sync work stream
This commit is contained in:
Youmu Liu
2025-11-24 09:23:29 +08:00
12 changed files with 71 additions and 15249 deletions
+2 -1
View File
@@ -9,4 +9,5 @@
*/Release
/TestResults
*/x64
*/.vs
*/.vs
/StgSharp.Native/lib
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="HLSFAllocator.Alloc"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -74,6 +74,7 @@ namespace StgSharp.HighPerformance.Memory
SliceMemory(handle, (segmentIndex + 1) * levelSizeArray[level]);
}
handle->State = EntryState.Allocated;
Console.WriteLine($"handle alloced at {handle->Position}");
return new hlsfHandle(handle, size);
}
@@ -199,6 +200,7 @@ namespace StgSharp.HighPerformance.Memory
{
newPos = (nuint)m_Buffer + _size; // Clamp to maximum buffer size
blockSize = _spareMemory->Size;
p = 0;
}
// Try to allocate new Entry from slab allocator
@@ -208,7 +210,7 @@ namespace StgSharp.HighPerformance.Memory
handle->Level = GetLevelFromSize((uint)blockSize);
// Update spare memory position
_spareMemory->Position = newPos; // Replace Volatile.Write with direct access
_spareMemory->Position = newPos;
BucketNode* b = (BucketNode*)handle->Position;
b->EntryRef = handle;
PushLevel(handle->Level, DetermineSegmentIndex((uint)blockSize, handle->Level), b);
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="HLSFAllocator.BucketNode"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -26,10 +26,8 @@
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.ComponentModel.DataAnnotations;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace StgSharp.HighPerformance.Memory
{
@@ -41,7 +39,7 @@ namespace StgSharp.HighPerformance.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsNullOrEmpty(BucketNode* node)
{
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
return node == null;
}
#endregion
@@ -57,7 +55,6 @@ namespace StgSharp.HighPerformance.Memory
{
_bucketHeads[index] = (nuint)node;
node->IsInBucket = true;
node->Magic = BucketNode.MAGIC_NUMBER;
return;
} else
{
@@ -65,7 +62,6 @@ namespace StgSharp.HighPerformance.Memory
node->NextLevel = head;
BucketNode* headNode = (BucketNode*)head;
node->IsInBucket = true;
node->Magic = BucketNode.MAGIC_NUMBER;
if (headNode != null) {
headNode->PreviousLevel = (ulong)node;
}
@@ -115,8 +111,7 @@ namespace StgSharp.HighPerformance.Memory
return false;
}
ulong n = head->NextLevel;
BucketNode* next = (BucketNode*)n;
BucketNode* next = (BucketNode*)head->NextLevel;
if (next == null)
{
@@ -128,8 +123,14 @@ namespace StgSharp.HighPerformance.Memory
node = head;
node->IsInBucket = false;
node->NextLevel = EmptyHandle;
if (next != null) {
if (next != null)
{
Console.WriteLine("////////////// catching error ///////////////");
Console.WriteLine($"ref next: {(ulong)next}");
Console.WriteLine($"base pos: {(ulong)m_Buffer}");
Console.WriteLine(_size);
next->PreviousLevel = EmptyHandle;
Console.WriteLine("///////////// no error caught ///////////////");
}
return true;
}
@@ -167,17 +168,26 @@ namespace StgSharp.HighPerformance.Memory
internal struct BucketNode
{
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
[FieldOffset(0)] internal Entry* EntryRef; // Pointer to corresponding Entry
[FieldOffset(32)] internal bool IsInBucket; // Whether in bucket
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
[FieldOffset(36)] internal int NextLock;
[FieldOffset(32)] internal int PrevLock;
[FieldOffset(24)] internal uint Magic; // Magic number verification
[FieldOffset(32)] internal ulong LockBuffer;
[FieldOffset(8)] internal ulong _nextLevel; // Bucket stack linked list: next pointer
[FieldOffset(16)] internal ulong LockBuffer;
[FieldOffset(24)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
internal ulong NextLevel
{
get
{
Console.WriteLine($"get next level {_nextLevel}");
return _nextLevel;
}
set
{
Console.WriteLine($"NextLevel set to {value}.");
_nextLevel = value;
}
}
}
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="HLSFAllocator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -34,7 +34,7 @@ namespace StgSharp.HighPerformance.Memory
public unsafe partial class HybridLayerSegregatedFitAllocator : IDisposable
{
private static readonly nuint EmptyHandle = (nuint)(void*)null;
private const nuint EmptyHandle = 0;
// Bucket system field - directly in main allocator class
private ulong[] _bucketHeads;
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="MatrixCompute.Basic"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -41,13 +41,15 @@ namespace StgSharp.Mathematics.Numeric
public static class MatrixCompute
{
public static unsafe Matrix<float> Add(this Matrix<float> left, Matrix<float> right)
public static unsafe Matrix<float> Add(Matrix<float> left, Matrix<float> right, Matrix<float> ans)
{
if (left.ColumnLength != right.ColumnLength || left.RowLength != right.RowLength) {
if (left.ColumnLength != right.ColumnLength ||
left.RowLength != right.RowLength ||
left.ColumnLength != ans.ColumnLength ||
left.RowLength != ans.RowLength) {
throw new IndexOutOfRangeException("Matrix dimensions must agree.");
}
long count = (long)left.KernelColumnLength * left.KernelRowLength;
Matrix<float> ans = Matrix.FromDefault<float>(left.ColumnLength, left.RowLength);
if (count <= 256)
{
MatrixKernel<float>* leftPtr = left.Buffer;
@@ -84,7 +86,7 @@ namespace StgSharp.Mathematics.Numeric
