daily update on 20221020
This commit is contained in:
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@@ -21,6 +21,7 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
||||
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@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp_Geometry
|
||||
{
|
||||
public class Circle
|
||||
{
|
||||
private float _centerX;
|
||||
|
||||
public float CenterX
|
||||
{
|
||||
get { return _centerX; }
|
||||
set { _centerX = value; }
|
||||
}
|
||||
private float _centerY;
|
||||
|
||||
public float CenterY
|
||||
{
|
||||
get { return _centerY; }
|
||||
set { _centerY = value; }
|
||||
}
|
||||
|
||||
private float _radius;
|
||||
public float Radius
|
||||
{
|
||||
get { return _radius; }
|
||||
set { _radius = value; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
public Circle(float centerX,float centerY,float radius)
|
||||
{
|
||||
this._centerX = centerX;
|
||||
this._centerY = centerY;
|
||||
this._radius = radius;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("StgSharp Geometry")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("StgSharp Geometry")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("00b490aa-9fbb-4a9a-9293-d3ce79895d25")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{00B490AA-9FBB-4A9A-9293-D3CE79895D25}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>StgSharp_Geometry</RootNamespace>
|
||||
<AssemblyName>StgSharp Geometry</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Class1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
|
||||
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@@ -4,6 +4,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
VisualStudioVersion = 17.3.32825.248
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StgSharp", "StgSharp\StgSharp.csproj", "{2509A432-198B-4098-8B43-24C3E3923468}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{57017F07-7412-4B61-B912-B1D36C3AF16F} = {57017F07-7412-4B61-B912-B1D36C3AF16F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StgSharp_Logic", "StgSharp_Logic\StgSharp_Logic.csproj", "{AE7F3290-9AB4-4B54-AAB1-4DDCBA20F89D}"
|
||||
EndProject
|
||||
@@ -16,6 +19,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "CodeMap", "CodeMap", "{06C3
|
||||
CodeMap1.dgml = CodeMap1.dgml
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StgSharp Geometry", "StgSharp Geometry\StgSharp Geometry.csproj", "{00B490AA-9FBB-4A9A-9293-D3CE79895D25}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -38,6 +43,10 @@ Global
|
||||
{57017F07-7412-4B61-B912-B1D36C3AF16F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{57017F07-7412-4B61-B912-B1D36C3AF16F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{57017F07-7412-4B61-B912-B1D36C3AF16F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{00B490AA-9FBB-4A9A-9293-D3CE79895D25}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{00B490AA-9FBB-4A9A-9293-D3CE79895D25}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{00B490AA-9FBB-4A9A-9293-D3CE79895D25}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{00B490AA-9FBB-4A9A-9293-D3CE79895D25}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
||||
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@@ -13,22 +13,9 @@ namespace StgSharp
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
static void Main()
|
||||
static unsafe void Main()
|
||||
{
|
||||
Counter<int> counter = new Counter<int>();
|
||||
LinkedList linkedList = new LinkedList(counter);
|
||||
for (int i = 0; i < 15; i++)
|
||||
{
|
||||
linkedList.Add(new LinkedTarget());
|
||||
}
|
||||
EntityContainer container = new EntityContainer(counter);
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
container.Add(new Bullet());
|
||||
}
|
||||
container.ReportCapacity();
|
||||
|
||||
Console.WriteLine(Key.A.ToString());
|
||||
Console.WriteLine(typeof(Bullet).Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BIN
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@@ -0,0 +1,51 @@
|
||||
using OpenTK;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp_Entity
|
||||
{
|
||||
internal unsafe class Launcher
|
||||
{
|
||||
private Bullet _bullet;
|
||||
|
||||
public Bullet NewBullet
|
||||
{
|
||||
get { return _bullet; }
|
||||
set { _bullet = value; }
|
||||
}
|
||||
|
||||
private float* _xPositon;
|
||||
|
||||
public float* XPsition
|
||||
{
|
||||
get { return _xPositon; }
|
||||
set { _xPositon = value; }
|
||||
}
|
||||
|
||||
private float* _yPosition;
|
||||
|
||||
public float* YPosition
|
||||
{
|
||||
get { return _yPosition; }
|
||||
set { _yPosition = value; }
|
||||
}
|
||||
|
||||
|
||||
public Launcher()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Bind(float* _xPointer,float* _yPointer)
|
||||
{
|
||||
_xPositon = _xPointer;
|
||||
_yPosition = _yPointer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -65,113 +65,131 @@ namespace StgSharp_Entity
|
||||
this._keyboardState = keyboardState;
|
||||
}
|
||||
|
||||
private Launcher _launcherAtHigh;
|
||||
public Launcher LauncherAtHigh
|
||||
{
|
||||
get { return LauncherAtHigh; }
|
||||
set { LauncherAtHigh = value; }
|
||||
}
|
||||
|
||||
private Launcher _launcherAtLow;
|
||||
|
||||
|
||||
public void Action()
|
||||
{
|
||||
