diff --git a/GenerateGL.sln b/GenerateGL.sln index a98bbf24..dc07a6b6 100644 --- a/GenerateGL.sln +++ b/GenerateGL.sln @@ -10,15 +10,23 @@ EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU + Debug|x64 = Debug|x64 Release|Any CPU = Release|Any CPU + Release|x64 = Release|x64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {9FD27EE6-E94D-4E64-A13B-5A349DEA215A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {9FD27EE6-E94D-4E64-A13B-5A349DEA215A}.Debug|Any CPU.Build.0 = Debug|Any CPU + {9FD27EE6-E94D-4E64-A13B-5A349DEA215A}.Debug|x64.ActiveCfg = Debug|x64 + {9FD27EE6-E94D-4E64-A13B-5A349DEA215A}.Debug|x64.Build.0 = Debug|x64 {9FD27EE6-E94D-4E64-A13B-5A349DEA215A}.Release|Any CPU.ActiveCfg = Release|Any CPU {9FD27EE6-E94D-4E64-A13B-5A349DEA215A}.Release|Any CPU.Build.0 = Release|Any CPU + {9FD27EE6-E94D-4E64-A13B-5A349DEA215A}.Release|x64.ActiveCfg = Release|x64 + {9FD27EE6-E94D-4E64-A13B-5A349DEA215A}.Release|x64.Build.0 = Release|x64 {5D646C0E-CCF8-B5B4-7DE8-1C37542E7B4D}.Debug|Any CPU.ActiveCfg = Debug|x64 + {5D646C0E-CCF8-B5B4-7DE8-1C37542E7B4D}.Debug|x64.ActiveCfg = Debug|x64 {5D646C0E-CCF8-B5B4-7DE8-1C37542E7B4D}.Release|Any CPU.ActiveCfg = Release|x64 + {5D646C0E-CCF8-B5B4-7DE8-1C37542E7B4D}.Release|x64.ActiveCfg = Release|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/StgSharp.Common/Graphics/OpenGL/Buffer/TextureGL.cs b/StgSharp.Common/Graphics/OpenGL/Buffer/TextureGL.cs index 23058ecb..d3ed5347 100644 --- a/StgSharp.Common/Graphics/OpenGL/Buffer/TextureGL.cs +++ b/StgSharp.Common/Graphics/OpenGL/Buffer/TextureGL.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="TextureGL" // Project: StgSharp @@ -44,14 +44,19 @@ namespace StgSharp.Graphics.OpenGL private OpenGLFunction _gl; internal GlHandle[] _textureHandle; - internal TextureGL(int count, glRender binding) + internal TextureGL( + int count, + glRender binding + ) { // sourceList = new Image[count]; this._gl = binding.GL; _textureHandle = _gl.GenTextures(count); } - public GlHandle this[int index] + public GlHandle this[ + int index + ] { get => _textureHandle[index]; } @@ -70,12 +75,16 @@ namespace StgSharp.Graphics.OpenGL internal OpenGLFunction GL => _gl; - public void ActivateAs(TextureUnit unit) + public void ActivateAs( + TextureUnit unit + ) { _gl.ActiveTextureUnit((uint)unit); } - public void Bind2D(int index) + public void Bind2D( + int index + ) { currentEditingTextureIndex = index; _gl.BindTexture(glConst.TEXTURE_2D, _textureHandle[index]); @@ -90,19 +99,25 @@ namespace StgSharp.Graphics.OpenGL /// /// /// - public unsafe void LoadTexture(int index, Image i) + public unsafe void LoadTexture( + int index, + Image i + ) { byte[] handle = i.PixelBuffer; - _gl.TextureImage2d( - Texture2DTarget.Texture2D, 0, i.Channel, (uint)i.Width, (uint)i.Height, i.Channel, i.PixelLayout, - pixels:handle); + _gl.TextureImage2d(Texture2DTarget.Texture2D, 0, i.Channel, i.Width, i.Height, + i.Channel, i.PixelLayout, pixels:handle); _gl.GenerateMipmap(Texture2DTarget.Texture2D); } #region texture setting [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Set2dFilterProperty(int index, TextureFilter onMinify, TextureFilter onMagnify) + public void Set2dFilterProperty( + int index, + TextureFilter onMinify, + TextureFilter onMagnify + ) { #if DEBUG if (index != currentEditingTextureIndex) @@ -117,7 +132,11 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Set2dWrapProperty(int index, TextureWrap onHorizontial, TextureWrap onVertical) + public void Set2dWrapProperty( + int index, + TextureWrap onHorizontial, + TextureWrap onVertical + ) { #if DEBUG if (index != currentEditingTextureIndex) @@ -132,7 +151,10 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Set2dProperty(int index, TextureProperty property) + public void Set2dProperty( + int index, + TextureProperty property + ) { Set2dFilterProperty(index, property.FilterOnMinify, property.FilterOnMagnify); Set2dWrapProperty(index, property.WrapOnHorizontial, property.WrapOnVertical); @@ -156,7 +178,8 @@ namespace StgSharp.Graphics.OpenGL TextureFilter onMagnify, TextureFilter onMinify, TextureWrap onHorizontial, - TextureWrap onVertical) + TextureWrap onVertical + ) { FilterOnMagnify = onMagnify; FilterOnMinify = onMinify; @@ -188,15 +211,17 @@ namespace StgSharp.Graphics.OpenGL set => vert = value; } - public override bool Equals([NotNullWhen(true)] object obj) + public override bool Equals( + [NotNullWhen(true)] object obj + ) { return base.Equals(obj); } public override int GetHashCode() { - return HashCode.Combine( - FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial, WrapOnVertical); + return HashCode.Combine(FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial, + WrapOnVertical); } public override string ToString() @@ -204,12 +229,18 @@ namespace StgSharp.Graphics.OpenGL return $"FilterOnMagnify:{FilterOnMagnify}, " + $"FilterOnMagnify:{FilterOnMagnify}, " + $"WrapOnHorizontial:{WrapOnHorizontial}, " + $"WrapOnVertical:{WrapOnVertical}"; } - public static bool operator !=(TextureProperty left, TextureProperty right) + public static bool operator !=( + TextureProperty left, + TextureProperty right + ) { return left.mask != right.mask; } - public static bool operator ==(TextureProperty left, TextureProperty right) + public static bool operator ==( + TextureProperty left, + TextureProperty right + ) { return left.mask == right.mask; } @@ -218,11 +249,12 @@ namespace StgSharp.Graphics.OpenGL ( TextureFilter onMagnify, TextureFilter onMinify, TextureWrap onHorizontial, TextureWrap onVertical - ) propertyValueTuple) + ) propertyValueTuple + ) { - return new TextureProperty( - propertyValueTuple.onMagnify, propertyValueTuple.onMinify, - propertyValueTuple.onHorizontial, propertyValueTuple.onVertical); + return new TextureProperty(propertyValueTuple.onMagnify, propertyValueTuple.onMinify, + propertyValueTuple.onHorizontial, + propertyValueTuple.onVertical); } } diff --git a/StgSharp.Common/Graphics/OpenGL/Buffer/VAO.cs b/StgSharp.Common/Graphics/OpenGL/Buffer/VAO.cs index b9cab902..c81649d3 100644 --- a/StgSharp.Common/Graphics/OpenGL/Buffer/VAO.cs +++ b/StgSharp.Common/Graphics/OpenGL/Buffer/VAO.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="VAO" // Project: StgSharp @@ -36,14 +36,19 @@ namespace StgSharp.Graphics.OpenGL public sealed unsafe class VertexArray : GlBufferObjectBase { - internal VertexArray(int n, glRender binding) + internal VertexArray( + int n, + glRender binding + ) : base(binding) { _bufferHandle = GL.GenVertexArrays(n); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public sealed override void Bind(int index) + public sealed override void Bind( + int index + ) { GL.BindVertexArray(_bufferHandle[index]); } @@ -60,13 +65,17 @@ namespace StgSharp.Graphics.OpenGL int vertexLength, TypeCode dataType, bool isNomalized, - uint stride, - int pointer) + int stride, + int pointer + ) { - GL.SetVertexAttribute(attributeIndex, vertexLength, dataType, isNomalized, stride, pointer); + GL.SetVertexAttribute(attributeIndex, vertexLength, dataType, isNomalized, stride, + pointer); } - protected sealed override void Dispose(bool disposing) + protected sealed override void Dispose( + bool disposing + ) { if (disposing) { GL.DeleteVertexArrays(_bufferHandle); diff --git a/StgSharp.Common/Graphics/OpenGL/ShaderEdit/Shader.cs b/StgSharp.Common/Graphics/OpenGL/ShaderEdit/Shader.cs index fa2b7fd7..cbe4b5b5 100644 --- a/StgSharp.Common/Graphics/OpenGL/ShaderEdit/Shader.cs +++ b/StgSharp.Common/Graphics/OpenGL/ShaderEdit/Shader.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Shader" // Project: StgSharp @@ -56,7 +56,10 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - protected sealed override Shader CreateShaderSegment(ShaderType type, int count) + protected sealed override Shader CreateShaderSegment( + ShaderType type, + int count + ) { return new Shader(GL.CreateShaderSet(count, type), type, this); } @@ -70,7 +73,11 @@ namespace StgSharp.Graphics.OpenGL internal readonly GlHandle[] handle; public readonly ShaderType type; - internal unsafe Shader(GlHandle[] handle, ShaderType usage, glRender stream) + internal unsafe Shader( + GlHandle[] handle, + ShaderType usage, + glRender stream + ) { this.handle = handle; GL = stream.GL; @@ -89,12 +96,18 @@ namespace StgSharp.Graphics.OpenGL /// Index of shader code in current shader code set. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void AttachTo(int index, [NotNull]ShaderProgram target) + public void AttachTo( + int index, + [NotNull]ShaderProgram target + ) { GL.AttachShader(target.handle, handle[index]); } - public void CheckStatus(int index, ShaderStatus status) + public void CheckStatus( + int index, + ShaderStatus status + ) { string log = GL.GetShaderStatus(this, index, (int)status); if (!string.IsNullOrEmpty(log)) { @@ -103,7 +116,10 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public unsafe void Compile(int index, ReadOnlySpan codeU8Stream) + public unsafe void Compile( + int index, + ReadOnlySpan codeU8Stream + ) { GL.LoadShaderSource(handle[index], codeU8Stream); GL.CompileShader(handle[index]); @@ -111,7 +127,10 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public unsafe void Compile(int index, byte[] codeStream) + public unsafe void Compile( + int index, + byte[] codeStream + ) { ArgumentNullException.ThrowIfNull(codeStream); GL.LoadShaderSource(handle[index], codeStream); @@ -120,7 +139,10 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public unsafe void Compile(int index, string codeStream) + public unsafe void Compile( + int index, + string codeStream + ) { ArgumentNullException.ThrowIfNull(codeStream); GL.LoadShaderSource(handle[index], codeStream.AsSpan()); @@ -128,12 +150,16 @@ namespace StgSharp.Graphics.OpenGL CheckStatus(index, ShaderStatus.CompileStatus); } - public void FromBytes(byte[] stream) + public void FromBytes( + byte[] stream + ) { throw new NotImplementedException(); } - public static byte[] FromCodeFile(string fileRoute) + public static byte[] FromCodeFile( + string fileRoute + ) { string str = File.ReadAllText(fileRoute); if (string.IsNullOrEmpty(str)) { @@ -147,7 +173,9 @@ namespace StgSharp.Graphics.OpenGL return Array.Empty(); } - public byte[] GetBytes(out int length) + public byte[] GetBytes( + out int length + ) { throw new NotImplementedException(); } @@ -175,7 +203,9 @@ namespace StgSharp.Graphics.OpenGL /// /// CustomizeInit a program with no shader attached. /// - internal unsafe ShaderProgram(glRender binding) + internal unsafe ShaderProgram( + glRender binding + ) { GL = binding.GL; handle = GL.CreateProgram(); @@ -191,7 +221,9 @@ namespace StgSharp.Graphics.OpenGL /// /// [MethodImpl(MethodImplOptions.AggressiveInlining)] - public unsafe Uniform GetUniform(string name) where T: unmanaged + public unsafe Uniform GetUniform( + string name + ) where T : unmanaged { return new Uniform(GL.GetUniformLocation(this.handle, name)); } @@ -205,7 +237,9 @@ namespace StgSharp.Graphics.OpenGL /// /// /// - public unsafe Uniform GetUniform(string name) where T: unmanaged where U: struct + public unsafe Uniform GetUniform( + string name + ) where T : unmanaged where U : struct { return new Uniform(GL.GetUniformLocation(this.handle, name)); } @@ -219,8 +253,9 @@ namespace StgSharp.Graphics.OpenGL /// /// /// - public unsafe Uniform GetUniform(string name) where T: unmanaged where U: struct - where V: struct + public unsafe Uniform GetUniform( + string name + ) where T : unmanaged where U : struct where V : struct { return new Uniform(GL.GetUniformLocation(this.handle, name)); } @@ -234,9 +269,9 @@ namespace StgSharp.Graphics.OpenGL /// /// /// - public unsafe Uniform GetUniform(string name) where T: unmanaged where U: struct - where V: struct - where W: struct + public unsafe Uniform GetUniform( + string name + ) where T : unmanaged where U : struct where V : struct where W : struct { return new Uniform(GL.GetUniformLocation(this.handle, name)); } diff --git a/StgSharp.Common/Graphics/OpenGL/ShaderEdit/Uniform.cs b/StgSharp.Common/Graphics/OpenGL/ShaderEdit/Uniform.cs index 209a21de..ae70a522 100644 --- a/StgSharp.Common/Graphics/OpenGL/ShaderEdit/Uniform.cs +++ b/StgSharp.Common/Graphics/OpenGL/ShaderEdit/Uniform.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Uniform" // Project: StgSharp @@ -41,17 +41,21 @@ namespace StgSharp.Graphics.OpenGL } - public sealed class Uniform : Uniform where T: unmanaged + public sealed class Uniform : Uniform where T : unmanaged { internal Uniform() { } - internal unsafe Uniform(GlHandle id) + internal unsafe Uniform( + GlHandle id + ) { this.id = id; } - internal static Uniform FromHandle(GlHandle handle) + internal static Uniform FromHandle( + GlHandle handle + ) { return new Uniform { @@ -61,17 +65,21 @@ namespace StgSharp.Graphics.OpenGL } - public sealed class Uniform : Uniform where T: unmanaged where U: struct + public sealed class Uniform : Uniform where T : unmanaged where U : struct { internal Uniform() { } - internal unsafe Uniform(GlHandle id) + internal unsafe Uniform( + GlHandle id + ) { this.id = id; } - internal static Uniform FromHandle(GlHandle handle) + internal static Uniform FromHandle( + GlHandle handle + ) { return new Uniform { @@ -81,17 +89,22 @@ namespace StgSharp.Graphics.OpenGL } - public sealed class Uniform : Uniform where T: unmanaged where U: struct where V: struct + public sealed class Uniform : Uniform where T : unmanaged where U : struct + where V : struct { internal Uniform() { } - internal unsafe Uniform(GlHandle id) + internal unsafe Uniform( + GlHandle id + ) { this.id = id; } - internal static Uniform FromHandle(GlHandle handle) + internal static Uniform FromHandle( + GlHandle handle + ) { return new Uniform { @@ -101,17 +114,23 @@ namespace StgSharp.Graphics.OpenGL } - public sealed class Uniform : Uniform where T: unmanaged where U: struct where V: struct where W: struct + public sealed class Uniform : Uniform where T : unmanaged where U : struct + where V : struct + where W : struct { internal Uniform() { } - internal unsafe Uniform(GlHandle id) + internal unsafe Uniform( + GlHandle id + ) { this.id = id; } - internal static Uniform FromHandle(GlHandle handle) + internal static Uniform FromHandle( + GlHandle handle + ) { return new Uniform { @@ -125,46 +144,67 @@ namespace StgSharp.Graphics.OpenGL { [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetUniformValue([NotNull] Uniform uniform, Matrix44 mat) + public void SetUniformValue( + [NotNull] Uniform uniform, + Matrix44 mat + ) { - Matrix44 temp = mat; - Context.glUniformMatrix4fv(uniform.id.SignedValue, 1, false, (float*)&temp); + Context.glUniformMatrix4fv(uniform.id.SignedValue, 1, (byte)0, (float*)&mat); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetUniformValue([NotNull]Uniform uniform, Vec4 vec) + public void SetUniformValue( + [NotNull]Uniform uniform, + Vec4 vec + ) { - Vec4 temp = vec; - Context.glUniform1fv(uniform.id.SignedValue, 4, &temp.reg); + Context.glUniform1fv(uniform.id.SignedValue, 4, (float*)&vec); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetUniformValue([NotNull]Uniform uniform, Vec4 vec) + public void SetUniformValue( + [NotNull]Uniform uniform, + Vec4 vec + ) { - Vec4 temp = vec; - Context.glUniform1fv(uniform.id.SignedValue, 4, &temp.reg); + Context.glUniform1fv(uniform.id.SignedValue, 4, (float*)&vec); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetUniformValue([NotNull]Uniform uniform, float v0) + public void SetUniformValue( + [NotNull]Uniform uniform, + float v0 + ) { Context.glUniform1f(uniform.id.SignedValue, v0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetUniformValue([NotNull]Uniform uniform, int i0) + public void SetUniformValue( + [NotNull]Uniform uniform, + int i0 + ) { Context.glUniform1i(uniform.id.SignedValue, i0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetUniformValue([NotNull] Uniform uniform, float v0, float v1) + public void SetUniformValue( + [NotNull] Uniform uniform, + float v0, + float v1 + ) { Context.glUniform2f(uniform.id.SignedValue, v0, v1); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetUniformValue([NotNull] Uniform uniform, float v0, float v1, float v2) + public void SetUniformValue( + [NotNull] Uniform uniform, + float v0, + float v1, + float v2 + ) { Context.glUniform3f(uniform.id.SignedValue, v0, v1, v2); } @@ -175,7 +215,8 @@ namespace StgSharp.Graphics.OpenGL float v0, float v1, float v2, - float v3) + float v3 + ) { Context.glUniform4f(uniform.id.SignedValue, v0, v1, v2, v3); } diff --git a/StgSharp.Common/Graphics/OpenGL/glApiManager.Load.cs b/StgSharp.Common/Graphics/OpenGL/glApiManager.Load.cs index 7e331f5c..e8528709 100644 --- a/StgSharp.Common/Graphics/OpenGL/glApiManager.Load.cs +++ b/StgSharp.Common/Graphics/OpenGL/glApiManager.Load.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glApiManager.Load" // Project: StgSharp @@ -27,13 +27,17 @@ // ----------------------------------------------------------------------- using StgSharp.HighPerformance; using System; +using System.Runtime.CompilerServices; namespace StgSharp.Graphics.OpenGL { public static partial class glManager { - internal static unsafe bool LoadGLcore10(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore10( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core10) { @@ -43,62 +47,65 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBlendFunc = (delegate*)load("glBlendFunc"u8); - contextPtr->glClear = (delegate*)load("glClear"u8); - contextPtr->glClearColor = (delegate*)load("glClearColor"u8); - contextPtr->glClearDepth = (delegate*)load("glClearDepth"u8); - contextPtr->glClearStencil = (delegate*)load("glClearStencil"u8); - contextPtr->glColorMask = (delegate*)load("glColorMask"u8); - contextPtr->glCullFace = (delegate*)load("glCullFace"u8); - contextPtr->glDepthFunc = (delegate*)load("glDepthFunc"u8); - contextPtr->glDepthMask = (delegate*)load("glDepthMask"u8); - contextPtr->glDepthRange = (delegate*)load("glDepthRange"u8); - contextPtr->glDisable = (delegate*)load("glDisable"u8); - contextPtr->glDrawBuffer = (delegate*)load("glDrawBuffer"u8); - contextPtr->glEnable = (delegate*)load("glEnable"u8); - contextPtr->glFinish = (delegate*)load("glFinish"u8); - contextPtr->glFlush = (delegate*)load("glFlush"u8); - contextPtr->glFrontFace = (delegate*)load("glFrontFace"u8); - contextPtr->glGetBooleanv = (delegate*)load("glGetBooleanv"u8); - contextPtr->glGetDoublev = (delegate*)load("glGetDoublev"u8); - contextPtr->glGetError = (delegate*)load("glGetError"u8); - contextPtr->glGetFloatv = (delegate*)load("glGetFloatv"u8); - contextPtr->glGetIntegerv = (delegate*)load("glGetIntegerv"u8); - contextPtr->glGetString = (delegate*)load("glGetString"u8); - contextPtr->glGetTexImage = (delegate*)load("glGetTexImage"u8); - contextPtr->glGetTexLevelParameterfv = (delegate*)load("glGetTexLevelParameterfv"u8); - contextPtr->glGetTexLevelParameteriv = (delegate*)load("glGetTexLevelParameteriv"u8); - contextPtr->glGetTexParameterfv = (delegate*)load("glGetTexParameterfv"u8); - contextPtr->glGetTexParameteriv = (delegate*)load("glGetTexParameteriv"u8); - contextPtr->glHint = (delegate*)load("glHint"u8); - contextPtr->glIsEnabled = (delegate*)load("glIsEnabled"u8); - contextPtr->glLineWidth = (delegate*)load("glLineWidth"u8); - contextPtr->glLogicOp = (delegate*)load("glLogicOp"u8); - contextPtr->glPixelStoref = (delegate*)load("glPixelStoref"u8); - contextPtr->glPixelStorei = (delegate*)load("glPixelStorei"u8); - contextPtr->glPointSize = (delegate*)load("glPointSize"u8); - contextPtr->glPolygonMode = (delegate*)load("glPolygonMode"u8); - contextPtr->glReadBuffer = (delegate*)load("glReadBuffer"u8); - contextPtr->glReadPixels = (delegate*)load("glReadPixels"u8); - contextPtr->glScissor = (delegate*)load("glScissor"u8); - contextPtr->glStencilFunc = (delegate*)load("glStencilFunc"u8); - contextPtr->glStencilMask = (delegate*)load("glStencilMask"u8); - contextPtr->glStencilOp = (delegate*)load("glStencilOp"u8); - contextPtr->glTexImage1D = (delegate*)load("glTexImage1D"u8); - contextPtr->glTexImage2D = (delegate*)load("glTexImage2D"u8); - contextPtr->glTexParameterf = (delegate*)load("glTexParameterf"u8); - contextPtr->glTexParameterfv = (delegate*)load("glTexParameterfv"u8); - contextPtr->glTexParameteri = (delegate*)load("glTexParameteri"u8); - contextPtr->glTexParameteriv = (delegate*)load("glTexParameteriv"u8); - contextPtr->glViewport = (delegate*)load("glViewport"u8); + contextPtr->glBlendFunc = LoadGLFunction(load, "glBlendFunc"u8); + contextPtr->glClear = LoadGLFunction(load, "glClear"u8); + contextPtr->glClearColor = LoadGLFunction(load, "glClearColor"u8); + contextPtr->glClearDepth = LoadGLFunction(load, "glClearDepth"u8); + contextPtr->glClearStencil = LoadGLFunction(load, "glClearStencil"u8); + contextPtr->glColorMask = LoadGLFunction(load, "glColorMask"u8); + contextPtr->glCullFace = LoadGLFunction(load, "glCullFace"u8); + contextPtr->glDepthFunc = LoadGLFunction(load, "glDepthFunc"u8); + contextPtr->glDepthMask = LoadGLFunction(load, "glDepthMask"u8); + contextPtr->glDepthRange = LoadGLFunction(load, "glDepthRange"u8); + contextPtr->glDisable = LoadGLFunction(load, "glDisable"u8); + contextPtr->glDrawBuffer = LoadGLFunction(load, "glDrawBuffer"u8); + contextPtr->glEnable = LoadGLFunction(load, "glEnable"u8); + contextPtr->glFinish = LoadGLFunction(load, "glFinish"u8); + contextPtr->glFlush = LoadGLFunction(load, "glFlush"u8); + contextPtr->glFrontFace = LoadGLFunction(load, "glFrontFace"u8); + contextPtr->glGetBooleanv = LoadGLFunction(load, "glGetBooleanv"u8); + contextPtr->glGetDoublev = LoadGLFunction(load, "glGetDoublev"u8); + contextPtr->glGetError = LoadGLFunction(load, "glGetError"u8); + contextPtr->glGetFloatv = LoadGLFunction(load, "glGetFloatv"u8); + contextPtr->glGetIntegerv = LoadGLFunction(load, "glGetIntegerv"u8); + contextPtr->glGetString = LoadGLFunction(load, "glGetString"u8); + contextPtr->glGetTexImage = LoadGLFunction(load, "glGetTexImage"u8); + contextPtr->glGetTexLevelParameterfv = LoadGLFunction(load, "glGetTexLevelParameterfv"u8); + contextPtr->glGetTexLevelParameteriv = LoadGLFunction(load, "glGetTexLevelParameteriv"u8); + contextPtr->glGetTexParameterfv = LoadGLFunction(load, "glGetTexParameterfv"u8); + contextPtr->glGetTexParameteriv = LoadGLFunction(load, "glGetTexParameteriv"u8); + contextPtr->glHint = LoadGLFunction(load, "glHint"u8); + contextPtr->glIsEnabled = LoadGLFunction(load, "glIsEnabled"u8); + contextPtr->glLineWidth = LoadGLFunction(load, "glLineWidth"u8); + contextPtr->glLogicOp = LoadGLFunction(load, "glLogicOp"u8); + contextPtr->glPixelStoref = LoadGLFunction(load, "glPixelStoref"u8); + contextPtr->glPixelStorei = LoadGLFunction(load, "glPixelStorei"u8); + contextPtr->glPointSize = LoadGLFunction(load, "glPointSize"u8); + contextPtr->glPolygonMode = LoadGLFunction(load, "glPolygonMode"u8); + contextPtr->glReadBuffer = LoadGLFunction(load, "glReadBuffer"u8); + contextPtr->glReadPixels = LoadGLFunction(load, "glReadPixels"u8); + contextPtr->glScissor = LoadGLFunction(load, "glScissor"u8); + contextPtr->glStencilFunc = LoadGLFunction(load, "glStencilFunc"u8); + contextPtr->glStencilMask = LoadGLFunction(load, "glStencilMask"u8); + contextPtr->glStencilOp = LoadGLFunction(load, "glStencilOp"u8); + contextPtr->glTexImage1D = LoadGLFunction(load, "glTexImage1D"u8); + contextPtr->glTexImage2D = LoadGLFunction(load, "glTexImage2D"u8); + contextPtr->glTexParameterf = LoadGLFunction(load, "glTexParameterf"u8); + contextPtr->glTexParameterfv = LoadGLFunction(load, "glTexParameterfv"u8); + contextPtr->glTexParameteri = LoadGLFunction(load, "glTexParameteri"u8); + contextPtr->glTexParameteriv = LoadGLFunction(load, "glTexParameteriv"u8); + contextPtr->glViewport = LoadGLFunction(load, "glViewport"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 1.0 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 1.0 APIs"); return true; } - internal static unsafe bool LoadGLcore11(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore11( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core11) { @@ -108,36 +115,40 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBindTexture = (delegate*)load("glBindTexture"u8); - contextPtr->glCopyTexImage1D = (delegate*)load( + contextPtr->glBindTexture = LoadGLFunction(load, "glBindTexture"u8); + contextPtr->glCopyTexImage1D = LoadGLFunction(load, "glCopyTexImage1D"u8); - contextPtr->glCopyTexImage2D = (delegate*)load( + contextPtr->glCopyTexImage2D = LoadGLFunction(load, "glCopyTexImage2D"u8); - contextPtr->glCopyTexSubImage1D = (delegate*)load( + contextPtr->glCopyTexSubImage1D = LoadGLFunction(load, "glCopyTexSubImage1D"u8); - contextPtr->glCopyTexSubImage2D = (delegate*)load( + contextPtr->glCopyTexSubImage2D = LoadGLFunction(load, "glCopyTexSubImage2D"u8); - contextPtr->glDeleteTextures = (delegate*)load( + contextPtr->glDeleteTextures = LoadGLFunction(load, "glDeleteTextures"u8); - contextPtr->glDrawArrays = (delegate*)load("glDrawArrays"u8); - contextPtr->glDrawElements = (delegate*)load( + contextPtr->glDrawArrays = LoadGLFunction(load, "glDrawArrays"u8); + contextPtr->glDrawElements = LoadGLFunction(load, "glDrawElements"u8); - contextPtr->glGenTextures = (delegate*)load("glGenTextures"u8); - contextPtr->glGetPointerv = (delegate*)load("glGetPointerv"u8); - contextPtr->glIsTexture = (delegate*)load("glIsTexture"u8); - contextPtr->glPolygonOffset = (delegate*)load("glPolygonOffset"u8); - contextPtr->glTexSubImage1D = (delegate*)load( + contextPtr->glGenTextures = LoadGLFunction(load, "glGenTextures"u8); + + // contextPtr->glGetPointerv =LoadGLFunction(load,"glGetPointerv"u8); + contextPtr->glIsTexture = LoadGLFunction(load, "glIsTexture"u8); + contextPtr->glPolygonOffset = LoadGLFunction(load, "glPolygonOffset"u8); + contextPtr->glTexSubImage1D = LoadGLFunction(load, "glTexSubImage1D"u8); - contextPtr->glTexSubImage2D = (delegate*)load( + contextPtr->glTexSubImage2D = LoadGLFunction(load, "glTexSubImage2D"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 1.1 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 1.1 APIs"); return true; } - internal static unsafe bool LoadGLcore12(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore12( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core12) { @@ -147,22 +158,25 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glCopyTexSubImage3D = (delegate*)load( + contextPtr->glCopyTexSubImage3D = LoadGLFunction(load, "glCopyTexSubImage3D"u8); - contextPtr->glDrawRangeElements = (delegate*)load( + contextPtr->glDrawRangeElements = LoadGLFunction(load, "glDrawRangeElements"u8); - contextPtr->glTexImage3D = (delegate*)load( + contextPtr->glTexImage3D = LoadGLFunction(load, "glTexImage3D"u8); - contextPtr->glTexSubImage3D = (delegate*)load( + contextPtr->glTexSubImage3D = LoadGLFunction(load, "glTexSubImage3D"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 1.2 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 1.2 APIs"); return true; } - internal static unsafe bool LoadGLcore13(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore13( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core13) { @@ -172,31 +186,34 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glActiveTexture = (delegate*)load("glActiveTexture"u8); - contextPtr->glCompressedTexImage1D = (delegate*)load( + contextPtr->glActiveTexture = LoadGLFunction(load, "glActiveTexture"u8); + contextPtr->glCompressedTexImage1D = LoadGLFunction(load, "glCompressedTexImage1D"u8); - contextPtr->glCompressedTexImage2D = (delegate*)load( + contextPtr->glCompressedTexImage2D = LoadGLFunction(load, "glCompressedTexImage2D"u8); - contextPtr->glCompressedTexImage3D = (delegate*)load( + contextPtr->glCompressedTexImage3D = LoadGLFunction(load, "glCompressedTexImage3D"u8); - contextPtr->glCompressedTexSubImage1D = (delegate*)load( + contextPtr->glCompressedTexSubImage1D = LoadGLFunction(load, "glCompressedTexSubImage1D"u8); - contextPtr->glCompressedTexSubImage2D = (delegate*)load( + contextPtr->glCompressedTexSubImage2D = LoadGLFunction(load, "glCompressedTexSubImage2D"u8); - contextPtr->glCompressedTexSubImage3D = (delegate*)load( + contextPtr->glCompressedTexSubImage3D = LoadGLFunction(load, "glCompressedTexSubImage3D"u8); - contextPtr->glGetCompressedTexImage = (delegate*)load( + contextPtr->glGetCompressedTexImage = LoadGLFunction(load, "glGetCompressedTexImage"u8); - contextPtr->glSampleCoverage = (delegate*)load( + contextPtr->glSampleCoverage = LoadGLFunction(load, "glSampleCoverage"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 1.3 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 1.3 APIs"); return true; } - internal static unsafe bool LoadGLcore14(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore14( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core14) { @@ -206,31 +223,34 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBlendColor = (delegate*)load( + contextPtr->glBlendColor = LoadGLFunction(load, "glBlendColor"u8); - contextPtr->glBlendEquation = (delegate*)load("glBlendEquation"u8); - contextPtr->glBlendFuncSeparate = (delegate*)load( + contextPtr->glBlendEquation = LoadGLFunction(load, "glBlendEquation"u8); + contextPtr->glBlendFuncSeparate = LoadGLFunction(load, "glBlendFuncSeparate"u8); - contextPtr->glMultiDrawArrays = (delegate*)load( + contextPtr->glMultiDrawArrays = LoadGLFunction(load, "glMultiDrawArrays"u8); - contextPtr->glMultiDrawElements = (delegate*)load( + contextPtr->glMultiDrawElements = LoadGLFunction(load, "glMultiDrawElements"u8); - contextPtr->glPointParameterf = (delegate*)load( + contextPtr->glPointParameterf = LoadGLFunction(load, "glPointParameterf"u8); - contextPtr->glPointParameterfv = (delegate*)load( + contextPtr->glPointParameterfv = LoadGLFunction(load, "glPointParameterfv"u8); - contextPtr->glPointParameteri = (delegate*)load( + contextPtr->glPointParameteri = LoadGLFunction(load, "glPointParameteri"u8); - contextPtr->glPointParameteriv = (delegate*)load( + contextPtr->glPointParameteriv = LoadGLFunction(load, "glPointParameteriv"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 1.4 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 1.4 APIs"); return true; } - internal static unsafe bool LoadGLcore15(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore15( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core15) { @@ -240,40 +260,43 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBeginQuery = (delegate*)load("glBeginQuery"u8); - contextPtr->glBindBuffer = (delegate*)load("glBindBuffer"u8); - contextPtr->glBufferData = (delegate*)load( + contextPtr->glBeginQuery = LoadGLFunction(load, "glBeginQuery"u8); + contextPtr->glBindBuffer = LoadGLFunction(load, "glBindBuffer"u8); + contextPtr->glBufferData = LoadGLFunction(load, "glBufferData"u8); - contextPtr->glBufferSubData = (delegate*)load( + contextPtr->glBufferSubData = LoadGLFunction(load, "glBufferSubData"u8); - contextPtr->glDeleteBuffers = (delegate*)load("glDeleteBuffers"u8); - contextPtr->glDeleteQueries = (delegate*)load("glDeleteQueries"u8); - contextPtr->glEndQuery = (delegate*)load("glEndQuery"u8); - contextPtr->glGenBuffers = (delegate*)load("glGenBuffers"u8); - contextPtr->glGenQueries = (delegate*)load("glGenQueries"u8); - contextPtr->glGetBufferParameteriv = (delegate*)load( + contextPtr->glDeleteBuffers = LoadGLFunction(load, "glDeleteBuffers"u8); + contextPtr->glDeleteQueries = LoadGLFunction(load, "glDeleteQueries"u8); + contextPtr->glEndQuery = LoadGLFunction(load, "glEndQuery"u8); + contextPtr->glGenBuffers = LoadGLFunction(load, "glGenBuffers"u8); + contextPtr->glGenQueries = LoadGLFunction(load, "glGenQueries"u8); + contextPtr->glGetBufferParameteriv = LoadGLFunction(load, "glGetBufferParameteriv"u8); - contextPtr->glGetBufferPointerv = (delegate*)load( + contextPtr->glGetBufferPointerv = LoadGLFunction(load, "glGetBufferPointerv"u8); - contextPtr->glGetBufferSubData = (delegate*)load( + contextPtr->glGetBufferSubData = LoadGLFunction(load, "glGetBufferSubData"u8); - contextPtr->glGetQueryObjectiv = (delegate*)load( + contextPtr->glGetQueryObjectiv = LoadGLFunction(load, "glGetQueryObjectiv"u8); - contextPtr->glGetQueryObjectuiv = (delegate*)load( + contextPtr->glGetQueryObjectuiv = LoadGLFunction(load, "glGetQueryObjectuiv"u8); - contextPtr->glGetQueryiv = (delegate*)load("glGetQueryiv"u8); - contextPtr->glIsBuffer = (delegate*)load("glIsBuffer"u8); - contextPtr->glIsQuery = (delegate*)load("glIsQuery"u8); - contextPtr->glMapBuffer = (delegate*)load("glMapBuffer"u8); - contextPtr->glUnmapBuffer = (delegate*)load("glUnmapBuffer"u8); + contextPtr->glGetQueryiv = LoadGLFunction(load, "glGetQueryiv"u8); + contextPtr->glIsBuffer = LoadGLFunction(load, "glIsBuffer"u8); + contextPtr->glIsQuery = LoadGLFunction(load, "glIsQuery"u8); + contextPtr->glMapBuffer = LoadGLFunction(load, "glMapBuffer"u8); + contextPtr->glUnmapBuffer = LoadGLFunction(load, "glUnmapBuffer"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 1.5 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 1.5 APIs"); return true; } - internal static unsafe bool LoadGLcore20(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore20( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core20) { @@ -283,173 +306,176 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glAttachShader = (delegate*)load("glAttachShader"u8); - contextPtr->glBindAttribLocation = (delegate*)load( + contextPtr->glAttachShader = LoadGLFunction(load, "glAttachShader"u8); + contextPtr->glBindAttribLocation = LoadGLFunction(load, "glBindAttribLocation"u8); - contextPtr->glBlendEquationSeparate = (delegate*)load( + contextPtr->glBlendEquationSeparate = LoadGLFunction(load, "glBlendEquationSeparate"u8); - contextPtr->glCompileShader = (delegate*)load("glCompileShader"u8); - contextPtr->glCreateProgram = (delegate*)load("glCreateProgram"u8); - contextPtr->glCreateShader = (delegate*)load("glCreateShader"u8); - contextPtr->glDeleteProgram = (delegate*)load("glDeleteProgram"u8); - contextPtr->glDeleteShader = (delegate*)load("glDeleteShader"u8); - contextPtr->glDetachShader = (delegate*)load("glDetachShader"u8); - contextPtr->glDisableVertexAttribArray = (delegate*)load( + contextPtr->glCompileShader = LoadGLFunction(load, "glCompileShader"u8); + contextPtr->glCreateProgram = LoadGLFunction(load, "glCreateProgram"u8); + contextPtr->glCreateShader = LoadGLFunction(load, "glCreateShader"u8); + contextPtr->glDeleteProgram = LoadGLFunction(load, "glDeleteProgram"u8); + contextPtr->glDeleteShader = LoadGLFunction(load, "glDeleteShader"u8); + contextPtr->glDetachShader = LoadGLFunction(load, "glDetachShader"u8); + contextPtr->glDisableVertexAttribArray = LoadGLFunction(load, "glDisableVertexAttribArray"u8); - contextPtr->glDrawBuffers = (delegate*)load("glDrawBuffers"u8); - contextPtr->glEnableVertexAttribArray = (delegate*)load( + contextPtr->glDrawBuffers = LoadGLFunction(load, "glDrawBuffers"u8); + contextPtr->glEnableVertexAttribArray = LoadGLFunction(load, "glEnableVertexAttribArray"u8); - contextPtr->glGetActiveAttrib = (delegate*)load( + contextPtr->glGetActiveAttrib = LoadGLFunction(load, "glGetActiveAttrib"u8); - contextPtr->glGetActiveUniform = (delegate*)load( + contextPtr->glGetActiveUniform = LoadGLFunction(load, "glGetActiveUniform"u8); - contextPtr->glGetAttachedShaders = (delegate*)load( + contextPtr->glGetAttachedShaders = LoadGLFunction(load, "glGetAttachedShaders"u8); - contextPtr->glGetAttribLocation = (delegate*)load( + contextPtr->glGetAttribLocation = LoadGLFunction(load, "glGetAttribLocation"u8); - contextPtr->glGetProgramInfoLog = (delegate*)load( + contextPtr->glGetProgramInfoLog = LoadGLFunction(load, "glGetProgramInfoLog"u8); - contextPtr->glGetProgramiv = (delegate*)load( + contextPtr->glGetProgramiv = LoadGLFunction(load, "glGetProgramiv"u8); - contextPtr->glGetShaderInfoLog = (delegate*)load( + contextPtr->glGetShaderInfoLog = LoadGLFunction(load, "glGetShaderInfoLog"u8); - contextPtr->glGetShaderSource = (delegate*)load( + contextPtr->glGetShaderSource = LoadGLFunction(load, "glGetShaderSource"u8); - contextPtr->glGetShaderiv = (delegate*)load("glGetShaderiv"u8); - contextPtr->glGetUniformLocation = (delegate*)load( + contextPtr->glGetShaderiv = LoadGLFunction(load, "glGetShaderiv"u8); + contextPtr->glGetUniformLocation = LoadGLFunction(load, "glGetUniformLocation"u8); - contextPtr->glGetUniformfv = (delegate*)load( + contextPtr->glGetUniformfv = LoadGLFunction(load, "glGetUniformfv"u8); - contextPtr->glGetUniformiv = (delegate*)load( + contextPtr->glGetUniformiv = LoadGLFunction(load, "glGetUniformiv"u8); - contextPtr->glGetVertexAttribPointerv = (delegate*)load( + contextPtr->glGetVertexAttribPointerv = LoadGLFunction(load, "glGetVertexAttribPointerv"u8); - contextPtr->glGetVertexAttribdv = (delegate*)load( + contextPtr->glGetVertexAttribdv = LoadGLFunction(load, "glGetVertexAttribdv"u8); - contextPtr->glGetVertexAttribfv = (delegate*)load( + contextPtr->glGetVertexAttribfv = LoadGLFunction(load, "glGetVertexAttribfv"u8); - contextPtr->glGetVertexAttribiv = (delegate*)load( + contextPtr->glGetVertexAttribiv = LoadGLFunction(load, "glGetVertexAttribiv"u8); - contextPtr->glIsProgram = (delegate*)load("glIsProgram"u8); - contextPtr->glIsShader = (delegate*)load("glIsShader"u8); - contextPtr->glLinkProgram = (delegate*)load("glLinkProgram"u8); - contextPtr->glShaderSource = (delegate* unmanaged[Stdcall])load( + contextPtr->glIsProgram = LoadGLFunction(load, "glIsProgram"u8); + contextPtr->glIsShader = LoadGLFunction(load, "glIsShader"u8); + contextPtr->glLinkProgram = LoadGLFunction(load, "glLinkProgram"u8); + contextPtr->glShaderSource = LoadGLFunction(load, "glShaderSource"u8); - contextPtr->glStencilFuncSeparate = (delegate*)load( + contextPtr->glStencilFuncSeparate = LoadGLFunction(load, "glStencilFuncSeparate"u8); - contextPtr->glStencilMaskSeparate = (delegate*)load( + contextPtr->glStencilMaskSeparate = LoadGLFunction(load, "glStencilMaskSeparate"u8); - contextPtr->glStencilOpSeparate = (delegate*)load( + contextPtr->glStencilOpSeparate = LoadGLFunction(load, "glStencilOpSeparate"u8); - contextPtr->glUniform1f = (delegate*)load("glUniform1f"u8); - contextPtr->glUniform1fv = (delegate*)load("glUniform1fv"u8); - contextPtr->glUniform1i = (delegate*)load("glUniform1i"u8); - contextPtr->glUniform1iv = (delegate*)load("glUniform1iv"u8); - contextPtr->glUniform2f = (delegate*)load("glUniform2f"u8); - contextPtr->glUniform2fv = (delegate*)load("glUniform2fv"u8); - contextPtr->glUniform2i = (delegate*)load("glUniform2i"u8); - contextPtr->glUniform2iv = (delegate*)load("glUniform2iv"u8); - contextPtr->glUniform3f = (delegate*)load( + contextPtr->glUniform1f = LoadGLFunction(load, "glUniform1f"u8); + contextPtr->glUniform1fv = LoadGLFunction(load, "glUniform1fv"u8); + contextPtr->glUniform1i = LoadGLFunction(load, "glUniform1i"u8); + contextPtr->glUniform1iv = LoadGLFunction(load, "glUniform1iv"u8); + contextPtr->glUniform2f = LoadGLFunction(load, "glUniform2f"u8); + contextPtr->glUniform2fv = LoadGLFunction(load, "glUniform2fv"u8); + contextPtr->glUniform2i = LoadGLFunction(load, "glUniform2i"u8); + contextPtr->glUniform2iv = LoadGLFunction(load, "glUniform2iv"u8); + contextPtr->glUniform3f = LoadGLFunction(load, "glUniform3f"u8); - contextPtr->glUniform3fv = (delegate*)load("glUniform3fv"u8); - contextPtr->glUniform3i = (delegate*)load("glUniform3i"u8); - contextPtr->glUniform3iv = (delegate*)load("glUniform3iv"u8); - contextPtr->glUniform4f = (delegate*)load( + contextPtr->glUniform3fv = LoadGLFunction(load, "glUniform3fv"u8); + contextPtr->glUniform3i = LoadGLFunction(load, "glUniform3i"u8); + contextPtr->glUniform3iv = LoadGLFunction(load, "glUniform3iv"u8); + contextPtr->glUniform4f = LoadGLFunction(load, "glUniform4f"u8); - contextPtr->glUniform4fv = (delegate*)load("glUniform4fv"u8); - contextPtr->glUniform4i = (delegate*)load( + contextPtr->glUniform4fv = LoadGLFunction(load, "glUniform4fv"u8); + contextPtr->glUniform4i = LoadGLFunction(load, "glUniform4i"u8); - contextPtr->glUniform4iv = (delegate*)load("glUniform4iv"u8); - contextPtr->glUniformMatrix2fv = (delegate*)load( + contextPtr->glUniform4iv = LoadGLFunction(load, "glUniform4iv"u8); + contextPtr->glUniformMatrix2fv = LoadGLFunction(load, "glUniformMatrix2fv"u8); - contextPtr->glUniformMatrix3fv = (delegate*)load( + contextPtr->glUniformMatrix3fv = LoadGLFunction(load, "glUniformMatrix3fv"u8); - contextPtr->glUniformMatrix4fv = (delegate*)load( + contextPtr->glUniformMatrix4fv = LoadGLFunction(load, "glUniformMatrix4fv"u8); - contextPtr->glUseProgram = (delegate*)load("glUseProgram"u8); - contextPtr->glValidateProgram = (delegate*)load("glValidateProgram"u8); - contextPtr->glVertexAttrib1d = (delegate*)load( + contextPtr->glUseProgram = LoadGLFunction(load, "glUseProgram"u8); + contextPtr->glValidateProgram = LoadGLFunction(load, "glValidateProgram"u8); + contextPtr->glVertexAttrib1d = LoadGLFunction(load, "glVertexAttrib1d"u8); - contextPtr->glVertexAttrib1dv = (delegate*)load( + contextPtr->glVertexAttrib1dv = LoadGLFunction(load, "glVertexAttrib1dv"u8); - contextPtr->glVertexAttrib1f = (delegate*)load( + contextPtr->glVertexAttrib1f = LoadGLFunction(load, "glVertexAttrib1f"u8); - contextPtr->glVertexAttrib1fv = (delegate*)load( + contextPtr->glVertexAttrib1fv = LoadGLFunction(load, "glVertexAttrib1fv"u8); - contextPtr->glVertexAttrib1s = (delegate*)load( + contextPtr->glVertexAttrib1s = LoadGLFunction(load, "glVertexAttrib1s"u8); - contextPtr->glVertexAttrib1sv = (delegate*)load( + contextPtr->glVertexAttrib1sv = LoadGLFunction(load, "glVertexAttrib1sv"u8); - contextPtr->glVertexAttrib2d = (delegate*)load( + contextPtr->glVertexAttrib2d = LoadGLFunction(load, "glVertexAttrib2d"u8); - contextPtr->glVertexAttrib2dv = (delegate*)load( + contextPtr->glVertexAttrib2dv = LoadGLFunction(load, "glVertexAttrib2dv"u8); - contextPtr->glVertexAttrib2f = (delegate*)load( + contextPtr->glVertexAttrib2f = LoadGLFunction(load, "glVertexAttrib2f"u8); - contextPtr->glVertexAttrib2fv = (delegate*)load( + contextPtr->glVertexAttrib2fv = LoadGLFunction(load, "glVertexAttrib2fv"u8); - contextPtr->glVertexAttrib2s = (delegate*)load( + contextPtr->glVertexAttrib2s = LoadGLFunction(load, "glVertexAttrib2s"u8); - contextPtr->glVertexAttrib2sv = (delegate*)load( + contextPtr->glVertexAttrib2sv = LoadGLFunction(load, "glVertexAttrib2sv"u8); - contextPtr->glVertexAttrib3d = (delegate*)load( + contextPtr->glVertexAttrib3d = LoadGLFunction(load, "glVertexAttrib3d"u8); - contextPtr->glVertexAttrib3dv = (delegate*)load( + contextPtr->glVertexAttrib3dv = LoadGLFunction(load, "glVertexAttrib3dv"u8); - contextPtr->glVertexAttrib3f = (delegate*)load( + contextPtr->glVertexAttrib3f = LoadGLFunction(load, "glVertexAttrib3f"u8); - contextPtr->glVertexAttrib3fv = (delegate*)load( + contextPtr->glVertexAttrib3fv = LoadGLFunction(load, "glVertexAttrib3fv"u8); - contextPtr->glVertexAttrib3s = (delegate*)load( + contextPtr->glVertexAttrib3s = LoadGLFunction(load, "glVertexAttrib3s"u8); - contextPtr->glVertexAttrib3sv = (delegate*)load( + contextPtr->glVertexAttrib3sv = LoadGLFunction(load, "glVertexAttrib3sv"u8); - contextPtr->glVertexAttrib4Nbv = (delegate*)load( + contextPtr->glVertexAttrib4Nbv = LoadGLFunction(load, "glVertexAttrib4Nbv"u8); - contextPtr->glVertexAttrib4Niv = (delegate*)load( + contextPtr->glVertexAttrib4Niv = LoadGLFunction(load, "glVertexAttrib4Niv"u8); - contextPtr->glVertexAttrib4Nsv = (delegate*)load( + contextPtr->glVertexAttrib4Nsv = LoadGLFunction(load, "glVertexAttrib4Nsv"u8); - contextPtr->glVertexAttrib4Nub = (delegate*)load( + contextPtr->glVertexAttrib4Nub = LoadGLFunction(load, "glVertexAttrib4Nub"u8); - contextPtr->glVertexAttrib4Nubv = (delegate*)load( + contextPtr->glVertexAttrib4Nubv = LoadGLFunction(load, "glVertexAttrib4Nubv"u8); - contextPtr->glVertexAttrib4Nuiv = (delegate*)load( + contextPtr->glVertexAttrib4Nuiv = LoadGLFunction(load, "glVertexAttrib4Nuiv"u8); - contextPtr->glVertexAttrib4Nusv = (delegate*)load( + contextPtr->glVertexAttrib4Nusv = LoadGLFunction(load, "glVertexAttrib4Nusv"u8); - contextPtr->glVertexAttrib4bv = (delegate*)load( + contextPtr->glVertexAttrib4bv = LoadGLFunction(load, "glVertexAttrib4bv"u8); - contextPtr->glVertexAttrib4d = (delegate*)load( + contextPtr->glVertexAttrib4d = LoadGLFunction(load, "glVertexAttrib4d"u8); - contextPtr->glVertexAttrib4dv = (delegate*)load( + contextPtr->glVertexAttrib4dv = LoadGLFunction(load, "glVertexAttrib4dv"u8); - contextPtr->glVertexAttrib4f = (delegate*)load( + contextPtr->glVertexAttrib4f = LoadGLFunction(load, "glVertexAttrib4f"u8); - contextPtr->glVertexAttrib4fv = (delegate*)load( + contextPtr->glVertexAttrib4fv = LoadGLFunction(load, "glVertexAttrib4fv"u8); - contextPtr->glVertexAttrib4iv = (delegate*)load( + contextPtr->glVertexAttrib4iv = LoadGLFunction(load, "glVertexAttrib4iv"u8); - contextPtr->glVertexAttrib4s = (delegate*)load( + contextPtr->glVertexAttrib4s = LoadGLFunction(load, "glVertexAttrib4s"u8); - contextPtr->glVertexAttrib4sv = (delegate*)load( + contextPtr->glVertexAttrib4sv = LoadGLFunction(load, "glVertexAttrib4sv"u8); - contextPtr->glVertexAttrib4ubv = (delegate*)load( + contextPtr->glVertexAttrib4ubv = LoadGLFunction(load, "glVertexAttrib4ubv"u8); - contextPtr->glVertexAttrib4uiv = (delegate*)load( + contextPtr->glVertexAttrib4uiv = LoadGLFunction(load, "glVertexAttrib4uiv"u8); - contextPtr->glVertexAttrib4usv = (delegate*)load( + contextPtr->glVertexAttrib4usv = LoadGLFunction(load, "glVertexAttrib4usv"u8); - contextPtr->glVertexAttribPointer = (delegate*)load( + contextPtr->glVertexAttribPointer = LoadGLFunction(load, "glVertexAttribPointer"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 2.0 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 2.0 APIs"); return true; } - internal static unsafe bool LoadGLcore21(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore21( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core21) { @@ -459,26 +485,29 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glUniformMatrix2x3fv = (delegate*)load( + contextPtr->glUniformMatrix2x3fv = LoadGLFunction(load, "glUniformMatrix2x3fv"u8); - contextPtr->glUniformMatrix2x4fv = (delegate*)load( + contextPtr->glUniformMatrix2x4fv = LoadGLFunction(load, "glUniformMatrix2x4fv"u8); - contextPtr->glUniformMatrix3x2fv = (delegate*)load( + contextPtr->glUniformMatrix3x2fv = LoadGLFunction(load, "glUniformMatrix3x2fv"u8); - contextPtr->glUniformMatrix3x4fv = (delegate*)load( + contextPtr->glUniformMatrix3x4fv = LoadGLFunction(load, "glUniformMatrix3x4fv"u8); - contextPtr->glUniformMatrix4x2fv = (delegate*)load( + contextPtr->glUniformMatrix4x2fv = LoadGLFunction(load, "glUniformMatrix4x2fv"u8); - contextPtr->glUniformMatrix4x3fv = (delegate*)load( + contextPtr->glUniformMatrix4x3fv = LoadGLFunction(load, "glUniformMatrix4x3fv"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 2.1 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 2.1 APIs"); return true; } - internal static unsafe bool LoadGLcore30(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore30( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core30) { @@ -488,164 +517,167 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBeginConditionalRender = (delegate*)load( + contextPtr->glBeginConditionalRender = LoadGLFunction(load, "glBeginConditionalRender"u8); - contextPtr->glBeginTransformFeedback = (delegate*)load( + contextPtr->glBeginTransformFeedback = LoadGLFunction(load, "glBeginTransformFeedback"u8); - contextPtr->glBindBufferBase = (delegate*)load( + contextPtr->glBindBufferBase = LoadGLFunction(load, "glBindBufferBase"u8); - contextPtr->glBindBufferRange = (delegate*)load( + contextPtr->glBindBufferRange = LoadGLFunction(load, "glBindBufferRange"u8); - contextPtr->glBindFragDataLocation = (delegate*)load( + contextPtr->glBindFragDataLocation = LoadGLFunction(load, "glBindFragDataLocation"u8); - contextPtr->glBindFramebuffer = (delegate*)load( + contextPtr->glBindFramebuffer = LoadGLFunction(load, "glBindFramebuffer"u8); - contextPtr->glBindRenderbuffer = (delegate*)load( + contextPtr->glBindRenderbuffer = LoadGLFunction(load, "glBindRenderbuffer"u8); - contextPtr->glBindVertexArray = (delegate*)load("glBindVertexArray"u8); - contextPtr->glBlitFramebuffer = (delegate*)load( + contextPtr->glBindVertexArray = LoadGLFunction(load, "glBindVertexArray"u8); + contextPtr->glBlitFramebuffer = LoadGLFunction(load, "glBlitFramebuffer"u8); - contextPtr->glCheckFramebufferStatus = (delegate*)load( + contextPtr->glCheckFramebufferStatus = LoadGLFunction(load, "glCheckFramebufferStatus"u8); - contextPtr->glClampColor = (delegate*)load("glClampColor"u8); - contextPtr->glClearBufferfi = (delegate*)load( + contextPtr->glClampColor = LoadGLFunction(load, "glClampColor"u8); + contextPtr->glClearBufferfi = LoadGLFunction(load, "glClearBufferfi"u8); - contextPtr->glClearBufferfv = (delegate*)load( + contextPtr->glClearBufferfv = LoadGLFunction(load, "glClearBufferfv"u8); - contextPtr->glClearBufferiv = (delegate*)load( + contextPtr->glClearBufferiv = LoadGLFunction(load, "glClearBufferiv"u8); - contextPtr->glClearBufferuiv = (delegate*)load( + contextPtr->glClearBufferuiv = LoadGLFunction(load, "glClearBufferuiv"u8); - contextPtr->glColorMaski = (delegate*)load( + contextPtr->glColorMaski = LoadGLFunction(load, "glColorMaski"u8); - contextPtr->glDeleteFramebuffers = (delegate*)load( + contextPtr->glDeleteFramebuffers = LoadGLFunction(load, "glDeleteFramebuffers"u8); - contextPtr->glDeleteRenderbuffers = (delegate*)load( + contextPtr->glDeleteRenderbuffers = LoadGLFunction(load, "glDeleteRenderbuffers"u8); - contextPtr->glDeleteVertexArrays = (delegate*)load( + contextPtr->glDeleteVertexArrays = LoadGLFunction(load, "glDeleteVertexArrays"u8); - contextPtr->glDisablei = (delegate*)load("glDisablei"u8); - contextPtr->glEnablei = (delegate*)load("glEnablei"u8); - contextPtr->glEndConditionalRender = (delegate*)load("glEndConditionalRender"u8); - contextPtr->glEndTransformFeedback = (delegate*)load("glEndTransformFeedback"u8); - contextPtr->glFlushMappedBufferRange = (delegate*)load( + contextPtr->glDisablei = LoadGLFunction(load, "glDisablei"u8); + contextPtr->glEnablei = LoadGLFunction(load, "glEnablei"u8); + contextPtr->glEndConditionalRender = LoadGLFunction(load, "glEndConditionalRender"u8); + contextPtr->glEndTransformFeedback = LoadGLFunction(load, "glEndTransformFeedback"u8); + contextPtr->glFlushMappedBufferRange = LoadGLFunction(load, "glFlushMappedBufferRange"u8); - contextPtr->glFramebufferRenderbuffer = (delegate*)load( + contextPtr->glFramebufferRenderbuffer = LoadGLFunction(load, "glFramebufferRenderbuffer"u8); - contextPtr->glFramebufferTexture1D = (delegate*)load( + contextPtr->glFramebufferTexture1D = LoadGLFunction(load, "glFramebufferTexture1D"u8); - contextPtr->glFramebufferTexture2D = (delegate*)load( + contextPtr->glFramebufferTexture2D = LoadGLFunction(load, "glFramebufferTexture2D"u8); - contextPtr->glFramebufferTexture3D = (delegate*)load( + contextPtr->glFramebufferTexture3D = LoadGLFunction(load, "glFramebufferTexture3D"u8); - contextPtr->glFramebufferTextureLayer = (delegate*)load( + contextPtr->glFramebufferTextureLayer = LoadGLFunction(load, "glFramebufferTextureLayer"u8); - contextPtr->glGenFramebuffers = (delegate*)load( + contextPtr->glGenFramebuffers = LoadGLFunction(load, "glGenFramebuffers"u8); - contextPtr->glGenRenderbuffers = (delegate*)load( + contextPtr->glGenRenderbuffers = LoadGLFunction(load, "glGenRenderbuffers"u8); - contextPtr->glGenVertexArrays = (delegate*)load( + contextPtr->glGenVertexArrays = LoadGLFunction(load, "glGenVertexArrays"u8); - contextPtr->glGenerateMipmap = (delegate*)load("glGenerateMipmap"u8); - contextPtr->glGetBooleani_v = (delegate*)load( + contextPtr->glGenerateMipmap = LoadGLFunction(load, "glGenerateMipmap"u8); + contextPtr->glGetBooleani_v = LoadGLFunction(load, "glGetBooleani_v"u8); - contextPtr->glGetFragDataLocation = (delegate*)load( + contextPtr->glGetFragDataLocation = LoadGLFunction(load, "glGetFragDataLocation"u8); - contextPtr->glGetFramebufferAttachmentParameteriv = (delegate*)load( + contextPtr->glGetFramebufferAttachmentParameteriv = LoadGLFunction(load, "glGetFramebufferAttachmentParameteriv"u8); - contextPtr->glGetIntegeri_v = (delegate*)load( + contextPtr->glGetIntegeri_v = LoadGLFunction(load, "glGetIntegeri_v"u8); - contextPtr->glGetRenderbufferParameteriv = (delegate*)load( + contextPtr->glGetRenderbufferParameteriv = LoadGLFunction(load, "glGetRenderbufferParameteriv"u8); - contextPtr->glGetStringi = (delegate*)load("glGetStringi"u8); - contextPtr->glGetTexParameterIiv = (delegate*)load( + contextPtr->glGetStringi = LoadGLFunction(load, "glGetStringi"u8); + contextPtr->glGetTexParameterIiv = LoadGLFunction(load, "glGetTexParameterIiv"u8); - contextPtr->glGetTexParameterIuiv = (delegate*)load( + contextPtr->glGetTexParameterIuiv = LoadGLFunction(load, "glGetTexParameterIuiv"u8); - contextPtr->glGetTransformFeedbackVarying = (delegate*)load( + contextPtr->glGetTransformFeedbackVarying = LoadGLFunction(load, "glGetTransformFeedbackVarying"u8); - contextPtr->glGetUniformuiv = (delegate*)load( + contextPtr->glGetUniformuiv = LoadGLFunction(load, "glGetUniformuiv"u8); - contextPtr->glGetVertexAttribIiv = (delegate*)load( + contextPtr->glGetVertexAttribIiv = LoadGLFunction(load, "glGetVertexAttribIiv"u8); - contextPtr->glGetVertexAttribIuiv = (delegate*)load( + contextPtr->glGetVertexAttribIuiv = LoadGLFunction(load, "glGetVertexAttribIuiv"u8); - contextPtr->glIsEnabledi = (delegate*)load("glIsEnabledi"u8); - contextPtr->glIsFramebuffer = (delegate*)load("glIsFramebuffer"u8); - contextPtr->glIsRenderbuffer = (delegate*)load("glIsRenderbuffer"u8); - contextPtr->glIsVertexArray = (delegate*)load("glIsVertexArray"u8); - contextPtr->glMapBufferRange = (delegate*)load( + contextPtr->glIsEnabledi = LoadGLFunction(load, "glIsEnabledi"u8); + contextPtr->glIsFramebuffer = LoadGLFunction(load, "glIsFramebuffer"u8); + contextPtr->glIsRenderbuffer = LoadGLFunction(load, "glIsRenderbuffer"u8); + contextPtr->glIsVertexArray = LoadGLFunction(load, "glIsVertexArray"u8); + contextPtr->glMapBufferRange = LoadGLFunction(load, "glMapBufferRange"u8); - contextPtr->glRenderbufferStorage = (delegate*)load( + contextPtr->glRenderbufferStorage = LoadGLFunction(load, "glRenderbufferStorage"u8); - contextPtr->glRenderbufferStorageMultisample = (delegate*)load( + contextPtr->glRenderbufferStorageMultisample = LoadGLFunction(load, "glRenderbufferStorageMultisample"u8); - contextPtr->glTexParameterIiv = (delegate*)load( + contextPtr->glTexParameterIiv = LoadGLFunction(load, "glTexParameterIiv"u8); - contextPtr->glTexParameterIuiv = (delegate*)load( + contextPtr->glTexParameterIuiv = LoadGLFunction(load, "glTexParameterIuiv"u8); - contextPtr->glTransformFeedbackVaryings = (delegate*)load( + contextPtr->glTransformFeedbackVaryings = LoadGLFunction(load, "glTransformFeedbackVaryings"u8); - contextPtr->glUniform1ui = (delegate*)load("glUniform1ui"u8); - contextPtr->glUniform1uiv = (delegate*)load("glUniform1uiv"u8); - contextPtr->glUniform2ui = (delegate*)load("glUniform2ui"u8); - contextPtr->glUniform2uiv = (delegate*)load("glUniform2uiv"u8); - contextPtr->glUniform3ui = (delegate*)load( + contextPtr->glUniform1ui = LoadGLFunction(load, "glUniform1ui"u8); + contextPtr->glUniform1uiv = LoadGLFunction(load, "glUniform1uiv"u8); + contextPtr->glUniform2ui = LoadGLFunction(load, "glUniform2ui"u8); + contextPtr->glUniform2uiv = LoadGLFunction(load, "glUniform2uiv"u8); + contextPtr->glUniform3ui = LoadGLFunction(load, "glUniform3ui"u8); - contextPtr->glUniform3uiv = (delegate*)load("glUniform3uiv"u8); - contextPtr->glUniform4ui = (delegate*)load( + contextPtr->glUniform3uiv = LoadGLFunction(load, "glUniform3uiv"u8); + contextPtr->glUniform4ui = LoadGLFunction(load, "glUniform4ui"u8); - contextPtr->glUniform4uiv = (delegate*)load("glUniform4uiv"u8); - contextPtr->glVertexAttribI1i = (delegate*)load( + contextPtr->glUniform4uiv = LoadGLFunction(load, "glUniform4uiv"u8); + contextPtr->glVertexAttribI1i = LoadGLFunction(load, "glVertexAttribI1i"u8); - contextPtr->glVertexAttribI1iv = (delegate*)load( + contextPtr->glVertexAttribI1iv = LoadGLFunction(load, "glVertexAttribI1iv"u8); - contextPtr->glVertexAttribI1ui = (delegate*)load( + contextPtr->glVertexAttribI1ui = LoadGLFunction(load, "glVertexAttribI1ui"u8); - contextPtr->glVertexAttribI1uiv = (delegate*)load( + contextPtr->glVertexAttribI1uiv = LoadGLFunction(load, "glVertexAttribI1uiv"u8); - contextPtr->glVertexAttribI2i = (delegate*)load( + contextPtr->glVertexAttribI2i = LoadGLFunction(load, "glVertexAttribI2i"u8); - contextPtr->glVertexAttribI2iv = (delegate*)load( + contextPtr->glVertexAttribI2iv = LoadGLFunction(load, "glVertexAttribI2iv"u8); - contextPtr->glVertexAttribI2ui = (delegate*)load( + contextPtr->glVertexAttribI2ui = LoadGLFunction(load, "glVertexAttribI2ui"u8); - contextPtr->glVertexAttribI2uiv = (delegate*)load( + contextPtr->glVertexAttribI2uiv = LoadGLFunction(load, "glVertexAttribI2uiv"u8); - contextPtr->glVertexAttribI3i = (delegate*)load( + contextPtr->glVertexAttribI3i = LoadGLFunction(load, "glVertexAttribI3i"u8); - contextPtr->glVertexAttribI3iv = (delegate*)load( + contextPtr->glVertexAttribI3iv = LoadGLFunction(load, "glVertexAttribI3iv"u8); - contextPtr->glVertexAttribI3ui = (delegate*)load( + contextPtr->glVertexAttribI3ui = LoadGLFunction(load, "glVertexAttribI3ui"u8); - contextPtr->glVertexAttribI3uiv = (delegate*)load( + contextPtr->glVertexAttribI3uiv = LoadGLFunction(load, "glVertexAttribI3uiv"u8); - contextPtr->glVertexAttribI4bv = (delegate*)load( + contextPtr->glVertexAttribI4bv = LoadGLFunction(load, "glVertexAttribI4bv"u8); - contextPtr->glVertexAttribI4i = (delegate*)load( + contextPtr->glVertexAttribI4i = LoadGLFunction(load, "glVertexAttribI4i"u8); - contextPtr->glVertexAttribI4iv = (delegate*)load( + contextPtr->glVertexAttribI4iv = LoadGLFunction(load, "glVertexAttribI4iv"u8); - contextPtr->glVertexAttribI4sv = (delegate*)load( + contextPtr->glVertexAttribI4sv = LoadGLFunction(load, "glVertexAttribI4sv"u8); - contextPtr->glVertexAttribI4ubv = (delegate*)load( + contextPtr->glVertexAttribI4ubv = LoadGLFunction(load, "glVertexAttribI4ubv"u8); - contextPtr->glVertexAttribI4ui = (delegate*)load( + contextPtr->glVertexAttribI4ui = LoadGLFunction(load, "glVertexAttribI4ui"u8); - contextPtr->glVertexAttribI4uiv = (delegate*)load( + contextPtr->glVertexAttribI4uiv = LoadGLFunction(load, "glVertexAttribI4uiv"u8); - contextPtr->glVertexAttribI4usv = (delegate*)load( + contextPtr->glVertexAttribI4usv = LoadGLFunction(load, "glVertexAttribI4usv"u8); - contextPtr->glVertexAttribIPointer = (delegate*)load( + contextPtr->glVertexAttribIPointer = LoadGLFunction(load, "glVertexAttribIPointer"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 3.0 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 3.0 APIs"); return true; } - internal static unsafe bool LoadGLcore31(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore31( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core31) { @@ -655,43 +687,46 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBindBufferBase = (delegate*)load( + contextPtr->glBindBufferBase = LoadGLFunction(load, "glBindBufferBase"u8); - contextPtr->glBindBufferRange = (delegate*)load( + contextPtr->glBindBufferRange = LoadGLFunction(load, "glBindBufferRange"u8); - contextPtr->glCopyBufferSubData = (delegate*)load( + contextPtr->glCopyBufferSubData = LoadGLFunction(load, "glCopyBufferSubData"u8); - contextPtr->glDrawArraysInstanced = (delegate*)load( + contextPtr->glDrawArraysInstanced = LoadGLFunction(load, "glDrawArraysInstanced"u8); - contextPtr->glDrawElementsInstanced = (delegate*)load( + contextPtr->glDrawElementsInstanced = LoadGLFunction(load, "glDrawElementsInstanced"u8); - contextPtr->glGetActiveUniformBlockName = (delegate*)load( + contextPtr->glGetActiveUniformBlockName = LoadGLFunction(load, "glGetActiveUniformBlockName"u8); - contextPtr->glGetActiveUniformBlockiv = (delegate*)load( + contextPtr->glGetActiveUniformBlockiv = LoadGLFunction(load, "glGetActiveUniformBlockiv"u8); - contextPtr->glGetActiveUniformName = (delegate*)load( + contextPtr->glGetActiveUniformName = LoadGLFunction(load, "glGetActiveUniformName"u8); - contextPtr->glGetActiveUniformsiv = (delegate*)load( + contextPtr->glGetActiveUniformsiv = LoadGLFunction(load, "glGetActiveUniformsiv"u8); - contextPtr->glGetIntegeri_v = (delegate*)load( + contextPtr->glGetIntegeri_v = LoadGLFunction(load, "glGetIntegeri_v"u8); - contextPtr->glGetUniformBlockIndex = (delegate*)load( + contextPtr->glGetUniformBlockIndex = LoadGLFunction(load, "glGetUniformBlockIndex"u8); - contextPtr->glGetUniformIndices = (delegate*)load( + contextPtr->glGetUniformIndices = LoadGLFunction(load, "glGetUniformIndices"u8); - contextPtr->glPrimitiveRestartIndex = (delegate*)load( + contextPtr->glPrimitiveRestartIndex = LoadGLFunction(load, "glPrimitiveRestartIndex"u8); - contextPtr->glTexBuffer = (delegate*)load("glTexBuffer"u8); - contextPtr->glUniformBlockBinding = (delegate*)load( + contextPtr->glTexBuffer = LoadGLFunction(load, "glTexBuffer"u8); + contextPtr->glUniformBlockBinding = LoadGLFunction(load, "glUniformBlockBinding"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 3.1 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 3.1 APIs"); return true; } - internal static unsafe bool LoadGLcore32(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore32( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core32) { @@ -701,45 +736,48 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glClientWaitSync = (delegate*)load( + contextPtr->glClientWaitSync = LoadGLFunction(load, "glClientWaitSync"u8); - contextPtr->glDeleteSync = (delegate*)load("glDeleteSync"u8); - contextPtr->glDrawElementsBaseVertex = (delegate*)load( + contextPtr->glDeleteSync = LoadGLFunction(load, "glDeleteSync"u8); + contextPtr->glDrawElementsBaseVertex = LoadGLFunction(load, "glDrawElementsBaseVertex"u8); - contextPtr->glDrawElementsInstancedBaseVertex = (delegate*)load( + contextPtr->glDrawElementsInstancedBaseVertex = LoadGLFunction(load, "glDrawElementsInstancedBaseVertex"u8); - contextPtr->glDrawRangeElementsBaseVertex = (delegate*)load( + contextPtr->glDrawRangeElementsBaseVertex = LoadGLFunction(load, "glDrawRangeElementsBaseVertex"u8); - contextPtr->glFenceSync = (delegate*)load("glFenceSync"u8); - contextPtr->glFramebufferTexture = (delegate*)load( + contextPtr->glFenceSync = LoadGLFunction(load, "glFenceSync"u8); + contextPtr->glFramebufferTexture = LoadGLFunction(load, "glFramebufferTexture"u8); - contextPtr->glGetBufferParameteri64v = (delegate*)load( + contextPtr->glGetBufferParameteri64v = LoadGLFunction(load, "glGetBufferParameteri64v"u8); - contextPtr->glGetInteger64i_v = (delegate*)load( + contextPtr->glGetInteger64i_v = LoadGLFunction(load, "glGetInteger64i_v"u8); - contextPtr->glGetInteger64v = (delegate*)load("glGetInteger64v"u8); - contextPtr->glGetMultisamplefv = (delegate*)load( + contextPtr->glGetInteger64v = LoadGLFunction(load, "glGetInteger64v"u8); + contextPtr->glGetMultisamplefv = LoadGLFunction(load, "glGetMultisamplefv"u8); - contextPtr->glGetSynciv = (delegate*)load( + contextPtr->glGetSynciv = LoadGLFunction(load, "glGetSynciv"u8); - contextPtr->glIsSync = (delegate*)load("glIsSync"u8); - contextPtr->glMultiDrawElementsBaseVertex = (delegate*)load( + contextPtr->glIsSync = LoadGLFunction(load, "glIsSync"u8); + contextPtr->glMultiDrawElementsBaseVertex = LoadGLFunction(load, "glMultiDrawElementsBaseVertex"u8); - contextPtr->glProvokingVertex = (delegate*)load("glProvokingVertex"u8); - contextPtr->glSampleMaski = (delegate*)load("glSampleMaski"u8); - contextPtr->glTexImage2DMultisample = (delegate*)load( + contextPtr->glProvokingVertex = LoadGLFunction(load, "glProvokingVertex"u8); + contextPtr->glSampleMaski = LoadGLFunction(load, "glSampleMaski"u8); + contextPtr->glTexImage2DMultisample = LoadGLFunction(load, "glTexImage2DMultisample"u8); - contextPtr->glTexImage3DMultisample = (delegate*)load( + contextPtr->glTexImage3DMultisample = LoadGLFunction(load, "glTexImage3DMultisample"u8); - contextPtr->glWaitSync = (delegate*)load("glWaitSync"u8); + contextPtr->glWaitSync = LoadGLFunction(load, "glWaitSync"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 3.2 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 3.2 APIs"); return true; } - internal static unsafe bool LoadGLcore33(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore33( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core33) { @@ -749,66 +787,69 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBindFragDataLocationIndexed = (delegate*)load( + contextPtr->glBindFragDataLocationIndexed = LoadGLFunction(load, "glBindFragDataLocationIndexed"u8); - contextPtr->glBindSampler = (delegate*)load("glBindSampler"u8); - contextPtr->glDeleteSamplers = (delegate*)load( + contextPtr->glBindSampler = LoadGLFunction(load, "glBindSampler"u8); + contextPtr->glDeleteSamplers = LoadGLFunction(load, "glDeleteSamplers"u8); - contextPtr->glGenSamplers = (delegate*)load("glGenSamplers"u8); - contextPtr->glGetFragDataIndex = (delegate*)load( + contextPtr->glGenSamplers = LoadGLFunction(load, "glGenSamplers"u8); + contextPtr->glGetFragDataIndex = LoadGLFunction(load, "glGetFragDataIndex"u8); - contextPtr->glGetQueryObjecti64v = (delegate*)load( + contextPtr->glGetQueryObjecti64v = LoadGLFunction(load, "glGetQueryObjecti64v"u8); - contextPtr->glGetQueryObjectui64v = (delegate*)load( + contextPtr->glGetQueryObjectui64v = LoadGLFunction(load, "glGetQueryObjectui64v"u8); - contextPtr->glGetSamplerParameterIiv = (delegate*)load( + contextPtr->glGetSamplerParameterIiv = LoadGLFunction(load, "glGetSamplerParameterIiv"u8); - contextPtr->glGetSamplerParameterIuiv = (delegate*)load( + contextPtr->glGetSamplerParameterIuiv = LoadGLFunction(load, "glGetSamplerParameterIuiv"u8); - contextPtr->glGetSamplerParameterfv = (delegate*)load( + contextPtr->glGetSamplerParameterfv = LoadGLFunction(load, "glGetSamplerParameterfv"u8); - contextPtr->glGetSamplerParameteriv = (delegate*)load( + contextPtr->glGetSamplerParameteriv = LoadGLFunction(load, "glGetSamplerParameteriv"u8); - contextPtr->glIsSampler = (delegate*)load("glIsSampler"u8); - contextPtr->glQueryCounter = (delegate*)load("glQueryCounter"u8); - contextPtr->glSamplerParameterIiv = (delegate*)load( + contextPtr->glIsSampler = LoadGLFunction(load, "glIsSampler"u8); + contextPtr->glQueryCounter = LoadGLFunction(load, "glQueryCounter"u8); + contextPtr->glSamplerParameterIiv = LoadGLFunction(load, "glSamplerParameterIiv"u8); - contextPtr->glSamplerParameterIuiv = (delegate*)load( + contextPtr->glSamplerParameterIuiv = LoadGLFunction(load, "glSamplerParameterIuiv"u8); - contextPtr->glSamplerParameterf = (delegate*)load( + contextPtr->glSamplerParameterf = LoadGLFunction(load, "glSamplerParameterf"u8); - contextPtr->glSamplerParameterfv = (delegate*)load( + contextPtr->glSamplerParameterfv = LoadGLFunction(load, "glSamplerParameterfv"u8); - contextPtr->glSamplerParameteri = (delegate*)load( + contextPtr->glSamplerParameteri = LoadGLFunction(load, "glSamplerParameteri"u8); - contextPtr->glSamplerParameteriv = (delegate*)load( + contextPtr->glSamplerParameteriv = LoadGLFunction(load, "glSamplerParameteriv"u8); - contextPtr->glVertexAttribDivisor = (delegate*)load( + contextPtr->glVertexAttribDivisor = LoadGLFunction(load, "glVertexAttribDivisor"u8); - contextPtr->glVertexAttribP1ui = (delegate*)load( + contextPtr->glVertexAttribP1ui = LoadGLFunction(load, "glVertexAttribP1ui"u8); - contextPtr->glVertexAttribP1uiv = (delegate*)load( + contextPtr->glVertexAttribP1uiv = LoadGLFunction(load, "glVertexAttribP1uiv"u8); - contextPtr->glVertexAttribP2ui = (delegate*)load( + contextPtr->glVertexAttribP2ui = LoadGLFunction(load, "glVertexAttribP2ui"u8); - contextPtr->glVertexAttribP2uiv = (delegate*)load( + contextPtr->glVertexAttribP2uiv = LoadGLFunction(load, "glVertexAttribP2uiv"u8); - contextPtr->glVertexAttribP3ui = (delegate*)load( + contextPtr->glVertexAttribP3ui = LoadGLFunction(load, "glVertexAttribP3ui"u8); - contextPtr->glVertexAttribP3uiv = (delegate*)load( + contextPtr->glVertexAttribP3uiv = LoadGLFunction(load, "glVertexAttribP3uiv"u8); - contextPtr->glVertexAttribP4ui = (delegate*)load( + contextPtr->glVertexAttribP4ui = LoadGLFunction(load, "glVertexAttribP4ui"u8); - contextPtr->glVertexAttribP4uiv = (delegate*)load( + contextPtr->glVertexAttribP4uiv = LoadGLFunction(load, "glVertexAttribP4uiv"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 3.3 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 3.3 APIs"); return true; } - internal static unsafe bool LoadGLcore40(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore40( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core40) { @@ -818,97 +859,100 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBeginQueryIndexed = (delegate*)load( + contextPtr->glBeginQueryIndexed = LoadGLFunction(load, "glBeginQueryIndexed"u8); - contextPtr->glBindTransformFeedback = (delegate*)load( + contextPtr->glBindTransformFeedback = LoadGLFunction(load, "glBindTransformFeedback"u8); - contextPtr->glBlendEquationSeparatei = (delegate*)load( + contextPtr->glBlendEquationSeparatei = LoadGLFunction(load, "glBlendEquationSeparatei"u8); - contextPtr->glBlendEquationi = (delegate*)load("glBlendEquationi"u8); - contextPtr->glBlendFuncSeparatei = (delegate*)load( + contextPtr->glBlendEquationi = LoadGLFunction(load, "glBlendEquationi"u8); + contextPtr->glBlendFuncSeparatei = LoadGLFunction(load, "glBlendFuncSeparatei"u8); - contextPtr->glBlendFunci = (delegate*)load("glBlendFunci"u8); - contextPtr->glDeleteTransformFeedbacks = (delegate*)load( + contextPtr->glBlendFunci = LoadGLFunction(load, "glBlendFunci"u8); + contextPtr->glDeleteTransformFeedbacks = LoadGLFunction(load, "glDeleteTransformFeedbacks"u8); - contextPtr->glDrawArraysIndirect = (delegate*)load( + contextPtr->glDrawArraysIndirect = LoadGLFunction(load, "glDrawArraysIndirect"u8); - contextPtr->glDrawElementsIndirect = (delegate*)load( + contextPtr->glDrawElementsIndirect = LoadGLFunction(load, "glDrawElementsIndirect"u8); - contextPtr->glDrawTransformFeedback = (delegate*)load( + contextPtr->glDrawTransformFeedback = LoadGLFunction(load, "glDrawTransformFeedback"u8); - contextPtr->glDrawTransformFeedbackStream = (delegate*)load( + contextPtr->glDrawTransformFeedbackStream = LoadGLFunction(load, "glDrawTransformFeedbackStream"u8); - contextPtr->glEndQueryIndexed = (delegate*)load( + contextPtr->glEndQueryIndexed = LoadGLFunction(load, "glEndQueryIndexed"u8); - contextPtr->glGenTransformFeedbacks = (delegate*)load( + contextPtr->glGenTransformFeedbacks = LoadGLFunction(load, "glGenTransformFeedbacks"u8); - contextPtr->glGetActiveSubroutineName = (delegate*)load( + contextPtr->glGetActiveSubroutineName = LoadGLFunction(load, "glGetActiveSubroutineName"u8); - contextPtr->glGetActiveSubroutineUniformName = (delegate*)load( + contextPtr->glGetActiveSubroutineUniformName = LoadGLFunction(load, "glGetActiveSubroutineUniformName"u8); - contextPtr->glGetActiveSubroutineUniformiv = (delegate*)load( + contextPtr->glGetActiveSubroutineUniformiv = LoadGLFunction(load, "glGetActiveSubroutineUniformiv"u8); - contextPtr->glGetProgramStageiv = (delegate*)load( + contextPtr->glGetProgramStageiv = LoadGLFunction(load, "glGetProgramStageiv"u8); - contextPtr->glGetQueryIndexediv = (delegate*)load( + contextPtr->glGetQueryIndexediv = LoadGLFunction(load, "glGetQueryIndexediv"u8); - contextPtr->glGetSubroutineIndex = (delegate*)load( + contextPtr->glGetSubroutineIndex = LoadGLFunction(load, "glGetSubroutineIndex"u8); - contextPtr->glGetSubroutineUniformLocation = (delegate*)load( + contextPtr->glGetSubroutineUniformLocation = LoadGLFunction(load, "glGetSubroutineUniformLocation"u8); - contextPtr->glGetUniformSubroutineuiv = (delegate*)load( + contextPtr->glGetUniformSubroutineuiv = LoadGLFunction(load, "glGetUniformSubroutineuiv"u8); - contextPtr->glGetUniformdv = (delegate*)load( + contextPtr->glGetUniformdv = LoadGLFunction(load, "glGetUniformdv"u8); - contextPtr->glIsTransformFeedback = (delegate*)load( + contextPtr->glIsTransformFeedback = LoadGLFunction(load, "glIsTransformFeedback"u8); - contextPtr->glMinSampleShading = (delegate*)load("glMinSampleShading"u8); - contextPtr->glPatchParameterfv = (delegate*)load( + contextPtr->glMinSampleShading = LoadGLFunction(load, "glMinSampleShading"u8); + contextPtr->glPatchParameterfv = LoadGLFunction(load, "glPatchParameterfv"u8); - contextPtr->glPatchParameteri = (delegate*)load( + contextPtr->glPatchParameteri = LoadGLFunction(load, "glPatchParameteri"u8); - contextPtr->glPauseTransformFeedback = (delegate*)load( + contextPtr->glPauseTransformFeedback = LoadGLFunction(load, "glPauseTransformFeedback"u8); - contextPtr->glResumeTransformFeedback = (delegate*)load( + contextPtr->glResumeTransformFeedback = LoadGLFunction(load, "glResumeTransformFeedback"u8); - contextPtr->glUniform1d = (delegate*)load("glUniform1d"u8); - contextPtr->glUniform1dv = (delegate*)load("glUniform1dv"u8); - contextPtr->glUniform2d = (delegate*)load("glUniform2d"u8); - contextPtr->glUniform2dv = (delegate*)load("glUniform2dv"u8); - contextPtr->glUniform3d = (delegate*)load( + contextPtr->glUniform1d = LoadGLFunction(load, "glUniform1d"u8); + contextPtr->glUniform1dv = LoadGLFunction(load, "glUniform1dv"u8); + contextPtr->glUniform2d = LoadGLFunction(load, "glUniform2d"u8); + contextPtr->glUniform2dv = LoadGLFunction(load, "glUniform2dv"u8); + contextPtr->glUniform3d = LoadGLFunction(load, "glUniform3d"u8); - contextPtr->glUniform3dv = (delegate*)load("glUniform3dv"u8); - contextPtr->glUniform4d = (delegate*)load( + contextPtr->glUniform3dv = LoadGLFunction(load, "glUniform3dv"u8); + contextPtr->glUniform4d = LoadGLFunction(load, "glUniform4d"u8); - contextPtr->glUniform4dv = (delegate*)load("glUniform4dv"u8); - contextPtr->glUniformMatrix2dv = (delegate*)load( + contextPtr->glUniform4dv = LoadGLFunction(load, "glUniform4dv"u8); + contextPtr->glUniformMatrix2dv = LoadGLFunction(load, "glUniformMatrix2dv"u8); - contextPtr->glUniformMatrix2x3dv = (delegate*)load( + contextPtr->glUniformMatrix2x3dv = LoadGLFunction(load, "glUniformMatrix2x3dv"u8); - contextPtr->glUniformMatrix2x4dv = (delegate*)load( + contextPtr->glUniformMatrix2x4dv = LoadGLFunction(load, "glUniformMatrix2x4dv"u8); - contextPtr->glUniformMatrix3dv = (delegate*)load( + contextPtr->glUniformMatrix3dv = LoadGLFunction(load, "glUniformMatrix3dv"u8); - contextPtr->glUniformMatrix3x2dv = (delegate*)load( + contextPtr->glUniformMatrix3x2dv = LoadGLFunction(load, "glUniformMatrix3x2dv"u8); - contextPtr->glUniformMatrix3x4dv = (delegate*)load( + contextPtr->glUniformMatrix3x4dv = LoadGLFunction(load, "glUniformMatrix3x4dv"u8); - contextPtr->glUniformMatrix4dv = (delegate*)load( + contextPtr->glUniformMatrix4dv = LoadGLFunction(load, "glUniformMatrix4dv"u8); - contextPtr->glUniformMatrix4x2dv = (delegate*)load( + contextPtr->glUniformMatrix4x2dv = LoadGLFunction(load, "glUniformMatrix4x2dv"u8); - contextPtr->glUniformMatrix4x3dv = (delegate*)load( + contextPtr->glUniformMatrix4x3dv = LoadGLFunction(load, "glUniformMatrix4x3dv"u8); - contextPtr->glUniformSubroutinesuiv = (delegate*)load( + contextPtr->glUniformSubroutinesuiv = LoadGLFunction(load, "glUniformSubroutinesuiv"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 4.0 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 4.0 APIs"); return true; } - internal static unsafe bool LoadGLcore41(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore41( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core41) { @@ -918,187 +962,190 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glActiveShaderProgram = (delegate*)load( + contextPtr->glActiveShaderProgram = LoadGLFunction(load, "glActiveShaderProgram"u8); - contextPtr->glBindProgramPipeline = (delegate*)load( + contextPtr->glBindProgramPipeline = LoadGLFunction(load, "glBindProgramPipeline"u8); - contextPtr->glClearDepthf = (delegate*)load("glClearDepthf"u8); - contextPtr->glCreateShaderProgramv = (delegate*)load( + contextPtr->glClearDepthf = LoadGLFunction(load, "glClearDepthf"u8); + contextPtr->glCreateShaderProgramv = LoadGLFunction(load, "glCreateShaderProgramv"u8); - contextPtr->glDeleteProgramPipelines = (delegate*)load( + contextPtr->glDeleteProgramPipelines = LoadGLFunction(load, "glDeleteProgramPipelines"u8); - contextPtr->glDepthRangeArrayv = (delegate*)load( + contextPtr->glDepthRangeArrayv = LoadGLFunction(load, "glDepthRangeArrayv"u8); - contextPtr->glDepthRangeIndexed = (delegate*)load( + contextPtr->glDepthRangeIndexed = LoadGLFunction(load, "glDepthRangeIndexed"u8); - contextPtr->glDepthRangef = (delegate*)load("glDepthRangef"u8); - contextPtr->glGenProgramPipelines = (delegate*)load( + contextPtr->glDepthRangef = LoadGLFunction(load, "glDepthRangef"u8); + contextPtr->glGenProgramPipelines = LoadGLFunction(load, "glGenProgramPipelines"u8); - contextPtr->glGetDoublei_v = (delegate*)load( + contextPtr->glGetDoublei_v = LoadGLFunction(load, "glGetDoublei_v"u8); - contextPtr->glGetFloati_v = (delegate*)load( + contextPtr->glGetFloati_v = LoadGLFunction(load, "glGetFloati_v"u8); - contextPtr->glGetProgramBinary = (delegate*)load( + contextPtr->glGetProgramBinary = LoadGLFunction(load, "glGetProgramBinary"u8); - contextPtr->glGetProgramPipelineInfoLog = (delegate*)load( + contextPtr->glGetProgramPipelineInfoLog = LoadGLFunction(load, "glGetProgramPipelineInfoLog"u8); - contextPtr->glGetProgramPipelineiv = (delegate*)load( + contextPtr->glGetProgramPipelineiv = LoadGLFunction(load, "glGetProgramPipelineiv"u8); - contextPtr->glGetShaderPrecisionFormat = (delegate*)load( + contextPtr->glGetShaderPrecisionFormat = LoadGLFunction(load, "glGetShaderPrecisionFormat"u8); - contextPtr->glGetVertexAttribLdv = (delegate*)load( + contextPtr->glGetVertexAttribLdv = LoadGLFunction(load, "glGetVertexAttribLdv"u8); - contextPtr->glIsProgramPipeline = (delegate*)load("glIsProgramPipeline"u8); - contextPtr->glProgramBinary = (delegate*)load( + contextPtr->glIsProgramPipeline = LoadGLFunction(load, "glIsProgramPipeline"u8); + contextPtr->glProgramBinary = LoadGLFunction(load, "glProgramBinary"u8); - contextPtr->glProgramParameteri = (delegate*)load( + contextPtr->glProgramParameteri = LoadGLFunction(load, "glProgramParameteri"u8); - contextPtr->glProgramUniform1d = (delegate*)load( + contextPtr->glProgramUniform1d = LoadGLFunction(load, "glProgramUniform1d"u8); - contextPtr->glProgramUniform1dv = (delegate*)load( + contextPtr->glProgramUniform1dv = LoadGLFunction(load, "glProgramUniform1dv"u8); - contextPtr->glProgramUniform1f = (delegate*)load( + contextPtr->glProgramUniform1f = LoadGLFunction(load, "glProgramUniform1f"u8); - contextPtr->glProgramUniform1fv = (delegate*)load( + contextPtr->glProgramUniform1fv = LoadGLFunction(load, "glProgramUniform1fv"u8); - contextPtr->glProgramUniform1i = (delegate*)load( + contextPtr->glProgramUniform1i = LoadGLFunction(load, "glProgramUniform1i"u8); - contextPtr->glProgramUniform1iv = (delegate*)load( + contextPtr->glProgramUniform1iv = LoadGLFunction(load, "glProgramUniform1iv"u8); - contextPtr->glProgramUniform1ui = (delegate*)load( + contextPtr->glProgramUniform1ui = LoadGLFunction(load, "glProgramUniform1ui"u8); - contextPtr->glProgramUniform1uiv = (delegate*)load( + contextPtr->glProgramUniform1uiv = LoadGLFunction(load, "glProgramUniform1uiv"u8); - contextPtr->glProgramUniform2d = (delegate*)load( + contextPtr->glProgramUniform2d = LoadGLFunction(load, "glProgramUniform2d"u8); - contextPtr->glProgramUniform2dv = (delegate*)load( + contextPtr->glProgramUniform2dv = LoadGLFunction(load, "glProgramUniform2dv"u8); - contextPtr->glProgramUniform2f = (delegate*)load( + contextPtr->glProgramUniform2f = LoadGLFunction(load, "glProgramUniform2f"u8); - contextPtr->glProgramUniform2fv = (delegate*)load( + contextPtr->glProgramUniform2fv = LoadGLFunction(load, "glProgramUniform2fv"u8); - contextPtr->glProgramUniform2i = (delegate*)load( + contextPtr->glProgramUniform2i = LoadGLFunction(load, "glProgramUniform2i"u8); - contextPtr->glProgramUniform2iv = (delegate*)load( + contextPtr->glProgramUniform2iv = LoadGLFunction(load, "glProgramUniform2iv"u8); - contextPtr->glProgramUniform2ui = (delegate*)load( + contextPtr->glProgramUniform2ui = LoadGLFunction(load, "glProgramUniform2ui"u8); - contextPtr->glProgramUniform2uiv = (delegate*)load( + contextPtr->glProgramUniform2uiv = LoadGLFunction(load, "glProgramUniform2uiv"u8); - contextPtr->glProgramUniform3d = (delegate*)load( + contextPtr->glProgramUniform3d = LoadGLFunction(load, "glProgramUniform3d"u8); - contextPtr->glProgramUniform3dv = (delegate*)load( + contextPtr->glProgramUniform3dv = LoadGLFunction(load, "glProgramUniform3dv"u8); - contextPtr->glProgramUniform3f = (delegate*)load( + contextPtr->glProgramUniform3f = LoadGLFunction(load, "glProgramUniform3f"u8); - contextPtr->glProgramUniform3fv = (delegate*)load( + contextPtr->glProgramUniform3fv = LoadGLFunction(load, "glProgramUniform3fv"u8); - contextPtr->glProgramUniform3i = (delegate*)load( + contextPtr->glProgramUniform3i = LoadGLFunction(load, "glProgramUniform3i"u8); - contextPtr->glProgramUniform3iv = (delegate*)load( + contextPtr->glProgramUniform3iv = LoadGLFunction(load, "glProgramUniform3iv"u8); - contextPtr->glProgramUniform3ui = (delegate*)load( + contextPtr->glProgramUniform3ui = LoadGLFunction(load, "glProgramUniform3ui"u8); - contextPtr->glProgramUniform3uiv = (delegate*)load( + contextPtr->glProgramUniform3uiv = LoadGLFunction(load, "glProgramUniform3uiv"u8); - contextPtr->glProgramUniform4d = (delegate*)load( + contextPtr->glProgramUniform4d = LoadGLFunction(load, "glProgramUniform4d"u8); - contextPtr->glProgramUniform4dv = (delegate*)load( + contextPtr->glProgramUniform4dv = LoadGLFunction(load, "glProgramUniform4dv"u8); - contextPtr->glProgramUniform4f = (delegate*)load( + contextPtr->glProgramUniform4f = LoadGLFunction(load, "glProgramUniform4f"u8); - contextPtr->glProgramUniform4fv = (delegate*)load( + contextPtr->glProgramUniform4fv = LoadGLFunction(load, "glProgramUniform4fv"u8); - contextPtr->glProgramUniform4i = (delegate*)load( + contextPtr->glProgramUniform4i = LoadGLFunction(load, "glProgramUniform4i"u8); - contextPtr->glProgramUniform4iv = (delegate*)load( + contextPtr->glProgramUniform4iv = LoadGLFunction(load, "glProgramUniform4iv"u8); - contextPtr->glProgramUniform4ui = (delegate*)load( + contextPtr->glProgramUniform4ui = LoadGLFunction(load, "glProgramUniform4ui"u8); - contextPtr->glProgramUniform4uiv = (delegate*)load( + contextPtr->glProgramUniform4uiv = LoadGLFunction(load, "glProgramUniform4uiv"u8); - contextPtr->glProgramUniformMatrix2dv = (delegate*)load( + contextPtr->glProgramUniformMatrix2dv = LoadGLFunction(load, "glProgramUniformMatrix2dv"u8); - contextPtr->glProgramUniformMatrix2fv = (delegate*)load( + contextPtr->glProgramUniformMatrix2fv = LoadGLFunction(load, "glProgramUniformMatrix2fv"u8); - contextPtr->glProgramUniformMatrix2x3dv = (delegate*)load( + contextPtr->glProgramUniformMatrix2x3dv = LoadGLFunction(load, "glProgramUniformMatrix2x3dv"u8); - contextPtr->glProgramUniformMatrix2x3fv = (delegate*)load( + contextPtr->glProgramUniformMatrix2x3fv = LoadGLFunction(load, "glProgramUniformMatrix2x3fv"u8); - contextPtr->glProgramUniformMatrix2x4dv = (delegate*)load( + contextPtr->glProgramUniformMatrix2x4dv = LoadGLFunction(load, "glProgramUniformMatrix2x4dv"u8); - contextPtr->glProgramUniformMatrix2x4fv = (delegate*)load( + contextPtr->glProgramUniformMatrix2x4fv = LoadGLFunction(load, "glProgramUniformMatrix2x4fv"u8); - contextPtr->glProgramUniformMatrix3dv = (delegate*)load( + contextPtr->glProgramUniformMatrix3dv = LoadGLFunction(load, "glProgramUniformMatrix3dv"u8); - contextPtr->glProgramUniformMatrix3fv = (delegate*)load( + contextPtr->glProgramUniformMatrix3fv = LoadGLFunction(load, "glProgramUniformMatrix3fv"u8); - contextPtr->glProgramUniformMatrix3x2dv = (delegate*)load( + contextPtr->glProgramUniformMatrix3x2dv = LoadGLFunction(load, "glProgramUniformMatrix3x2dv"u8); - contextPtr->glProgramUniformMatrix3x2fv = (delegate*)load( + contextPtr->glProgramUniformMatrix3x2fv = LoadGLFunction(load, "glProgramUniformMatrix3x2fv"u8); - contextPtr->glProgramUniformMatrix3x4dv = (delegate*)load( + contextPtr->glProgramUniformMatrix3x4dv = LoadGLFunction(load, "glProgramUniformMatrix3x4dv"u8); - contextPtr->glProgramUniformMatrix3x4fv = (delegate*)load( + contextPtr->glProgramUniformMatrix3x4fv = LoadGLFunction(load, "glProgramUniformMatrix3x4fv"u8); - contextPtr->glProgramUniformMatrix4dv = (delegate*)load( + contextPtr->glProgramUniformMatrix4dv = LoadGLFunction(load, "glProgramUniformMatrix4dv"u8); - contextPtr->glProgramUniformMatrix4fv = (delegate*)load( + contextPtr->glProgramUniformMatrix4fv = LoadGLFunction(load, "glProgramUniformMatrix4fv"u8); - contextPtr->glProgramUniformMatrix4x2dv = (delegate*)load( + contextPtr->glProgramUniformMatrix4x2dv = LoadGLFunction(load, "glProgramUniformMatrix4x2dv"u8); - contextPtr->glProgramUniformMatrix4x2fv = (delegate*)load( + contextPtr->glProgramUniformMatrix4x2fv = LoadGLFunction(load, "glProgramUniformMatrix4x2fv"u8); - contextPtr->glProgramUniformMatrix4x3dv = (delegate*)load( + contextPtr->glProgramUniformMatrix4x3dv = LoadGLFunction(load, "glProgramUniformMatrix4x3dv"u8); - contextPtr->glProgramUniformMatrix4x3fv = (delegate*)load( + contextPtr->glProgramUniformMatrix4x3fv = LoadGLFunction(load, "glProgramUniformMatrix4x3fv"u8); - contextPtr->glReleaseShaderCompiler = (delegate*)load( + contextPtr->glReleaseShaderCompiler = LoadGLFunction(load, "glReleaseShaderCompiler"u8); - contextPtr->glScissorArrayv = (delegate*)load( + contextPtr->glScissorArrayv = LoadGLFunction(load, "glScissorArrayv"u8); - contextPtr->glScissorIndexed = (delegate*)load( + contextPtr->glScissorIndexed = LoadGLFunction(load, "glScissorIndexed"u8); - contextPtr->glScissorIndexedv = (delegate*)load( + contextPtr->glScissorIndexedv = LoadGLFunction(load, "glScissorIndexedv"u8); - contextPtr->glShaderBinary = (delegate*)load( + contextPtr->glShaderBinary = LoadGLFunction(load, "glShaderBinary"u8); - contextPtr->glUseProgramStages = (delegate*)load( + contextPtr->glUseProgramStages = LoadGLFunction(load, "glUseProgramStages"u8); - contextPtr->glValidateProgramPipeline = (delegate*)load( + contextPtr->glValidateProgramPipeline = LoadGLFunction(load, "glValidateProgramPipeline"u8); - contextPtr->glVertexAttribL1d = (delegate*)load( + contextPtr->glVertexAttribL1d = LoadGLFunction(load, "glVertexAttribL1d"u8); - contextPtr->glVertexAttribL1dv = (delegate*)load( + contextPtr->glVertexAttribL1dv = LoadGLFunction(load, "glVertexAttribL1dv"u8); - contextPtr->glVertexAttribL2d = (delegate*)load( + contextPtr->glVertexAttribL2d = LoadGLFunction(load, "glVertexAttribL2d"u8); - contextPtr->glVertexAttribL2dv = (delegate*)load( + contextPtr->glVertexAttribL2dv = LoadGLFunction(load, "glVertexAttribL2dv"u8); - contextPtr->glVertexAttribL3d = (delegate*)load( + contextPtr->glVertexAttribL3d = LoadGLFunction(load, "glVertexAttribL3d"u8); - contextPtr->glVertexAttribL3dv = (delegate*)load( + contextPtr->glVertexAttribL3dv = LoadGLFunction(load, "glVertexAttribL3dv"u8); - contextPtr->glVertexAttribL4d = (delegate*)load( + contextPtr->glVertexAttribL4d = LoadGLFunction(load, "glVertexAttribL4d"u8); - contextPtr->glVertexAttribL4dv = (delegate*)load( + contextPtr->glVertexAttribL4dv = LoadGLFunction(load, "glVertexAttribL4dv"u8); - contextPtr->glVertexAttribLPointer = (delegate*)load( + contextPtr->glVertexAttribLPointer = LoadGLFunction(load, "glVertexAttribLPointer"u8); - contextPtr->glViewportArrayv = (delegate*)load( + contextPtr->glViewportArrayv = LoadGLFunction(load, "glViewportArrayv"u8); - contextPtr->glViewportIndexedf = (delegate*)load( + contextPtr->glViewportIndexedf = LoadGLFunction(load, "glViewportIndexedf"u8); - contextPtr->glViewportIndexedfv = (delegate*)load( + contextPtr->glViewportIndexedfv = LoadGLFunction(load, "glViewportIndexedfv"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 4.1 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 4.1 APIs"); return true; } - internal static unsafe bool LoadGLcore42(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore42( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core42) { @@ -1108,37 +1155,40 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBindImageTexture = (delegate*)load( + contextPtr->glBindImageTexture = LoadGLFunction(load, "glBindImageTexture"u8); - contextPtr->glDrawArraysInstancedBaseInstance = (delegate*)load( + contextPtr->glDrawArraysInstancedBaseInstance = LoadGLFunction(load, "glDrawArraysInstancedBaseInstance"u8); - contextPtr->glDrawElementsInstancedBaseInstance = (delegate*)load( + contextPtr->glDrawElementsInstancedBaseInstance = LoadGLFunction(load, "glDrawElementsInstancedBaseInstance"u8); - contextPtr->glDrawElementsInstancedBaseVertexBaseInstance = (delegate*)load( + contextPtr->glDrawElementsInstancedBaseVertexBaseInstance = LoadGLFunction(load, "glDrawElementsInstancedBaseVertexBaseInstance"u8); - contextPtr->glDrawTransformFeedbackInstanced = (delegate*)load( + contextPtr->glDrawTransformFeedbackInstanced = LoadGLFunction(load, "glDrawTransformFeedbackInstanced"u8); - contextPtr->glDrawTransformFeedbackStreamInstanced = (delegate*)load( + contextPtr->glDrawTransformFeedbackStreamInstanced = LoadGLFunction(load, "glDrawTransformFeedbackStreamInstanced"u8); - contextPtr->glGetActiveAtomicCounterBufferiv = (delegate*)load( + contextPtr->glGetActiveAtomicCounterBufferiv = LoadGLFunction(load, "glGetActiveAtomicCounterBufferiv"u8); - contextPtr->glGetInternalformativ = (delegate*)load( + contextPtr->glGetInternalformativ = LoadGLFunction(load, "glGetInternalformativ"u8); - contextPtr->glMemoryBarrier = (delegate*)load("glMemoryBarrier"u8); - contextPtr->glTexStorage1D = (delegate*)load( + contextPtr->glMemoryBarrier = LoadGLFunction(load, "glMemoryBarrier"u8); + contextPtr->glTexStorage1D = LoadGLFunction(load, "glTexStorage1D"u8); - contextPtr->glTexStorage2D = (delegate*)load( + contextPtr->glTexStorage2D = LoadGLFunction(load, "glTexStorage2D"u8); - contextPtr->glTexStorage3D = (delegate*)load( + contextPtr->glTexStorage3D = LoadGLFunction(load, "glTexStorage3D"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 4.2 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 4.2 APIs"); return true; } - internal static unsafe bool LoadGLcore43(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore43( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core43) { @@ -1148,100 +1198,104 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBindVertexBuffer = (delegate*)load( + contextPtr->glBindVertexBuffer = LoadGLFunction(load, "glBindVertexBuffer"u8); - contextPtr->glClearBufferData = (delegate*)load( + contextPtr->glClearBufferData = LoadGLFunction(load, "glClearBufferData"u8); - contextPtr->glClearBufferSubData = (delegate*)load( + contextPtr->glClearBufferSubData = LoadGLFunction(load, "glClearBufferSubData"u8); - contextPtr->glCopyImageSubData = (delegate*)load( + contextPtr->glCopyImageSubData = LoadGLFunction(load, "glCopyImageSubData"u8); - contextPtr->glDebugMessageCallback = (delegate*)load( + contextPtr->glDebugMessageCallback = LoadGLFunction(load, "glDebugMessageCallback"u8); - contextPtr->glDebugMessageControl = (delegate*)load( + contextPtr->glDebugMessageControl = LoadGLFunction(load, "glDebugMessageControl"u8); - contextPtr->glDebugMessageInsert = (delegate*)load( + contextPtr->glDebugMessageInsert = LoadGLFunction(load, "glDebugMessageInsert"u8); - contextPtr->glDispatchCompute = (delegate*)load( + contextPtr->glDispatchCompute = LoadGLFunction(load, "glDispatchCompute"u8); - contextPtr->glDispatchComputeIndirect = (delegate*)load( + contextPtr->glDispatchComputeIndirect = LoadGLFunction(load, "glDispatchComputeIndirect"u8); - contextPtr->glFramebufferParameteri = (delegate*)load( + contextPtr->glFramebufferParameteri = LoadGLFunction(load, "glFramebufferParameteri"u8); - contextPtr->glGetDebugMessageLog = (delegate*)load( + contextPtr->glGetDebugMessageLog = LoadGLFunction(load, "glGetDebugMessageLog"u8); - contextPtr->glGetFramebufferParameteriv = (delegate*)load( + contextPtr->glGetFramebufferParameteriv = LoadGLFunction(load, "glGetFramebufferParameteriv"u8); - contextPtr->glGetInternalformati64v = (delegate*)load( + contextPtr->glGetInternalformati64v = LoadGLFunction(load, "glGetInternalformati64v"u8); - contextPtr->glGetObjectLabel = (delegate*)load( + contextPtr->glGetObjectLabel = LoadGLFunction(load, "glGetObjectLabel"u8); - contextPtr->glGetObjectPtrLabel = (delegate*)load( + contextPtr->glGetObjectPtrLabel = LoadGLFunction(load, "glGetObjectPtrLabel"u8); - contextPtr->glGetPointerv = (delegate*)load("glGetPointerv"u8); - contextPtr->glGetProgramInterfaceiv = (delegate*)load( + + // contextPtr->glGetPointerv =LoadGLFunction(load,"glGetPointerv"u8); + contextPtr->glGetProgramInterfaceiv = LoadGLFunction(load, "glGetProgramInterfaceiv"u8); - contextPtr->glGetProgramResourceIndex = (delegate*)load( + contextPtr->glGetProgramResourceIndex = LoadGLFunction(load, "glGetProgramResourceIndex"u8); - contextPtr->glGetProgramResourceLocation = (delegate*)load( + contextPtr->glGetProgramResourceLocation = LoadGLFunction(load, "glGetProgramResourceLocation"u8); - contextPtr->glGetProgramResourceLocationIndex = (delegate*)load( + contextPtr->glGetProgramResourceLocationIndex = LoadGLFunction(load, "glGetProgramResourceLocationIndex"u8); - contextPtr->glGetProgramResourceName = (delegate*)load( + contextPtr->glGetProgramResourceName = LoadGLFunction(load, "glGetProgramResourceName"u8); - contextPtr->glGetProgramResourceiv = (delegate*)load( + contextPtr->glGetProgramResourceiv = LoadGLFunction(load, "glGetProgramResourceiv"u8); - contextPtr->glInvalidateBufferData = (delegate*)load( + contextPtr->glInvalidateBufferData = LoadGLFunction(load, "glInvalidateBufferData"u8); - contextPtr->glInvalidateBufferSubData = (delegate*)load( + contextPtr->glInvalidateBufferSubData = LoadGLFunction(load, "glInvalidateBufferSubData"u8); - contextPtr->glInvalidateFramebuffer = (delegate*)load( + contextPtr->glInvalidateFramebuffer = LoadGLFunction(load, "glInvalidateFramebuffer"u8); - contextPtr->glInvalidateSubFramebuffer = (delegate*)load( + contextPtr->glInvalidateSubFramebuffer = LoadGLFunction(load, "glInvalidateSubFramebuffer"u8); - contextPtr->glInvalidateTexImage = (delegate*)load( + contextPtr->glInvalidateTexImage = LoadGLFunction(load, "glInvalidateTexImage"u8); - contextPtr->glInvalidateTexSubImage = (delegate*)load( + contextPtr->glInvalidateTexSubImage = LoadGLFunction(load, "glInvalidateTexSubImage"u8); - contextPtr->glMultiDrawArraysIndirect = (delegate*)load( + contextPtr->glMultiDrawArraysIndirect = LoadGLFunction(load, "glMultiDrawArraysIndirect"u8); - contextPtr->glMultiDrawElementsIndirect = (delegate*)load( + contextPtr->glMultiDrawElementsIndirect = LoadGLFunction(load, "glMultiDrawElementsIndirect"u8); - contextPtr->glObjectLabel = (delegate*)load( + contextPtr->glObjectLabel = LoadGLFunction(load, "glObjectLabel"u8); - contextPtr->glObjectPtrLabel = (delegate*)load( + contextPtr->glObjectPtrLabel = LoadGLFunction(load, "glObjectPtrLabel"u8); - contextPtr->glPopDebugGroup = (delegate*)load("glPopDebugGroup"u8); - contextPtr->glPushDebugGroup = (delegate*)load( + contextPtr->glPopDebugGroup = LoadGLFunction(load, "glPopDebugGroup"u8); + contextPtr->glPushDebugGroup = LoadGLFunction(load, "glPushDebugGroup"u8); - contextPtr->glShaderStorageBlockBinding = (delegate*)load( + contextPtr->glShaderStorageBlockBinding = LoadGLFunction(load, "glShaderStorageBlockBinding"u8); - contextPtr->glTexBufferRange = (delegate*)load( + contextPtr->glTexBufferRange = LoadGLFunction(load, "glTexBufferRange"u8); - contextPtr->glTexStorage2DMultisample = (delegate*)load( + contextPtr->glTexStorage2DMultisample = LoadGLFunction(load, "glTexStorage2DMultisample"u8); - contextPtr->glTexStorage3DMultisample = (delegate*)load( + contextPtr->glTexStorage3DMultisample = LoadGLFunction(load, "glTexStorage3DMultisample"u8); - contextPtr->glTextureView = (delegate*)load( + contextPtr->glTextureView = LoadGLFunction(load, "glTextureView"u8); - contextPtr->glVertexAttribBinding = (delegate*)load( + contextPtr->glVertexAttribBinding = LoadGLFunction(load, "glVertexAttribBinding"u8); - contextPtr->glVertexAttribFormat = (delegate*)load( + contextPtr->glVertexAttribFormat = LoadGLFunction(load, "glVertexAttribFormat"u8); - contextPtr->glVertexAttribIFormat = (delegate*)load( + contextPtr->glVertexAttribIFormat = LoadGLFunction(load, "glVertexAttribIFormat"u8); - contextPtr->glClearBufferData = (delegate*)load( + contextPtr->glClearBufferData = LoadGLFunction(load, "glClearBufferData"u8); - contextPtr->glVertexBindingDivisor = (delegate*)load( + contextPtr->glVertexBindingDivisor = LoadGLFunction(load, "glVertexBindingDivisor"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 4.3 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 4.3 APIs"); return true; } - internal static unsafe bool LoadGLcore44(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore44( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core44) { @@ -1251,32 +1305,35 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBindBuffersBase = (delegate*)load( + contextPtr->glBindBuffersBase = LoadGLFunction(load, "glBindBuffersBase"u8); - contextPtr->glBindBuffersRange = (delegate*)load( + contextPtr->glBindBuffersRange = LoadGLFunction(load, "glBindBuffersRange"u8); - contextPtr->glBindImageTextures = (delegate*)load( + contextPtr->glBindImageTextures = LoadGLFunction(load, "glBindImageTextures"u8); - contextPtr->glBindSamplers = (delegate*)load( + contextPtr->glBindSamplers = LoadGLFunction(load, "glBindSamplers"u8); - contextPtr->glBindTextures = (delegate*)load( + contextPtr->glBindTextures = LoadGLFunction(load, "glBindTextures"u8); - contextPtr->glBindVertexBuffers = (delegate*)load( + contextPtr->glBindVertexBuffers = LoadGLFunction(load, "glBindVertexBuffers"u8); - contextPtr->glBufferStorage = (delegate*)load( + contextPtr->glBufferStorage = LoadGLFunction(load, "glBufferStorage"u8); - contextPtr->glClearTexImage = (delegate*)load( + contextPtr->glClearTexImage = LoadGLFunction(load, "glClearTexImage"u8); - contextPtr->glClearTexSubImage = (delegate*)load( + contextPtr->glClearTexSubImage = LoadGLFunction(load, "glClearTexSubImage"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 4.4 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 4.4 APIs"); return true; } - internal static unsafe bool LoadGLcore45(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore45( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core45) { @@ -1286,230 +1343,233 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glBindTextureUnit = (delegate*)load( + contextPtr->glBindTextureUnit = LoadGLFunction(load, "glBindTextureUnit"u8); - contextPtr->glBlitNamedFramebuffer = (delegate*)load( + contextPtr->glBlitNamedFramebuffer = LoadGLFunction(load, "glBlitNamedFramebuffer"u8); - contextPtr->glCheckNamedFramebufferStatus = (delegate*)load( + contextPtr->glCheckNamedFramebufferStatus = LoadGLFunction(load, "glCheckNamedFramebufferStatus"u8); - contextPtr->glClearNamedBufferData = (delegate*)load( + contextPtr->glClearNamedBufferData = LoadGLFunction(load, "glClearNamedBufferData"u8); - contextPtr->glClearNamedBufferSubData = (delegate*)load( + contextPtr->glClearNamedBufferSubData = LoadGLFunction(load, "glClearNamedBufferSubData"u8); - contextPtr->glClearNamedFramebufferfi = (delegate*)load( + contextPtr->glClearNamedFramebufferfi = LoadGLFunction(load, "glClearNamedFramebufferfi"u8); - contextPtr->glClearNamedFramebufferfv = (delegate*)load( + contextPtr->glClearNamedFramebufferfv = LoadGLFunction(load, "glClearNamedFramebufferfv"u8); - contextPtr->glClearNamedFramebufferiv = (delegate*)load( + contextPtr->glClearNamedFramebufferiv = LoadGLFunction(load, "glClearNamedFramebufferiv"u8); - contextPtr->glClearNamedFramebufferuiv = (delegate*)load( + contextPtr->glClearNamedFramebufferuiv = LoadGLFunction(load, "glClearNamedFramebufferuiv"u8); - contextPtr->glClipControl = (delegate*)load("glClipControl"u8); - contextPtr->glCompressedTextureSubImage1D = (delegate*)load( + contextPtr->glClipControl = LoadGLFunction(load, "glClipControl"u8); + contextPtr->glCompressedTextureSubImage1D = LoadGLFunction(load, "glCompressedTextureSubImage1D"u8); - contextPtr->glCompressedTextureSubImage2D = (delegate*)load( + contextPtr->glCompressedTextureSubImage2D = LoadGLFunction(load, "glCompressedTextureSubImage2D"u8); - contextPtr->glCompressedTextureSubImage3D = (delegate*)load( + contextPtr->glCompressedTextureSubImage3D = LoadGLFunction(load, "glCompressedTextureSubImage3D"u8); - contextPtr->glCopyNamedBufferSubData = (delegate*)load( + contextPtr->glCopyNamedBufferSubData = LoadGLFunction(load, "glCopyNamedBufferSubData"u8); - contextPtr->glCopyTextureSubImage1D = (delegate*)load( + contextPtr->glCopyTextureSubImage1D = LoadGLFunction(load, "glCopyTextureSubImage1D"u8); - contextPtr->glCopyTextureSubImage2D = (delegate*)load( + contextPtr->glCopyTextureSubImage2D = LoadGLFunction(load, "glCopyTextureSubImage2D"u8); - contextPtr->glCopyTextureSubImage3D = (delegate*)load( + contextPtr->glCopyTextureSubImage3D = LoadGLFunction(load, "glCopyTextureSubImage3D"u8); - contextPtr->glCreateBuffers = (delegate*)load("glCreateBuffers"u8); - contextPtr->glCreateFramebuffers = (delegate*)load( + contextPtr->glCreateBuffers = LoadGLFunction(load, "glCreateBuffers"u8); + contextPtr->glCreateFramebuffers = LoadGLFunction(load, "glCreateFramebuffers"u8); - contextPtr->glCreateProgramPipelines = (delegate*)load( + contextPtr->glCreateProgramPipelines = LoadGLFunction(load, "glCreateProgramPipelines"u8); - contextPtr->glCreateQueries = (delegate*)load( + contextPtr->glCreateQueries = LoadGLFunction(load, "glCreateQueries"u8); - contextPtr->glCreateRenderbuffers = (delegate*)load( + contextPtr->glCreateRenderbuffers = LoadGLFunction(load, "glCreateRenderbuffers"u8); - contextPtr->glCreateSamplers = (delegate*)load( + contextPtr->glCreateSamplers = LoadGLFunction(load, "glCreateSamplers"u8); - contextPtr->glCreateTextures = (delegate*)load( + contextPtr->glCreateTextures = LoadGLFunction(load, "glCreateTextures"u8); - contextPtr->glCreateTransformFeedbacks = (delegate*)load( + contextPtr->glCreateTransformFeedbacks = LoadGLFunction(load, "glCreateTransformFeedbacks"u8); - contextPtr->glCreateVertexArrays = (delegate*)load( + contextPtr->glCreateVertexArrays = LoadGLFunction(load, "glCreateVertexArrays"u8); - contextPtr->glDisableVertexArrayAttrib = (delegate*)load( + contextPtr->glDisableVertexArrayAttrib = LoadGLFunction(load, "glDisableVertexArrayAttrib"u8); - contextPtr->glEnableVertexArrayAttrib = (delegate*)load( + contextPtr->glEnableVertexArrayAttrib = LoadGLFunction(load, "glEnableVertexArrayAttrib"u8); - contextPtr->glFlushMappedNamedBufferRange = (delegate*)load( + contextPtr->glFlushMappedNamedBufferRange = LoadGLFunction(load, "glFlushMappedNamedBufferRange"u8); - contextPtr->glGenerateTextureMipmap = (delegate*)load( + contextPtr->glGenerateTextureMipmap = LoadGLFunction(load, "glGenerateTextureMipmap"u8); - contextPtr->glGetCompressedTextureImage = (delegate*)load( + contextPtr->glGetCompressedTextureImage = LoadGLFunction(load, "glGetCompressedTextureImage"u8); - contextPtr->glGetCompressedTextureSubImage = (delegate*)load( + contextPtr->glGetCompressedTextureSubImage = LoadGLFunction(load, "glGetCompressedTextureSubImage"u8); - contextPtr->glGetGraphicsResetStatus = (delegate*)load( + contextPtr->glGetGraphicsResetStatus = LoadGLFunction(load, "glGetGraphicsResetStatus"u8); - contextPtr->glGetNamedBufferParameteri64v = (delegate*)load( + contextPtr->glGetNamedBufferParameteri64v = LoadGLFunction(load, "glGetNamedBufferParameteri64v"u8); - contextPtr->glGetNamedBufferParameteriv = (delegate*)load( + contextPtr->glGetNamedBufferParameteriv = LoadGLFunction(load, "glGetNamedBufferParameteriv"u8); - contextPtr->glGetNamedBufferPointerv = (delegate*)load( + contextPtr->glGetNamedBufferPointerv = LoadGLFunction(load, "glGetNamedBufferPointerv"u8); - contextPtr->glGetNamedBufferSubData = (delegate*)load( + contextPtr->glGetNamedBufferSubData = LoadGLFunction(load, "glGetNamedBufferSubData"u8); - contextPtr->glGetNamedFramebufferAttachmentParameteriv = (delegate*)load( + contextPtr->glGetNamedFramebufferAttachmentParameteriv = LoadGLFunction(load, "glGetNamedFramebufferAttachmentParameteriv"u8); - contextPtr->glGetNamedFramebufferParameteriv = (delegate*)load( + contextPtr->glGetNamedFramebufferParameteriv = LoadGLFunction(load, "glGetNamedFramebufferParameteriv"u8); - contextPtr->glGetNamedRenderbufferParameteriv = (delegate*)load( + contextPtr->glGetNamedRenderbufferParameteriv = LoadGLFunction(load, "glGetNamedRenderbufferParameteriv"u8); - contextPtr->glGetQueryBufferObjecti64v = (delegate*)load( + contextPtr->glGetQueryBufferObjecti64v = LoadGLFunction(load, "glGetQueryBufferObjecti64v"u8); - contextPtr->glGetQueryBufferObjectiv = (delegate*)load( + contextPtr->glGetQueryBufferObjectiv = LoadGLFunction(load, "glGetQueryBufferObjectiv"u8); - contextPtr->glGetQueryBufferObjectui64v = (delegate*)load( + contextPtr->glGetQueryBufferObjectui64v = LoadGLFunction(load, "glGetQueryBufferObjectui64v"u8); - contextPtr->glGetQueryBufferObjectuiv = (delegate*)load( + contextPtr->glGetQueryBufferObjectuiv = LoadGLFunction(load, "glGetQueryBufferObjectuiv"u8); - contextPtr->glGetTextureImage = (delegate*)load( + contextPtr->glGetTextureImage = LoadGLFunction(load, "glGetTextureImage"u8); - contextPtr->glGetTextureLevelParameterfv = (delegate*)load( + contextPtr->glGetTextureLevelParameterfv = LoadGLFunction(load, "glGetTextureLevelParameterfv"u8); - contextPtr->glGetTextureLevelParameteriv = (delegate*)load( + contextPtr->glGetTextureLevelParameteriv = LoadGLFunction(load, "glGetTextureLevelParameteriv"u8); - contextPtr->glGetTextureParameterIiv = (delegate*)load( + contextPtr->glGetTextureParameterIiv = LoadGLFunction(load, "glGetTextureParameterIiv"u8); - contextPtr->glGetTextureParameterIuiv = (delegate*)load( + contextPtr->glGetTextureParameterIuiv = LoadGLFunction(load, "glGetTextureParameterIuiv"u8); - contextPtr->glGetTextureParameterfv = (delegate*)load( + contextPtr->glGetTextureParameterfv = LoadGLFunction(load, "glGetTextureParameterfv"u8); - contextPtr->glGetTextureParameteriv = (delegate*)load( + contextPtr->glGetTextureParameteriv = LoadGLFunction(load, "glGetTextureParameteriv"u8); - contextPtr->glGetTextureSubImage = (delegate*)load( + contextPtr->glGetTextureSubImage = LoadGLFunction(load, "glGetTextureSubImage"u8); - contextPtr->glGetTransformFeedbacki64_v = (delegate*)load( + contextPtr->glGetTransformFeedbacki64_v = LoadGLFunction(load, "glGetTransformFeedbacki64_v"u8); - contextPtr->glGetTransformFeedbacki_v = (delegate*)load( + contextPtr->glGetTransformFeedbacki_v = LoadGLFunction(load, "glGetTransformFeedbacki_v"u8); - contextPtr->glGetTransformFeedbackiv = (delegate*)load( + contextPtr->glGetTransformFeedbackiv = LoadGLFunction(load, "glGetTransformFeedbackiv"u8); - contextPtr->glGetVertexArrayIndexed64iv = (delegate*)load( + contextPtr->glGetVertexArrayIndexed64iv = LoadGLFunction(load, "glGetVertexArrayIndexed64iv"u8); - contextPtr->glGetVertexArrayIndexediv = (delegate*)load( + contextPtr->glGetVertexArrayIndexediv = LoadGLFunction(load, "glGetVertexArrayIndexediv"u8); - contextPtr->glGetVertexArrayiv = (delegate*)load( + contextPtr->glGetVertexArrayiv = LoadGLFunction(load, "glGetVertexArrayiv"u8); - contextPtr->glGetnCompressedTexImage = (delegate*)load( + contextPtr->glGetnCompressedTexImage = LoadGLFunction(load, "glGetnCompressedTexImage"u8); - contextPtr->glGetnTexImage = (delegate*)load( + contextPtr->glGetnTexImage = LoadGLFunction(load, "glGetnTexImage"u8); - contextPtr->glGetnUniformdv = (delegate*)load( + contextPtr->glGetnUniformdv = LoadGLFunction(load, "glGetnUniformdv"u8); - contextPtr->glGetnUniformfv = (delegate*)load( + contextPtr->glGetnUniformfv = LoadGLFunction(load, "glGetnUniformfv"u8); - contextPtr->glGetnUniformiv = (delegate*)load( + contextPtr->glGetnUniformiv = LoadGLFunction(load, "glGetnUniformiv"u8); - contextPtr->glGetnUniformuiv = (delegate*)load( + contextPtr->glGetnUniformuiv = LoadGLFunction(load, "glGetnUniformuiv"u8); - contextPtr->glInvalidateNamedFramebufferData = (delegate*)load( + contextPtr->glInvalidateNamedFramebufferData = LoadGLFunction(load, "glInvalidateNamedFramebufferData"u8); - contextPtr->glInvalidateNamedFramebufferSubData = (delegate*)load( + contextPtr->glInvalidateNamedFramebufferSubData = LoadGLFunction(load, "glInvalidateNamedFramebufferSubData"u8); - contextPtr->glMapNamedBuffer = (delegate*)load( + contextPtr->glMapNamedBuffer = LoadGLFunction(load, "glMapNamedBuffer"u8); - contextPtr->glMapNamedBufferRange = (delegate*)load( + contextPtr->glMapNamedBufferRange = LoadGLFunction(load, "glMapNamedBufferRange"u8); - contextPtr->glMemoryBarrierByRegion = (delegate*)load( + contextPtr->glMemoryBarrierByRegion = LoadGLFunction(load, "glMemoryBarrierByRegion"u8); - contextPtr->glNamedBufferData = (delegate*)load( + contextPtr->glNamedBufferData = LoadGLFunction(load, "glNamedBufferData"u8); - contextPtr->glNamedBufferStorage = (delegate*)load( + contextPtr->glNamedBufferStorage = LoadGLFunction(load, "glNamedBufferStorage"u8); - contextPtr->glNamedBufferSubData = (delegate*)load( + contextPtr->glNamedBufferSubData = LoadGLFunction(load, "glNamedBufferSubData"u8); - contextPtr->glNamedFramebufferDrawBuffer = (delegate*)load( + contextPtr->glNamedFramebufferDrawBuffer = LoadGLFunction(load, "glNamedFramebufferDrawBuffer"u8); - contextPtr->glNamedFramebufferDrawBuffers = (delegate*)load( + contextPtr->glNamedFramebufferDrawBuffers = LoadGLFunction(load, "glNamedFramebufferDrawBuffers"u8); - contextPtr->glNamedFramebufferParameteri = (delegate*)load( + contextPtr->glNamedFramebufferParameteri = LoadGLFunction(load, "glNamedFramebufferParameteri"u8); - contextPtr->glNamedFramebufferReadBuffer = (delegate*)load( + contextPtr->glNamedFramebufferReadBuffer = LoadGLFunction(load, "glNamedFramebufferReadBuffer"u8); - contextPtr->glNamedFramebufferRenderbuffer = (delegate*)load( + contextPtr->glNamedFramebufferRenderbuffer = LoadGLFunction(load, "glNamedFramebufferRenderbuffer"u8); - contextPtr->glNamedFramebufferTexture = (delegate*)load( + contextPtr->glNamedFramebufferTexture = LoadGLFunction(load, "glNamedFramebufferTexture"u8); - contextPtr->glNamedFramebufferTextureLayer = (delegate*)load( + contextPtr->glNamedFramebufferTextureLayer = LoadGLFunction(load, "glNamedFramebufferTextureLayer"u8); - contextPtr->glNamedRenderbufferStorage = (delegate*)load( + contextPtr->glNamedRenderbufferStorage = LoadGLFunction(load, "glNamedRenderbufferStorage"u8); - contextPtr->glNamedRenderbufferStorageMultisample = (delegate*)load( + contextPtr->glNamedRenderbufferStorageMultisample = LoadGLFunction(load, "glNamedRenderbufferStorageMultisample"u8); - contextPtr->glReadnPixels = (delegate*)load( + contextPtr->glReadnPixels = LoadGLFunction(load, "glReadnPixels"u8); - contextPtr->glTextureBarrier = (delegate*)load("glTextureBarrier"u8); - contextPtr->glTextureBuffer = (delegate*)load( + contextPtr->glTextureBarrier = LoadGLFunction(load, "glTextureBarrier"u8); + contextPtr->glTextureBuffer = LoadGLFunction(load, "glTextureBuffer"u8); - contextPtr->glTextureBufferRange = (delegate*)load( + contextPtr->glTextureBufferRange = LoadGLFunction(load, "glTextureBufferRange"u8); - contextPtr->glTextureParameterIiv = (delegate*)load( + contextPtr->glTextureParameterIiv = LoadGLFunction(load, "glTextureParameterIiv"u8); - contextPtr->glTextureParameterIuiv = (delegate*)load( + contextPtr->glTextureParameterIuiv = LoadGLFunction(load, "glTextureParameterIuiv"u8); - contextPtr->glTextureParameterf = (delegate*)load( + contextPtr->glTextureParameterf = LoadGLFunction(load, "glTextureParameterf"u8); - contextPtr->glTextureParameterfv = (delegate*)load( + contextPtr->glTextureParameterfv = LoadGLFunction(load, "glTextureParameterfv"u8); - contextPtr->glTextureParameteri = (delegate*)load( + contextPtr->glTextureParameteri = LoadGLFunction(load, "glTextureParameteri"u8); - contextPtr->glTextureParameteriv = (delegate*)load( + contextPtr->glTextureParameteriv = LoadGLFunction(load, "glTextureParameteriv"u8); - contextPtr->glTextureStorage1D = (delegate*)load( + contextPtr->glTextureStorage1D = LoadGLFunction(load, "glTextureStorage1D"u8); - contextPtr->glTextureStorage2D = (delegate*)load( + contextPtr->glTextureStorage2D = LoadGLFunction(load, "glTextureStorage2D"u8); - contextPtr->glTextureStorage2DMultisample = (delegate*)load( + contextPtr->glTextureStorage2DMultisample = LoadGLFunction(load, "glTextureStorage2DMultisample"u8); - contextPtr->glTextureStorage3D = (delegate*)load( + contextPtr->glTextureStorage3D = LoadGLFunction(load, "glTextureStorage3D"u8); - contextPtr->glTextureStorage3DMultisample = (delegate*)load( + contextPtr->glTextureStorage3DMultisample = LoadGLFunction(load, "glTextureStorage3DMultisample"u8); - contextPtr->glTextureSubImage1D = (delegate*)load( + contextPtr->glTextureSubImage1D = LoadGLFunction(load, "glTextureSubImage1D"u8); - contextPtr->glTextureSubImage2D = (delegate*)load( + contextPtr->glTextureSubImage2D = LoadGLFunction(load, "glTextureSubImage2D"u8); - contextPtr->glTextureSubImage3D = (delegate*)load( + contextPtr->glTextureSubImage3D = LoadGLFunction(load, "glTextureSubImage3D"u8); - contextPtr->glTransformFeedbackBufferBase = (delegate*)load( + contextPtr->glTransformFeedbackBufferBase = LoadGLFunction(load, "glTransformFeedbackBufferBase"u8); - contextPtr->glTransformFeedbackBufferRange = (delegate*)load( + contextPtr->glTransformFeedbackBufferRange = LoadGLFunction(load, "glTransformFeedbackBufferRange"u8); - contextPtr->glUnmapNamedBuffer = (delegate*)load("glUnmapNamedBuffer"u8); - contextPtr->glVertexArrayAttribBinding = (delegate*)load( + contextPtr->glUnmapNamedBuffer = LoadGLFunction(load, "glUnmapNamedBuffer"u8); + contextPtr->glVertexArrayAttribBinding = LoadGLFunction(load, "glVertexArrayAttribBinding"u8); - contextPtr->glVertexArrayAttribFormat = (delegate*)load( + contextPtr->glVertexArrayAttribFormat = LoadGLFunction(load, "glVertexArrayAttribFormat"u8); - contextPtr->glVertexArrayAttribIFormat = (delegate*)load( + contextPtr->glVertexArrayAttribIFormat = LoadGLFunction(load, "glVertexArrayAttribIFormat"u8); - contextPtr->glVertexArrayAttribLFormat = (delegate*)load( + contextPtr->glVertexArrayAttribLFormat = LoadGLFunction(load, "glVertexArrayAttribLFormat"u8); - contextPtr->glVertexArrayBindingDivisor = (delegate*)load( + contextPtr->glVertexArrayBindingDivisor = LoadGLFunction(load, "glVertexArrayBindingDivisor"u8); - contextPtr->glVertexArrayElementBuffer = (delegate*)load( + contextPtr->glVertexArrayElementBuffer = LoadGLFunction(load, "glVertexArrayElementBuffer"u8); - contextPtr->glVertexArrayVertexBuffer = (delegate*)load( + contextPtr->glVertexArrayVertexBuffer = LoadGLFunction(load, "glVertexArrayVertexBuffer"u8); - contextPtr->glVertexArrayVertexBuffers = (delegate*)load( + contextPtr->glVertexArrayVertexBuffers = LoadGLFunction(load, "glVertexArrayVertexBuffers"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 4.5 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 4.5 APIs"); return true; } - internal static unsafe bool LoadGLcore46(OpenglContext* contextPtr, delegate*, IntPtr> load) + internal static unsafe bool LoadGLcore46( + glContextShadow* contextPtr, + delegate*, IntPtr> load + ) { if (!core46) { @@ -1519,20 +1579,33 @@ namespace StgSharp.Graphics.OpenGL #region load - contextPtr->glMultiDrawArraysIndirectCount = (delegate*)load( + contextPtr->glMultiDrawArraysIndirectCount = LoadGLFunction(load, "glMultiDrawArraysIndirectCount"u8); - contextPtr->glMultiDrawElementsIndirectCount = (delegate*)load( + contextPtr->glMultiDrawElementsIndirectCount = LoadGLFunction(load, "glMultiDrawElementsIndirectCount"u8); - contextPtr->glPolygonOffsetClamp = (delegate*)load( + contextPtr->glPolygonOffsetClamp = LoadGLFunction(load, "glPolygonOffsetClamp"u8); - contextPtr->glSpecializeShader = (delegate*)load( + contextPtr->glSpecializeShader = LoadGLFunction(load, "glSpecializeShader"u8); #endregion load - DefaultLog.InternalAppendLog("Successfully load all OpenGL 4.6 APIs"); + DefaultLog.InternalAppendLog("Successfully load OpenGL 4.6 APIs"); return true; } + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static unsafe IntPtr LoadGLFunction( + delegate*, IntPtr> load, + ReadOnlySpan name + ) + { + IntPtr ptr = load(name); + if (ptr == IntPtr.Zero) { + DefaultLog.InternalAppendLog($"Failed to load proc {System.Text.Encoding.UTF8.GetString(name)}."); + } + return ptr; + } + } } diff --git a/StgSharp.Common/Graphics/OpenGL/glApiManager.cs b/StgSharp.Common/Graphics/OpenGL/glApiManager.cs index c41d44e8..75ec6163 100644 --- a/StgSharp.Common/Graphics/OpenGL/glApiManager.cs +++ b/StgSharp.Common/Graphics/OpenGL/glApiManager.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glApiManager" // Project: StgSharp @@ -54,28 +54,6 @@ namespace StgSharp.Graphics.OpenGL private static string glExtensionList; - // -------------------------------------------------------------------------------- - - /// - /// Get the function pointer of given OpenGL api _label - /// - /// - /// ContextName of the OpenGL api - /// - /// - /// The funtion pointer of the api in stream of - /// - public static IntPtr LoadGLfunc(string name) - { - IntPtr ret = GraphicFramework.glfwGetProcAddress(Encoding.UTF8.GetBytes(name)); - if (ret == default) - { - DefaultLog.InternalAppendLog( - $"Cannot load OpenGL api called {name}, this api may not exist or supported."); - return ret; - } - return ret; - } /// /// Load all supported OpenGL APIs and bind them to given . @@ -83,10 +61,12 @@ namespace StgSharp.Graphics.OpenGL /// /// The handle to current OpenGL viewPortDisplay /// - public static unsafe void LoadOpenGLApiTo(IntPtr contextHandle) + public static unsafe void LoadOpenGLApiTo( + IntPtr contextHandle + ) { OpenglContext* context = (OpenglContext*)contextHandle; - if ((IntPtr)context->glGetString != IntPtr.Zero) { + if (context->glGetString != null) { return; } delegate*, IntPtr> loader = &GraphicFramework.glfwGetProcAddress; @@ -96,15 +76,16 @@ namespace StgSharp.Graphics.OpenGL #if DEBUG Console.WriteLine("Cannot load GL."); #endif - throw new Exception("Cannot load gl"); + throw new NotSupportedException("Cannot load gl"); } - context->glGetString = (delegate*)proc; + context->glGetString = (delegate*)proc; string coreVersion; - if (context->glGetString(glVersion) == IntPtr.Zero) { + if (context->glGetString(glVersion) == null) { DefaultLog.InternalWriteLog("Failed to call glGetString", LogType.Error); } - coreVersion = Marshal.PtrToStringAnsi(context->glGetString(glVersion)) ?? string.Empty; + coreVersion = Marshal.PtrToStringAnsi((nint)context->glGetString(glVersion)) ?? + string.Empty; foreach (string branch in glBranch) { @@ -118,25 +99,25 @@ namespace StgSharp.Graphics.OpenGL CheckCoreVersion(majorVersion, minorVersion); - if (LoadGLcore10(context, loader) && - LoadGLcore11(context, loader) && - LoadGLcore12(context, loader) && - LoadGLcore13(context, loader) && - LoadGLcore14(context, loader) && - LoadGLcore15(context, loader) && - LoadGLcore20(context, loader) && - LoadGLcore21(context, loader) && - LoadGLcore30(context, loader) && - LoadGLcore31(context, loader) && - LoadGLcore32(context, loader) && - LoadGLcore33(context, loader) && - LoadGLcore40(context, loader) && - LoadGLcore41(context, loader) && - LoadGLcore42(context, loader) && - LoadGLcore43(context, loader) && - LoadGLcore44(context, loader) && - LoadGLcore45(context, loader) && - LoadGLcore46(context, loader)) { } + if (LoadGLcore10((glContextShadow*)context, loader) && + LoadGLcore11((glContextShadow*)context, loader) && + LoadGLcore12((glContextShadow*)context, loader) && + LoadGLcore13((glContextShadow*)context, loader) && + LoadGLcore14((glContextShadow*)context, loader) && + LoadGLcore15((glContextShadow*)context, loader) && + LoadGLcore20((glContextShadow*)context, loader) && + LoadGLcore21((glContextShadow*)context, loader) && + LoadGLcore30((glContextShadow*)context, loader) && + LoadGLcore31((glContextShadow*)context, loader) && + LoadGLcore32((glContextShadow*)context, loader) && + LoadGLcore33((glContextShadow*)context, loader) && + LoadGLcore40((glContextShadow*)context, loader) && + LoadGLcore41((glContextShadow*)context, loader) && + LoadGLcore42((glContextShadow*)context, loader) && + LoadGLcore43((glContextShadow*)context, loader) && + LoadGLcore44((glContextShadow*)context, loader) && + LoadGLcore45((glContextShadow*)context, loader) && + LoadGLcore46((glContextShadow*)context, loader)) { } uint code = context->glGetError(); if (code != 0) @@ -3267,7 +3248,10 @@ namespace StgSharp.Graphics.OpenGL #endregion checkGLextensions } - internal static void CheckCoreVersion(int majorVersion, int minorVersion) + internal static void CheckCoreVersion( + int majorVersion, + int minorVersion + ) { if (majorVersion < 3) { throw new InvalidOperationException( @@ -3433,32 +3417,14 @@ namespace StgSharp.Graphics.OpenGL } } - internal static unsafe string GetExtensions(this OpenglContext context) + internal static unsafe string GetExtensions( + this OpenglContext context + ) { if (context.glGetString == null) { return string.Empty; } - return Marshal.PtrToStringAnsi(context.glGetString(glExtension))!; - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static T internalLoadAPI(IntPtr ptr) where T: Delegate - { - try - { - if (ptr == IntPtr.Zero) { - return null; - } - T func = Marshal.GetDelegateForFunctionPointer(ptr); - return func; - } - catch (Exception ex) - { - DefaultLog.InternalWriteLog( - $"{$"Failed to convert the api {typeof(T).Name}.\n"}{ex.Message}", - LogType.Warning); - return default; - } + return Marshal.PtrToStringAnsi((nint)context.glGetString(glExtension))!; } } diff --git a/StgSharp.Common/Graphics/OpenGL/glContext.cs b/StgSharp.Common/Graphics/OpenGL/glContext.cs index fcaf8def..ee76cc8d 100644 --- a/StgSharp.Common/Graphics/OpenGL/glContext.cs +++ b/StgSharp.Common/Graphics/OpenGL/glContext.cs @@ -1,7 +1,30 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z -// Aggregated GL3+ commands -// +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glContext" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- using System; using System.Runtime.CompilerServices; @@ -11,28 +34,60 @@ namespace StgSharp.Graphics.OpenGL { internal unsafe delegate* glActiveShaderProgram; + internal unsafe delegate* glActiveTexture; + internal unsafe delegate* glAttachShader; + internal unsafe delegate* glBeginConditionalRender; + internal unsafe delegate* glBeginQuery; + internal unsafe delegate* glBeginQueryIndexed; + internal unsafe delegate* glBeginTransformFeedback; + internal unsafe delegate* glBindAttribLocation; + internal unsafe delegate* glBindBuffer; + internal unsafe delegate* glBindBufferBase; + internal unsafe delegate* glBindBufferRange; internal unsafe delegate* glBindBuffersBase; internal unsafe delegate* glBindBuffersRange; + internal unsafe delegate* glBindFragDataLocation; internal unsafe delegate* glBindFragDataLocationIndexed; + internal unsafe delegate* glBindFramebuffer; internal unsafe delegate* glBindImageTexture; internal unsafe delegate* glBindImageTextures; internal unsafe delegate* glBindProgramPipeline; + internal unsafe delegate* glBindRenderbuffer; internal unsafe delegate* glBindSampler; internal unsafe delegate* glBindSamplers; + internal unsafe delegate* glBindTexture; internal unsafe delegate* glBindTextures; internal unsafe delegate* glBindTextureUnit; internal unsafe delegate* glBindTransformFeedback; + internal unsafe delegate* glBindVertexArray; internal unsafe delegate* glBindVertexBuffer; internal unsafe delegate* glBindVertexBuffers; + internal unsafe delegate* glBlendColor; + internal unsafe delegate* glBlendEquation; internal unsafe delegate* glBlendEquationi; + internal unsafe delegate* glBlendEquationSeparate; internal unsafe delegate* glBlendEquationSeparatei; + internal unsafe delegate* glBlendFunc; internal unsafe delegate* glBlendFunci; + internal unsafe delegate* glBlendFuncSeparate; internal unsafe delegate* glBlendFuncSeparatei; + internal unsafe delegate* glBlitFramebuffer; internal unsafe delegate* glBlitNamedFramebuffer; + internal unsafe delegate* glBufferData; internal unsafe delegate* glBufferStorage; + internal unsafe delegate* glBufferSubData; + internal unsafe delegate* glCheckFramebufferStatus; internal unsafe delegate* glCheckNamedFramebufferStatus; + internal unsafe delegate* glClampColor; + internal unsafe delegate* glClear; internal unsafe delegate* glClearBufferData; + internal unsafe delegate* glClearBufferfi; + internal unsafe delegate* glClearBufferfv; + internal unsafe delegate* glClearBufferiv; internal unsafe delegate* glClearBufferSubData; + internal unsafe delegate* glClearBufferuiv; + internal unsafe delegate* glClearColor; + internal unsafe delegate* glClearDepth; internal unsafe delegate* glClearDepthf; internal unsafe delegate* glClearNamedBufferData; internal unsafe delegate* glClearNamedBufferSubData; @@ -40,69 +95,165 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glClearNamedFramebufferfv; internal unsafe delegate* glClearNamedFramebufferiv; internal unsafe delegate* glClearNamedFramebufferuiv; + internal unsafe delegate* glClearStencil; internal unsafe delegate* glClearTexImage; internal unsafe delegate* glClearTexSubImage; + internal unsafe delegate* glClientWaitSync; internal unsafe delegate* glClipControl; + internal unsafe delegate* glColorMask; + internal unsafe delegate* glColorMaski; + internal unsafe delegate* glCompileShader; + internal unsafe delegate* glCompressedTexImage1D; + internal unsafe delegate* glCompressedTexImage2D; + internal unsafe delegate* glCompressedTexImage3D; + internal unsafe delegate* glCompressedTexSubImage1D; + internal unsafe delegate* glCompressedTexSubImage2D; + internal unsafe delegate* glCompressedTexSubImage3D; internal unsafe delegate* glCompressedTextureSubImage1D; internal unsafe delegate* glCompressedTextureSubImage2D; internal unsafe delegate* glCompressedTextureSubImage3D; + internal unsafe delegate* glCopyBufferSubData; internal unsafe delegate* glCopyImageSubData; internal unsafe delegate* glCopyNamedBufferSubData; + internal unsafe delegate* glCopyTexImage1D; + internal unsafe delegate* glCopyTexImage2D; + internal unsafe delegate* glCopyTexSubImage1D; + internal unsafe delegate* glCopyTexSubImage2D; + internal unsafe delegate* glCopyTexSubImage3D; internal unsafe delegate* glCopyTextureSubImage1D; internal unsafe delegate* glCopyTextureSubImage2D; internal unsafe delegate* glCopyTextureSubImage3D; internal unsafe delegate* glCreateBuffers; internal unsafe delegate* glCreateFramebuffers; + internal unsafe delegate* glCreateProgram; internal unsafe delegate* glCreateProgramPipelines; internal unsafe delegate* glCreateQueries; internal unsafe delegate* glCreateRenderbuffers; internal unsafe delegate* glCreateSamplers; + internal unsafe delegate* glCreateShader; internal unsafe delegate* glCreateShaderProgramv; internal unsafe delegate* glCreateTextures; internal unsafe delegate* glCreateTransformFeedbacks; internal unsafe delegate* glCreateVertexArrays; + internal unsafe delegate* glCullFace; internal unsafe delegate* glDebugMessageCallback; internal unsafe delegate* glDebugMessageControl; internal unsafe delegate* glDebugMessageInsert; + internal unsafe delegate* glDeleteBuffers; + internal unsafe delegate* glDeleteFramebuffers; + internal unsafe delegate* glDeleteProgram; internal unsafe delegate* glDeleteProgramPipelines; + internal unsafe delegate* glDeleteQueries; + internal unsafe delegate* glDeleteRenderbuffers; internal unsafe delegate* glDeleteSamplers; + internal unsafe delegate* glDeleteShader; + internal unsafe delegate* glDeleteSync; + internal unsafe delegate* glDeleteTextures; internal unsafe delegate* glDeleteTransformFeedbacks; + internal unsafe delegate* glDeleteVertexArrays; + internal unsafe delegate* glDepthFunc; + internal unsafe delegate* glDepthMask; + internal unsafe delegate* glDepthRange; internal unsafe delegate* glDepthRangeArrayv; internal unsafe delegate* glDepthRangef; internal unsafe delegate* glDepthRangeIndexed; + internal unsafe delegate* glDetachShader; + internal unsafe delegate* glDisable; + internal unsafe delegate* glDisablei; internal unsafe delegate* glDisableVertexArrayAttrib; + internal unsafe delegate* glDisableVertexAttribArray; internal unsafe delegate* glDispatchCompute; internal unsafe delegate* glDispatchComputeIndirect; + internal unsafe delegate* glDrawArrays; internal unsafe delegate* glDrawArraysIndirect; + internal unsafe delegate* glDrawArraysInstanced; internal unsafe delegate* glDrawArraysInstancedBaseInstance; + internal unsafe delegate* glDrawBuffer; + internal unsafe delegate* glDrawBuffers; + internal unsafe delegate* glDrawElements; + internal unsafe delegate* glDrawElementsBaseVertex; internal unsafe delegate* glDrawElementsIndirect; + internal unsafe delegate* glDrawElementsInstanced; internal unsafe delegate* glDrawElementsInstancedBaseInstance; + internal unsafe delegate* glDrawElementsInstancedBaseVertex; internal unsafe delegate* glDrawElementsInstancedBaseVertexBaseInstance; + internal unsafe delegate* glDrawRangeElements; + internal unsafe delegate* glDrawRangeElementsBaseVertex; internal unsafe delegate* glDrawTransformFeedback; internal unsafe delegate* glDrawTransformFeedbackInstanced; internal unsafe delegate* glDrawTransformFeedbackStream; internal unsafe delegate* glDrawTransformFeedbackStreamInstanced; + internal unsafe delegate* glEnable; + internal unsafe delegate* glEnablei; internal unsafe delegate* glEnableVertexArrayAttrib; + internal unsafe delegate* glEnableVertexAttribArray; + internal unsafe delegate* glEndConditionalRender; + internal unsafe delegate* glEndQuery; + internal unsafe delegate* glEndQueryIndexed; + internal unsafe delegate* glEndTransformFeedback; + internal unsafe delegate* glFenceSync; + internal unsafe delegate* glFinish; + internal unsafe delegate* glFlush; + internal unsafe delegate* glFlushMappedBufferRange; internal unsafe delegate* glFlushMappedNamedBufferRange; internal unsafe delegate* glFramebufferParameteri; + internal unsafe delegate* glFramebufferRenderbuffer; + internal unsafe delegate* glFramebufferTexture; + internal unsafe delegate* glFramebufferTexture1D; + internal unsafe delegate* glFramebufferTexture2D; + internal unsafe delegate* glFramebufferTexture3D; + internal unsafe delegate* glFramebufferTextureLayer; + internal unsafe delegate* glFrontFace; + internal unsafe delegate* glGenBuffers; + internal unsafe delegate* glGenerateMipmap; internal unsafe delegate* glGenerateTextureMipmap; + internal unsafe delegate* glGenFramebuffers; internal unsafe delegate* glGenProgramPipelines; + internal unsafe delegate* glGenQueries; + internal unsafe delegate* glGenRenderbuffers; internal unsafe delegate* glGenSamplers; + internal unsafe delegate* glGenTextures; internal unsafe delegate* glGenTransformFeedbacks; + internal unsafe delegate* glGenVertexArrays; internal unsafe delegate* glGetActiveAtomicCounterBufferiv; + internal unsafe delegate* glGetActiveAttrib; internal unsafe delegate* glGetActiveSubroutineName; internal unsafe delegate* glGetActiveSubroutineUniformiv; internal unsafe delegate* glGetActiveSubroutineUniformName; + internal unsafe delegate* glGetActiveUniform; + internal unsafe delegate* glGetActiveUniformBlockiv; + internal unsafe delegate* glGetActiveUniformBlockName; + internal unsafe delegate* glGetActiveUniformName; + internal unsafe delegate* glGetActiveUniformsiv; + internal unsafe delegate* glGetAttachedShaders; + internal unsafe delegate* glGetAttribLocation; + internal unsafe delegate* glGetBooleani_v; + internal unsafe delegate* glGetBooleanv; + internal unsafe delegate* glGetBufferParameteri64v; + internal unsafe delegate* glGetBufferParameteriv; + internal unsafe delegate* glGetBufferPointerv; + internal unsafe delegate* glGetBufferSubData; + internal unsafe delegate* glGetCompressedTexImage; internal unsafe delegate* glGetCompressedTextureImage; internal unsafe delegate* glGetCompressedTextureSubImage; internal unsafe delegate* glGetDebugMessageLog; internal unsafe delegate* glGetDoublei_v; + internal unsafe delegate* glGetDoublev; + internal unsafe delegate* glGetError; internal unsafe delegate* glGetFloati_v; + internal unsafe delegate* glGetFloatv; internal unsafe delegate* glGetFragDataIndex; + internal unsafe delegate* glGetFragDataLocation; + internal unsafe delegate* glGetFramebufferAttachmentParameteriv; internal unsafe delegate* glGetFramebufferParameteriv; internal unsafe delegate* glGetGraphicsResetStatus; + internal unsafe delegate* glGetInteger64i_v; + internal unsafe delegate* glGetInteger64v; + internal unsafe delegate* glGetIntegeri_v; + internal unsafe delegate* glGetIntegerv; internal unsafe delegate* glGetInternalformati64v; internal unsafe delegate* glGetInternalformativ; + internal unsafe delegate* glGetMultisamplefv; internal unsafe delegate* glGetNamedBufferParameteri64v; internal unsafe delegate* glGetNamedBufferParameteriv; internal unsafe delegate* glGetNamedBufferPointerv; @@ -110,19 +261,7 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glGetNamedFramebufferAttachmentParameteriv; internal unsafe delegate* glGetNamedFramebufferParameteriv; internal unsafe delegate* glGetNamedRenderbufferParameteriv; - internal unsafe delegate* glGetnColorTable; internal unsafe delegate* glGetnCompressedTexImage; - internal unsafe delegate* glGetnConvolutionFilter; - internal unsafe delegate* glGetnHistogram; - internal unsafe delegate* glGetnMapdv; - internal unsafe delegate* glGetnMapfv; - internal unsafe delegate* glGetnMapiv; - internal unsafe delegate* glGetnMinmax; - internal unsafe delegate* glGetnPixelMapfv; - internal unsafe delegate* glGetnPixelMapuiv; - internal unsafe delegate* glGetnPixelMapusv; - internal unsafe delegate* glGetnPolygonStipple; - internal unsafe delegate* glGetnSeparableFilter; internal unsafe delegate* glGetnTexImage; internal unsafe delegate* glGetnUniformdv; internal unsafe delegate* glGetnUniformfv; @@ -132,7 +271,9 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glGetObjectPtrLabel; internal unsafe delegate* glGetPointerv; internal unsafe delegate* glGetProgramBinary; + internal unsafe delegate* glGetProgramInfoLog; internal unsafe delegate* glGetProgramInterfaceiv; + internal unsafe delegate* glGetProgramiv; internal unsafe delegate* glGetProgramPipelineInfoLog; internal unsafe delegate* glGetProgramPipelineiv; internal unsafe delegate* glGetProgramResourceIndex; @@ -146,15 +287,32 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glGetQueryBufferObjectui64v; internal unsafe delegate* glGetQueryBufferObjectuiv; internal unsafe delegate* glGetQueryIndexediv; + internal unsafe delegate* glGetQueryiv; internal unsafe delegate* glGetQueryObjecti64v; + internal unsafe delegate* glGetQueryObjectiv; internal unsafe delegate* glGetQueryObjectui64v; + internal unsafe delegate* glGetQueryObjectuiv; + internal unsafe delegate* glGetRenderbufferParameteriv; internal unsafe delegate* glGetSamplerParameterfv; internal unsafe delegate* glGetSamplerParameterIiv; internal unsafe delegate* glGetSamplerParameterIuiv; internal unsafe delegate* glGetSamplerParameteriv; + internal unsafe delegate* glGetShaderInfoLog; + internal unsafe delegate* glGetShaderiv; internal unsafe delegate* glGetShaderPrecisionFormat; + internal unsafe delegate* glGetShaderSource; + internal unsafe delegate* glGetString; + internal unsafe delegate* glGetStringi; internal unsafe delegate* glGetSubroutineIndex; internal unsafe delegate* glGetSubroutineUniformLocation; + internal unsafe delegate* glGetSynciv; + internal unsafe delegate* glGetTexImage; + internal unsafe delegate* glGetTexLevelParameterfv; + internal unsafe delegate* glGetTexLevelParameteriv; + internal unsafe delegate* glGetTexParameterfv; + internal unsafe delegate* glGetTexParameterIiv; + internal unsafe delegate* glGetTexParameterIuiv; + internal unsafe delegate* glGetTexParameteriv; internal unsafe delegate* glGetTextureImage; internal unsafe delegate* glGetTextureLevelParameterfv; internal unsafe delegate* glGetTextureLevelParameteriv; @@ -166,12 +324,26 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glGetTransformFeedbacki_v; internal unsafe delegate* glGetTransformFeedbacki64_v; internal unsafe delegate* glGetTransformFeedbackiv; + internal unsafe delegate* glGetTransformFeedbackVarying; + internal unsafe delegate* glGetUniformBlockIndex; internal unsafe delegate* glGetUniformdv; + internal unsafe delegate* glGetUniformfv; + internal unsafe delegate* glGetUniformIndices; + internal unsafe delegate* glGetUniformiv; + internal unsafe delegate* glGetUniformLocation; internal unsafe delegate* glGetUniformSubroutineuiv; + internal unsafe delegate* glGetUniformuiv; internal unsafe delegate* glGetVertexArrayIndexed64iv; internal unsafe delegate* glGetVertexArrayIndexediv; internal unsafe delegate* glGetVertexArrayiv; + internal unsafe delegate* glGetVertexAttribdv; + internal unsafe delegate* glGetVertexAttribfv; + internal unsafe delegate* glGetVertexAttribIiv; + internal unsafe delegate* glGetVertexAttribIuiv; + internal unsafe delegate* glGetVertexAttribiv; internal unsafe delegate* glGetVertexAttribLdv; + internal unsafe delegate* glGetVertexAttribPointerv; + internal unsafe delegate* glHint; internal unsafe delegate* glInvalidateBufferData; internal unsafe delegate* glInvalidateBufferSubData; internal unsafe delegate* glInvalidateFramebuffer; @@ -180,16 +352,35 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glInvalidateSubFramebuffer; internal unsafe delegate* glInvalidateTexImage; internal unsafe delegate* glInvalidateTexSubImage; + internal unsafe delegate* glIsBuffer; + internal unsafe delegate* glIsEnabled; + internal unsafe delegate* glIsEnabledi; + internal unsafe delegate* glIsFramebuffer; + internal unsafe delegate* glIsProgram; internal unsafe delegate* glIsProgramPipeline; + internal unsafe delegate* glIsQuery; + internal unsafe delegate* glIsRenderbuffer; internal unsafe delegate* glIsSampler; + internal unsafe delegate* glIsShader; + internal unsafe delegate* glIsSync; + internal unsafe delegate* glIsTexture; internal unsafe delegate* glIsTransformFeedback; - internal unsafe delegate* glMapNamedBuffer; - internal unsafe delegate* glMapNamedBufferRange; + internal unsafe delegate* glIsVertexArray; + internal unsafe delegate* glLineWidth; + internal unsafe delegate* glLinkProgram; + internal unsafe delegate* glLogicOp; + internal unsafe delegate* glMapBuffer; + internal unsafe delegate* glMapBufferRange; + internal unsafe delegate* glMapNamedBuffer; + internal unsafe delegate* glMapNamedBufferRange; internal unsafe delegate* glMemoryBarrier; internal unsafe delegate* glMemoryBarrierByRegion; internal unsafe delegate* glMinSampleShading; + internal unsafe delegate* glMultiDrawArrays; internal unsafe delegate* glMultiDrawArraysIndirect; internal unsafe delegate* glMultiDrawArraysIndirectCount; + internal unsafe delegate* glMultiDrawElements; + internal unsafe delegate* glMultiDrawElementsBaseVertex; internal unsafe delegate* glMultiDrawElementsIndirect; internal unsafe delegate* glMultiDrawElementsIndirectCount; internal unsafe delegate* glNamedBufferData; @@ -209,8 +400,18 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glPatchParameterfv; internal unsafe delegate* glPatchParameteri; internal unsafe delegate* glPauseTransformFeedback; + internal unsafe delegate* glPixelStoref; + internal unsafe delegate* glPixelStorei; + internal unsafe delegate* glPointParameterf; + internal unsafe delegate* glPointParameterfv; + internal unsafe delegate* glPointParameteri; + internal unsafe delegate* glPointParameteriv; + internal unsafe delegate* glPointSize; + internal unsafe delegate* glPolygonMode; + internal unsafe delegate* glPolygonOffset; internal unsafe delegate* glPolygonOffsetClamp; internal unsafe delegate* glPopDebugGroup; + internal unsafe delegate* glPrimitiveRestartIndex; internal unsafe delegate* glProgramBinary; internal unsafe delegate* glProgramParameteri; internal unsafe delegate* glProgramUniform1d; @@ -263,29 +464,59 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glProgramUniformMatrix4x2fv; internal unsafe delegate* glProgramUniformMatrix4x3dv; internal unsafe delegate* glProgramUniformMatrix4x3fv; + internal unsafe delegate* glProvokingVertex; internal unsafe delegate* glPushDebugGroup; internal unsafe delegate* glQueryCounter; + internal unsafe delegate* glReadBuffer; internal unsafe delegate* glReadnPixels; + internal unsafe delegate* glReadPixels; internal unsafe delegate* glReleaseShaderCompiler; + internal unsafe delegate* glRenderbufferStorage; + internal unsafe delegate* glRenderbufferStorageMultisample; internal unsafe delegate* glResumeTransformFeedback; + internal unsafe delegate* glSampleCoverage; + internal unsafe