daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation

This commit is contained in:
Nitload
2023-09-28 01:43:27 +08:00
parent 5d701bce0c
commit 6c3349f5a2
130 changed files with 3280 additions and 25074 deletions
+132 -1
View File
@@ -1,9 +1,13 @@
using StgSharp.Graphics;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Diagnostics;
using System.IO;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
namespace StgSharp
{
@@ -25,6 +29,117 @@ namespace StgSharp
GetApiRep();
Graphic.InitGLAD(Graphic.GetProcAddress);
string vertstr = File.ReadAllText("Shader\\vertex.vert", Encoding.ASCII);
byte[] vert = Encoding.ASCII.GetBytes(vertstr + '\0');
uint vertexShader;
fixed (byte* shaderSource = vert)
{
vertexShader = internalIO.InternalLoadShaderCode(shaderSource, GLFW.GL_VERTEX_SHADER);
if (vertexShader == 0)
{
return;
}
}
string fragstr = File.ReadAllText("Shader\\fragment.frag", Encoding.ASCII);
byte[] frag = Encoding.ASCII.GetBytes(fragstr + '\0');
uint fragmentShader;
fixed (byte* shaderSource = frag)
{
fragmentShader = internalIO.InternalLoadShaderCode(shaderSource, GLFW.GL_FRAGMENT_SHADER);
if (fragmentShader == 0)
{
return;
}
}
uint shaderProgram = Graphic.glCreateProgram();
Graphic.glAttachShader(shaderProgram, vertexShader);
Graphic.glAttachShader(shaderProgram, fragmentShader);
if (internalIO.InternalLinkShaderProgram(shaderProgram) == 0)
{
IntPtr log = internalIO.InternalReadLog();
Console.WriteLine(Marshal.PtrToStringAnsi(log));
}
Graphic.glDeleteShader(vertexShader);
Graphic.glDeleteShader(fragmentShader);
Triangle tri = new Triangle(
-0.5f, -0.3f, 0.0f,
0.5f, -0.5f, 0.0f,
0.0f, 0.5f, 0.0f
);
Rectangle rec = new Rectangle(
-0.5f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f
);
uint VAO;
Graphic.glGenVertexArrays(1, &VAO);
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, VAO);
Graphic.glBindVertexArray(VAO);
/*
// for triangle rendering
uint VBO;
Graphic.glGenBuffers(1, &VBO);
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, VBO);
fixed (void* data = &tri.vertexMap)
{
Graphic.glBufferData(GLFW.GL_ARRAY_BUFFER, 12 * sizeof(float), data, GLFW.GL_STATIC_DRAW);
}
Graphic.glVertexAttribPointer(0, 3, GLFW.GL_FLOAT, false, 4 * sizeof(float), (void*)0);
Graphic.glEnableVertexAttribArray(0);
/**/
/**/
// for rectangle rendering
uint VBO;
Graphic.glGenBuffers(1, &VBO);
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, VBO);
fixed (void* data = &rec.vertexMat)
{
Graphic.glBufferData(GLFW.GL_ARRAY_BUFFER, 16 * sizeof(float), data, GLFW.GL_STATIC_DRAW);
}
uint[] indices = new uint[6]
{
0,1,3,
1,2,3
};
uint EBO;
Graphic.glGenBuffers(1, &EBO);
Graphic.glBindBuffer(GLFW.GL_ELEMENT_ARRAY_BUFFER, EBO);
fixed (void* data = &indices[0])
{
Graphic.glBufferData(GLFW.GL_ELEMENT_ARRAY_BUFFER, indices.Length * sizeof(uint), data, GLFW.GL_STATIC_DRAW);
}
Graphic.glVertexAttribPointer(0, 3, GLFW.GL_FLOAT, false, 4 * sizeof(float), (void*)0);
Graphic.glEnableVertexAttribArray(0);
/**/
Graphic.glBindBuffer(GLFW.GL_ARRAY_BUFFER, 0);
Graphic.glBindVertexArray(0);
while (internalIO.glfwWindowShouldClose(f.windowID) == 0)
{
ProcessInput(f.windowID);
@@ -32,10 +147,21 @@ namespace StgSharp
Graphic.glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
Graphic.glClear(GLFW.GL_COLOR_BUFFER_BIT);
Graphic.glUseProgram(shaderProgram);
Graphic.glBindVertexArray(VAO);
//Graphic.glDrawArrays(GLFW.GL_TRIANGLES, 0, 3);
Graphic.glDrawElements(GLFW.GL_TRIANGLES, 6, GLFW.GL_UNSIGNED_INT, (void*)0);
Graphic.glBindVertexArray(0);
internalIO.glfwSwapBuffers(f.windowID);
internalIO.glfwPollEvents();
}
Graphic.glDeleteVertexArrays(1, &VAO);
Graphic.glDeleteBuffers(1, &VBO);
Graphic.glDeleteBuffers(1, &EBO);
internalIO.glfwTerminate();
}
@@ -69,6 +195,11 @@ namespace StgSharp
Console.WriteLine(address);
}
[DllImport(internalIO.SSGC_libname, EntryPoint = "printShaderCode",
CallingConvention = CallingConvention.Cdecl)]
internal extern unsafe static void PrintShader(byte** shadercode);
}
}
@@ -0,0 +1,6 @@
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
}
@@ -0,0 +1,6 @@
#version 330 core
layout(location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x,aPos.y,aPos.z,1.0);
}
@@ -52,6 +52,17 @@
</None>
</ItemGroup>
<ItemGroup>
<None Update="Shader\fragment.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\vertex.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
</Target>
@@ -0,0 +1,6 @@
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
}
@@ -0,0 +1,6 @@
#version 330 core
layout(location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x,aPos.y,aPos.z,1.0);
}
@@ -0,0 +1,7 @@
#version 330 core
layout(location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x,aPos.y,aPos.z,1.0);
}
@@ -0,0 +1,7 @@
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
}
@@ -60,7 +60,7 @@
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.400\\RuntimeIdentifierGraph.json"
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.401\\RuntimeIdentifierGraph.json"
}
}
}
@@ -67,7 +67,7 @@
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.400\\RuntimeIdentifierGraph.json"
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.401\\RuntimeIdentifierGraph.json"
}
}
}
@@ -1,6 +1,6 @@
{
"version": 2,
"dgSpecHash": "mBiaYlmdKY7pcEUrgIYHWdVJNFdlkIpvBftTAU0ZhHli28Y+yj1le28eTUH+fFgrKOlwKEBtHixyqvrNNYgqaw==",
"dgSpecHash": "8o0e+XOPWIUCetvIpnINKGDtJ+TxlAo2pRPckDXb7oQQr3e4VczHCbYgbtt4FmavrHYsLJnBPvDsledArmY/bg==",
"success": true,
"projectFilePath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\源代码\\StgSharpDebug\\StgSharpDebug.csproj",
"expectedPackageFiles": [],
@@ -1 +1 @@
f63f47dc6ac0f86b87f2fbb526ea68ed23d9fec7
208acf897e20abb578d5ef8df864296ff6184c25
@@ -11,3 +11,5 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\refint\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.genruntimeconfig.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\ref\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\Shader\fragment.frag
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\Shader\vertex.vert
@@ -1 +1 @@
999d9ef8ee91b460e93e22f24f66316913caf649
bce6f2a08848a162fd84bd06fa09fef779ecbeb9
@@ -11,3 +11,5 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\refint\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.genruntimeconfig.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\ref\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\Shader\fragment.frag
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\Shader\Vertexshaer.vert