
000e2 48 6b c0 00 imul rax, rax, 0
|
|
||||||
000e6 48 8b 8d 48 01
|
|
||||||
00 00 mov rcx, QWORD PTR target$[rbp]
|
|
||||||
000ed 0f 11 04 01 movups XMMWORD PTR [rcx+rax], xmm0
|
|
||||||
|
|
||||||
; 12 : target->colum[1] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
|
|
||||||
|
|
||||||
000f1 48 8b 05 00 00
|
|
||||||
00 00 mov rax, QWORD PTR defaultVecPtr
|
|
||||||
000f8 0f 28 45 10 movaps xmm0, XMMWORD PTR t0$[rbp]
|
|
||||||
000fc 0f c6 00 dd shufps xmm0, XMMWORD PTR [rax], 221 ; 000000ddH
|
|
||||||
00100 b8 10 00 00 00 mov eax, 16
|
|
||||||
00105 48 6b c0 01 imul rax, rax, 1
|
|
||||||
00109 48 8b 8d 48 01
|
|
||||||
00 00 mov rcx, QWORD PTR target$[rbp]
|
|
||||||
00110 0f 11 04 01 movups XMMWORD PTR [rcx+rax], xmm0
|
|
||||||
|
|
||||||
; 13 : target->colum[2] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
|
|
||||||
|
|
||||||
00114 48 8b 05 00 00
|
|
||||||
00 00 mov rax, QWORD PTR defaultVecPtr
|
|
||||||
0011b 0f 28 45 40 movaps xmm0, XMMWORD PTR t1$[rbp]
|
|
||||||
0011f 0f c6 00 88 shufps xmm0, XMMWORD PTR [rax], 136 ; 00000088H
|
|
||||||
00123 b8 10 00 00 00 mov eax, 16
|
|
||||||
00128 48 6b c0 02 imul rax, rax, 2
|
|
||||||
0012c 48 8b 8d 48 01
|
|
||||||
00 00 mov rcx, QWORD PTR target$[rbp]
|
|
||||||
00133 0f 11 04 01 movups XMMWORD PTR [rcx+rax], xmm0
|
|
||||||
|
|
||||||
; 14 : }
|
|
||||||
|
|
||||||
00137 48 8d a5 28 01
|
|
||||||
00 00 lea rsp, QWORD PTR [rbp+296]
|
|
||||||
0013e 5f pop rdi
|
|
||||||
0013f 5d pop rbp
|
|
||||||
00140 c3 ret 0
|
|
||||||
transpose2to3 ENDP
|
|
||||||
_TEXT ENDS
|
|
||||||
END
|
|
||||||
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@@ -1,23 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// 此代码由工具生成。
|
|
||||||
// 运行时版本:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
|
||||||
// 重新生成代码,这些更改将会丢失。
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
|
|
||||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
|
||||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
|
||||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+14eaab455f9eeb6990fa39994b2d2c8b1da39b36")]
|
|
||||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
|
|
||||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
|
|
||||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
|
||||||
|
|
||||||
// 由 MSBuild WriteCodeFragment 类生成。
|
|
||||||
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
e0231297871b2d608de3b3cf16e3198b5d98b3105fd07342ec0a23f9d1f8c505
|
|
||||||
-13
@@ -1,13 +0,0 @@
|
|||||||
is_global = true
|
|
||||||
build_property.TargetFramework = net6.0
|
|
||||||
build_property.TargetPlatformMinVersion =
|
|
||||||
build_property.UsingMicrosoftNETSdkWeb =
|
|
||||||
build_property.ProjectTypeGuids =
|
|
||||||
build_property.InvariantGlobalization =
|
|
||||||
build_property.PlatformNeutralAssembly =
|
|
||||||
build_property.EnforceExtendedAnalyzerRules =
|
|
||||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
|
||||||
build_property.RootNamespace = StgSharpDebug
|
|
||||||
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\
|
|
||||||
build_property.EnableComHosting =
|
|
||||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
|
||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
c4733ebee684f6cd7f99fafc226bf8367e01a10aced514e0e00c669239b5c71d
|
|
||||||
@@ -7,22 +7,3 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
|
|||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.dll
|
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.dll
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.pdb
|
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.pdb
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.xml
|
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.xml
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\StgSharpDebug.exe
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\Shader\awesomeface.png
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\Shader\fragment.frag
