Generated opengl function binding added. All opengl core profile function is now available but not in C# flavour.

This commit is contained in:
Youmu Liu
2025-12-30 19:16:05 +08:00
parent b7c32bdf6d
commit 6484307b8a
40 changed files with 14965 additions and 3893 deletions
+658
View File
@@ -0,0 +1,658 @@
PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram;
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLATTACHSHADERPROC AttachShader;
PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender;
PFNGLBEGINQUERYPROC BeginQuery;
PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed;
PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback;
PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
PFNGLBINDBUFFERPROC BindBuffer;
PFNGLBINDBUFFERBASEPROC BindBufferBase;
PFNGLBINDBUFFERRANGEPROC BindBufferRange;
PFNGLBINDBUFFERSBASEPROC BindBuffersBase;
PFNGLBINDBUFFERSRANGEPROC BindBuffersRange;
PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed;
PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
PFNGLBINDIMAGETEXTUREPROC BindImageTexture;
PFNGLBINDIMAGETEXTURESPROC BindImageTextures;
PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline;
PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
PFNGLBINDSAMPLERPROC BindSampler;
PFNGLBINDSAMPLERSPROC BindSamplers;
PFNGLBINDTEXTUREPROC BindTexture;
PFNGLBINDTEXTUREUNITPROC BindTextureUnit;
PFNGLBINDTEXTURESPROC BindTextures;
PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback;
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer;
PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers;
PFNGLBLENDCOLORPROC BlendColor;
PFNGLBLENDEQUATIONPROC BlendEquation;
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei;
PFNGLBLENDEQUATIONIPROC BlendEquationi;
PFNGLBLENDFUNCPROC BlendFunc;
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei;
PFNGLBLENDFUNCIPROC BlendFunci;
PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer;
PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer;
PFNGLBUFFERDATAPROC BufferData;
PFNGLBUFFERSTORAGEPROC BufferStorage;
PFNGLBUFFERSUBDATAPROC BufferSubData;
PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus;
PFNGLCLAMPCOLORPROC ClampColor;
PFNGLCLEARPROC Clear;
PFNGLCLEARBUFFERDATAPROC ClearBufferData;
PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData;
PFNGLCLEARBUFFERFIPROC ClearBufferfi;
PFNGLCLEARBUFFERFVPROC ClearBufferfv;
PFNGLCLEARBUFFERIVPROC ClearBufferiv;
PFNGLCLEARBUFFERUIVPROC ClearBufferuiv;
PFNGLCLEARCOLORPROC ClearColor;
PFNGLCLEARDEPTHPROC ClearDepth;
PFNGLCLEARDEPTHFPROC ClearDepthf;
PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv;
PFNGLCLEARSTENCILPROC ClearStencil;
PFNGLCLEARTEXIMAGEPROC ClearTexImage;
PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage;
PFNGLCLIENTWAITSYNCPROC ClientWaitSync;
PFNGLCLIPCONTROLPROC ClipControl;
PFNGLCOLORMASKPROC ColorMask;
PFNGLCOLORMASKIPROC ColorMaski;
PFNGLCOMPILESHADERPROC CompileShader;
PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D;
PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData;
PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData;
PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D;
PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D;
PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D;
PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D;
PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D;
PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D;
PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D;
PFNGLCREATEBUFFERSPROC CreateBuffers;
PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines;
PFNGLCREATEQUERIESPROC CreateQueries;
PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers;
PFNGLCREATESAMPLERSPROC CreateSamplers;
PFNGLCREATESHADERPROC CreateShader;
PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv;
PFNGLCREATETEXTURESPROC CreateTextures;
PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks;
PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays;
PFNGLCULLFACEPROC CullFace;
PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback;
PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl;
PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
PFNGLDELETEPROGRAMPROC DeleteProgram;
PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines;
PFNGLDELETEQUERIESPROC DeleteQueries;
PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
PFNGLDELETESAMPLERSPROC DeleteSamplers;
PFNGLDELETESHADERPROC DeleteShader;
PFNGLDELETESYNCPROC DeleteSync;
PFNGLDELETETEXTURESPROC DeleteTextures;
PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks;
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
PFNGLDEPTHFUNCPROC DepthFunc;
PFNGLDEPTHMASKPROC DepthMask;
PFNGLDEPTHRANGEPROC DepthRange;
PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv;
PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed;
PFNGLDEPTHRANGEFPROC DepthRangef;
PFNGLDETACHSHADERPROC DetachShader;
PFNGLDISABLEPROC Disable;
PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib;
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
PFNGLDISABLEIPROC Disablei;
PFNGLDISPATCHCOMPUTEPROC DispatchCompute;
PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect;
PFNGLDRAWARRAYSPROC DrawArrays;
PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect;
PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance;
PFNGLDRAWBUFFERPROC DrawBuffer;
PFNGLDRAWBUFFERSPROC DrawBuffers;
PFNGLDRAWELEMENTSPROC DrawElements;
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect;
PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC
DrawElementsInstancedBaseVertexBaseInstance;
PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex;
PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced;
PFNGLENABLEPROC Enable;
PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib;
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
PFNGLENABLEIPROC Enablei;
PFNGLENDCONDITIONALRENDERPROC EndConditionalRender;
PFNGLENDQUERYPROC EndQuery;
PFNGLENDQUERYINDEXEDPROC EndQueryIndexed;
PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback;
PFNGLFENCESYNCPROC FenceSync;
PFNGLFINISHPROC Finish;
PFNGLFLUSHPROC Flush;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange;
PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri;
PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture;
PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D;
PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer;
PFNGLFRONTFACEPROC FrontFace;
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines;
PFNGLGENQUERIESPROC GenQueries;
PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
PFNGLGENSAMPLERSPROC GenSamplers;
PFNGLGENTEXTURESPROC GenTextures;
PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks;
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
PFNGLGENERATEMIPMAPPROC GenerateMipmap;
PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv;
PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv;
PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName;
PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv;
PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
PFNGLGETBOOLEANI_VPROC GetBooleani_v;
PFNGLGETBOOLEANVPROC GetBooleanv;
PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v;
PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv;
PFNGLGETBUFFERSUBDATAPROC GetBufferSubData;
PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage;
PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog;
PFNGLGETDOUBLEI_VPROC GetDoublei_v;
PFNGLGETDOUBLEVPROC GetDoublev;
PFNGLGETERRORPROC GetError;
PFNGLGETFLOATI_VPROC GetFloati_v;
PFNGLGETFLOATVPROC GetFloatv;
PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex;
PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv;
PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus;
PFNGLGETINTEGER64I_VPROC GetInteger64i_v;
PFNGLGETINTEGER64VPROC GetInteger64v;
PFNGLGETINTEGERI_VPROC GetIntegeri_v;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v;
PFNGLGETINTERNALFORMATIVPROC GetInternalformativ;
PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv;
PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv;
PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv;
PFNGLGETOBJECTLABELPROC GetObjectLabel;
PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel;
PFNGLGETPOINTERVPROC GetPointerv;
PFNGLGETPROGRAMBINARYPROC GetProgramBinary;
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog;
PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv;
PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex;
PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex;
PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName;
PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv;
PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv;
PFNGLGETPROGRAMIVPROC GetProgramiv;
PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v;
PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v;
PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv;
PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv;
PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v;
PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv;
PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v;
PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv;
PFNGLGETQUERYIVPROC GetQueryiv;
PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv;
PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv;