return ans;
}
public static unsafe void Fill<T>(this Matrix<float> ans, T value) where T : unmanaged, INumber<T>
public static unsafe void Fill<T>(Matrix<float> ans, T value) where T: unmanaged, INumber<T>
{
long count = (long)ans.KernelColumnLength * ans.KernelRowLength;
ScalarPacket* scalar = MatrixParallelFactory.CreateScalarPacket();
@@ -114,10 +116,12 @@ namespace StgSharp.Mathematics.Numeric
taskGroup.Dispose();
}
public static unsafe Matrix<float> Mul(this Matrix<float> left, float right)
public static unsafe Matrix<float> Mul(Matrix<float> left, float right, Matrix<float> ans)
{
if (left.ColumnLength != ans.ColumnLength || left.RowLength != ans.RowLength) {
throw new IndexOutOfRangeException("Matrix dimensions must agree.");
}
long count = (long)left.KernelColumnLength * left.KernelRowLength;
Matrix<float> ans = Matrix.FromDefault<float>(left.ColumnLength, left.RowLength);
ScalarPacket* scalar = MatrixParallelFactory.CreateScalarPacket();
scalar->Data<float>(0) = right;
if (count <= 256)
@@ -155,13 +159,15 @@ namespace StgSharp.Mathematics.Numeric
return ans;
}
public static unsafe Matrix<float> Sub(this Matrix<float> left, Matrix<float> right)
public static unsafe Matrix<float> Sub(Matrix<float> left, Matrix<float> right, Matrix<float> ans)
{
if (left.ColumnLength != right.ColumnLength || left.RowLength != right.RowLength) {
if (left.ColumnLength != right.ColumnLength ||
left.RowLength != right.RowLength ||
left.ColumnLength != ans.ColumnLength ||
left.RowLength != ans.RowLength) {
throw new IndexOutOfRangeException("Matrix dimensions must agree.");
}
long count = (long)left.KernelColumnLength * left.KernelRowLength;
Matrix<float> ans = Matrix.FromDefault<float>(left.ColumnLength, left.RowLength);
if (count <= 256)
{
MatrixKernel<float>* leftPtr = left.Buffer;
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="MatrixParallelThread"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -45,17 +45,16 @@ namespace StgSharp.Mathematics.Numeric
private bool _affinityApplied;
private bool disposedValue;
private ManualResetEventSlim _resetEvent;
private Thread _managedThread;
private readonly ManualResetEventSlim _resetEvent;
private readonly Thread _managedThread;
public MatrixParallelThread()
{
// Allocate a unique logical processor for this worker (mutually exclusive)
_affinity = AffinityAllocator.Allocate();
_resetEvent = new ManualResetEventSlim(false);
_managedThread = new Thread(MatrixParallelWorker);
_managedThread.Start();
_resetEvent = new ManualResetEventSlim(false);
}
// Global runtime switch: true => UMA/no-affinity; false => NUMA/affinity (auto-detected)
File diff suppressed because it is too large Load Diff
Binary file not shown.
Binary file not shown.
-663
View File
@@ -1,663 +0,0 @@
/*************************************************************************
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*
* If you do not want the platform-specific headers to be included, define
* `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
*
* @code
* #define GLFW_EXPOSE_NATIVE_WIN32
* #define GLFW_EXPOSE_NATIVE_WGL
* #define GLFW_NATIVE_INCLUDE_NONE
* #include <GLFW/glfw3native.h>
* @endcode
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if !defined(GLFW_NATIVE_INCLUDE_NONE)
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
* example to allow applications to correctly declare a GL_KHR_debug callback)
* but windows.h assumes no one will define APIENTRY before it does
*/
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
#include <objc/objc.h>
#endif
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, glx.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, osmesa.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/osmesa.h>
#endif
#endif /*GLFW_NATIVE_INCLUDE_NONE*/
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
/*! @brief Returns the `NSView` of the specified window.
*
* @return The `NSView` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.4.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark Because EGL is initialized on demand, this function will return
* `EGL_NO_DISPLAY` until the first context has been created via EGL.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */
File diff suppressed because it is too large Load Diff
+10 -8
View File
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="Program"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -67,25 +67,27 @@ namespace StgSharp
// 原有的矩阵测试代码
HybridLayerSegregatedFitAllocator hlsf = new HybridLayerSegregatedFitAllocator(64 * 4000 * 4000);
HybridLayerSegregatedFitAllocator hlsf = new HybridLayerSegregatedFitAllocator((nuint)(64 * (ulong)10000 * 10000));
Matrix<float> m = Matrix.FromHlsf<float>(2000, 2000, hlsf);
m.Fill(1.0f);
Matrix<float> m = Matrix.FromHlsf<float>(1000, 1000, hlsf);
MatrixCompute.Fill(m, 1.0f);
Console.WriteLine();
Console.WriteLine();
Console.WriteLine();
Matrix<float> n = m.Add(m);
Matrix<float> n = Matrix.FromHlsf<float>(1000, 1000, hlsf);
MatrixCompute.Fill(n, 0.0f);
for (int i = 0; i < 5; i++)
{
for (int j = 0; j < 2; j++)
{
n = n.Add(m);
MatrixCompute.Add(n, m, n);
Console.WriteLine($"{i} {j}");
}
GC.Collect();
}
n = n.Mul(12);
// MatrixCompute.Mul(n, 12, n);
for (int i = 0; i < 20; i++)
{
for (int j = 0; j < 20; j++) {