155 lines
6.4 KiB
C#
155 lines
6.4 KiB
C#
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
// file="VBO.cs"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload Space
|
|
// Copyright (c) Nitload Space. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person
|
|
// obtaining a copy of this software and associated documentation
|
|
// files (the “Software”), to deal in the Software without restriction,
|
|
// including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software,
|
|
// and to permit persons to whom the Software is furnished to do so,
|
|
// subject to the following conditions:
|
|
//
|
|
// The above copyright notice and
|
|
// this permission notice shall be included in all copies
|
|
// or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED “AS IS”,
|
|
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
|
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
using StgSharp.Graphics.GL;
|
|
using StgSharp.Math;
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net.Security;
|
|
using System.Reflection;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
|
|
namespace StgSharp.Graphics.GL
|
|
{
|
|
public unsafe class VertexBuffer : BufferObjectBase
|
|
{
|
|
|
|
internal VertexBuffer(int n, glRenderStream binding)
|
|
{
|
|
this.binding = binding;
|
|
_bufferHandle = glFunc.GenBuffers(n);
|
|
}
|
|
|
|
public override sealed void Bind(int index)
|
|
{
|
|
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set data to current vertex buffer object
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of bufferData</typeparam>
|
|
/// <param name="index">Index to find certain VBO in this instance</param>
|
|
/// <param name="bufferData">Data to write in</param>
|
|
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
|
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
|
|
where T : struct, IMat
|
|
{
|
|
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
|
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set data to current vertex buffer object
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of bufferData</typeparam>
|
|
/// <param name="index">Index to find certain VBO in this instance</param>
|
|
/// <param name="bufferArray">Data to write in</param>
|
|
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
|
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
|
|
where T : struct,
|
|
#if NET8_0_OR_GREATER
|
|
INumber
|
|
#else
|
|
IConvertible
|
|
#endif
|
|
{
|
|
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
|
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set data to current vertex buffer object
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of bufferData</typeparam>
|
|
/// <param name="index">Index to find certain VBO in this instance</param>
|
|
/// <param name="scalerSpan">A <see cref="Span{T}"/> of data to write in</param>
|
|
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
|
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
|
|
where T : struct,
|
|
#if NET8_0_OR_GREATER
|
|
INumber
|
|
#else
|
|
IConvertible
|
|
#endif
|
|
{
|
|
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
|
glFunc.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set data to current vertex buffer object
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of bufferData</typeparam>
|
|
/// <param name="index">Index to find certain VBO in this instance</param>
|
|
/// <param name="vectorSpan">A <see cref="Span{T}"/> of data to write in</param>
|
|
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
|
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage) where T : struct, IVector
|
|
{
|
|
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
|
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set data to current vertex buffer object
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of bufferData</typeparam>
|
|
/// <param name="index">Index to find certain VBO in this instance</param>
|
|
/// <param name="vectorArray">A array of data to write in</param>
|
|
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
|
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage) where T : struct, IVector
|
|
{
|
|
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
|
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void Unbind()
|
|
{
|
|
glFunc.BindBuffer(BufferType.ArrayBuffer, glHandle.Zero);
|
|
}
|
|
|
|
protected override sealed void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
glFunc.DeleteBuffers(_bufferHandle);
|
|
_bufferHandle.Release();
|
|
}
|
|
}
|
|
|
|
}
|
|
} |