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat;
PFNGLGETSHADERSOURCEPROC GetShaderSource;
PFNGLGETSHADERIVPROC GetShaderiv;
PFNGLGETSTRINGPROC GetString;
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation;
PFNGLGETSYNCIVPROC GetSynciv;
PFNGLGETTEXIMAGEPROC GetTexImage;
PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv;
PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv;
PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv;
PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
PFNGLGETTEXTUREIMAGEPROC GetTextureImage;
PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv;
PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv;
PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv;
PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv;
PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv;
PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv;
PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v;
PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v;
PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv;
PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex;
PFNGLGETUNIFORMINDICESPROC GetUniformIndices;
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv;
PFNGLGETUNIFORMDVPROC GetUniformdv;
PFNGLGETUNIFORMFVPROC GetUniformfv;
PFNGLGETUNIFORMIVPROC GetUniformiv;
PFNGLGETUNIFORMUIVPROC GetUniformuiv;
PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv;
PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv;
PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv;
PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv;
PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv;
PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv;
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage;
PFNGLGETNTEXIMAGEPROC GetnTexImage;
PFNGLGETNUNIFORMDVPROC GetnUniformdv;
PFNGLGETNUNIFORMFVPROC GetnUniformfv;
PFNGLGETNUNIFORMIVPROC GetnUniformiv;
PFNGLGETNUNIFORMUIVPROC GetnUniformuiv;
PFNGLHINTPROC Hint;
PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData;
PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData;
PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData;
PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer;
PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage;
PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage;
PFNGLISBUFFERPROC IsBuffer;
PFNGLISENABLEDPROC IsEnabled;
PFNGLISENABLEDIPROC IsEnabledi;
PFNGLISFRAMEBUFFERPROC IsFramebuffer;
PFNGLISPROGRAMPROC IsProgram;
PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline;
PFNGLISQUERYPROC IsQuery;
PFNGLISRENDERBUFFERPROC IsRenderbuffer;
PFNGLISSAMPLERPROC IsSampler;
PFNGLISSHADERPROC IsShader;
PFNGLISSYNCPROC IsSync;
PFNGLISTEXTUREPROC IsTexture;
PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback;
PFNGLISVERTEXARRAYPROC IsVertexArray;
PFNGLLINEWIDTHPROC LineWidth;
PFNGLLINKPROGRAMPROC LinkProgram;
PFNGLLOGICOPPROC LogicOp;
PFNGLMAPBUFFERPROC MapBuffer;
PFNGLMAPBUFFERRANGEPROC MapBufferRange;
PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer;
PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange;
PFNGLMEMORYBARRIERPROC MemoryBarrier;
PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion;
PFNGLMINSAMPLESHADINGPROC MinSampleShading;
PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays;
PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount;
PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount;
PFNGLNAMEDBUFFERDATAPROC NamedBufferData;
PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage;
PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample;
PFNGLOBJECTLABELPROC ObjectLabel;
PFNGLOBJECTPTRLABELPROC ObjectPtrLabel;
PFNGLPATCHPARAMETERFVPROC PatchParameterfv;
PFNGLPATCHPARAMETERIPROC PatchParameteri;
PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback;
PFNGLPIXELSTOREFPROC PixelStoref;
PFNGLPIXELSTOREIPROC PixelStorei;
PFNGLPOINTPARAMETERFPROC PointParameterf;
PFNGLPOINTPARAMETERFVPROC PointParameterfv;
PFNGLPOINTPARAMETERIPROC PointParameteri;
PFNGLPOINTPARAMETERIVPROC PointParameteriv;
PFNGLPOINTSIZEPROC PointSize;
PFNGLPOLYGONMODEPROC PolygonMode;
PFNGLPOLYGONOFFSETPROC PolygonOffset;
PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp;
PFNGLPOPDEBUGGROUPPROC PopDebugGroup;
PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex;
PFNGLPROGRAMBINARYPROC ProgramBinary;
PFNGLPROGRAMPARAMETERIPROC ProgramParameteri;
PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d;
PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv;
PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f;
PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv;
PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i;
PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv;
PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui;
PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv;
PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d;
PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv;
PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f;
PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv;
PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i;
PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv;
PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui;
PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv;
PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d;
PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv;
PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f;
PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv;
PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i;
PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv;
PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui;
PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv;
PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d;
PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv;
PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f;
PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv;
PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i;
PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv;
PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui;
PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv;
PFNGLPROVOKINGVERTEXPROC ProvokingVertex;
PFNGLPUSHDEBUGGROUPPROC PushDebugGroup;
PFNGLQUERYCOUNTERPROC QueryCounter;
PFNGLREADBUFFERPROC ReadBuffer;
PFNGLREADPIXELSPROC ReadPixels;
PFNGLREADNPIXELSPROC ReadnPixels;
PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler;
PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample;
PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback;
PFNGLSAMPLECOVERAGEPROC SampleCoverage;
PFNGLSAMPLEMASKIPROC SampleMaski;
PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv;
PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv;
PFNGLSAMPLERPARAMETERFPROC SamplerParameterf;
PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv;
PFNGLSAMPLERPARAMETERIPROC SamplerParameteri;
PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv;
PFNGLSCISSORPROC Scissor;
PFNGLSCISSORARRAYVPROC ScissorArrayv;
PFNGLSCISSORINDEXEDPROC ScissorIndexed;
PFNGLSCISSORINDEXEDVPROC ScissorIndexedv;
PFNGLSHADERBINARYPROC ShaderBinary;
PFNGLSHADERSOURCEPROC ShaderSource;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding;
PFNGLSPECIALIZESHADERPROC SpecializeShader;
PFNGLSTENCILFUNCPROC StencilFunc;
PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
PFNGLSTENCILMASKPROC StencilMask;
PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
PFNGLSTENCILOPPROC StencilOp;
PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
PFNGLTEXBUFFERPROC TexBuffer;
PFNGLTEXBUFFERRANGEPROC TexBufferRange;
PFNGLTEXIMAGE1DPROC TexImage1D;
PFNGLTEXIMAGE2DPROC TexImage2D;
PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample;
PFNGLTEXIMAGE3DPROC TexImage3D;
PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample;
PFNGLTEXPARAMETERIIVPROC TexParameterIiv;
PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv;
PFNGLTEXPARAMETERFPROC TexParameterf;
PFNGLTEXPARAMETERFVPROC TexParameterfv;
PFNGLTEXPARAMETERIPROC TexParameteri;
PFNGLTEXPARAMETERIVPROC TexParameteriv;
PFNGLTEXSTORAGE1DPROC TexStorage1D;
PFNGLTEXSTORAGE2DPROC TexStorage2D;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample;
PFNGLTEXSTORAGE3DPROC TexStorage3D;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample;
PFNGLTEXSUBIMAGE1DPROC TexSubImage1D;
PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
PFNGLTEXSUBIMAGE3DPROC TexSubImage3D;
PFNGLTEXTUREBARRIERPROC TextureBarrier;
PFNGLTEXTUREBUFFERPROC TextureBuffer;
PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange;
PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv;
PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv;
PFNGLTEXTUREPARAMETERFPROC TextureParameterf;
PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv;
PFNGLTEXTUREPARAMETERIPROC TextureParameteri;
PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv;
PFNGLTEXTURESTORAGE1DPROC TextureStorage1D;
PFNGLTEXTURESTORAGE2DPROC TextureStorage2D;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample;
PFNGLTEXTURESTORAGE3DPROC TextureStorage3D;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample;
PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D;
PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D;
PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D;
PFNGLTEXTUREVIEWPROC TextureView;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings;