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\Shader\Image1.png
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\Shader\vertex.vert
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\StgSharpDebug.deps.json
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\StgSharpDebug.runtimeconfig.json
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\StgSharpDebug.dll
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\StgSharpDebug.pdb
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\StgSharpDebug.xml
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.GeneratedMSBuildEditorConfig.editorconfig
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.AssemblyInfoInputs.cache
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.AssemblyInfo.cs
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.csproj.CoreCompileInputs.cache
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.sourcelink.json
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.dll
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.xml
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.pdb
|
|
||||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.genruntimeconfig.cache
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
ea0ebfd1cd59c5700d207915aa4401613d3e32652ccbcca32e347ba391485f3e
|
|
||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/14eaab455f9eeb6990fa39994b2d2c8b1da39b36/*"}}
|
|
||||||
@@ -1,885 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<doc>
|
|
||||||
<assembly>
|
|
||||||
<name>StgSharpDebug</name>
|
|
||||||
</assembly>
|
|
||||||
<members>
|
|
||||||
<member name="M:StgSharp.Operation.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Operation.Key)">
|
|
||||||
<summary>
|
|
||||||
Get the status of a certain key on the keyboard.
|
|
||||||
</summary>
|
|
||||||
<param name="form"></param>
|
|
||||||
<param name="key"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.glLoader">
|
|
||||||
<summary>
|
|
||||||
Function handler to load an opengl function by serching its name.
|
|
||||||
</summary>
|
|
||||||
<param name="name">the name of the Opengl function</param>
|
|
||||||
<returns>An intptr value representing the pointer to the function</returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.Form">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Height">
|
|
||||||
<summary>
|
|
||||||
Height of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.GL">
|
|
||||||
<summary>
|
|
||||||
OpenGL package used by current form context.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
|
|
||||||
<summary>
|
|
||||||
Representing
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Size">
|
|
||||||
<summary>
|
|
||||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.Form.Width">
|
|
||||||
<summary>
|
|
||||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Necessary operation to init this form.
|
|
||||||
</summary>
|
|
||||||
<param name="args"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Main(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Behaviour of current form when in a render cycle.
|
|
||||||
When this form
|
|
||||||
</summary>
|
|
||||||
<param name="args"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.Show(System.Object[])">
|
|
||||||
<summary>
|
|
||||||
Init this form and render it on screen, and respond with operation
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Define how current form render in one frame.
|
|
||||||
</summary>
|
|
||||||
<param name="requireDoubleRendering">
|
|
||||||
Please define this befor calling any OpenGL api and other graphic methods.
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetMetadata(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Set all necessary metadata to current form instance
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
|
|
||||||
<summary>
|
|
||||||
Init an OpenGl context if current form has not been binded to any context.
|
|
||||||
and set the context binded to current form as current OpenGL context.
