daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange

This commit is contained in:
Nitload
2024-10-03 04:03:06 +08:00
parent 0979123ac0
commit 6e2f93b053
265 changed files with 26732 additions and 19058 deletions
+1 -4
View File
@@ -30,8 +30,5 @@
//-----------------------------------------------------------------------
namespace StgSharp.Entities
{
public abstract class BehaviorArgs
{
}
public abstract class BehaviorArgs { }
}
+18 -7
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@@ -29,7 +29,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
@@ -43,9 +42,23 @@ namespace StgSharp.Entities
internal LinkedList<Launcher<EntityPartical>> _commonBulletLauncher;
public bool _selectalbe;
public Launcher<EntityPartical> AwardLauncher { get; set; }
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher { get; set; }
public Launcher<EntityPartical> AwardLauncher
{
get;
set;
}
public Launcher<EntityPartical> DieBulletLauncher
{
get;
set;
}
public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher
{
get;
set;
}
public virtual void OnRender()
{
@@ -55,8 +68,7 @@ namespace StgSharp.Entities
public override void OnRenderFrame()
{
this.OnUpdate();
foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
{
foreach( Launcher<EntityPartical> launcher in CommonBulletLauncher ) {
launcher.Launch();
}
this.OnRender();
@@ -67,6 +79,5 @@ namespace StgSharp.Entities
new NotImplementedException();
}
}
}
+17 -5
View File
@@ -29,7 +29,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Entities
{
public class Enemy : IEntity
@@ -40,15 +39,28 @@ namespace StgSharp.Entities
internal Launcher<EntityPartical> _dieBulletLauncher;
public bool _selectalbe;
public Launcher<EntityPartical> AwardLauncher { get; set; }
public Launcher<EntityPartical> CommonBulletLauncher { get; set; }
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
public Launcher<EntityPartical> AwardLauncher
{
get;
set;
}
public Launcher<EntityPartical> CommonBulletLauncher
{
get;
set;
}
public Launcher<EntityPartical> DieBulletLauncher
{
get;
set;
}
public override void OnRenderFrame()
{
CommonBulletLauncher.Launch();
}
}
}
@@ -30,8 +30,5 @@
//-----------------------------------------------------------------------
namespace StgSharp.Entities
{
public abstract class EntityPartical : IEntity
{
}
public abstract class EntityPartical : IEntity { }
}
+23 -7
View File
@@ -40,7 +40,7 @@ namespace StgSharp
{
protected uint _bornTick;
internal Func<int, vec3d> _movHandler;
internal Func<int, Vec3> _movHandler;
internal LinkedList<PlainGeometry> _collisionBox;
internal Point _basePoint;
internal Point _pos;
@@ -51,12 +51,20 @@ namespace StgSharp
/// <summary>
/// X position of an enenmy entity
/// </summary>
public float X { get; set; }
public float X
{
get;
set;
}
/// <summary>
/// Y position of an enemy entity
/// </summary>
public float Y { get; set; }
public float Y
{
get;
set;
}
public LinkedList<PlainGeometry> CollisionBox
{
@@ -73,16 +81,24 @@ namespace StgSharp
set => _collisionSensor = value;
}
public string TextureGL { get; set; }
public string TextureGL
{
get;
set;
}
/// <summary>
/// A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
/// A 2D vector presenting the position of an enemy entity, position can also be visited by
/// X, Y
/// </summary>
public vec2d Location { get; }
public Vec2 Location
{
get;
}
public abstract void OnRenderFrame();
public void SetLocation(Point p)
public void SetLocation( Point p )
{
_pos = p;
}
+3 -8
View File
@@ -33,7 +33,7 @@ using StgSharp.Math;
namespace StgSharp
{
public class Launcher<T> where T : IEntity
public class Launcher<T> where T: IEntity
{
internal uint[] launchtick; //发射子弹的内部计时
@@ -44,7 +44,7 @@ namespace StgSharp
*用于发射其他的实体,主要是子弹 和 掉落物
*/
internal vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
internal Vec2 _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
public EntityPartical Bullet
{
@@ -52,12 +52,7 @@ namespace StgSharp
set => _bulletSample = value;
}
internal virtual void Launch()
{
}
internal virtual void Launch() { }
}
}
-2
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@@ -37,7 +37,5 @@ namespace StgSharp
public float Velocity => _velocity;
}
}