if (_keyboardState.IsAnyKeyDown)
|
||||
if (_keyboardState.IsKeyDown(Key.ShiftLeft))
|
||||
{
|
||||
Move();
|
||||
|
||||
FastShoot();
|
||||
FastMove();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 自机移动的简单方法
|
||||
/// 自机高速移动的简单方法
|
||||
/// </summary>
|
||||
public void Move()
|
||||
public void SlowMove()
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.ShiftLeft))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Up))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Left))
|
||||
{
|
||||
this._yLocation += _vLowCorner;
|
||||
this._xLocation -= _vLowCorner;
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Right))
|
||||
{
|
||||
this._yLocation += _vLowCorner;
|
||||
this._xLocation += _vLowCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._yLocation += _velocityLow;
|
||||
}
|
||||
if (_keyboardState.IsKeyDown(Key.Up))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Left))
|
||||
{
|
||||
this._yLocation += _vLowCorner;
|
||||
this._xLocation -= _vLowCorner;
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Down))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Left))
|
||||
{
|
||||
this._yLocation -= _vLowCorner;
|
||||
this._xLocation -= _vLowCorner;
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Right))
|
||||
{
|
||||
this._yLocation -= _vLowCorner;
|
||||
this._xLocation += _vLowCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._yLocation -= _velocityLow;
|
||||
}
|
||||
|
||||
else if (_keyboardState.IsKeyDown(Key.Right))
|
||||
{
|
||||
this._yLocation += _vLowCorner;
|
||||
this._xLocation += _vLowCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._yLocation += _velocityLow;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Up))
|
||||
else if (_keyboardState.IsKeyDown(Key.Down))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Left))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Left))
|
||||
{
|
||||
this._yLocation += _vHighCorner;
|
||||
this._xLocation -= _vHighCorner;
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Right))
|
||||
{
|
||||
this._yLocation += _vHighCorner;
|
||||
this._xLocation += _vHighCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._yLocation += _velocityHigh;
|
||||
}
|
||||
this._yLocation -= _vLowCorner;
|
||||
this._xLocation -= _vLowCorner;
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Down))
|
||||
else if (_keyboardState.IsKeyDown(Key.Right))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Left))
|
||||
{
|
||||
this._yLocation -= _vHighCorner;
|
||||
this._xLocation -= _vHighCorner;
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Right))
|
||||
{
|
||||
this._yLocation -= _vHighCorner;
|
||||
this._xLocation += _vHighCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._yLocation -= _velocityHigh;
|
||||
}
|
||||
|
||||
this._yLocation -= _vLowCorner;
|
||||
this._xLocation += _vLowCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._yLocation -= _velocityLow;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void UseSkill(KeyboardState key)
|
||||
/// <summary>
|
||||
/// 自机低速移动的简单方法
|
||||
/// </summary>
|
||||
public void FastMove()
|
||||
{
|
||||
if (key.IsKeyDown(Key.X))
|
||||
if (_keyboardState.IsKeyDown(Key.Up))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Left))
|
||||
{
|
||||
this._yLocation += _vHighCorner;
|
||||
this._xLocation -= _vHighCorner;
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Right))
|
||||
{
|
||||
this._yLocation += _vHighCorner;
|
||||
this._xLocation += _vHighCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._yLocation += _velocityHigh;
|
||||
}
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Down))
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Left))
|
||||
{
|
||||
this._yLocation -= _vHighCorner;
|
||||
this._xLocation -= _vHighCorner;
|
||||
}
|
||||
else if (_keyboardState.IsKeyDown(Key.Right))
|
||||
{
|
||||
this._yLocation -= _vHighCorner;
|
||||
this._xLocation += _vHighCorner;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._yLocation -= _velocityHigh;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
public void UseSkill()
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.X))
|
||||
{
|
||||
//new event added to use spell
|
||||
}
|
||||
}
|
||||
|
||||
public void FastShoot()
|
||||
{
|
||||
if (_keyboardState.IsKeyDown(Key.Z))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void LaunchBullet(KeyboardState key)
|
||||
public void SlowSoot()
|
||||
{
|
||||
|
||||
}
|
||||
if (_keyboardState.IsKeyDown(Key.Z))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Die()
|
||||
{
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@@ -45,6 +46,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Bullet.cs" />
|
||||
<Compile Include="Launcher.cs" />
|
||||
<Compile Include="Player.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
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@@ -1 +1 @@
|
||||
2d5905d44084acf7b24064935643d53ef7c88707
|
||||
0fdc9e02df8123646ab2059355451462f25ad255
|
||||
|
||||
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@@ -1,5 +1,4 @@
|
||||
using StgSharp_Game;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
||||
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Reference in New Issue
Block a user