PFNGLUNIFORM1DPROC Uniform1d;
PFNGLUNIFORM1DVPROC Uniform1dv;
PFNGLUNIFORM1FPROC Uniform1f;
PFNGLUNIFORM1FVPROC Uniform1fv;
PFNGLUNIFORM1IPROC Uniform1i;
PFNGLUNIFORM1IVPROC Uniform1iv;
PFNGLUNIFORM1UIPROC Uniform1ui;
PFNGLUNIFORM1UIVPROC Uniform1uiv;
PFNGLUNIFORM2DPROC Uniform2d;
PFNGLUNIFORM2DVPROC Uniform2dv;
PFNGLUNIFORM2FPROC Uniform2f;
PFNGLUNIFORM2FVPROC Uniform2fv;
PFNGLUNIFORM2IPROC Uniform2i;
PFNGLUNIFORM2IVPROC Uniform2iv;
PFNGLUNIFORM2UIPROC Uniform2ui;
PFNGLUNIFORM2UIVPROC Uniform2uiv;
PFNGLUNIFORM3DPROC Uniform3d;
PFNGLUNIFORM3DVPROC Uniform3dv;
PFNGLUNIFORM3FPROC Uniform3f;
PFNGLUNIFORM3FVPROC Uniform3fv;
PFNGLUNIFORM3IPROC Uniform3i;
PFNGLUNIFORM3IVPROC Uniform3iv;
PFNGLUNIFORM3UIPROC Uniform3ui;
PFNGLUNIFORM3UIVPROC Uniform3uiv;
PFNGLUNIFORM4DPROC Uniform4d;
PFNGLUNIFORM4DVPROC Uniform4dv;
PFNGLUNIFORM4FPROC Uniform4f;
PFNGLUNIFORM4FVPROC Uniform4fv;
PFNGLUNIFORM4IPROC Uniform4i;
PFNGLUNIFORM4IVPROC Uniform4iv;
PFNGLUNIFORM4UIPROC Uniform4ui;
PFNGLUNIFORM4UIVPROC Uniform4uiv;
PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding;
PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv;
PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv;
PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv;
PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv;
PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv;
PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv;
PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv;
PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv;
PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv;
PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv;
PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv;
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv;
PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv;
PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv;
PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv;
PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv;
PFNGLUNMAPBUFFERPROC UnmapBuffer;
PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer;
PFNGLUSEPROGRAMPROC UseProgram;
PFNGLUSEPROGRAMSTAGESPROC UseProgramStages;
PFNGLVALIDATEPROGRAMPROC ValidateProgram;
PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline;
PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding;
PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat;
PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat;
PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat;
PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor;
PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer;
PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers;
PFNGLVERTEXATTRIB1DPROC VertexAttrib1d;
PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv;
PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
PFNGLVERTEXATTRIB1SPROC VertexAttrib1s;
PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv;
PFNGLVERTEXATTRIB2DPROC VertexAttrib2d;
PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv;
PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
PFNGLVERTEXATTRIB2SPROC VertexAttrib2s;
PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv;
PFNGLVERTEXATTRIB3DPROC VertexAttrib3d;
PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv;
PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
PFNGLVERTEXATTRIB3SPROC VertexAttrib3s;
PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv;
PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv;
PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv;
PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv;
PFNGLVERTEXATTRIB4DPROC VertexAttrib4d;
PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv;
PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv;
PFNGLVERTEXATTRIB4SPROC VertexAttrib4s;
PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv;
PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv;
PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv;
PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv;
PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding;
PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor;
PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat;
PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i;
PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv;
PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui;
PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv;
PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i;
PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv;
PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui;
PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv;
PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i;
PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv;
PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui;
PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv;
PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv;
PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i;
PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv;
PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv;
PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv;
PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui;
PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv;
PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv;
PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat;
PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer;
PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d;
PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv;
PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d;
PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv;
PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d;
PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv;
PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d;
PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv;
PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat;
PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer;
PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui;
PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv;
PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui;
PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv;
PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui;
PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv;
PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui;
PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv;
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor;
PFNGLVIEWPORTPROC Viewport;
PFNGLVIEWPORTARRAYVPROC ViewportArrayv;
PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf;
PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv;
PFNGLWAITSYNCPROC WaitSync;
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internal unsafe delegate*<uint, uint, void> glActiveShaderProgram;
internal unsafe delegate*<uint, void> glActiveTexture;
internal unsafe delegate*<uint, uint, void> glAttachShader;
internal unsafe delegate*<uint, uint, void> glBeginConditionalRender;
internal unsafe delegate*<uint, uint, void> glBeginQuery;
internal unsafe delegate*<uint, uint, uint, void> glBeginQueryIndexed;
internal unsafe delegate*<uint, void> glBeginTransformFeedback;
internal unsafe delegate*<uint, uint, byte*, void> glBindAttribLocation;
internal unsafe delegate*<uint, uint, void> glBindBuffer;
internal unsafe delegate*<uint, uint, uint, void> glBindBufferBase;
internal unsafe delegate*<uint, uint, uint, nint, nuint, void> glBindBufferRange;
internal unsafe delegate*<uint, uint, int, uint*, void> glBindBuffersBase;
internal unsafe delegate*<uint, uint, int, uint*, nint*, nuint*, void> glBindBuffersRange;
internal unsafe delegate*<uint, uint, byte*, void> glBindFragDataLocation;
internal unsafe delegate*<uint, uint, uint, byte*, void> glBindFragDataLocationIndexed;
internal unsafe delegate*<uint, uint, void> glBindFramebuffer;
internal unsafe delegate*<uint, uint, int, byte, int, uint, uint, void> glBindImageTexture;
internal unsafe delegate*<uint, int, uint*, void> glBindImageTextures;
internal unsafe delegate*<uint, void> glBindProgramPipeline;
internal unsafe delegate*<uint, uint, void> glBindRenderbuffer;
internal unsafe delegate*<uint, uint, void> glBindSampler;
internal unsafe delegate*<uint, int, uint*, void> glBindSamplers;
internal unsafe delegate*<uint, uint, void> glBindTexture;
internal unsafe delegate*<uint, uint, void> glBindTextureUnit;
internal unsafe delegate*<uint, int, uint*, void> glBindTextures;
internal unsafe delegate*<uint, uint, void> glBindTransformFeedback;
internal unsafe delegate*<uint, void> glBindVertexArray;
internal unsafe delegate*<uint, uint, nint, int, void> glBindVertexBuffer;
internal unsafe delegate*<uint, int, uint*, nint*, int*, void> glBindVertexBuffers;
internal unsafe delegate*<float, float, float, float, void> glBlendColor;
internal unsafe delegate*<uint, void> glBlendEquation;
internal unsafe delegate*<uint, uint, void> glBlendEquationSeparate;
internal unsafe delegate*<uint, uint, uint, void> glBlendEquationSeparatei;
internal unsafe delegate*<uint, uint, void> glBlendEquationi;
internal unsafe delegate*<uint, uint, void> glBlendFunc;
internal unsafe delegate*<uint, uint, uint, uint, void> glBlendFuncSeparate;
internal unsafe delegate*<uint, uint, uint, uint, uint, void> glBlendFuncSeparatei;
internal unsafe delegate*<uint, uint, uint, void> glBlendFunci;