delegate* glSampleMaski; internal unsafe delegate* glSamplerParameterf; internal unsafe delegate* glSamplerParameterfv; internal unsafe delegate* glSamplerParameteri; internal unsafe delegate* glSamplerParameterIiv; internal unsafe delegate* glSamplerParameterIuiv; internal unsafe delegate* glSamplerParameteriv; + internal unsafe delegate* glScissor; internal unsafe delegate* glScissorArrayv; internal unsafe delegate* glScissorIndexed; internal unsafe delegate* glScissorIndexedv; internal unsafe delegate* glShaderBinary; + internal unsafe delegate* glShaderSource; internal unsafe delegate* glShaderStorageBlockBinding; internal unsafe delegate* glSpecializeShader; + internal unsafe delegate* glStencilFunc; + internal unsafe delegate* glStencilFuncSeparate; + internal unsafe delegate* glStencilMask; + internal unsafe delegate* glStencilMaskSeparate; + internal unsafe delegate* glStencilOp; + internal unsafe delegate* glStencilOpSeparate; + internal unsafe delegate* glTexBuffer; internal unsafe delegate* glTexBufferRange; + internal unsafe delegate* glTexImage1D; + internal unsafe delegate* glTexImage2D; + internal unsafe delegate* glTexImage2DMultisample; + internal unsafe delegate* glTexImage3D; + internal unsafe delegate* glTexImage3DMultisample; + internal unsafe delegate* glTexParameterf; + internal unsafe delegate* glTexParameterfv; + internal unsafe delegate* glTexParameteri; + internal unsafe delegate* glTexParameterIiv; + internal unsafe delegate* glTexParameterIuiv; + internal unsafe delegate* glTexParameteriv; internal unsafe delegate* glTexStorage1D; internal unsafe delegate* glTexStorage2D; internal unsafe delegate* glTexStorage2DMultisample; internal unsafe delegate* glTexStorage3D; internal unsafe delegate* glTexStorage3DMultisample; + internal unsafe delegate* glTexSubImage1D; + internal unsafe delegate* glTexSubImage2D; + internal unsafe delegate* glTexSubImage3D; internal unsafe delegate* glTextureBarrier; internal unsafe delegate* glTextureBuffer; internal unsafe delegate* glTextureBufferRange; @@ -306,26 +537,64 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glTextureView; internal unsafe delegate* glTransformFeedbackBufferBase; internal unsafe delegate* glTransformFeedbackBufferRange; + internal unsafe delegate* glTransformFeedbackVaryings; internal unsafe delegate* glUniform1d; internal unsafe delegate* glUniform1dv; + internal unsafe delegate* glUniform1f; + internal unsafe delegate* glUniform1fv; + internal unsafe delegate* glUniform1i; + internal unsafe delegate* glUniform1iv; + internal unsafe delegate* glUniform1ui; + internal unsafe delegate* glUniform1uiv; internal unsafe delegate* glUniform2d; internal unsafe delegate* glUniform2dv; + internal unsafe delegate* glUniform2f; + internal unsafe delegate* glUniform2fv; + internal unsafe delegate* glUniform2i; + internal unsafe delegate* glUniform2iv; + internal unsafe delegate* glUniform2ui; + internal unsafe delegate* glUniform2uiv; internal unsafe delegate* glUniform3d; internal unsafe delegate* glUniform3dv; + internal unsafe delegate* glUniform3f; + internal unsafe delegate* glUniform3fv; + internal unsafe delegate* glUniform3i; + internal unsafe delegate* glUniform3iv; + internal unsafe delegate* glUniform3ui; + internal unsafe delegate* glUniform3uiv; internal unsafe delegate* glUniform4d; internal unsafe delegate* glUniform4dv; + internal unsafe delegate* glUniform4f; + internal unsafe delegate* glUniform4fv; + internal unsafe delegate* glUniform4i; + internal unsafe delegate* glUniform4iv; + internal unsafe delegate* glUniform4ui; + internal unsafe delegate* glUniform4uiv; + internal unsafe delegate* glUniformBlockBinding; internal unsafe delegate* glUniformMatrix2dv; + internal unsafe delegate* glUniformMatrix2fv; internal unsafe delegate* glUniformMatrix2x3dv; + internal unsafe delegate* glUniformMatrix2x3fv; internal unsafe delegate* glUniformMatrix2x4dv; + internal unsafe delegate* glUniformMatrix2x4fv; internal unsafe delegate* glUniformMatrix3dv; + internal unsafe delegate* glUniformMatrix3fv; internal unsafe delegate* glUniformMatrix3x2dv; + internal unsafe delegate* glUniformMatrix3x2fv; internal unsafe delegate* glUniformMatrix3x4dv; + internal unsafe delegate* glUniformMatrix3x4fv; internal unsafe delegate* glUniformMatrix4dv; + internal unsafe delegate* glUniformMatrix4fv; internal unsafe delegate* glUniformMatrix4x2dv; + internal unsafe delegate* glUniformMatrix4x2fv; internal unsafe delegate* glUniformMatrix4x3dv; + internal unsafe delegate* glUniformMatrix4x3fv; internal unsafe delegate* glUniformSubroutinesuiv; + internal unsafe delegate* glUnmapBuffer; internal unsafe delegate* glUnmapNamedBuffer; + internal unsafe delegate* glUseProgram; internal unsafe delegate* glUseProgramStages; + internal unsafe delegate* glValidateProgram; internal unsafe delegate* glValidateProgramPipeline; internal unsafe delegate* glVertexArrayAttribBinding; internal unsafe delegate* glVertexArrayAttribFormat; @@ -335,10 +604,67 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glVertexArrayElementBuffer; internal unsafe delegate* glVertexArrayVertexBuffer; internal unsafe delegate* glVertexArrayVertexBuffers; + internal unsafe delegate* glVertexAttrib1d; + internal unsafe delegate* glVertexAttrib1dv; + internal unsafe delegate* glVertexAttrib1f; + internal unsafe delegate* glVertexAttrib1fv; + internal unsafe delegate* glVertexAttrib1s; + internal unsafe delegate* glVertexAttrib1sv; + internal unsafe delegate* glVertexAttrib2d; + internal unsafe delegate* glVertexAttrib2dv; + internal unsafe delegate* glVertexAttrib2f; + internal unsafe delegate* glVertexAttrib2fv; + internal unsafe delegate* glVertexAttrib2s; + internal unsafe delegate* glVertexAttrib2sv; + internal unsafe delegate* glVertexAttrib3d; + internal unsafe delegate* glVertexAttrib3dv; + internal unsafe delegate* glVertexAttrib3f; + internal unsafe delegate* glVertexAttrib3fv; + internal unsafe delegate* glVertexAttrib3s; + internal unsafe delegate* glVertexAttrib3sv; + internal unsafe delegate* glVertexAttrib4bv; + internal unsafe delegate* glVertexAttrib4d; + internal unsafe delegate* glVertexAttrib4dv; + internal unsafe delegate* glVertexAttrib4f; + internal unsafe delegate* glVertexAttrib4fv; + internal unsafe delegate* glVertexAttrib4iv; + internal unsafe delegate* glVertexAttrib4Nbv; + internal unsafe delegate* glVertexAttrib4Niv; + internal unsafe delegate* glVertexAttrib4Nsv; + internal unsafe delegate* glVertexAttrib4Nub; + internal unsafe delegate* glVertexAttrib4Nubv; + internal unsafe delegate* glVertexAttrib4Nuiv; + internal unsafe delegate* glVertexAttrib4Nusv; + internal unsafe delegate* glVertexAttrib4s; + internal unsafe delegate* glVertexAttrib4sv; + internal unsafe delegate* glVertexAttrib4ubv; + internal unsafe delegate* glVertexAttrib4uiv; + internal unsafe delegate* glVertexAttrib4usv; internal unsafe delegate* glVertexAttribBinding; internal unsafe delegate* glVertexAttribDivisor; internal unsafe delegate* glVertexAttribFormat; + internal unsafe delegate* glVertexAttribI1i; + internal unsafe delegate* glVertexAttribI1iv; + internal unsafe delegate* glVertexAttribI1ui; + internal unsafe delegate* glVertexAttribI1uiv; + internal unsafe delegate* glVertexAttribI2i; + internal unsafe delegate* glVertexAttribI2iv; + internal unsafe delegate* glVertexAttribI2ui; + internal unsafe delegate* glVertexAttribI2uiv; + internal unsafe delegate* glVertexAttribI3i; + internal unsafe delegate* glVertexAttribI3iv; + internal unsafe delegate* glVertexAttribI3ui; + internal unsafe delegate* glVertexAttribI3uiv; + internal unsafe delegate* glVertexAttribI4bv; + internal unsafe delegate* glVertexAttribI4i; + internal unsafe delegate* glVertexAttribI4iv; + internal unsafe delegate* glVertexAttribI4sv; + internal unsafe delegate* glVertexAttribI4ubv; + internal unsafe delegate* glVertexAttribI4ui; + internal unsafe delegate* glVertexAttribI4uiv; + internal unsafe delegate* glVertexAttribI4usv; internal unsafe delegate* glVertexAttribIFormat; + internal unsafe delegate* glVertexAttribIPointer; internal unsafe delegate* glVertexAttribL1d; internal unsafe delegate* glVertexAttribL1dv; internal unsafe delegate* glVertexAttribL2d; @@ -357,10 +683,13 @@ namespace StgSharp.Graphics.OpenGL internal unsafe delegate* glVertexAttribP3uiv; internal unsafe delegate* glVertexAttribP4ui; internal unsafe delegate* glVertexAttribP4uiv; + internal unsafe delegate* glVertexAttribPointer; internal unsafe delegate* glVertexBindingDivisor; + internal unsafe delegate* glViewport; internal unsafe delegate* glViewportArrayv; internal unsafe delegate* glViewportIndexedf; internal unsafe delegate* glViewportIndexedfv; + internal unsafe delegate* glWaitSync; } } diff --git a/StgSharp.Common/Graphics/OpenGL/glContextShadow.cs b/StgSharp.Common/Graphics/OpenGL/glContextShadow.cs new file mode 100644 index 00000000..b5cf4bce --- /dev/null +++ b/StgSharp.Common/Graphics/OpenGL/glContextShadow.cs @@ -0,0 +1,698 @@ +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glContextShadow" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace StgSharp.Graphics.OpenGL +{ + internal struct glContextShadow + { + + internal IntPtr glActiveShaderProgram; + internal IntPtr glActiveTexture; + internal IntPtr glAttachShader; + internal IntPtr glBeginConditionalRender; + internal IntPtr glBeginQuery; + internal IntPtr glBeginQueryIndexed; + internal IntPtr glBeginTransformFeedback; + internal IntPtr glBindAttribLocation; + internal IntPtr glBindBuffer; + internal IntPtr glBindBufferBase; + internal IntPtr glBindBufferRange; + internal IntPtr glBindBuffersBase; + internal IntPtr glBindBuffersRange; + internal IntPtr glBindFragDataLocation; + internal IntPtr glBindFragDataLocationIndexed; + internal IntPtr glBindFramebuffer; + internal IntPtr glBindImageTexture; + internal IntPtr glBindImageTextures; + internal IntPtr glBindProgramPipeline; + internal IntPtr glBindRenderbuffer; + internal IntPtr glBindSampler; + internal IntPtr glBindSamplers; + internal IntPtr glBindTexture; + internal IntPtr glBindTextures; + internal IntPtr glBindTextureUnit; + internal IntPtr glBindTransformFeedback; + internal IntPtr glBindVertexArray; + internal IntPtr glBindVertexBuffer; + internal IntPtr glBindVertexBuffers; + internal IntPtr glBlendColor; + internal IntPtr glBlendEquation; + internal IntPtr glBlendEquationi; + internal IntPtr glBlendEquationSeparate; + internal IntPtr glBlendEquationSeparatei; + internal IntPtr glBlendFunc; + internal IntPtr glBlendFunci; + internal IntPtr glBlendFuncSeparate; + internal IntPtr glBlendFuncSeparatei; + internal IntPtr glBlitFramebuffer; + internal IntPtr glBlitNamedFramebuffer; + internal IntPtr glBufferData; + internal IntPtr glBufferStorage; + internal IntPtr glBufferSubData; + internal IntPtr glCheckFramebufferStatus; + internal IntPtr glCheckNamedFramebufferStatus; + internal IntPtr glClampColor; + internal IntPtr glClear; + internal IntPtr glClearBufferData; + internal IntPtr glClearBufferfi; + internal IntPtr glClearBufferfv; + internal IntPtr glClearBufferiv; + internal IntPtr glClearBufferSubData; + internal IntPtr glClearBufferuiv; + internal IntPtr glClearColor; + internal IntPtr glClearDepth; + internal IntPtr glClearDepthf; + internal IntPtr glClearNamedBufferData; + internal IntPtr glClearNamedBufferSubData; + internal IntPtr glClearNamedFramebufferfi; + internal IntPtr glClearNamedFramebufferfv; + internal IntPtr glClearNamedFramebufferiv; + internal IntPtr glClearNamedFramebufferuiv; + internal IntPtr glClearStencil; + internal IntPtr glClearTexImage; + internal IntPtr glClearTexSubImage; + internal IntPtr glClientWaitSync; + internal IntPtr glClipControl; + internal IntPtr glColorMask; + internal IntPtr glColorMaski; + internal IntPtr glCompileShader; + internal IntPtr glCompressedTexImage1D; + internal IntPtr glCompressedTexImage2D; + internal IntPtr glCompressedTexImage3D; + internal IntPtr glCompressedTexSubImage1D; + internal IntPtr glCompressedTexSubImage2D; + internal IntPtr glCompressedTexSubImage3D; + internal IntPtr glCompressedTextureSubImage1D; + internal IntPtr glCompressedTextureSubImage2D; + internal IntPtr glCompressedTextureSubImage3D; + internal IntPtr glCopyBufferSubData; + internal IntPtr glCopyImageSubData; + internal IntPtr glCopyNamedBufferSubData; + internal IntPtr glCopyTexImage1D; + internal IntPtr glCopyTexImage2D; + internal IntPtr glCopyTexSubImage1D; + internal IntPtr glCopyTexSubImage2D; + internal IntPtr glCopyTexSubImage3D; + internal IntPtr glCopyTextureSubImage1D; + internal IntPtr glCopyTextureSubImage2D; + internal IntPtr glCopyTextureSubImage3D; + internal IntPtr glCreateBuffers; + internal IntPtr glCreateFramebuffers; + internal IntPtr glCreateProgram; + internal IntPtr glCreateProgramPipelines; + internal IntPtr glCreateQueries; + internal IntPtr glCreateRenderbuffers; + internal IntPtr glCreateSamplers; + internal IntPtr glCreateShader; + internal IntPtr glCreateShaderProgramv; + internal IntPtr glCreateTextures; + internal IntPtr glCreateTransformFeedbacks; + internal IntPtr glCreateVertexArrays; + internal IntPtr glCullFace; + internal IntPtr glDebugMessageCallback; + internal IntPtr glDebugMessageControl; + internal IntPtr glDebugMessageInsert; + internal IntPtr glDeleteBuffers; + internal IntPtr glDeleteFramebuffers; + internal IntPtr glDeleteProgram; + internal IntPtr glDeleteProgramPipelines; + internal IntPtr glDeleteQueries; + internal IntPtr glDeleteRenderbuffers; + internal IntPtr glDeleteSamplers; + internal IntPtr glDeleteShader; + internal IntPtr glDeleteSync; + internal IntPtr glDeleteTextures; + internal IntPtr glDeleteTransformFeedbacks; + internal IntPtr glDeleteVertexArrays; + internal IntPtr glDepthFunc; + internal IntPtr glDepthMask; + internal IntPtr glDepthRange; + internal IntPtr glDepthRangeArrayv; + internal IntPtr glDepthRangef; + internal IntPtr glDepthRangeIndexed; + internal IntPtr glDetachShader; + internal IntPtr glDisable; + internal IntPtr glDisablei; + internal IntPtr glDisableVertexArrayAttrib; + internal IntPtr glDisableVertexAttribArray; + internal IntPtr glDispatchCompute; + internal IntPtr glDispatchComputeIndirect; + internal IntPtr glDrawArrays; + internal IntPtr glDrawArraysIndirect; + internal IntPtr glDrawArraysInstanced; + internal IntPtr glDrawArraysInstancedBaseInstance; + internal IntPtr glDrawBuffer; + internal IntPtr glDrawBuffers; + internal IntPtr glDrawElements; + internal IntPtr glDrawElementsBaseVertex; + internal IntPtr glDrawElementsIndirect; + internal IntPtr glDrawElementsInstanced; + internal IntPtr glDrawElementsInstancedBaseInstance; + internal IntPtr glDrawElementsInstancedBaseVertex; + internal IntPtr glDrawElementsInstancedBaseVertexBaseInstance; + internal IntPtr glDrawRangeElements; + internal IntPtr glDrawRangeElementsBaseVertex; + internal IntPtr glDrawTransformFeedback; + internal IntPtr glDrawTransformFeedbackInstanced; + internal IntPtr glDrawTransformFeedbackStream; + internal IntPtr glDrawTransformFeedbackStreamInstanced; + internal IntPtr glEnable; + internal IntPtr glEnablei; + internal IntPtr glEnableVertexArrayAttrib; + internal IntPtr glEnableVertexAttribArray; + internal IntPtr glEndConditionalRender; + internal IntPtr glEndQuery; + internal IntPtr glEndQueryIndexed; + internal IntPtr glEndTransformFeedback; + internal IntPtr glFenceSync; + internal IntPtr glFinish; + internal IntPtr glFlush; + internal IntPtr glFlushMappedBufferRange; + internal IntPtr glFlushMappedNamedBufferRange; + internal IntPtr glFramebufferParameteri; + internal IntPtr glFramebufferRenderbuffer; + internal IntPtr glFramebufferTexture; + internal IntPtr glFramebufferTexture1D; + internal IntPtr glFramebufferTexture2D; + internal IntPtr glFramebufferTexture3D; + internal IntPtr glFramebufferTextureLayer; + internal IntPtr glFrontFace; + internal IntPtr glGenBuffers; + internal IntPtr glGenerateMipmap; + internal IntPtr glGenerateTextureMipmap; + internal IntPtr glGenFramebuffers; + internal IntPtr glGenProgramPipelines; + internal IntPtr glGenQueries; + internal IntPtr glGenRenderbuffers; + internal IntPtr glGenSamplers; + internal IntPtr glGenTextures; + internal IntPtr glGenTransformFeedbacks; + internal IntPtr glGenVertexArrays; + internal IntPtr glGetActiveAtomicCounterBufferiv; + internal IntPtr glGetActiveAttrib; + internal IntPtr glGetActiveSubroutineName; + internal IntPtr glGetActiveSubroutineUniformiv; + internal IntPtr glGetActiveSubroutineUniformName; + internal IntPtr glGetActiveUniform; + internal IntPtr glGetActiveUniformBlockiv; + internal IntPtr glGetActiveUniformBlockName; + internal IntPtr glGetActiveUniformName; + internal IntPtr glGetActiveUniformsiv; + internal IntPtr glGetAttachedShaders; + internal IntPtr glGetAttribLocation; + internal IntPtr glGetBooleani_v; + internal IntPtr glGetBooleanv; + internal IntPtr glGetBufferParameteri64v; + internal IntPtr glGetBufferParameteriv; + internal IntPtr glGetBufferPointerv; + internal IntPtr glGetBufferSubData; + internal IntPtr glGetCompressedTexImage; + internal IntPtr glGetCompressedTextureImage; + internal IntPtr glGetCompressedTextureSubImage; + internal IntPtr glGetDebugMessageLog; + internal IntPtr glGetDoublei_v; + internal IntPtr glGetDoublev; + internal IntPtr glGetError; + internal IntPtr glGetFloati_v; + internal IntPtr glGetFloatv; + internal IntPtr glGetFragDataIndex; + internal IntPtr glGetFragDataLocation; + internal IntPtr glGetFramebufferAttachmentParameteriv; + internal IntPtr glGetFramebufferParameteriv; + internal IntPtr glGetGraphicsResetStatus; + internal IntPtr glGetInteger64i_v; + internal IntPtr glGetInteger64v; + internal IntPtr glGetIntegeri_v; + internal IntPtr glGetIntegerv; + internal IntPtr glGetInternalformati64v; + internal IntPtr glGetInternalformativ; + internal IntPtr glGetMultisamplefv; + internal IntPtr glGetNamedBufferParameteri64v; + internal IntPtr glGetNamedBufferParameteriv; + internal IntPtr glGetNamedBufferPointerv; + internal IntPtr glGetNamedBufferSubData; + internal IntPtr glGetNamedFramebufferAttachmentParameteriv; + internal IntPtr glGetNamedFramebufferParameteriv; + internal IntPtr glGetNamedRenderbufferParameteriv; + internal IntPtr glGetnCompressedTexImage; + internal IntPtr glGetnTexImage; + internal IntPtr glGetnUniformdv; + internal IntPtr glGetnUniformfv; + internal IntPtr glGetnUniformiv; + internal IntPtr glGetnUniformuiv; + internal IntPtr glGetObjectLabel; + internal IntPtr glGetObjectPtrLabel; + internal IntPtr glGetPointerv; + internal IntPtr glGetProgramBinary; + internal IntPtr glGetProgramInfoLog; + internal IntPtr glGetProgramInterfaceiv; + internal IntPtr glGetProgramiv; + internal IntPtr glGetProgramPipelineInfoLog; + internal IntPtr glGetProgramPipelineiv; + internal IntPtr glGetProgramResourceIndex; + internal IntPtr glGetProgramResourceiv; + internal IntPtr glGetProgramResourceLocation; + internal IntPtr glGetProgramResourceLocationIndex; + internal IntPtr glGetProgramResourceName; + internal IntPtr glGetProgramStageiv; + internal IntPtr glGetQueryBufferObjecti64v; + internal IntPtr glGetQueryBufferObjectiv; + internal IntPtr glGetQueryBufferObjectui64v; + internal IntPtr glGetQueryBufferObjectuiv; + internal IntPtr glGetQueryIndexediv; + internal IntPtr glGetQueryiv; + internal IntPtr glGetQueryObjecti64v; + internal IntPtr glGetQueryObjectiv; + internal IntPtr glGetQueryObjectui64v; + internal IntPtr glGetQueryObjectuiv; + internal IntPtr glGetRenderbufferParameteriv; + internal IntPtr glGetSamplerParameterfv; + internal IntPtr glGetSamplerParameterIiv; + internal IntPtr glGetSamplerParameterIuiv; + internal IntPtr glGetSamplerParameteriv; + internal IntPtr glGetShaderInfoLog; + internal IntPtr glGetShaderiv; + internal IntPtr glGetShaderPrecisionFormat; + internal IntPtr glGetShaderSource; + internal IntPtr glGetString; + internal IntPtr glGetStringi; + internal IntPtr glGetSubroutineIndex; + internal IntPtr glGetSubroutineUniformLocation; + internal IntPtr glGetSynciv; + internal IntPtr glGetTexImage; + internal IntPtr glGetTexLevelParameterfv; + internal IntPtr glGetTexLevelParameteriv; + internal IntPtr glGetTexParameterfv; + internal IntPtr glGetTexParameterIiv; + internal IntPtr glGetTexParameterIuiv; + internal IntPtr glGetTexParameteriv; + internal IntPtr glGetTextureImage; + internal IntPtr glGetTextureLevelParameterfv; + internal IntPtr glGetTextureLevelParameteriv; + internal IntPtr glGetTextureParameterfv; + internal IntPtr glGetTextureParameterIiv; + internal IntPtr glGetTextureParameterIuiv; + internal IntPtr glGetTextureParameteriv; + internal IntPtr glGetTextureSubImage; + internal IntPtr glGetTransformFeedbacki_v; + internal IntPtr glGetTransformFeedbacki64_v; + internal IntPtr glGetTransformFeedbackiv; + internal IntPtr glGetTransformFeedbackVarying; + internal IntPtr glGetUniformBlockIndex; + internal IntPtr glGetUniformdv; + internal IntPtr glGetUniformfv; + internal IntPtr glGetUniformIndices; + internal IntPtr glGetUniformiv; + internal IntPtr glGetUniformLocation; + internal IntPtr glGetUniformSubroutineuiv; + internal IntPtr glGetUniformuiv; + internal IntPtr glGetVertexArrayIndexed64iv; + internal IntPtr glGetVertexArrayIndexediv; + internal IntPtr glGetVertexArrayiv; + internal IntPtr glGetVertexAttribdv; + internal IntPtr glGetVertexAttribfv; + internal IntPtr glGetVertexAttribIiv; + internal IntPtr glGetVertexAttribIuiv; + internal IntPtr glGetVertexAttribiv; + internal IntPtr glGetVertexAttribLdv; + internal IntPtr glGetVertexAttribPointerv; + internal IntPtr glHint; + internal IntPtr glInvalidateBufferData; + internal IntPtr glInvalidateBufferSubData; + internal IntPtr glInvalidateFramebuffer; + internal IntPtr glInvalidateNamedFramebufferData; + internal IntPtr glInvalidateNamedFramebufferSubData; + internal IntPtr glInvalidateSubFramebuffer; + internal IntPtr glInvalidateTexImage; + internal IntPtr glInvalidateTexSubImage; + internal IntPtr glIsBuffer; + internal IntPtr glIsEnabled; + internal IntPtr glIsEnabledi; + internal IntPtr glIsFramebuffer; + internal IntPtr glIsProgram; + internal IntPtr glIsProgramPipeline; + internal IntPtr glIsQuery; + internal IntPtr glIsRenderbuffer; + internal IntPtr glIsSampler; + internal IntPtr glIsShader; + internal IntPtr glIsSync; + internal IntPtr glIsTexture; + internal IntPtr glIsTransformFeedback; + internal IntPtr glIsVertexArray; + internal IntPtr glLineWidth; + internal IntPtr glLinkProgram; + internal IntPtr glLogicOp; + internal IntPtr glMapBuffer; + internal IntPtr glMapBufferRange; + internal IntPtr glMapNamedBuffer; + internal IntPtr glMapNamedBufferRange; + internal IntPtr glMemoryBarrier; + internal IntPtr glMemoryBarrierByRegion; + internal IntPtr glMinSampleShading; + internal IntPtr glMultiDrawArrays; + internal IntPtr glMultiDrawArraysIndirect; + internal IntPtr glMultiDrawArraysIndirectCount; + internal IntPtr glMultiDrawElements; + internal IntPtr glMultiDrawElementsBaseVertex; + internal IntPtr glMultiDrawElementsIndirect; + internal IntPtr glMultiDrawElementsIndirectCount; + internal IntPtr glNamedBufferData; + internal IntPtr glNamedBufferStorage; + internal IntPtr glNamedBufferSubData; + internal IntPtr glNamedFramebufferDrawBuffer; + internal IntPtr glNamedFramebufferDrawBuffers; + internal IntPtr glNamedFramebufferParameteri; + internal IntPtr glNamedFramebufferReadBuffer; + internal IntPtr glNamedFramebufferRenderbuffer; + internal IntPtr glNamedFramebufferTexture; + internal IntPtr glNamedFramebufferTextureLayer; + internal IntPtr glNamedRenderbufferStorage; + internal IntPtr glNamedRenderbufferStorageMultisample; + internal IntPtr glObjectLabel; + internal IntPtr glObjectPtrLabel; + internal IntPtr glPatchParameterfv; + internal IntPtr glPatchParameteri; + internal IntPtr glPauseTransformFeedback; + internal IntPtr glPixelStoref; + internal IntPtr glPixelStorei; + internal IntPtr glPointParameterf; + internal IntPtr glPointParameterfv; + internal IntPtr glPointParameteri; + internal IntPtr glPointParameteriv; + internal IntPtr glPointSize; + internal IntPtr glPolygonMode; + internal IntPtr glPolygonOffset; + internal IntPtr glPolygonOffsetClamp; + internal IntPtr glPopDebugGroup; + internal IntPtr glPrimitiveRestartIndex; + internal IntPtr glProgramBinary; + internal IntPtr glProgramParameteri; + internal IntPtr glProgramUniform1d; + internal IntPtr glProgramUniform1dv; + internal IntPtr glProgramUniform1f; + internal IntPtr glProgramUniform1fv; + internal IntPtr glProgramUniform1i; + internal IntPtr glProgramUniform1iv; + internal IntPtr glProgramUniform1ui; + internal IntPtr glProgramUniform1uiv; + internal IntPtr glProgramUniform2d; + internal IntPtr glProgramUniform2dv; + internal IntPtr glProgramUniform2f; + internal IntPtr glProgramUniform2fv; + internal IntPtr glProgramUniform2i; + internal IntPtr glProgramUniform2iv; + internal IntPtr glProgramUniform2ui; + internal IntPtr glProgramUniform2uiv; + internal IntPtr glProgramUniform3d; + internal IntPtr glProgramUniform3dv; + internal IntPtr glProgramUniform3f; + internal IntPtr glProgramUniform3fv; + internal IntPtr glProgramUniform3i; + internal IntPtr glProgramUniform3iv; + internal IntPtr glProgramUniform3ui; + internal IntPtr glProgramUniform3uiv; + internal IntPtr glProgramUniform4d; + internal IntPtr glProgramUniform4dv; + internal IntPtr glProgramUniform4f; + internal IntPtr glProgramUniform4fv; + internal IntPtr glProgramUniform4i; + internal IntPtr glProgramUniform4iv; + internal IntPtr glProgramUniform4ui; + internal IntPtr glProgramUniform4uiv; + internal IntPtr glProgramUniformMatrix2dv; + internal IntPtr glProgramUniformMatrix2fv; + internal IntPtr glProgramUniformMatrix2x3dv; + internal IntPtr glProgramUniformMatrix2x3fv; + internal IntPtr glProgramUniformMatrix2x4dv; + internal IntPtr glProgramUniformMatrix2x4fv; + internal IntPtr glProgramUniformMatrix3dv; + internal IntPtr glProgramUniformMatrix3fv; + internal IntPtr glProgramUniformMatrix3x2dv; + internal IntPtr glProgramUniformMatrix3x2fv; + internal IntPtr glProgramUniformMatrix3x4dv; + internal IntPtr glProgramUniformMatrix3x4fv; + internal IntPtr glProgramUniformMatrix4dv; + internal IntPtr glProgramUniformMatrix4fv; + internal IntPtr glProgramUniformMatrix4x2dv; + internal IntPtr glProgramUniformMatrix4x2fv; + internal IntPtr glProgramUniformMatrix4x3dv; + internal IntPtr glProgramUniformMatrix4x3fv; + internal IntPtr glProvokingVertex; + internal IntPtr glPushDebugGroup; + internal IntPtr glQueryCounter; + internal IntPtr glReadBuffer; + internal IntPtr glReadnPixels; + internal IntPtr glReadPixels; + internal IntPtr glReleaseShaderCompiler; + internal IntPtr glRenderbufferStorage; + internal IntPtr glRenderbufferStorageMultisample; + internal IntPtr glResumeTransformFeedback; + internal IntPtr glSampleCoverage; + internal IntPtr glSampleMaski; + internal IntPtr glSamplerParameterf; + internal IntPtr glSamplerParameterfv; + internal IntPtr glSamplerParameteri; + internal IntPtr glSamplerParameterIiv; + internal IntPtr glSamplerParameterIuiv; + internal IntPtr glSamplerParameteriv; + internal IntPtr glScissor; + internal IntPtr glScissorArrayv; + internal IntPtr glScissorIndexed; + internal IntPtr glScissorIndexedv; + internal IntPtr glShaderBinary; + internal IntPtr glShaderSource; + internal IntPtr glShaderStorageBlockBinding; + internal IntPtr glSpecializeShader; + internal IntPtr glStencilFunc; + internal IntPtr glStencilFuncSeparate; + internal IntPtr glStencilMask; + internal IntPtr glStencilMaskSeparate; + internal IntPtr glStencilOp; + internal IntPtr glStencilOpSeparate; + internal IntPtr glTexBuffer; + internal IntPtr glTexBufferRange; + internal IntPtr glTexImage1D; + internal IntPtr glTexImage2D; + internal IntPtr glTexImage2DMultisample; + internal IntPtr glTexImage3D; + internal IntPtr glTexImage3DMultisample; + internal IntPtr glTexParameterf; + internal IntPtr glTexParameterfv; + internal IntPtr glTexParameteri; + internal IntPtr glTexParameterIiv; + internal IntPtr glTexParameterIuiv; + internal IntPtr glTexParameteriv; + internal IntPtr glTexStorage1D; + internal IntPtr glTexStorage2D; + internal IntPtr glTexStorage2DMultisample; + internal IntPtr glTexStorage3D; + internal IntPtr glTexStorage3DMultisample; + internal IntPtr glTexSubImage1D; + internal IntPtr glTexSubImage2D; + internal IntPtr glTexSubImage3D; + internal IntPtr glTextureBarrier; + internal IntPtr glTextureBuffer; + internal IntPtr glTextureBufferRange; + internal IntPtr glTextureParameterf; + internal IntPtr glTextureParameterfv; + internal IntPtr glTextureParameteri; + internal IntPtr glTextureParameterIiv; + internal IntPtr glTextureParameterIuiv; + internal IntPtr glTextureParameteriv; + internal IntPtr glTextureStorage1D; + internal IntPtr glTextureStorage2D; + internal IntPtr glTextureStorage2DMultisample; + internal IntPtr glTextureStorage3D; + internal IntPtr glTextureStorage3DMultisample; + internal IntPtr glTextureSubImage1D; + internal IntPtr glTextureSubImage2D; + internal IntPtr glTextureSubImage3D; + internal IntPtr glTextureView; + internal IntPtr glTransformFeedbackBufferBase; + internal IntPtr glTransformFeedbackBufferRange; + internal IntPtr glTransformFeedbackVaryings; + internal IntPtr glUniform1d; + internal IntPtr glUniform1dv; + internal IntPtr glUniform1f; + internal IntPtr glUniform1fv; + internal IntPtr glUniform1i; + internal IntPtr glUniform1iv; + internal IntPtr glUniform1ui; + internal IntPtr glUniform1uiv; + internal IntPtr glUniform2d; + internal IntPtr glUniform2dv; + internal IntPtr glUniform2f; + internal IntPtr glUniform2fv; + internal IntPtr glUniform2i; + internal IntPtr glUniform2iv; + internal IntPtr glUniform2ui; + internal IntPtr glUniform2uiv; + internal IntPtr glUniform3d; + internal IntPtr glUniform3dv; + internal IntPtr glUniform3f; + internal IntPtr glUniform3fv; + internal IntPtr glUniform3i; + internal IntPtr glUniform3iv; + internal IntPtr glUniform3ui; + internal IntPtr glUniform3uiv; + internal IntPtr glUniform4d; + internal IntPtr glUniform4dv; + internal IntPtr glUniform4f; + internal IntPtr glUniform4fv; + internal IntPtr glUniform4i; + internal IntPtr glUniform4iv; + internal IntPtr glUniform4ui; + internal IntPtr glUniform4uiv; + internal IntPtr glUniformBlockBinding; + internal IntPtr glUniformMatrix2dv; + internal IntPtr glUniformMatrix2fv; + internal IntPtr glUniformMatrix2x3dv; + internal IntPtr glUniformMatrix2x3fv; + internal IntPtr glUniformMatrix2x4dv; + internal IntPtr glUniformMatrix2x4fv; + internal IntPtr glUniformMatrix3dv; + internal IntPtr glUniformMatrix3fv; + internal IntPtr glUniformMatrix3x2dv; + internal IntPtr glUniformMatrix3x2fv; + internal IntPtr glUniformMatrix3x4dv; + internal IntPtr glUniformMatrix3x4fv; + internal IntPtr glUniformMatrix4dv; + internal IntPtr glUniformMatrix4fv; + internal IntPtr glUniformMatrix4x2dv; + internal IntPtr glUniformMatrix4x2fv; + internal IntPtr glUniformMatrix4x3dv; + internal IntPtr glUniformMatrix4x3fv; + internal IntPtr glUniformSubroutinesuiv; + internal IntPtr glUnmapBuffer; + internal IntPtr glUnmapNamedBuffer; + internal IntPtr glUseProgram; + internal IntPtr glUseProgramStages; + internal IntPtr glValidateProgram; + internal IntPtr glValidateProgramPipeline; + internal IntPtr glVertexArrayAttribBinding; + internal IntPtr glVertexArrayAttribFormat; + internal IntPtr glVertexArrayAttribIFormat; + internal IntPtr glVertexArrayAttribLFormat; + internal IntPtr glVertexArrayBindingDivisor; + internal IntPtr glVertexArrayElementBuffer; + internal IntPtr glVertexArrayVertexBuffer; + internal IntPtr glVertexArrayVertexBuffers; + internal IntPtr glVertexAttrib1d; + internal IntPtr glVertexAttrib1dv; + internal IntPtr glVertexAttrib1f; + internal IntPtr glVertexAttrib1fv; + internal IntPtr glVertexAttrib1s; + internal IntPtr glVertexAttrib1sv; + internal IntPtr glVertexAttrib2d; + internal IntPtr glVertexAttrib2dv; + internal IntPtr glVertexAttrib2f; + internal IntPtr glVertexAttrib2fv; + internal IntPtr glVertexAttrib2s; + internal IntPtr glVertexAttrib2sv; + internal IntPtr glVertexAttrib3d; + internal IntPtr glVertexAttrib3dv; + internal IntPtr glVertexAttrib3f; + internal IntPtr glVertexAttrib3fv; + internal IntPtr glVertexAttrib3s; + internal IntPtr glVertexAttrib3sv; + internal IntPtr glVertexAttrib4bv; + internal IntPtr glVertexAttrib4d; + internal IntPtr glVertexAttrib4dv; + internal IntPtr glVertexAttrib4f; + internal IntPtr glVertexAttrib4fv; + internal IntPtr glVertexAttrib4iv; + internal IntPtr glVertexAttrib4Nbv; + internal IntPtr glVertexAttrib4Niv; + internal IntPtr glVertexAttrib4Nsv; + internal IntPtr glVertexAttrib4Nub; + internal IntPtr glVertexAttrib4Nubv; + internal IntPtr glVertexAttrib4Nuiv; + internal IntPtr glVertexAttrib4Nusv; + internal IntPtr glVertexAttrib4s; + internal IntPtr glVertexAttrib4sv; + internal IntPtr glVertexAttrib4ubv; + internal IntPtr glVertexAttrib4uiv; + internal IntPtr glVertexAttrib4usv; + internal IntPtr glVertexAttribBinding; + internal IntPtr glVertexAttribDivisor; + internal IntPtr glVertexAttribFormat; + internal IntPtr glVertexAttribI1i; + internal IntPtr glVertexAttribI1iv; + internal IntPtr glVertexAttribI1ui; + internal IntPtr glVertexAttribI1uiv; + internal IntPtr glVertexAttribI2i; + internal IntPtr glVertexAttribI2iv; + internal IntPtr glVertexAttribI2ui; + internal IntPtr glVertexAttribI2uiv; + internal IntPtr glVertexAttribI3i; + internal IntPtr glVertexAttribI3iv; + internal IntPtr glVertexAttribI3ui; + internal IntPtr glVertexAttribI3uiv; + internal IntPtr glVertexAttribI4bv; + internal IntPtr glVertexAttribI4i; + internal IntPtr glVertexAttribI4iv; + internal IntPtr glVertexAttribI4sv; + internal IntPtr glVertexAttribI4ubv; + internal IntPtr glVertexAttribI4ui; + internal IntPtr glVertexAttribI4uiv; + internal IntPtr glVertexAttribI4usv; + internal IntPtr glVertexAttribIFormat; + internal IntPtr glVertexAttribIPointer; + internal IntPtr glVertexAttribL1d; + internal IntPtr glVertexAttribL1dv; + internal IntPtr glVertexAttribL2d; + internal IntPtr glVertexAttribL2dv; + internal IntPtr glVertexAttribL3d; + internal IntPtr glVertexAttribL3dv; + internal IntPtr glVertexAttribL4d; + internal IntPtr glVertexAttribL4dv; + internal IntPtr glVertexAttribLFormat; + internal IntPtr glVertexAttribLPointer; + internal IntPtr glVertexAttribP1ui; + internal IntPtr glVertexAttribP1uiv; + internal IntPtr glVertexAttribP2ui; + internal IntPtr glVertexAttribP2uiv; + internal IntPtr glVertexAttribP3ui; + internal IntPtr glVertexAttribP3uiv; + internal IntPtr glVertexAttribP4ui; + internal IntPtr glVertexAttribP4uiv; + internal IntPtr glVertexAttribPointer; + internal IntPtr glVertexBindingDivisor; + internal IntPtr glViewport; + internal IntPtr glViewportArrayv; + internal IntPtr glViewportIndexedf; + internal IntPtr glViewportIndexedfv; + internal IntPtr glWaitSync; + + } +} diff --git a/StgSharp.Common/Graphics/OpenGL/glFucntionSourceManager.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.SourceManager.cs similarity index 100% rename from StgSharp.Common/Graphics/OpenGL/glFucntionSourceManager.cs rename to StgSharp.Common/Graphics/OpenGL/glFunction.SourceManager.cs diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.cs index 2e7be896..4bc1a07a 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.cs @@ -113,15 +113,6 @@ namespace StgSharp.Graphics.OpenGL } } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void AttachShader( - GlHandle program, - GlHandle shader - ) - { - Context.glAttachShader(program.Value, shader.Value); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindBuffer( BufferType bufferType, @@ -147,7 +138,7 @@ namespace StgSharp.Graphics.OpenGL GlHandle handle ) { - Context.glBindFramebuffer((uint)target, handle.SignedValue); + Context.glBindFramebuffer((uint)target, handle.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -158,15 +149,6 @@ namespace StgSharp.Graphics.OpenGL Context.glBindRenderbuffer(glConst.RENDERBUFFER, handle.Value); } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindTexture( - uint type, - GlHandle texture - ) - { - Context.glBindTexture(type, texture.Value); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindVertexArray( GlHandle handle @@ -191,17 +173,6 @@ namespace StgSharp.Graphics.OpenGL Context.glClear((uint)mask); } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public unsafe void ClearColor( - float R, - float G, - float B, - float A - ) - { - Context.glClearColor(R, G, B, A); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] public void ClearError() { @@ -237,26 +208,12 @@ namespace StgSharp.Graphics.OpenGL glConst.RENDERBUFFER, rboHandle.Value); } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CompileShader( - GlHandle shaderhandle - ) - { - Context.glCompileShader(shaderhandle.Value); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe GlHandle CreateGraphicProgram() { return GlHandle.Create(Context.glCreateProgram()); } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public GlHandle CreateProgram() - { - return GlHandle.Create(Context.glCreateProgram()); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe GlHandle[] CreateProgram( int count @@ -349,7 +306,7 @@ namespace StgSharp.Graphics.OpenGL bool isWrite ) { - Context.glDepthMask(isWrite); + Context.glDepthMask(isWrite ? (byte)1 : (byte)0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -364,7 +321,7 @@ namespace StgSharp.Graphics.OpenGL public unsafe void DrawArrays( GeometryType mode, int first, - uint count + int count ) { Context.glDrawArrays((uint)mode, first, count); @@ -373,7 +330,7 @@ namespace StgSharp.Graphics.OpenGL [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe void DrawElements( GeometryType mode, - uint count, + int count, TypeCode type, IntPtr ptr ) @@ -387,39 +344,28 @@ namespace StgSharp.Graphics.OpenGL _ => throw new ArgumentException( $"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}") }; - Context.glDrawElements((uint)mode, count, a, (void*)ptr); + Context.glDrawElements((uint)mode, count, a, (nint*)ptr); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void DrawElementsInstanced( GeometryType mode, - uint count, + int count, TypeCode type, IntPtr ptr, - uint amount + int amount ) { uint a; - switch (type) + a = type switch { - case TypeCode.UInt32: - a = glConst.UNSIGNED_INT; - break; - - case TypeCode.UInt16: - a = glConst.UNSIGNED_SHORT; - break; - - case TypeCode.Byte: - a = glConst.UNSIGNED_BYTE; - break; - default: - DefaultLog.InternalWriteLog( - $"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}", - LogType.Error); - return; - } - Context.glDrawElementsInstanced((uint)mode, count, a, (void*)ptr, amount); + TypeCode.UInt32 => glConst.UNSIGNED_INT, + TypeCode.UInt16 => glConst.UNSIGNED_SHORT, + TypeCode.Byte => glConst.UNSIGNED_BYTE, + _ => throw new ArgumentException( + $"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}") + }; + Context.glDrawElementsInstanced((uint)mode, count, a, (nint*)ptr, amount); } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -512,12 +458,6 @@ namespace StgSharp.Graphics.OpenGL return h; } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public uint GetError() - { - return Context.glGetError(); - } - public unsafe int GetMaskInteger( uint statusCode ) @@ -552,7 +492,7 @@ namespace StgSharp.Graphics.OpenGL { fixed (T* tptr = dataStream) { Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout, - tptr); + (nint*)tptr); } } @@ -599,19 +539,18 @@ namespace StgSharp.Graphics.OpenGL ) { fixed (byte* streamPtr = codeStream) { - Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (void*)0); + Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (int*)0); } } + [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe void LoadShaderSource( GlHandle shaderHandle, ReadOnlySpan codeStream ) { - fixed (char* streamPtr = codeStream) - { - byte* bptr = (byte*)streamPtr; - Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0); + fixed (char* streamPtr = codeStream) { + Context.glShaderSource(shaderHandle.Value, 1, (byte**)&streamPtr, (int*)0); } } @@ -623,7 +562,7 @@ namespace StgSharp.Graphics.OpenGL fixed (byte* streamPtr = codeStream) { byte* bptr = streamPtr; - Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0); + Context.glShaderSource(shaderHandle.Value, 1, &bptr, (int*)0); } } @@ -635,15 +574,6 @@ namespace StgSharp.Graphics.OpenGL Context.glPolygonMode(glConst.FRONT_AND_BACK, (uint)mode); } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void PolygonOffset( - float factor, - float unit - ) - { - Context.glPolygonOffset(factor, unit); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] public void ReadPixels( (int X, int Y) beginPosition, @@ -655,7 +585,7 @@ namespace StgSharp.Graphics.OpenGL { fixed (byte* bptr = stream) { Context.glReadPixels(beginPosition.X, beginPosition.Y, size.width, size.height, - (uint)format, (uint)dataType, bptr); + (uint)format, (uint)dataType, (nint*)bptr); } } @@ -672,7 +602,7 @@ namespace StgSharp.Graphics.OpenGL } fixed (byte* bptr = pixels) { Context.glReadPixels(beginPosition.X, beginPosition.Y, i.Width, i.Height, - (uint)format, (uint)dataType, bptr); + (uint)format, (uint)dataType, (nint*)bptr); } i.PixelUpdateCount++; } @@ -688,7 +618,7 @@ namespace StgSharp.Graphics.OpenGL T* p = &bufferData; - Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)p, (uint)usage); + Context.glBufferData((uint)bufferType, (nuint)size, (nint*)p, (uint)usage); } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -704,8 +634,7 @@ namespace StgSharp.Graphics.OpenGL } fixed (void* bufferPtr = bufferArray) { - Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, - (uint)usage); + Context.glBufferData((uint)bufferType, (nuint)size, (nint*)bufferPtr, (uint)usage); } } @@ -716,13 +645,13 @@ namespace StgSharp.Graphics.OpenGL BufferUsage usage ) where T : unmanaged,INumber { - int size = bufferSpan.Length * Marshal.SizeOf(typeof(T)); - if (bufferSpan == null) { + int size = bufferSpan.Length * Marshal.SizeOf(); + if (bufferSpan.IsEmpty) { return; } fixed (void* bufferPtr = bufferSpan) { - Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, + Context.glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr, (uint)usage); } } @@ -734,14 +663,14 @@ namespace StgSharp.Graphics.OpenGL BufferUsage usage ) where T : unmanaged, INumber { - int size = bufferArray.Length * Marshal.SizeOf(typeof(T)); - if (bufferArray == null) { + int size = bufferArray.Length * Marshal.SizeOf(); + if (bufferArray.IsEmpty) { return; } fixed (void* bufferPtr = bufferArray) { - Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, + Context.glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr, (uint)usage); } } @@ -753,10 +682,10 @@ namespace StgSharp.Graphics.OpenGL BufferUsage usage ) where T : unmanaged, IUnmanagedVector { - int size = bufferSpan.Length * Marshal.SizeOf(typeof(T)); + int size = bufferSpan.Length * Marshal.SizeOf(); fixed (void* bufferPtr = bufferSpan) { - Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, + Context.glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr, (uint)usage); } } @@ -773,7 +702,7 @@ namespace StgSharp.Graphics.OpenGL return; } fixed (void* bufferPtr = bufferArray) { - Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, + Context.glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr, (uint)usage); } } @@ -804,13 +733,13 @@ namespace StgSharp.Graphics.OpenGL int size, TypeCode t, bool normalized, - uint stride, + int stride, int pointer ) { uint type = GraphicFramework.GLtype[(int)t]; - Context.glVertexAttribPointer(index, size, type, normalized ? 1 : 0, stride, - (void*)pointer); + Context.glVertexAttribPointer(index, size, type, (byte)(normalized ? 1 : 0), stride, + (nint*)pointer); Context.glEnableVertexAttribArray(index); } @@ -819,8 +748,8 @@ namespace StgSharp.Graphics.OpenGL Texture2DTarget target, int level, ImageChannel sourceChannel, - uint width, - uint height, + int width, + int height, ImageChannel targetChannel, PixelChannelLayout type, T[] pixels @@ -829,8 +758,8 @@ namespace StgSharp.Graphics.OpenGL fixed (T* tptr = pixels) { T* ptr = ((pixels == null) || (pixels.Length == 0)) ? (T*)IntPtr.Zero : tptr; - Context.glTexImage2D((uint)target, level, (uint)sourceChannel, width, height, 0, - (uint)targetChannel, (uint)type, tptr); + Context.glTexImage2D((uint)target, level, (int)sourceChannel, width, height, 0, + (uint)targetChannel, (uint)type, (nint*)tptr); } } @@ -839,16 +768,16 @@ namespace StgSharp.Graphics.OpenGL Texture2DTarget target, int level, ImageChannel sourceChannel, - uint width, - uint height, + int width, + int height, ImageChannel targetChannel, PixelChannelLayout type, Span pixelSpan ) where T : unmanaged, INumber { fixed (T* tPtr = pixelSpan) { - Context.glTexImage2D((uint)target, level, (uint)sourceChannel, width, height, 0, - (uint)targetChannel, (uint)type, tPtr); + Context.glTexImage2D((uint)target, level, (int)sourceChannel, width, height, 0, + (uint)targetChannel, (uint)type, (nint*)tPtr); } } @@ -870,14 +799,6 @@ namespace StgSharp.Graphics.OpenGL return contextToGLMap.TryGetValue(handle, out functionPackage); } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UseProgram( - GlHandle program - ) - { - Context.glUseProgram(program.Value); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] public void VertexAttributeDivisor( uint layoutIndex, @@ -887,17 +808,6 @@ namespace StgSharp.Graphics.OpenGL Context.glVertexAttribDivisor(layoutIndex, divisor); } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Viewport( - int x, - int y, - uint width, - uint height - ) - { - Context.glViewport(x, y, width, height); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] public void WaitAccomplishment() { diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.v3_3.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.v3_3.cs index f6a9debc..c00d8231 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.v3_3.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.v3_3.cs @@ -1,181 +1,3787 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z -// Version: 3.3 -// +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glFunction.v3_3" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; -using StgSharp.Graphics.OpenGL; +using System.Runtime.InteropServices; +using System.Text; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { + [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindFragDataLocationIndexed(GlHandle program, uint colorNumber, uint index, byte* name) + public void ActiveTexture( + uint texture + ) { - Context.glBindFragDataLocationIndexed(program.Value, colorNumber, index, name); + Context.glActiveTexture(texture); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindSampler(uint unit, GlHandle sampler) + public void AttachShader( + GlHandle program, + GlHandle shader + ) + { + Context.glAttachShader(program.Value, shader.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BeginConditionalRender( + uint id, + uint mode + ) + { + Context.glBeginConditionalRender(id, mode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BeginQuery( + uint target, + uint id + ) + { + Context.glBeginQuery(target, id); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BeginTransformFeedback( + uint primitiveMode + ) + { + Context.glBeginTransformFeedback(primitiveMode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindAttribLocation( + GlHandle program, + uint index, + ReadOnlySpan name + ) + { + fixed (byte* namePtr = name) { + Context.glBindAttribLocation(program.Value, index, namePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindBuffer( + uint target, + GlHandle buffer + ) + { + Context.glBindBuffer(target, buffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindBufferBase( + uint target, + uint index, + GlHandle buffer + ) + { + Context.glBindBufferBase(target, index, buffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindBufferRange( + uint target, + uint index, + GlHandle buffer, + nint offset, + nuint size + ) + { + Context.glBindBufferRange(target, index, buffer.Value, offset, size); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindFragDataLocation( + GlHandle program, + uint color, + ReadOnlySpan name + ) + { + fixed (byte* namePtr = name) { + Context.glBindFragDataLocation(program.Value, color, namePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindFragDataLocationIndexed( + GlHandle program, + uint colorNumber, + uint index, + ReadOnlySpan name + ) + { + fixed (byte* namePtr = name) { + Context.glBindFragDataLocationIndexed(program.Value, colorNumber, index, namePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindFramebuffer( + uint target, + GlHandle framebuffer + ) + { + Context.glBindFramebuffer(target, framebuffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindRenderbuffer( + uint target, + GlHandle renderbuffer + ) + { + Context.glBindRenderbuffer(target, renderbuffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindSampler( + uint unit, + GlHandle sampler + ) { Context.glBindSampler(unit, sampler.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DeleteSamplers(int count, uint* samplers) + public void BindTexture( + uint target, + GlHandle texture + ) { - Context.glDeleteSamplers(count, samplers); + Context.glBindTexture(target, texture.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GenSamplers(int count, uint* samplers) + public void BindVertexArray( + uint array + ) + { + Context.glBindVertexArray(array); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BlendColor( + float red, + float green, + float blue, + float alpha + ) + { + Context.glBlendColor(red, green, blue, alpha); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BlendEquation( + uint mode + ) + { + Context.glBlendEquation(mode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BlendEquationSeparate( + uint modeRGB, + uint modeAlpha + ) + { + Context.glBlendEquationSeparate(modeRGB, modeAlpha); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BlendFunc( + uint sfactor, + uint dfactor + ) + { + Context.glBlendFunc(sfactor, dfactor); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BlendFuncSeparate( + uint sfactorRGB, + uint dfactorRGB, + uint sfactorAlpha, + uint dfactorAlpha + ) + { + Context.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BlitFramebuffer( + int srcX0, + int srcY0, + int srcX1, + int srcY1, + int dstX0, + int dstY0, + int dstX1, + int dstY1, + uint mask, + uint filter + ) + { + Context.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, + filter); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BufferData( + uint target, + nuint size, + ReadOnlySpan data, + uint usage + ) + { + fixed (IntPtr* dataPtr = data) { + Context.glBufferData(target, size, dataPtr, usage); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BufferSubData( + uint target, + nint offset, + nuint size, + ReadOnlySpan data + ) + { + fixed (IntPtr* dataPtr = data) { + Context.glBufferSubData(target, offset, size, dataPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public uint CheckFramebufferStatus( + uint target + ) + { + return Context.glCheckFramebufferStatus(target); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ClampColor( + uint target, + uint clamp + ) + { + Context.glClampColor(target, clamp); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Clear( + uint mask + ) + { + Context.glClear(mask); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ClearBufferfi( + uint buffer, + int drawbuffer, + float depth, + int stencil + ) + { + Context.glClearBufferfi(buffer, drawbuffer, depth, stencil); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ClearBufferfv( + uint buffer, + int drawbuffer, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glClearBufferfv(buffer, drawbuffer, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ClearBufferiv( + uint buffer, + int drawbuffer, + ReadOnlySpan value + ) + { + fixed (int* valuePtr = value) { + Context.glClearBufferiv(buffer, drawbuffer, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ClearBufferuiv( + uint buffer, + int drawbuffer, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glClearBufferuiv(buffer, drawbuffer, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ClearColor( + float red, + float green, + float blue, + float alpha + ) + { + Context.glClearColor(red, green, blue, alpha); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ClearDepth( + double depth + ) + { + Context.glClearDepth(depth); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ClearStencil( + int s + ) + { + Context.glClearStencil(s); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public uint ClientWaitSync( + glSync sync, + uint flags, + IntPtr timeout + ) + { + return Context.glClientWaitSync(sync, flags, timeout); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ColorMask( + byte red, + byte green, + byte blue, + byte alpha + ) + { + Context.glColorMask(red, green, blue, alpha); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ColorMaski( + uint index, + byte r, + byte g, + byte b, + byte a + ) + { + Context.glColorMaski(index, r, g, b, a); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CompileShader( + GlHandle shader + ) + { + Context.glCompileShader(shader.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CompressedTexImage1D( + uint target, + int level, + uint internalformat, + int width, + int border, + int imageSize, + ReadOnlySpan data + ) + { + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTexImage1D(target, level, internalformat, width, border, + imageSize, dataPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CompressedTexImage2D( + uint target, + int level, + uint internalformat, + int width, + int height, + int border, + int imageSize, + ReadOnlySpan data + ) + { + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTexImage2D(target, level, internalformat, width, height, border, + imageSize, dataPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CompressedTexImage3D( + uint target, + int level, + uint internalformat, + int width, + int height, + int depth, + int border, + int imageSize, + ReadOnlySpan data + ) + { + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTexImage3D(target, level, internalformat, width, height, depth, + border, imageSize, dataPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CompressedTexSubImage1D( + uint target, + int level, + int xoffset, + int width, + uint format, + int imageSize, + ReadOnlySpan data + ) + { + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, + dataPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CompressedTexSubImage2D( + uint target, + int level, + int xoffset, + int yoffset, + int width, + int height, + uint format, + int imageSize, + ReadOnlySpan data + ) + { + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, + format, imageSize, dataPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CompressedTexSubImage3D( + uint target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + uint format, + int imageSize, + ReadOnlySpan data + ) + { + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, + height, depth, format, imageSize, dataPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CopyBufferSubData( + uint readTarget, + uint writeTarget, + nint readOffset, + nint writeOffset, + nuint size + ) + { + Context.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CopyTexImage1D( + uint target, + int level, + uint internalformat, + int x, + int y, + int width, + int border + ) + { + Context.glCopyTexImage1D(target, level, internalformat, x, y, width, border); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CopyTexImage2D( + uint target, + int level, + uint internalformat, + int x, + int y, + int width, + int height, + int border + ) + { + Context.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CopyTexSubImage1D( + uint target, + int level, + int xoffset, + int x, + int y, + int width + ) + { + Context.glCopyTexSubImage1D(target, level, xoffset, x, y, width); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CopyTexSubImage2D( + uint target, + int level, + int xoffset, + int yoffset, + int x, + int y, + int width, + int height + ) + { + Context.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CopyTexSubImage3D( + uint target, + int level, + int xoffset, + int yoffset, + int zoffset, + int x, + int y, + int width, + int height + ) + { + Context.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, + height); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public GlHandle CreateProgram() + { + return GlHandle.Create(Context.glCreateProgram()); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public uint CreateShader( + ShaderType type + ) + { + return Context.glCreateShader((uint)type); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void CullFace( + uint mode + ) + { + Context.glCullFace(mode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteBuffers( + int n, + ReadOnlySpan buffers + ) + { + fixed (uint* buffersPtr = buffers) { + Context.glDeleteBuffers(n, buffersPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteFramebuffers( + int n, + ReadOnlySpan framebuffers + ) + { + fixed (uint* framebuffersPtr = framebuffers) { + Context.glDeleteFramebuffers(n, framebuffersPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteProgram( + GlHandle program + ) + { + Context.glDeleteProgram(program.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteQueries( + int n, + ReadOnlySpan ids + ) + { + fixed (uint* idsPtr = ids) { + Context.glDeleteQueries(n, idsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteRenderbuffers( + int n, + ReadOnlySpan renderbuffers + ) + { + fixed (uint* renderbuffersPtr = renderbuffers) { + Context.glDeleteRenderbuffers(n, renderbuffersPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteSamplers( + int count, + ReadOnlySpan samplers + ) + { + fixed (uint* samplersPtr = samplers) { + Context.glDeleteSamplers(count, samplersPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteShader( + GlHandle shader + ) + { + Context.glDeleteShader(shader.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteSync( + glSync sync + ) + { + Context.glDeleteSync(sync); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteTextures( + int n, + ReadOnlySpan textures + ) + { + fixed (uint* texturesPtr = textures) { + Context.glDeleteTextures(n, texturesPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DeleteVertexArrays( + int n, + ReadOnlySpan arrays + ) + { + fixed (uint* arraysPtr = arrays) { + Context.glDeleteVertexArrays(n, arraysPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DepthFunc( + uint func + ) + { + Context.glDepthFunc(func); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DepthMask( + byte flag + ) + { + Context.glDepthMask(flag); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DepthRange( + double n, + double f + ) + { + Context.glDepthRange(n, f); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DetachShader( + GlHandle program, + GlHandle shader + ) + { + Context.glDetachShader(program.Value, shader.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Disable( + uint cap + ) + { + Context.glDisable(cap); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Disablei( + uint target, + uint index + ) + { + Context.glDisablei(target, index); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DisableVertexAttribArray( + uint index + ) + { + Context.glDisableVertexAttribArray(index); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawArrays( + uint mode, + int first, + int count + ) + { + Context.glDrawArrays(mode, first, count); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawArraysInstanced( + uint mode, + int first, + int count, + int instancecount + ) + { + Context.glDrawArraysInstanced(mode, first, count, instancecount); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawBuffer( + uint buf + ) + { + Context.glDrawBuffer(buf); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawBuffers( + int n, + ReadOnlySpan bufs + ) + { + fixed (uint* bufsPtr = bufs) { + Context.glDrawBuffers(n, bufsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawElements( + uint mode, + int count, + ShaderType type, + ReadOnlySpan indices + ) + { + fixed (IntPtr* indicesPtr = indices) { + Context.glDrawElements(mode, count, (uint)type, indicesPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawElementsBaseVertex( + uint mode, + int count, + ShaderType type, + ReadOnlySpan indices, + int basevertex + ) + { + fixed (IntPtr* indicesPtr = indices) { + Context.glDrawElementsBaseVertex(mode, count, (uint)type, indicesPtr, basevertex); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawElementsInstanced( + uint mode, + int count, + ShaderType type, + ReadOnlySpan indices, + int instancecount + ) + { + fixed (IntPtr* indicesPtr = indices) { + Context.glDrawElementsInstanced(mode, count, (uint)type, indicesPtr, instancecount); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawElementsInstancedBaseVertex( + uint mode, + int count, + ShaderType type, + ReadOnlySpan indices, + int instancecount, + int basevertex + ) + { + fixed (IntPtr* indicesPtr = indices) { + Context.glDrawElementsInstancedBaseVertex(mode, count, (uint)type, indicesPtr, + instancecount, basevertex); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawRangeElements( + uint mode, + uint start, + uint end, + int count, + ShaderType type, + ReadOnlySpan indices + ) + { + fixed (IntPtr* indicesPtr = indices) { + Context.glDrawRangeElements(mode, start, end, count, (uint)type, indicesPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawRangeElementsBaseVertex( + uint mode, + uint start, + uint end, + int count, + ShaderType type, + ReadOnlySpan indices, + int basevertex + ) + { + fixed (IntPtr* indicesPtr = indices) { + Context.glDrawRangeElementsBaseVertex(mode, start, end, count, (uint)type, + indicesPtr, basevertex); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Enable( + uint cap + ) + { + Context.glEnable(cap); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Enablei( + uint target, + uint index + ) + { + Context.glEnablei(target, index); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void EnableVertexAttribArray( + uint index + ) + { + Context.glEnableVertexAttribArray(index); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void EndConditionalRender() + { + Context.glEndConditionalRender(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void EndQuery( + uint target + ) + { + Context.glEndQuery(target); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void EndTransformFeedback() + { + Context.glEndTransformFeedback(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public glSync FenceSync( + uint condition, + uint flags + ) + { + return Context.glFenceSync(condition, flags); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Finish() + { + Context.glFinish(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Flush() + { + Context.glFlush(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void FlushMappedBufferRange( + uint target, + nint offset, + nuint length + ) + { + Context.glFlushMappedBufferRange(target, offset, length); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void FramebufferRenderbuffer( + uint target, + uint attachment, + uint renderbuffertarget, + GlHandle renderbuffer + ) + { + Context.