daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation
This commit is contained in:
@@ -12,11 +12,11 @@ namespace StgSharp.Geometries
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internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public override Point RefPoint01 => center;
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public override Point RefPoint0 => center;
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public override Point RefPoint02 => beginPoint;
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public override Point RefPoint1 => beginPoint;
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public override Point RefPoint03 => endPoint;
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public override Point RefPoint2 => endPoint;
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public virtual Vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
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@@ -13,11 +13,11 @@ namespace StgSharp.Geometries
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internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public override Point RefPoint01 => center;
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public override Point RefPoint0 => center;
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public override Point RefPoint02 => pointOnCircle;
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public override Point RefPoint1 => pointOnCircle;
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public override Point RefPoint03 => pointOnPlain;
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public override Point RefPoint2 => pointOnPlain;
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public virtual Vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
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@@ -11,12 +11,9 @@
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public Point RefOrigin { get { return refOrigin; } }
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public abstract Point RefPoint01
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{
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get;
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}
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public abstract Point RefPoint02 { get; }
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public abstract Point RefPoint03 { get; }
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public abstract Point RefPoint0 { get; }
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public abstract Point RefPoint1 { get; }
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public abstract Point RefPoint2 { get; }
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public uint BornTime => bornTick;
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public IPlainGeometry(uint bornTime)
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@@ -1,19 +1,20 @@
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using StgSharp.Math;
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using System;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Line : IPlainGeometry
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{
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internal Point basePoint = new Point();
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internal Point beginPoint = new Point();
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internal Point endPoint = new Point();
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internal Point basePoint;
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internal Point beginPoint;
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internal Point endPoint;
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internal GetLocationHandler movBegin;
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internal GetLocationHandler movEnd;
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public override Point RefPoint01 => beginPoint;
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public override Point RefPoint02 => endPoint;
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public override Point RefPoint03 => default;
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public override Point RefPoint0 => beginPoint;
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public override Point RefPoint1 => endPoint;
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public override Point RefPoint2 => default;
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public Line(Point begin, Point end)
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{
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@@ -21,6 +22,12 @@ namespace StgSharp.Geometries
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this.endPoint = end;
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}
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internal Line(Vector4 begin, Vector4 end)
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{
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beginPoint = new Point(begin);
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endPoint = new Point(end);
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}
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public Line() { }
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//计算线起点的方法,通过对线的派生的重写实现功能
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@@ -7,15 +7,15 @@ namespace StgSharp.Geometries
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{
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internal Point center;
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public sealed override Point RefPoint01 => center;
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public sealed override Point RefPoint02 => vertex01;
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public sealed override Point RefPoint03 => vertex02;
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public sealed override Point RefPoint0 => center;
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public sealed override Point RefPoint1 => new Point(vertexMat.mat.colum0);
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public sealed override Point RefPoint2 => new Point(vertexMat.mat.colum1);
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internal readonly GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public GetLocationHandler MovCenterOperation { get { return movCenterOperation; } }
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public GetLocationHandler MovVertex01Operation { get { return movVertex01Operation; } }
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public GetLocationHandler MovVertex02Operation { get { return movVertex02Operation; } }
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public GetLocationHandler MovVertex01Operation { get { return moveVertex0Operation; } }
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public GetLocationHandler MovVertex02Operation { get { return moveVertex1Operation; } }
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public virtual Vec3d MovCenter(uint tick)
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{
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@@ -28,7 +28,7 @@ namespace StgSharp.Geometries
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/// <param name="tick">Current time tick</param>
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/// <returns></returns>
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/// <exception cref="UnusedVertexException">Geometry overdefined</exception>
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public sealed override Vec3d MovVertex03(uint tick)
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public sealed override Vec3d MoveVertex2(uint tick)
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{
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throw new UnusedVertexException();
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}
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@@ -39,7 +39,7 @@ namespace StgSharp.Geometries
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/// <param name="tick">Current time tick</param>
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/// <returns></returns>
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/// <exception cref="UnusedVertexException">Geometry overdefined</exception>
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public sealed override Vec3d MovVertex04(uint tick)