|
|
||||||
</summary>
|
|
||||||
<exception cref="T:System.Exception">Something goes wrong and
|
|
||||||
StgSharp fails in creating a new OpenGL context. </exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Resize the current form
|
|
||||||
</summary>
|
|
||||||
<param name="width">New width of the window</param>
|
|
||||||
<param name="height">New height of the window</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
|
|
||||||
<summary>
|
|
||||||
Resize the current form
|
|
||||||
</summary>
|
|
||||||
<param name="size">
|
|
||||||
A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set the size limit of current form
|
|
||||||
</summary>
|
|
||||||
<param name="minWidth">Minimum width of current form </param>
|
|
||||||
<param name="minHeight">Minimum height of current form</param>
|
|
||||||
<param name="maxWidth">Maximum width of curent form</param>
|
|
||||||
<param name="maxHeight">Maximum height of current form</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
|
|
||||||
<summary>
|
|
||||||
Set the size limit of current form
|
|
||||||
</summary>
|
|
||||||
<param name="minSize">
|
|
||||||
Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
|
||||||
</param>
|
|
||||||
<param name="maxSize">
|
|
||||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
|
||||||
</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create a set of <see cref="T:StgSharp.Graphics.ElementBuffer"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of EBO to be created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateVertexArray(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create a set of <see cref="T:StgSharp.Graphics.VertexArray"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of VAO to be crated.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateVertexBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Create aset of <see cref="T:StgSharp.Graphics.VertexBuffer"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of Object to be created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Form.CreateShader">
|
|
||||||
<summary>
|
|
||||||
Create an instance of <see cref="T:StgSharp.Graphics.Shader"/> program
|
|
||||||
</summary>
|
|
||||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.FrameTimer">
|
|
||||||
<summary>
|
|
||||||
A timer counting frames after its construction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.FrameTimer.Time">
|
|
||||||
<summary>
|
|
||||||
Frames after this timer created.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.FrameTimer.op_Implicit(StgSharp.Graphics.FrameTimer)~System.UInt32">
|
|
||||||
<summary>
|
|
||||||
Convert a <see cref="T:StgSharp.Graphics.FrameTimer"/> into uint value.
|
|
||||||
this will get total frames since the timer was created.
|
|
||||||
</summary>
|
|
||||||
<param name="timer"><see cref="T:StgSharp.Graphics.FrameTimer"/> to be converted</param>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.ElementBuffer">
|
|
||||||
<summary>
|
|
||||||
A collecion of handle to Element Buffer Object in OpenGL.
|
|
||||||
Each <see cref="T:System.UInt32"/> value indexed from instance of this class this
|
|
||||||
is the only handle to one Element Buffer Object.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Graphics.IBufferObject">
|
|
||||||
<summary>
|
|
||||||
Interface of all kinds OpenGL buffer onjects
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Graphics.IBufferObject.Item(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Get the only handle to one of the Object instance
|
|
||||||
</summary>
|
|
||||||
<param name="index"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IBufferObject.Bind(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Bind a buffer instance to OpenGL
|
|
||||||
</summary>
|
|
||||||
<param name="index">Index of handle of the object in this instance to be bind</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<param name="name"></param>
|
|
||||||
<param name="index"></param>
|
|
||||||
<param name="loader"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
|
||||||
<summary>
|
|
||||||
Set data to current vertex buffer object
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T">Type of bufferData</typeparam>
|
|
||||||
<param name="index">Index to find certain VBO in this instance</param>
|
|
||||||
<param name="bufferData">Data to write in</param>
|
|
||||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValueArray``1(System.Int32,``0[],StgSharp.Graphics.BufferUsage)">
|
|
||||||
<summary>
|
|
||||||
Set data to current vertex buffer object
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T">Type of bufferData</typeparam>
|
|
||||||
<param name="index">Index to find certain VBO in this instance</param>
|
|
||||||
<param name="bufferArray">A array of data to write in</param>
|
|
||||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
|
|
||||||
<summary>
|
|
||||||
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
|
|
||||||
<param name="loader">A delegate that can get o</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get the function pointer of given OpenGL api name
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the OpenGL api</param>
|
|
||||||
<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Graphics.Shader.programID">
|
|
||||||
<summary>
|
|
||||||
A <see cref="T:System.UInt32"/> value represent this shader.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.#ctor(StgSharp.Graphics.IglFunc)">
|
|
||||||
<summary>
|
|
||||||
Inti a shader with no program attached.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.CompileVertexShader(System.String)">
|
|
||||||
<summary>
|
|
||||||
Compile the vertex shader to be attached to this shader.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">GLSL code of vertex shader.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.CompileFragmentShader(System.String)">
|
|
||||||
<summary>
|
|
||||||
Compile the fragment shader to be attached to this shader.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">GLSL code of fragment shader.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.Link">
|
|
||||||
<summary>
|
|
||||||
Link the shader to current context.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``1(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``2(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.GetUniform``3(System.String)">
|
|
||||||
<summary>
|
|
||||||
Get a uniform form current shader,
|
|
||||||
the value type of the uniform should be provided.