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, + renderbuffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void FramebufferTexture( + uint target, + uint attachment, + GlHandle texture, + int level + ) + { + Context.glFramebufferTexture(target, attachment, texture.Value, level); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void FramebufferTexture1D( + uint target, + uint attachment, + uint textarget, + GlHandle texture, + int level + ) + { + Context.glFramebufferTexture1D(target, attachment, textarget, texture.Value, level); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void FramebufferTexture2D( + uint target, + uint attachment, + uint textarget, + GlHandle texture, + int level + ) + { + Context.glFramebufferTexture2D(target, attachment, textarget, texture.Value, level); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void FramebufferTexture3D( + uint target, + uint attachment, + uint textarget, + GlHandle texture, + int level, + int zoffset + ) + { + Context.glFramebufferTexture3D(target, attachment, textarget, texture.Value, level, + zoffset); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void FramebufferTextureLayer( + uint target, + uint attachment, + GlHandle texture, + int level, + int layer + ) + { + Context.glFramebufferTextureLayer(target, attachment, texture.Value, level, layer); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void FrontFace( + uint mode + ) + { + Context.glFrontFace(mode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GenBuffers( + int n, + uint* buffers + ) + { + Context.glGenBuffers(n, buffers); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GenerateMipmap( + uint target + ) + { + Context.glGenerateMipmap(target); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GenFramebuffers( + int n, + uint* framebuffers + ) + { + Context.glGenFramebuffers(n, framebuffers); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GenQueries( + int n, + uint* ids + ) + { + Context.glGenQueries(n, ids); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GenRenderbuffers( + int n, + uint* renderbuffers + ) + { + Context.glGenRenderbuffers(n, renderbuffers); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GenSamplers( + int count, + uint* samplers + ) { Context.glGenSamplers(count, samplers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public int GetFragDataIndex(GlHandle program, byte* name) + public void GenTextures( + int n, + uint* textures + ) { - return Context.glGetFragDataIndex(program.Value, name); + Context.glGenTextures(n, textures); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetQueryObjecti64v(uint id, uint pname, IntPtr* @params) + public void GenVertexArrays( + int n, + uint* arrays + ) + { + Context.glGenVertexArrays(n, arrays); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetActiveAttrib( + GlHandle program, + uint index, + int bufSize, + int* length, + int* size, + uint* type, + byte* name + ) + { + Context.glGetActiveAttrib(program.Value, index, bufSize, length, size, type, name); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetActiveUniform( + GlHandle program, + uint index, + int bufSize, + int* length, + int* size, + uint* type, + byte* name + ) + { + Context.glGetActiveUniform(program.Value, index, bufSize, length, size, type, name); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetActiveUniformBlockiv( + GlHandle program, + uint uniformBlockIndex, + uint pname, + int* @params + ) + { + Context.glGetActiveUniformBlockiv(program.Value, uniformBlockIndex, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetActiveUniformBlockName( + GlHandle program, + uint uniformBlockIndex, + int bufSize, + int* length, + byte* uniformBlockName + ) + { + Context.glGetActiveUniformBlockName(program.Value, uniformBlockIndex, bufSize, length, + uniformBlockName); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetActiveUniformName( + GlHandle program, + uint uniformIndex, + int bufSize, + int* length, + byte* uniformName + ) + { + Context.glGetActiveUniformName(program.Value, uniformIndex, bufSize, length, + uniformName); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetActiveUniformsiv( + GlHandle program, + int uniformCount, + ReadOnlySpan uniformIndices, + uint pname, + int* @params + ) + { + fixed (uint* uniformIndicesPtr = uniformIndices) { + Context.glGetActiveUniformsiv(program.Value, uniformCount, uniformIndicesPtr, pname, + @params); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetAttachedShaders( + GlHandle program, + int maxCount, + int* count, + uint* shaders + ) + { + Context.glGetAttachedShaders(program.Value, maxCount, count, shaders); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetAttribLocation( + GlHandle program, + ReadOnlySpan name + ) + { + fixed (byte* namePtr = name) { + return Context.glGetAttribLocation(program.Value, namePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetBooleani_v( + uint target, + uint index, + byte* data + ) + { + Context.glGetBooleani_v(target, index, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetBooleanv( + uint pname, + byte* data + ) + { + Context.glGetBooleanv(pname, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetBufferParameteri64v( + uint target, + uint pname, + IntPtr* @params + ) + { + Context.glGetBufferParameteri64v(target, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetBufferParameteriv( + uint target, + uint pname, + int* @params + ) + { + Context.glGetBufferParameteriv(target, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetBufferPointerv( + uint target, + uint pname, + IntPtr* @params + ) + { + Context.glGetBufferPointerv(target, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetBufferSubData( + uint target, + nint offset, + nuint size, + IntPtr* data + ) + { + Context.glGetBufferSubData(target, offset, size, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetCompressedTexImage( + uint target, + int level, + IntPtr* img + ) + { + Context.glGetCompressedTexImage(target, level, img); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetDoublev( + uint pname, + double* data + ) + { + Context.glGetDoublev(pname, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public uint GetError() + { + return Context.glGetError(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetFloatv( + uint pname, + float* data + ) + { + Context.glGetFloatv(pname, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetFragDataIndex( + GlHandle program, + ReadOnlySpan name + ) + { + fixed (byte* namePtr = name) { + return Context.glGetFragDataIndex(program.Value, namePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetFragDataLocation( + GlHandle program, + ReadOnlySpan name + ) + { + fixed (byte* namePtr = name) { + return Context.glGetFragDataLocation(program.Value, namePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetFramebufferAttachmentParameteriv( + uint target, + uint attachment, + uint pname, + int* @params + ) + { + Context.glGetFramebufferAttachmentParameteriv(target, attachment, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetInteger64i_v( + uint target, + uint index, + IntPtr* data + ) + { + Context.glGetInteger64i_v(target, index, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetInteger64v( + uint pname, + IntPtr* data + ) + { + Context.glGetInteger64v(pname, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetIntegeri_v( + uint target, + uint index, + int* data + ) + { + Context.glGetIntegeri_v(target, index, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetIntegerv( + uint pname, + int* data + ) + { + Context.glGetIntegerv(pname, data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetMultisamplefv( + uint pname, + uint index, + float* val + ) + { + Context.glGetMultisamplefv(pname, index, val); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetProgramInfoLog( + GlHandle program, + int bufSize, + int* length, + byte* infoLog + ) + { + Context.glGetProgramInfoLog(program.Value, bufSize, length, infoLog); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetProgramiv( + GlHandle program, + uint pname, + int* @params + ) + { + Context.glGetProgramiv(program.Value, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetQueryiv( + uint target, + uint pname, + int* @params + ) + { + Context.glGetQueryiv(target, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetQueryObjecti64v( + uint id, + uint pname, + IntPtr* @params + ) { Context.glGetQueryObjecti64v(id, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetQueryObjectui64v(uint id, uint pname, IntPtr* @params) + public void GetQueryObjectiv( + uint id, + uint pname, + int* @params + ) + { + Context.glGetQueryObjectiv(id, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetQueryObjectui64v( + uint id, + uint pname, + IntPtr* @params + ) { Context.glGetQueryObjectui64v(id, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetSamplerParameterIiv(GlHandle sampler, uint pname, int* @params) + public void GetQueryObjectuiv( + uint id, + uint pname, + uint* @params + ) { - Context.glGetSamplerParameterIiv(sampler.Value, pname, @params); + Context.glGetQueryObjectuiv(id, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetSamplerParameterIuiv(GlHandle sampler, uint pname, uint* @params) + public void GetRenderbufferParameteriv( + uint target, + uint pname, + int* @params + ) { - Context.glGetSamplerParameterIuiv(sampler.Value, pname, @params); + Context.glGetRenderbufferParameteriv(target, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetSamplerParameterfv(GlHandle sampler, uint pname, float* @params) + public void GetSamplerParameterfv( + GlHandle sampler, + uint pname, + float* @params + ) { Context.glGetSamplerParameterfv(sampler.Value, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetSamplerParameteriv(GlHandle sampler, uint pname, int* @params) + public void GetSamplerParameterIiv( + GlHandle sampler, + uint pname, + int* @params + ) + { + Context.glGetSamplerParameterIiv(sampler.Value, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetSamplerParameterIuiv( + GlHandle sampler, + uint pname, + uint* @params + ) + { + Context.glGetSamplerParameterIuiv(sampler.Value, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetSamplerParameteriv( + GlHandle sampler, + uint pname, + int* @params + ) { Context.glGetSamplerParameteriv(sampler.Value, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public byte IsSampler(GlHandle sampler) + public void GetShaderInfoLog( + GlHandle shader, + int bufSize, + int* length, + byte* infoLog + ) + { + Context.glGetShaderInfoLog(shader.Value, bufSize, length, infoLog); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetShaderiv( + GlHandle shader, + uint pname, + int* @params + ) + { + Context.glGetShaderiv(shader.Value, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetShaderSource( + GlHandle shader, + int bufSize, + int* length, + byte* source + ) + { + Context.glGetShaderSource(shader.Value, bufSize, length, source); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public string GetString( + uint name + ) + { + return Marshal.PtrToStringAuto((nint)Context.glGetString(name)) ?? string.Empty; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public string GetStringi( + uint name, + uint index + ) + { + return Marshal.PtrToStringAuto((nint)Context.glGetStringi(name, index)) ?? string.Empty; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetSynciv( + glSync sync, + uint pname, + int count, + int* length, + int* values + ) + { + Context.glGetSynciv(sync, pname, count, length, values); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTexImage( + uint target, + int level, + uint format, + ShaderType type, + IntPtr* pixels + ) + { + Context.glGetTexImage(target, level, format, (uint)type, pixels); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTexLevelParameterfv( + uint target, + int level, + uint pname, + float* @params + ) + { + Context.glGetTexLevelParameterfv(target, level, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTexLevelParameteriv( + uint target, + int level, + uint pname, + int* @params + ) + { + Context.glGetTexLevelParameteriv(target, level, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTexParameterfv( + uint target, + uint pname, + float* @params + ) + { + Context.glGetTexParameterfv(target, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTexParameterIiv( + uint target, + uint pname, + int* @params + ) + { + Context.glGetTexParameterIiv(target, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTexParameterIuiv( + uint target, + uint pname, + uint* @params + ) + { + Context.glGetTexParameterIuiv(target, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTexParameteriv( + uint target, + uint pname, + int* @params + ) + { + Context.glGetTexParameteriv(target, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTransformFeedbackVarying( + GlHandle program, + uint index, + int bufSize, + int* length, + int* size, + uint* type, + byte* name + ) + { + Context.glGetTransformFeedbackVarying(program.Value, index, bufSize, length, size, type, + name); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public uint GetUniformBlockIndex( + GlHandle program, + ReadOnlySpan uniformBlockName + ) + { + fixed (byte* uniformBlockNamePtr = uniformBlockName) { + return Context.glGetUniformBlockIndex(program.Value, uniformBlockNamePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetUniformfv( + GlHandle program, + int location, + float* @params + ) + { + Context.glGetUniformfv(program.Value, location, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetUniformIndices( + GlHandle program, + int uniformCount, + ReadOnlySpan uniformNames, + uint* uniformIndices + ) + { + fixed (byte* uniformNamesPtr = uniformNames) { + Context.glGetUniformIndices(program.Value, uniformCount, uniformNamesPtr, + uniformIndices); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetUniformiv( + GlHandle program, + int location, + int* @params + ) + { + Context.glGetUniformiv(program.Value, location, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetUniformLocation( + GlHandle program, + ReadOnlySpan name + ) + { + fixed (byte* namePtr = name) { + return Context.glGetUniformLocation(program.Value, namePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetUniformuiv( + GlHandle program, + int location, + uint* @params + ) + { + Context.glGetUniformuiv(program.Value, location, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexAttribdv( + uint index, + uint pname, + double* @params + ) + { + Context.glGetVertexAttribdv(index, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexAttribfv( + uint index, + uint pname, + float* @params + ) + { + Context.glGetVertexAttribfv(index, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexAttribIiv( + uint index, + uint pname, + int* @params + ) + { + Context.glGetVertexAttribIiv(index, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexAttribIuiv( + uint index, + uint pname, + uint* @params + ) + { + Context.glGetVertexAttribIuiv(index, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexAttribiv( + uint index, + uint pname, + int* @params + ) + { + Context.glGetVertexAttribiv(index, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexAttribPointerv( + uint index, + uint pname, + IntPtr* pointer + ) + { + Context.glGetVertexAttribPointerv(index, pname, pointer); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Hint( + uint target, + uint mode + ) + { + Context.glHint(target, mode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsBuffer( + GlHandle buffer + ) + { + return Context.glIsBuffer(buffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsEnabled( + uint cap + ) + { + return Context.glIsEnabled(cap); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsEnabledi( + uint target, + uint index + ) + { + return Context.glIsEnabledi(target, index); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsFramebuffer( + GlHandle framebuffer + ) + { + return Context.glIsFramebuffer(framebuffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsProgram( + GlHandle program + ) + { + return Context.glIsProgram(program.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsQuery( + uint id + ) + { + return Context.glIsQuery(id); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsRenderbuffer( + GlHandle renderbuffer + ) + { + return Context.glIsRenderbuffer(renderbuffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsSampler( + GlHandle sampler + ) { return Context.glIsSampler(sampler.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void QueryCounter(uint id, uint target) + public byte IsShader( + GlHandle shader + ) + { + return Context.glIsShader(shader.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsSync( + glSync sync + ) + { + return Context.glIsSync(sync); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsTexture( + GlHandle texture + ) + { + return Context.glIsTexture(texture.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsVertexArray( + uint array + ) + { + return Context.glIsVertexArray(array); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void LineWidth( + float width + ) + { + Context.glLineWidth(width); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void LinkProgram( + GlHandle program + ) + { + Context.glLinkProgram(program.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void LogicOp( + uint opcode + ) + { + Context.glLogicOp(opcode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void MapBuffer( + uint target, + uint access + ) + { + Context.glMapBuffer(target, access); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void MapBufferRange( + uint target, + nint offset, + nuint length, + uint access + ) + { + Context.glMapBufferRange(target, offset, length, access); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void MultiDrawArrays( + uint mode, + ReadOnlySpan first, + ReadOnlySpan count, + int drawcount + ) + { + fixed (int* firstPtr = first) + { + fixed (int* countPtr = count) { + Context.glMultiDrawArrays(mode, firstPtr, countPtr, drawcount); + } + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void MultiDrawElements( + uint mode, + ReadOnlySpan count, + ShaderType type, + ReadOnlySpan indices, + int drawcount + ) + { + fixed (int* countPtr = count) + { + fixed (IntPtr* indicesPtr = indices) { + Context.glMultiDrawElements(mode, countPtr, (uint)type, indicesPtr, drawcount); + } + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void MultiDrawElementsBaseVertex( + uint mode, + ReadOnlySpan count, + ShaderType type, + ReadOnlySpan indices, + int drawcount, + ReadOnlySpan basevertex + ) + { + fixed (int* countPtr = count) + { + fixed (IntPtr* indicesPtr = indices) + { + fixed (int* basevertexPtr = basevertex) { + Context.glMultiDrawElementsBaseVertex(mode, countPtr, (uint)type, + indicesPtr, drawcount, basevertexPtr); + } + } + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PixelStoref( + uint pname, + float param + ) + { + Context.glPixelStoref(pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PixelStorei( + uint pname, + int param + ) + { + Context.glPixelStorei(pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PointParameterf( + uint pname, + float param + ) + { + Context.glPointParameterf(pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PointParameterfv( + uint pname, + ReadOnlySpan @params + ) + { + fixed (float* @paramsPtr = @params) { + Context.glPointParameterfv(pname, @paramsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PointParameteri( + uint pname, + int param + ) + { + Context.glPointParameteri(pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PointParameteriv( + uint pname, + ReadOnlySpan @params + ) + { + fixed (int* @paramsPtr = @params) { + Context.glPointParameteriv(pname, @paramsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PointSize( + float size + ) + { + Context.glPointSize(size); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PolygonMode( + uint face, + uint mode + ) + { + Context.glPolygonMode(face, mode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PolygonOffset( + float factor, + float units + ) + { + Context.glPolygonOffset(factor, units); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void PrimitiveRestartIndex( + uint index + ) + { + Context.glPrimitiveRestartIndex(index); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ProvokingVertex( + uint mode + ) + { + Context.glProvokingVertex(mode); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void QueryCounter( + uint id, + uint target + ) { Context.glQueryCounter(id, target); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SamplerParameterIiv(GlHandle sampler, uint pname, int* param) + public void ReadBuffer( + uint src + ) { - Context.glSamplerParameterIiv(sampler.Value, pname, param); + Context.glReadBuffer(src); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SamplerParameterIuiv(GlHandle sampler, uint pname, uint* param) + public void ReadPixels( + int x, + int y, + int width, + int height, + uint format, + ShaderType type, + IntPtr* pixels + ) { - Context.glSamplerParameterIuiv(sampler.Value, pname, param); + Context.glReadPixels(x, y, width, height, format, (uint)type, pixels); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SamplerParameterf(GlHandle sampler, uint pname, float param) + public void RenderbufferStorage( + uint target, + uint internalformat, + int width, + int height + ) + { + Context.glRenderbufferStorage(target, internalformat, width, height); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void RenderbufferStorageMultisample( + uint target, + int samples, + uint internalformat, + int width, + int height + ) + { + Context.glRenderbufferStorageMultisample(target, samples, internalformat, width, + height); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SampleCoverage( + float value, + byte invert + ) + { + Context.glSampleCoverage(value, invert); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SampleMaski( + uint maskNumber, + uint mask + ) + { + Context.glSampleMaski(maskNumber, mask); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SamplerParameterf( + GlHandle sampler, + uint pname, + float param + ) { Context.glSamplerParameterf(sampler.Value, pname, param); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SamplerParameterfv(GlHandle sampler, uint pname, float* param) + public void SamplerParameterfv( + GlHandle sampler, + uint pname, + ReadOnlySpan param + ) { - Context.glSamplerParameterfv(sampler.Value, pname, param); + fixed (float* paramPtr = param) { + Context.glSamplerParameterfv(sampler.Value, pname, paramPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SamplerParameteri(GlHandle sampler, uint pname, int param) + public void SamplerParameteri( + GlHandle sampler, + uint pname, + int param + ) { Context.glSamplerParameteri(sampler.Value, pname, param); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SamplerParameteriv(GlHandle sampler, uint pname, int* param) + public void SamplerParameterIiv( + GlHandle sampler, + uint pname, + ReadOnlySpan param + ) { - Context.glSamplerParameteriv(sampler.Value, pname, param); + fixed (int* paramPtr = param) { + Context.glSamplerParameterIiv(sampler.Value, pname, paramPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribDivisor(uint index, uint divisor) + public void SamplerParameterIuiv( + GlHandle sampler, + uint pname, + ReadOnlySpan param + ) + { + fixed (uint* paramPtr = param) { + Context.glSamplerParameterIuiv(sampler.Value, pname, paramPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SamplerParameteriv( + GlHandle sampler, + uint pname, + ReadOnlySpan param + ) + { + fixed (int* paramPtr = param) { + Context.glSamplerParameteriv(sampler.Value, pname, paramPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Scissor( + int x, + int y, + int width, + int height + ) + { + Context.glScissor(x, y, width, height); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ShaderSource( + GlHandle shader, + int count, + ReadOnlySpan @string, + ReadOnlySpan length + ) + { + fixed (byte* stringPtr = @string) + { + byte* sPtr = stringPtr; + fixed (int* lengthPtr = length) { + Context.glShaderSource(shader.Value, count, &sPtr, lengthPtr); + } + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void StencilFunc( + uint func, + int @ref, + uint mask + ) + { + Context.glStencilFunc(func, @ref, mask); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void StencilFuncSeparate( + uint face, + uint func, + int @ref, + uint mask + ) + { + Context.glStencilFuncSeparate(face, func, @ref, mask); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void StencilMask( + uint mask + ) + { + Context.glStencilMask(mask); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void StencilMaskSeparate( + uint face, + uint mask + ) + { + Context.glStencilMaskSeparate(face, mask); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void StencilOp( + uint fail, + uint zfail, + uint zpass + ) + { + Context.glStencilOp(fail, zfail, zpass); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void StencilOpSeparate( + uint face, + uint sfail, + uint dpfail, + uint dppass + ) + { + Context.glStencilOpSeparate(face, sfail, dpfail, dppass); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexBuffer( + uint target, + uint internalformat, + GlHandle buffer + ) + { + Context.glTexBuffer(target, internalformat, buffer.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexImage1D( + uint target, + int level, + int internalformat, + int width, + int border, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) + { + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTexImage1D(target, level, internalformat, width, border, format, + (uint)type, pixelsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexImage2D( + uint target, + int level, + int internalformat, + int width, + int height, + int border, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) + { + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTexImage2D(target, level, internalformat, width, height, border, format, + (uint)type, pixelsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexImage2DMultisample( + uint target, + int samples, + uint internalformat, + int width, + int height, + byte fixedsamplelocations + ) + { + Context.glTexImage2DMultisample(target, samples, internalformat, width, height, + fixedsamplelocations); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexImage3D( + uint target, + int level, + int internalformat, + int width, + int height, + int depth, + int border, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) + { + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTexImage3D(target, level, internalformat, width, height, depth, border, + format, (uint)type, pixelsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexImage3DMultisample( + uint target, + int samples, + uint internalformat, + int width, + int height, + int depth, + byte fixedsamplelocations + ) + { + Context.glTexImage3DMultisample(target, samples, internalformat, width, height, depth, + fixedsamplelocations); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexParameterf( + uint target, + uint pname, + float param + ) + { + Context.glTexParameterf(target, pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexParameterfv( + uint target, + uint pname, + ReadOnlySpan @params + ) + { + fixed (float* @paramsPtr = @params) { + Context.glTexParameterfv(target, pname, @paramsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexParameteri( + uint target, + uint pname, + int param + ) + { + Context.glTexParameteri(target, pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexParameterIiv( + uint target, + uint pname, + ReadOnlySpan @params + ) + { + fixed (int* @paramsPtr = @params) { + Context.glTexParameterIiv(target, pname, @paramsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexParameterIuiv( + uint target, + uint pname, + ReadOnlySpan @params + ) + { + fixed (uint* @paramsPtr = @params) { + Context.glTexParameterIuiv(target, pname, @paramsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexParameteriv( + uint target, + uint pname, + ReadOnlySpan @params + ) + { + fixed (int* @paramsPtr = @params) { + Context.glTexParameteriv(target, pname, @paramsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexSubImage1D( + uint target, + int level, + int xoffset, + int width, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) + { + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTexSubImage1D(target, level, xoffset, width, format, (uint)type, + pixelsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexSubImage2D( + uint target, + int level, + int xoffset, + int yoffset, + int width, + int height, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) + { + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, + (uint)type, pixelsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TexSubImage3D( + uint target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) + { + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, + depth, format, (uint)type, pixelsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TransformFeedbackVaryings( + GlHandle program, + int count, + ReadOnlySpan varyings, + uint bufferMode + ) + { + fixed (byte* varyingsPtr = varyings) { + Context.glTransformFeedbackVaryings(program.Value, count, varyingsPtr, bufferMode); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform1f( + int location, + float v0 + ) + { + Context.glUniform1f(location, v0); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform1fv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniform1fv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform1i( + int location, + int v0 + ) + { + Context.glUniform1i(location, v0); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform1iv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (int* valuePtr = value) { + Context.glUniform1iv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform1ui( + int location, + uint v0 + ) + { + Context.glUniform1ui(location, v0); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform1uiv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glUniform1uiv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform2f( + int location, + float v0, + float v1 + ) + { + Context.glUniform2f(location, v0, v1); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform2fv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniform2fv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform2i( + int location, + int v0, + int v1 + ) + { + Context.glUniform2i(location, v0, v1); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform2iv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (int* valuePtr = value) { + Context.glUniform2iv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform2ui( + int location, + uint v0, + uint v1 + ) + { + Context.glUniform2ui(location, v0, v1); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform2uiv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glUniform2uiv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform3f( + int location, + float v0, + float v1, + float v2 + ) + { + Context.glUniform3f(location, v0, v1, v2); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform3fv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniform3fv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform3i( + int location, + int v0, + int v1, + int v2 + ) + { + Context.glUniform3i(location, v0, v1, v2); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform3iv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (int* valuePtr = value) { + Context.glUniform3iv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform3ui( + int location, + uint v0, + uint v1, + uint v2 + ) + { + Context.glUniform3ui(location, v0, v1, v2); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform3uiv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glUniform3uiv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform4f( + int location, + float v0, + float v1, + float v2, + float v3 + ) + { + Context.glUniform4f(location, v0, v1, v2, v3); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform4fv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniform4fv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform4i( + int location, + int v0, + int v1, + int v2, + int v3 + ) + { + Context.glUniform4i(location, v0, v1, v2, v3); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform4iv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (int* valuePtr = value) { + Context.glUniform4iv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform4ui( + int location, + uint v0, + uint v1, + uint v2, + uint v3 + ) + { + Context.glUniform4ui(location, v0, v1, v2, v3); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Uniform4uiv( + int location, + int count, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glUniform4uiv(location, count, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformBlockBinding( + GlHandle program, + uint uniformBlockIndex, + uint uniformBlockBinding + ) + { + Context.glUniformBlockBinding(program.Value, uniformBlockIndex, uniformBlockBinding); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix2fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix2fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix2x3fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix2x3fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix2x4fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix2x4fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix3fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix3fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix3x2fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix3x2fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix3x4fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix3x4fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix4fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix4fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix4x2fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix4x2fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UniformMatrix4x3fv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) + { + fixed (float* valuePtr = value) { + Context.glUniformMatrix4x3fv(location, count, transpose, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte UnmapBuffer( + uint target + ) + { + return Context.glUnmapBuffer(target); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void UseProgram( + GlHandle program + ) + { + Context.glUseProgram(program.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void ValidateProgram( + GlHandle program + ) + { + Context.glValidateProgram(program.Value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib1d( + uint index, + double x + ) + { + Context.glVertexAttrib1d(index, x); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib1dv( + uint index, + ReadOnlySpan v + ) + { + fixed (double* vPtr = v) { + Context.glVertexAttrib1dv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib1f( + uint index, + float x + ) + { + Context.glVertexAttrib1f(index, x); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib1fv( + uint index, + ReadOnlySpan v + ) + { + fixed (float* vPtr = v) { + Context.glVertexAttrib1fv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib1s( + uint index, + short x + ) + { + Context.glVertexAttrib1s(index, x); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib1sv( + uint index, + ReadOnlySpan v + ) + { + fixed (short* vPtr = v) { + Context.glVertexAttrib1sv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib2d( + uint index, + double x, + double y + ) + { + Context.glVertexAttrib2d(index, x, y); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib2dv( + uint index, + ReadOnlySpan v + ) + { + fixed (double* vPtr = v) { + Context.glVertexAttrib2dv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib2f( + uint index, + float x, + float y + ) + { + Context.glVertexAttrib2f(index, x, y); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib2fv( + uint index, + ReadOnlySpan v + ) + { + fixed (float* vPtr = v) { + Context.glVertexAttrib2fv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib2s( + uint index, + short x, + short y + ) + { + Context.glVertexAttrib2s(index, x, y); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib2sv( + uint index, + ReadOnlySpan v + ) + { + fixed (short* vPtr = v) { + Context.glVertexAttrib2sv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib3d( + uint index, + double x, + double y, + double z + ) + { + Context.glVertexAttrib3d(index, x, y, z); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib3dv( + uint index, + ReadOnlySpan v + ) + { + fixed (double* vPtr = v) { + Context.glVertexAttrib3dv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib3f( + uint index, + float x, + float y, + float z + ) + { + Context.glVertexAttrib3f(index, x, y, z); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib3fv( + uint index, + ReadOnlySpan v + ) + { + fixed (float* vPtr = v) { + Context.glVertexAttrib3fv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib3s( + uint index, + short x, + short y, + short z + ) + { + Context.glVertexAttrib3s(index, x, y, z); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib3sv( + uint index, + ReadOnlySpan v + ) + { + fixed (short* vPtr = v) { + Context.glVertexAttrib3sv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4bv( + uint index, + ReadOnlySpan v + ) + { + fixed (sbyte* vPtr = v) { + Context.glVertexAttrib4bv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4d( + uint index, + double x, + double y, + double z, + double w + ) + { + Context.glVertexAttrib4d(index, x, y, z, w); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4dv( + uint index, + ReadOnlySpan v + ) + { + fixed (double* vPtr = v) { + Context.glVertexAttrib4dv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4f( + uint index, + float x, + float y, + float z, + float w + ) + { + Context.glVertexAttrib4f(index, x, y, z, w); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4fv( + uint index, + ReadOnlySpan v + ) + { + fixed (float* vPtr = v) { + Context.glVertexAttrib4fv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4iv( + uint index, + ReadOnlySpan v + ) + { + fixed (int* vPtr = v) { + Context.glVertexAttrib4iv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4Nbv( + uint index, + ReadOnlySpan v + ) + { + fixed (sbyte* vPtr = v) { + Context.glVertexAttrib4Nbv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4Niv( + uint index, + ReadOnlySpan v + ) + { + fixed (int* vPtr = v) { + Context.glVertexAttrib4Niv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4Nsv( + uint index, + ReadOnlySpan v + ) + { + fixed (short* vPtr = v) { + Context.glVertexAttrib4Nsv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4Nub( + uint index, + byte x, + byte y, + byte z, + byte w + ) + { + Context.glVertexAttrib4Nub(index, x, y, z, w); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4Nubv( + uint index, + ReadOnlySpan v + ) + { + fixed (byte* vPtr = v) { + Context.glVertexAttrib4Nubv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4Nuiv( + uint index, + ReadOnlySpan v + ) + { + fixed (uint* vPtr = v) { + Context.glVertexAttrib4Nuiv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4Nusv( + uint index, + ReadOnlySpan v + ) + { + fixed (ushort* vPtr = v) { + Context.glVertexAttrib4Nusv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4s( + uint index, + short x, + short y, + short z, + short w + ) + { + Context.glVertexAttrib4s(index, x, y, z, w); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4sv( + uint index, + ReadOnlySpan v + ) + { + fixed (short* vPtr = v) { + Context.glVertexAttrib4sv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4ubv( + uint index, + ReadOnlySpan v + ) + { + fixed (byte* vPtr = v) { + Context.glVertexAttrib4ubv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4uiv( + uint index, + ReadOnlySpan v + ) + { + fixed (uint* vPtr = v) { + Context.glVertexAttrib4uiv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttrib4usv( + uint index, + ReadOnlySpan v + ) + { + fixed (ushort* vPtr = v) { + Context.glVertexAttrib4usv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribDivisor( + uint index, + uint divisor + ) { Context.glVertexAttribDivisor(index, divisor); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribP1ui(uint index, uint type, byte normalized, uint value) + public void VertexAttribI1i( + uint index, + int x + ) { - Context.glVertexAttribP1ui(index, type, normalized, value); + Context.glVertexAttribI1i(index, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribP1uiv(uint index, uint type, byte normalized, uint* value) + public void VertexAttribI1iv( + uint index, + ReadOnlySpan v + ) { - Context.glVertexAttribP1uiv(index, type, normalized, value); + fixed (int* vPtr = v) { + Context.glVertexAttribI1iv(index, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribP2ui(uint index, uint type, byte normalized, uint value) + public void VertexAttribI1ui( + uint index, + uint x + ) { - Context.glVertexAttribP2ui(index, type, normalized, value); + Context.glVertexAttribI1ui(index, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribP2uiv(uint index, uint type, byte normalized, uint* value) + public void VertexAttribI1uiv( + uint index, + ReadOnlySpan v + ) { - Context.glVertexAttribP2uiv(index, type, normalized, value); + fixed (uint* vPtr = v) { + Context.glVertexAttribI1uiv(index, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribP3ui(uint index, uint type, byte normalized, uint value) + public void VertexAttribI2i( + uint index, + int x, + int y + ) { - Context.glVertexAttribP3ui(index, type, normalized, value); + Context.glVertexAttribI2i(index, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribP3uiv(uint index, uint type, byte normalized, uint* value) + public void VertexAttribI2iv( + uint index, + ReadOnlySpan v + ) { - Context.glVertexAttribP3uiv(index, type, normalized, value); + fixed (int* vPtr = v) { + Context.glVertexAttribI2iv(index, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribP4ui(uint index, uint type, byte normalized, uint value) + public void VertexAttribI2ui( + uint index, + uint x, + uint y + ) { - Context.glVertexAttribP4ui(index, type, normalized, value); + Context.glVertexAttribI2ui(index, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribP4uiv(uint index, uint type, byte normalized, uint* value) + public void VertexAttribI2uiv( + uint index, + ReadOnlySpan v + ) { - Context.glVertexAttribP4uiv(index, type, normalized, value); + fixed (uint* vPtr = v) { + Context.glVertexAttribI2uiv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI3i( + uint index, + int x, + int y, + int z + ) + { + Context.glVertexAttribI3i(index, x, y, z); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI3iv( + uint index, + ReadOnlySpan v + ) + { + fixed (int* vPtr = v) { + Context.glVertexAttribI3iv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI3ui( + uint index, + uint x, + uint y, + uint z + ) + { + Context.glVertexAttribI3ui(index, x, y, z); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI3uiv( + uint index, + ReadOnlySpan v + ) + { + fixed (uint* vPtr = v) { + Context.glVertexAttribI3uiv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI4bv( + uint index, + ReadOnlySpan v + ) + { + fixed (sbyte* vPtr = v) { + Context.glVertexAttribI4bv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI4i( + uint index, + int x, + int y, + int z, + int w + ) + { + Context.glVertexAttribI4i(index, x, y, z, w); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI4iv( + uint index, + ReadOnlySpan v + ) + { + fixed (int* vPtr = v) { + Context.glVertexAttribI4iv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI4sv( + uint index, + ReadOnlySpan v + ) + { + fixed (short* vPtr = v) { + Context.glVertexAttribI4sv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI4ubv( + uint index, + ReadOnlySpan v + ) + { + fixed (byte* vPtr = v) { + Context.glVertexAttribI4ubv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI4ui( + uint index, + uint x, + uint y, + uint z, + uint w + ) + { + Context.glVertexAttribI4ui(index, x, y, z, w); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI4uiv( + uint index, + ReadOnlySpan v + ) + { + fixed (uint* vPtr = v) { + Context.glVertexAttribI4uiv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribI4usv( + uint index, + ReadOnlySpan v + ) + { + fixed (ushort* vPtr = v) { + Context.glVertexAttribI4usv(index, vPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribIPointer( + uint index, + int size, + ShaderType type, + int stride, + ReadOnlySpan pointer + ) + { + fixed (IntPtr* pointerPtr = pointer) { + Context.glVertexAttribIPointer(index, size, (uint)type, stride, pointerPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribP1ui( + uint index, + ShaderType type, + byte normalized, + uint value + ) + { + Context.glVertexAttribP1ui(index, (uint)type, normalized, value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribP1uiv( + uint index, + ShaderType type, + byte normalized, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glVertexAttribP1uiv(index, (uint)type, normalized, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribP2ui( + uint index, + ShaderType type, + byte normalized, + uint value + ) + { + Context.glVertexAttribP2ui(index, (uint)type, normalized, value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribP2uiv( + uint index, + ShaderType type, + byte normalized, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glVertexAttribP2uiv(index, (uint)type, normalized, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribP3ui( + uint index, + ShaderType type, + byte normalized, + uint value + ) + { + Context.glVertexAttribP3ui(index, (uint)type, normalized, value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribP3uiv( + uint index, + ShaderType type, + byte normalized, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glVertexAttribP3uiv(index, (uint)type, normalized, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribP4ui( + uint index, + ShaderType type, + byte normalized, + uint value + ) + { + Context.glVertexAttribP4ui(index, (uint)type, normalized, value); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribP4uiv( + uint index, + ShaderType type, + byte normalized, + ReadOnlySpan value + ) + { + fixed (uint* valuePtr = value) { + Context.glVertexAttribP4uiv(index, (uint)type, normalized, valuePtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void VertexAttribPointer( + uint index, + int size, + ShaderType type, + byte normalized, + int stride, + ReadOnlySpan pointer + ) + { + fixed (IntPtr* pointerPtr = pointer) { + Context.glVertexAttribPointer(index, size, (uint)type, normalized, stride, + pointerPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Viewport( + int x, + int y, + int width, + int height + ) + { + Context.glViewport(x, y, width, height); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void WaitSync( + glSync sync, + uint flags, + IntPtr timeout + ) + { + Context.glWaitSync(sync, flags, timeout); } } diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_0.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_0.cs index 49e3ff71..85a48a74 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_0.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_0.cs @@ -1,157 +1,312 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z -// Version: 4.0 -// +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glFunction.v4_0" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; -using StgSharp.Graphics.OpenGL; +using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { + [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindTransformFeedback(uint target, uint id) + public void BeginQueryIndexed( + uint target, + uint index, + uint id + ) + { + Context.glBeginQueryIndexed(target, index, id); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void BindTransformFeedback( + uint target, + uint id + ) { Context.glBindTransformFeedback(target, id); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BlendEquationSeparatei(uint buf, uint modeRGB, uint modeAlpha) - { - Context.glBlendEquationSeparatei(buf, modeRGB, modeAlpha); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BlendEquationi(uint buf, uint mode) + public void BlendEquationi( + uint buf, + uint mode + ) { Context.glBlendEquationi(buf, mode); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BlendFuncSeparatei(uint buf, uint srcRGB, uint dstRGB, uint srcAlpha, uint dstAlpha) + public void BlendEquationSeparatei( + uint buf, + uint modeRGB, + uint modeAlpha + ) { - Context.glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + Context.glBlendEquationSeparatei(buf, modeRGB, modeAlpha); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BlendFunci(uint buf, uint src, uint dst) + public void BlendFunci( + uint buf, + uint src, + uint dst + ) { Context.glBlendFunci(buf, src, dst); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DeleteTransformFeedbacks(int n, uint* ids) + public void BlendFuncSeparatei( + uint buf, + uint srcRGB, + uint dstRGB, + uint srcAlpha, + uint dstAlpha + ) { - Context.glDeleteTransformFeedbacks(n, ids); + Context.glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawArraysIndirect(uint mode, IntPtr* indirect) + public void DeleteTransformFeedbacks( + int n, + ReadOnlySpan ids + ) { - Context.glDrawArraysIndirect(mode, indirect); + fixed (uint* idsPtr = ids) { + Context.glDeleteTransformFeedbacks(n, idsPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawElementsIndirect(uint mode, uint type, IntPtr* indirect) + public void DrawArraysIndirect( + uint mode, + ReadOnlySpan indirect + ) { - Context.glDrawElementsIndirect(mode, type, indirect); + fixed (IntPtr* indirectPtr = indirect) { + Context.glDrawArraysIndirect(mode, indirectPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawTransformFeedback(uint mode, uint id) + public void DrawElementsIndirect( + uint mode, + ShaderType type, + ReadOnlySpan indirect + ) + { + fixed (IntPtr* indirectPtr = indirect) { + Context.glDrawElementsIndirect(mode, (uint)type, indirectPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void DrawTransformFeedback( + uint mode, + uint id + ) { Context.glDrawTransformFeedback(mode, id); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawTransformFeedbackStream(uint mode, uint id, uint stream) + public void DrawTransformFeedbackStream( + uint mode, + uint id, + uint stream + ) { Context.glDrawTransformFeedbackStream(mode, id, stream); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GenTransformFeedbacks(int n, uint* ids) + public void EndQueryIndexed( + uint target, + uint index + ) + { + Context.glEndQueryIndexed(target, index); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GenTransformFeedbacks( + int n, + uint* ids + ) { Context.glGenTransformFeedbacks(n, ids); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetActiveSubroutineName(GlHandle program, uint shadertype, uint index, int bufSize, int* length, byte* name) + public void GetActiveSubroutineName( + GlHandle program, + ShaderType shaderType, + uint index, + int bufSize, + int* length, + byte* name + ) { - Context.glGetActiveSubroutineName(program.Value, shadertype, index, bufSize, length, name); + Context.glGetActiveSubroutineName(program.Value, (uint)shaderType, index, bufSize, + length, name); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetActiveSubroutineUniformName(GlHandle program, uint shadertype, uint index, int bufSize, int* length, byte* name) + public void GetActiveSubroutineUniformiv( + GlHandle program, + ShaderType shaderType, + uint index, + uint pName, + int* values + ) { - Context.glGetActiveSubroutineUniformName(program.Value, shadertype, index, bufSize, length, name); + Context.glGetActiveSubroutineUniformiv(program.Value, (uint)shaderType, index, pName, + values); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetActiveSubroutineUniformiv(GlHandle program, uint shadertype, uint index, uint pname, int* values) + public void GetActiveSubroutineUniformName( + GlHandle program, + ShaderType shaderType, + uint index, + int bufSize, + int* length, + byte* name + ) { - Context.glGetActiveSubroutineUniformiv(program.Value, shadertype, index, pname, values); + Context.glGetActiveSubroutineUniformName(program.Value, (uint)shaderType, index, + bufSize, length, name); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetProgramStageiv(GlHandle program, uint shadertype, uint pname, int* values) + public void GetProgramStageiv( + GlHandle program, + ShaderType shaderType, + uint pName, + int* values + ) { - Context.glGetProgramStageiv(program.Value, shadertype, pname, values); + Context.glGetProgramStageiv(program.Value, (uint)shaderType, pName, values); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetQueryIndexediv(uint target, uint index, uint pname, int* @params) + public void GetQueryIndexediv( + uint target, + uint index, + uint pName, + int* @params + ) { - Context.glGetQueryIndexediv(target, index, pname, @params); + Context.glGetQueryIndexediv(target, index, pName, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public uint GetSubroutineIndex(GlHandle program, uint shadertype, byte* name) + public uint GetSubroutineIndex( + GlHandle program, + ShaderType shaderType, + ReadOnlySpan name + ) { - return Context.glGetSubroutineIndex(program.Value, shadertype, name); + fixed (byte* namePtr = name) { + return Context.glGetSubroutineIndex(program.Value, (uint)shaderType, namePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public int GetSubroutineUniformLocation(GlHandle program, uint shadertype, byte* name) + public int GetSubroutineUniformLocation( + GlHandle program, + ShaderType shaderType, + ReadOnlySpan name + ) { - return Context.glGetSubroutineUniformLocation(program.Value, shadertype, name); + fixed (byte* namePtr = name) { + return Context.glGetSubroutineUniformLocation(program.Value, (uint)shaderType, namePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetUniformSubroutineuiv(uint shadertype, int location, uint* @params) - { - Context.glGetUniformSubroutineuiv(shadertype, location, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetUniformdv(GlHandle program, int location, double* @params) + public void GetUniformdv( + GlHandle program, + int location, + double* @params + ) { Context.glGetUniformdv(program.Value, location, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public byte IsTransformFeedback(uint id) + public void GetUniformSubroutineuiv( + ShaderType shaderType, + int location, + uint* @params + ) + { + Context.glGetUniformSubroutineuiv((uint)shaderType, location, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public byte IsTransformFeedback( + uint id + ) { return Context.glIsTransformFeedback(id); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MinSampleShading(float value) + public void MinSampleShading( + float value + ) { Context.glMinSampleShading(value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void PatchParameterfv(uint pname, float* values) + public void PatchParameterfv( + uint pName, + ReadOnlySpan values + ) { - Context.glPatchParameterfv(pname, values); + fixed (float* valuesPtr = values) { + Context.glPatchParameterfv(pName, valuesPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void PatchParameteri(uint pname, int value) + public void PatchParameteri( + uint pName, + int value + ) { - Context.glPatchParameteri(pname, value); + Context.glPatchParameteri(pName, value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -167,111 +322,222 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Uniform1d(int location, double x) + public void Uniform1d( + int location, + double x + ) { Context.glUniform1d(location, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Uniform1dv(int location, int count, double* value) + public void Uniform1dv( + int location, + int count, + ReadOnlySpan value + ) { - Context.glUniform1dv(location, count, value); + fixed (double* valuePtr = value) { + Context.glUniform1dv(location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Uniform2d(int location, double x, double y) + public void Uniform2d( + int location, + double x, + double y + ) { Context.glUniform2d(location, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Uniform2dv(int location, int count, double* value) + public void Uniform2dv( + int location, + int count, + ReadOnlySpan value + ) { - Context.glUniform2dv(location, count, value); + fixed (double* valuePtr = value) { + Context.glUniform2dv(location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Uniform3d(int location, double x, double y, double z) + public void Uniform3d( + int location, + double x, + double y, + double z + ) { Context.glUniform3d(location, x, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Uniform3dv(int location, int count, double* value) + public void Uniform3dv( + int location, + int count, + ReadOnlySpan value + ) { - Context.glUniform3dv(location, count, value); + fixed (double* valuePtr = value) { + Context.glUniform3dv(location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Uniform4d(int location, double x, double y, double z, double w) + public void Uniform4d( + int location, + double x, + double y, + double z, + double w + ) { Context.glUniform4d(location, x, y, z, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Uniform4dv(int location, int count, double* value) + public void Uniform4dv( + int location, + int count, + ReadOnlySpan value + ) { - Context.glUniform4dv(location, count, value); + fixed (double* valuePtr = value) { + Context.glUniform4dv(location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix2dv(int location, int count, byte transpose, double* value) + public void UniformMatrix2dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix2dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix2dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix2x3dv(int location, int count, byte transpose, double* value) + public void UniformMatrix2x3dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix2x3dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix2x3dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix2x4dv(int location, int count, byte transpose, double* value) + public void UniformMatrix2x4dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix2x4dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix2x4dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix3dv(int location, int count, byte transpose, double* value) + public void UniformMatrix3dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix3dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix3dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix3x2dv(int location, int count, byte transpose, double* value) + public void UniformMatrix3x2dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix3x2dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix3x2dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix3x4dv(int location, int count, byte transpose, double* value) + public void UniformMatrix3x4dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix3x4dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix3x4dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix4dv(int location, int count, byte transpose, double* value) + public void UniformMatrix4dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix4dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix4dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix4x2dv(int location, int count, byte transpose, double* value) + public void UniformMatrix4x2dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix4x2dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix4x2dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformMatrix4x3dv(int location, int count, byte transpose, double* value) + public void UniformMatrix4x3dv( + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glUniformMatrix4x3dv(location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glUniformMatrix4x3dv(location, count, transpose, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UniformSubroutinesuiv(uint shadertype, int count, uint* indices) + public void UniformSubroutinesuiv( + ShaderType shaderType, + int count, + ReadOnlySpan indices + ) { - Context.glUniformSubroutinesuiv(shadertype, count, indices); + fixed (uint* indicesPtr = indices) { + Context.glUniformSubroutinesuiv((uint)shaderType, count, indicesPtr); + } } } diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_1.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_1.cs index 6a55ff1e..cf45cea4 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_1.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_1.cs @@ -1,427 +1,893 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z -// Version: 4.1 -// +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glFunction.v4_1" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; -using StgSharp.Graphics.OpenGL; +using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { + [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ActiveShaderProgram(uint pipeline, GlHandle program) + public void ActiveShaderProgram( + uint pipeline, + GlHandle program + ) { Context.glActiveShaderProgram(pipeline, program.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindProgramPipeline(uint pipeline) + public void BindProgramPipeline( + uint pipeline + ) { Context.glBindProgramPipeline(pipeline); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearDepthf(float d) + public void ClearDepthf( + float d + ) { Context.glClearDepthf(d); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public uint CreateShaderProgramv(uint type, int count, byte* strings) + public uint CreateShaderProgramv( + ShaderType type, + int count, + ReadOnlySpan strings + ) { - return Context.glCreateShaderProgramv(type, count, strings); + fixed (byte* stringsPtr = strings) { + return Context.glCreateShaderProgramv((uint)type, count, stringsPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DeleteProgramPipelines(int n, uint* pipelines) + public void DeleteProgramPipelines( + int n, + ReadOnlySpan pipelines + ) { - Context.glDeleteProgramPipelines(n, pipelines); + fixed (uint* pipelinesPtr = pipelines) { + Context.glDeleteProgramPipelines(n, pipelinesPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DepthRangeArrayv(uint first, int count, double* v) + public void DepthRangeArrayv( + uint first, + int count, + ReadOnlySpan v + ) { - Context.glDepthRangeArrayv(first, count, v); + fixed (double* vPtr = v) { + Context.glDepthRangeArrayv(first, count, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DepthRangeIndexed(uint index, double n, double f) - { - Context.glDepthRangeIndexed(index, n, f); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DepthRangef(float n, float f) + public void DepthRangef( + float n, + float f + ) { Context.glDepthRangef(n, f); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GenProgramPipelines(int n, uint* pipelines) + public void DepthRangeIndexed( + uint index, + double n, + double f + ) + { + Context.glDepthRangeIndexed(index, n, f); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GenProgramPipelines( + int n, + uint* pipelines + ) { Context.glGenProgramPipelines(n, pipelines); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetDoublei_v(uint target, uint index, double* data) + public void GetDoublei_v( + uint target, + uint index, + double* data + ) { Context.glGetDoublei_v(target, index, data); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetFloati_v(uint target, uint index, float* data) + public void GetFloati_v( + uint target, + uint index, + float* data + ) { Context.glGetFloati_v(target, index, data); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetProgramBinary(GlHandle program, int bufSize, int* length, uint* binaryFormat, IntPtr* binary) + public void GetProgramBinary( + GlHandle program, + int bufSize, + int* length, + uint* binaryFormat, + IntPtr* binary + ) { Context.glGetProgramBinary(program.Value, bufSize, length, binaryFormat, binary); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetProgramPipelineInfoLog(uint pipeline, int bufSize, int* length, byte* infoLog) + public void GetProgramPipelineInfoLog( + uint pipeline, + int bufSize, + int* length, + byte* infoLog + ) { Context.glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetProgramPipelineiv(uint pipeline, uint pname, int* @params) + public void GetProgramPipelineiv( + uint pipeline, + uint pname, + int* @params + ) { Context.glGetProgramPipelineiv(pipeline, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetShaderPrecisionFormat(uint shadertype, uint precisiontype, int* range, int* precision) + public void GetShaderPrecisionFormat( + ShaderType shaderType, + uint precisiontype, + int* range, + int* precision + ) { - Context.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); + Context.glGetShaderPrecisionFormat((uint)shaderType, precisiontype, range, precision); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetVertexAttribLdv(uint index, uint pname, double* @params) + public void GetVertexAttribLdv( + uint index, + uint pname, + double* @params + ) { Context.glGetVertexAttribLdv(index, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public byte IsProgramPipeline(uint pipeline) + public byte IsProgramPipeline( + uint pipeline + ) { return Context.glIsProgramPipeline(pipeline); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramBinary(GlHandle program, uint binaryFormat, IntPtr* binary, int length) + public void ProgramBinary( + GlHandle program, + uint binaryFormat, + ReadOnlySpan binary, + int length + ) { - Context.glProgramBinary(program.Value, binaryFormat, binary, length); + fixed (IntPtr* binaryPtr = binary) { + Context.glProgramBinary(program.Value, binaryFormat, binaryPtr, length); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramParameteri(GlHandle program, uint pname, int value) + public void ProgramParameteri( + GlHandle program, + uint pname, + int value + ) { Context.glProgramParameteri(program.Value, pname, value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform1d(GlHandle program, int location, double v0) + public void ProgramUniform1d( + GlHandle program, + int location, + double v0 + ) { Context.glProgramUniform1d(program.Value, location, v0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform1dv(GlHandle program, int location, int count, double* value) + public void ProgramUniform1dv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform1dv(program.Value, location, count, value); + fixed (double* valuePtr = value) { + Context.glProgramUniform1dv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform1f(GlHandle program, int location, float v0) + public void ProgramUniform1f( + GlHandle program, + int location, + float v0 + ) { Context.glProgramUniform1f(program.Value, location, v0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform1fv(GlHandle program, int location, int count, float* value) + public void ProgramUniform1fv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform1fv(program.Value, location, count, value); + fixed (float* valuePtr = value) { + Context.glProgramUniform1fv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform1i(GlHandle program, int location, int v0) + public void ProgramUniform1i( + GlHandle program, + int location, + int v0 + ) { Context.glProgramUniform1i(program.Value, location, v0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform1iv(GlHandle program, int location, int count, int* value) + public void ProgramUniform1iv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform1iv(program.Value, location, count, value); + fixed (int* valuePtr = value) { + Context.glProgramUniform1iv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform1ui(GlHandle program, int location, uint v0) + public void ProgramUniform1ui( + GlHandle program, + int location, + uint v0 + ) { Context.glProgramUniform1ui(program.Value, location, v0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform1uiv(GlHandle program, int location, int count, uint* value) + public void ProgramUniform1uiv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform1uiv(program.Value, location, count, value); + fixed (uint* valuePtr = value) { + Context.glProgramUniform1uiv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform2d(GlHandle program, int location, double v0, double v1) + public void ProgramUniform2d( + GlHandle program, + int location, + double v0, + double v1 + ) { Context.glProgramUniform2d(program.Value, location, v0, v1); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform2dv(GlHandle program, int location, int count, double* value) + public void ProgramUniform2dv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform2dv(program.Value, location, count, value); + fixed (double* valuePtr = value) { + Context.glProgramUniform2dv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform2f(GlHandle program, int location, float v0, float v1) + public void ProgramUniform2f( + GlHandle program, + int location, + float v0, + float v1 + ) { Context.glProgramUniform2f(program.Value, location, v0, v1); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform2fv(GlHandle program, int location, int count, float* value) + public void ProgramUniform2fv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform2fv(program.Value, location, count, value); + fixed (float* valuePtr = value) { + Context.glProgramUniform2fv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform2i(GlHandle program, int location, int v0, int v1) + public void ProgramUniform2i( + GlHandle program, + int location, + int v0, + int v1 + ) { Context.glProgramUniform2i(program.Value, location, v0, v1); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform2iv(GlHandle program, int location, int count, int* value) + public void ProgramUniform2iv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform2iv(program.Value, location, count, value); + fixed (int* valuePtr = value) { + Context.glProgramUniform2iv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform2ui(GlHandle program, int location, uint v0, uint v1) + public void ProgramUniform2ui( + GlHandle program, + int location, + uint v0, + uint v1 + ) { Context.glProgramUniform2ui(program.Value, location, v0, v1); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform2uiv(GlHandle program, int location, int count, uint* value) + public void ProgramUniform2uiv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform2uiv(program.Value, location, count, value); + fixed (uint* valuePtr = value) { + Context.glProgramUniform2uiv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform3d(GlHandle program, int location, double v0, double v1, double v2) + public void ProgramUniform3d( + GlHandle program, + int location, + double v0, + double v1, + double v2 + ) { Context.glProgramUniform3d(program.Value, location, v0, v1, v2); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform3dv(GlHandle program, int location, int count, double* value) + public void ProgramUniform3dv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform3dv(program.Value, location, count, value); + fixed (double* valuePtr = value) { + Context.glProgramUniform3dv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform3f(GlHandle program, int location, float v0, float v1, float v2) + public void ProgramUniform3f( + GlHandle program, + int location, + float v0, + float v1, + float v2 + ) { Context.glProgramUniform3f(program.Value, location, v0, v1, v2); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform3fv(GlHandle program, int location, int count, float* value) + public void ProgramUniform3fv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform3fv(program.Value, location, count, value); + fixed (float* valuePtr = value) { + Context.glProgramUniform3fv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform3i(GlHandle program, int location, int v0, int v1, int v2) + public void ProgramUniform3i( + GlHandle program, + int location, + int v0, + int v1, + int v2 + ) { Context.glProgramUniform3i(program.Value, location, v0, v1, v2); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform3iv(GlHandle program, int location, int count, int* value) + public void ProgramUniform3iv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform3iv(program.Value, location, count, value); + fixed (int* valuePtr = value) { + Context.glProgramUniform3iv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform3ui(GlHandle program, int location, uint v0, uint v1, uint v2) + public void ProgramUniform3ui( + GlHandle program, + int location, + uint v0, + uint v1, + uint v2 + ) { Context.glProgramUniform3ui(program.Value, location, v0, v1, v2); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform3uiv(GlHandle program, int location, int count, uint* value) + public void ProgramUniform3uiv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform3uiv(program.Value, location, count, value); + fixed (uint* valuePtr = value) { + Context.glProgramUniform3uiv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform4d(GlHandle program, int location, double v0, double v1, double v2, double v3) + public void ProgramUniform4d( + GlHandle program, + int location, + double v0, + double v1, + double v2, + double v3 + ) { Context.glProgramUniform4d(program.Value, location, v0, v1, v2, v3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform4dv(GlHandle program, int location, int count, double* value) + public void ProgramUniform4dv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform4dv(program.Value, location, count, value); + fixed (double* valuePtr = value) { + Context.glProgramUniform4dv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform4f(GlHandle program, int location, float v0, float v1, float v2, float v3) + public void ProgramUniform4f( + GlHandle program, + int location, + float v0, + float v1, + float v2, + float v3 + ) { Context.glProgramUniform4f(program.Value, location, v0, v1, v2, v3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform4fv(GlHandle program, int location, int count, float* value) + public void ProgramUniform4fv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform4fv(program.Value, location, count, value); + fixed (float* valuePtr = value) { + Context.glProgramUniform4fv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform4i(GlHandle program, int location, int v0, int v1, int v2, int v3) + public void ProgramUniform4i( + GlHandle program, + int location, + int v0, + int v1, + int v2, + int v3 + ) { Context.glProgramUniform4i(program.Value, location, v0, v1, v2, v3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform4iv(GlHandle program, int location, int count, int* value) + public void ProgramUniform4iv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform4iv(program.Value, location, count, value); + fixed (int* valuePtr = value) { + Context.glProgramUniform4iv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform4ui(GlHandle program, int location, uint v0, uint v1, uint v2, uint v3) + public void ProgramUniform4ui( + GlHandle program, + int location, + uint v0, + uint v1, + uint v2, + uint v3 + ) { Context.glProgramUniform4ui(program.Value, location, v0, v1, v2, v3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniform4uiv(GlHandle program, int location, int count, uint* value) + public void ProgramUniform4uiv( + GlHandle program, + int location, + int count, + ReadOnlySpan value + ) { - Context.glProgramUniform4uiv(program.Value, location, count, value); + fixed (uint* valuePtr = value) { + Context.glProgramUniform4uiv(program.Value, location, count, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix2dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix2dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix2dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix2dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix2fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix2fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix2fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix2fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix2x3dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix2x3dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix2x3dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix2x3dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix2x3fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix2x3fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix2x3fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix2x3fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix2x4dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix2x4dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix2x4dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix2x4dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix2x4fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix2x4fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix2x4fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix2x4fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix3dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix3dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix3dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix3dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix3fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix3fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix3fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix3fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix3x2dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix3x2dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix3x2dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix3x2dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix3x2fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix3x2fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix3x2fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix3x2fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix3x4dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix3x4dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix3x4dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix3x4dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix3x4fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix3x4fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix3x4fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix3x4fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix4dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix4dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix4dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix4dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix4fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix4fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix4fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix4fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix4x2dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix4x2dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix4x2dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix4x2dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix4x2fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix4x2fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix4x2fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix4x2fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix4x3dv(GlHandle program, int location, int count, byte transpose, double* value) + public void ProgramUniformMatrix4x3dv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix4x3dv(program.Value, location, count, transpose, value); + fixed (double* valuePtr = value) { + Context.glProgramUniformMatrix4x3dv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ProgramUniformMatrix4x3fv(GlHandle program, int location, int count, byte transpose, float* value) + public void ProgramUniformMatrix4x3fv( + GlHandle program, + int location, + int count, + byte transpose, + ReadOnlySpan value + ) { - Context.glProgramUniformMatrix4x3fv(program.Value, location, count, transpose, value); + fixed (float* valuePtr = value) { + Context.glProgramUniformMatrix4x3fv(program.Value, location, count, transpose, + valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -431,111 +897,208 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ScissorArrayv(uint first, int count, int* v) + public void ScissorArrayv( + uint first, + int count, + ReadOnlySpan v + ) { - Context.glScissorArrayv(first, count, v); + fixed (int* vPtr = v) { + Context.glScissorArrayv(first, count, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ScissorIndexed(uint index, int left, int bottom, int width, int height) + public void ScissorIndexed( + uint index, + int left, + int bottom, + int width, + int height + ) { Context.glScissorIndexed(index, left, bottom, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ScissorIndexedv(uint index, int* v) + public void ScissorIndexedv( + uint index, + ReadOnlySpan v + ) { - Context.glScissorIndexedv(index, v); + fixed (int* vPtr = v) { + Context.glScissorIndexedv(index, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ShaderBinary(int count, uint* shaders, uint binaryFormat, IntPtr* binary, int length) + public void ShaderBinary( + int count, + ReadOnlySpan shaders, + uint binaryFormat, + ReadOnlySpan binary, + int length + ) { - Context.glShaderBinary(count, shaders, binaryFormat, binary, length); + fixed (uint* shadersPtr = shaders) + { + fixed (IntPtr* binaryPtr = binary) { + Context.glShaderBinary(count, shadersPtr, binaryFormat, binaryPtr, length); + } + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void UseProgramStages(uint pipeline, uint stages, GlHandle program) + public void UseProgramStages( + uint pipeline, + uint stages, + GlHandle program + ) { Context.glUseProgramStages(pipeline, stages, program.