internal unsafe delegate*<int, int, int, int, int, int, int, int, uint, uint, void> glBlitFramebuffer;
internal unsafe delegate*<uint, uint, int, int, int, int, int, int, int, int, uint, uint, void> glBlitNamedFramebuffer;
internal unsafe delegate*<uint, nuint, IntPtr*, uint, void> glBufferData;
internal unsafe delegate*<uint, nuint, IntPtr*, uint, void> glBufferStorage;
internal unsafe delegate*<uint, nint, nuint, IntPtr*, void> glBufferSubData;
internal unsafe delegate*<uint, uint> glCheckFramebufferStatus;
internal unsafe delegate*<uint, uint, uint> glCheckNamedFramebufferStatus;
internal unsafe delegate*<uint, uint, void> glClampColor;
internal unsafe delegate*<uint, void> glClear;
internal unsafe delegate*<uint, uint, uint, uint, IntPtr*, void> glClearBufferData;
internal unsafe delegate*<uint, uint, nint, nuint, uint, uint, IntPtr*, void> glClearBufferSubData;
internal unsafe delegate*<uint, int, float, int, void> glClearBufferfi;
internal unsafe delegate*<uint, int, float*, void> glClearBufferfv;
internal unsafe delegate*<uint, int, int*, void> glClearBufferiv;
internal unsafe delegate*<uint, int, uint*, void> glClearBufferuiv;
internal unsafe delegate*<float, float, float, float, void> glClearColor;
internal unsafe delegate*<double, void> glClearDepth;
internal unsafe delegate*<float, void> glClearDepthf;
internal unsafe delegate*<uint, uint, uint, uint, IntPtr*, void> glClearNamedBufferData;
internal unsafe delegate*<uint, uint, nint, nuint, uint, uint, IntPtr*, void> glClearNamedBufferSubData;
internal unsafe delegate*<uint, uint, int, float, int, void> glClearNamedFramebufferfi;
internal unsafe delegate*<uint, uint, int, float*, void> glClearNamedFramebufferfv;
internal unsafe delegate*<uint, uint, int, int*, void> glClearNamedFramebufferiv;
internal unsafe delegate*<uint, uint, int, uint*, void> glClearNamedFramebufferuiv;
internal unsafe delegate*<int, void> glClearStencil;
internal unsafe delegate*<uint, int, uint, uint, IntPtr*, void> glClearTexImage;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, uint, IntPtr*, void> glClearTexSubImage;
internal unsafe delegate*<GLsync, uint, IntPtr, uint> glClientWaitSync;
internal unsafe delegate*<uint, uint, void> glClipControl;
internal unsafe delegate*<byte, byte, byte, byte, void> glColorMask;
internal unsafe delegate*<uint, byte, byte, byte, byte, void> glColorMaski;
internal unsafe delegate*<uint, void> glCompileShader;
internal unsafe delegate*<uint, int, uint, int, int, int, IntPtr*, void> glCompressedTexImage1D;
internal unsafe delegate*<uint, int, uint, int, int, int, int, IntPtr*, void> glCompressedTexImage2D;
internal unsafe delegate*<uint, int, uint, int, int, int, int, int, IntPtr*, void> glCompressedTexImage3D;
internal unsafe delegate*<uint, int, int, int, uint, int, IntPtr*, void> glCompressedTexSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, uint, int, IntPtr*, void> glCompressedTexSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, int, IntPtr*, void> glCompressedTexSubImage3D;
internal unsafe delegate*<uint, int, int, int, uint, int, IntPtr*, void> glCompressedTextureSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, uint, int, IntPtr*, void> glCompressedTextureSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, int, IntPtr*, void> glCompressedTextureSubImage3D;
internal unsafe delegate*<uint, uint, nint, nint, nuint, void> glCopyBufferSubData;
internal unsafe delegate*<uint, uint, int, int, int, int, uint, uint, int, int, int, int, int, int, int, void> glCopyImageSubData;
internal unsafe delegate*<uint, uint, nint, nint, nuint, void> glCopyNamedBufferSubData;
internal unsafe delegate*<uint, int, uint, int, int, int, int, void> glCopyTexImage1D;
internal unsafe delegate*<uint, int, uint, int, int, int, int, int, void> glCopyTexImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, void> glCopyTexSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, void> glCopyTexSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, int, void> glCopyTexSubImage3D;
internal unsafe delegate*<uint, int, int, int, int, int, void> glCopyTextureSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, void> glCopyTextureSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, int, void> glCopyTextureSubImage3D;
internal unsafe delegate*<int, uint*, void> glCreateBuffers;
internal unsafe delegate*<int, uint*, void> glCreateFramebuffers;
internal unsafe delegate*<uint> glCreateProgram;
internal unsafe delegate*<int, uint*, void> glCreateProgramPipelines;
internal unsafe delegate*<uint, int, uint*, void> glCreateQueries;
internal unsafe delegate*<int, uint*, void> glCreateRenderbuffers;
internal unsafe delegate*<int, uint*, void> glCreateSamplers;
internal unsafe delegate*<uint, uint> glCreateShader;
internal unsafe delegate*<uint, int, byte**, uint> glCreateShaderProgramv;
internal unsafe delegate*<uint, int, uint*, void> glCreateTextures;
internal unsafe delegate*<int, uint*, void> glCreateTransformFeedbacks;
internal unsafe delegate*<int, uint*, void> glCreateVertexArrays;
internal unsafe delegate*<uint, void> glCullFace;
internal unsafe delegate*<IntPtr, IntPtr*, void> glDebugMessageCallback;
internal unsafe delegate*<uint, uint, uint, int, uint*, byte, void> glDebugMessageControl;
internal unsafe delegate*<uint, uint, uint, uint, int, byte*, void> glDebugMessageInsert;
internal unsafe delegate*<int, uint*, void> glDeleteBuffers;
internal unsafe delegate*<int, uint*, void> glDeleteFramebuffers;
internal unsafe delegate*<uint, void> glDeleteProgram;
internal unsafe delegate*<int, uint*, void> glDeleteProgramPipelines;
internal unsafe delegate*<int, uint*, void> glDeleteQueries;
internal unsafe delegate*<int, uint*, void> glDeleteRenderbuffers;
internal unsafe delegate*<int, uint*, void> glDeleteSamplers;
internal unsafe delegate*<uint, void> glDeleteShader;
internal unsafe delegate*<GLsync, void> glDeleteSync;
internal unsafe delegate*<int, uint*, void> glDeleteTextures;
internal unsafe delegate*<int, uint*, void> glDeleteTransformFeedbacks;
internal unsafe delegate*<int, uint*, void> glDeleteVertexArrays;
internal unsafe delegate*<uint, void> glDepthFunc;
internal unsafe delegate*<byte, void> glDepthMask;
internal unsafe delegate*<double, double, void> glDepthRange;
internal unsafe delegate*<uint, int, double*, void> glDepthRangeArrayv;
internal unsafe delegate*<uint, double, double, void> glDepthRangeIndexed;
internal unsafe delegate*<float, float, void> glDepthRangef;
internal unsafe delegate*<uint, uint, void> glDetachShader;
internal unsafe delegate*<uint, void> glDisable;
internal unsafe delegate*<uint, uint, void> glDisableVertexArrayAttrib;
internal unsafe delegate*<uint, void> glDisableVertexAttribArray;
internal unsafe delegate*<uint, uint, void> glDisablei;
internal unsafe delegate*<uint, uint, uint, void> glDispatchCompute;
internal unsafe delegate*<nint, void> glDispatchComputeIndirect;
internal unsafe delegate*<uint, int, int, void> glDrawArrays;
internal unsafe delegate*<uint, IntPtr*, void> glDrawArraysIndirect;
internal unsafe delegate*<uint, int, int, int, void> glDrawArraysInstanced;
internal unsafe delegate*<uint, int, int, int, uint, void> glDrawArraysInstancedBaseInstance;
internal unsafe delegate*<uint, void> glDrawBuffer;
internal unsafe delegate*<int, uint*, void> glDrawBuffers;
internal unsafe delegate*<uint, int, uint, IntPtr*, void> glDrawElements;
internal unsafe delegate*<uint, int, uint, IntPtr*, int, void> glDrawElementsBaseVertex;
internal unsafe delegate*<uint, uint, IntPtr*, void> glDrawElementsIndirect;
internal unsafe delegate*<uint, int, uint, IntPtr*, int, void> glDrawElementsInstanced;
internal unsafe delegate*<uint, int, uint, IntPtr*, int, uint, void> glDrawElementsInstancedBaseInstance;
internal unsafe delegate*<uint, int, uint, IntPtr*, int, int, void> glDrawElementsInstancedBaseVertex;
internal unsafe delegate*<uint, int, uint, IntPtr*, int, int, uint, void> glDrawElementsInstancedBaseVertexBaseInstance;
internal unsafe delegate*<uint, uint, uint, int, uint, IntPtr*, void> glDrawRangeElements;
internal unsafe delegate*<uint, uint, uint, int, uint, IntPtr*, int, void> glDrawRangeElementsBaseVertex;
internal unsafe delegate*<uint, uint, void> glDrawTransformFeedback;
internal unsafe delegate*<uint, uint, int, void> glDrawTransformFeedbackInstanced;
internal unsafe delegate*<uint, uint, uint, void> glDrawTransformFeedbackStream;
internal unsafe delegate*<uint, uint, uint, int, void> glDrawTransformFeedbackStreamInstanced;
internal unsafe delegate*<uint, void> glEnable;
internal unsafe delegate*<uint, uint, void> glEnableVertexArrayAttrib;
internal unsafe delegate*<uint, void> glEnableVertexAttribArray;
internal unsafe delegate*<uint, uint, void> glEnablei;
internal unsafe delegate*<void> glEndConditionalRender;
internal unsafe delegate*<uint, void> glEndQuery;
internal unsafe delegate*<uint, uint, void> glEndQueryIndexed;
internal unsafe delegate*<void> glEndTransformFeedback;
internal unsafe delegate*<uint, uint, GLsync> glFenceSync;
internal unsafe delegate*<void> glFinish;
internal unsafe delegate*<void> glFlush;
internal unsafe delegate*<uint, nint, nuint, void> glFlushMappedBufferRange;
internal unsafe delegate*<uint, nint, nuint, void> glFlushMappedNamedBufferRange;
internal unsafe delegate*<uint, uint, int, void> glFramebufferParameteri;
internal unsafe delegate*<uint, uint, uint, uint, void> glFramebufferRenderbuffer;
