86 lines
3.1 KiB
C#
86 lines
3.1 KiB
C#
using StgSharp.Controlling;
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using StgSharp.Math;
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namespace StgSharp.Geometries
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{
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public class Polygon4 : IPlainGeometry
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{
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internal Matrix3x4 vertexMat;
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internal Point vertex0 { get; set; }
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internal Point vertex1 { get; set; }
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internal Point vertex2 { get; set; }
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internal Point vertex3 { get; set; }
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internal readonly GetLocationHandler moveVertex0Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex1Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex2Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex3Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public override Point RefPoint0
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{
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get { return new Point(vertexMat.transpose.colum0); }
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}
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public override Point RefPoint1
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{
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get { return new Point(vertexMat.transpose.colum1); }
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}
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public override Point RefPoint2
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{
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get { return new Point(vertexMat.transpose.colum2); }
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}
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public GetLocationHandler MovVertex01Operaion { get { return moveVertex0Operation; } }
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public GetLocationHandler MovVertex02Operaion { get { return moveVertex1Operation; } }
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public GetLocationHandler MovVertex03Operaion { get { return moveVertex2Operation; } }
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public GetLocationHandler MovVertex04Operaion { get { return moveVertex3Operation; } }
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public unsafe Polygon4()
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{
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}
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public override Line[] GetAllSides()
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{
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Line[] sides = new Line[4]
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{
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new Line(vertex0,vertex1),
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new Line(vertex1, vertex2),
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new Line(vertex2, vertex3),
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new Line(vertex3, vertex0)
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};
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return sides;
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}
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public override Plain GetPlain()
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{
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vertexMat.InternalTranspose();
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return new Plain(
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vertexMat.mat.colum0,
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vertexMat.mat.colum1,
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vertexMat.mat.colum2);
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}
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public virtual Vec3d MoveVertex0(uint tick) => moveVertex0Operation.Invoke(tick);
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public virtual Vec3d MoveVertex1(uint tick) => moveVertex1Operation.Invoke(tick);
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public virtual Vec3d MoveVertex2(uint tick) => moveVertex2Operation.Invoke(tick);
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public virtual Vec3d MoveVertex3(uint tick) => moveVertex3Operation.Invoke(tick);
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internal override void OnRender(uint tick)
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{
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uint nowTick = TimeLine.tickCounter._value;
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this.vertexMat.Colum0 = RefOrigin.position + moveVertex1Operation(nowTick);
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this.vertexMat.Colum1 = RefOrigin.position + moveVertex1Operation(nowTick);
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this.vertexMat.Colum2 = RefOrigin.position + moveVertex2Operation(nowTick);
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this.vertexMat.Colum3 = RefOrigin.position + moveVertex3Operation(nowTick);
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}
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}
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}
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