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ValidateProgramPipeline(uint pipeline) + public void ValidateProgramPipeline( + uint pipeline + ) { Context.glValidateProgramPipeline(pipeline); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribL1d(uint index, double x) + public void VertexAttribL1d( + uint index, + double x + ) { Context.glVertexAttribL1d(index, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribL1dv(uint index, double* v) + public void VertexAttribL1dv( + uint index, + ReadOnlySpan v + ) { - Context.glVertexAttribL1dv(index, v); + fixed (double* vPtr = v) { + Context.glVertexAttribL1dv(index, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribL2d(uint index, double x, double y) + public void VertexAttribL2d( + uint index, + double x, + double y + ) { Context.glVertexAttribL2d(index, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribL2dv(uint index, double* v) + public void VertexAttribL2dv( + uint index, + ReadOnlySpan v + ) { - Context.glVertexAttribL2dv(index, v); + fixed (double* vPtr = v) { + Context.glVertexAttribL2dv(index, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribL3d(uint index, double x, double y, double z) + public void VertexAttribL3d( + uint index, + double x, + double y, + double z + ) { Context.glVertexAttribL3d(index, x, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribL3dv(uint index, double* v) + public void VertexAttribL3dv( + uint index, + ReadOnlySpan v + ) { - Context.glVertexAttribL3dv(index, v); + fixed (double* vPtr = v) { + Context.glVertexAttribL3dv(index, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribL4d(uint index, double x, double y, double z, double w) + public void VertexAttribL4d( + uint index, + double x, + double y, + double z, + double w + ) { Context.glVertexAttribL4d(index, x, y, z, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribL4dv(uint index, double* v) + public void VertexAttribL4dv( + uint index, + ReadOnlySpan v + ) { - Context.glVertexAttribL4dv(index, v); + fixed (double* vPtr = v) { + Context.glVertexAttribL4dv(index, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribLPointer(uint index, int size, uint type, int stride, IntPtr* pointer) + public void VertexAttribLPointer( + uint index, + int size, + ShaderType type, + int stride, + ReadOnlySpan pointer + ) { - Context.glVertexAttribLPointer(index, size, type, stride, pointer); + fixed (IntPtr* pointerPtr = pointer) { + Context.glVertexAttribLPointer(index, size, (uint)type, stride, pointerPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ViewportArrayv(uint first, int count, float* v) + public void ViewportArrayv( + uint first, + int count, + ReadOnlySpan v + ) { - Context.glViewportArrayv(first, count, v); + fixed (float* vPtr = v) { + Context.glViewportArrayv(first, count, vPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ViewportIndexedf(uint index, float x, float y, float w, float h) + public void ViewportIndexedf( + uint index, + float x, + float y, + float w, + float h + ) { Context.glViewportIndexedf(index, x, y, w, h); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ViewportIndexedfv(uint index, float* v) + public void ViewportIndexedfv( + uint index, + ReadOnlySpan v + ) { - Context.glViewportIndexedfv(index, v); + fixed (float* vPtr = v) { + Context.glViewportIndexedfv(index, vPtr); + } } } diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_2.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_2.cs index 5270c977..39379f71 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_2.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_2.cs @@ -1,83 +1,190 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glFunction.v4_2" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// +// Generated by StgSharp.GenerateGL on 2025-12-30 02:54:41Z // Version: 4.2 // +using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; -using StgSharp.Graphics.OpenGL; +using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { + [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindImageTexture(uint unit, GlHandle texture, int level, byte layered, int layer, uint access, uint format) + public void BindImageTexture( + uint unit, + GlHandle texture, + int level, + byte layered, + int layer, + uint access, + uint format + ) { Context.glBindImageTexture(unit, texture.Value, level, layered, layer, access, format); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawArraysInstancedBaseInstance(uint mode, int first, int count, int instancecount, uint baseinstance) + public void DrawArraysInstancedBaseInstance( + uint mode, + int first, + int count, + int instancecount, + uint baseinstance + ) { - Context.glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); + Context.glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, + baseinstance); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawElementsInstancedBaseInstance(uint mode, int count, uint type, IntPtr* indices, int instancecount, uint baseinstance) + public void DrawElementsInstancedBaseInstance( + uint mode, + int count, + ShaderType type, + ReadOnlySpan indices, + int instancecount, + uint baseinstance + ) { - Context.glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); + fixed (IntPtr* indicesPtr = indices) { + Context.glDrawElementsInstancedBaseInstance(mode, count, (uint)type, indicesPtr, + instancecount, baseinstance); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawElementsInstancedBaseVertexBaseInstance(uint mode, int count, uint type, IntPtr* indices, int instancecount, int basevertex, uint baseinstance) + public void DrawElementsInstancedBaseVertexBaseInstance( + uint mode, + int count, + ShaderType type, + ReadOnlySpan indices, + int instancecount, + int basevertex, + uint baseinstance + ) { - Context.glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); + fixed (IntPtr* indicesPtr = indices) { + Context.glDrawElementsInstancedBaseVertexBaseInstance(mode, count, (uint)type, + indicesPtr, instancecount, + basevertex, baseinstance); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawTransformFeedbackInstanced(uint mode, uint id, int instancecount) + public void DrawTransformFeedbackInstanced( + uint mode, + uint id, + int instancecount + ) { Context.glDrawTransformFeedbackInstanced(mode, id, instancecount); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DrawTransformFeedbackStreamInstanced(uint mode, uint id, uint stream, int instancecount) + public void DrawTransformFeedbackStreamInstanced( + uint mode, + uint id, + uint stream, + int instancecount + ) { Context.glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetActiveAtomicCounterBufferiv(GlHandle program, GlHandle bufferIndex, uint pname, int* @params) + public void GetActiveAtomicCounterBufferiv( + GlHandle program, + GlHandle bufferIndex, + uint pname, + int* @params + ) { - Context.glGetActiveAtomicCounterBufferiv(program.Value, bufferIndex.Value, pname, @params); + Context.glGetActiveAtomicCounterBufferiv(program.Value, bufferIndex.Value, pname, + @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetInternalformativ(uint target, uint internalformat, uint pname, int count, int* @params) + public void GetInternalformativ( + uint target, + uint internalformat, + uint pname, + int count, + int* @params + ) { Context.glGetInternalformativ(target, internalformat, pname, count, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MemoryBarrier(uint barriers) + public void MemoryBarrier( + uint barriers + ) { Context.glMemoryBarrier(barriers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TexStorage1D(uint target, int levels, uint internalformat, int width) + public void TexStorage1D( + uint target, + int levels, + uint internalformat, + int width + ) { Context.glTexStorage1D(target, levels, internalformat, width); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TexStorage2D(uint target, int levels, uint internalformat, int width, int height) + public void TexStorage2D( + uint target, + int levels, + uint internalformat, + int width, + int height + ) { Context.glTexStorage2D(target, levels, internalformat, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TexStorage3D(uint target, int levels, uint internalformat, int width, int height, int depth) + public void TexStorage3D( + uint target, + int levels, + uint internalformat, + int width, + int height, + int depth + ) { Context.glTexStorage3D(target, levels, internalformat, width, height, depth); } diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_3.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_3.cs index 453250e5..dbf03cb8 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_3.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_3.cs @@ -1,205 +1,447 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glFunction.v4_3" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// +// Generated by StgSharp.GenerateGL on 2025-12-30 02:54:41Z // Version: 4.3 // +using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; -using StgSharp.Graphics.OpenGL; +using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { + [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindVertexBuffer(uint bindingindex, GlHandle buffer, nint offset, int stride) + public void BindVertexBuffer( + uint bindingindex, + GlHandle buffer, + nint offset, + int stride + ) { Context.glBindVertexBuffer(bindingindex, buffer.Value, offset, stride); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearBufferData(uint target, uint internalformat, uint format, uint type, IntPtr* data) + public void ClearBufferData( + uint target, + uint internalformat, + uint format, + ShaderType type, + ReadOnlySpan data + ) { - Context.glClearBufferData(target, internalformat, format, type, data); + fixed (IntPtr* dataPtr = data) { + Context.glClearBufferData(target, internalformat, format, (uint)type, dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearBufferSubData(uint target, uint internalformat, nint offset, nuint size, uint format, uint type, IntPtr* data) + public void ClearBufferSubData( + uint target, + uint internalformat, + nint offset, + nuint size, + uint format, + ShaderType type, + ReadOnlySpan data + ) { - Context.glClearBufferSubData(target, internalformat, offset, size, format, type, data); + fixed (IntPtr* dataPtr = data) { + Context.glClearBufferSubData(target, internalformat, offset, size, format, + (uint)type, dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CopyImageSubData(uint srcName, uint srcTarget, int srcLevel, int srcX, int srcY, int srcZ, uint dstName, uint dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) + public void CopyImageSubData( + uint srcName, + uint srcTarget, + int srcLevel, + int srcX, + int srcY, + int srcZ, + uint dstName, + uint dstTarget, + int dstLevel, + int dstX, + int dstY, + int dstZ, + int srcWidth, + int srcHeight, + int srcDepth + ) { - Context.glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + Context.glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, + dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, + srcDepth); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DebugMessageCallback(IntPtr callback, IntPtr* userParam) + public void DebugMessageCallback( + IntPtr callback, + ReadOnlySpan userParam + ) { - Context.glDebugMessageCallback(callback, userParam); + fixed (IntPtr* userParamPtr = userParam) { + Context.glDebugMessageCallback(callback, userParamPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DebugMessageControl(uint source, uint type, uint severity, int count, uint* ids, byte enabled) + public void DebugMessageControl( + uint source, + ShaderType type, + uint severity, + int count, + ReadOnlySpan ids, + byte enabled + ) { - Context.glDebugMessageControl(source, type, severity, count, ids, enabled); + fixed (uint* idsPtr = ids) { + Context.glDebugMessageControl(source, (uint)type, severity, count, idsPtr, enabled); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DebugMessageInsert(uint source, uint type, uint id, uint severity, int length, byte* buf) + public void DebugMessageInsert( + uint source, + ShaderType type, + uint id, + uint severity, + int length, + ReadOnlySpan buf + ) { - Context.glDebugMessageInsert(source, type, id, severity, length, buf); + fixed (byte* bufPtr = buf) { + Context.glDebugMessageInsert(source, (uint)type, id, severity, length, bufPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DispatchCompute(uint num_groups_x, uint num_groups_y, uint num_groups_z) + public void DispatchCompute( + uint num_groups_x, + uint num_groups_y, + uint num_groups_z + ) { Context.glDispatchCompute(num_groups_x, num_groups_y, num_groups_z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DispatchComputeIndirect(nint indirect) + public void DispatchComputeIndirect( + nint indirect + ) { Context.glDispatchComputeIndirect(indirect); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void FramebufferParameteri(uint target, uint pname, int param) + public void FramebufferParameteri( + uint target, + uint pname, + int param + ) { Context.glFramebufferParameteri(target, pname, param); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public uint GetDebugMessageLog(uint count, int bufSize, uint* sources, uint* types, uint* ids, uint* severities, int* lengths, byte* messageLog) + public uint GetDebugMessageLog( + uint count, + int bufSize, + uint* sources, + uint* types, + uint* ids, + uint* severities, + int* lengths, + byte* messageLog + ) { - return Context.glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); + return Context.glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, + lengths, messageLog); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetFramebufferParameteriv(uint target, uint pname, int* @params) + public void GetFramebufferParameteriv( + uint target, + uint pname, + int* @params + ) { Context.glGetFramebufferParameteriv(target, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetInternalformati64v(uint target, uint internalformat, uint pname, int count, IntPtr* @params) + public void GetInternalformati64v( + uint target, + uint internalformat, + uint pname, + int count, + IntPtr* @params + ) { Context.glGetInternalformati64v(target, internalformat, pname, count, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetObjectLabel(uint identifier, uint name, int bufSize, int* length, byte* label) + public void GetObjectLabel( + uint identifier, + uint name, + int bufSize, + int* length, + byte* label + ) { Context.glGetObjectLabel(identifier, name, bufSize, length, label); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetObjectPtrLabel(IntPtr* ptr, int bufSize, int* length, byte* label) + public void GetObjectPtrLabel( + ReadOnlySpan ptr, + int bufSize, + int* length, + byte* label + ) { - Context.glGetObjectPtrLabel(ptr, bufSize, length, label); + fixed (IntPtr* ptrPtr = ptr) { + Context.glGetObjectPtrLabel(ptrPtr, bufSize, length, label); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetPointerv(uint pname, IntPtr* @params) - { - Context.glGetPointerv(pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetProgramInterfaceiv(GlHandle program, uint programInterface, uint pname, int* @params) + public void GetProgramInterfaceiv( + GlHandle program, + uint programInterface, + uint pname, + int* @params + ) { Context.glGetProgramInterfaceiv(program.Value, programInterface, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public uint GetProgramResourceIndex(GlHandle program, uint programInterface, byte* name) + public uint GetProgramResourceIndex( + GlHandle program, + uint programInterface, + ReadOnlySpan name + ) { - return Context.glGetProgramResourceIndex(program.Value, programInterface, name); + fixed (byte* namePtr = name) { + return Context.glGetProgramResourceIndex(program.Value, programInterface, namePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public int GetProgramResourceLocation(GlHandle program, uint programInterface, byte* name) + public void GetProgramResourceiv( + GlHandle program, + uint programInterface, + uint index, + int propCount, + ReadOnlySpan props, + int count, + int* length, + int* @params + ) { - return Context.glGetProgramResourceLocation(program.Value, programInterface, name); + fixed (uint* propsPtr = props) { + Context.glGetProgramResourceiv(program.Value, programInterface, index, propCount, + propsPtr, count, length, @params); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public int GetProgramResourceLocationIndex(GlHandle program, uint programInterface, byte* name) + public int GetProgramResourceLocation( + GlHandle program, + uint programInterface, + ReadOnlySpan name + ) { - return Context.glGetProgramResourceLocationIndex(program.Value, programInterface, name); + fixed (byte* namePtr = name) { + return Context.glGetProgramResourceLocation(program.Value, programInterface, namePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetProgramResourceName(GlHandle program, uint programInterface, uint index, int bufSize, int* length, byte* name) + public int GetProgramResourceLocationIndex( + GlHandle program, + uint programInterface, + ReadOnlySpan name + ) { - Context.glGetProgramResourceName(program.Value, programInterface, index, bufSize, length, name); + fixed (byte* namePtr = name) { + return Context.glGetProgramResourceLocationIndex(program.Value, programInterface, namePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetProgramResourceiv(GlHandle program, uint programInterface, uint index, int propCount, uint* props, int count, int* length, int* @params) + public void GetProgramResourceName( + GlHandle program, + uint programInterface, + uint index, + int bufSize, + int* length, + byte* name + ) { - Context.glGetProgramResourceiv(program.Value, programInterface, index, propCount, props, count, length, @params); + Context.glGetProgramResourceName(program.Value, programInterface, index, bufSize, + length, name); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void InvalidateBufferData(GlHandle buffer) + public void InvalidateBufferData( + GlHandle buffer + ) { Context.glInvalidateBufferData(buffer.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void InvalidateBufferSubData(GlHandle buffer, nint offset, nuint length) + public void InvalidateBufferSubData( + GlHandle buffer, + nint offset, + nuint length + ) { Context.glInvalidateBufferSubData(buffer.Value, offset, length); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void InvalidateFramebuffer(uint target, int numAttachments, uint* attachments) + public void InvalidateFramebuffer( + uint target, + int numAttachments, + ReadOnlySpan attachments + ) { - Context.glInvalidateFramebuffer(target, numAttachments, attachments); + fixed (uint* attachmentsPtr = attachments) { + Context.glInvalidateFramebuffer(target, numAttachments, attachmentsPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void InvalidateSubFramebuffer(uint target, int numAttachments, uint* attachments, int x, int y, int width, int height) + public void InvalidateSubFramebuffer( + uint target, + int numAttachments, + ReadOnlySpan attachments, + int x, + int y, + int width, + int height + ) { - Context.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); + fixed (uint* attachmentsPtr = attachments) { + Context.glInvalidateSubFramebuffer(target, numAttachments, attachmentsPtr, x, y, + width, height); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void InvalidateTexImage(GlHandle texture, int level) + public void InvalidateTexImage( + GlHandle texture, + int level + ) { Context.glInvalidateTexImage(texture.Value, level); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void InvalidateTexSubImage(GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) + public void InvalidateTexSubImage( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth + ) { - Context.glInvalidateTexSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, height, depth); + Context.glInvalidateTexSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, + height, depth); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MultiDrawArraysIndirect(uint mode, IntPtr* indirect, int drawcount, int stride) + public void MultiDrawArraysIndirect( + uint mode, + ReadOnlySpan indirect, + int drawcount, + int stride + ) { - Context.glMultiDrawArraysIndirect(mode, indirect, drawcount, stride); + fixed (IntPtr* indirectPtr = indirect) { + Context.glMultiDrawArraysIndirect(mode, indirectPtr, drawcount, stride); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MultiDrawElementsIndirect(uint mode, uint type, IntPtr* indirect, int drawcount, int stride) + public void MultiDrawElementsIndirect( + uint mode, + ShaderType type, + ReadOnlySpan indirect, + int drawcount, + int stride + ) { - Context.glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride); + fixed (IntPtr* indirectPtr = indirect) { + Context.glMultiDrawElementsIndirect(mode, (uint)type, indirectPtr, drawcount, + stride); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ObjectLabel(uint identifier, uint name, int length, byte* label) + public void ObjectLabel( + uint identifier, + uint name, + int length, + ReadOnlySpan label + ) { - Context.glObjectLabel(identifier, name, length, label); + fixed (byte* labelPtr = label) { + Context.glObjectLabel(identifier, name, length, labelPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ObjectPtrLabel(IntPtr* ptr, int length, byte* label) + public void ObjectPtrLabel( + ReadOnlySpan ptr, + int length, + ReadOnlySpan label + ) { - Context.glObjectPtrLabel(ptr, length, label); + fixed (IntPtr* ptrPtr = ptr) + { + fixed (byte* labelPtr = label) { + Context.glObjectPtrLabel(ptrPtr, length, labelPtr); + } + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -209,67 +451,133 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void PushDebugGroup(uint source, uint id, int length, byte* message) + public void PushDebugGroup( + uint source, + uint id, + int length, + ReadOnlySpan message + ) { - Context.glPushDebugGroup(source, id, length, message); + fixed (byte* messagePtr = message) { + Context.glPushDebugGroup(source, id, length, messagePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ShaderStorageBlockBinding(GlHandle program, uint storageBlockIndex, uint storageBlockBinding) + public void ShaderStorageBlockBinding( + GlHandle program, + uint storageBlockIndex, + uint storageBlockBinding + ) { Context.glShaderStorageBlockBinding(program.Value, storageBlockIndex, storageBlockBinding); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TexBufferRange(uint target, uint internalformat, GlHandle buffer, nint offset, nuint size) + public void TexBufferRange( + uint target, + uint internalformat, + GlHandle buffer, + nint offset, + nuint size + ) { Context.glTexBufferRange(target, internalformat, buffer.Value, offset, size); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TexStorage2DMultisample(uint target, int samples, uint internalformat, int width, int height, byte fixedsamplelocations) + public void TexStorage2DMultisample( + uint target, + int samples, + uint internalformat, + int width, + int height, + byte fixedsamplelocations + ) { - Context.glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); + Context.glTexStorage2DMultisample(target, samples, internalformat, width, height, + fixedsamplelocations); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TexStorage3DMultisample(uint target, int samples, uint internalformat, int width, int height, int depth, byte fixedsamplelocations) + public void TexStorage3DMultisample( + uint target, + int samples, + uint internalformat, + int width, + int height, + int depth, + byte fixedsamplelocations + ) { - Context.glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); + Context.glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, + fixedsamplelocations); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureView(GlHandle texture, uint target, GlHandle origtexture, uint internalformat, uint minlevel, uint numlevels, uint minlayer, uint numlayers) + public void TextureView( + GlHandle texture, + uint target, + GlHandle origtexture, + uint internalformat, + uint minlevel, + uint numlevels, + uint minlayer, + uint numlayers + ) { - Context.glTextureView(texture.Value, target, origtexture.Value, internalformat, minlevel, numlevels, minlayer, numlayers); + Context.glTextureView(texture.Value, target, origtexture.Value, internalformat, + minlevel, numlevels, minlayer, numlayers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribBinding(uint attribindex, uint bindingindex) + public void VertexAttribBinding( + uint attribindex, + uint bindingindex + ) { Context.glVertexAttribBinding(attribindex, bindingindex); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribFormat(uint attribindex, int size, uint type, byte normalized, uint relativeoffset) + public void VertexAttribFormat( + uint attribindex, + int size, + ShaderType type, + byte normalized, + uint relativeoffset + ) { - Context.glVertexAttribFormat(attribindex, size, type, normalized, relativeoffset); + Context.glVertexAttribFormat(attribindex, size, (uint)type, normalized, relativeoffset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribIFormat(uint attribindex, int size, uint type, uint relativeoffset) + public void VertexAttribIFormat( + uint attribindex, + int size, + ShaderType type, + uint relativeoffset + ) { - Context.glVertexAttribIFormat(attribindex, size, type, relativeoffset); + Context.glVertexAttribIFormat(attribindex, size, (uint)type, relativeoffset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexAttribLFormat(uint attribindex, int size, uint type, uint relativeoffset) + public void VertexAttribLFormat( + uint attribindex, + int size, + ShaderType type, + uint relativeoffset + ) { - Context.glVertexAttribLFormat(attribindex, size, type, relativeoffset); + Context.glVertexAttribLFormat(attribindex, size, (uint)type, relativeoffset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexBindingDivisor(uint bindingindex, uint divisor) + public void VertexBindingDivisor( + uint bindingindex, + uint divisor + ) { Context.glVertexBindingDivisor(bindingindex, divisor); } diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_4.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_4.cs index 7de6ca81..a965e83e 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_4.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_4.cs @@ -1,67 +1,182 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glFunction.v4_4" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// +// Generated by StgSharp.GenerateGL on 2025-12-30 02:54:41Z // Version: 4.4 // +using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; -using StgSharp.Graphics.OpenGL; +using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { + [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindBuffersBase(uint target, uint first, int count, uint* buffers) + public void BindBuffersBase( + uint target, + uint first, + int count, + ReadOnlySpan buffers + ) { - Context.glBindBuffersBase(target, first, count, buffers); + fixed (uint* buffersPtr = buffers) { + Context.glBindBuffersBase(target, first, count, buffersPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindBuffersRange(uint target, uint first, int count, uint* buffers, nint* offsets, nuint* sizes) + public void BindBuffersRange( + uint target, + uint first, + int count, + ReadOnlySpan buffers, + ReadOnlySpan offsets, + ReadOnlySpan sizes + ) { - Context.glBindBuffersRange(target, first, count, buffers, offsets, sizes); + fixed (uint* buffersPtr = buffers) + { + fixed (nint* offsetsPtr = offsets) + { + fixed (nuint* sizesPtr = sizes) { + Context.glBindBuffersRange(target, first, count, buffersPtr, offsetsPtr, + sizesPtr); + } + } + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindImageTextures(uint first, int count, uint* textures) + public void BindImageTextures( + uint first, + int count, + ReadOnlySpan textures + ) { - Context.glBindImageTextures(first, count, textures); + fixed (uint* texturesPtr = textures) { + Context.glBindImageTextures(first, count, texturesPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindSamplers(uint first, int count, uint* samplers) + public void BindSamplers( + uint first, + int count, + ReadOnlySpan samplers + ) { - Context.glBindSamplers(first, count, samplers); + fixed (uint* samplersPtr = samplers) { + Context.glBindSamplers(first, count, samplersPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindTextures(uint first, int count, uint* textures) + public void BindTextures( + uint first, + int count, + ReadOnlySpan textures + ) { - Context.glBindTextures(first, count, textures); + fixed (uint* texturesPtr = textures) { + Context.glBindTextures(first, count, texturesPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindVertexBuffers(uint first, int count, uint* buffers, nint* offsets, int* strides) + public void BindVertexBuffers( + uint first, + int count, + ReadOnlySpan buffers, + ReadOnlySpan offsets, + ReadOnlySpan strides + ) { - Context.glBindVertexBuffers(first, count, buffers, offsets, strides); + fixed (uint* buffersPtr = buffers) + { + fixed (nint* offsetsPtr = offsets) + { + fixed (int* stridesPtr = strides) { + Context.glBindVertexBuffers(first, count, buffersPtr, offsetsPtr, + stridesPtr); + } + } + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BufferStorage(uint target, nuint size, IntPtr* data, uint flags) + public void BufferStorage( + uint target, + nuint size, + ReadOnlySpan data, + uint flags + ) { - Context.glBufferStorage(target, size, data, flags); + fixed (IntPtr* dataPtr = data) { + Context.glBufferStorage(target, size, dataPtr, flags); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearTexImage(GlHandle texture, int level, uint format, uint type, IntPtr* data) + public void ClearTexImage( + GlHandle texture, + int level, + uint format, + ShaderType type, + ReadOnlySpan data + ) { - Context.glClearTexImage(texture.Value, level, format, type, data); + fixed (IntPtr* dataPtr = data) { + Context.glClearTexImage(texture.Value, level, format, (uint)type, dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearTexSubImage(GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, IntPtr* data) + public void ClearTexSubImage( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + uint format, + ShaderType type, + ReadOnlySpan data + ) { - Context.glClearTexSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); + fixed (IntPtr* dataPtr = data) { + Context.glClearTexSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, + height, depth, format, (uint)type, dataPtr); + } } } diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_5.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_5.cs index d3cb1411..550d42a2 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_5.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_5.cs @@ -1,205 +1,439 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glFunction.v4_5" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// +// Generated by StgSharp.GenerateGL on 2025-12-30 02:54:41Z // Version: 4.5 // +using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; -using StgSharp.Graphics.OpenGL; +using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { + [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BindTextureUnit(uint unit, GlHandle texture) + public void BindTextureUnit( + uint unit, + GlHandle texture + ) { Context.glBindTextureUnit(unit, texture.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void BlitNamedFramebuffer(GlHandle readFramebuffer, GlHandle drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, uint filter) + public void BlitNamedFramebuffer( + GlHandle readFramebuffer, + GlHandle drawFramebuffer, + int srcX0, + int srcY0, + int srcX1, + int srcY1, + int dstX0, + int dstY0, + int dstX1, + int dstY1, + uint mask, + uint filter + ) { - Context.glBlitNamedFramebuffer(readFramebuffer.Value, drawFramebuffer.Value, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + Context.glBlitNamedFramebuffer(readFramebuffer.Value, drawFramebuffer.Value, srcX0, + srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, + filter); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public uint CheckNamedFramebufferStatus(GlHandle framebuffer, uint target) + public uint CheckNamedFramebufferStatus( + GlHandle framebuffer, + uint target + ) { return Context.glCheckNamedFramebufferStatus(framebuffer.Value, target); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearNamedBufferData(GlHandle buffer, uint internalformat, uint format, uint type, IntPtr* data) + public void ClearNamedBufferData( + GlHandle buffer, + uint internalformat, + uint format, + ShaderType type, + ReadOnlySpan data + ) { - Context.glClearNamedBufferData(buffer.Value, internalformat, format, type, data); + fixed (IntPtr* dataPtr = data) { + Context.glClearNamedBufferData(buffer.Value, internalformat, format, (uint)type, + dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearNamedBufferSubData(GlHandle buffer, uint internalformat, nint offset, nuint size, uint format, uint type, IntPtr* data) + public void ClearNamedBufferSubData( + GlHandle buffer, + uint internalformat, + nint offset, + nuint size, + uint format, + ShaderType type, + ReadOnlySpan data + ) { - Context.glClearNamedBufferSubData(buffer.Value, internalformat, offset, size, format, type, data); + fixed (IntPtr* dataPtr = data) { + Context.glClearNamedBufferSubData(buffer.Value, internalformat, offset, size, + format, (uint)type, dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearNamedFramebufferfi(GlHandle framebuffer, uint buffer, int drawbuffer, float depth, int stencil) + public void ClearNamedFramebufferfi( + GlHandle framebuffer, + uint buffer, + int drawbuffer, + float depth, + int stencil + ) { - Context.glClearNamedFramebufferfi(framebuffer.Value, buffer, drawbuffer, depth, stencil); + Context.glClearNamedFramebufferfi(framebuffer.Value, buffer, drawbuffer, depth, + stencil); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearNamedFramebufferfv(GlHandle framebuffer, uint buffer, int drawbuffer, float* value) + public void ClearNamedFramebufferfv( + GlHandle framebuffer, + uint buffer, + int drawbuffer, + ReadOnlySpan value + ) { - Context.glClearNamedFramebufferfv(framebuffer.Value, buffer, drawbuffer, value); + fixed (float* valuePtr = value) { + Context.glClearNamedFramebufferfv(framebuffer.Value, buffer, drawbuffer, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearNamedFramebufferiv(GlHandle framebuffer, uint buffer, int drawbuffer, int* value) + public void ClearNamedFramebufferiv( + GlHandle framebuffer, + uint buffer, + int drawbuffer, + ReadOnlySpan value + ) { - Context.glClearNamedFramebufferiv(framebuffer.Value, buffer, drawbuffer, value); + fixed (int* valuePtr = value) { + Context.glClearNamedFramebufferiv(framebuffer.Value, buffer, drawbuffer, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClearNamedFramebufferuiv(GlHandle framebuffer, uint buffer, int drawbuffer, uint* value) + public void ClearNamedFramebufferuiv( + GlHandle framebuffer, + uint buffer, + int drawbuffer, + ReadOnlySpan value + ) { - Context.glClearNamedFramebufferuiv(framebuffer.Value, buffer, drawbuffer, value); + fixed (uint* valuePtr = value) { + Context.glClearNamedFramebufferuiv(framebuffer.Value, buffer, drawbuffer, valuePtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ClipControl(uint origin, uint depth) + public void ClipControl( + uint origin, + uint depth + ) { Context.glClipControl(origin, depth); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CompressedTextureSubImage1D(GlHandle texture, int level, int xoffset, int width, uint format, int imageSize, IntPtr* data) + public void CompressedTextureSubImage1D( + GlHandle texture, + int level, + int xoffset, + int width, + uint format, + int imageSize, + ReadOnlySpan data + ) { - Context.glCompressedTextureSubImage1D(texture.Value, level, xoffset, width, format, imageSize, data); + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTextureSubImage1D(texture.Value, level, xoffset, width, format, + imageSize, dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CompressedTextureSubImage2D(GlHandle texture, int level, int xoffset, int yoffset, int width, int height, uint format, int imageSize, IntPtr* data) + public void CompressedTextureSubImage2D( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int width, + int height, + uint format, + int imageSize, + ReadOnlySpan data + ) { - Context.glCompressedTextureSubImage2D(texture.Value, level, xoffset, yoffset, width, height, format, imageSize, data); + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTextureSubImage2D(texture.Value, level, xoffset, yoffset, width, + height, format, imageSize, dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CompressedTextureSubImage3D(GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, int imageSize, IntPtr* data) + public void CompressedTextureSubImage3D( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + uint format, + int imageSize, + ReadOnlySpan data + ) { - Context.glCompressedTextureSubImage3D(texture.Value, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + fixed (IntPtr* dataPtr = data) { + Context.glCompressedTextureSubImage3D(texture.Value, level, xoffset, yoffset, + zoffset, width, height, depth, format, + imageSize, dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CopyNamedBufferSubData(GlHandle readBuffer, GlHandle writeBuffer, nint readOffset, nint writeOffset, nuint size) + public void CopyNamedBufferSubData( + GlHandle readBuffer, + GlHandle writeBuffer, + nint readOffset, + nint writeOffset, + nuint size + ) { - Context.glCopyNamedBufferSubData(readBuffer.Value, writeBuffer.Value, readOffset, writeOffset, size); + Context.glCopyNamedBufferSubData(readBuffer.Value, writeBuffer.Value, readOffset, + writeOffset, size); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CopyTextureSubImage1D(GlHandle texture, int level, int xoffset, int x, int y, int width) + public void CopyTextureSubImage1D( + GlHandle texture, + int level, + int xoffset, + int x, + int y, + int width + ) { Context.glCopyTextureSubImage1D(texture.Value, level, xoffset, x, y, width); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CopyTextureSubImage2D(GlHandle texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) + public void CopyTextureSubImage2D( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int x, + int y, + int width, + int height + ) { - Context.glCopyTextureSubImage2D(texture.Value, level, xoffset, yoffset, x, y, width, height); + Context.glCopyTextureSubImage2D(texture.Value, level, xoffset, yoffset, x, y, width, + height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CopyTextureSubImage3D(GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) + public void CopyTextureSubImage3D( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int zoffset, + int x, + int y, + int width, + int height + ) { - Context.glCopyTextureSubImage3D(texture.Value, level, xoffset, yoffset, zoffset, x, y, width, height); + Context.glCopyTextureSubImage3D(texture.Value, level, xoffset, yoffset, zoffset, x, y, + width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateBuffers(int n, uint* buffers) + public void CreateBuffers( + int n, + uint* buffers + ) { Context.glCreateBuffers(n, buffers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateFramebuffers(int n, uint* framebuffers) + public void CreateFramebuffers( + int n, + uint* framebuffers + ) { Context.glCreateFramebuffers(n, framebuffers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateProgramPipelines(int n, uint* pipelines) + public void CreateProgramPipelines( + int n, + uint* pipelines + ) { Context.glCreateProgramPipelines(n, pipelines); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateQueries(uint target, int n, uint* ids) + public void CreateQueries( + uint target, + int n, + uint* ids + ) { Context.glCreateQueries(target, n, ids); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateRenderbuffers(int n, uint* renderbuffers) + public void CreateRenderbuffers( + int n, + uint* renderbuffers + ) { Context.glCreateRenderbuffers(n, renderbuffers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateSamplers(int n, uint* samplers) + public void CreateSamplers( + int n, + uint* samplers + ) { Context.glCreateSamplers(n, samplers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateTextures(uint target, int n, uint* textures) + public void CreateTextures( + uint target, + int n, + uint* textures + ) { Context.glCreateTextures(target, n, textures); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateTransformFeedbacks(int n, uint* ids) + public void CreateTransformFeedbacks( + int n, + uint* ids + ) { Context.glCreateTransformFeedbacks(n, ids); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void CreateVertexArrays(int n, uint* arrays) + public void CreateVertexArrays( + int n, + uint* arrays + ) { Context.glCreateVertexArrays(n, arrays); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void DisableVertexArrayAttrib(uint vaobj, uint index) + public void DisableVertexArrayAttrib( + uint vaobj, + uint index + ) { Context.glDisableVertexArrayAttrib(vaobj, index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void EnableVertexArrayAttrib(uint vaobj, uint index) + public void EnableVertexArrayAttrib( + uint vaobj, + uint index + ) { Context.glEnableVertexArrayAttrib(vaobj, index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void FlushMappedNamedBufferRange(GlHandle buffer, nint offset, nuint length) + public void FlushMappedNamedBufferRange( + GlHandle buffer, + nint offset, + nuint length + ) { Context.glFlushMappedNamedBufferRange(buffer.Value, offset, length); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GenerateTextureMipmap(GlHandle texture) + public void GenerateTextureMipmap( + GlHandle texture + ) { Context.glGenerateTextureMipmap(texture.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetCompressedTextureImage(GlHandle texture, int level, int bufSize, IntPtr* pixels) + public void GetCompressedTextureImage( + GlHandle texture, + int level, + int bufSize, + IntPtr* pixels + ) { Context.glGetCompressedTextureImage(texture.Value, level, bufSize, pixels); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetCompressedTextureSubImage(GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, IntPtr* pixels) + public void GetCompressedTextureSubImage( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int bufSize, + IntPtr* pixels + ) { - Context.glGetCompressedTextureSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); + Context.glGetCompressedTextureSubImage(texture.Value, level, xoffset, yoffset, zoffset, + width, height, depth, bufSize, pixels); } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -209,369 +443,558 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetNamedBufferParameteri64v(GlHandle buffer, uint pname, IntPtr* @params) + public void GetNamedBufferParameteri64v( + GlHandle buffer, + uint pname, + IntPtr* @params + ) { Context.glGetNamedBufferParameteri64v(buffer.Value, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetNamedBufferParameteriv(GlHandle buffer, uint pname, int* @params) + public void GetNamedBufferParameteriv( + GlHandle buffer, + uint pname, + int* @params + ) { Context.glGetNamedBufferParameteriv(buffer.Value, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetNamedBufferPointerv(GlHandle buffer, uint pname, IntPtr* @params) + public void GetNamedBufferPointerv( + GlHandle buffer, + uint pname, + IntPtr* @params + ) { Context.glGetNamedBufferPointerv(buffer.Value, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetNamedBufferSubData(GlHandle buffer, nint offset, nuint size, IntPtr* data) + public void GetNamedBufferSubData( + GlHandle buffer, + nint offset, + nuint size, + IntPtr* data + ) { Context.glGetNamedBufferSubData(buffer.Value, offset, size, data); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetNamedFramebufferAttachmentParameteriv(GlHandle framebuffer, uint attachment, uint pname, int* @params) + public void GetNamedFramebufferAttachmentParameteriv( + GlHandle framebuffer, + uint attachment, + uint pname, + int* @params + ) { - Context.glGetNamedFramebufferAttachmentParameteriv(framebuffer.Value, attachment, pname, @params); + Context.glGetNamedFramebufferAttachmentParameteriv(framebuffer.Value, attachment, pname, + @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetNamedFramebufferParameteriv(GlHandle framebuffer, uint pname, int* param) + public void GetNamedFramebufferParameteriv( + GlHandle framebuffer, + uint pname, + int* param + ) { Context.glGetNamedFramebufferParameteriv(framebuffer.Value, pname, param); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetNamedRenderbufferParameteriv(GlHandle renderbuffer, uint pname, int* @params) + public void GetNamedRenderbufferParameteriv( + GlHandle renderbuffer, + uint pname, + int* @params + ) { Context.glGetNamedRenderbufferParameteriv(renderbuffer.Value, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetQueryBufferObjecti64v(uint id, GlHandle buffer, uint pname, nint offset) - { - Context.glGetQueryBufferObjecti64v(id, buffer.Value, pname, offset); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetQueryBufferObjectiv(uint id, GlHandle buffer, uint pname, nint offset) - { - Context.glGetQueryBufferObjectiv(id, buffer.Value, pname, offset); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetQueryBufferObjectui64v(uint id, GlHandle buffer, uint pname, nint offset) - { - Context.glGetQueryBufferObjectui64v(id, buffer.Value, pname, offset); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetQueryBufferObjectuiv(uint id, GlHandle buffer, uint pname, nint offset) - { - Context.glGetQueryBufferObjectuiv(id, buffer.Value, pname, offset); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTextureImage(GlHandle texture, int level, uint format, uint type, int bufSize, IntPtr* pixels) - { - Context.glGetTextureImage(texture.Value, level, format, type, bufSize, pixels); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTextureLevelParameterfv(GlHandle texture, int level, uint pname, float* @params) - { - Context.glGetTextureLevelParameterfv(texture.Value, level, pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTextureLevelParameteriv(GlHandle texture, int level, uint pname, int* @params) - { - Context.glGetTextureLevelParameteriv(texture.Value, level, pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTextureParameterIiv(GlHandle texture, uint pname, int* @params) - { - Context.glGetTextureParameterIiv(texture.Value, pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTextureParameterIuiv(GlHandle texture, uint pname, uint* @params) - { - Context.glGetTextureParameterIuiv(texture.Value, pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTextureParameterfv(GlHandle texture, uint pname, float* @params) - { - Context.glGetTextureParameterfv(texture.Value, pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTextureParameteriv(GlHandle texture, uint pname, int* @params) - { - Context.glGetTextureParameteriv(texture.Value, pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTextureSubImage(GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, int bufSize, IntPtr* pixels) - { - Context.glGetTextureSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTransformFeedbacki64_v(uint xfb, uint pname, uint index, IntPtr* param) - { - Context.glGetTransformFeedbacki64_v(xfb, pname, index, param); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTransformFeedbacki_v(uint xfb, uint pname, uint index, int* param) - { - Context.glGetTransformFeedbacki_v(xfb, pname, index, param); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetTransformFeedbackiv(uint xfb, uint pname, int* param) - { - Context.glGetTransformFeedbackiv(xfb, pname, param); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetVertexArrayIndexed64iv(uint vaobj, uint index, uint pname, IntPtr* param) - { - Context.glGetVertexArrayIndexed64iv(vaobj, index, pname, param); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetVertexArrayIndexediv(uint vaobj, uint index, uint pname, int* param) - { - Context.glGetVertexArrayIndexediv(vaobj, index, pname, param); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetVertexArrayiv(uint vaobj, uint pname, int* param) - { - Context.glGetVertexArrayiv(vaobj, pname, param); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnColorTable(uint target, uint format, uint type, int bufSize, IntPtr* table) - { - Context.glGetnColorTable(target, format, type, bufSize, table); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnCompressedTexImage(uint target, int lod, int bufSize, IntPtr* pixels) + public void GetnCompressedTexImage( + uint target, + int lod, + int bufSize, + IntPtr* pixels + ) { Context.glGetnCompressedTexImage(target, lod, bufSize, pixels); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnConvolutionFilter(uint target, uint format, uint type, int bufSize, IntPtr* image) + public void GetnTexImage( + uint target, + int level, + uint format, + ShaderType type, + int bufSize, + IntPtr* pixels + ) { - Context.glGetnConvolutionFilter(target, format, type, bufSize, image); + Context.glGetnTexImage(target, level, format, (uint)type, bufSize, pixels); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnHistogram(uint target, byte reset, uint format, uint type, int bufSize, IntPtr* values) - { - Context.glGetnHistogram(target, reset, format, type, bufSize, values); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnMapdv(uint target, uint query, int bufSize, double* v) - { - Context.glGetnMapdv(target, query, bufSize, v); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnMapfv(uint target, uint query, int bufSize, float* v) - { - Context.glGetnMapfv(target, query, bufSize, v); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnMapiv(uint target, uint query, int bufSize, int* v) - { - Context.glGetnMapiv(target, query, bufSize, v); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnMinmax(uint target, byte reset, uint format, uint type, int bufSize, IntPtr* values) - { - Context.glGetnMinmax(target, reset, format, type, bufSize, values); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnPixelMapfv(uint map, int bufSize, float* values) - { - Context.glGetnPixelMapfv(map, bufSize, values); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnPixelMapuiv(uint map, int bufSize, uint* values) - { - Context.glGetnPixelMapuiv(map, bufSize, values); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnPixelMapusv(uint map, int bufSize, ushort* values) - { - Context.glGetnPixelMapusv(map, bufSize, values); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnPolygonStipple(int bufSize, byte* pattern) - { - Context.glGetnPolygonStipple(bufSize, pattern); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnSeparableFilter(uint target, uint format, uint type, int rowBufSize, IntPtr* row, int columnBufSize, IntPtr* column, IntPtr* span) - { - Context.glGetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnTexImage(uint target, int level, uint format, uint type, int bufSize, IntPtr* pixels) - { - Context.glGetnTexImage(target, level, format, type, bufSize, pixels); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnUniformdv(GlHandle program, int location, int bufSize, double* @params) + public void GetnUniformdv( + GlHandle program, + int location, + int bufSize, + double* @params + ) { Context.glGetnUniformdv(program.Value, location, bufSize, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnUniformfv(GlHandle program, int location, int bufSize, float* @params) + public void GetnUniformfv( + GlHandle program, + int location, + int bufSize, + float* @params + ) { Context.glGetnUniformfv(program.Value, location, bufSize, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnUniformiv(GlHandle program, int location, int bufSize, int* @params) + public void GetnUniformiv( + GlHandle program, + int location, + int bufSize, + int* @params + ) { Context.glGetnUniformiv(program.Value, location, bufSize, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void GetnUniformuiv(GlHandle program, int location, int bufSize, uint* @params) + public void GetnUniformuiv( + GlHandle program, + int location, + int bufSize, + uint* @params + ) { Context.glGetnUniformuiv(program.Value, location, bufSize, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void InvalidateNamedFramebufferData(GlHandle framebuffer, int numAttachments, uint* attachments) + public void GetQueryBufferObjecti64v( + uint id, + GlHandle buffer, + uint pname, + nint offset + ) { - Context.glInvalidateNamedFramebufferData(framebuffer.Value, numAttachments, attachments); + Context.glGetQueryBufferObjecti64v(id, buffer.Value, pname, offset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void InvalidateNamedFramebufferSubData(GlHandle framebuffer, int numAttachments, uint* attachments, int x, int y, int width, int height) + public void GetQueryBufferObjectiv( + uint id, + GlHandle buffer, + uint pname, + nint offset + ) { - Context.glInvalidateNamedFramebufferSubData(framebuffer.Value, numAttachments, attachments, x, y, width, height); + Context.glGetQueryBufferObjectiv(id, buffer.Value, pname, offset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MapNamedBuffer(GlHandle buffer, uint access) + public void GetQueryBufferObjectui64v( + uint id, + GlHandle buffer, + uint pname, + nint offset + ) + { + Context.glGetQueryBufferObjectui64v(id, buffer.Value, pname, offset); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetQueryBufferObjectuiv( + uint id, + GlHandle buffer, + uint pname, + nint offset + ) + { + Context.glGetQueryBufferObjectuiv(id, buffer.Value, pname, offset); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTextureImage( + GlHandle texture, + int level, + uint format, + ShaderType type, + int bufSize, + IntPtr* pixels + ) + { + Context.glGetTextureImage(texture.Value, level, format, (uint)type, bufSize, pixels); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTextureLevelParameterfv( + GlHandle texture, + int level, + uint pname, + float* @params + ) + { + Context.glGetTextureLevelParameterfv(texture.Value, level, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTextureLevelParameteriv( + GlHandle texture, + int level, + uint pname, + int* @params + ) + { + Context.glGetTextureLevelParameteriv(texture.Value, level, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTextureParameterfv( + GlHandle texture, + uint pname, + float* @params + ) + { + Context.glGetTextureParameterfv(texture.Value, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTextureParameterIiv( + GlHandle texture, + uint pname, + int* @params + ) + { + Context.glGetTextureParameterIiv(texture.Value, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTextureParameterIuiv( + GlHandle texture, + uint pname, + uint* @params + ) + { + Context.glGetTextureParameterIuiv(texture.Value, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTextureParameteriv( + GlHandle texture, + uint pname, + int* @params + ) + { + Context.glGetTextureParameteriv(texture.Value, pname, @params); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTextureSubImage( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + uint format, + ShaderType type, + int bufSize, + IntPtr* pixels + ) + { + Context.glGetTextureSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, + height, depth, format, (uint)type, bufSize, pixels); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTransformFeedbacki_v( + uint xfb, + uint pname, + uint index, + int* param + ) + { + Context.glGetTransformFeedbacki_v(xfb, pname, index, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTransformFeedbacki64_v( + uint xfb, + uint pname, + uint index, + IntPtr* param + ) + { + Context.glGetTransformFeedbacki64_v(xfb, pname, index, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetTransformFeedbackiv( + uint xfb, + uint pname, + int* param + ) + { + Context.glGetTransformFeedbackiv(xfb, pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexArrayIndexed64iv( + uint vaobj, + uint index, + uint pname, + IntPtr* param + ) + { + Context.glGetVertexArrayIndexed64iv(vaobj, index, pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexArrayIndexediv( + uint vaobj, + uint index, + uint pname, + int* param + ) + { + Context.glGetVertexArrayIndexediv(vaobj, index, pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void GetVertexArrayiv( + uint vaobj, + uint pname, + int* param + ) + { + Context.glGetVertexArrayiv(vaobj, pname, param); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void InvalidateNamedFramebufferData( + GlHandle framebuffer, + int numAttachments, + ReadOnlySpan attachments + ) + { + fixed (uint* attachmentsPtr = attachments) { + Context.glInvalidateNamedFramebufferData(framebuffer.Value, numAttachments, attachmentsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void InvalidateNamedFramebufferSubData( + GlHandle framebuffer, + int numAttachments, + ReadOnlySpan attachments, + int x, + int y, + int width, + int height + ) + { + fixed (uint* attachmentsPtr = attachments) { + Context.glInvalidateNamedFramebufferSubData(framebuffer.Value, numAttachments, + attachmentsPtr, x, y, width, height); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void MapNamedBuffer( + GlHandle buffer, + uint access + ) { Context.glMapNamedBuffer(buffer.Value, access); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MapNamedBufferRange(GlHandle buffer, nint offset, nuint length, uint access) + public void MapNamedBufferRange( + GlHandle buffer, + nint offset, + nuint length, + uint access + ) { Context.glMapNamedBufferRange(buffer.Value, offset, length, access); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MemoryBarrierByRegion(uint barriers) + public void MemoryBarrierByRegion( + uint barriers + ) { Context.glMemoryBarrierByRegion(barriers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedBufferData(GlHandle buffer, nuint size, IntPtr* data, uint usage) + public void NamedBufferData( + GlHandle buffer, + nuint size, + ReadOnlySpan data, + uint usage + ) { - Context.glNamedBufferData(buffer.Value, size, data, usage); + fixed (IntPtr* dataPtr = data) { + Context.glNamedBufferData(buffer.Value, size, dataPtr, usage); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedBufferStorage(GlHandle buffer, nuint size, IntPtr* data, uint flags) + public void NamedBufferStorage( + GlHandle buffer, + nuint size, + ReadOnlySpan data, + uint flags + ) { - Context.glNamedBufferStorage(buffer.Value, size, data, flags); + fixed (IntPtr* dataPtr = data) { + Context.glNamedBufferStorage(buffer.Value, size, dataPtr, flags); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedBufferSubData(GlHandle buffer, nint offset, nuint size, IntPtr* data) + public void NamedBufferSubData( + GlHandle buffer, + nint offset, + nuint size, + ReadOnlySpan data + ) { - Context.glNamedBufferSubData(buffer.Value, offset, size, data); + fixed (IntPtr* dataPtr = data) { + Context.glNamedBufferSubData(buffer.Value, offset, size, dataPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedFramebufferDrawBuffer(GlHandle framebuffer, uint buf) + public void NamedFramebufferDrawBuffer( + GlHandle framebuffer, + uint buf + ) { Context.glNamedFramebufferDrawBuffer(framebuffer.Value, buf); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedFramebufferDrawBuffers(GlHandle framebuffer, int n, uint* bufs) + public void NamedFramebufferDrawBuffers( + GlHandle framebuffer, + int n, + ReadOnlySpan bufs + ) { - Context.glNamedFramebufferDrawBuffers(framebuffer.Value, n, bufs); + fixed (uint* bufsPtr = bufs) { + Context.glNamedFramebufferDrawBuffers(framebuffer.Value, n, bufsPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedFramebufferParameteri(GlHandle framebuffer, uint pname, int param) + public void NamedFramebufferParameteri( + GlHandle framebuffer, + uint pname, + int param + ) { Context.glNamedFramebufferParameteri(framebuffer.Value, pname, param); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedFramebufferReadBuffer(GlHandle framebuffer, uint src) + public void NamedFramebufferReadBuffer( + GlHandle framebuffer, + uint src + ) { Context.glNamedFramebufferReadBuffer(framebuffer.Value, src); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedFramebufferRenderbuffer(GlHandle framebuffer, uint attachment, uint renderbuffertarget, GlHandle renderbuffer) + public void NamedFramebufferRenderbuffer( + GlHandle framebuffer, + uint attachment, + uint renderbuffertarget, + GlHandle renderbuffer + ) { - Context.glNamedFramebufferRenderbuffer(framebuffer.Value, attachment, renderbuffertarget, renderbuffer.Value); + Context.glNamedFramebufferRenderbuffer(framebuffer.Value, attachment, + renderbuffertarget, renderbuffer.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedFramebufferTexture(GlHandle framebuffer, uint attachment, GlHandle texture, int level) + public void NamedFramebufferTexture( + GlHandle framebuffer, + uint attachment, + GlHandle texture, + int level + ) { Context.glNamedFramebufferTexture(framebuffer.Value, attachment, texture.Value, level); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedFramebufferTextureLayer(GlHandle framebuffer, uint attachment, GlHandle texture, int level, int layer) + public void NamedFramebufferTextureLayer( + GlHandle framebuffer, + uint attachment, + GlHandle texture, + int level, + int layer + ) { - Context.glNamedFramebufferTextureLayer(framebuffer.Value, attachment, texture.Value, level, layer); + Context.glNamedFramebufferTextureLayer(framebuffer.Value, attachment, texture.Value, + level, layer); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedRenderbufferStorage(GlHandle renderbuffer, uint internalformat, int width, int height) + public void NamedRenderbufferStorage( + GlHandle renderbuffer, + uint internalformat, + int width, + int height + ) { Context.glNamedRenderbufferStorage(renderbuffer.Value, internalformat, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void NamedRenderbufferStorageMultisample(GlHandle renderbuffer, int samples, uint internalformat, int width, int height) + public void NamedRenderbufferStorageMultisample( + GlHandle renderbuffer, + int samples, + uint internalformat, + int width, + int height + ) { - Context.glNamedRenderbufferStorageMultisample(renderbuffer.Value, samples, internalformat, width, height); + Context.glNamedRenderbufferStorageMultisample(renderbuffer.Value, samples, + internalformat, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void ReadnPixels(int x, int y, int width, int height, uint format, uint type, int bufSize, IntPtr* data) + public void ReadnPixels( + int x, + int y, + int width, + int height, + uint format, + ShaderType type, + int bufSize, + IntPtr* data + ) { - Context.glReadnPixels(x, y, width, height, format, type, bufSize, data); + Context.glReadnPixels(x, y, width, height, format, (uint)type, bufSize, data); } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -581,165 +1004,348 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureBuffer(GlHandle texture, uint internalformat, GlHandle buffer) + public void TextureBuffer( + GlHandle texture, + uint internalformat, + GlHandle buffer + ) { Context.glTextureBuffer(texture.Value, internalformat, buffer.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureBufferRange(GlHandle texture, uint internalformat, GlHandle buffer, nint offset, nuint size) + public void TextureBufferRange( + GlHandle texture, + uint internalformat, + GlHandle buffer, + nint offset, + nuint size + ) { Context.glTextureBufferRange(texture.Value, internalformat, buffer.Value, offset, size); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureParameterIiv(GlHandle texture, uint pname, int* @params) - { - Context.glTextureParameterIiv(texture.Value, pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureParameterIuiv(GlHandle texture, uint pname, uint* @params) - { - Context.glTextureParameterIuiv(texture.Value, pname, @params); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureParameterf(GlHandle texture, uint pname, float param) + public void TextureParameterf( + GlHandle texture, + uint pname, + float param + ) { Context.glTextureParameterf(texture.Value, pname, param); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureParameterfv(GlHandle texture, uint pname, float* param) + public void TextureParameterfv( + GlHandle texture, + uint pname, + ReadOnlySpan param + ) { - Context.glTextureParameterfv(texture.Value, pname, param); + fixed (float* paramPtr = param) { + Context.glTextureParameterfv(texture.Value, pname, paramPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureParameteri(GlHandle texture, uint pname, int param) + public void TextureParameteri( + GlHandle texture, + uint pname, + int param + ) { Context.glTextureParameteri(texture.Value, pname, param); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureParameteriv(GlHandle texture, uint pname, int* param) + public void TextureParameterIiv( + GlHandle texture, + uint pname, + ReadOnlySpan @params + ) { - Context.glTextureParameteriv(texture.Value, pname, param); + fixed (int* @paramsPtr = @params) { + Context.glTextureParameterIiv(texture.Value, pname, @paramsPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureStorage1D(GlHandle texture, int levels, uint internalformat, int width) + public void TextureParameterIuiv( + GlHandle texture, + uint pname, + ReadOnlySpan @params + ) + { + fixed (uint* @paramsPtr = @params) { + Context.glTextureParameterIuiv(texture.Value, pname, @paramsPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TextureParameteriv( + GlHandle texture, + uint pname, + ReadOnlySpan param + ) + { + fixed (int* paramPtr = param) { + Context.glTextureParameteriv(texture.Value, pname, paramPtr); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TextureStorage1D( + GlHandle texture, + int levels, + uint internalformat, + int width + ) { Context.glTextureStorage1D(texture.Value, levels, internalformat, width); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureStorage2D(GlHandle texture, int levels, uint internalformat, int width, int height) + public void TextureStorage2D( + GlHandle texture, + int levels, + uint internalformat, + int width, + int height + ) { Context.glTextureStorage2D(texture.Value, levels, internalformat, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureStorage2DMultisample(GlHandle texture, int samples, uint internalformat, int width, int height, byte fixedsamplelocations) + public void TextureStorage2DMultisample( + GlHandle texture, + int samples, + uint internalformat, + int width, + int height, + byte fixedsamplelocations + ) { - Context.glTextureStorage2DMultisample(texture.Value, samples, internalformat, width, height, fixedsamplelocations); + Context.glTextureStorage2DMultisample(texture.Value, samples, internalformat, width, + height, fixedsamplelocations); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureStorage3D(GlHandle texture, int levels, uint internalformat, int width, int height, int depth) + public void TextureStorage3D( + GlHandle texture, + int levels, + uint internalformat, + int width, + int height, + int depth + ) { Context.glTextureStorage3D(texture.Value, levels, internalformat, width, height, depth); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureStorage3DMultisample(GlHandle texture, int samples, uint internalformat, int width, int height, int depth, byte fixedsamplelocations) + public void TextureStorage3DMultisample( + GlHandle texture, + int samples, + uint internalformat, + int width, + int height, + int depth, + byte fixedsamplelocations + ) { - Context.glTextureStorage3DMultisample(texture.Value, samples, internalformat, width, height, depth, fixedsamplelocations); + Context.glTextureStorage3DMultisample(texture.Value, samples, internalformat, width, + height, depth, fixedsamplelocations); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureSubImage1D(GlHandle texture, int level, int xoffset, int width, uint format, uint type, IntPtr* pixels) + public void TextureSubImage1D( + GlHandle texture, + int level, + int xoffset, + int width, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) { - Context.glTextureSubImage1D(texture.Value, level, xoffset, width, format, type, pixels); + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTextureSubImage1D(texture.Value, level, xoffset, width, format, + (uint)type, pixelsPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureSubImage2D(GlHandle texture, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, IntPtr* pixels) + public void TextureSubImage2D( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int width, + int height, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) { - Context.glTextureSubImage2D(texture.Value, level, xoffset, yoffset, width, height, format, type, pixels); + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTextureSubImage2D(texture.Value, level, xoffset, yoffset, width, height, + format, (uint)type, pixelsPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TextureSubImage3D(GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, IntPtr* pixels) + public void TextureSubImage3D( + GlHandle texture, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + uint format, + ShaderType type, + ReadOnlySpan pixels + ) { - Context.glTextureSubImage3D(texture.Value, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + fixed (IntPtr* pixelsPtr = pixels) { + Context.glTextureSubImage3D(texture.Value, level, xoffset, yoffset, zoffset, width, + height, depth, format, (uint)type, pixelsPtr); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TransformFeedbackBufferBase(uint xfb, uint index, GlHandle buffer) + public void TransformFeedbackBufferBase( + uint xfb, + uint index, + GlHandle buffer + ) { Context.glTransformFeedbackBufferBase(xfb, index, buffer.