|
|
||||||
</summary>
|
|
||||||
<param name="name">Name of the Uniform in shader code</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.Shader.Use">
|
|
||||||
<summary>
|
|
||||||
Let the current context use this shader.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.ActiveTexture(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api glActiveTexture
|
|
||||||
</summary>
|
|
||||||
<param name="type">type of texture to activate</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)">
|
|
||||||
<summary>
|
|
||||||
Operation after alignment by calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>.
|
|
||||||
No calling of this method is acceptable, but it will bring the risk
|
|
||||||
of that relevant code will not run if it is interrupted by frame overtime.
|
|
||||||
Please call this method immediately after calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>,
|
|
||||||
too early or sonner may cause <see cref="T:System.InvalidOperationException"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The form used as frame update benchmark.</param>
|
|
||||||
<param name="action">Operation after frame update alignment.</param>
|
|
||||||
<exception cref="T:System.InvalidOperationException">The action binded to a wrong alignment.</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Align a sets of code to frame update of a <see cref="T:StgSharp.Graphics.Form"/>.
|
|
||||||
Usually, a call of <see cref="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)"/> is required.
|
|
||||||
This method is used as sigle thread method. If more than one
|
|
||||||
alignment is requested, a <see cref="T:System.InvalidOperationException"/> will throw.
|
|
||||||
</summary>
|
|
||||||
<param name="form">The form used as frame update benchmark.</param>
|
|
||||||
<exception cref="T:System.InvalidOperationException">More than one alingment attached to one form timer</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.AttachShader(System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glAttachShader
|
|
||||||
</summary>
|
|
||||||
<param name="program">Shader program to be attachec</param>
|
|
||||||
<param name="shader">A shader part to attach</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Bind the indexed buffer object to certain type of buffer
|
|
||||||
</summary>
|
|
||||||
<param name="bufferType"></param>
|
|
||||||
<param name="index"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindTexture(System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glBindTexture.
|
|
||||||
</summary>
|
|
||||||
<param name="type">Type of texture to bind</param>
|
|
||||||
<param name="texture">Sign of texture</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.BindVertexArray(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glBindVertexArray
|
|
||||||
</summary>
|
|
||||||
<param name="index"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.Clear(StgSharp.Graphics.MaskBufferBit)">
|
|
||||||
<summary>
|
|
||||||
Clear buffers to preset values
|
|
||||||
</summary>
|
|
||||||
<param name="mask"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Call apiClearColor in OpenGL
|
|
||||||
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
|
|
||||||
Values specified by apiClearColor are clamped to the range [0,1]
|
|
||||||
</summary>
|
|
||||||
<param name="R">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="G">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="B">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
<param name="A">Specify the red values used when the color buffers are cleared.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
|
||||||
<summary>
|
|
||||||
Conpile the provided shader code in string form.
|
|
||||||
</summary>
|
|
||||||
<param name="shaderCode">A string represent the shader's code</param>
|
|
||||||
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
|
|
||||||
conpile, including vertex shader and fragment shader.</param>
|
|
||||||
<returns>An uint value as the only mark of conpiled shader</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CreateProgram">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glCreateProgram
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Creates a form and its associated
|
|
||||||
</summary>
|
|
||||||
<param name="handle">The instance of created form</param>
|
|
||||||
<param name="width">Required width</param>
|
|
||||||
<param name="height">Required width</param>
|
|
||||||
<param name="tittle">Tittle of the window </param>
|
|
||||||
<param name="monitor"></param>
|
|
||||||
<param name="share"></param>
|
|
||||||
<exception cref="T:System.Exception"></exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffer(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteBuffer. This method can delete one buffer in one call
|
|
||||||
</summary>
|
|
||||||
<param name="handle">a handle representing the buffer to be deleted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffers(System.UInt32,System.UInt32[])">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteBuffer. This method can delete a sets of buffers in one call.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of bufferd to be deleted</param>
|
|
||||||
<param name="handle">Array of buffers to be deleted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteVertexArrays(System.UInt32,System.UInt32[])">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api, glDeleteVertexArrays
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of vao to be deleted</param>
|
|
||||||
<param name="arrays">A array representing a colletion of vertex objects.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenBuffers(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as the OpenGL api glGenBuffers
|
|
||||||
</summary>
|
|
||||||
<param name="count"></param>
|
|
||||||
<param name="ptr"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenTextures(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucnction as OpenGL api glGenTextures.