internal unsafe delegate*<uint, uint, uint, int, void> glFramebufferTexture;
internal unsafe delegate*<uint, uint, uint, uint, int, void> glFramebufferTexture1D;
internal unsafe delegate*<uint, uint, uint, uint, int, void> glFramebufferTexture2D;
internal unsafe delegate*<uint, uint, uint, uint, int, int, void> glFramebufferTexture3D;
internal unsafe delegate*<uint, uint, uint, int, int, void> glFramebufferTextureLayer;
internal unsafe delegate*<uint, void> glFrontFace;
internal unsafe delegate*<int, uint*, void> glGenBuffers;
internal unsafe delegate*<int, uint*, void> glGenFramebuffers;
internal unsafe delegate*<int, uint*, void> glGenProgramPipelines;
internal unsafe delegate*<int, uint*, void> glGenQueries;
internal unsafe delegate*<int, uint*, void> glGenRenderbuffers;
internal unsafe delegate*<int, uint*, void> glGenSamplers;
internal unsafe delegate*<int, uint*, void> glGenTextures;
internal unsafe delegate*<int, uint*, void> glGenTransformFeedbacks;
internal unsafe delegate*<int, uint*, void> glGenVertexArrays;
internal unsafe delegate*<uint, void> glGenerateMipmap;
internal unsafe delegate*<uint, void> glGenerateTextureMipmap;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetActiveAtomicCounterBufferiv;
internal unsafe delegate*<uint, uint, int, int*, int*, uint*, byte*, void> glGetActiveAttrib;
internal unsafe delegate*<uint, uint, uint, int, int*, byte*, void> glGetActiveSubroutineName;
internal unsafe delegate*<uint, uint, uint, int, int*, byte*, void> glGetActiveSubroutineUniformName;
internal unsafe delegate*<uint, uint, uint, uint, int*, void> glGetActiveSubroutineUniformiv;
internal unsafe delegate*<uint, uint, int, int*, int*, uint*, byte*, void> glGetActiveUniform;
internal unsafe delegate*<uint, uint, int, int*, byte*, void> glGetActiveUniformBlockName;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetActiveUniformBlockiv;
internal unsafe delegate*<uint, uint, int, int*, byte*, void> glGetActiveUniformName;
internal unsafe delegate*<uint, int, uint*, uint, int*, void> glGetActiveUniformsiv;
internal unsafe delegate*<uint, int, int*, uint*, void> glGetAttachedShaders;
internal unsafe delegate*<uint, byte*, int> glGetAttribLocation;
internal unsafe delegate*<uint, uint, byte*, void> glGetBooleani_v;
internal unsafe delegate*<uint, byte*, void> glGetBooleanv;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetBufferParameteri64v;
internal unsafe delegate*<uint, uint, int*, void> glGetBufferParameteriv;
internal unsafe delegate*<uint, uint, IntPtr**, void> glGetBufferPointerv;
internal unsafe delegate*<uint, nint, nuint, IntPtr*, void> glGetBufferSubData;
internal unsafe delegate*<uint, int, IntPtr*, void> glGetCompressedTexImage;
internal unsafe delegate*<uint, int, int, IntPtr*, void> glGetCompressedTextureImage;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, int, IntPtr*, void> glGetCompressedTextureSubImage;
internal unsafe delegate*<uint, int, uint*, uint*, uint*, uint*, int*, byte*, uint> glGetDebugMessageLog;
internal unsafe delegate*<uint, uint, double*, void> glGetDoublei_v;
internal unsafe delegate*<uint, double*, void> glGetDoublev;
internal unsafe delegate*<uint> glGetError;
internal unsafe delegate*<uint, uint, float*, void> glGetFloati_v;
internal unsafe delegate*<uint, float*, void> glGetFloatv;
internal unsafe delegate*<uint, byte*, int> glGetFragDataIndex;
internal unsafe delegate*<uint, byte*, int> glGetFragDataLocation;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetFramebufferAttachmentParameteriv;
internal unsafe delegate*<uint, uint, int*, void> glGetFramebufferParameteriv;
internal unsafe delegate*<uint> glGetGraphicsResetStatus;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetInteger64i_v;
internal unsafe delegate*<uint, IntPtr*, void> glGetInteger64v;
internal unsafe delegate*<uint, uint, int*, void> glGetIntegeri_v;
internal unsafe delegate*<uint, int*, void> glGetIntegerv;
internal unsafe delegate*<uint, uint, uint, int, IntPtr*, void> glGetInternalformati64v;
internal unsafe delegate*<uint, uint, uint, int, int*, void> glGetInternalformativ;
internal unsafe delegate*<uint, uint, float*, void> glGetMultisamplefv;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetNamedBufferParameteri64v;
internal unsafe delegate*<uint, uint, int*, void> glGetNamedBufferParameteriv;
internal unsafe delegate*<uint, uint, IntPtr**, void> glGetNamedBufferPointerv;
internal unsafe delegate*<uint, nint, nuint, IntPtr*, void> glGetNamedBufferSubData;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetNamedFramebufferAttachmentParameteriv;
internal unsafe delegate*<uint, uint, int*, void> glGetNamedFramebufferParameteriv;
internal unsafe delegate*<uint, uint, int*, void> glGetNamedRenderbufferParameteriv;
internal unsafe delegate*<uint, uint, int, int*, byte*, void> glGetObjectLabel;
internal unsafe delegate*<IntPtr*, int, int*, byte*, void> glGetObjectPtrLabel;
internal unsafe delegate*<uint, IntPtr**, void> glGetPointerv;
internal unsafe delegate*<uint, int, int*, uint*, IntPtr*, void> glGetProgramBinary;
internal unsafe delegate*<uint, int, int*, byte*, void> glGetProgramInfoLog;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetProgramInterfaceiv;
internal unsafe delegate*<uint, int, int*, byte*, void> glGetProgramPipelineInfoLog;
internal unsafe delegate*<uint, uint, int*, void> glGetProgramPipelineiv;
internal unsafe delegate*<uint, uint, byte*, uint> glGetProgramResourceIndex;
internal unsafe delegate*<uint, uint, byte*, int> glGetProgramResourceLocation;
internal unsafe delegate*<uint, uint, byte*, int> glGetProgramResourceLocationIndex;
internal unsafe delegate*<uint, uint, uint, int, int*, byte*, void> glGetProgramResourceName;
internal unsafe delegate*<uint, uint, uint, int, uint*, int, int*, int*, void> glGetProgramResourceiv;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetProgramStageiv;
internal unsafe delegate*<uint, uint, int*, void> glGetProgramiv;
internal unsafe delegate*<uint, uint, uint, nint, void> glGetQueryBufferObjecti64v;
internal unsafe delegate*<uint, uint, uint, nint, void> glGetQueryBufferObjectiv;
internal unsafe delegate*<uint, uint, uint, nint, void> glGetQueryBufferObjectui64v;
internal unsafe delegate*<uint, uint, uint, nint, void> glGetQueryBufferObjectuiv;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetQueryIndexediv;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetQueryObjecti64v;
internal unsafe delegate*<uint, uint, int*, void> glGetQueryObjectiv;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetQueryObjectui64v;
internal unsafe delegate*<uint, uint, uint*, void> glGetQueryObjectuiv;
internal unsafe delegate*<uint, uint, int*, void> glGetQueryiv;
internal unsafe delegate*<uint, uint, int*, void> glGetRenderbufferParameteriv;
internal unsafe delegate*<uint, uint, int*, void> glGetSamplerParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glGetSamplerParameterIuiv;
internal unsafe delegate*<uint, uint, float*, void> glGetSamplerParameterfv;
internal unsafe delegate*<uint, uint, int*, void> glGetSamplerParameteriv;
internal unsafe delegate*<uint, int, int*, byte*, void> glGetShaderInfoLog;
internal unsafe delegate*<uint, uint, int*, int*, void> glGetShaderPrecisionFormat;
internal unsafe delegate*<uint, int, int*, byte*, void> glGetShaderSource;
internal unsafe delegate*<uint, uint, int*, void> glGetShaderiv;
internal unsafe delegate*<uint, byte*> glGetString;
internal unsafe delegate*<uint, uint, byte*> glGetStringi;
internal unsafe delegate*<uint, uint, byte*, uint> glGetSubroutineIndex;
internal unsafe delegate*<uint, uint, byte*, int> glGetSubroutineUniformLocation;
internal unsafe delegate*<GLsync, uint, int, int*, int*, void> glGetSynciv;
internal unsafe delegate*<uint, int, uint, uint, IntPtr*, void> glGetTexImage;
internal unsafe delegate*<uint, int, uint, float*, void> glGetTexLevelParameterfv;
internal unsafe delegate*<uint, int, uint, int*, void> glGetTexLevelParameteriv;
internal unsafe delegate*<uint, uint, int*, void> glGetTexParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glGetTexParameterIuiv;
internal unsafe delegate*<uint, uint, float*, void> glGetTexParameterfv;
internal unsafe delegate*<uint, uint, int*, void> glGetTexParameteriv;
internal unsafe delegate*<uint, int, uint, uint, int, IntPtr*, void> glGetTextureImage;
internal unsafe delegate*<uint, int, uint, float*, void> glGetTextureLevelParameterfv;
internal unsafe delegate*<uint, int, uint, int*, void> glGetTextureLevelParameteriv;
internal unsafe delegate*<uint, uint, int*, void> glGetTextureParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glGetTextureParameterIuiv;
internal unsafe delegate*<uint, uint, float*, void> glGetTextureParameterfv;
internal unsafe delegate*<uint, uint, int*, void> glGetTextureParameteriv;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, uint, int, IntPtr*, void> glGetTextureSubImage;
internal unsafe delegate*<uint, uint, int, int*, int*, uint*, byte*, void> glGetTransformFeedbackVarying;
internal unsafe delegate*<uint, uint, uint, IntPtr*, void> glGetTransformFeedbacki64_v;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetTransformFeedbacki_v;
internal unsafe delegate*<uint, uint, int*, void> glGetTransformFeedbackiv;
internal unsafe delegate*<uint, byte*, uint> glGetUniformBlockIndex;
internal unsafe delegate*<uint, int, byte**, uint*, void> glGetUniformIndices;
internal unsafe delegate*<uint, byte*, int> glGetUniformLocation;