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public sealed override Vec3d MoveVertex3(uint tick)
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{
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throw new UnusedVertexException();
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}
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@@ -47,10 +47,10 @@ namespace StgSharp.Geometries
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internal sealed override void OnRender(uint tick)
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{
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uint nowTick = TimeLine.tickCounter._value;
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this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
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this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
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this.vertex03.Position = center.Position * 2 - vertex01.Position;
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this.vertex04.Position = center.Position * 2 - vertex02.Position;
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this.vertexMat.Colum0 = RefOrigin.Position + moveVertex0Operation(nowTick);
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this.vertexMat.Colum1 = RefOrigin.Position + moveVertex1Operation(nowTick);
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this.vertexMat.Colum2 = center.Position * 2 - vertexMat.Colum0;
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this.vertexMat.Colum3 = center.Position * 2 - vertexMat.Colum1;
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}
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}
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@@ -1,4 +1,5 @@
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using StgSharp.Math;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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@@ -11,6 +12,14 @@ namespace StgSharp.Geometries
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internal Vec3d plainParameter;
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internal readonly float d = -1;
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internal Plain(Vector4 origin, Vector4 p1, Vector4 p2)
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{
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this.origin = new Vec3d(origin);
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vec1 = new Vec3d(p1 - origin);
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vec2 = new Vec3d(p2 - origin);
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}
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public Plain(Vec3d o, Vec3d v1, Vec3d v2)
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{
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this.origin = o;
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@@ -1,5 +1,6 @@
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using StgSharp.Math;
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using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Threading;
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@@ -10,14 +11,21 @@ namespace StgSharp.Geometries
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internal Vec3d position;
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internal readonly bool isVertex;
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public Point() { }
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internal Point(Vec3d p)
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{
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position = p;
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}
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public Point()
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internal Point(Vector4 vector)
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{
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position = new Vec3d(vector);
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}
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public Point(float x, float y, float z)
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{
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position = new Vec3d(x, y, z);
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}
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public Vec3d Position
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@@ -5,27 +5,37 @@ namespace StgSharp.Geometries
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{
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public class Polygon4 : IPlainGeometry
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{
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internal Matrix3x4 vertexMat;
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internal readonly Point vertex01;
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internal readonly Point vertex02;
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internal readonly Point vertex03;
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internal readonly Point vertex04;
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internal Point vertex0 { get; set; }
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internal Point vertex1 { get; set; }
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internal Point vertex2 { get; set; }
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internal Point vertex3 { get; set; }
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internal readonly GetLocationHandler movVertex01Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler movVertex02Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler movVertex03Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler movVertex04Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex0Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex1Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex2Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex3Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public override Point RefPoint01 => vertex01;
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public override Point RefPoint0
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{
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get { return new Point(vertexMat.transpose.colum0); }
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}
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public override Point RefPoint02 => vertex02;
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public override Point RefPoint1
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{
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get { return new Point(vertexMat.transpose.colum1); }
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}
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public override Point RefPoint03 => vertex03;
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public override Point RefPoint2
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{
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get { return new Point(vertexMat.transpose.colum2); }
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}
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public GetLocationHandler MovVertex01Operaion { get { return movVertex01Operation; } }
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public GetLocationHandler MovVertex02Operaion { get { return movVertex02Operation; } }
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public GetLocationHandler MovVertex03Operaion { get { return movVertex03Operation; } }
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public GetLocationHandler MovVertex04Operaion { get { return movVertex04Operation; } }
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public GetLocationHandler MovVertex01Operaion { get { return moveVertex0Operation; } }
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public GetLocationHandler MovVertex02Operaion { get { return moveVertex1Operation; } }
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public GetLocationHandler MovVertex03Operaion { get { return moveVertex2Operation; } }
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public GetLocationHandler MovVertex04Operaion { get { return moveVertex3Operation; } }
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public unsafe Polygon4()
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{
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@@ -35,10 +45,10 @@ namespace StgSharp.Geometries
