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stgsharp/源代码/StgSharp/Entities/EliteEnemy.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="EliteEnemy.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
namespace StgSharp.Entities
{
public class EliteEnemy : IEntity
{
internal Launcher<EntityPartical> _awardLauncher;
internal Launcher<EntityPartical> _dieBulletLauncher;
internal LinkedList<Launcher<EntityPartical>> _commonBulletLauncher;
public bool _selectalbe;
public Launcher<EntityPartical> AwardLauncher
{
get;
set;
}
public Launcher<EntityPartical> DieBulletLauncher
{
get;
set;
}
public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher
{
get;
set;
}
public virtual void OnRender()
{
new NotImplementedException();
}
public override void OnRenderFrame()
{
this.OnUpdate();
foreach( Launcher<EntityPartical> launcher in CommonBulletLauncher ) {
launcher.Launch();
}
this.OnRender();
}
public virtual void OnUpdate()
{
new NotImplementedException();
}
}
}