internal unsafe delegate*<uint, int, uint*, void> glGetUniformSubroutineuiv;
internal unsafe delegate*<uint, int, double*, void> glGetUniformdv;
internal unsafe delegate*<uint, int, float*, void> glGetUniformfv;
internal unsafe delegate*<uint, int, int*, void> glGetUniformiv;
internal unsafe delegate*<uint, int, uint*, void> glGetUniformuiv;
internal unsafe delegate*<uint, uint, uint, IntPtr*, void> glGetVertexArrayIndexed64iv;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetVertexArrayIndexediv;
internal unsafe delegate*<uint, uint, int*, void> glGetVertexArrayiv;
internal unsafe delegate*<uint, uint, int*, void> glGetVertexAttribIiv;
internal unsafe delegate*<uint, uint, uint*, void> glGetVertexAttribIuiv;
internal unsafe delegate*<uint, uint, double*, void> glGetVertexAttribLdv;
internal unsafe delegate*<uint, uint, IntPtr**, void> glGetVertexAttribPointerv;
internal unsafe delegate*<uint, uint, double*, void> glGetVertexAttribdv;
internal unsafe delegate*<uint, uint, float*, void> glGetVertexAttribfv;
internal unsafe delegate*<uint, uint, int*, void> glGetVertexAttribiv;
internal unsafe delegate*<uint, int, int, IntPtr*, void> glGetnCompressedTexImage;
internal unsafe delegate*<uint, int, uint, uint, int, IntPtr*, void> glGetnTexImage;
internal unsafe delegate*<uint, int, int, double*, void> glGetnUniformdv;
internal unsafe delegate*<uint, int, int, float*, void> glGetnUniformfv;
internal unsafe delegate*<uint, int, int, int*, void> glGetnUniformiv;
internal unsafe delegate*<uint, int, int, uint*, void> glGetnUniformuiv;
internal unsafe delegate*<uint, uint, void> glHint;
internal unsafe delegate*<uint, void> glInvalidateBufferData;
internal unsafe delegate*<uint, nint, nuint, void> glInvalidateBufferSubData;
internal unsafe delegate*<uint, int, uint*, void> glInvalidateFramebuffer;
internal unsafe delegate*<uint, int, uint*, void> glInvalidateNamedFramebufferData;
internal unsafe delegate*<uint, int, uint*, int, int, int, int, void> glInvalidateNamedFramebufferSubData;
internal unsafe delegate*<uint, int, uint*, int, int, int, int, void> glInvalidateSubFramebuffer;
internal unsafe delegate*<uint, int, void> glInvalidateTexImage;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, void> glInvalidateTexSubImage;
internal unsafe delegate*<uint, byte> glIsBuffer;
internal unsafe delegate*<uint, byte> glIsEnabled;
internal unsafe delegate*<uint, uint, byte> glIsEnabledi;
internal unsafe delegate*<uint, byte> glIsFramebuffer;
internal unsafe delegate*<uint, byte> glIsProgram;
internal unsafe delegate*<uint, byte> glIsProgramPipeline;
internal unsafe delegate*<uint, byte> glIsQuery;
internal unsafe delegate*<uint, byte> glIsRenderbuffer;
internal unsafe delegate*<uint, byte> glIsSampler;
internal unsafe delegate*<uint, byte> glIsShader;
internal unsafe delegate*<GLsync, byte> glIsSync;
internal unsafe delegate*<uint, byte> glIsTexture;
internal unsafe delegate*<uint, byte> glIsTransformFeedback;
internal unsafe delegate*<uint, byte> glIsVertexArray;
internal unsafe delegate*<float, void> glLineWidth;
internal unsafe delegate*<uint, void> glLinkProgram;
internal unsafe delegate*<uint, void> glLogicOp;
internal unsafe delegate*<uint, uint, void*> glMapBuffer;
internal unsafe delegate*<uint, nint, nuint, uint, void*> glMapBufferRange;
internal unsafe delegate*<uint, uint, void*> glMapNamedBuffer;
internal unsafe delegate*<uint, nint, nuint, uint, void*> glMapNamedBufferRange;
internal unsafe delegate*<uint, void> glMemoryBarrier;
internal unsafe delegate*<uint, void> glMemoryBarrierByRegion;
internal unsafe delegate*<float, void> glMinSampleShading;
internal unsafe delegate*<uint, int*, int*, int, void> glMultiDrawArrays;
internal unsafe delegate*<uint, IntPtr*, int, int, void> glMultiDrawArraysIndirect;
internal unsafe delegate*<uint, IntPtr*, nint, int, int, void> glMultiDrawArraysIndirectCount;
internal unsafe delegate*<uint, int*, uint, IntPtr**, int, void> glMultiDrawElements;
internal unsafe delegate*<uint, int*, uint, IntPtr**, int, int*, void> glMultiDrawElementsBaseVertex;
internal unsafe delegate*<uint, uint, IntPtr*, int, int, void> glMultiDrawElementsIndirect;
internal unsafe delegate*<uint, uint, IntPtr*, nint, int, int, void> glMultiDrawElementsIndirectCount;
internal unsafe delegate*<uint, nuint, IntPtr*, uint, void> glNamedBufferData;
internal unsafe delegate*<uint, nuint, IntPtr*, uint, void> glNamedBufferStorage;
internal unsafe delegate*<uint, nint, nuint, IntPtr*, void> glNamedBufferSubData;
internal unsafe delegate*<uint, uint, void> glNamedFramebufferDrawBuffer;
internal unsafe delegate*<uint, int, uint*, void> glNamedFramebufferDrawBuffers;
internal unsafe delegate*<uint, uint, int, void> glNamedFramebufferParameteri;
internal unsafe delegate*<uint, uint, void> glNamedFramebufferReadBuffer;
internal unsafe delegate*<uint, uint, uint, uint, void> glNamedFramebufferRenderbuffer;
internal unsafe delegate*<uint, uint, uint, int, void> glNamedFramebufferTexture;
internal unsafe delegate*<uint, uint, uint, int, int, void> glNamedFramebufferTextureLayer;
internal unsafe delegate*<uint, uint, int, int, void> glNamedRenderbufferStorage;
internal unsafe delegate*<uint, int, uint, int, int, void> glNamedRenderbufferStorageMultisample;
internal unsafe delegate*<uint, uint, int, byte*, void> glObjectLabel;
internal unsafe delegate*<IntPtr*, int, byte*, void> glObjectPtrLabel;
internal unsafe delegate*<uint, float*, void> glPatchParameterfv;
internal unsafe delegate*<uint, int, void> glPatchParameteri;
internal unsafe delegate*<void> glPauseTransformFeedback;
internal unsafe delegate*<uint, float, void> glPixelStoref;
internal unsafe delegate*<uint, int, void> glPixelStorei;
internal unsafe delegate*<uint, float, void> glPointParameterf;
internal unsafe delegate*<uint, float*, void> glPointParameterfv;
internal unsafe delegate*<uint, int, void> glPointParameteri;
internal unsafe delegate*<uint, int*, void> glPointParameteriv;
internal unsafe delegate*<float, void> glPointSize;
internal unsafe delegate*<uint, uint, void> glPolygonMode;
internal unsafe delegate*<float, float, void> glPolygonOffset;
internal unsafe delegate*<float, float, float, void> glPolygonOffsetClamp;
internal unsafe delegate*<void> glPopDebugGroup;
internal unsafe delegate*<uint, void> glPrimitiveRestartIndex;
internal unsafe delegate*<uint, uint, IntPtr*, int, void> glProgramBinary;
internal unsafe delegate*<uint, uint, int, void> glProgramParameteri;
internal unsafe delegate*<uint, int, double, void> glProgramUniform1d;
internal unsafe delegate*<uint, int, int, double*, void> glProgramUniform1dv;
internal unsafe delegate*<uint, int, float, void> glProgramUniform1f;
internal unsafe delegate*<uint, int, int, float*, void> glProgramUniform1fv;
internal unsafe delegate*<uint, int, int, void> glProgramUniform1i;
internal unsafe delegate*<uint, int, int, int*, void> glProgramUniform1iv;
internal unsafe delegate*<uint, int, uint, void> glProgramUniform1ui;
internal unsafe delegate*<uint, int, int, uint*, void> glProgramUniform1uiv;
internal unsafe delegate*<uint, int, double, double, void> glProgramUniform2d;
internal unsafe delegate*<uint, int, int, double*, void> glProgramUniform2dv;
internal unsafe delegate*<uint, int, float, float, void> glProgramUniform2f;
internal unsafe delegate*<uint, int, int, float*, void> glProgramUniform2fv;
internal unsafe delegate*<uint, int, int, int, void> glProgramUniform2i;
internal unsafe delegate*<uint, int, int, int*, void> glProgramUniform2iv;
internal unsafe delegate*<uint, int, uint, uint, void> glProgramUniform2ui;
internal unsafe delegate*<uint, int, int, uint*, void> glProgramUniform2uiv;
internal unsafe delegate*<uint, int, double, double, double, void> glProgramUniform3d;
internal unsafe delegate*<uint, int, int, double*, void> glProgramUniform3dv;
internal unsafe delegate*<uint, int, float, float, float, void> glProgramUniform3f;
internal unsafe delegate*<uint, int, int, float*, void> glProgramUniform3fv;
internal unsafe delegate*<uint, int, int, int, int, void> glProgramUniform3i;
internal unsafe delegate*<uint, int, int, int*, void> glProgramUniform3iv;
internal unsafe delegate*<uint, int, uint, uint, uint, void> glProgramUniform3ui;
internal unsafe delegate*<uint, int, int, uint*, void> glProgramUniform3uiv;
internal unsafe delegate*<uint, int, double, double, double, double, void> glProgramUniform4d;
internal unsafe delegate*<uint, int, int, double*, void> glProgramUniform4dv;
internal unsafe delegate*<uint, int, float, float, float, float, void> glProgramUniform4f;
internal unsafe delegate*<uint, int, int, float*, void> glProgramUniform4fv;
internal unsafe delegate*<uint, int, int, int, int, int, void> glProgramUniform4i;
internal unsafe delegate*<uint, int, int, int*, void> glProgramUniform4iv;
internal unsafe delegate*<uint, int, uint, uint, uint, uint, void> glProgramUniform4ui;