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{
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Line[] sides = new Line[4]
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{
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new Line(vertex01,vertex02),
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new Line(vertex02, vertex03),
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new Line(vertex03, vertex04),
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new Line(vertex04, vertex01)
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new Line(vertex0,vertex1),
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new Line(vertex1, vertex2),
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new Line(vertex2, vertex3),
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new Line(vertex3, vertex0)
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};
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return sides;
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@@ -46,26 +56,30 @@ namespace StgSharp.Geometries
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public override Plain GetPlain()
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{
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return new Plain(this.RefPoint01, this.RefPoint02, this.RefPoint03);
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vertexMat.InternalTranspose();
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return new Plain(
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vertexMat.mat.colum0,
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vertexMat.mat.colum1,
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vertexMat.mat.colum2);
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}
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public virtual Vec3d MovVertex01(uint tick) => movVertex01Operation.Invoke(tick);
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public virtual Vec3d MoveVertex0(uint tick) => moveVertex0Operation.Invoke(tick);
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public virtual Vec3d MovVertex02(uint tick) => movVertex01Operation.Invoke(tick);
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public virtual Vec3d MoveVertex1(uint tick) => moveVertex1Operation.Invoke(tick);
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public virtual Vec3d MovVertex03(uint tick) => movVertex01Operation.Invoke(tick);
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public virtual Vec3d MoveVertex2(uint tick) => moveVertex2Operation.Invoke(tick);
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public virtual Vec3d MovVertex04(uint tick) => movVertex01Operation.Invoke(tick);
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public virtual Vec3d MoveVertex3(uint tick) => moveVertex3Operation.Invoke(tick);
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internal override void OnRender(uint tick)
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{
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uint nowTick = TimeLine.tickCounter._value;
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this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
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this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
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this.vertex03.Position = RefOrigin.Position + movVertex03Operation(nowTick);
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this.vertex04.Position = RefOrigin.Position + movVertex04Operation(nowTick);
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this.vertexMat.Colum0 = RefOrigin.position + moveVertex1Operation(nowTick);
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this.vertexMat.Colum1 = RefOrigin.position + moveVertex1Operation(nowTick);
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this.vertexMat.Colum2 = RefOrigin.position + moveVertex2Operation(nowTick);
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this.vertexMat.Colum3 = RefOrigin.position + moveVertex3Operation(nowTick);
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}
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}
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}
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@@ -14,11 +14,11 @@ namespace StgSharp.Geometries
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internal readonly Point vertex5;
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internal readonly int _vertexCount;
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public override Point RefPoint01 => vertex1;
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public override Point RefPoint0 => vertex1;
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public override Point RefPoint02 => vertex2;
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public override Point RefPoint1 => vertex2;
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public override Point RefPoint03 => vertex3;
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public override Point RefPoint2 => vertex3;
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internal GetLocationHandler movP01Operation = default;
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internal GetLocationHandler movP02Operation = default;
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@@ -14,11 +14,11 @@ namespace StgSharp.Geometries
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internal Point vertex6;
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internal readonly int _vertexCount;
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public override Point RefPoint01 => vertex1;
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public override Point RefPoint0 => vertex1;
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public override Point RefPoint02 => vertex2;
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public override Point RefPoint1 => vertex2;
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public override Point RefPoint03 => vertex3;
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public override Point RefPoint2 => vertex3;
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internal GetLocationHandler movP01Operation = default;
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@@ -1,4 +1,5 @@
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using StgSharp.Math;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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@@ -6,11 +7,24 @@ namespace StgSharp.Geometries
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{
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internal Point center;
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public sealed override Point RefPoint01 => center;
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public sealed override Point RefPoint0 => center;
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public sealed override Point RefPoint02 => vertex01;
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public sealed override Point RefPoint1 => new Point(vertexMat.transpose.colum0);
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public sealed override Point RefPoint03 => vertex02;
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public sealed override Point RefPoint2 => new Point(vertexMat.transpose.colum1);
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public Rectangle(
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float v0x, float v0y, float v0z,
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float v1x, float v1y, float v1z,
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float v2x, float v2y, float v2z,
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float v3x, float v3y, float v3z
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)
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{
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vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
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vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
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vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
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vertexMat.mat.colum3 = new Vector4(v3x, v3y, v3z, 0);
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}
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@@ -21,14 +35,16 @@ namespace StgSharp.Geometries
