sync work stream
This commit is contained in:
Youmu Liu
2025-11-24 09:23:29 +08:00
12 changed files with 71 additions and 15249 deletions
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="HLSFAllocator.Alloc"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -74,6 +74,7 @@ namespace StgSharp.HighPerformance.Memory
SliceMemory(handle, (segmentIndex + 1) * levelSizeArray[level]);
}
handle->State = EntryState.Allocated;
Console.WriteLine($"handle alloced at {handle->Position}");
return new hlsfHandle(handle, size);
}
@@ -199,6 +200,7 @@ namespace StgSharp.HighPerformance.Memory
{
newPos = (nuint)m_Buffer + _size; // Clamp to maximum buffer size
blockSize = _spareMemory->Size;
p = 0;
}
// Try to allocate new Entry from slab allocator
@@ -208,7 +210,7 @@ namespace StgSharp.HighPerformance.Memory
handle->Level = GetLevelFromSize((uint)blockSize);
// Update spare memory position
_spareMemory->Position = newPos; // Replace Volatile.Write with direct access
_spareMemory->Position = newPos;
BucketNode* b = (BucketNode*)handle->Position;
b->EntryRef = handle;
PushLevel(handle->Level, DetermineSegmentIndex((uint)blockSize, handle->Level), b);
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="HLSFAllocator.BucketNode"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -26,10 +26,8 @@
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.ComponentModel.DataAnnotations;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace StgSharp.HighPerformance.Memory
{
@@ -41,7 +39,7 @@ namespace StgSharp.HighPerformance.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsNullOrEmpty(BucketNode* node)
{
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
return node == null;
}
#endregion
@@ -57,7 +55,6 @@ namespace StgSharp.HighPerformance.Memory
{
_bucketHeads[index] = (nuint)node;
node->IsInBucket = true;
node->Magic = BucketNode.MAGIC_NUMBER;
return;
} else
{
@@ -65,7 +62,6 @@ namespace StgSharp.HighPerformance.Memory
node->NextLevel = head;
BucketNode* headNode = (BucketNode*)head;
node->IsInBucket = true;
node->Magic = BucketNode.MAGIC_NUMBER;
if (headNode != null) {
headNode->PreviousLevel = (ulong)node;
}
@@ -115,8 +111,7 @@ namespace StgSharp.HighPerformance.Memory
return false;
}
ulong n = head->NextLevel;
BucketNode* next = (BucketNode*)n;
BucketNode* next = (BucketNode*)head->NextLevel;
if (next == null)
{
@@ -128,8 +123,14 @@ namespace StgSharp.HighPerformance.Memory
node = head;
node->IsInBucket = false;
node->NextLevel = EmptyHandle;
if (next != null) {
if (next != null)
{
Console.WriteLine("////////////// catching error ///////////////");
Console.WriteLine($"ref next: {(ulong)next}");
Console.WriteLine($"base pos: {(ulong)m_Buffer}");
Console.WriteLine(_size);
next->PreviousLevel = EmptyHandle;
Console.WriteLine("///////////// no error caught ///////////////");
}
return true;
}
@@ -167,17 +168,26 @@ namespace StgSharp.HighPerformance.Memory
internal struct BucketNode
{
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
[FieldOffset(0)] internal Entry* EntryRef; // Pointer to corresponding Entry
[FieldOffset(32)] internal bool IsInBucket; // Whether in bucket
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
[FieldOffset(36)] internal int NextLock;
[FieldOffset(32)] internal int PrevLock;
[FieldOffset(24)] internal uint Magic; // Magic number verification
[FieldOffset(32)] internal ulong LockBuffer;
[FieldOffset(8)] internal ulong _nextLevel; // Bucket stack linked list: next pointer
[FieldOffset(16)] internal ulong LockBuffer;
[FieldOffset(24)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
internal ulong NextLevel
{
get
{
Console.WriteLine($"get next level {_nextLevel}");
return _nextLevel;
}
set
{
Console.WriteLine($"NextLevel set to {value}.");
_nextLevel = value;
}
}
}
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="HLSFAllocator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -34,7 +34,7 @@ namespace StgSharp.HighPerformance.Memory
public unsafe partial class HybridLayerSegregatedFitAllocator : IDisposable
{
private static readonly nuint EmptyHandle = (nuint)(void*)null;
private const nuint EmptyHandle = 0;
// Bucket system field - directly in main allocator class
private ulong[] _bucketHeads;