daily update on 20240528 by nitload youmu

This commit is contained in:
Nitload
2024-05-28 17:45:54 +08:00
parent de399e22c2
commit 70890e3e33
88 changed files with 10678 additions and 5761 deletions
+19 -18
View File
@@ -28,6 +28,7 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics.GL;
using StgSharp.Math;
using System;
@@ -38,20 +39,20 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
namespace StgSharp.Graphics.GL
{
public unsafe class VertexBuffer : BufferObjectBase
{
internal VertexBuffer(int n, glRenderStream binding)
{
this.binding = binding.ContextHandle;
_bufferHandle = GL.GenBuffers(n);
this.binding = binding;
_bufferHandle = glFunc.GenBuffers(n);
}
public override sealed void Bind(int index)
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
}
/// <summary>
@@ -64,8 +65,8 @@ namespace StgSharp.Graphics
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
where T : struct, IMat
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
}
/// <summary>
@@ -83,8 +84,8 @@ namespace StgSharp.Graphics
IConvertible
#endif
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
}
/// <summary>
@@ -94,7 +95,7 @@ namespace StgSharp.Graphics
/// <param name="index">Index to find certain VBO in this instance</param>
/// <param name="scalerSpan">A <see cref="Span{T}"/> of data to write in</param>
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void WriteScalerData<T>(int index, Span<T> scalerSpan, BufferUsage usage)
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
where T : struct,
#if NET8_0_OR_GREATER
INumber
@@ -102,8 +103,8 @@ namespace StgSharp.Graphics
IConvertible
#endif
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, scalerSpan, usage);
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
glFunc.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
}
/// <summary>
@@ -113,10 +114,10 @@ namespace StgSharp.Graphics
/// <param name="index">Index to find certain VBO in this instance</param>
/// <param name="vectorSpan">A <see cref="Span{T}"/> of data to write in</param>
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void WriteVectorData<T>(int index, Span<T> vectorSpan, BufferUsage usage) where T : struct, IVector
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage) where T : struct, IVector
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferVectorData(BufferType.ARRAY_BUFFER, vectorSpan, usage);
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
}
/// <summary>
@@ -128,8 +129,8 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage) where T : struct, IVector
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferVectorData(BufferType.ARRAY_BUFFER, vectorArray, usage);
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
}
/// <summary>
@@ -138,14 +139,14 @@ namespace StgSharp.Graphics
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
glFunc.BindBuffer(BufferType.ArrayBuffer, glHandle.Zero);
}
protected override sealed void Dispose(bool disposing)
{
if (disposing)
{
GL.DeleteBuffers(_bufferHandle);
glFunc.DeleteBuffers(_bufferHandle);
_bufferHandle.Release();
}
}