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void TransformFeedbackBufferRange(uint xfb, uint index, GlHandle buffer, nint offset, nuint size) + public void TransformFeedbackBufferRange( + uint xfb, + uint index, + GlHandle buffer, + nint offset, + nuint size + ) { Context.glTransformFeedbackBufferRange(xfb, index, buffer.Value, offset, size); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public byte UnmapNamedBuffer(GlHandle buffer) + public byte UnmapNamedBuffer( + GlHandle buffer + ) { return Context.glUnmapNamedBuffer(buffer.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexArrayAttribBinding(uint vaobj, uint attribindex, uint bindingindex) + public void VertexArrayAttribBinding( + uint vaobj, + uint attribindex, + uint bindingindex + ) { Context.glVertexArrayAttribBinding(vaobj, attribindex, bindingindex); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexArrayAttribFormat(uint vaobj, uint attribindex, int size, uint type, byte normalized, uint relativeoffset) + public void VertexArrayAttribFormat( + uint vaobj, + uint attribindex, + int size, + ShaderType type, + byte normalized, + uint relativeoffset + ) { - Context.glVertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset); + Context.glVertexArrayAttribFormat(vaobj, attribindex, size, (uint)type, normalized, + relativeoffset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexArrayAttribIFormat(uint vaobj, uint attribindex, int size, uint type, uint relativeoffset) + public void VertexArrayAttribIFormat( + uint vaobj, + uint attribindex, + int size, + ShaderType type, + uint relativeoffset + ) { - Context.glVertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset); + Context.glVertexArrayAttribIFormat(vaobj, attribindex, size, (uint)type, + relativeoffset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexArrayAttribLFormat(uint vaobj, uint attribindex, int size, uint type, uint relativeoffset) + public void VertexArrayAttribLFormat( + uint vaobj, + uint attribindex, + int size, + ShaderType type, + uint relativeoffset + ) { - Context.glVertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset); + Context.glVertexArrayAttribLFormat(vaobj, attribindex, size, (uint)type, + relativeoffset); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexArrayBindingDivisor(uint vaobj, uint bindingindex, uint divisor) + public void VertexArrayBindingDivisor( + uint vaobj, + uint bindingindex, + uint divisor + ) { Context.glVertexArrayBindingDivisor(vaobj, bindingindex, divisor); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexArrayElementBuffer(uint vaobj, GlHandle buffer) + public void VertexArrayElementBuffer( + uint vaobj, + GlHandle buffer + ) { Context.glVertexArrayElementBuffer(vaobj, buffer.Value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexArrayVertexBuffer(uint vaobj, uint bindingindex, GlHandle buffer, nint offset, int stride) + public void VertexArrayVertexBuffer( + uint vaobj, + uint bindingindex, + GlHandle buffer, + nint offset, + int stride + ) { Context.glVertexArrayVertexBuffer(vaobj, bindingindex, buffer.Value, offset, stride); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void VertexArrayVertexBuffers(uint vaobj, uint first, int count, uint* buffers, nint* offsets, int* strides) + public void VertexArrayVertexBuffers( + uint vaobj, + uint first, + int count, + ReadOnlySpan buffers, + ReadOnlySpan offsets, + ReadOnlySpan strides + ) { - Context.glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides); + fixed (uint* buffersPtr = buffers) + { + fixed (nint* offsetsPtr = offsets) + { + fixed (int* stridesPtr = strides) { + Context.glVertexArrayVertexBuffers(vaobj, first, count, buffersPtr, + offsetsPtr, stridesPtr); + } + } + } } } diff --git a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_6.cs b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_6.cs index aa26d352..e30e324a 100644 --- a/StgSharp.Common/Graphics/OpenGL/glFunction.v4_6.cs +++ b/StgSharp.Common/Graphics/OpenGL/glFunction.v4_6.cs @@ -1,37 +1,105 @@ -// -// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z +//----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// file="glFunction.v4_6" +// Project: StgSharp +// AuthorGroup: Nitload +// Copyright (c) Nitload. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ----------------------------------------------------------------------- +// ----------------------------------------------------------------------- +// +// Generated by StgSharp.GenerateGL on 2025-12-30 02:54:41Z // Version: 4.6 // +using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; -using StgSharp.Graphics.OpenGL; +using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { + [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MultiDrawArraysIndirectCount(uint mode, IntPtr* indirect, nint drawcount, int maxdrawcount, int stride) + public void MultiDrawArraysIndirectCount( + uint mode, + ReadOnlySpan indirect, + nint drawcount, + int maxdrawcount, + int stride + ) { - Context.glMultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride); + fixed (IntPtr* indirectPtr = indirect) { + Context.glMultiDrawArraysIndirectCount(mode, indirectPtr, drawcount, maxdrawcount, + stride); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void MultiDrawElementsIndirectCount(uint mode, uint type, IntPtr* indirect, nint drawcount, int maxdrawcount, int stride) + public void MultiDrawElementsIndirectCount( + uint mode, + ShaderType type, + ReadOnlySpan indirect, + nint drawcount, + int maxdrawcount, + int stride + ) { - Context.glMultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride); + fixed (IntPtr* indirectPtr = indirect) { + Context.glMultiDrawElementsIndirectCount(mode, (uint)type, indirectPtr, drawcount, + maxdrawcount, stride); + } } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void PolygonOffsetClamp(float factor, float units, float clamp) + public void PolygonOffsetClamp( + float factor, + float units, + float clamp + ) { Context.glPolygonOffsetClamp(factor, units, clamp); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SpecializeShader(GlHandle shader, byte* pEntryPoint, uint numSpecializationConstants, uint* pConstantIndex, uint* pConstantValue) + public void SpecializeShader( + GlHandle shader, + ReadOnlySpan pEntryPoint, + uint numSpecializationConstants, + ReadOnlySpan pConstantIndex, + ReadOnlySpan pConstantValue + ) { - Context.glSpecializeShader(shader.Value, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); + fixed (byte* pEntryPointPtr = pEntryPoint) + { + fixed (uint* pConstantIndexPtr = pConstantIndex) + { + fixed (uint* pConstantValuePtr = pConstantValue) { + Context.glSpecializeShader(shader.Value, pEntryPointPtr, + numSpecializationConstants, pConstantIndexPtr, + pConstantValuePtr); + } + } + } } } diff --git a/StgSharp.Common/Graphics/OpenGL/glRenderStream.cs b/StgSharp.Common/Graphics/OpenGL/glRenderStream.cs index e499df32..5bb8c0e3 100644 --- a/StgSharp.Common/Graphics/OpenGL/glRenderStream.cs +++ b/StgSharp.Common/Graphics/OpenGL/glRenderStream.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glRenderStream" // Project: StgSharp @@ -62,9 +62,9 @@ namespace StgSharp.Graphics.OpenGL { if (ContextHandle == default) { - ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(OpenglContext))); + ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf()); OpenglContext* contextID = (OpenglContext*)ContextHandle; - contextID->glGetString = (delegate*)IntPtr.Zero; + contextID->glGetString = (delegate*)IntPtr.Zero; } if (GL == null) { _context = OpenGLFunction.BuildGlFunctionPackage(ContextHandle); @@ -115,10 +115,15 @@ namespace StgSharp.Graphics.OpenGL } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight) + public override void SetSizeLimit( + int minWidth, + int minHeight, + int maxWidth, + int maxHeight + ) { - GraphicFramework.glfwSetWindowSizeLimits( - this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight); + GraphicFramework.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight, + maxWidth, maxHeight); } [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -135,7 +140,10 @@ namespace StgSharp.Graphics.OpenGL CustomizeDeinit(); } - protected sealed override Uniform NativeCameraUniform(ShaderProgram source, string name) + protected sealed override Uniform NativeCameraUniform( + ShaderProgram source, + string name + ) { NativeCamera.GainAllUniforms(source, name); return NativeCamera.convertedUniform; @@ -145,30 +153,41 @@ namespace StgSharp.Graphics.OpenGL protected sealed override void NativeCameraViewRange( Radius fieldOfRange, Vec2 offset, - (float frontDepth, float backDepth) viewDepth) + (float frontDepth, float backDepth) viewDepth + ) { NativeCamera.SetViewRange(fieldOfRange, this.Size, offset, viewDepth); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - protected sealed override void NativeCameraViewTarget(Vec3 position, Vec3 direction, Vec3 up) + protected sealed override void NativeCameraViewTarget( + Vec3 position, + Vec3 direction, + Vec3 up + ) { NativeCamera.SetViewDirection(position, direction, up); } #region Key Control - protected KeyStatus CheckKey(KeyboardKey key) + protected KeyStatus CheckKey( + KeyboardKey key + ) { return GraphicFramework.glfwGetKey(this.CanvasHandle, (int)key); } - protected KeyStatus CheckKey(Mouse key) + protected KeyStatus CheckKey( + Mouse key + ) { return GraphicFramework.glfwGetKey(this.CanvasHandle, (int)key); } - protected KeyStatus CheckKey(Joystick key) + protected KeyStatus CheckKey( + Joystick key + ) { return GraphicFramework.glfwGetKey(this.CanvasHandle, (int)key); } diff --git a/StgSharp.Common/Graphics/OpenGL/glType.cs b/StgSharp.Common/Graphics/OpenGL/glType.cs index 2f180a06..f430fbad 100644 --- a/StgSharp.Common/Graphics/OpenGL/glType.cs +++ b/StgSharp.Common/Graphics/OpenGL/glType.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glType" // Project: StgSharp @@ -35,7 +35,9 @@ namespace StgSharp.Graphics.OpenGL { internal delegate void GLVULKANPROCNV(); - public unsafe struct glHandleARB(IntPtr value) { } + public unsafe struct glHandleARB( + IntPtr value + ) { } /// /// OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1]. @@ -46,7 +48,9 @@ namespace StgSharp.Graphics.OpenGL public float value; - public GlClampF(float a) + public GlClampF( + float a + ) { value = a; } @@ -54,7 +58,9 @@ namespace StgSharp.Graphics.OpenGL } [StructLayout(LayoutKind.Explicit, Size = 16)] - public struct glHalfNv(Half bin) + public struct glHalfNv( + Half bin + ) { [FieldOffset(0)] public Half binary = bin; @@ -66,6 +72,14 @@ namespace StgSharp.Graphics.OpenGL } + [StructLayout(LayoutKind.Sequential)] + public struct glSync + { + + public IntPtr Handle; + + } + [StructLayout(LayoutKind.Explicit, Size = 8)] public struct GlFixed { @@ -86,7 +100,9 @@ namespace StgSharp.Graphics.OpenGL public double value; - public GlClampD(double a) + public GlClampD( + double a + ) { value = a; } diff --git a/StgSharp.Common/Internal/Graphic/glfw.cs b/StgSharp.Common/Internal/Graphic/glfw.cs index f1133880..a8b771c6 100644 --- a/StgSharp.Common/Internal/Graphic/glfw.cs +++ b/StgSharp.Common/Internal/Graphic/glfw.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glfw" // Project: StgSharp @@ -53,7 +53,9 @@ namespace StgSharp.Internal public static GLFWFunction glfwContext => _glfw; [LibraryImport(Native.LibName, EntryPoint = "load_glfw_functions")] - internal static unsafe partial void glfwLoadLibrary(GLFWFunction* context); + internal static unsafe partial void glfwLoadLibrary( + GLFWFunction* context + ); internal static unsafe void LoadGlfw() { @@ -78,13 +80,20 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwInitHint(int hint, int value) + internal static unsafe void glfwInitHint( + int hint, + int value + ) { _glfw.glfwInitHint(hint, value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetVersion(int* major, int* minor, int* rev) + internal static unsafe void glfwGetVersion( + int* major, + int* minor, + int* rev + ) { _glfw.glfwGetVersion(major, minor, rev); } @@ -96,20 +105,25 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwGetError(byte** description) + internal static unsafe int glfwGetError( + byte** description + ) { return _glfw.glfwGetError(description); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetErrorCallback( - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetErrorCallback(callback); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe IntPtr* glfwGetMonitors(int* count) + internal static unsafe IntPtr* glfwGetMonitors( + int* count + ) { return _glfw.glfwGetMonitors(count); } @@ -121,7 +135,11 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetMonitorPos(IntPtr monitor, int* xpos, int* ypos) + internal static unsafe void glfwGetMonitorPos( + IntPtr monitor, + int* xpos, + int* ypos + ) { _glfw.glfwGetMonitorPos(monitor, xpos, ypos); } @@ -132,74 +150,104 @@ namespace StgSharp.Internal int* xPos, int* yPos, int* width, - int* height) + int* height + ) { _glfw.glfwGetMonitorWorkarea(monitor, xPos, yPos, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetMonitorPhysicalSize(IntPtr monitor, int* widthMM, int* heightMM) + internal static unsafe void glfwGetMonitorPhysicalSize( + IntPtr monitor, + int* widthMM, + int* heightMM + ) { _glfw.glfwGetMonitorPhysicalSize(monitor, widthMM, heightMM); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetMonitorContentScale(IntPtr monitor, float* xscale, float* yscale) + internal static unsafe void glfwGetMonitorContentScale( + IntPtr monitor, + float* xscale, + float* yscale + ) { _glfw.glfwGetMonitorContentScale(monitor, xscale, yscale); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte* glfwGetMonitorName(IntPtr monitor) + internal static unsafe byte* glfwGetMonitorName( + IntPtr monitor + ) { return _glfw.glfwGetMonitorName(monitor); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetMonitorUserPointer(IntPtr monitor, void* pointer) + internal static unsafe void glfwSetMonitorUserPointer( + IntPtr monitor, + void* pointer + ) { _glfw.glfwSetMonitorUserPointer(monitor, pointer); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void* glfwGetMonitorUserPointer(IntPtr monitor) + internal static unsafe void* glfwGetMonitorUserPointer( + IntPtr monitor + ) { return _glfw.glfwGetMonitorUserPointer(monitor); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetMonitorCallback( - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetMonitorCallback(callback); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe glfwVideomode* glfwGetVideoModes(IntPtr monitor, int* count) + internal static unsafe glfwVideomode* glfwGetVideoModes( + IntPtr monitor, + int* count + ) { return (glfwVideomode*)_glfw.glfwGetVideoModes(monitor, count); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe glfwVideomode* glfwGetVideoMode(IntPtr monitor) + internal static unsafe glfwVideomode* glfwGetVideoMode( + IntPtr monitor + ) { return (glfwVideomode*)_glfw.glfwGetVideoMode(monitor); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetGamma(IntPtr monitor, float gamma) + internal static unsafe void glfwSetGamma( + IntPtr monitor, + float gamma + ) { _glfw.glfwSetGamma(monitor, gamma); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe glfwGammaramp* glfwGetGammaRamp(IntPtr monitor) + internal static unsafe glfwGammaramp* glfwGetGammaRamp( + IntPtr monitor + ) { return (glfwGammaramp*)_glfw.glfwGetGammaRamp(monitor); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetGammaRamp(IntPtr monitor, glfwGammaramp* ramp) + internal static unsafe void glfwSetGammaRamp( + IntPtr monitor, + glfwGammaramp* ramp + ) { _glfw.glfwSetGammaRamp(monitor, (IntPtr)ramp); } @@ -211,13 +259,19 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwWindowHint(int hint, int value) + internal static unsafe void glfwWindowHint( + int hint, + int value + ) { _glfw.glfwWindowHint(hint, value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwWindowHintString(int hint, byte* value) + internal static unsafe void glfwWindowHintString( + int hint, + byte* value + ) { _glfw.glfwWindowHintString(hint, value); } @@ -228,7 +282,8 @@ namespace StgSharp.Internal int height, Span title, IntPtr monitor, - IntPtr share) + IntPtr share + ) { nint handle; fixed (byte* titlePtr = title) { @@ -245,49 +300,75 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwDestroyWindow(IntPtr window) + internal static unsafe void glfwDestroyWindow( + IntPtr window + ) { _glfw.glfwDestroyWindow(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwWindowShouldClose(IntPtr window) + internal static unsafe int glfwWindowShouldClose( + IntPtr window + ) { return _glfw.glfwWindowShouldClose(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowShouldClose(IntPtr window, int value) + internal static unsafe void glfwSetWindowShouldClose( + IntPtr window, + int value + ) { _glfw.glfwSetWindowShouldClose(window, value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowTitle(IntPtr window, byte* title) + internal static unsafe void glfwSetWindowTitle( + IntPtr window, + byte* title + ) { _glfw.glfwSetWindowTitle(window, title); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowIcon(IntPtr window, int count, GLFWimage* images) + internal static unsafe void glfwSetWindowIcon( + IntPtr window, + int count, + GLFWimage* images + ) { _glfw.glfwSetWindowIcon(window, count, (IntPtr)images); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetWindowPos(IntPtr window, int* xpos, int* ypos) + internal static unsafe void glfwGetWindowPos( + IntPtr window, + int* xpos, + int* ypos + ) { _glfw.glfwGetWindowPos(window, xpos, ypos); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowPos(IntPtr window, int xpos, int ypos) + internal static unsafe void glfwSetWindowPos( + IntPtr window, + int xpos, + int ypos + ) { _glfw.glfwSetWindowPos(window, xpos, ypos); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetWindowSize(IntPtr window, int* width, int* height) + internal static unsafe void glfwGetWindowSize( + IntPtr window, + int* width, + int* height + ) { _glfw.glfwGetWindowSize(window, width, height); } @@ -298,97 +379,141 @@ namespace StgSharp.Internal int minWidth, int minHeight, int maxWidth, - int maxHeight) + int maxHeight + ) { _glfw.glfwSetWindowSizeLimits(window, minWidth, minHeight, maxWidth, maxHeight); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowAspectRatio(IntPtr window, int numer, int denom) + internal static unsafe void glfwSetWindowAspectRatio( + IntPtr window, + int numer, + int denom + ) { _glfw.glfwSetWindowAspectRatio(window, numer, denom); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowSize(IntPtr window, int width, int height) + internal static unsafe void glfwSetWindowSize( + IntPtr window, + int width, + int height + ) { _glfw.glfwSetWindowSize(window, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetFramebufferSize(IntPtr window, int* width, int* height) + internal static unsafe void glfwGetFramebufferSize( + IntPtr window, + int* width, + int* height + ) { _glfw.glfwGetFrameBufferSize(window, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetWindowFrameSize(IntPtr window, int* left, int* top, int* right, int* bottom) + internal static unsafe void glfwGetWindowFrameSize( + IntPtr window, + int* left, + int* top, + int* right, + int* bottom + ) { _glfw.glfwGetWindowFrameSize(window, left, top, right, bottom); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetWindowContentScale(IntPtr window, float* xscale, float* yscale) + internal static unsafe void glfwGetWindowContentScale( + IntPtr window, + float* xscale, + float* yscale + ) { _glfw.glfwGetWindowContentScale(window, xscale, yscale); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe float glfwGetWindowOpacity(IntPtr window) + internal static unsafe float glfwGetWindowOpacity( + IntPtr window + ) { return _glfw.glfwGetWindowOpacity(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowOpacity(IntPtr window, float opacity) + internal static unsafe void glfwSetWindowOpacity( + IntPtr window, + float opacity + ) { _glfw.glfwSetWindowOpacity(window, opacity); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwIconifyWindow(IntPtr window) + internal static unsafe void glfwIconifyWindow( + IntPtr window + ) { _glfw.glfwIconifyWindow(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwRestoreWindow(IntPtr window) + internal static unsafe void glfwRestoreWindow( + IntPtr window + ) { _glfw.glfwRestoreWindow(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwMaximizeWindow(IntPtr window) + internal static unsafe void glfwMaximizeWindow( + IntPtr window + ) { _glfw.glfwMaximizeWindow(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwShowWindow(IntPtr window) + internal static unsafe void glfwShowWindow( + IntPtr window + ) { _glfw.glfwShowWindow(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwHideWindow(IntPtr window) + internal static unsafe void glfwHideWindow( + IntPtr window + ) { _glfw.glfwHideWindow(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwFocusWindow(IntPtr window) + internal static unsafe void glfwFocusWindow( + IntPtr window + ) { _glfw.glfwFocusWindow(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwRequestWindowAttention(IntPtr window) + internal static unsafe void glfwRequestWindowAttention( + IntPtr window + ) { _glfw.glfwRequestWindowAttention(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe IntPtr glfwGetWindowMonitor(IntPtr window) + internal static unsafe IntPtr glfwGetWindowMonitor( + IntPtr window + ) { return _glfw.glfwGetWindowMonitor(window); } @@ -401,31 +526,44 @@ namespace StgSharp.Internal int ypos, int width, int height, - int refreshRate) + int refreshRate + ) { _glfw.glfwSetWindowMonitor(window, monitor, xpos, ypos, width, height, refreshRate); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwGetWindowAttrib(IntPtr window, int attrib) + internal static unsafe int glfwGetWindowAttrib( + IntPtr window, + int attrib + ) { return _glfw.glfwGetWindowAttrib(window, attrib); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowAttrib(IntPtr window, int attrib, int value) + internal static unsafe void glfwSetWindowAttrib( + IntPtr window, + int attrib, + int value + ) { _glfw.glfwSetWindowAttrib(window, attrib, value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetWindowUserPointer(IntPtr window, void* pointer) + internal static unsafe void glfwSetWindowUserPointer( + IntPtr window, + void* pointer + ) { _glfw.glfwSetWindowUserPointer(window, pointer); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void* glfwGetWindowUserPointer(IntPtr window) + internal static unsafe void* glfwGetWindowUserPointer( + IntPtr window + ) { return _glfw.glfwGetWindowUserPointer(window); } @@ -433,7 +571,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetWindowPosCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetWindowPosCallback(window, callback); } @@ -441,7 +580,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetWindowSizeCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetWindowSizeCallback(window, callback); } @@ -449,7 +589,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetWindowCloseCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetWindowCloseCallback(window, callback); } @@ -457,7 +598,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetWindowRefreshCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetWindowRefreshCallback(window, callback); } @@ -465,7 +607,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetWindowFocusCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetWindowFocusCallback(window, callback); } @@ -473,7 +616,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetWindowIconifyCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetWindowIconifyCallback(window, callback); } @@ -481,7 +625,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetWindowMaximizeCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetWindowMaximizeCallback(window, callback); } @@ -489,7 +634,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetFrameBufferSizeCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetFramebufferSizeCallback(window, callback); } @@ -497,7 +643,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetWindowContentScaleCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetWindowContentScaleCallback(window, callback); } @@ -515,7 +662,9 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwWaitEventsTimeout(double timeout) + internal static unsafe void glfwWaitEventsTimeout( + double timeout + ) { _glfw.glfwWaitEventsTimeout(timeout); } @@ -527,13 +676,20 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwGetInputMode(IntPtr window, int mode) + internal static unsafe int glfwGetInputMode( + IntPtr window, + int mode + ) { return _glfw.glfwGetInputMode(window, mode); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetInputMode(IntPtr window, int mode, int value) + internal static unsafe void glfwSetInputMode( + IntPtr window, + int mode, + int value + ) { _glfw.glfwSetInputMode(window, mode, value); } @@ -545,61 +701,91 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte* glfwGetKeyName(int key, int scancode) + internal static unsafe byte* glfwGetKeyName( + int key, + int scancode + ) { return _glfw.glfwGetKeyName(key, scancode); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwGetKeyScancode(int key) + internal static unsafe int glfwGetKeyScancode( + int key + ) { return _glfw.glfwGetKeyScancode(key); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe KeyStatus glfwGetKey(IntPtr window, int key) + internal static unsafe KeyStatus glfwGetKey( + IntPtr window, + int key + ) { return _glfw.glfwGetKey(window, key); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwGetMouseButton(IntPtr window, int button) + internal static unsafe int glfwGetMouseButton( + IntPtr window, + int button + ) { return _glfw.glfwGetMouseButton(window, button); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwGetCursorPos(IntPtr window, double* xpos, double* ypos) + internal static unsafe void glfwGetCursorPos( + IntPtr window, + double* xpos, + double* ypos + ) { _glfw.glfwGetCursorPos(window, xpos, ypos); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetCursorPos(IntPtr window, double xpos, double ypos) + internal static unsafe void glfwSetCursorPos( + IntPtr window, + double xpos, + double ypos + ) { _glfw.glfwSetCursorPos(window, xpos, ypos); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe IntPtr glfwCreateCursor(GLFWimage* image, int xhot, int yhot) + internal static unsafe IntPtr glfwCreateCursor( + GLFWimage* image, + int xhot, + int yhot + ) { return _glfw.glfwCreateCursor((IntPtr)image, xhot, yhot); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe IntPtr glfwCreateStandardCursor(int shape) + internal static unsafe IntPtr glfwCreateStandardCursor( + int shape + ) { return _glfw.glfwCreateStandardCursor(shape); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwDestroyCursor(IntPtr cursor) + internal static unsafe void glfwDestroyCursor( + IntPtr cursor + ) { _glfw.glfwDestroyCursor(cursor); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetCursor(IntPtr window, IntPtr cursor) + internal static unsafe void glfwSetCursor( + IntPtr window, + IntPtr cursor + ) { _glfw.glfwSetCursor(window, cursor); } @@ -607,7 +793,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetKeyCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetKeyCallback(window, callback); } @@ -615,7 +802,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetCharCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetCharCallback(window, callback); } @@ -623,7 +811,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetCharModsCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetCharModsCallback(window, callback); } @@ -631,7 +820,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetMouseButtonCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetMouseButtonCallback(window, callback); } @@ -639,7 +829,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetCursorPosCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetCursorPosCallback(window, callback); } @@ -647,7 +838,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetCursorEnterCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetCursorEnterCallback(window, callback); } @@ -655,7 +847,8 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetScrollCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetScrollCallback(window, callback); } @@ -663,98 +856,134 @@ namespace StgSharp.Internal [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetDropCallback( IntPtr window, - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetDropCallback(window, callback); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwJoystickPresent(int jid) + internal static unsafe int glfwJoystickPresent( + int jid + ) { return _glfw.glfwJoystickPresent(jid); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe float* glfwGetJoystickAxes(int jid, int* count) + internal static unsafe float* glfwGetJoystickAxes( + int jid, + int* count + ) { return _glfw.glfwGetJoystickAxes(jid, count); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte* glfwGetJoystickButtons(int jid, int* count) + internal static unsafe byte* glfwGetJoystickButtons( + int jid, + int* count + ) { return _glfw.glfwGetJoystickButtons(jid, count); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte* glfwGetJoystickHats(int jid, int* count) + internal static unsafe byte* glfwGetJoystickHats( + int jid, + int* count + ) { return _glfw.glfwGetJoystickHats(jid, count); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte* glfwGetJoystickName(int jid) + internal static unsafe byte* glfwGetJoystickName( + int jid + ) { return _glfw.glfwGetJoystickName(jid); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte* glfwGetJoystickGUID(int jid) + internal static unsafe byte* glfwGetJoystickGUID( + int jid + ) { return _glfw.glfwGetJoystickGUID(jid); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetJoystickUserPointer(int jid, void* pointer) + internal static unsafe void glfwSetJoystickUserPointer( + int jid, + void* pointer + ) { _glfw.glfwSetJoystickUserPointer(jid, pointer); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void* glfwGetJoystickUserPointer(int jid) + internal static unsafe void* glfwGetJoystickUserPointer( + int jid + ) { return _glfw.glfwGetJoystickUserPointer(jid); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwJoystickIsGamepad(int jid) + internal static unsafe int glfwJoystickIsGamepad( + int jid + ) { return _glfw.glfwJoystickIsGamePad(jid); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe delegate* unmanaged[Cdecl] glfwSetJoystickCallback( - delegate* unmanaged[Cdecl] callback) + delegate* unmanaged[Cdecl] callback + ) { return _glfw.glfwSetJoystickCallback(callback); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwUpdateGamePadMappings(byte* str) + internal static unsafe int glfwUpdateGamePadMappings( + byte* str + ) { return _glfw.glfwUpdateGamePadMappings(str); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte* glfwGetGamePadName(int jid) + internal static unsafe byte* glfwGetGamePadName( + int jid + ) { return _glfw.glfwGetGamepadName(jid); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwGetGamePadState(int jid, GLFWgamepadstate* state) + internal static unsafe int glfwGetGamePadState( + int jid, + GLFWgamepadstate* state + ) { return _glfw.glfwGetGamepadState(jid, (IntPtr)state); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetClipboardString(IntPtr window, byte* str) + internal static unsafe void glfwSetClipboardString( + IntPtr window, + byte* str + ) { _glfw.glfwSetClipboardString(window, str); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte* glfwGetClipboardString(IntPtr window) + internal static unsafe byte* glfwGetClipboardString( + IntPtr window + ) { return _glfw.glfwGetClipboardString(window); } @@ -766,7 +995,9 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSetTime(double time) + internal static unsafe void glfwSetTime( + double time + ) { _glfw.glfwSetTime(time); } @@ -784,7 +1015,9 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwMakeContextCurrent(IntPtr window) + internal static unsafe void glfwMakeContextCurrent( + IntPtr window + ) { _glfw.glfwMakeContextCurrent(window); } @@ -796,31 +1029,41 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSwapBuffers(IntPtr window) + internal static unsafe void glfwSwapBuffers( + IntPtr window + ) { _glfw.glfwSwapBuffers(window); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe void glfwSwapInterval(int interval) + internal static unsafe void glfwSwapInterval( + int interval + ) { _glfw.glfwSwapInterval(interval); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe int glfwExtensionSupported(byte* extension) + internal static unsafe int glfwExtensionSupported( + byte* extension + ) { return _glfw.glfwExtensionSupported(extension); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe IntPtr glfwGetProcAddress(string procName) + internal static unsafe IntPtr glfwGetProcAddress( + string procName + ) { return glfwGetProcAddress(Encoding.UTF8.GetBytes(procName)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe IntPtr glfwGetProcAddress(ReadOnlySpan procName) + internal static unsafe IntPtr glfwGetProcAddress( + ReadOnlySpan procName + ) { fixed (byte* sPtr = procName) { return _glfw.glfwGetProcAddress(sPtr); @@ -828,7 +1071,9 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe IntPtr glfwGetProcAddress(Span procName) + internal static unsafe IntPtr glfwGetProcAddress( + Span procName + ) { fixed (byte* bPtr = procName) { return _glfw.glfwGetProcAddress(bPtr); @@ -842,7 +1087,9 @@ namespace StgSharp.Internal } [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal static unsafe byte** glfwGetRequiredInstanceExtensions(uint* count) + internal static unsafe byte** glfwGetRequiredInstanceExtensions( + uint* count + ) { return _glfw.glfwGetRequiredInstanceExtensions(count); } diff --git a/StgSharp.Common/Internal/Intrinsic/IntrinsicContext.cs b/StgSharp.Common/Internal/Intrinsic/IntrinsicContext.cs index 9e1be21f..a41cdd31 100644 --- a/StgSharp.Common/Internal/Intrinsic/IntrinsicContext.cs +++ b/StgSharp.Common/Internal/Intrinsic/IntrinsicContext.cs @@ -63,10 +63,10 @@ namespace StgSharp.Internal.Intrinsic internal unsafe struct IntrinsicContext { - public delegate* unmanaged[Cdecl] city_hash_simplify; //city_hash_simplify - public delegate* unmanaged[Cdecl] factorial_simd; //factorial_simd - public delegate* unmanaged[Cdecl] index_pair; //index_pair - public delegate* unmanaged[Cdecl] vec_f32_normalize_3; //f32_normalize_3 + public delegate* unmanaged[Cdecl] city_hash_simplify; // city_hash_simplify + public delegate* unmanaged[Cdecl] factorial_simd; // factorial_simd + public delegate* unmanaged[Cdecl] index_pair; // index_pair + public delegate* unmanaged[Cdecl] vec_f32_normalize_3; // f32_normalize_3 public MatrixIntrinsicArray mat; // mat[4] in native order public IntrinsicContext() diff --git a/StgSharp.Common/Internal/StructDefine.cs b/StgSharp.Common/Internal/StructDefine.cs index 9c37a230..2f79cc80 100644 --- a/StgSharp.Common/Internal/StructDefine.cs +++ b/StgSharp.Common/Internal/StructDefine.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="StructDefine" // Project: StgSharp @@ -39,18 +39,6 @@ namespace StgSharp.Internal using GLFWbool = Boolean; - #region glad struct - - [StructLayout(LayoutKind.Sequential)] - internal struct GLsync - { - - public IntPtr Handle; - - } - - #endregion glad struct - // strucs defined in GLFW3.h #region GLFW3 struct diff --git a/StgSharp.Common/MVVM/ViewModel/ShowViewPort.cs b/StgSharp.Common/MVVM/ViewModel/ShowViewPort.cs index dd63559b..0894256c 100644 --- a/StgSharp.Common/MVVM/ViewModel/ShowViewPort.cs +++ b/StgSharp.Common/MVVM/ViewModel/ShowViewPort.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="ShowViewPort" // Project: StgSharp @@ -53,7 +53,9 @@ namespace StgSharp.MVVM.ViewModel /// /// CustomizeInit this form and render it on screen, and respond with operation /// - public unsafe void UseViewModel(string viewEntryName) + public unsafe void UseViewModel( + string viewEntryName + ) { CustomizeInitialize(); UseViewInNextFrame(viewEntryName); @@ -62,7 +64,9 @@ namespace StgSharp.MVVM.ViewModel if (_nextView != _currentView) { _ = Interlocked.Exchange(ref _currentView, _nextView); } - Thread renderThread = new Thread((token) => { + Thread renderThread = new Thread(( + token + ) => { try { ProcessFrameWithoutEvent(); @@ -92,7 +96,9 @@ namespace StgSharp.MVVM.ViewModel frameTimeProvider.Dispose(); } - protected void UseViewInNextFrame(string name) + protected void UseViewInNextFrame( + string name + ) { if (!allView.TryGetValue(name, out ViewBase v)) { throw new KeyNotFoundException( @@ -101,7 +107,10 @@ namespace StgSharp.MVVM.ViewModel CurrentView = v; } - private void CountFps(object sender, EventArgs e) + private void CountFps( + object sender, + EventArgs e + ) { Interlocked.Exchange(ref _frameSpeed, _frameCount); Interlocked.Exchange(ref _frameCount, 0); @@ -118,7 +127,10 @@ namespace StgSharp.MVVM.ViewModel private void ProcessFrameWithoutEvent() { - frameTimeProvider.TimeSpanRefreshed += (_, _) => { }; + frameTimeProvider.TimeSpanRefreshed += ( + _, + _ + ) => { }; while (_closed) { foreach (ViewPort context in CurrentView.Render) { diff --git a/StgSharp.Common/MVVM/ViewModel/ViewModel.cs b/StgSharp.Common/MVVM/ViewModel/ViewModel.cs index 6a95d121..73e45aba 100644 --- a/StgSharp.Common/MVVM/ViewModel/ViewModel.cs +++ b/StgSharp.Common/MVVM/ViewModel/ViewModel.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="ViewModel" // Project: StgSharp @@ -62,55 +62,67 @@ namespace StgSharp.MVVM.ViewModel internal TimeSpanProvider frameTimeProvider; internal Vector4 backgroundColor; - protected ViewModelBase(int frameSpeed) + protected ViewModelBase( + int frameSpeed + ) { viewPortDisplay = new ViewPort(); allView = []; - fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.MaxValue, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider); + fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider); _frameSpeed = 0; _frameCount = 0; long frameLength = (FrameSpeed > 0) ? (1000L * 1000L / FrameSpeed) : 0; - frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.MaxValue, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider); + frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider); SetFrameSizeCallback(DefaultFrameResizeCallback); } - protected ViewModelBase(double frameLength) + protected ViewModelBase( + double frameLength + ) { viewPortDisplay = new ViewPort(); allView = []; - fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.MaxValue, frameLength), TimeSpanProvider.DefaultProvider); + fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, frameLength), TimeSpanProvider.DefaultProvider); _frameSpeed = 0; _frameCount = 0; long _frameLength = (FrameSpeed > 0) ? ((long)(1000 * frameLength)) : 0; - frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.MaxValue, frameLength), TimeSpanProvider.DefaultProvider); + frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, frameLength), TimeSpanProvider.DefaultProvider); SetFrameSizeCallback(DefaultFrameResizeCallback); } - public ViewModelBase(ViewPort vBinding, int frameSpeed) + public ViewModelBase( + ViewPort vBinding, + int frameSpeed + ) { viewPortDisplay = vBinding; allView = []; - fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.MaxValue, 1.0), TimeSpanProvider.DefaultProvider); + fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0), TimeSpanProvider.DefaultProvider); _frameSpeed = 0; _frameCount = 0; long frameLength = (frameSpeed > 0) ? (1000L * 1000L / frameSpeed) : 0; - frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.MaxValue, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider); + frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider); SetFrameSizeCallback(DefaultFrameResizeCallback); } - public ViewModelBase(ViewPort vBinding, double frameLength) + public ViewModelBase( + ViewPort vBinding, + double frameLength + ) { viewPortDisplay = vBinding; allView = []; - fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.MaxValue, 1.0), TimeSpanProvider.DefaultProvider); + fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0), TimeSpanProvider.DefaultProvider); _frameSpeed = 0; _frameCount = 0; long _frameLength = (FrameSpeed > 0) ? ((long)(1000 * frameLength)) : 0; - frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.MaxValue, frameLength), TimeSpanProvider.DefaultProvider); + frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, frameLength), TimeSpanProvider.DefaultProvider); SetFrameSizeCallback(DefaultFrameResizeCallback); } - public DataBindingEntry this[string name] + public DataBindingEntry this[ + string name + ] { get { @@ -189,11 +201,15 @@ namespace StgSharp.MVVM.ViewModel /// Maximum Size of current form. In form of a of (width,height) /// [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetSizeLimit(Vec2 minSize, Vec2 maxSize) + public void SetSizeLimit( + Vec2 minSize, + Vec2 maxSize + ) { ThreadHelper.MainThreadAssert(); - GraphicFramework.glfwSetWindowSizeLimits(this.viewPortDisplay.ViewPortHandle, (int)minSize.X, - (int)minSize.Y, (int)maxSize.X, (int)maxSize.Y); + GraphicFramework.glfwSetWindowSizeLimits(this.viewPortDisplay.ViewPortHandle, + (int)minSize.X, (int)minSize.Y, (int)maxSize.X, + (int)maxSize.Y); } /// @@ -212,16 +228,26 @@ namespace StgSharp.MVVM.ViewModel /// Maximum height of current form /// [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight) + public void SetSizeLimit( + int minWidth, + int minHeight, + int maxWidth, + int maxHeight + ) { ThreadHelper.MainThreadAssert(); - GraphicFramework.glfwSetWindowSizeLimits(this.viewPortDisplay.ViewPortHandle, minWidth, minHeight, maxWidth, - maxHeight); + GraphicFramework.glfwSetWindowSizeLimits(this.viewPortDisplay.ViewPortHandle, minWidth, + minHeight, maxWidth, maxHeight); } - public abstract bool TryGetObjectReference(string name, out DataBindingEntry entry); + public abstract bool TryGetObjectReference( + string name, + out DataBindingEntry entry + ); - protected unsafe void SetFrameSizeCallback(FrameBufferSizeHandler callback) + protected unsafe void SetFrameSizeCallback( + FrameBufferSizeHandler callback + ) { _resizeCallback = callback; IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(callback); @@ -229,7 +255,11 @@ namespace StgSharp.MVVM.ViewModel viewPortDisplay.ViewPortHandle, (delegate* unmanaged[Cdecl])handlerPtr); } - private void DefaultFrameResizeCallback(IntPtr windowHandle, int width, int height) + private void DefaultFrameResizeCallback( + IntPtr windowHandle, + int width, + int height + ) { ViewPort.GetExistedViewPort(windowHandle, out ViewPort vp); vp.RequestFlushSizeInNextFrame(width, height); diff --git a/StgSharp.Common/Stg/CollisionTexture.cs b/StgSharp.Common/Stg/CollisionTexture.cs index a0f475fb..5cbd4980 100644 --- a/StgSharp.Common/Stg/CollisionTexture.cs +++ b/StgSharp.Common/Stg/CollisionTexture.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="CollisionTexture" // Project: StgSharp @@ -47,7 +47,10 @@ namespace StgSharp.Stg public interface IOneDimensionalCollisionTexture2D { - public void Init(Radius angleStride, string name); + public void Init( + Radius angleStride, + string name + ); } @@ -70,7 +73,9 @@ namespace StgSharp.Stg public override bool IsContextSharable => false; - public void GenerateCollisionTexture(IEnumerable bufferEnumeration) + public void GenerateCollisionTexture( + IEnumerable bufferEnumeration + ) { fbo.Bind(0); GL.ClearColor(0, 0, 0, 1); @@ -92,7 +97,8 @@ namespace StgSharp.Stg vbo.WriteVectorData(0, item.CoordAndRotationSpan, BufferUsage.StreamDraw); vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0); - vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float)); + vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), + 3 * sizeof(float)); vbo.WriteScalerData(2, item.ScalingSpan, BufferUsage.StreamDraw); vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0); @@ -100,22 +106,23 @@ namespace StgSharp.Stg vbo.WriteVectorData(1, g.VertexStream, BufferUsage.StreamDraw); vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0); - GL.DrawElementsInstanced( - GeometryType.TRIANGLES, ((uint)g.VertexIndices.Length) / 3, TypeCode.UInt32, - IntPtr.Zero, (uint)item.ScalingSpan.Length); + GL.DrawElementsInstanced(GeometryType.TRIANGLES, (g.VertexIndices.Length) / 3, + TypeCode.UInt32, IntPtr.Zero, item.ScalingSpan.Length); } t.Bind2D(0); - GL.GetTextureImage( - Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor, PixelChannelLayout.Float, - textureOutput); + GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor, + PixelChannelLayout.Float, textureOutput); VertexArray.BindNull(); } - public void Init(Radius angleStride, string name) + public void Init( + Radius angleStride, + string name + ) { - primeArgs = new ViewPort( - 1, (int)((new Radius(Scalar.Pi)) / angleStride), name, IntPtr.Zero); + primeArgs = new ViewPort(1, (int)((new Radius(Scalar.Pi)) / angleStride), name, + IntPtr.Zero); PlatformSpecifiedInitialize(); CustomizeInit(); @@ -155,15 +162,15 @@ namespace StgSharp.Stg t = CreateTexture(1); t.Bind2D(0); - GL.TextureImage2d - (Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, (uint)Width, (uint)Height - , ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, Array.Empty()); + GL.TextureImage2d(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, + Width, Height, ImageChannel.WithAlphaChannel, + PixelChannelLayout.Byte, Array.Empty()); t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat); t.Set2dFilterProperty(0, TextureFilter.Nearest, TextureFilter.Nearest); - GL.FrameBufferTexture2d( - FrameBufferTarget.All, glAttachment.Color(0), Texture2DTarget.Texture2D, t[0], 0); + GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0), + Texture2DTarget.Texture2D, t[0], 0); GL.CombineFrameBufferRenderBuffer(FrameBufferAttachment.Color, rbo[0]); diff --git a/StgSharp.GenerateGL/CodeGen/CsTypeMapper.cs b/StgSharp.GenerateGL/CodeGen/CsTypeMapper.cs index 27d23cce..17d9845f 100644 --- a/StgSharp.GenerateGL/CodeGen/CsTypeMapper.cs +++ b/StgSharp.GenerateGL/CodeGen/CsTypeMapper.cs @@ -36,63 +36,98 @@ namespace GenerateGL.CodeGen GlParam param ) { - // For delegate signatures, handles are kept as uint (not GlHandle) to match function pointer fields. - if (param.CType.Equals("GLchar", StringComparison.Ordinal) && param.IsPointer) - { - return "byte*"; + int pointerLevel = param.PointerLevel; + if (param.CType.Equals("GLchar", StringComparison.Ordinal) && pointerLevel > 0) { + return $"byte{new string('*', pointerLevel)}"; } string mapped = MapType(param.CType, allowVoid:false); - if (param.IsPointer) + if (pointerLevel > 0) { if (mapped == "void") { - return "void*"; + return $"void{new string('*', pointerLevel)}"; } - return $"{mapped}*"; + return $"{mapped}{new string('*', pointerLevel)}"; } return mapped; } public static string MapDelegateReturn( - string cType + string cType, + int pointerLevel ) { - return MapType(cType, allowVoid:true); + string mapped = MapType(cType, allowVoid:true); + if (pointerLevel > 0) { + return $"{mapped}{new string('*', pointerLevel)}"; + } + return mapped; } public static string MapParameter( GlParam param ) { - // Handle GlHandle-like cases: if the C type is GLuint and name hints an object, map to GlHandle - if (param.CType.Equals("GLuint", StringComparison.Ordinal) && - LooksLikeHandle(param.Name) && - !param.IsPointer) + if (param.PointerLevel == 0) { - return "GlHandle"; + if (param.CType.Equals("GLenum", StringComparison.Ordinal) && + LooksLikeShaderType(param.Name) && + !param.IsPointer) { + return "ShaderType"; + } + + if (param.CType.Equals("GLuint", StringComparison.Ordinal) && + LooksLikeHandle(param.Name) && + !param.IsPointer) { + return "GlHandle"; + } + } + + int pointerLevel = param.PointerLevel; + if (param.CType.Equals("GLchar", StringComparison.Ordinal) && pointerLevel > 0) { + return $"byte{new string('*', pointerLevel)}"; } string mapped = MapType(param.CType, allowVoid:false); - if (param.IsPointer) + if (pointerLevel > 0) { - // const GLchar* -> byte*; other pointers -> void*/IntPtr depending on base - if (param.CType.Equals("GLchar", StringComparison.Ordinal)) - { - return "byte*"; - } if (mapped == "void") { - return "void*"; + return $"void{new string('*', pointerLevel)}"; } - return $"{mapped}*"; + return $"{mapped}{new string('*', pointerLevel)}"; } return mapped; } public static string MapReturn( - string cType + string cType, + int pointerLevel ) { - return MapType(cType, allowVoid:true); + string mapped = MapType(cType, allowVoid:true); + if (pointerLevel > 0) { + return $"{mapped}{new string('*', pointerLevel)}"; + } + return mapped; + } + + public static bool TryMapConstPointerToSpan( + GlParam param, + out string spanElementType + ) + { + spanElementType = string.Empty; + if (!param.IsConst || param.PointerLevel != 1) { + return false; + } + + string mapped = MapType(param.CType, allowVoid:false); + if (mapped is "void") { + return false; + } + + spanElementType = mapped; + return true; } private static bool LooksLikeHandle( @@ -115,6 +150,17 @@ namespace GenerateGL.CodeGen name.Contains("transformfeedback", StringComparison.OrdinalIgnoreCase); } + private static bool LooksLikeShaderType( + string name + ) + { + if (string.IsNullOrWhiteSpace(name)) { + return false; + } + return name.Contains("shadertype", StringComparison.OrdinalIgnoreCase) || + name.Equals("type", StringComparison.OrdinalIgnoreCase); + } + private static string MapType( string cType, bool allowVoid diff --git a/StgSharp.GenerateGL/CodeGen/Generator.cs b/StgSharp.GenerateGL/CodeGen/Generator.cs index 85312f64..8a889bd9 100644 --- a/StgSharp.GenerateGL/CodeGen/Generator.cs +++ b/StgSharp.GenerateGL/CodeGen/Generator.cs @@ -26,6 +26,7 @@ // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; +using System.Collections.Frozen; using System.Collections.Generic; using System.Globalization; using System.IO; @@ -41,6 +42,11 @@ namespace GenerateGL.CodeGen "3.3", "4.0", "4.1", "4.2", "4.3", "4.4", "4.5", "4.6" }; + private static readonly FrozenDictionary ReservedNames = + new Dictionary(StringComparer.Ordinal) { + { "string", "@string" }, { "class", "@class" }, { "namespace", "@namespace" }, { "checked", "@checked" }, { "unchecked", "@unchecked" }, { "ref", "@ref" }, { "out", "@out" }, { "in", "@in" }, { "object", "@object" }, { "event", "@event" }, { "params", "@params" }, { "base", "@base" }, { "this", "@this" }, { "void", "@void" }, { "int", "@int" }, { "uint", "@uint" }, { "long", "@long" }, { "ulong", "@ulong" }, { "short", "@short" }, { "ushort", "@ushort" }, { "float", "@float" }, { "double", "@double" }, { "decimal", "@decimal" }, { "bool", "@bool" }, { "byte", "@byte" }, { "sbyte", "@sbyte" }, { "char", "@char" }, { "struct", "@struct" }, { "public", "@public" }, { "private", "@private" }, { "protected", "@protected" }, { "internal", "@internal" }, { "fixed", "@fixed" } + }.ToFrozenDictionary(StringComparer.Ordinal); + private readonly IReadOnlyDictionary _commands; private readonly IReadOnlyList _features; private readonly string _outputRoot; @@ -63,14 +69,76 @@ namespace GenerateGL.CodeGen } Directory.CreateDirectory(_outputRoot); List all = new List(); + HashSet previous = new HashSet(StringComparer.Ordinal); foreach (string v in TargetVersions) { - IReadOnlyList cmds = CollectCommandsUpToVersion(v); - all.AddRange(cmds); - WriteOpenGLFunctionFile(v, cmds); - WriteGlContextFile(v, cmds); + IReadOnlyList cmdsUpTo = CollectCommandsUpToVersion(v); + List versionCmds = cmdsUpTo.Where(c => !previous.Contains(c.Name)) + .ToList(); + foreach (GlCommand cmd in versionCmds) { + previous.Add(cmd.Name); + } + all.AddRange(versionCmds); + WriteOpenGLFunctionFile(v, versionCmds); + WriteGlContextFile(v, versionCmds); } WriteMergedGlContextFile(all); + WriteCommandHistoryFile(BuildCommandHistory()); + } + + private IReadOnlyDictionary> BuildCommandHistory() + { + Dictionary> history = new(StringComparer.Ordinal); + + IEnumerable ordered = _features.Where(f => Version.TryParse(f.Version, out _)) + .OrderBy(f => Version.Parse(f.Version)); + + foreach (GlFeature feature in ordered) + { + string version = feature.Version; + + foreach (string name in feature.RequiresCommands.Distinct(StringComparer.Ordinal)) + { + if (!_commands.ContainsKey(name) || ShouldSkip(name)) + { + continue; + } + + if (!history.TryGetValue(name, out List? list)) + { + list = new List(); + history[name] = list; + } + + if (list.Count == 0 || + list[^1].Action != CommandHistoryAction.Added || + list[^1].Version != version) { + list.Add(new CommandHistoryEntry(version, CommandHistoryAction.Added)); + } + } + + foreach (string name in feature.RemovedCommands.Distinct(StringComparer.Ordinal)) + { + if (!_commands.ContainsKey(name) || ShouldSkip(name)) + { + continue; + } + + if (!history.TryGetValue(name, out List? list)) + { + list = new List(); + history[name] = list; + } + + if (list.Count == 0 || + list[^1].Action != CommandHistoryAction.Removed || + list[^1].Version != version) { + list.Add(new CommandHistoryEntry(version, CommandHistoryAction.Removed)); + } + } + } + + return history; } private IReadOnlyList CollectCommandsUpToVersion( @@ -78,15 +146,30 @@ namespace GenerateGL.CodeGen ) { Version target = Version.Parse(version); - IEnumerable selected = _features.Where(f => Version.TryParse(f.Version, out Version? fv) && - fv <= target) - .SelectMany(f => f.RequiresCommands) - .Distinct(StringComparer.Ordinal) - .Select(name => _commands.TryGetValue(name, out GlCommand? c) ? - c : - null) - .Where(c => c != null)!; - return selected.ToList()!; + IEnumerable ordered = _features.Where(f => Version.TryParse(f.Version, out Version? fv) && + fv <= target) + .OrderBy(f => Version.Parse(f.Version)); + + HashSet active = new HashSet(StringComparer.Ordinal); + + foreach (GlFeature feature in ordered) + { + foreach (string name in feature.RequiresCommands.Distinct(StringComparer.Ordinal)) + { + if (_commands.ContainsKey(name)) { + active.Add(name); + } + } + + foreach (string name in feature.RemovedCommands.Distinct(StringComparer.Ordinal)) { + active.Remove(name); + } + } + + return active.Select(name => _commands.TryGetValue(name, out GlCommand? c) ? c : null) + .Where(c => c != null)! + .Cast() + .ToList(); } private static string DelegateSignature( @@ -104,14 +187,15 @@ namespace GenerateGL.CodeGen string name ) { - return string.IsNullOrWhiteSpace(name) ? - "arg" : - name switch - { - "params" => "@params", - "event" => "@event", - _ => name - }; + if (string.IsNullOrWhiteSpace(name)) { + return "arg"; + } + + if (ReservedNames.TryGetValue(name, out string? mapped)) { + return mapped; + } + + return name; } private static bool ShouldSkip( @@ -132,6 +216,43 @@ namespace GenerateGL.CodeGen return name; } + private void WriteCommandHistoryFile( + IReadOnlyDictionary> history + ) + { + StringBuilder sb = new StringBuilder(); + sb.AppendLine("// "); + sb.AppendLine($"// Generated by StgSharp.GenerateGL on {DateTime.UtcNow.ToString("u", CultureInfo.InvariantCulture)}"); + sb.AppendLine("// Command availability history"); + sb.AppendLine("// "); + sb.AppendLine("using System;\nusing System.Collections.Frozen;\nusing System.Collections.Generic;\n"); + sb.AppendLine("namespace StgSharp.Graphics.OpenGL"); + sb.AppendLine("{"); + sb.AppendLine(" internal enum CommandHistoryAction { Added, Removed }"); + sb.AppendLine(); + sb.AppendLine(" internal readonly record struct CommandHistoryEntry(string Version, CommandHistoryAction Action);"); + sb.AppendLine(); + sb.AppendLine(" internal static class GlCommandHistory"); + sb.AppendLine(" {"); + sb.AppendLine(" internal static readonly FrozenDictionary History = new Dictionary(StringComparer.Ordinal)"); + sb.AppendLine(" {"); + + foreach (KeyValuePair> kvp in history.OrderBy(k => k.Key, StringComparer.Ordinal)) + { + string events = string.Join(", ", kvp.Value + .OrderBy(v => Version.Parse(v.Version)) + .Select(v => $"new CommandHistoryEntry(\"{v.Version}\", CommandHistoryAction.{v.Action})")); + sb.AppendLine($" {{ \"{kvp.Key}\", new CommandHistoryEntry[] {{ {events} }} }},"); + } + + sb.AppendLine(" }.ToFrozenDictionary(StringComparer.Ordinal);"); + sb.AppendLine(" }"); + sb.AppendLine("}"); + + string fileName = Path.Combine(_outputRoot, "glCommandHistory.cs"); + File.WriteAllText(fileName, sb.ToString(), Encoding.UTF8); + } + private void WriteGlContextFile( string version, IReadOnlyList commands @@ -149,7 +270,7 @@ namespace GenerateGL.CodeGen sb.AppendLine(" {"); foreach (GlCommand cmd in commands.OrderBy(c => c!.Name, StringComparer.Ordinal)) { - string ret = CsTypeMapper.MapDelegateReturn(cmd.ReturnType); + string ret = CsTypeMapper.MapDelegateReturn(cmd.ReturnType, cmd.ReturnPointerLevel); List paramTypes = new List(); foreach (GlParam p in cmd.Parameters) { @@ -188,7 +309,7 @@ namespace GenerateGL.CodeGen sb.AppendLine(" {"); foreach (GlCommand cmd in distinct) { - string ret = CsTypeMapper.MapDelegateReturn(cmd.ReturnType); + string ret = CsTypeMapper.MapDelegateReturn(cmd.ReturnType, cmd.ReturnPointerLevel); List paramTypes = new List(); foreach (GlParam p in cmd.Parameters) { @@ -215,29 +336,38 @@ namespace GenerateGL.CodeGen sb.AppendLine($"// Generated by StgSharp.GenerateGL on {DateTime.UtcNow.ToString("u", CultureInfo.InvariantCulture)}"); sb.AppendLine($"// Version: {version}"); sb.AppendLine("// "); - sb.AppendLine("using System;\nusing System.Runtime.CompilerServices;\nusing StgSharp.Graphics.OpenGL;\n"); + sb.AppendLine("using System;\nusing System.Runtime.CompilerServices;\nusing System.Runtime.InteropServices;\nusing StgSharp.Graphics.OpenGL;\n"); sb.AppendLine("namespace StgSharp.Graphics.OpenGL"); sb.AppendLine("{"); sb.AppendLine(" public unsafe partial class OpenGLFunction"); sb.AppendLine(" {"); foreach (GlCommand cmd in commands.OrderBy(c => c!.Name, StringComparer.Ordinal)) { - string ret = CsTypeMapper.MapReturn(cmd.ReturnType); + string ret = CsTypeMapper.MapReturn(cmd.ReturnType, cmd.ReturnPointerLevel); string rawName = cmd.Name; // original glXxx string methodName = TrimGlPrefix(rawName); List paramList = new List(); List callArgs = new List(); + List<(string Type,string Name)> pinned = new(); foreach (GlParam p in cmd.Parameters) { - string mapped = CsTypeMapper.MapParameter(p); string pname = SafeName(p.Name); - paramList.Add($"{mapped} {pname}"); - if (mapped == "GlHandle") + if (CsTypeMapper.TryMapConstPointerToSpan(p, out string spanElementType)) { - callArgs.Add($"{pname}.Value"); + paramList.Add($"ReadOnlySpan<{spanElementType}> {pname}"); + pinned.Add((spanElementType, pname)); + callArgs.Add($"{pname}Ptr"); } else { - callArgs.Add(pname); + string mapped = CsTypeMapper.MapParameter(p); + paramList.Add($"{mapped} {pname}"); + if (mapped == "GlHandle") + { + callArgs.Add($"{pname}.Value"); + } else + { + callArgs.Add(pname); + } } } string signature = string.Join(", ", paramList); @@ -246,7 +376,25 @@ namespace GenerateGL.CodeGen sb.AppendLine($" public {ret} {methodName}({signature})"); sb.AppendLine(" {"); string prefix = ret == "void" ? string.Empty : "return "; - sb.AppendLine($" {prefix}Context.{rawName}({call});"); + if (pinned.Count == 0) + { + sb.AppendLine($" {prefix}Context.{rawName}({call});"); + } else + { + string indent = " "; + foreach ((string Type, string Name) pin in pinned) + { + sb.AppendLine($"{indent}fixed ({pin.Type}* {pin.Name}Ptr = {pin.Name})"); + sb.AppendLine($"{indent}{{"); + indent += " "; + } + sb.AppendLine($"{indent}{prefix}Context.