internal unsafe delegate*<uint, int, int, uint*, void> glProgramUniform4uiv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix2dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix2fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix2x3dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix2x3fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix2x4dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix2x4fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix3dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix3fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix3x2dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix3x2fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix3x4dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix3x4fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix4dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix4fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix4x2dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix4x2fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix4x3dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix4x3fv;
internal unsafe delegate*<uint, void> glProvokingVertex;
internal unsafe delegate*<uint, uint, int, byte*, void> glPushDebugGroup;
internal unsafe delegate*<uint, uint, void> glQueryCounter;
internal unsafe delegate*<uint, void> glReadBuffer;
internal unsafe delegate*<int, int, int, int, uint, uint, IntPtr*, void> glReadPixels;
internal unsafe delegate*<int, int, int, int, uint, uint, int, IntPtr*, void> glReadnPixels;
internal unsafe delegate*<void> glReleaseShaderCompiler;
internal unsafe delegate*<uint, uint, int, int, void> glRenderbufferStorage;
internal unsafe delegate*<uint, int, uint, int, int, void> glRenderbufferStorageMultisample;
internal unsafe delegate*<void> glResumeTransformFeedback;
internal unsafe delegate*<float, byte, void> glSampleCoverage;
internal unsafe delegate*<uint, uint, void> glSampleMaski;
internal unsafe delegate*<uint, uint, int*, void> glSamplerParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glSamplerParameterIuiv;
internal unsafe delegate*<uint, uint, float, void> glSamplerParameterf;
internal unsafe delegate*<uint, uint, float*, void> glSamplerParameterfv;
internal unsafe delegate*<uint, uint, int, void> glSamplerParameteri;
internal unsafe delegate*<uint, uint, int*, void> glSamplerParameteriv;
internal unsafe delegate*<int, int, int, int, void> glScissor;
internal unsafe delegate*<uint, int, int*, void> glScissorArrayv;
internal unsafe delegate*<uint, int, int, int, int, void> glScissorIndexed;
internal unsafe delegate*<uint, int*, void> glScissorIndexedv;
internal unsafe delegate*<int, uint*, uint, IntPtr*, int, void> glShaderBinary;
internal unsafe delegate*<uint, int, byte**, int*, void> glShaderSource;
internal unsafe delegate*<uint, uint, uint, void> glShaderStorageBlockBinding;
internal unsafe delegate*<uint, byte*, uint, uint*, uint*, void> glSpecializeShader;
internal unsafe delegate*<uint, int, uint, void> glStencilFunc;
internal unsafe delegate*<uint, uint, int, uint, void> glStencilFuncSeparate;
internal unsafe delegate*<uint, void> glStencilMask;
internal unsafe delegate*<uint, uint, void> glStencilMaskSeparate;
internal unsafe delegate*<uint, uint, uint, void> glStencilOp;
internal unsafe delegate*<uint, uint, uint, uint, void> glStencilOpSeparate;
internal unsafe delegate*<uint, uint, uint, void> glTexBuffer;
internal unsafe delegate*<uint, uint, uint, nint, nuint, void> glTexBufferRange;
internal unsafe delegate*<uint, int, int, int, int, uint, uint, IntPtr*, void> glTexImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, uint, uint, IntPtr*, void> glTexImage2D;
internal unsafe delegate*<uint, int, uint, int, int, byte, void> glTexImage2DMultisample;
internal unsafe delegate*<uint, int, int, int, int, int, int, uint, uint, IntPtr*, void> glTexImage3D;
internal unsafe delegate*<uint, int, uint, int, int, int, byte, void> glTexImage3DMultisample;
internal unsafe delegate*<uint, uint, int*, void> glTexParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glTexParameterIuiv;
internal unsafe delegate*<uint, uint, float, void> glTexParameterf;
internal unsafe delegate*<uint, uint, float*, void> glTexParameterfv;
internal unsafe delegate*<uint, uint, int, void> glTexParameteri;
internal unsafe delegate*<uint, uint, int*, void> glTexParameteriv;
internal unsafe delegate*<uint, int, uint, int, void> glTexStorage1D;
internal unsafe delegate*<uint, int, uint, int, int, void> glTexStorage2D;
internal unsafe delegate*<uint, int, uint, int, int, byte, void> glTexStorage2DMultisample;
internal unsafe delegate*<uint, int, uint, int, int, int, void> glTexStorage3D;
internal unsafe delegate*<uint, int, uint, int, int, int, byte, void> glTexStorage3DMultisample;
internal unsafe delegate*<uint, int, int, int, uint, uint, IntPtr*, void> glTexSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, uint, uint, IntPtr*, void> glTexSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, uint, IntPtr*, void> glTexSubImage3D;
internal unsafe delegate*<void> glTextureBarrier;
internal unsafe delegate*<uint, uint, uint, void> glTextureBuffer;
internal unsafe delegate*<uint, uint, uint, nint, nuint, void> glTextureBufferRange;
internal unsafe delegate*<uint, uint, int*, void> glTextureParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glTextureParameterIuiv;
internal unsafe delegate*<uint, uint, float, void> glTextureParameterf;
internal unsafe delegate*<uint, uint, float*, void> glTextureParameterfv;
internal unsafe delegate*<uint, uint, int, void> glTextureParameteri;
internal unsafe delegate*<uint, uint, int*, void> glTextureParameteriv;
internal unsafe delegate*<uint, int, uint, int, void> glTextureStorage1D;
internal unsafe delegate*<uint, int, uint, int, int, void> glTextureStorage2D;
internal unsafe delegate*<uint, int, uint, int, int, byte, void> glTextureStorage2DMultisample;
internal unsafe delegate*<uint, int, uint, int, int, int, void> glTextureStorage3D;
internal unsafe delegate*<uint, int, uint, int, int, int, byte, void> glTextureStorage3DMultisample;
internal unsafe delegate*<uint, int, int, int, uint, uint, IntPtr*, void> glTextureSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, uint, uint, IntPtr*, void> glTextureSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, uint, IntPtr*, void> glTextureSubImage3D;
internal unsafe delegate*<uint, uint, uint, uint, uint, uint, uint, uint, void> glTextureView;
internal unsafe delegate*<uint, uint, uint, void> glTransformFeedbackBufferBase;
internal unsafe delegate*<uint, uint, uint, nint, nuint, void> glTransformFeedbackBufferRange;
internal unsafe delegate*<uint, int, byte**, uint, void> glTransformFeedbackVaryings;
internal unsafe delegate*<int, double, void> glUniform1d;
internal unsafe delegate*<int, int, double*, void> glUniform1dv;
internal unsafe delegate*<int, float, void> glUniform1f;
internal unsafe delegate*<int, int, float*, void> glUniform1fv;
internal unsafe delegate*<int, int, void> glUniform1i;
internal unsafe delegate*<int, int, int*, void> glUniform1iv;
internal unsafe delegate*<int, uint, void> glUniform1ui;
internal unsafe delegate*<int, int, uint*, void> glUniform1uiv;
internal unsafe delegate*<int, double, double, void> glUniform2d;
internal unsafe delegate*<int, int, double*, void> glUniform2dv;
internal unsafe delegate*<int, float, float, void> glUniform2f;
internal unsafe delegate*<int, int, float*, void> glUniform2fv;
internal unsafe delegate*<int, int, int, void> glUniform2i;
internal unsafe delegate*<int, int, int*, void> glUniform2iv;
internal unsafe delegate*<int, uint, uint, void> glUniform2ui;
internal unsafe delegate*<int, int, uint*, void> glUniform2uiv;
internal unsafe delegate*<int, double, double, double, void> glUniform3d;
internal unsafe delegate*<int, int, double*, void> glUniform3dv;
internal unsafe delegate*<int, float, float, float, void> glUniform3f;
internal unsafe delegate*<int, int, float*, void> glUniform3fv;
internal unsafe delegate*<int, int, int, int, void> glUniform3i;
internal unsafe delegate*<int, int, int*, void> glUniform3iv;
internal unsafe delegate*<int, uint, uint, uint, void> glUniform3ui;
internal unsafe delegate*<int, int, uint*, void> glUniform3uiv;
internal unsafe delegate*<int, double, double, double, double, void> glUniform4d;
internal unsafe delegate*<int, int, double*, void> glUniform4dv;
internal unsafe delegate*<int, float, float, float, float, void> glUniform4f;
internal unsafe delegate*<int, int, float*, void> glUniform4fv;
internal unsafe delegate*<int, int, int, int, int, void> glUniform4i;
internal unsafe delegate*<int, int, int*, void> glUniform4iv;
internal unsafe delegate*<int, uint, uint, uint, uint, void> glUniform4ui;
internal unsafe delegate*<int, int, uint*, void> glUniform4uiv;
internal unsafe delegate*<uint, uint, uint, void> glUniformBlockBinding;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix2dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix2fv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix2x3dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix2x3fv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix2x4dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix2x4fv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix3dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix3fv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix3x2dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix3x2fv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix3x4dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix3x4fv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix4dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix4fv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix4x2dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix4x2fv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix4x3dv;
internal unsafe delegate*<int, int, byte, float*, void> glUniformMatrix4x3fv;