|
|
||||||
</summary>
|
|
||||||
<param name="count">amount of textures to generate</param>
|
|
||||||
<param name="ptr">pointer to texture signs' array</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GenVertexArrays(System.UInt32,System.UInt32*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api, glGenVertexArray
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of vao to be generated</param>
|
|
||||||
<param name="ptr">Pointer of vao sign array</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.GetUniformLocation(System.UInt32,System.Byte*)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api, glGetUniformLocation
|
|
||||||
</summary>
|
|
||||||
<param name="program">Shader program to find the uniform</param>
|
|
||||||
<param name="ptr">Pointer to byte array of name <see cref="T:System.String"/> of the uniform </param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.MakeContexCurrent(StgSharp.Graphics.Form)">
|
|
||||||
<summary>
|
|
||||||
Make the OpenGL context of a vertain <see cref="T:StgSharp.Graphics.Form"/> as the activated OpenGL context.
|
|
||||||
</summary>
|
|
||||||
<param name="form"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
|
|
||||||
<summary>
|
|
||||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
|
||||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
|
||||||
</summary>
|
|
||||||
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
|
|
||||||
<param name="handler">Method hadler </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
<param name="v2">The third value to be set</param>
|
|
||||||
<param name="v3">The forth value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
|
||||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
<param name="v2">The third value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
|
|
||||||
<param name="v0">The first value to be set</param>
|
|
||||||
<param name="v1">The second value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are float.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="v0">The value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Int32},System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a int <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are int.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="i0">The value to be set</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
|
|
||||||
<summary>
|
|
||||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
|
||||||
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
|
||||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.UInt32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Set how a shader parameter read data from a VBO.
|
|
||||||
</summary>
|
|
||||||
<param name="index">Serial number of the parameter</param>
|
|
||||||
<param name="size">Amount of data each elements contains</param>
|
|
||||||
<param name="t">Type of data read by shader</param>
|
|
||||||
<param name="normalized"></param>
|
|
||||||
<param name="stride">Pixels stride of each sets of data</param>
|
|
||||||
<param name="pointer"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.TextureImage2d(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Void*)">
|
|
||||||
<summary>
|
|
||||||
Same function as OpenGL api glTexImage2d
|
|
||||||
</summary>
|
|
||||||
<param name="target">texture target to load image in</param>
|
|
||||||
<param name="level">level of mipmap, 0 if default</param>
|
|
||||||
<param name="internalformat">OpenGL's internal color channel format</param>
|
|
||||||
<param name="width">width of image</param>
|
|
||||||
<param name="height">height of image</param>
|
|
||||||
<param name="format">color channels of this image</param>
|
|
||||||
<param name="type">how this image express each pixel</param>
|
|
||||||
<param name="pixels">pointer to data array of pixels</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.TextureParameter(System.UInt32,System.UInt32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glTexParameteri
|
|
||||||
</summary>
|
|
||||||
<param name="target">texture target to set parameters</param>
|
|
||||||
<param name="pname">name of parameter</param>
|
|
||||||
<param name="param">value of parameter</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.UseProgram(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same fucntion as OpenGL api glUseShader.
|
|
||||||
</summary>
|
|
||||||
<param name="program">Sign of program to be used</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Graphics.IglFunc.Viewport(System.Int32,System.Int32,System.UInt32,System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Same function as the OpenGL api, glViewPort
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<param name="y"></param>
|
|
||||||
<param name="width"></param>
|
|
||||||
<param name="height"></param>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
|
||||||
<summary>
|
|
||||||
A sensor used for cheking out if a bullet hit a player or something else
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.Location">
|
|
||||||
<summary>
|
|
||||||
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.X">
|
|
||||||
<summary>
|
|
||||||
X position of an enenmy entity
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.IEntity.Y">
|
|
||||||
<summary>
|
|
||||||
Y position of an enemy entity
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Platform.version">
|
|
||||||
<summary>
|
|
||||||
Version of current StgSharp platform.