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/// <returns></returns>
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public virtual Vec3d MovCenter(uint tick) => default(Vec3d);
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public sealed override Vec3d MovVertex03(uint tick)
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public sealed override Vec3d MoveVertex2(uint tick)
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{
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return this.center.Position * 2 - this.vertex01.Position;
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return
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new Vec3d(this.center.position.vec * 2 - vertexMat.mat.colum0);
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}
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public sealed override Vec3d MovVertex04(uint tick)
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public sealed override Vec3d MoveVertex3(uint tick)
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{
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return this.center.Position * 2 - this.vertex02.Position;
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return
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new Vec3d(this.center.position.vec * 2 - vertexMat.mat.colum1);
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}
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internal sealed override void OnRender(uint tick)
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@@ -1,4 +1,5 @@
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using StgSharp.Math;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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@@ -8,9 +9,21 @@ namespace StgSharp.Geometries
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/// </summary>
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public class Square : Rectangle
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{
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public sealed override Vec3d MovVertex02(uint tick)
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public Square(
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float v0x, float v0y, float v0z,
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float v1x, float v1y, float v1z,
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float v2x, float v2y, float v2z,
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float v3x, float v3y, float v3z)
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: base(v0x, v0y, v0z,
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v1x, v1y, v1z,
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v2x, v2y, v2z,
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v3x, v3y, v3z)
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{
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return this.center.Position * 2 - this.vertex01.Position;
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}
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public sealed override Vec3d MoveVertex1(uint tick)
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{
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return this.center.Position * 2 - this.vertexMat.Colum0;
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}
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}
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@@ -1,5 +1,6 @@
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using StgSharp.Controlling;
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using StgSharp.Math;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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@@ -8,16 +9,15 @@ namespace StgSharp.Geometries
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public unsafe class Triangle : IPlainGeometry
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{
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internal Point vertex1 = new Point();
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internal Point vertex2 = new Point();
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internal Point vertex3 = new Point();
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internal Matrix3x3 vertexMap;
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internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public sealed override Point RefPoint01 => vertex1;
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public sealed override Point RefPoint02 => vertex2;
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public sealed override Point RefPoint03 => vertex3;
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public sealed override Point RefPoint0 => new Point(vertexMap.mat.colum0);
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public sealed override Point RefPoint1 => new Point(vertexMap.mat.colum1);
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public sealed override Point RefPoint2 => new Point(vertexMap.mat.colum2);
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public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
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public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
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@@ -31,18 +31,7 @@ namespace StgSharp.Geometries
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public Triangle()
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{
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this.vertex1 = new Point();
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this.vertex2 = new Point();
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this.vertex3 = new Point();
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/*
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TimeLine._currentPool._pointContainer.Add(vertex1);
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TimeLine._currentPool._pointContainer.Add(vertex2);
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TimeLine._currentPool._pointContainer.Add(vertex3);
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/**/
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vertexMap = new Matrix3x3();
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}
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public Triangle(
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@@ -51,26 +40,37 @@ namespace StgSharp.Geometries
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Vec3d vertex03
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)
|
||||
{
|
||||
vertex1.Position = vertex01;
|
||||
vertex2.Position = vertex02;
|
||||
vertex3.Position = vertex03;
|
||||
vertexMap.mat.colum0 = vertex01.vec;
|
||||
vertexMap.mat.colum1 = vertex02.vec;
|
||||
vertexMap.mat.colum2 = vertex03.vec;
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
float v0x, float v0y, float v0z,
|
||||
float v1x, float v1y, float v1z,
|
||||
float v2x, float v2y, float v2z
|
||||
)
|
||||
{
|
||||
vertexMap.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
|
||||
vertexMap.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
|
||||
vertexMap.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
|
||||
}
|
||||
|
||||
internal sealed override void OnRender(uint tick)
|
||||
{
|
||||
tick -= this.bornTick;
|
||||
vertex1.Position = RefOrigin.Position + MovVertex01(tick);
|
||||
vertex2.Position = RefOrigin.Position + MovVertex02(tick);
|
||||
vertex3.Position = RefOrigin.Position + MovVertex03(tick);
|
||||
vertexMap.mat.colum0 = RefOrigin.Position.vec + MovVertex01(tick).vec;
|
||||
vertexMap.mat.colum1 = RefOrigin.Position.vec + MovVertex02(tick).vec;
|
||||
vertexMap.mat.colum2 = RefOrigin.Position.vec + MovVertex03(tick).vec;
|
||||
}
|
||||
|
||||
public override Line[] GetAllSides()
|
||||
{
|
||||
Line[] sides = new Line[3]
|
||||
{
|
||||
new Line(vertex1,vertex2),
|
||||
new Line(vertex2,vertex3),
|
||||
new Line(vertex3,vertex1)
|
||||
new Line(vertexMap.mat.colum0,vertexMap.mat.colum1),
|
||||
new Line(vertexMap.mat.colum1,vertexMap.mat.colum2),
|
||||
new Line(vertexMap.mat.colum2,vertexMap.mat.colum0)
|
||||
};
|
||||
|
||||
return sides;
|
||||
@@ -78,7 +78,7 @@ namespace StgSharp.Geometries
|
||||
|
||||
public override Plain GetPlain()
|
||||
{
|
||||
return new Plain(this.vertex1, this.vertex2, this.vertex3);
|
||||
return new Plain(this.vertexMap.mat.colum0, this.vertexMap.mat.colum1, this.vertexMap.mat.colum2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user