internal unsafe delegate*<uint, int, uint*, void> glUniformSubroutinesuiv;
internal unsafe delegate*<uint, byte> glUnmapBuffer;
internal unsafe delegate*<uint, byte> glUnmapNamedBuffer;
internal unsafe delegate*<uint, void> glUseProgram;
internal unsafe delegate*<uint, uint, uint, void> glUseProgramStages;
internal unsafe delegate*<uint, void> glValidateProgram;
internal unsafe delegate*<uint, void> glValidateProgramPipeline;
internal unsafe delegate*<uint, uint, uint, void> glVertexArrayAttribBinding;
internal unsafe delegate*<uint, uint, int, uint, byte, uint, void> glVertexArrayAttribFormat;
internal unsafe delegate*<uint, uint, int, uint, uint, void> glVertexArrayAttribIFormat;
internal unsafe delegate*<uint, uint, int, uint, uint, void> glVertexArrayAttribLFormat;
internal unsafe delegate*<uint, uint, uint, void> glVertexArrayBindingDivisor;
internal unsafe delegate*<uint, uint, void> glVertexArrayElementBuffer;
internal unsafe delegate*<uint, uint, uint, nint, int, void> glVertexArrayVertexBuffer;
internal unsafe delegate*<uint, uint, int, uint*, nint*, int*, void> glVertexArrayVertexBuffers;
internal unsafe delegate*<uint, double, void> glVertexAttrib1d;
internal unsafe delegate*<uint, double*, void> glVertexAttrib1dv;
internal unsafe delegate*<uint, float, void> glVertexAttrib1f;
internal unsafe delegate*<uint, float*, void> glVertexAttrib1fv;
internal unsafe delegate*<uint, short, void> glVertexAttrib1s;
internal unsafe delegate*<uint, short*, void> glVertexAttrib1sv;
internal unsafe delegate*<uint, double, double, void> glVertexAttrib2d;
internal unsafe delegate*<uint, double*, void> glVertexAttrib2dv;
internal unsafe delegate*<uint, float, float, void> glVertexAttrib2f;
internal unsafe delegate*<uint, float*, void> glVertexAttrib2fv;
internal unsafe delegate*<uint, short, short, void> glVertexAttrib2s;
internal unsafe delegate*<uint, short*, void> glVertexAttrib2sv;
internal unsafe delegate*<uint, double, double, double, void> glVertexAttrib3d;
internal unsafe delegate*<uint, double*, void> glVertexAttrib3dv;
internal unsafe delegate*<uint, float, float, float, void> glVertexAttrib3f;
internal unsafe delegate*<uint, float*, void> glVertexAttrib3fv;
internal unsafe delegate*<uint, short, short, short, void> glVertexAttrib3s;
internal unsafe delegate*<uint, short*, void> glVertexAttrib3sv;
internal unsafe delegate*<uint, sbyte*, void> glVertexAttrib4Nbv;
internal unsafe delegate*<uint, int*, void> glVertexAttrib4Niv;
internal unsafe delegate*<uint, short*, void> glVertexAttrib4Nsv;
internal unsafe delegate*<uint, byte, byte, byte, byte, void> glVertexAttrib4Nub;
internal unsafe delegate*<uint, byte*, void> glVertexAttrib4Nubv;
internal unsafe delegate*<uint, uint*, void> glVertexAttrib4Nuiv;
internal unsafe delegate*<uint, ushort*, void> glVertexAttrib4Nusv;
internal unsafe delegate*<uint, sbyte*, void> glVertexAttrib4bv;
internal unsafe delegate*<uint, double, double, double, double, void> glVertexAttrib4d;
internal unsafe delegate*<uint, double*, void> glVertexAttrib4dv;
internal unsafe delegate*<uint, float, float, float, float, void> glVertexAttrib4f;
internal unsafe delegate*<uint, float*, void> glVertexAttrib4fv;
internal unsafe delegate*<uint, int*, void> glVertexAttrib4iv;
internal unsafe delegate*<uint, short, short, short, short, void> glVertexAttrib4s;
internal unsafe delegate*<uint, short*, void> glVertexAttrib4sv;
internal unsafe delegate*<uint, byte*, void> glVertexAttrib4ubv;
internal unsafe delegate*<uint, uint*, void> glVertexAttrib4uiv;
internal unsafe delegate*<uint, ushort*, void> glVertexAttrib4usv;
internal unsafe delegate*<uint, uint, void> glVertexAttribBinding;
internal unsafe delegate*<uint, uint, void> glVertexAttribDivisor;
internal unsafe delegate*<uint, int, uint, byte, uint, void> glVertexAttribFormat;
internal unsafe delegate*<uint, int, void> glVertexAttribI1i;
internal unsafe delegate*<uint, int*, void> glVertexAttribI1iv;
internal unsafe delegate*<uint, uint, void> glVertexAttribI1ui;
internal unsafe delegate*<uint, uint*, void> glVertexAttribI1uiv;
internal unsafe delegate*<uint, int, int, void> glVertexAttribI2i;
internal unsafe delegate*<uint, int*, void> glVertexAttribI2iv;
internal unsafe delegate*<uint, uint, uint, void> glVertexAttribI2ui;
internal unsafe delegate*<uint, uint*, void> glVertexAttribI2uiv;
internal unsafe delegate*<uint, int, int, int, void> glVertexAttribI3i;
internal unsafe delegate*<uint, int*, void> glVertexAttribI3iv;
internal unsafe delegate*<uint, uint, uint, uint, void> glVertexAttribI3ui;
internal unsafe delegate*<uint, uint*, void> glVertexAttribI3uiv;
internal unsafe delegate*<uint, sbyte*, void> glVertexAttribI4bv;
internal unsafe delegate*<uint, int, int, int, int, void> glVertexAttribI4i;
internal unsafe delegate*<uint, int*, void> glVertexAttribI4iv;
internal unsafe delegate*<uint, short*, void> glVertexAttribI4sv;
internal unsafe delegate*<uint, byte*, void> glVertexAttribI4ubv;
internal unsafe delegate*<uint, uint, uint, uint, uint, void> glVertexAttribI4ui;
internal unsafe delegate*<uint, uint*, void> glVertexAttribI4uiv;
internal unsafe delegate*<uint, ushort*, void> glVertexAttribI4usv;
internal unsafe delegate*<uint, int, uint, uint, void> glVertexAttribIFormat;
internal unsafe delegate*<uint, int, uint, int, IntPtr*, void> glVertexAttribIPointer;
internal unsafe delegate*<uint, double, void> glVertexAttribL1d;
internal unsafe delegate*<uint, double*, void> glVertexAttribL1dv;
internal unsafe delegate*<uint, double, double, void> glVertexAttribL2d;
internal unsafe delegate*<uint, double*, void> glVertexAttribL2dv;
internal unsafe delegate*<uint, double, double, double, void> glVertexAttribL3d;
internal unsafe delegate*<uint, double*, void> glVertexAttribL3dv;
internal unsafe delegate*<uint, double, double, double, double, void> glVertexAttribL4d;
internal unsafe delegate*<uint, double*, void> glVertexAttribL4dv;
internal unsafe delegate*<uint, int, uint, uint, void> glVertexAttribLFormat;
internal unsafe delegate*<uint, int, uint, int, IntPtr*, void> glVertexAttribLPointer;
internal unsafe delegate*<uint, uint, byte, uint, void> glVertexAttribP1ui;
internal unsafe delegate*<uint, uint, byte, uint*, void> glVertexAttribP1uiv;
internal unsafe delegate*<uint, uint, byte, uint, void> glVertexAttribP2ui;
internal unsafe delegate*<uint, uint, byte, uint*, void> glVertexAttribP2uiv;
internal unsafe delegate*<uint, uint, byte, uint, void> glVertexAttribP3ui;
internal unsafe delegate*<uint, uint, byte, uint*, void> glVertexAttribP3uiv;
internal unsafe delegate*<uint, uint, byte, uint, void> glVertexAttribP4ui;
internal unsafe delegate*<uint, uint, byte, uint*, void> glVertexAttribP4uiv;
internal unsafe delegate*<uint, int, uint, byte, int, IntPtr*, void> glVertexAttribPointer;
internal unsafe delegate*<uint, uint, void> glVertexBindingDivisor;
internal unsafe delegate*<int, int, int, int, void> glViewport;
internal unsafe delegate*<uint, int, float*, void> glViewportArrayv;
internal unsafe delegate*<uint, float, float, float, float, void> glViewportIndexedf;
internal unsafe delegate*<uint, float*, void> glViewportIndexedfv;
internal unsafe delegate*<GLsync, uint, IntPtr, void> glWaitSync;
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
partial class Program
{
private static readonly string csharpFieldsFile = @"d:\platform-dev\StgSharp.Tools\cs.txt";
private static readonly string cStructFieldsFile = @"d:\platform-dev\StgSharp.Tools\c.txt";
static void Main()
{
var csharpFields = ParseFieldNames(File.ReadAllText(csharpFieldsFile), stripGlPrefix: true);
var cStructFields = ParseFieldNames(File.ReadAllText(cStructFieldsFile), stripGlPrefix: false);
var missingInCStruct = new HashSet<string>(csharpFields).Except(cStructFields).ToList();
var missingInCSharp = new HashSet<string>(cStructFields).Except(csharpFields).ToList();
Console.WriteLine("Fields only in C# file:");
missingInCStruct.ForEach(f => Console.WriteLine($" {f}"));
Console.WriteLine("Fields only in C struct file:");
missingInCSharp.ForEach(f => Console.WriteLine($" {f}"));
}
private static HashSet<string> ParseFieldNames(string content, bool stripGlPrefix)
{
content = StripComments(content);
var matches = stripGlPrefix
? CSharpFieldRegex().Matches(content)
: CStructFieldRegex().Matches(content);
var fields = new HashSet<string>();
foreach (Match match in matches)
{
var nameGroup = match.Groups["name"];
if (nameGroup.Success)
{
fields.Add(nameGroup.Value);
}
else if (match.Groups.Count > 1)
{
fields.Add(match.Groups[1].Value);
}
}
return fields;
}
private static string StripComments(string text)
{
// Remove // comments
text = LineCommentRegex().Replace(text, string.Empty);
// Remove /* */ comments
text = BlockCommentRegex().Replace(text, string.Empty);
return text;
}
// C#: internal delegate*<...> glName; capture Name without the gl prefix
[GeneratedRegex(@"^\s*internal\s+(?:unsafe\s+)?delegate\*<[^>]+?>\s+gl(?<name>[A-Za-z0-9_]+)\s*;", RegexOptions.Multiline)]
private static partial Regex CSharpFieldRegex();
// C: PFNGLXYZPROC Name; capture the Name
[GeneratedRegex(@"^\s*PFNGL[A-Z0-9_]+PROC\s+(?<name>[A-Za-z0-9_]+)\s*;", RegexOptions.Multiline)]
private static partial Regex CStructFieldRegex();
[GeneratedRegex("//.*", RegexOptions.None)]
private static partial Regex LineCommentRegex();
[GeneratedRegex("/\\*.*?\\*/", RegexOptions.Singleline)]
private static partial Regex BlockCommentRegex();
}