|
|
||||||
Main version represent in hundred's digit,
|
|
||||||
and sub version represent in ten's digit.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Platform.InitGL(System.Int32,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Init an instance of OpenGL program,
|
|
||||||
This method should be called before other
|
|
||||||
graphic methods, after LoadGL method.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Platform.WriteLog(System.String,StgSharp.LogType)">
|
|
||||||
<summary>
|
|
||||||
Write a log message to log file, and mark the level of this message.
|
|
||||||
</summary>
|
|
||||||
<param name="message">A string contains information of how current evironment runs.</param>
|
|
||||||
<param name="logType">The severity of current message.</param>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Arc">
|
|
||||||
<summary>
|
|
||||||
Part of a circle. All points on a arc has the same distance to their center.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Circle">
|
|
||||||
<summary>
|
|
||||||
A collection of all point on the same plain and has the same distance to a point
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
|
||||||
<summary>
|
|
||||||
The origin of this coordinate.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
|
||||||
<summary>
|
|
||||||
The horizontial axis of the coordinate.
|
|
||||||
Point to the right direction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
|
||||||
<summary>
|
|
||||||
The vertical axis of the coordinate.
|
|
||||||
Point to the top direction.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
|
||||||
<summary>
|
|
||||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.GetLocationHandler">
|
|
||||||
<summary>
|
|
||||||
Caculate the movement of a point.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">The game tick represent time passed by</param>
|
|
||||||
<returns>A 3d vector representing movement</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move begin side of a line.
|
|
||||||
It is recommended to override this function rather than
|
|
||||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passed since current line was created.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move end side of a line.
|
|
||||||
It is recommended to override this function rather than
|
|
||||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passed since current line was created.</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move the third vertix. this is a useless method for Parallelograms.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Current time tick</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Move the third vertix. This method is useless for Parallelograms.
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Current time tick</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.PlainGeometry">
|
|
||||||
<summary>
|
|
||||||
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
|
|
||||||
<summary>
|
|
||||||
Tick time this geometry eas crested
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
|
|
||||||
<summary>
|
|
||||||
Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
|
|
||||||
</summary>
|
|
||||||
<returns>A array contains all straight <see cref="T:StgSharp.Geometries.Line"/>s of current geometry item.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetPlain">
|
|
||||||
<summary>
|
|
||||||
Get a flat <see cref="T:StgSharp.Geometries.Plain"/> cincide with current geometry.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
Update the coordinate of the point. If this is a moving point,
|
|
||||||
(Points on sides or surface if other geometry items)
|
|
||||||
please do not define any motion here, codes will be ignored by program
|
|
||||||
</summary>
|
|
||||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
|
||||||
<summary>
|
|
||||||
计算中心点相对于参考原点的位移
|
|
||||||
</summary>
|
|
||||||
<param name="tick">当前游戏刻</param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Geometries.Square">
|
|
||||||
<summary>
|
|
||||||
A square
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Logic.DynamicArrayList`1">
|
|
||||||
<summary>
|
|
||||||
A linear data structure with dynamic length.
|
|
||||||
It contains a <see cref="T:System.Collections.Generic.List`1"/> of <see cref="T:System.Array"/>,
|
|
||||||
each <see cref="T:System.Array"/> is twice longer than the former one.
|
|
||||||
</summary>
|
|
||||||
<typeparam name="T"></typeparam>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Init a <see cref="T:StgSharp.Logic.DynamicArrayList`1"/> with a certain amount of elements prepared.