{rawName}({call});"); + for (int i = 0; i < pinned.Count; i++) + { + indent = indent.Substring(0, indent.Length - 4); + sb.AppendLine($"{indent}}}"); + } + } sb.AppendLine(" }"); sb.AppendLine(); } @@ -257,5 +405,18 @@ namespace GenerateGL.CodeGen File.WriteAllText(fileName, sb.ToString(), Encoding.UTF8); } + private enum CommandHistoryAction + { + + Added, + Removed + + } + + private readonly record struct CommandHistoryEntry( + string Version, + CommandHistoryAction Action + ); + } } diff --git a/StgSharp.GenerateGL/CodeGen/GlXmlParser.cs b/StgSharp.GenerateGL/CodeGen/GlXmlParser.cs index 33add02f..899fe331 100644 --- a/StgSharp.GenerateGL/CodeGen/GlXmlParser.cs +++ b/StgSharp.GenerateGL/CodeGen/GlXmlParser.cs @@ -49,11 +49,12 @@ namespace GenerateGL.CodeGen XElement element ) { - return BuildCType(element, out _, out _); + return BuildCType(element, out _, out _, out _); } private static string BuildCType( XElement element, + out int pointerLevel, out bool isPointer, out bool isConst ) @@ -67,7 +68,8 @@ namespace GenerateGL.CodeGen _ => string.Empty }); string raw = string.Concat(parts).Trim(); - isPointer = raw.Contains('*'); + pointerLevel = raw.Count(ch => ch == '*'); + isPointer = pointerLevel > 0; isConst = raw.Contains("const", StringComparison.OrdinalIgnoreCase); string cleaned = raw.Replace("const", string.Empty, StringComparison.OrdinalIgnoreCase) .Replace("*", string.Empty) @@ -91,18 +93,20 @@ namespace GenerateGL.CodeGen } string name = proto.Element("name")?.Value ?? string.Empty; - string returnType = BuildCType(proto); + string returnType = BuildCType(proto, out int retPtrLevel, out _, + out bool retIsConst); List parameters = new List(); foreach (XElement p in cmd.Elements("param")) { string pName = p.Element("name")?.Value ?? string.Empty; - string cType = BuildCType(p, out bool isPtr, out bool isConst); - parameters.Add(new GlParam(pName, cType, isPtr, isConst)); + string cType = BuildCType(p, out int pointerLevel, out _, out bool isConst); + parameters.Add(new GlParam(pName, cType, pointerLevel, isConst)); } if (!string.IsNullOrEmpty(name)) { - dict[name] = new GlCommand(name, returnType, parameters); + dict[name] = new GlCommand(name, returnType, retPtrLevel, retIsConst, + parameters); } } return dict; @@ -125,10 +129,9 @@ namespace GenerateGL.CodeGen string? profile = feature.Attribute("profile")?.Value; - // accept core, compatibility, or missing profile + // Only core (or no profile for legacy) to stay aligned with core profile if (!string.IsNullOrEmpty(profile) && - !string.Equals(profile, "core", StringComparison.Ordinal) && - !string.Equals(profile, "compatibility", StringComparison.Ordinal)) + !string.Equals(profile, "core", StringComparison.Ordinal)) { continue; } @@ -137,6 +140,13 @@ namespace GenerateGL.CodeGen List requires = new List(); foreach (XElement req in feature.Elements("require")) { + string? reqProfile = req.Attribute("profile")?.Value; + if (!string.IsNullOrEmpty(reqProfile) && + !string.Equals(reqProfile, "core", StringComparison.Ordinal)) + { + continue; + } + foreach (XElement cmd in req.Elements("command")) { string? name = cmd.Attribute("name")?.Value; @@ -145,7 +155,27 @@ namespace GenerateGL.CodeGen } } } - list.Add(new GlFeature(version, requires)); + + List removes = new List(); + foreach (XElement rem in feature.Elements("remove")) + { + string? remProfile = rem.Attribute("profile")?.Value; + if (!string.IsNullOrEmpty(remProfile) && + !string.Equals(remProfile, "core", StringComparison.Ordinal)) + { + continue; + } + + foreach (XElement cmd in rem.Elements("command")) + { + string? name = cmd.Attribute("name")?.Value; + if (!string.IsNullOrEmpty(name)) { + removes.Add(name); + } + } + } + + list.Add(new GlFeature(version, requires, removes)); } return list; } diff --git a/StgSharp.GenerateGL/CodeGen/Models.cs b/StgSharp.GenerateGL/CodeGen/Models.cs index b65cc6ad..7eb73b34 100644 --- a/StgSharp.GenerateGL/CodeGen/Models.cs +++ b/StgSharp.GenerateGL/CodeGen/Models.cs @@ -32,18 +32,26 @@ namespace GenerateGL.CodeGen internal sealed record GlCommand( string Name, string ReturnType, + int ReturnPointerLevel, + bool ReturnIsConst, IReadOnlyList Parameters ); internal sealed record GlParam( string Name, string CType, - bool IsPointer, + int PointerLevel, bool IsConst - ); + ) + { + + public bool IsPointer => PointerLevel > 0; + + } internal sealed record GlFeature( string Version, - IReadOnlyList RequiresCommands + IReadOnlyList RequiresCommands, + IReadOnlyList RemovedCommands ); } diff --git a/StgSharp.GenerateGL/GenerateGL.csproj b/StgSharp.GenerateGL/GenerateGL.csproj index 0a673c5b..fbd77c60 100644 --- a/StgSharp.GenerateGL/GenerateGL.csproj +++ b/StgSharp.GenerateGL/GenerateGL.csproj @@ -5,6 +5,7 @@ net8.0 enable enable + AnyCPU;x64 diff --git a/StgSharp.GenerateGL/gl.h b/StgSharp.GenerateGL/gl.h new file mode 100644 index 00000000..4af0d336 --- /dev/null +++ b/StgSharp.GenerateGL/gl.h @@ -0,0 +1,4248 @@ +/** + * Loader generated by glad 2.0.8 on Tue Dec 30 01:23:04 2025 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 0 + * + * APIs: + * - gl:core=4.6 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = True + * - ON_DEMAND = False + * + * Commandline: + * --api='gl:core=4.6' --extensions='' c --header-only --mx + * + * Online: + * http://glad.sh/#api=gl%3Acore%3D4.6&extensions=&generator=c&options=HEADER_ONLY%2CMX + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl_h_ + #error OpenGL (gl.h) header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GL +#define GLAD_OPTION_GL_HEADER_ONLY +#define GLAD_OPTION_GL_MX + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.8" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BLUE 0x1905 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_BYTE 0x1400 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CCW 0x0901 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLEAR 0x1500 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_ORIGIN 0x935C +#define GL_COLOR 0x1800 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FILL 0x1B02 +#define GL_FILTER 0x829A +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED 0x140C +#define GL_FIXED_ONLY 0x891D +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEQUAL 0x0206 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_HALF_FLOAT 0x140B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_INT 0x1404 +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOCATION 0x930E +#define GL_LOCATION_COMPONENT 0x934A +#define GL_LOCATION_INDEX 0x930F +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_MAJOR_VERSION 0x821B +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WIDTH 0x827E +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIPMAP 0x8293 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MULTISAMPLE 0x809D +#define GL_NAME_LENGTH 0x92F9 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_OBJECT_TYPE 0x9112 +#define GL_OFFSET 0x92FC +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUERY 0x82E3 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_TARGET 0x82EA +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_ONLY 0x88B8 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_READ_WRITE 0x88BA +#define GL_RED 0x1903 +#define GL_RED_INTEGER 0x8D94 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RG_INTEGER 0x8228 +#define GL_RIGHT 0x0407 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRUE 1 +#define GL_TYPE 0x92FA +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_WAIT_FAILED 0x911D +#define GL_WRITE_ONLY 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZERO_TO_ONE 0x935F + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_VERSION_1_4 1 +#define GL_VERSION_1_5 1 +#define GL_VERSION_2_0 1 +#define GL_VERSION_2_1 1 +#define GL_VERSION_3_0 1 +#define GL_VERSION_3_1 1 +#define GL_VERSION_3_2 1 +#define GL_VERSION_3_3 1 +#define GL_VERSION_4_0 1 +#define GL_VERSION_4_1 1 +#define GL_VERSION_4_2 1 +#define GL_VERSION_4_3 1 +#define GL_VERSION_4_4 1 +#define GL_VERSION_4_5 1 +#define GL_VERSION_4_6 1 + + +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); + +typedef struct GladGLContext { + void* userptr; + + int VERSION_1_0; + int VERSION_1_1; + int VERSION_1_2; + int VERSION_1_3; + int VERSION_1_4; + int VERSION_1_5; + int VERSION_2_0; + int VERSION_2_1; + int VERSION_3_0; + int VERSION_3_1; + int VERSION_3_2; + int VERSION_3_3; + int VERSION_4_0; + int VERSION_4_1; + int VERSION_4_2; + int VERSION_4_3; + int VERSION_4_4; + int VERSION_4_5; + int VERSION_4_6; + + PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram; + PFNGLACTIVETEXTUREPROC ActiveTexture; + PFNGLATTACHSHADERPROC AttachShader; + PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender; + PFNGLBEGINQUERYPROC BeginQuery; + PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed; + PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; + PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation; + PFNGLBINDBUFFERPROC BindBuffer; + PFNGLBINDBUFFERBASEPROC BindBufferBase; + PFNGLBINDBUFFERRANGEPROC BindBufferRange; + PFNGLBINDBUFFERSBASEPROC BindBuffersBase; + PFNGLBINDBUFFERSRANGEPROC BindBuffersRange; + PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation; + PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; + PFNGLBINDFRAMEBUFFERPROC BindFramebuffer; + PFNGLBINDIMAGETEXTUREPROC BindImageTexture; + PFNGLBINDIMAGETEXTURESPROC BindImageTextures; + PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline; + PFNGLBINDRENDERBUFFERPROC BindRenderbuffer; + PFNGLBINDSAMPLERPROC BindSampler; + PFNGLBINDSAMPLERSPROC BindSamplers; + PFNGLBINDTEXTUREPROC BindTexture; + PFNGLBINDTEXTUREUNITPROC BindTextureUnit; + PFNGLBINDTEXTURESPROC BindTextures; + PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; + PFNGLBINDVERTEXARRAYPROC BindVertexArray; + PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer; + PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers; + PFNGLBLENDCOLORPROC BlendColor; + PFNGLBLENDEQUATIONPROC BlendEquation; + PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; + PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; + PFNGLBLENDEQUATIONIPROC BlendEquationi; + PFNGLBLENDFUNCPROC BlendFunc; + PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; + PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; + PFNGLBLENDFUNCIPROC BlendFunci; + PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer; + PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer; + PFNGLBUFFERDATAPROC BufferData; + PFNGLBUFFERSTORAGEPROC BufferStorage; + PFNGLBUFFERSUBDATAPROC BufferSubData; + PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; + PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus; + PFNGLCLAMPCOLORPROC ClampColor; + PFNGLCLEARPROC Clear; + PFNGLCLEARBUFFERDATAPROC ClearBufferData; + PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData; + PFNGLCLEARBUFFERFIPROC ClearBufferfi; + PFNGLCLEARBUFFERFVPROC ClearBufferfv; + PFNGLCLEARBUFFERIVPROC ClearBufferiv; + PFNGLCLEARBUFFERUIVPROC ClearBufferuiv; + PFNGLCLEARCOLORPROC ClearColor; + PFNGLCLEARDEPTHPROC ClearDepth; + PFNGLCLEARDEPTHFPROC ClearDepthf; + PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData; + PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData; + PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi; + PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv; + PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv; + PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv; + PFNGLCLEARSTENCILPROC ClearStencil; + PFNGLCLEARTEXIMAGEPROC ClearTexImage; + PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage; + PFNGLCLIENTWAITSYNCPROC ClientWaitSync; + PFNGLCLIPCONTROLPROC ClipControl; + PFNGLCOLORMASKPROC ColorMask; + PFNGLCOLORMASKIPROC ColorMaski; + PFNGLCOMPILESHADERPROC CompileShader; + PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; + PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; + PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; + PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; + PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; + PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D; + PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData; + PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData; + PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData; + PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D; + PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D; + PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; + PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; + PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; + PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D; + PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D; + PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D; + PFNGLCREATEBUFFERSPROC CreateBuffers; + PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers; + PFNGLCREATEPROGRAMPROC CreateProgram; + PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines; + PFNGLCREATEQUERIESPROC CreateQueries; + PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers; + PFNGLCREATESAMPLERSPROC CreateSamplers; + PFNGLCREATESHADERPROC CreateShader; + PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv; + PFNGLCREATETEXTURESPROC CreateTextures; + PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks; + PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays; + PFNGLCULLFACEPROC CullFace; + PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback; + PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl; + PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert; + PFNGLDELETEBUFFERSPROC DeleteBuffers; + PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers; + PFNGLDELETEPROGRAMPROC DeleteProgram; + PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; + PFNGLDELETEQUERIESPROC DeleteQueries; + PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers; + PFNGLDELETESAMPLERSPROC DeleteSamplers; + PFNGLDELETESHADERPROC DeleteShader; + PFNGLDELETESYNCPROC DeleteSync; + PFNGLDELETETEXTURESPROC DeleteTextures; + PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; + PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; + PFNGLDEPTHFUNCPROC DepthFunc; + PFNGLDEPTHMASKPROC DepthMask; + PFNGLDEPTHRANGEPROC DepthRange; + PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv; + PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed; + PFNGLDEPTHRANGEFPROC DepthRangef; + PFNGLDETACHSHADERPROC DetachShader; + PFNGLDISABLEPROC Disable; + PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib; + PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; + PFNGLDISABLEIPROC Disablei; + PFNGLDISPATCHCOMPUTEPROC DispatchCompute; + PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; + PFNGLDRAWARRAYSPROC DrawArrays; + PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect; + PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; + PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; + PFNGLDRAWBUFFERPROC DrawBuffer; + PFNGLDRAWBUFFERSPROC DrawBuffers; + PFNGLDRAWELEMENTSPROC DrawElements; + PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; + PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; + PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; + PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; + PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; + PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance; + PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements; + PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; + PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; + PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; + PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; + PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; + PFNGLENABLEPROC Enable; + PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib; + PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; + PFNGLENABLEIPROC Enablei; + PFNGLENDCONDITIONALRENDERPROC EndConditionalRender; + PFNGLENDQUERYPROC EndQuery; + PFNGLENDQUERYINDEXEDPROC EndQueryIndexed; + PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback; + PFNGLFENCESYNCPROC FenceSync; + PFNGLFINISHPROC Finish; + PFNGLFLUSHPROC Flush; + PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; + PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange; + PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; + PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; + PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture; + PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; + PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; + PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; + PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; + PFNGLFRONTFACEPROC FrontFace; + PFNGLGENBUFFERSPROC GenBuffers; + PFNGLGENFRAMEBUFFERSPROC GenFramebuffers; + PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines; + PFNGLGENQUERIESPROC GenQueries; + PFNGLGENRENDERBUFFERSPROC GenRenderbuffers; + PFNGLGENSAMPLERSPROC GenSamplers; + PFNGLGENTEXTURESPROC GenTextures; + PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; + PFNGLGENVERTEXARRAYSPROC GenVertexArrays; + PFNGLGENERATEMIPMAPPROC GenerateMipmap; + PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap; + PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; + PFNGLGETACTIVEATTRIBPROC GetActiveAttrib; + PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; + PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; + PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; + PFNGLGETACTIVEUNIFORMPROC GetActiveUniform; + PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; + PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; + PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; + PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; + PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders; + PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; + PFNGLGETBOOLEANI_VPROC GetBooleani_v; + PFNGLGETBOOLEANVPROC GetBooleanv; + PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; + PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv; + PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv; + PFNGLGETBUFFERSUBDATAPROC GetBufferSubData; + PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; + PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage; + PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage; + PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog; + PFNGLGETDOUBLEI_VPROC GetDoublei_v; + PFNGLGETDOUBLEVPROC GetDoublev; + PFNGLGETERRORPROC GetError; + PFNGLGETFLOATI_VPROC GetFloati_v; + PFNGLGETFLOATVPROC GetFloatv; + PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex; + PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation; + PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; + PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; + PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus; + PFNGLGETINTEGER64I_VPROC GetInteger64i_v; + PFNGLGETINTEGER64VPROC GetInteger64v; + PFNGLGETINTEGERI_VPROC GetIntegeri_v; + PFNGLGETINTEGERVPROC GetIntegerv; + PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v; + PFNGLGETINTERNALFORMATIVPROC GetInternalformativ; + PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv; + PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v; + PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv; + PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv; + PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData; + PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv; + PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv; + PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv; + PFNGLGETOBJECTLABELPROC GetObjectLabel; + PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel; + PFNGLGETPOINTERVPROC GetPointerv; + PFNGLGETPROGRAMBINARYPROC GetProgramBinary; + PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; + PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; + PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; + PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; + PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; + PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; + PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; + PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; + PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; + PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv; + PFNGLGETPROGRAMIVPROC GetProgramiv; + PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v; + PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv; + PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v; + PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv; + PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv; + PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v; + PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv; + PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; + PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv; + PFNGLGETQUERYIVPROC GetQueryiv; + PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; + PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; + PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; + PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; + PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; + PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; + PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; + PFNGLGETSHADERSOURCEPROC GetShaderSource; + PFNGLGETSHADERIVPROC GetShaderiv; + PFNGLGETSTRINGPROC GetString; + PFNGLGETSTRINGIPROC GetStringi; + PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex; + PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; + PFNGLGETSYNCIVPROC GetSynciv; + PFNGLGETTEXIMAGEPROC GetTexImage; + PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; + PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; + PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv; + PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; + PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv; + PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv; + PFNGLGETTEXTUREIMAGEPROC GetTextureImage; + PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv; + PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv; + PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv; + PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv; + PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv; + PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv; + PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage; + PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; + PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v; + PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v; + PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv; + PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; + PFNGLGETUNIFORMINDICESPROC GetUniformIndices; + PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; + PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; + PFNGLGETUNIFORMDVPROC GetUniformdv; + PFNGLGETUNIFORMFVPROC GetUniformfv; + PFNGLGETUNIFORMIVPROC GetUniformiv; + PFNGLGETUNIFORMUIVPROC GetUniformuiv; + PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv; + PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv; + PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv; + PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; + PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; + PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; + PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; + PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv; + PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv; + PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; + PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage; + PFNGLGETNTEXIMAGEPROC GetnTexImage; + PFNGLGETNUNIFORMDVPROC GetnUniformdv; + PFNGLGETNUNIFORMFVPROC GetnUniformfv; + PFNGLGETNUNIFORMIVPROC GetnUniformiv; + PFNGLGETNUNIFORMUIVPROC GetnUniformuiv; + PFNGLHINTPROC Hint; + PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData; + PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; + PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; + PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData; + PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData; + PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; + PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage; + PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; + PFNGLISBUFFERPROC IsBuffer; + PFNGLISENABLEDPROC IsEnabled; + PFNGLISENABLEDIPROC IsEnabledi; + PFNGLISFRAMEBUFFERPROC IsFramebuffer; + PFNGLISPROGRAMPROC IsProgram; + PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline; + PFNGLISQUERYPROC IsQuery; + PFNGLISRENDERBUFFERPROC IsRenderbuffer; + PFNGLISSAMPLERPROC IsSampler; + PFNGLISSHADERPROC IsShader; + PFNGLISSYNCPROC IsSync; + PFNGLISTEXTUREPROC IsTexture; + PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback; + PFNGLISVERTEXARRAYPROC IsVertexArray; + PFNGLLINEWIDTHPROC LineWidth; + PFNGLLINKPROGRAMPROC LinkProgram; + PFNGLLOGICOPPROC LogicOp; + PFNGLMAPBUFFERPROC MapBuffer; + PFNGLMAPBUFFERRANGEPROC MapBufferRange; + PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer; + PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange; + PFNGLMEMORYBARRIERPROC MemoryBarrier; + PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion; + PFNGLMINSAMPLESHADINGPROC MinSampleShading; + PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays; + PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; + PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount; + PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements; + PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; + PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; + PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount; + PFNGLNAMEDBUFFERDATAPROC NamedBufferData; + PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage; + PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData; + PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer; + PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers; + PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri; + PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer; + PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer; + PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture; + PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer; + PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage; + PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample; + PFNGLOBJECTLABELPROC ObjectLabel; + PFNGLOBJECTPTRLABELPROC ObjectPtrLabel; + PFNGLPATCHPARAMETERFVPROC PatchParameterfv; + PFNGLPATCHPARAMETERIPROC PatchParameteri; + PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; + PFNGLPIXELSTOREFPROC PixelStoref; + PFNGLPIXELSTOREIPROC PixelStorei; + PFNGLPOINTPARAMETERFPROC PointParameterf; + PFNGLPOINTPARAMETERFVPROC PointParameterfv; + PFNGLPOINTPARAMETERIPROC PointParameteri; + PFNGLPOINTPARAMETERIVPROC PointParameteriv; + PFNGLPOINTSIZEPROC PointSize; + PFNGLPOLYGONMODEPROC PolygonMode; + PFNGLPOLYGONOFFSETPROC PolygonOffset; + PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp; + PFNGLPOPDEBUGGROUPPROC PopDebugGroup; + PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; + PFNGLPROGRAMBINARYPROC ProgramBinary; + PFNGLPROGRAMPARAMETERIPROC ProgramParameteri; + PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d; + PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv; + PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f; + PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv; + PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i; + PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv; + PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui; + PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; + PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d; + PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv; + PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f; + PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv; + PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i; + PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv; + PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui; + PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; + PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d; + PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv; + PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f; + PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv; + PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i; + PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv; + PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui; + PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; + PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d; + PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv; + PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f; + PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv; + PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i; + PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv; + PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui; + PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; + PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; + PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; + PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; + PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; + PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; + PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; + PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; + PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; + PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; + PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; + PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; + PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; + PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; + PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; + PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; + PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; + PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; + PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; + PFNGLPROVOKINGVERTEXPROC ProvokingVertex; + PFNGLPUSHDEBUGGROUPPROC PushDebugGroup; + PFNGLQUERYCOUNTERPROC QueryCounter; + PFNGLREADBUFFERPROC ReadBuffer; + PFNGLREADPIXELSPROC ReadPixels; + PFNGLREADNPIXELSPROC ReadnPixels; + PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; + PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage; + PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; + PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; + PFNGLSAMPLECOVERAGEPROC SampleCoverage; + PFNGLSAMPLEMASKIPROC SampleMaski; + PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv; + PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; + PFNGLSAMPLERPARAMETERFPROC SamplerParameterf; + PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv; + PFNGLSAMPLERPARAMETERIPROC SamplerParameteri; + PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv; + PFNGLSCISSORPROC Scissor; + PFNGLSCISSORARRAYVPROC ScissorArrayv; + PFNGLSCISSORINDEXEDPROC ScissorIndexed; + PFNGLSCISSORINDEXEDVPROC ScissorIndexedv; + PFNGLSHADERBINARYPROC ShaderBinary; + PFNGLSHADERSOURCEPROC ShaderSource; + PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; + PFNGLSPECIALIZESHADERPROC SpecializeShader; + PFNGLSTENCILFUNCPROC StencilFunc; + PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate; + PFNGLSTENCILMASKPROC StencilMask; + PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate; + PFNGLSTENCILOPPROC StencilOp; + PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate; + PFNGLTEXBUFFERPROC TexBuffer; + PFNGLTEXBUFFERRANGEPROC TexBufferRange; + PFNGLTEXIMAGE1DPROC TexImage1D; + PFNGLTEXIMAGE2DPROC TexImage2D; + PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; + PFNGLTEXIMAGE3DPROC TexImage3D; + PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; + PFNGLTEXPARAMETERIIVPROC TexParameterIiv; + PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv; + PFNGLTEXPARAMETERFPROC TexParameterf; + PFNGLTEXPARAMETERFVPROC TexParameterfv; + PFNGLTEXPARAMETERIPROC TexParameteri; + PFNGLTEXPARAMETERIVPROC TexParameteriv; + PFNGLTEXSTORAGE1DPROC TexStorage1D; + PFNGLTEXSTORAGE2DPROC TexStorage2D; + PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; + PFNGLTEXSTORAGE3DPROC TexStorage3D; + PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; + PFNGLTEXSUBIMAGE1DPROC TexSubImage1D; + PFNGLTEXSUBIMAGE2DPROC TexSubImage2D; + PFNGLTEXSUBIMAGE3DPROC TexSubImage3D; + PFNGLTEXTUREBARRIERPROC TextureBarrier; + PFNGLTEXTUREBUFFERPROC TextureBuffer; + PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange; + PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv; + PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv; + PFNGLTEXTUREPARAMETERFPROC TextureParameterf; + PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv; + PFNGLTEXTUREPARAMETERIPROC TextureParameteri; + PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv; + PFNGLTEXTURESTORAGE1DPROC TextureStorage1D; + PFNGLTEXTURESTORAGE2DPROC TextureStorage2D; + PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample; + PFNGLTEXTURESTORAGE3DPROC TextureStorage3D; + PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample; + PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D; + PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D; + PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D; + PFNGLTEXTUREVIEWPROC TextureView; + PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase; + PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange; + PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; + PFNGLUNIFORM1DPROC Uniform1d; + PFNGLUNIFORM1DVPROC Uniform1dv; + PFNGLUNIFORM1FPROC Uniform1f; + PFNGLUNIFORM1FVPROC Uniform1fv; + PFNGLUNIFORM1IPROC Uniform1i; + PFNGLUNIFORM1IVPROC Uniform1iv; + PFNGLUNIFORM1UIPROC Uniform1ui; + PFNGLUNIFORM1UIVPROC Uniform1uiv; + PFNGLUNIFORM2DPROC Uniform2d; + PFNGLUNIFORM2DVPROC Uniform2dv; + PFNGLUNIFORM2FPROC Uniform2f; + PFNGLUNIFORM2FVPROC Uniform2fv; + PFNGLUNIFORM2IPROC Uniform2i; + PFNGLUNIFORM2IVPROC Uniform2iv; + PFNGLUNIFORM2UIPROC Uniform2ui; + PFNGLUNIFORM2UIVPROC Uniform2uiv; + PFNGLUNIFORM3DPROC Uniform3d; + PFNGLUNIFORM3DVPROC Uniform3dv; + PFNGLUNIFORM3FPROC Uniform3f; + PFNGLUNIFORM3FVPROC Uniform3fv; + PFNGLUNIFORM3IPROC Uniform3i; + PFNGLUNIFORM3IVPROC Uniform3iv; + PFNGLUNIFORM3UIPROC Uniform3ui; + PFNGLUNIFORM3UIVPROC Uniform3uiv; + PFNGLUNIFORM4DPROC Uniform4d; + PFNGLUNIFORM4DVPROC Uniform4dv; + PFNGLUNIFORM4FPROC Uniform4f; + PFNGLUNIFORM4FVPROC Uniform4fv; + PFNGLUNIFORM4IPROC Uniform4i; + PFNGLUNIFORM4IVPROC Uniform4iv; + PFNGLUNIFORM4UIPROC Uniform4ui; + PFNGLUNIFORM4UIVPROC Uniform4uiv; + PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding; + PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv; + PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv; + PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; + PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; + PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; + PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; + PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv; + PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv; + PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; + PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; + PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; + PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; + PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv; + PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; + PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; + PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; + PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; + PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; + PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; + PFNGLUNMAPBUFFERPROC UnmapBuffer; + PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer; + PFNGLUSEPROGRAMPROC UseProgram; + PFNGLUSEPROGRAMSTAGESPROC UseProgramStages; + PFNGLVALIDATEPROGRAMPROC ValidateProgram; + PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; + PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding; + PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat; + PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat; + PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat; + PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor; + PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer; + PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer; + PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers; + PFNGLVERTEXATTRIB1DPROC VertexAttrib1d; + PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv; + PFNGLVERTEXATTRIB1FPROC VertexAttrib1f; + PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv; + PFNGLVERTEXATTRIB1SPROC VertexAttrib1s; + PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv; + PFNGLVERTEXATTRIB2DPROC VertexAttrib2d; + PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv; + PFNGLVERTEXATTRIB2FPROC VertexAttrib2f; + PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv; + PFNGLVERTEXATTRIB2SPROC VertexAttrib2s; + PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv; + PFNGLVERTEXATTRIB3DPROC VertexAttrib3d; + PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv; + PFNGLVERTEXATTRIB3FPROC VertexAttrib3f; + PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv; + PFNGLVERTEXATTRIB3SPROC VertexAttrib3s; + PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv; + PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; + PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv; + PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; + PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub; + PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; + PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; + PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; + PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv; + PFNGLVERTEXATTRIB4DPROC VertexAttrib4d; + PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv; + PFNGLVERTEXATTRIB4FPROC VertexAttrib4f; + PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv; + PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv; + PFNGLVERTEXATTRIB4SPROC VertexAttrib4s; + PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv; + PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv; + PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv; + PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv; + PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding; + PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor; + PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat; + PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i; + PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv; + PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui; + PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; + PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i; + PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv; + PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui; + PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; + PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i; + PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv; + PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui; + PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; + PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv; + PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i; + PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv; + PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv; + PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; + PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui; + PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; + PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv; + PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat; + PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; + PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d; + PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv; + PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d; + PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv; + PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d; + PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv; + PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d; + PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv; + PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat; + PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; + PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui; + PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; + PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui; + PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv; + PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui; + PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; + PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui; + PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; + PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; + PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor; + PFNGLVIEWPORTPROC Viewport; + PFNGLVIEWPORTARRAYVPROC ViewportArrayv; + PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf; + PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv; + PFNGLWAITSYNCPROC WaitSync; + +} GladGLContext; + + + + + + +GLAD_API_CALL int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLContext(GladGLContext *context, GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GL_IMPLEMENTATION +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + + + + + + +static void glad_gl_load_GL_VERSION_1_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_1_0) return; + context->BlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + context->Clear = (PFNGLCLEARPROC) load(userptr, "glClear"); + context->ClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + context->ClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + context->ClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + context->ColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + context->CullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + context->DepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + context->DepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + context->DepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + context->Disable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + context->DrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + context->Enable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + context->Finish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + context->Flush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + context->FrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + context->GetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + context->GetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + context->GetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + context->GetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + context->GetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + context->GetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + context->GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + context->GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + context->Hint = (PFNGLHINTPROC) load(userptr, "glHint"); + context->IsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + context->LineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + context->LogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + context->PixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + context->PixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + context->PointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + context->PolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + context->ReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + context->ReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + context->Scissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + context->StencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + context->StencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + context->StencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + context->TexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + context->TexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + context->TexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + context->TexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + context->Viewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_VERSION_1_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_1_1) return; + context->BindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + context->CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + context->CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + context->CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + context->CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + context->DeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + context->DrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + context->DrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + context->GenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + context->IsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); +} +static void glad_gl_load_GL_VERSION_1_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_1_2) return; + context->CopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); + context->TexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); + context->TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); +} +static void glad_gl_load_GL_VERSION_1_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_1_3) return; + context->ActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); + context->CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + context->CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); + context->CompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D"); + context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + context->CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); + context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); + context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); +} +static void glad_gl_load_GL_VERSION_1_4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_1_4) return; + context->BlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + context->BlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays"); + context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements"); + context->PointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + context->PointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + context->PointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri"); + context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv"); +} +static void glad_gl_load_GL_VERSION_1_5(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_1_5) return; + context->BeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery"); + context->BindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + context->BufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + context->BufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + context->DeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + context->DeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries"); + context->EndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery"); + context->GenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + context->GenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries"); + context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + context->GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + context->GetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + context->GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv"); + context->GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv"); + context->GetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv"); + context->IsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + context->IsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery"); + context->MapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); + context->UnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); +} +static void glad_gl_load_GL_VERSION_2_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_2_0) return; + context->AttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + context->BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + context->CompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + context->CreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + context->CreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + context->DeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + context->DeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + context->DetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + context->DrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers"); + context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + context->GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + context->GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + context->GetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + context->GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + context->GetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + context->GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + context->GetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + context->GetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + context->GetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + context->GetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + context->IsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + context->IsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + context->LinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + context->ShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + context->Uniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + context->Uniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + context->Uniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + context->Uniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + context->Uniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + context->Uniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + context->Uniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + context->Uniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + context->Uniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + context->Uniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + context->Uniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + context->Uniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + context->Uniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + context->Uniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + context->Uniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + context->Uniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + context->UseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + context->ValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + context->VertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + context->VertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + context->VertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + context->VertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + context->VertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + context->VertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + context->VertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + context->VertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + context->VertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + context->VertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + context->VertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + context->VertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + context->VertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + context->VertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + context->VertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + context->VertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + context->VertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + context->VertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + context->VertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + context->VertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + context->VertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + context->VertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + context->VertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + context->VertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + context->VertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + context->VertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + context->VertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); +} +static void glad_gl_load_GL_VERSION_2_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_2_1) return; + context->UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv"); + context->UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv"); + context->UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); + context->UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv"); + context->UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv"); + context->UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); +} +static void glad_gl_load_GL_VERSION_3_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_3_0) return; + context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender"); + context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback"); + context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation"); + context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); + context->BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + context->ClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor"); + context->ClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi"); + context->ClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv"); + context->ClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv"); + context->ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv"); + context->ColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski"); + context->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); + context->Disablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei"); + context->Enablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei"); + context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender"); + context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback"); + context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); + context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); + context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v"); + context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation"); + context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + context->GetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi"); + context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv"); + context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv"); + context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying"); + context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv"); + context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv"); + context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv"); + context->IsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi"); + context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + context->IsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); + context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); + context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); + context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv"); + context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv"); + context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings"); + context->Uniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui"); + context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv"); + context->Uniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui"); + context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv"); + context->Uniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui"); + context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv"); + context->Uniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui"); + context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv"); + context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i"); + context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv"); + context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui"); + context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv"); + context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i"); + context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv"); + context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui"); + context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv"); + context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i"); + context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv"); + context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui"); + context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv"); + context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv"); + context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i"); + context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv"); + context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv"); + context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv"); + context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); + context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); + context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv"); + context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); +} +static void glad_gl_load_GL_VERSION_3_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_3_1) return; + context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); + context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); + context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); + context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + context->PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); + context->TexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); + context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); +} +static void glad_gl_load_GL_VERSION_3_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_3_2) return; + context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + context->DeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + context->FenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); + context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + context->GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v"); + context->GetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v"); + context->GetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); + context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + context->GetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + context->IsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); + context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); + context->SampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); + context->WaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void glad_gl_load_GL_VERSION_3_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_3_3) return; + context->BindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); + context->BindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + context->DeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + context->GenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + context->GetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); + context->GetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + context->GetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + context->GetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + context->GetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + context->GetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + context->GetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + context->IsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + context->QueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); + context->SamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + context->SamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + context->SamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + context->SamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + context->SamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + context->SamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); + context->VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + context->VertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + context->VertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + context->VertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + context->VertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + context->VertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + context->VertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + context->VertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + context->VertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); +} +static void glad_gl_load_GL_VERSION_4_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_4_0) return; + context->BeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed"); + context->BindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback"); + context->BlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei"); + context->BlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi"); + context->BlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei"); + context->BlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci"); + context->DeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks"); + context->DrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect"); + context->DrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect"); + context->DrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback"); + context->DrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream"); + context->EndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed"); + context->GenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks"); + context->GetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName"); + context->GetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName"); + context->GetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv"); + context->GetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv"); + context->GetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv"); + context->GetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex"); + context->GetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation"); + context->GetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv"); + context->GetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv"); + context->IsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback"); + context->MinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading"); + context->PatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv"); + context->PatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); + context->PauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback"); + context->ResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback"); + context->Uniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d"); + context->Uniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv"); + context->Uniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d"); + context->Uniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv"); + context->Uniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d"); + context->Uniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv"); + context->Uniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d"); + context->Uniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv"); + context->UniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv"); + context->UniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv"); + context->UniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv"); + context->UniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv"); + context->UniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv"); + context->UniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv"); + context->UniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv"); + context->UniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv"); + context->UniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv"); + context->UniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv"); +} +static void glad_gl_load_GL_VERSION_4_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_4_1) return; + context->ActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + context->BindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + context->ClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + context->CreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + context->DeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + context->DepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv"); + context->DepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed"); + context->DepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + context->GenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + context->GetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v"); + context->GetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v"); + context->GetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + context->GetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + context->GetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + context->GetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + context->GetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv"); + context->IsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + context->ProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + context->ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + context->ProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + context->ProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + context->ProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + context->ProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + context->ProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + context->ProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + context->ProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + context->ProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + context->ProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + context->ProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + context->ProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + context->ProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + context->ProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + context->ProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + context->ProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + context->ProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + context->ProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d"); + context->ProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv"); + context->ProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + context->ProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + context->ProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + context->ProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + context->ProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + context->ProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + context->ProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + context->ProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + context->ProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + context->ProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + context->ProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + context->ProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + context->ProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + context->ProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + context->ProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + context->ProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + context->ProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv"); + context->ProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + context->ProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv"); + context->ProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + context->ProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv"); + context->ProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + context->ProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv"); + context->ProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + context->ProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv"); + context->ProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + context->ProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + context->ProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + context->ProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + context->ProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + context->ProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + context->ProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + context->ReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + context->ScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv"); + context->ScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed"); + context->ScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv"); + context->ShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + context->UseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + context->ValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); + context->VertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d"); + context->VertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv"); + context->VertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d"); + context->VertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv"); + context->VertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d"); + context->VertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv"); + context->VertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d"); + context->VertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv"); + context->VertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer"); + context->ViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv"); + context->ViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf"); + context->ViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv"); +} +static void glad_gl_load_GL_VERSION_4_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_4_2) return; + context->BindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture"); + context->DrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance"); + context->DrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance"); + context->DrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance"); + context->DrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced"); + context->DrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced"); + context->GetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv"); + context->GetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ"); + context->MemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); + context->TexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); + context->TexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); + context->TexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); +} +static void glad_gl_load_GL_VERSION_4_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_4_3) return; + context->BindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer"); + context->ClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData"); + context->ClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData"); + context->CopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); + context->DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + context->DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + context->DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + context->DispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute"); + context->DispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect"); + context->FramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri"); + context->GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + context->GetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv"); + context->GetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v"); + context->GetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + context->GetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + context->GetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv"); + context->GetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex"); + context->GetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation"); + context->GetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex"); + context->GetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName"); + context->GetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv"); + context->InvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData"); + context->InvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData"); + context->InvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer"); + context->InvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer"); + context->InvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage"); + context->InvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage"); + context->MultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect"); + context->MultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect"); + context->ObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + context->ObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + context->PopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + context->PushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); + context->ShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding"); + context->TexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange"); + context->TexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample"); + context->TexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample"); + context->TextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView"); + context->VertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + context->VertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + context->VertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + context->VertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat"); + context->VertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void glad_gl_load_GL_VERSION_4_4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_4_4) return; + context->BindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase"); + context->BindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange"); + context->BindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures"); + context->BindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers"); + context->BindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures"); + context->BindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers"); + context->BufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage"); + context->ClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage"); + context->ClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage"); +} +static void