|
|
||||||
</summary>
|
|
||||||
<param name="count">Amount of elements to be prepared.</param>
|
|
||||||
</member>
|
|
||||||
<!-- Badly formed XML comment ignored for member "M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32,`0)" -->
|
|
||||||
<member name="P:StgSharp.Logic.DynamicArrayList`1.Length">
|
|
||||||
<summary>
|
|
||||||
Length of this <see cref="T:StgSharp.Logic.DynamicArrayList`1"/>
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Logic.Bool2">
|
|
||||||
<summary>
|
|
||||||
A pair of <see cref="T:System.Boolean"/> value
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.Value">
|
|
||||||
<summary>
|
|
||||||
A <see cref="T:System.UInt16"/> value.
|
|
||||||
The lower byte is <see cref="F:StgSharp.Logic.Bool2.bool0"/>,
|
|
||||||
and higher byte is <see cref="F:StgSharp.Logic.Bool2.bool1"/>.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.bool0">
|
|
||||||
<summary>
|
|
||||||
The first <see cref="T:System.Boolean"/> value.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:StgSharp.Logic.Bool2.bool1">
|
|
||||||
<summary>
|
|
||||||
The second <see cref="T:System.Boolean"/> value.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.IsEmpty">
|
|
||||||
<summary>
|
|
||||||
Whether this linked list has no members or not.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.First">
|
|
||||||
<summary>
|
|
||||||
The first memeber of this linkec list.
|
|
||||||
Set value to this property will reset the first node.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:StgSharp.LinkedList`1.Tail">
|
|
||||||
<summary>
|
|
||||||
The last memeber of this linkec list.
|
|
||||||
Set value to this property will reset the first node.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
|
||||||
<summary>
|
|
||||||
Add an item to the tail of linked list.
|
|
||||||
</summary>
|
|
||||||
<param name="t">The item ready to add to the list</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Clear">
|
|
||||||
<summary>
|
|
||||||
Remove all members from this list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.InsertAfter(`0,`0)">
|
|
||||||
<summary>
|
|
||||||
Insert a member to current linkedlist,
|
|
||||||
the new member will be after a certain existed member.
|
|
||||||
</summary>
|
|
||||||
<param name="target">New member will be inserted after this member</param>
|
|
||||||
<param name="newMember">The new member to be inserted</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.Remove(`0)">
|
|
||||||
<summary>
|
|
||||||
Remove a member from this linkedlist.
|
|
||||||
</summary>
|
|
||||||
<param name="value">Member to be removed from this list</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.RemoveFirst">
|
|
||||||
<summary>
|
|
||||||
remove the first member of the list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.LinkedList`1.RemoveTail">
|
|
||||||
<summary>
|
|
||||||
remove the last member of the list
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.GLclampf">
|
|
||||||
<summary>
|
|
||||||
OpenGL numeric type.
|
|
||||||
An IEEE-754 floating-point value, clamped to the range [0,1].
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.GLclampd">
|
|
||||||
<summary>
|
|
||||||
OpenGL numeric type.
|
|
||||||
An IEEE-754 double precision floating-point value, clamped to the range [0,1].
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:StgSharp.Math.Vec2d">
|
|
||||||
<summary>
|
|
||||||
A two dimension vector defined by two elements.
|
|
||||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
|
||||||
<summary>
|
|
||||||
Reurns the value of ArcSin(x)
|
|
||||||
</summary>
|
|
||||||
<param name="x">The sine value of the angle</param>
|
|
||||||
<returns></returns>
|
|
||||||
<exception cref="T:System.ArgumentException"></exception>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
|
||||||
<summary>
|
|
||||||
Get the value of E ^ x;
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<returns>
|
|
||||||
Returns the value of ln(x).
|
|
||||||
</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
|
||||||
<summary>
|
|
||||||
calculate the value of x^y
|
|
||||||
</summary>
|
|
||||||
<param name="x"></param>
|
|
||||||
<param name="y"></param>
|
|
||||||
<returns>Returns the value of x^y</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.Random">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
|
||||||
<summary>
|
|
||||||
returns a random float number between 0 and 1.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
|
||||||
<summary>
|
|
||||||
Generates a random seed in int value.
|
|
||||||
</summary>
|
|
||||||
<returns></returns>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
||||||
Binary file not shown.
Reference in New Issue
Block a user