glad_gl_load_GL_VERSION_4_5(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_4_5) return; + context->BindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit"); + context->BlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer"); + context->CheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus"); + context->ClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData"); + context->ClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData"); + context->ClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi"); + context->ClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv"); + context->ClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv"); + context->ClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv"); + context->ClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl"); + context->CompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D"); + context->CompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D"); + context->CompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D"); + context->CopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData"); + context->CopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D"); + context->CopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D"); + context->CopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D"); + context->CreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers"); + context->CreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers"); + context->CreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines"); + context->CreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries"); + context->CreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers"); + context->CreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers"); + context->CreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures"); + context->CreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks"); + context->CreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays"); + context->DisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib"); + context->EnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib"); + context->FlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange"); + context->GenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap"); + context->GetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage"); + context->GetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage"); + context->GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus"); + context->GetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v"); + context->GetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv"); + context->GetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv"); + context->GetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData"); + context->GetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv"); + context->GetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv"); + context->GetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv"); + context->GetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v"); + context->GetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv"); + context->GetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v"); + context->GetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv"); + context->GetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage"); + context->GetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv"); + context->GetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv"); + context->GetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv"); + context->GetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv"); + context->GetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv"); + context->GetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv"); + context->GetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); + context->GetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v"); + context->GetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v"); + context->GetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv"); + context->GetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv"); + context->GetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv"); + context->GetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv"); + context->GetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage"); + context->GetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage"); + context->GetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv"); + context->GetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + context->GetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + context->GetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + context->InvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData"); + context->InvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData"); + context->MapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer"); + context->MapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange"); + context->MemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); + context->NamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData"); + context->NamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage"); + context->NamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData"); + context->NamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer"); + context->NamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers"); + context->NamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri"); + context->NamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer"); + context->NamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer"); + context->NamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture"); + context->NamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer"); + context->NamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage"); + context->NamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample"); + context->ReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); + context->TextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); + context->TextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer"); + context->TextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange"); + context->TextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv"); + context->TextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv"); + context->TextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf"); + context->TextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv"); + context->TextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri"); + context->TextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv"); + context->TextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D"); + context->TextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D"); + context->TextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample"); + context->TextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D"); + context->TextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample"); + context->TextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D"); + context->TextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D"); + context->TextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D"); + context->TransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase"); + context->TransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange"); + context->UnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer"); + context->VertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding"); + context->VertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat"); + context->VertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); + context->VertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); + context->VertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); + context->VertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); + context->VertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); + context->VertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); +} +static void glad_gl_load_GL_VERSION_4_6(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->VERSION_4_6) return; + context->MultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount"); + context->MultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount"); + context->PolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); + context->SpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader"); +} + + + +static void glad_gl_free_extensions(char **exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_get_extensions(GladGLContext *context, const char **out_exts, char ***out_exts_i) { +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) + if (context->GetStringi != NULL && context->GetIntegerv != NULL) { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + context->GetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i)); + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) context->GetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str == NULL) { + exts_i[index] = NULL; + glad_gl_free_extensions(exts_i); + return 0; + } + + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + exts_i[index] = local_str; + } + exts_i[index] = NULL; + + *out_exts_i = exts_i; + + return 1; + } +#else + GLAD_UNUSED(out_exts_i); +#endif + if (context->GetString == NULL) { + return 0; + } + *out_exts = (const char *)context->GetString(GL_EXTENSIONS); + return 1; +} +static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) { + if(exts_i) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } else { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl(GladGLContext *context) { + const char *exts = NULL; + char **exts_i = NULL; + if (!glad_gl_get_extensions(context, &exts, &exts_i)) return 0; + + GLAD_UNUSED(&glad_gl_has_extension); + + glad_gl_free_extensions(exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(GladGLContext *context) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) context->GetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + context->VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + context->VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + context->VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + context->VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + context->VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + context->VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + context->VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + context->VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + context->VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + context->VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + context->VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + context->VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + context->VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + context->VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + context->VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + context->VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + context->VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + context->VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + context->VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, void *userptr) { + int version; + + context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(context->GetString == NULL) return 0; + version = glad_gl_find_core_gl(context); + + glad_gl_load_GL_VERSION_1_0(context, load, userptr); + glad_gl_load_GL_VERSION_1_1(context, load, userptr); + glad_gl_load_GL_VERSION_1_2(context, load, userptr); + glad_gl_load_GL_VERSION_1_3(context, load, userptr); + glad_gl_load_GL_VERSION_1_4(context, load, userptr); + glad_gl_load_GL_VERSION_1_5(context, load, userptr); + glad_gl_load_GL_VERSION_2_0(context, load, userptr); + glad_gl_load_GL_VERSION_2_1(context, load, userptr); + glad_gl_load_GL_VERSION_3_0(context, load, userptr); + glad_gl_load_GL_VERSION_3_1(context, load, userptr); + glad_gl_load_GL_VERSION_3_2(context, load, userptr); + glad_gl_load_GL_VERSION_3_3(context, load, userptr); + glad_gl_load_GL_VERSION_4_0(context, load, userptr); + glad_gl_load_GL_VERSION_4_1(context, load, userptr); + glad_gl_load_GL_VERSION_4_2(context, load, userptr); + glad_gl_load_GL_VERSION_4_3(context, load, userptr); + glad_gl_load_GL_VERSION_4_4(context, load, userptr); + glad_gl_load_GL_VERSION_4_5(context, load, userptr); + glad_gl_load_GL_VERSION_4_6(context, load, userptr); + + if (!glad_gl_find_extensions_gl(context)) return 0; + + + + return version; +} + + +int gladLoadGLContext(GladGLContext *context, GLADloadfunc load) { + return gladLoadGLContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GL_IMPLEMENTATION */ + diff --git a/StgSharp.Native/sn-head/gl.h b/StgSharp.Native/sn-head/gl.h index 192f3429..e577a601 100644 --- a/StgSharp.Native/sn-head/gl.h +++ b/StgSharp.Native/sn-head/gl.h @@ -10105,159 +10105,53 @@ typedef void(GLAD_API_PTR *PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum GLenum outZ, GLenum outW); typedef struct GladGLContext { - PFNGLACCUMXOESPROC AccumxOES; - PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC AcquireKeyedMutexWin32EXT; - PFNGLACTIVEPROGRAMEXTPROC ActiveProgramEXT; PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram; - PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT; PFNGLACTIVETEXTUREPROC ActiveTexture; - PFNGLACTIVETEXTUREARBPROC ActiveTextureARB; - PFNGLACTIVEVARYINGNVPROC ActiveVaryingNV; - PFNGLALPHAFRAGMENTOP1ATIPROC AlphaFragmentOp1ATI; - PFNGLALPHAFRAGMENTOP2ATIPROC AlphaFragmentOp2ATI; - PFNGLALPHAFRAGMENTOP3ATIPROC AlphaFragmentOp3ATI; - PFNGLALPHAFUNCXOESPROC AlphaFuncxOES; - PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC AlphaToCoverageDitherControlNV; - PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC ApplyFramebufferAttachmentCMAAINTEL; - PFNGLAPPLYTEXTUREEXTPROC ApplyTextureEXT; - PFNGLAREPROGRAMSRESIDENTNVPROC AreProgramsResidentNV; - PFNGLARETEXTURESRESIDENTEXTPROC AreTexturesResidentEXT; - PFNGLARRAYELEMENTEXTPROC ArrayElementEXT; - PFNGLARRAYOBJECTATIPROC ArrayObjectATI; - PFNGLASYNCCOPYBUFFERSUBDATANVXPROC AsyncCopyBufferSubDataNVX; - PFNGLASYNCCOPYIMAGESUBDATANVXPROC AsyncCopyImageSubDataNVX; - PFNGLASYNCMARKERSGIXPROC AsyncMarkerSGIX; - PFNGLATTACHOBJECTARBPROC AttachObjectARB; PFNGLATTACHSHADERPROC AttachShader; PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender; - PFNGLBEGINCONDITIONALRENDERNVPROC BeginConditionalRenderNV; - PFNGLBEGINCONDITIONALRENDERNVXPROC BeginConditionalRenderNVX; - PFNGLBEGINFRAGMENTSHADERATIPROC BeginFragmentShaderATI; - PFNGLBEGINOCCLUSIONQUERYNVPROC BeginOcclusionQueryNV; - PFNGLBEGINPERFMONITORAMDPROC BeginPerfMonitorAMD; - PFNGLBEGINPERFQUERYINTELPROC BeginPerfQueryINTEL; PFNGLBEGINQUERYPROC BeginQuery; - PFNGLBEGINQUERYARBPROC BeginQueryARB; PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed; PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; - PFNGLBEGINTRANSFORMFEEDBACKEXTPROC BeginTransformFeedbackEXT; - PFNGLBEGINTRANSFORMFEEDBACKNVPROC BeginTransformFeedbackNV; - PFNGLBEGINVERTEXSHADEREXTPROC BeginVertexShaderEXT; - PFNGLBEGINVIDEOCAPTURENVPROC BeginVideoCaptureNV; PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation; - PFNGLBINDATTRIBLOCATIONARBPROC BindAttribLocationARB; PFNGLBINDBUFFERPROC BindBuffer; - PFNGLBINDBUFFERARBPROC BindBufferARB; PFNGLBINDBUFFERBASEPROC BindBufferBase; - PFNGLBINDBUFFERBASEEXTPROC BindBufferBaseEXT; - PFNGLBINDBUFFERBASENVPROC BindBufferBaseNV; - PFNGLBINDBUFFEROFFSETEXTPROC BindBufferOffsetEXT; - PFNGLBINDBUFFEROFFSETNVPROC BindBufferOffsetNV; PFNGLBINDBUFFERRANGEPROC BindBufferRange; - PFNGLBINDBUFFERRANGEEXTPROC BindBufferRangeEXT; - PFNGLBINDBUFFERRANGENVPROC BindBufferRangeNV; PFNGLBINDBUFFERSBASEPROC BindBuffersBase; PFNGLBINDBUFFERSRANGEPROC BindBuffersRange; PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation; - PFNGLBINDFRAGDATALOCATIONEXTPROC BindFragDataLocationEXT; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; - PFNGLBINDFRAGMENTSHADERATIPROC BindFragmentShaderATI; PFNGLBINDFRAMEBUFFERPROC BindFramebuffer; - PFNGLBINDFRAMEBUFFEREXTPROC BindFramebufferEXT; PFNGLBINDIMAGETEXTUREPROC BindImageTexture; - PFNGLBINDIMAGETEXTUREEXTPROC BindImageTextureEXT; PFNGLBINDIMAGETEXTURESPROC BindImageTextures; - PFNGLBINDLIGHTPARAMETEREXTPROC BindLightParameterEXT; - PFNGLBINDMATERIALPARAMETEREXTPROC BindMaterialParameterEXT; - PFNGLBINDMULTITEXTUREEXTPROC BindMultiTextureEXT; - PFNGLBINDPARAMETEREXTPROC BindParameterEXT; - PFNGLBINDPROGRAMARBPROC BindProgramARB; - PFNGLBINDPROGRAMNVPROC BindProgramNV; PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline; PFNGLBINDRENDERBUFFERPROC BindRenderbuffer; - PFNGLBINDRENDERBUFFEREXTPROC BindRenderbufferEXT; PFNGLBINDSAMPLERPROC BindSampler; PFNGLBINDSAMPLERSPROC BindSamplers; - PFNGLBINDSHADINGRATEIMAGENVPROC BindShadingRateImageNV; - PFNGLBINDTEXGENPARAMETEREXTPROC BindTexGenParameterEXT; PFNGLBINDTEXTUREPROC BindTexture; - PFNGLBINDTEXTUREEXTPROC BindTextureEXT; PFNGLBINDTEXTUREUNITPROC BindTextureUnit; - PFNGLBINDTEXTUREUNITPARAMETEREXTPROC BindTextureUnitParameterEXT; PFNGLBINDTEXTURESPROC BindTextures; PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; - PFNGLBINDTRANSFORMFEEDBACKNVPROC BindTransformFeedbackNV; PFNGLBINDVERTEXARRAYPROC BindVertexArray; - PFNGLBINDVERTEXARRAYAPPLEPROC BindVertexArrayAPPLE; PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer; PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers; - PFNGLBINDVERTEXSHADEREXTPROC BindVertexShaderEXT; - PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC BindVideoCaptureStreamBufferNV; - PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC BindVideoCaptureStreamTextureNV; - PFNGLBINORMAL3BEXTPROC Binormal3bEXT; - PFNGLBINORMAL3BVEXTPROC Binormal3bvEXT; - PFNGLBINORMAL3DEXTPROC Binormal3dEXT; - PFNGLBINORMAL3DVEXTPROC Binormal3dvEXT; - PFNGLBINORMAL3FEXTPROC Binormal3fEXT; - PFNGLBINORMAL3FVEXTPROC Binormal3fvEXT; - PFNGLBINORMAL3IEXTPROC Binormal3iEXT; - PFNGLBINORMAL3IVEXTPROC Binormal3ivEXT; - PFNGLBINORMAL3SEXTPROC Binormal3sEXT; - PFNGLBINORMAL3SVEXTPROC Binormal3svEXT; - PFNGLBINORMALPOINTEREXTPROC BinormalPointerEXT; - PFNGLBITMAPXOESPROC BitmapxOES; - PFNGLBLENDBARRIERKHRPROC BlendBarrierKHR; - PFNGLBLENDBARRIERNVPROC BlendBarrierNV; PFNGLBLENDCOLORPROC BlendColor; - PFNGLBLENDCOLOREXTPROC BlendColorEXT; - PFNGLBLENDCOLORXOESPROC BlendColorxOES; PFNGLBLENDEQUATIONPROC BlendEquation; - PFNGLBLENDEQUATIONEXTPROC BlendEquationEXT; - PFNGLBLENDEQUATIONINDEXEDAMDPROC BlendEquationIndexedAMD; PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; - PFNGLBLENDEQUATIONSEPARATEEXTPROC BlendEquationSeparateEXT; - PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC BlendEquationSeparateIndexedAMD; PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; - PFNGLBLENDEQUATIONSEPARATEIARBPROC BlendEquationSeparateiARB; PFNGLBLENDEQUATIONIPROC BlendEquationi; - PFNGLBLENDEQUATIONIARBPROC BlendEquationiARB; PFNGLBLENDFUNCPROC BlendFunc; - PFNGLBLENDFUNCINDEXEDAMDPROC BlendFuncIndexedAMD; PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; - PFNGLBLENDFUNCSEPARATEEXTPROC BlendFuncSeparateEXT; - PFNGLBLENDFUNCSEPARATEINGRPROC BlendFuncSeparateINGR; - PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC BlendFuncSeparateIndexedAMD; PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; - PFNGLBLENDFUNCSEPARATEIARBPROC BlendFuncSeparateiARB; PFNGLBLENDFUNCIPROC BlendFunci; - PFNGLBLENDFUNCIARBPROC BlendFunciARB; - PFNGLBLENDPARAMETERINVPROC BlendParameteriNV; PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer; - PFNGLBLITFRAMEBUFFEREXTPROC BlitFramebufferEXT; - PFNGLBLITFRAMEBUFFERLAYEREXTPROC BlitFramebufferLayerEXT; - PFNGLBLITFRAMEBUFFERLAYERSEXTPROC BlitFramebufferLayersEXT; PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer; - PFNGLBUFFERADDRESSRANGENVPROC BufferAddressRangeNV; - PFNGLBUFFERATTACHMEMORYNVPROC BufferAttachMemoryNV; PFNGLBUFFERDATAPROC BufferData; - PFNGLBUFFERDATAARBPROC BufferDataARB; - PFNGLBUFFERPAGECOMMITMENTARBPROC BufferPageCommitmentARB; - PFNGLBUFFERPAGECOMMITMENTMEMNVPROC BufferPageCommitmentMemNV; - PFNGLBUFFERPARAMETERIAPPLEPROC BufferParameteriAPPLE; PFNGLBUFFERSTORAGEPROC BufferStorage; - PFNGLBUFFERSTORAGEEXTERNALEXTPROC BufferStorageExternalEXT; - PFNGLBUFFERSTORAGEMEMEXTPROC BufferStorageMemEXT; PFNGLBUFFERSUBDATAPROC BufferSubData; - PFNGLBUFFERSUBDATAARBPROC BufferSubDataARB; - PFNGLCALLCOMMANDLISTNVPROC CallCommandListNV; PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; - PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC CheckFramebufferStatusEXT; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus; - PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC CheckNamedFramebufferStatusEXT; PFNGLCLAMPCOLORPROC ClampColor; - PFNGLCLAMPCOLORARBPROC ClampColorARB; PFNGLCLEARPROC Clear; - PFNGLCLEARACCUMXOESPROC ClearAccumxOES; PFNGLCLEARBUFFERDATAPROC ClearBufferData; PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData; PFNGLCLEARBUFFERFIPROC ClearBufferfi; @@ -10265,18 +10159,10 @@ typedef struct GladGLContext { PFNGLCLEARBUFFERIVPROC ClearBufferiv; PFNGLCLEARBUFFERUIVPROC ClearBufferuiv; PFNGLCLEARCOLORPROC ClearColor; - PFNGLCLEARCOLORIIEXTPROC ClearColorIiEXT; - PFNGLCLEARCOLORIUIEXTPROC ClearColorIuiEXT; - PFNGLCLEARCOLORXOESPROC ClearColorxOES; PFNGLCLEARDEPTHPROC ClearDepth; - PFNGLCLEARDEPTHDNVPROC ClearDepthdNV; PFNGLCLEARDEPTHFPROC ClearDepthf; - PFNGLCLEARDEPTHFOESPROC ClearDepthfOES; - PFNGLCLEARDEPTHXOESPROC ClearDepthxOES; PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData; - PFNGLCLEARNAMEDBUFFERDATAEXTPROC ClearNamedBufferDataEXT; PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData; - PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC ClearNamedBufferSubDataEXT; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv; @@ -10284,868 +10170,253 @@ typedef struct GladGLContext { PFNGLCLEARSTENCILPROC ClearStencil; PFNGLCLEARTEXIMAGEPROC ClearTexImage; PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage; - PFNGLCLIENTACTIVETEXTUREARBPROC ClientActiveTextureARB; - PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC ClientActiveVertexStreamATI; - PFNGLCLIENTATTRIBDEFAULTEXTPROC ClientAttribDefaultEXT; - PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC ClientWaitSemaphoreui64NVX; PFNGLCLIENTWAITSYNCPROC ClientWaitSync; PFNGLCLIPCONTROLPROC ClipControl; - PFNGLCLIPPLANEFOESPROC ClipPlanefOES; - PFNGLCLIPPLANEXOESPROC ClipPlanexOES; - PFNGLCOLOR3FVERTEX3FSUNPROC Color3fVertex3fSUN; - PFNGLCOLOR3FVERTEX3FVSUNPROC Color3fVertex3fvSUN; - PFNGLCOLOR3HNVPROC Color3hNV; - PFNGLCOLOR3HVNVPROC Color3hvNV; - PFNGLCOLOR3XOESPROC Color3xOES; - PFNGLCOLOR3XVOESPROC Color3xvOES; - PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC Color4fNormal3fVertex3fSUN; - PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC Color4fNormal3fVertex3fvSUN; - PFNGLCOLOR4HNVPROC Color4hNV; - PFNGLCOLOR4HVNVPROC Color4hvNV; - PFNGLCOLOR4UBVERTEX2FSUNPROC Color4ubVertex2fSUN; - PFNGLCOLOR4UBVERTEX2FVSUNPROC Color4ubVertex2fvSUN; - PFNGLCOLOR4UBVERTEX3FSUNPROC Color4ubVertex3fSUN; - PFNGLCOLOR4UBVERTEX3FVSUNPROC Color4ubVertex3fvSUN; - PFNGLCOLOR4XOESPROC Color4xOES; - PFNGLCOLOR4XVOESPROC Color4xvOES; - PFNGLCOLORFORMATNVPROC ColorFormatNV; - PFNGLCOLORFRAGMENTOP1ATIPROC ColorFragmentOp1ATI; - PFNGLCOLORFRAGMENTOP2ATIPROC ColorFragmentOp2ATI; - PFNGLCOLORFRAGMENTOP3ATIPROC ColorFragmentOp3ATI; PFNGLCOLORMASKPROC ColorMask; - PFNGLCOLORMASKINDEXEDEXTPROC ColorMaskIndexedEXT; PFNGLCOLORMASKIPROC ColorMaski; - PFNGLCOLORPOINTEREXTPROC ColorPointerEXT; - PFNGLCOLORPOINTERLISTIBMPROC ColorPointerListIBM; - PFNGLCOLORPOINTERVINTELPROC ColorPointervINTEL; - PFNGLCOLORSUBTABLEEXTPROC ColorSubTableEXT; - PFNGLCOLORTABLEEXTPROC ColorTableEXT; - PFNGLCOLORTABLEPARAMETERFVSGIPROC ColorTableParameterfvSGI; - PFNGLCOLORTABLEPARAMETERIVSGIPROC ColorTableParameterivSGI; - PFNGLCOLORTABLESGIPROC ColorTableSGI; - PFNGLCOMBINERINPUTNVPROC CombinerInputNV; - PFNGLCOMBINEROUTPUTNVPROC CombinerOutputNV; - PFNGLCOMBINERPARAMETERFNVPROC CombinerParameterfNV; - PFNGLCOMBINERPARAMETERFVNVPROC CombinerParameterfvNV; - PFNGLCOMBINERPARAMETERINVPROC CombinerParameteriNV; - PFNGLCOMBINERPARAMETERIVNVPROC CombinerParameterivNV; - PFNGLCOMBINERSTAGEPARAMETERFVNVPROC CombinerStageParameterfvNV; - PFNGLCOMMANDLISTSEGMENTSNVPROC CommandListSegmentsNV; - PFNGLCOMPILECOMMANDLISTNVPROC CompileCommandListNV; PFNGLCOMPILESHADERPROC CompileShader; - PFNGLCOMPILESHADERARBPROC CompileShaderARB; - PFNGLCOMPILESHADERINCLUDEARBPROC CompileShaderIncludeARB; - PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC CompressedMultiTexImage1DEXT; - PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC CompressedMultiTexImage2DEXT; - PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC CompressedMultiTexImage3DEXT; - PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC CompressedMultiTexSubImage1DEXT; - PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC CompressedMultiTexSubImage2DEXT; - PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC CompressedMultiTexSubImage3DEXT; PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; - PFNGLCOMPRESSEDTEXIMAGE1DARBPROC CompressedTexImage1DARB; PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; - PFNGLCOMPRESSEDTEXIMAGE2DARBPROC CompressedTexImage2DARB; PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; - PFNGLCOMPRESSEDTEXIMAGE3DARBPROC CompressedTexImage3DARB; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; - PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC CompressedTexSubImage1DARB; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; - PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC CompressedTexSubImage2DARB; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; - PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC CompressedTexSubImage3DARB; - PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC CompressedTextureImage1DEXT; - PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC CompressedTextureImage2DEXT; - PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC CompressedTextureImage3DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D; - PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC CompressedTextureSubImage1DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D; - PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC CompressedTextureSubImage2DEXT; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D; - PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC CompressedTextureSubImage3DEXT; - PFNGLCONSERVATIVERASTERPARAMETERFNVPROC ConservativeRasterParameterfNV; - PFNGLCONSERVATIVERASTERPARAMETERINVPROC ConservativeRasterParameteriNV; - PFNGLCONVOLUTIONFILTER1DEXTPROC ConvolutionFilter1DEXT; - PFNGLCONVOLUTIONFILTER2DEXTPROC ConvolutionFilter2DEXT; - PFNGLCONVOLUTIONPARAMETERFEXTPROC ConvolutionParameterfEXT; - PFNGLCONVOLUTIONPARAMETERFVEXTPROC ConvolutionParameterfvEXT; - PFNGLCONVOLUTIONPARAMETERIEXTPROC ConvolutionParameteriEXT; - PFNGLCONVOLUTIONPARAMETERIVEXTPROC ConvolutionParameterivEXT; - PFNGLCONVOLUTIONPARAMETERXOESPROC ConvolutionParameterxOES; - PFNGLCONVOLUTIONPARAMETERXVOESPROC ConvolutionParameterxvOES; PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData; - PFNGLCOPYCOLORSUBTABLEEXTPROC CopyColorSubTableEXT; - PFNGLCOPYCOLORTABLESGIPROC CopyColorTableSGI; - PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC CopyConvolutionFilter1DEXT; - PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC CopyConvolutionFilter2DEXT; PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData; - PFNGLCOPYIMAGESUBDATANVPROC CopyImageSubDataNV; - PFNGLCOPYMULTITEXIMAGE1DEXTPROC CopyMultiTexImage1DEXT; - PFNGLCOPYMULTITEXIMAGE2DEXTPROC CopyMultiTexImage2DEXT; - PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC CopyMultiTexSubImage1DEXT; - PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC CopyMultiTexSubImage2DEXT; - PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC CopyMultiTexSubImage3DEXT; PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData; - PFNGLCOPYPATHNVPROC CopyPathNV; PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D; - PFNGLCOPYTEXIMAGE1DEXTPROC CopyTexImage1DEXT; PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D; - PFNGLCOPYTEXIMAGE2DEXTPROC CopyTexImage2DEXT; PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; - PFNGLCOPYTEXSUBIMAGE1DEXTPROC CopyTexSubImage1DEXT; PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; - PFNGLCOPYTEXSUBIMAGE2DEXTPROC CopyTexSubImage2DEXT; PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; - PFNGLCOPYTEXSUBIMAGE3DEXTPROC CopyTexSubImage3DEXT; - PFNGLCOPYTEXTUREIMAGE1DEXTPROC CopyTextureImage1DEXT; - PFNGLCOPYTEXTUREIMAGE2DEXTPROC CopyTextureImage2DEXT; PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D; - PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC CopyTextureSubImage1DEXT; PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D; - PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC CopyTextureSubImage2DEXT; PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D; - PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC CopyTextureSubImage3DEXT; - PFNGLCOVERFILLPATHINSTANCEDNVPROC CoverFillPathInstancedNV; - PFNGLCOVERFILLPATHNVPROC CoverFillPathNV; - PFNGLCOVERSTROKEPATHINSTANCEDNVPROC CoverStrokePathInstancedNV; - PFNGLCOVERSTROKEPATHNVPROC CoverStrokePathNV; - PFNGLCOVERAGEMODULATIONNVPROC CoverageModulationNV; - PFNGLCOVERAGEMODULATIONTABLENVPROC CoverageModulationTableNV; PFNGLCREATEBUFFERSPROC CreateBuffers; - PFNGLCREATECOMMANDLISTSNVPROC CreateCommandListsNV; PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers; - PFNGLCREATEMEMORYOBJECTSEXTPROC CreateMemoryObjectsEXT; - PFNGLCREATEPERFQUERYINTELPROC CreatePerfQueryINTEL; PFNGLCREATEPROGRAMPROC CreateProgram; - PFNGLCREATEPROGRAMOBJECTARBPROC CreateProgramObjectARB; PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines; - PFNGLCREATEPROGRESSFENCENVXPROC CreateProgressFenceNVX; PFNGLCREATEQUERIESPROC CreateQueries; PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers; PFNGLCREATESAMPLERSPROC CreateSamplers; - PFNGLCREATESEMAPHORESNVPROC CreateSemaphoresNV; PFNGLCREATESHADERPROC CreateShader; - PFNGLCREATESHADEROBJECTARBPROC CreateShaderObjectARB; - PFNGLCREATESHADERPROGRAMEXTPROC CreateShaderProgramEXT; PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv; - PFNGLCREATESTATESNVPROC CreateStatesNV; - PFNGLCREATESYNCFROMCLEVENTARBPROC CreateSyncFromCLeventARB; PFNGLCREATETEXTURESPROC CreateTextures; PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks; PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays; PFNGLCULLFACEPROC CullFace; - PFNGLCULLPARAMETERDVEXTPROC CullParameterdvEXT; - PFNGLCULLPARAMETERFVEXTPROC CullParameterfvEXT; - PFNGLCURRENTPALETTEMATRIXARBPROC CurrentPaletteMatrixARB; PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback; - PFNGLDEBUGMESSAGECALLBACKAMDPROC DebugMessageCallbackAMD; - PFNGLDEBUGMESSAGECALLBACKARBPROC DebugMessageCallbackARB; PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl; - PFNGLDEBUGMESSAGECONTROLARBPROC DebugMessageControlARB; - PFNGLDEBUGMESSAGEENABLEAMDPROC DebugMessageEnableAMD; PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert; - PFNGLDEBUGMESSAGEINSERTAMDPROC DebugMessageInsertAMD; - PFNGLDEBUGMESSAGEINSERTARBPROC DebugMessageInsertARB; - PFNGLDEFORMSGIXPROC DeformSGIX; - PFNGLDEFORMATIONMAP3DSGIXPROC DeformationMap3dSGIX; - PFNGLDEFORMATIONMAP3FSGIXPROC DeformationMap3fSGIX; - PFNGLDELETEASYNCMARKERSSGIXPROC DeleteAsyncMarkersSGIX; PFNGLDELETEBUFFERSPROC DeleteBuffers; - PFNGLDELETEBUFFERSARBPROC DeleteBuffersARB; - PFNGLDELETECOMMANDLISTSNVPROC DeleteCommandListsNV; - PFNGLDELETEFENCESAPPLEPROC DeleteFencesAPPLE; - PFNGLDELETEFENCESNVPROC DeleteFencesNV; - PFNGLDELETEFRAGMENTSHADERATIPROC DeleteFragmentShaderATI; PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers; - PFNGLDELETEFRAMEBUFFERSEXTPROC DeleteFramebuffersEXT; - PFNGLDELETEMEMORYOBJECTSEXTPROC DeleteMemoryObjectsEXT; - PFNGLDELETENAMEDSTRINGARBPROC DeleteNamedStringARB; - PFNGLDELETENAMESAMDPROC DeleteNamesAMD; - PFNGLDELETEOBJECTARBPROC DeleteObjectARB; - PFNGLDELETEOCCLUSIONQUERIESNVPROC DeleteOcclusionQueriesNV; - PFNGLDELETEPATHSNVPROC DeletePathsNV; - PFNGLDELETEPERFMONITORSAMDPROC DeletePerfMonitorsAMD; - PFNGLDELETEPERFQUERYINTELPROC DeletePerfQueryINTEL; PFNGLDELETEPROGRAMPROC DeleteProgram; PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; - PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB; - PFNGLDELETEPROGRAMSNVPROC DeleteProgramsNV; PFNGLDELETEQUERIESPROC DeleteQueries; - PFNGLDELETEQUERIESARBPROC DeleteQueriesARB; - PFNGLDELETEQUERYRESOURCETAGNVPROC DeleteQueryResourceTagNV; PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers; - PFNGLDELETERENDERBUFFERSEXTPROC DeleteRenderbuffersEXT; PFNGLDELETESAMPLERSPROC DeleteSamplers; - PFNGLDELETESEMAPHORESEXTPROC DeleteSemaphoresEXT; PFNGLDELETESHADERPROC DeleteShader; - PFNGLDELETESTATESNVPROC DeleteStatesNV; PFNGLDELETESYNCPROC DeleteSync; PFNGLDELETETEXTURESPROC DeleteTextures; - PFNGLDELETETEXTURESEXTPROC DeleteTexturesEXT; PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; - PFNGLDELETETRANSFORMFEEDBACKSNVPROC DeleteTransformFeedbacksNV; PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; - PFNGLDELETEVERTEXARRAYSAPPLEPROC DeleteVertexArraysAPPLE; - PFNGLDELETEVERTEXSHADEREXTPROC DeleteVertexShaderEXT; - PFNGLDEPTHBOUNDSEXTPROC DepthBoundsEXT; - PFNGLDEPTHBOUNDSDNVPROC DepthBoundsdNV; PFNGLDEPTHFUNCPROC DepthFunc; PFNGLDEPTHMASKPROC DepthMask; PFNGLDEPTHRANGEPROC DepthRange; - PFNGLDEPTHRANGEARRAYDVNVPROC DepthRangeArraydvNV; PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv; PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed; - PFNGLDEPTHRANGEINDEXEDDNVPROC DepthRangeIndexeddNV; - PFNGLDEPTHRANGEDNVPROC DepthRangedNV; PFNGLDEPTHRANGEFPROC DepthRangef; - PFNGLDEPTHRANGEFOESPROC DepthRangefOES; - PFNGLDEPTHRANGEXOESPROC DepthRangexOES; - PFNGLDETACHOBJECTARBPROC DetachObjectARB; PFNGLDETACHSHADERPROC DetachShader; - PFNGLDETAILTEXFUNCSGISPROC DetailTexFuncSGIS; PFNGLDISABLEPROC Disable; - PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC DisableClientStateIndexedEXT; - PFNGLDISABLECLIENTSTATEIEXTPROC DisableClientStateiEXT; - PFNGLDISABLEINDEXEDEXTPROC DisableIndexedEXT; - PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC DisableVariantClientStateEXT; PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib; - PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC DisableVertexArrayAttribEXT; - PFNGLDISABLEVERTEXARRAYEXTPROC DisableVertexArrayEXT; - PFNGLDISABLEVERTEXATTRIBAPPLEPROC DisableVertexAttribAPPLE; PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; - PFNGLDISABLEVERTEXATTRIBARRAYARBPROC DisableVertexAttribArrayARB; PFNGLDISABLEIPROC Disablei; PFNGLDISPATCHCOMPUTEPROC DispatchCompute; - PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC DispatchComputeGroupSizeARB; PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; PFNGLDRAWARRAYSPROC DrawArrays; - PFNGLDRAWARRAYSEXTPROC DrawArraysEXT; PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect; PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; - PFNGLDRAWARRAYSINSTANCEDARBPROC DrawArraysInstancedARB; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; - PFNGLDRAWARRAYSINSTANCEDEXTPROC DrawArraysInstancedEXT; PFNGLDRAWBUFFERPROC DrawBuffer; PFNGLDRAWBUFFERSPROC DrawBuffers; - PFNGLDRAWBUFFERSARBPROC DrawBuffersARB; - PFNGLDRAWBUFFERSATIPROC DrawBuffersATI; - PFNGLDRAWCOMMANDSADDRESSNVPROC DrawCommandsAddressNV; - PFNGLDRAWCOMMANDSNVPROC DrawCommandsNV; - PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC DrawCommandsStatesAddressNV; - PFNGLDRAWCOMMANDSSTATESNVPROC DrawCommandsStatesNV; - PFNGLDRAWELEMENTARRAYAPPLEPROC DrawElementArrayAPPLE; - PFNGLDRAWELEMENTARRAYATIPROC DrawElementArrayATI; PFNGLDRAWELEMENTSPROC DrawElements; PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; - PFNGLDRAWELEMENTSINSTANCEDARBPROC DrawElementsInstancedARB; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance; - PFNGLDRAWELEMENTSINSTANCEDEXTPROC DrawElementsInstancedEXT; - PFNGLDRAWMESHARRAYSSUNPROC DrawMeshArraysSUN; - PFNGLDRAWMESHTASKSINDIRECTNVPROC DrawMeshTasksIndirectNV; - PFNGLDRAWMESHTASKSNVPROC DrawMeshTasksNV; - PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC DrawRangeElementArrayAPPLE; - PFNGLDRAWRANGEELEMENTARRAYATIPROC DrawRangeElementArrayATI; PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; - PFNGLDRAWRANGEELEMENTSEXTPROC DrawRangeElementsEXT; - PFNGLDRAWTEXTURENVPROC DrawTextureNV; PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; - PFNGLDRAWTRANSFORMFEEDBACKNVPROC DrawTransformFeedbackNV; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; - PFNGLDRAWVKIMAGENVPROC DrawVkImageNV; - PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC EGLImageTargetTexStorageEXT; - PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC EGLImageTargetTextureStorageEXT; - PFNGLEDGEFLAGFORMATNVPROC EdgeFlagFormatNV; - PFNGLEDGEFLAGPOINTEREXTPROC EdgeFlagPointerEXT; - PFNGLEDGEFLAGPOINTERLISTIBMPROC EdgeFlagPointerListIBM; - PFNGLELEMENTPOINTERAPPLEPROC ElementPointerAPPLE; - PFNGLELEMENTPOINTERATIPROC ElementPointerATI; PFNGLENABLEPROC Enable; - PFNGLENABLECLIENTSTATEINDEXEDEXTPROC EnableClientStateIndexedEXT; - PFNGLENABLECLIENTSTATEIEXTPROC EnableClientStateiEXT; - PFNGLENABLEINDEXEDEXTPROC EnableIndexedEXT; - PFNGLENABLEVARIANTCLIENTSTATEEXTPROC EnableVariantClientStateEXT; PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib; - PFNGLENABLEVERTEXARRAYATTRIBEXTPROC EnableVertexArrayAttribEXT; - PFNGLENABLEVERTEXARRAYEXTPROC EnableVertexArrayEXT; - PFNGLENABLEVERTEXATTRIBAPPLEPROC EnableVertexAttribAPPLE; PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; - PFNGLENABLEVERTEXATTRIBARRAYARBPROC EnableVertexAttribArrayARB; PFNGLENABLEIPROC Enablei; PFNGLENDCONDITIONALRENDERPROC EndConditionalRender; - PFNGLENDCONDITIONALRENDERNVPROC EndConditionalRenderNV; - PFNGLENDCONDITIONALRENDERNVXPROC EndConditionalRenderNVX; - PFNGLENDFRAGMENTSHADERATIPROC EndFragmentShaderATI; - PFNGLENDOCCLUSIONQUERYNVPROC EndOcclusionQueryNV; - PFNGLENDPERFMONITORAMDPROC EndPerfMonitorAMD; - PFNGLENDPERFQUERYINTELPROC EndPerfQueryINTEL; PFNGLENDQUERYPROC EndQuery; - PFNGLENDQUERYARBPROC EndQueryARB; PFNGLENDQUERYINDEXEDPROC EndQueryIndexed; PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback; - PFNGLENDTRANSFORMFEEDBACKEXTPROC EndTransformFeedbackEXT; - PFNGLENDTRANSFORMFEEDBACKNVPROC EndTransformFeedbackNV; - PFNGLENDVERTEXSHADEREXTPROC EndVertexShaderEXT; - PFNGLENDVIDEOCAPTURENVPROC EndVideoCaptureNV; - PFNGLEVALCOORD1XOESPROC EvalCoord1xOES; - PFNGLEVALCOORD1XVOESPROC EvalCoord1xvOES; - PFNGLEVALCOORD2XOESPROC EvalCoord2xOES; - PFNGLEVALCOORD2XVOESPROC EvalCoord2xvOES; - PFNGLEVALMAPSNVPROC EvalMapsNV; - PFNGLEVALUATEDEPTHVALUESARBPROC EvaluateDepthValuesARB; - PFNGLEXECUTEPROGRAMNVPROC ExecuteProgramNV; - PFNGLEXTRACTCOMPONENTEXTPROC ExtractComponentEXT; - PFNGLFEEDBACKBUFFERXOESPROC FeedbackBufferxOES; PFNGLFENCESYNCPROC FenceSync; - PFNGLFINALCOMBINERINPUTNVPROC FinalCombinerInputNV; PFNGLFINISHPROC Finish; - PFNGLFINISHASYNCSGIXPROC FinishAsyncSGIX; - PFNGLFINISHFENCEAPPLEPROC FinishFenceAPPLE; - PFNGLFINISHFENCENVPROC FinishFenceNV; - PFNGLFINISHOBJECTAPPLEPROC FinishObjectAPPLE; - PFNGLFINISHTEXTURESUNXPROC FinishTextureSUNX; PFNGLFLUSHPROC Flush; PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; - PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC FlushMappedBufferRangeAPPLE; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange; - PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC FlushMappedNamedBufferRangeEXT; - PFNGLFLUSHPIXELDATARANGENVPROC FlushPixelDataRangeNV; - PFNGLFLUSHRASTERSGIXPROC FlushRasterSGIX; - PFNGLFLUSHSTATICDATAIBMPROC FlushStaticDataIBM; - PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC FlushVertexArrayRangeAPPLE; - PFNGLFLUSHVERTEXARRAYRANGENVPROC FlushVertexArrayRangeNV; - PFNGLFOGCOORDFORMATNVPROC FogCoordFormatNV; - PFNGLFOGCOORDPOINTEREXTPROC FogCoordPointerEXT; - PFNGLFOGCOORDPOINTERLISTIBMPROC FogCoordPointerListIBM; - PFNGLFOGCOORDDEXTPROC FogCoorddEXT; - PFNGLFOGCOORDDVEXTPROC FogCoorddvEXT; - PFNGLFOGCOORDFEXTPROC FogCoordfEXT; - PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT; - PFNGLFOGCOORDHNVPROC FogCoordhNV; - PFNGLFOGCOORDHVNVPROC FogCoordhvNV; - PFNGLFOGFUNCSGISPROC FogFuncSGIS; - PFNGLFOGXOESPROC FogxOES; - PFNGLFOGXVOESPROC FogxvOES; - PFNGLFRAGMENTCOLORMATERIALSGIXPROC FragmentColorMaterialSGIX; - PFNGLFRAGMENTCOVERAGECOLORNVPROC FragmentCoverageColorNV; - PFNGLFRAGMENTLIGHTMODELFSGIXPROC FragmentLightModelfSGIX; - PFNGLFRAGMENTLIGHTMODELFVSGIXPROC FragmentLightModelfvSGIX; - PFNGLFRAGMENTLIGHTMODELISGIXPROC FragmentLightModeliSGIX; - PFNGLFRAGMENTLIGHTMODELIVSGIXPROC FragmentLightModelivSGIX; - PFNGLFRAGMENTLIGHTFSGIXPROC FragmentLightfSGIX; - PFNGLFRAGMENTLIGHTFVSGIXPROC FragmentLightfvSGIX; - PFNGLFRAGMENTLIGHTISGIXPROC FragmentLightiSGIX; - PFNGLFRAGMENTLIGHTIVSGIXPROC FragmentLightivSGIX; - PFNGLFRAGMENTMATERIALFSGIXPROC FragmentMaterialfSGIX; - PFNGLFRAGMENTMATERIALFVSGIXPROC FragmentMaterialfvSGIX; - PFNGLFRAGMENTMATERIALISGIXPROC FragmentMaterialiSGIX; - PFNGLFRAGMENTMATERIALIVSGIXPROC FragmentMaterialivSGIX; - PFNGLFRAMETERMINATORGREMEDYPROC FrameTerminatorGREMEDY; - PFNGLFRAMEZOOMSGIXPROC FrameZoomSGIX; - PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC FramebufferDrawBufferEXT; - PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC FramebufferDrawBuffersEXT; - PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC FramebufferFetchBarrierEXT; PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; - PFNGLFRAMEBUFFERPARAMETERIMESAPROC FramebufferParameteriMESA; - PFNGLFRAMEBUFFERREADBUFFEREXTPROC FramebufferReadBufferEXT; PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; - PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC FramebufferRenderbufferEXT; - PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC FramebufferSampleLocationsfvARB; - PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC FramebufferSampleLocationsfvNV; - PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC FramebufferSamplePositionsfvAMD; PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture; PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; - PFNGLFRAMEBUFFERTEXTURE1DEXTPROC FramebufferTexture1DEXT; PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; - PFNGLFRAMEBUFFERTEXTURE2DEXTPROC FramebufferTexture2DEXT; PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; - PFNGLFRAMEBUFFERTEXTURE3DEXTPROC FramebufferTexture3DEXT; - PFNGLFRAMEBUFFERTEXTUREARBPROC FramebufferTextureARB; - PFNGLFRAMEBUFFERTEXTUREEXTPROC FramebufferTextureEXT; - PFNGLFRAMEBUFFERTEXTUREFACEARBPROC FramebufferTextureFaceARB; - PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC FramebufferTextureFaceEXT; PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; - PFNGLFRAMEBUFFERTEXTURELAYERARBPROC FramebufferTextureLayerARB; - PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC FramebufferTextureLayerEXT; - PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC FramebufferTextureMultiviewOVR; - PFNGLFREEOBJECTBUFFERATIPROC FreeObjectBufferATI; PFNGLFRONTFACEPROC FrontFace; - PFNGLFRUSTUMFOESPROC FrustumfOES; - PFNGLFRUSTUMXOESPROC FrustumxOES; - PFNGLGENASYNCMARKERSSGIXPROC GenAsyncMarkersSGIX; PFNGLGENBUFFERSPROC GenBuffers; - PFNGLGENBUFFERSARBPROC GenBuffersARB; - PFNGLGENFENCESAPPLEPROC GenFencesAPPLE; - PFNGLGENFENCESNVPROC GenFencesNV; - PFNGLGENFRAGMENTSHADERSATIPROC GenFragmentShadersATI; PFNGLGENFRAMEBUFFERSPROC GenFramebuffers; - PFNGLGENFRAMEBUFFERSEXTPROC GenFramebuffersEXT; - PFNGLGENNAMESAMDPROC GenNamesAMD; - PFNGLGENOCCLUSIONQUERIESNVPROC GenOcclusionQueriesNV; - PFNGLGENPATHSNVPROC GenPathsNV; - PFNGLGENPERFMONITORSAMDPROC GenPerfMonitorsAMD; PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines; - PFNGLGENPROGRAMSARBPROC GenProgramsARB; - PFNGLGENPROGRAMSNVPROC GenProgramsNV; PFNGLGENQUERIESPROC GenQueries; - PFNGLGENQUERIESARBPROC GenQueriesARB; - PFNGLGENQUERYRESOURCETAGNVPROC GenQueryResourceTagNV; PFNGLGENRENDERBUFFERSPROC GenRenderbuffers; - PFNGLGENRENDERBUFFERSEXTPROC GenRenderbuffersEXT; PFNGLGENSAMPLERSPROC GenSamplers; - PFNGLGENSEMAPHORESEXTPROC GenSemaphoresEXT; - PFNGLGENSYMBOLSEXTPROC GenSymbolsEXT; PFNGLGENTEXTURESPROC GenTextures; - PFNGLGENTEXTURESEXTPROC GenTexturesEXT; PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; - PFNGLGENTRANSFORMFEEDBACKSNVPROC GenTransformFeedbacksNV; PFNGLGENVERTEXARRAYSPROC GenVertexArrays; - PFNGLGENVERTEXARRAYSAPPLEPROC GenVertexArraysAPPLE; - PFNGLGENVERTEXSHADERSEXTPROC GenVertexShadersEXT; PFNGLGENERATEMIPMAPPROC GenerateMipmap; - PFNGLGENERATEMIPMAPEXTPROC GenerateMipmapEXT; - PFNGLGENERATEMULTITEXMIPMAPEXTPROC GenerateMultiTexMipmapEXT; PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap; - PFNGLGENERATETEXTUREMIPMAPEXTPROC GenerateTextureMipmapEXT; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; PFNGLGETACTIVEATTRIBPROC GetActiveAttrib; - PFNGLGETACTIVEATTRIBARBPROC GetActiveAttribARB; PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; PFNGLGETACTIVEUNIFORMPROC GetActiveUniform; - PFNGLGETACTIVEUNIFORMARBPROC GetActiveUniformARB; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; - PFNGLGETACTIVEVARYINGNVPROC GetActiveVaryingNV; - PFNGLGETARRAYOBJECTFVATIPROC GetArrayObjectfvATI; - PFNGLGETARRAYOBJECTIVATIPROC GetArrayObjectivATI; - PFNGLGETATTACHEDOBJECTSARBPROC GetAttachedObjectsARB; PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; - PFNGLGETATTRIBLOCATIONARBPROC GetAttribLocationARB; - PFNGLGETBOOLEANINDEXEDVEXTPROC GetBooleanIndexedvEXT; PFNGLGETBOOLEANI_VPROC GetBooleani_v; PFNGLGETBOOLEANVPROC GetBooleanv; PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv; - PFNGLGETBUFFERPARAMETERIVARBPROC GetBufferParameterivARB; - PFNGLGETBUFFERPARAMETERUI64VNVPROC GetBufferParameterui64vNV; PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv; - PFNGLGETBUFFERPOINTERVARBPROC GetBufferPointervARB; PFNGLGETBUFFERSUBDATAPROC GetBufferSubData; - PFNGLGETBUFFERSUBDATAARBPROC GetBufferSubDataARB; - PFNGLGETCLIPPLANEFOESPROC GetClipPlanefOES; - PFNGLGETCLIPPLANEXOESPROC GetClipPlanexOES; - PFNGLGETCOLORTABLEEXTPROC GetColorTableEXT; - PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GetColorTableParameterfvEXT; - PFNGLGETCOLORTABLEPARAMETERFVSGIPROC GetColorTableParameterfvSGI; - PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GetColorTableParameterivEXT; - PFNGLGETCOLORTABLEPARAMETERIVSGIPROC GetColorTableParameterivSGI; - PFNGLGETCOLORTABLESGIPROC GetColorTableSGI; - PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GetCombinerInputParameterfvNV; - PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GetCombinerInputParameterivNV; - PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GetCombinerOutputParameterfvNV; - PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GetCombinerOutputParameterivNV; - PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GetCombinerStageParameterfvNV; - PFNGLGETCOMMANDHEADERNVPROC GetCommandHeaderNV; - PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GetCompressedMultiTexImageEXT; PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; - PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GetCompressedTexImageARB; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage; - PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GetCompressedTextureImageEXT; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage; - PFNGLGETCONVOLUTIONFILTEREXTPROC GetConvolutionFilterEXT; - PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GetConvolutionParameterfvEXT; - PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GetConvolutionParameterivEXT; - PFNGLGETCONVOLUTIONPARAMETERXVOESPROC GetConvolutionParameterxvOES; - PFNGLGETCOVERAGEMODULATIONTABLENVPROC GetCoverageModulationTableNV; PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog; - PFNGLGETDEBUGMESSAGELOGAMDPROC GetDebugMessageLogAMD; - PFNGLGETDEBUGMESSAGELOGARBPROC GetDebugMessageLogARB; - PFNGLGETDETAILTEXFUNCSGISPROC GetDetailTexFuncSGIS; - PFNGLGETDOUBLEINDEXEDVEXTPROC GetDoubleIndexedvEXT; PFNGLGETDOUBLEI_VPROC GetDoublei_v; - PFNGLGETDOUBLEI_VEXTPROC GetDoublei_vEXT; PFNGLGETDOUBLEVPROC GetDoublev; PFNGLGETERRORPROC GetError; - PFNGLGETFENCEIVNVPROC GetFenceivNV; - PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GetFinalCombinerInputParameterfvNV; - PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GetFinalCombinerInputParameterivNV; - PFNGLGETFIRSTPERFQUERYIDINTELPROC GetFirstPerfQueryIdINTEL; - PFNGLGETFIXEDVOESPROC GetFixedvOES; - PFNGLGETFLOATINDEXEDVEXTPROC GetFloatIndexedvEXT; PFNGLGETFLOATI_VPROC GetFloati_v; - PFNGLGETFLOATI_VEXTPROC GetFloati_vEXT; PFNGLGETFLOATVPROC GetFloatv; - PFNGLGETFOGFUNCSGISPROC GetFogFuncSGIS; PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex; PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation; - PFNGLGETFRAGDATALOCATIONEXTPROC GetFragDataLocationEXT; - PFNGLGETFRAGMENTLIGHTFVSGIXPROC GetFragmentLightfvSGIX; - PFNGLGETFRAGMENTLIGHTIVSGIXPROC GetFragmentLightivSGIX; - PFNGLGETFRAGMENTMATERIALFVSGIXPROC GetFragmentMaterialfvSGIX; - PFNGLGETFRAGMENTMATERIALIVSGIXPROC GetFragmentMaterialivSGIX; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; - PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GetFramebufferAttachmentParameterivEXT; - PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC GetFramebufferParameterfvAMD; PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; - PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GetFramebufferParameterivEXT; - PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC GetFramebufferParameterivMESA; PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus; - PFNGLGETGRAPHICSRESETSTATUSARBPROC GetGraphicsResetStatusARB; - PFNGLGETHANDLEARBPROC GetHandleARB; - PFNGLGETHISTOGRAMEXTPROC GetHistogramEXT; - PFNGLGETHISTOGRAMPARAMETERFVEXTPROC GetHistogramParameterfvEXT; - PFNGLGETHISTOGRAMPARAMETERIVEXTPROC GetHistogramParameterivEXT; - PFNGLGETHISTOGRAMPARAMETERXVOESPROC GetHistogramParameterxvOES; - PFNGLGETIMAGEHANDLEARBPROC GetImageHandleARB; - PFNGLGETIMAGEHANDLENVPROC GetImageHandleNV; - PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GetImageTransformParameterfvHP; - PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GetImageTransformParameterivHP; - PFNGLGETINFOLOGARBPROC GetInfoLogARB; - PFNGLGETINSTRUMENTSSGIXPROC GetInstrumentsSGIX; PFNGLGETINTEGER64I_VPROC GetInteger64i_v; PFNGLGETINTEGER64VPROC GetInteger64v; - PFNGLGETINTEGERINDEXEDVEXTPROC GetIntegerIndexedvEXT; PFNGLGETINTEGERI_VPROC GetIntegeri_v; - PFNGLGETINTEGERUI64I_VNVPROC GetIntegerui64i_vNV; - PFNGLGETINTEGERUI64VNVPROC GetIntegerui64vNV; PFNGLGETINTEGERVPROC GetIntegerv; - PFNGLGETINTERNALFORMATSAMPLEIVNVPROC GetInternalformatSampleivNV; PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v; PFNGLGETINTERNALFORMATIVPROC GetInternalformativ; - PFNGLGETINVARIANTBOOLEANVEXTPROC GetInvariantBooleanvEXT; - PFNGLGETINVARIANTFLOATVEXTPROC GetInvariantFloatvEXT; - PFNGLGETINVARIANTINTEGERVEXTPROC GetInvariantIntegervEXT; - PFNGLGETLIGHTXOESPROC GetLightxOES; - PFNGLGETLISTPARAMETERFVSGIXPROC GetListParameterfvSGIX; - PFNGLGETLISTPARAMETERIVSGIXPROC GetListParameterivSGIX; - PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GetLocalConstantBooleanvEXT; - PFNGLGETLOCALCONSTANTFLOATVEXTPROC GetLocalConstantFloatvEXT; - PFNGLGETLOCALCONSTANTINTEGERVEXTPROC GetLocalConstantIntegervEXT; - PFNGLGETMAPATTRIBPARAMETERFVNVPROC GetMapAttribParameterfvNV; - PFNGLGETMAPATTRIBPARAMETERIVNVPROC GetMapAttribParameterivNV; - PFNGLGETMAPCONTROLPOINTSNVPROC GetMapControlPointsNV; - PFNGLGETMAPPARAMETERFVNVPROC GetMapParameterfvNV; - PFNGLGETMAPPARAMETERIVNVPROC GetMapParameterivNV; - PFNGLGETMAPXVOESPROC GetMapxvOES; - PFNGLGETMATERIALXOESPROC GetMaterialxOES; - PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC GetMemoryObjectDetachedResourcesuivNV; - PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC GetMemoryObjectParameterivEXT; - PFNGLGETMINMAXEXTPROC GetMinmaxEXT; - PFNGLGETMINMAXPARAMETERFVEXTPROC GetMinmaxParameterfvEXT; - PFNGLGETMINMAXPARAMETERIVEXTPROC GetMinmaxParameterivEXT; - PFNGLGETMULTITEXENVFVEXTPROC GetMultiTexEnvfvEXT; - PFNGLGETMULTITEXENVIVEXTPROC GetMultiTexEnvivEXT; - PFNGLGETMULTITEXGENDVEXTPROC GetMultiTexGendvEXT; - PFNGLGETMULTITEXGENFVEXTPROC GetMultiTexGenfvEXT; - PFNGLGETMULTITEXGENIVEXTPROC GetMultiTexGenivEXT; - PFNGLGETMULTITEXIMAGEEXTPROC GetMultiTexImageEXT; - PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GetMultiTexLevelParameterfvEXT; - PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GetMultiTexLevelParameterivEXT; - PFNGLGETMULTITEXPARAMETERIIVEXTPROC GetMultiTexParameterIivEXT; - PFNGLGETMULTITEXPARAMETERIUIVEXTPROC GetMultiTexParameterIuivEXT; - PFNGLGETMULTITEXPARAMETERFVEXTPROC GetMultiTexParameterfvEXT; - PFNGLGETMULTITEXPARAMETERIVEXTPROC GetMultiTexParameterivEXT; PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv; - PFNGLGETMULTISAMPLEFVNVPROC GetMultisamplefvNV; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v; PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv; - PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GetNamedBufferParameterivEXT; - PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC GetNamedBufferParameterui64vNV; PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv; - PFNGLGETNAMEDBUFFERPOINTERVEXTPROC GetNamedBufferPointervEXT; PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData; - PFNGLGETNAMEDBUFFERSUBDATAEXTPROC GetNamedBufferSubDataEXT; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv; - PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC - GetNamedFramebufferAttachmentParameterivEXT; - PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC GetNamedFramebufferParameterfvAMD; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv; - PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC GetNamedFramebufferParameterivEXT; - PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GetNamedProgramLocalParameterIivEXT; - PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GetNamedProgramLocalParameterIuivEXT; - PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GetNamedProgramLocalParameterdvEXT; - PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GetNamedProgramLocalParameterfvEXT; - PFNGLGETNAMEDPROGRAMSTRINGEXTPROC GetNamedProgramStringEXT; - PFNGLGETNAMEDPROGRAMIVEXTPROC GetNamedProgramivEXT; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv; - PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GetNamedRenderbufferParameterivEXT; - PFNGLGETNAMEDSTRINGARBPROC GetNamedStringARB; - PFNGLGETNAMEDSTRINGIVARBPROC GetNamedStringivARB; - PFNGLGETNEXTPERFQUERYIDINTELPROC GetNextPerfQueryIdINTEL; - PFNGLGETOBJECTBUFFERFVATIPROC GetObjectBufferfvATI; - PFNGLGETOBJECTBUFFERIVATIPROC GetObjectBufferivATI; PFNGLGETOBJECTLABELPROC GetObjectLabel; - PFNGLGETOBJECTLABELEXTPROC GetObjectLabelEXT; - PFNGLGETOBJECTPARAMETERFVARBPROC GetObjectParameterfvARB; - PFNGLGETOBJECTPARAMETERIVAPPLEPROC GetObjectParameterivAPPLE; - PFNGLGETOBJECTPARAMETERIVARBPROC GetObjectParameterivARB; PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel; - PFNGLGETOCCLUSIONQUERYIVNVPROC GetOcclusionQueryivNV; - PFNGLGETOCCLUSIONQUERYUIVNVPROC GetOcclusionQueryuivNV; - PFNGLGETPATHCOMMANDSNVPROC GetPathCommandsNV; - PFNGLGETPATHCOORDSNVPROC GetPathCoordsNV; - PFNGLGETPATHDASHARRAYNVPROC GetPathDashArrayNV; - PFNGLGETPATHLENGTHNVPROC GetPathLengthNV; - PFNGLGETPATHMETRICRANGENVPROC GetPathMetricRangeNV; - PFNGLGETPATHMETRICSNVPROC GetPathMetricsNV; - PFNGLGETPATHPARAMETERFVNVPROC GetPathParameterfvNV; - PFNGLGETPATHPARAMETERIVNVPROC GetPathParameterivNV; - PFNGLGETPATHSPACINGNVPROC GetPathSpacingNV; - PFNGLGETPERFCOUNTERINFOINTELPROC GetPerfCounterInfoINTEL; - PFNGLGETPERFMONITORCOUNTERDATAAMDPROC GetPerfMonitorCounterDataAMD; - PFNGLGETPERFMONITORCOUNTERINFOAMDPROC GetPerfMonitorCounterInfoAMD; - PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC GetPerfMonitorCounterStringAMD; - PFNGLGETPERFMONITORCOUNTERSAMDPROC GetPerfMonitorCountersAMD; - PFNGLGETPERFMONITORGROUPSTRINGAMDPROC GetPerfMonitorGroupStringAMD; - PFNGLGETPERFMONITORGROUPSAMDPROC GetPerfMonitorGroupsAMD; - PFNGLGETPERFQUERYDATAINTELPROC GetPerfQueryDataINTEL; - PFNGLGETPERFQUERYIDBYNAMEINTELPROC GetPerfQueryIdByNameINTEL; - PFNGLGETPERFQUERYINFOINTELPROC GetPerfQueryInfoINTEL; - PFNGLGETPIXELMAPXVPROC GetPixelMapxv; - PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GetPixelTexGenParameterfvSGIS; - PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GetPixelTexGenParameterivSGIS; - PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC GetPixelTransformParameterfvEXT; - PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC GetPixelTransformParameterivEXT; - PFNGLGETPOINTERINDEXEDVEXTPROC GetPointerIndexedvEXT; - PFNGLGETPOINTERI_VEXTPROC GetPointeri_vEXT; PFNGLGETPOINTERVPROC GetPointerv; - PFNGLGETPOINTERVEXTPROC GetPointervEXT; PFNGLGETPROGRAMBINARYPROC GetProgramBinary; - PFNGLGETPROGRAMENVPARAMETERIIVNVPROC GetProgramEnvParameterIivNV; - PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC GetProgramEnvParameterIuivNV; - PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB; - PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB; PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; - PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC GetProgramLocalParameterIivNV; - PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC GetProgramLocalParameterIuivNV; - PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB; - PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB; - PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GetProgramNamedParameterdvNV; - PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GetProgramNamedParameterfvNV; - PFNGLGETPROGRAMPARAMETERDVNVPROC GetProgramParameterdvNV; - PFNGLGETPROGRAMPARAMETERFVNVPROC GetProgramParameterfvNV; PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; - PFNGLGETPROGRAMRESOURCEFVNVPROC GetProgramResourcefvNV; PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv; - PFNGLGETPROGRAMSTRINGARBPROC GetProgramStringARB; - PFNGLGETPROGRAMSTRINGNVPROC GetProgramStringNV; - PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC GetProgramSubroutineParameteruivNV; PFNGLGETPROGRAMIVPROC GetProgramiv; - PFNGLGETPROGRAMIVARBPROC GetProgramivARB; - PFNGLGETPROGRAMIVNVPROC GetProgramivNV; PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v; PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv; PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v; PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv; PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv; PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v; - PFNGLGETQUERYOBJECTI64VEXTPROC GetQueryObjecti64vEXT; PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv; - PFNGLGETQUERYOBJECTIVARBPROC GetQueryObjectivARB; PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; - PFNGLGETQUERYOBJECTUI64VEXTPROC GetQueryObjectui64vEXT; PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv; - PFNGLGETQUERYOBJECTUIVARBPROC GetQueryObjectuivARB; PFNGLGETQUERYIVPROC GetQueryiv; - PFNGLGETQUERYIVARBPROC GetQueryivARB; PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; - PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GetRenderbufferParameterivEXT; PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; - PFNGLGETSEMAPHOREPARAMETERIVNVPROC GetSemaphoreParameterivNV; - PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC GetSemaphoreParameterui64vEXT; - PFNGLGETSEPARABLEFILTEREXTPROC GetSeparableFilterEXT; PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; PFNGLGETSHADERSOURCEPROC GetShaderSource; - PFNGLGETSHADERSOURCEARBPROC GetShaderSourceARB; PFNGLGETSHADERIVPROC GetShaderiv; - PFNGLGETSHADINGRATEIMAGEPALETTENVPROC GetShadingRateImagePaletteNV; - PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC GetShadingRateSampleLocationivNV; - PFNGLGETSHARPENTEXFUNCSGISPROC GetSharpenTexFuncSGIS; - PFNGLGETSTAGEINDEXNVPROC GetStageIndexNV; PFNGLGETSTRINGPROC GetString; PFNGLGETSTRINGIPROC GetStringi; PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; PFNGLGETSYNCIVPROC GetSynciv; - PFNGLGETTEXBUMPPARAMETERFVATIPROC GetTexBumpParameterfvATI; - PFNGLGETTEXBUMPPARAMETERIVATIPROC GetTexBumpParameterivATI; - PFNGLGETTEXENVXVOESPROC GetTexEnvxvOES; - PFNGLGETTEXFILTERFUNCSGISPROC GetTexFilterFuncSGIS; - PFNGLGETTEXGENXVOESPROC GetTexGenxvOES; PFNGLGETTEXIMAGEPROC GetTexImage; PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; - PFNGLGETTEXLEVELPARAMETERXVOESPROC GetTexLevelParameterxvOES; PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv; - PFNGLGETTEXPARAMETERIIVEXTPROC GetTexParameterIivEXT; PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; - PFNGLGETTEXPARAMETERIUIVEXTPROC GetTexParameterIuivEXT; - PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC GetTexParameterPointervAPPLE; PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv; PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv; - PFNGLGETTEXPARAMETERXVOESPROC GetTexParameterxvOES; - PFNGLGETTEXTUREHANDLEARBPROC GetTextureHandleARB; - PFNGLGETTEXTUREHANDLENVPROC GetTextureHandleNV; PFNGLGETTEXTUREIMAGEPROC GetTextureImage; - PFNGLGETTEXTUREIMAGEEXTPROC GetTextureImageEXT; PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv; - PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GetTextureLevelParameterfvEXT; PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv; - PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GetTextureLevelParameterivEXT; PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv; - PFNGLGETTEXTUREPARAMETERIIVEXTPROC GetTextureParameterIivEXT; PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv; - PFNGLGETTEXTUREPARAMETERIUIVEXTPROC GetTextureParameterIuivEXT; PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv; - PFNGLGETTEXTUREPARAMETERFVEXTPROC GetTextureParameterfvEXT; PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv; - PFNGLGETTEXTUREPARAMETERIVEXTPROC GetTextureParameterivEXT; - PFNGLGETTEXTURESAMPLERHANDLEARBPROC GetTextureSamplerHandleARB; - PFNGLGETTEXTURESAMPLERHANDLENVPROC GetTextureSamplerHandleNV; PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage; - PFNGLGETTRACKMATRIXIVNVPROC GetTrackMatrixivNV; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; - PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GetTransformFeedbackVaryingEXT; - PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GetTransformFeedbackVaryingNV; PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v; PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v; PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv; PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; - PFNGLGETUNIFORMBUFFERSIZEEXTPROC GetUniformBufferSizeEXT; PFNGLGETUNIFORMINDICESPROC GetUniformIndices; PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; - PFNGLGETUNIFORMLOCATIONARBPROC GetUniformLocationARB; - PFNGLGETUNIFORMOFFSETEXTPROC GetUniformOffsetEXT; PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; PFNGLGETUNIFORMDVPROC GetUniformdv; PFNGLGETUNIFORMFVPROC GetUniformfv; - PFNGLGETUNIFORMFVARBPROC GetUniformfvARB; - PFNGLGETUNIFORMI64VARBPROC GetUniformi64vARB; - PFNGLGETUNIFORMI64VNVPROC GetUniformi64vNV; PFNGLGETUNIFORMIVPROC GetUniformiv; - PFNGLGETUNIFORMIVARBPROC GetUniformivARB; - PFNGLGETUNIFORMUI64VARBPROC GetUniformui64vARB; - PFNGLGETUNIFORMUI64VNVPROC GetUniformui64vNV; PFNGLGETUNIFORMUIVPROC GetUniformuiv; - PFNGLGETUNIFORMUIVEXTPROC GetUniformuivEXT; - PFNGLGETUNSIGNEDBYTEI_VEXTPROC GetUnsignedBytei_vEXT; - PFNGLGETUNSIGNEDBYTEVEXTPROC GetUnsignedBytevEXT; - PFNGLGETVARIANTARRAYOBJECTFVATIPROC GetVariantArrayObjectfvATI; - PFNGLGETVARIANTARRAYOBJECTIVATIPROC GetVariantArrayObjectivATI; - PFNGLGETVARIANTBOOLEANVEXTPROC GetVariantBooleanvEXT; - PFNGLGETVARIANTFLOATVEXTPROC GetVariantFloatvEXT; - PFNGLGETVARIANTINTEGERVEXTPROC GetVariantIntegervEXT; - PFNGLGETVARIANTPOINTERVEXTPROC GetVariantPointervEXT; - PFNGLGETVARYINGLOCATIONNVPROC GetVaryingLocationNV; PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv; PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv; - PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC GetVertexArrayIntegeri_vEXT; - PFNGLGETVERTEXARRAYINTEGERVEXTPROC GetVertexArrayIntegervEXT; - PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC GetVertexArrayPointeri_vEXT; - PFNGLGETVERTEXARRAYPOINTERVEXTPROC GetVertexArrayPointervEXT; PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv; - PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GetVertexAttribArrayObjectfvATI; - PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GetVertexAttribArrayObjectivATI; PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; - PFNGLGETVERTEXATTRIBIIVEXTPROC GetVertexAttribIivEXT; PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; - PFNGLGETVERTEXATTRIBIUIVEXTPROC GetVertexAttribIuivEXT; PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; - PFNGLGETVERTEXATTRIBLDVEXTPROC GetVertexAttribLdvEXT; - PFNGLGETVERTEXATTRIBLI64VNVPROC GetVertexAttribLi64vNV; - PFNGLGETVERTEXATTRIBLUI64VARBPROC GetVertexAttribLui64vARB; - PFNGLGETVERTEXATTRIBLUI64VNVPROC GetVertexAttribLui64vNV; PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; - PFNGLGETVERTEXATTRIBPOINTERVARBPROC GetVertexAttribPointervARB; - PFNGLGETVERTEXATTRIBPOINTERVNVPROC GetVertexAttribPointervNV; PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv; - PFNGLGETVERTEXATTRIBDVARBPROC GetVertexAttribdvARB; - PFNGLGETVERTEXATTRIBDVNVPROC GetVertexAttribdvNV; PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv; - PFNGLGETVERTEXATTRIBFVARBPROC GetVertexAttribfvARB; - PFNGLGETVERTEXATTRIBFVNVPROC GetVertexAttribfvNV; PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; - PFNGLGETVERTEXATTRIBIVARBPROC GetVertexAttribivARB; - PFNGLGETVERTEXATTRIBIVNVPROC GetVertexAttribivNV; - PFNGLGETVIDEOCAPTURESTREAMDVNVPROC GetVideoCaptureStreamdvNV; - PFNGLGETVIDEOCAPTURESTREAMFVNVPROC GetVideoCaptureStreamfvNV; - PFNGLGETVIDEOCAPTURESTREAMIVNVPROC GetVideoCaptureStreamivNV; - PFNGLGETVIDEOCAPTUREIVNVPROC GetVideoCaptureivNV; - PFNGLGETVIDEOI64VNVPROC GetVideoi64vNV; - PFNGLGETVIDEOIVNVPROC GetVideoivNV; - PFNGLGETVIDEOUI64VNVPROC GetVideoui64vNV; - PFNGLGETVIDEOUIVNVPROC GetVideouivNV; - PFNGLGETVKPROCADDRNVPROC GetVkProcAddrNV; PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage; - PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC GetnCompressedTexImageARB; PFNGLGETNTEXIMAGEPROC GetnTexImage; - PFNGLGETNTEXIMAGEARBPROC GetnTexImageARB; PFNGLGETNUNIFORMDVPROC GetnUniformdv; - PFNGLGETNUNIFORMDVARBPROC GetnUniformdvARB; PFNGLGETNUNIFORMFVPROC GetnUniformfv; - PFNGLGETNUNIFORMFVARBPROC GetnUniformfvARB; - PFNGLGETNUNIFORMI64VARBPROC GetnUniformi64vARB; PFNGLGETNUNIFORMIVPROC GetnUniformiv; - PFNGLGETNUNIFORMIVARBPROC GetnUniformivARB; - PFNGLGETNUNIFORMUI64VARBPROC GetnUniformui64vARB; PFNGLGETNUNIFORMUIVPROC GetnUniformuiv; - PFNGLGETNUNIFORMUIVARBPROC GetnUniformuivARB; - PFNGLGLOBALALPHAFACTORBSUNPROC GlobalAlphaFactorbSUN; - PFNGLGLOBALALPHAFACTORDSUNPROC GlobalAlphaFactordSUN; - PFNGLGLOBALALPHAFACTORFSUNPROC GlobalAlphaFactorfSUN; - PFNGLGLOBALALPHAFACTORISUNPROC GlobalAlphaFactoriSUN; - PFNGLGLOBALALPHAFACTORSSUNPROC GlobalAlphaFactorsSUN; - PFNGLGLOBALALPHAFACTORUBSUNPROC GlobalAlphaFactorubSUN; - PFNGLGLOBALALPHAFACTORUISUNPROC GlobalAlphaFactoruiSUN; - PFNGLGLOBALALPHAFACTORUSSUNPROC GlobalAlphaFactorusSUN; PFNGLHINTPROC Hint; - PFNGLHINTPGIPROC HintPGI; - PFNGLHISTOGRAMEXTPROC HistogramEXT; - PFNGLIGLOOINTERFACESGIXPROC IglooInterfaceSGIX; - PFNGLIMAGETRANSFORMPARAMETERFHPPROC ImageTransformParameterfHP; - PFNGLIMAGETRANSFORMPARAMETERFVHPPROC ImageTransformParameterfvHP; - PFNGLIMAGETRANSFORMPARAMETERIHPPROC ImageTransformParameteriHP; - PFNGLIMAGETRANSFORMPARAMETERIVHPPROC ImageTransformParameterivHP; - PFNGLIMPORTMEMORYFDEXTPROC ImportMemoryFdEXT; - PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC ImportMemoryWin32HandleEXT; - PFNGLIMPORTMEMORYWIN32NAMEEXTPROC ImportMemoryWin32NameEXT; - PFNGLIMPORTSEMAPHOREFDEXTPROC ImportSemaphoreFdEXT; - PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC ImportSemaphoreWin32HandleEXT; - PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC ImportSemaphoreWin32NameEXT; - PFNGLIMPORTSYNCEXTPROC ImportSyncEXT; - PFNGLINDEXFORMATNVPROC IndexFormatNV; - PFNGLINDEXFUNCEXTPROC IndexFuncEXT; - PFNGLINDEXMATERIALEXTPROC IndexMaterialEXT; - PFNGLINDEXPOINTEREXTPROC IndexPointerEXT; - PFNGLINDEXPOINTERLISTIBMPROC IndexPointerListIBM; - PFNGLINDEXXOESPROC IndexxOES; - PFNGLINDEXXVOESPROC IndexxvOES; - PFNGLINSERTCOMPONENTEXTPROC InsertComponentEXT; - PFNGLINSERTEVENTMARKEREXTPROC InsertEventMarkerEXT; - PFNGLINSTRUMENTSBUFFERSGIXPROC InstrumentsBufferSGIX; - PFNGLINTERPOLATEPATHSNVPROC InterpolatePathsNV; PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData; PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; @@ -11154,1360 +10425,329 @@ typedef struct GladGLContext { PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage; PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; - PFNGLISASYNCMARKERSGIXPROC IsAsyncMarkerSGIX; PFNGLISBUFFERPROC IsBuffer; - PFNGLISBUFFERARBPROC IsBufferARB; - PFNGLISBUFFERRESIDENTNVPROC IsBufferResidentNV; - PFNGLISCOMMANDLISTNVPROC IsCommandListNV; PFNGLISENABLEDPROC IsEnabled; - PFNGLISENABLEDINDEXEDEXTPROC IsEnabledIndexedEXT; PFNGLISENABLEDIPROC IsEnabledi; - PFNGLISFENCEAPPLEPROC IsFenceAPPLE; - PFNGLISFENCENVPROC IsFenceNV; PFNGLISFRAMEBUFFERPROC IsFramebuffer; - PFNGLISFRAMEBUFFEREXTPROC IsFramebufferEXT; - PFNGLISIMAGEHANDLERESIDENTARBPROC IsImageHandleResidentARB; - PFNGLISIMAGEHANDLERESIDENTNVPROC IsImageHandleResidentNV; - PFNGLISMEMORYOBJECTEXTPROC IsMemoryObjectEXT; - PFNGLISNAMEAMDPROC IsNameAMD; - PFNGLISNAMEDBUFFERRESIDENTNVPROC IsNamedBufferResidentNV; - PFNGLISNAMEDSTRINGARBPROC IsNamedStringARB; - PFNGLISOBJECTBUFFERATIPROC IsObjectBufferATI; - PFNGLISOCCLUSIONQUERYNVPROC IsOcclusionQueryNV; - PFNGLISPATHNVPROC IsPathNV; - PFNGLISPOINTINFILLPATHNVPROC IsPointInFillPathNV; - PFNGLISPOINTINSTROKEPATHNVPROC IsPointInStrokePathNV; PFNGLISPROGRAMPROC IsProgram; - PFNGLISPROGRAMARBPROC IsProgramARB; - PFNGLISPROGRAMNVPROC IsProgramNV; PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline; PFNGLISQUERYPROC IsQuery; - PFNGLISQUERYARBPROC IsQueryARB; PFNGLISRENDERBUFFERPROC IsRenderbuffer; - PFNGLISRENDERBUFFEREXTPROC IsRenderbufferEXT; PFNGLISSAMPLERPROC IsSampler; - PFNGLISSEMAPHOREEXTPROC IsSemaphoreEXT; PFNGLISSHADERPROC IsShader; - PFNGLISSTATENVPROC IsStateNV; PFNGLISSYNCPROC IsSync; PFNGLISTEXTUREPROC IsTexture; - PFNGLISTEXTUREEXTPROC IsTextureEXT; - PFNGLISTEXTUREHANDLERESIDENTARBPROC IsTextureHandleResidentARB; - PFNGLISTEXTUREHANDLERESIDENTNVPROC IsTextureHandleResidentNV; PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback; - PFNGLISTRANSFORMFEEDBACKNVPROC IsTransformFeedbackNV; - PFNGLISVARIANTENABLEDEXTPROC IsVariantEnabledEXT; PFNGLISVERTEXARRAYPROC IsVertexArray; - PFNGLISVERTEXARRAYAPPLEPROC IsVertexArrayAPPLE; - PFNGLISVERTEXATTRIBENABLEDAPPLEPROC IsVertexAttribEnabledAPPLE; - PFNGLLGPUCOPYIMAGESUBDATANVXPROC LGPUCopyImageSubDataNVX; - PFNGLLGPUINTERLOCKNVXPROC LGPUInterlockNVX; - PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC LGPUNamedBufferSubDataNVX; - PFNGLLABELOBJECTEXTPROC LabelObjectEXT; - PFNGLLIGHTENVISGIXPROC LightEnviSGIX; - PFNGLLIGHTMODELXOESPROC LightModelxOES; - PFNGLLIGHTMODELXVOESPROC LightModelxvOES; - PFNGLLIGHTXOESPROC LightxOES; - PFNGLLIGHTXVOESPROC LightxvOES; PFNGLLINEWIDTHPROC LineWidth; - PFNGLLINEWIDTHXOESPROC LineWidthxOES; PFNGLLINKPROGRAMPROC LinkProgram; - PFNGLLINKPROGRAMARBPROC LinkProgramARB; - PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC ListDrawCommandsStatesClientNV; - PFNGLLISTPARAMETERFSGIXPROC ListParameterfSGIX; - PFNGLLISTPARAMETERFVSGIXPROC ListParameterfvSGIX; - PFNGLLISTPARAMETERISGIXPROC ListParameteriSGIX; - PFNGLLISTPARAMETERIVSGIXPROC ListParameterivSGIX; - PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC LoadIdentityDeformationMapSGIX; - PFNGLLOADMATRIXXOESPROC LoadMatrixxOES; - PFNGLLOADPROGRAMNVPROC LoadProgramNV; - PFNGLLOADTRANSPOSEMATRIXDARBPROC LoadTransposeMatrixdARB; - PFNGLLOADTRANSPOSEMATRIXFARBPROC LoadTransposeMatrixfARB; - PFNGLLOADTRANSPOSEMATRIXXOESPROC LoadTransposeMatrixxOES; - PFNGLLOCKARRAYSEXTPROC LockArraysEXT; PFNGLLOGICOPPROC LogicOp; - PFNGLMAKEBUFFERNONRESIDENTNVPROC MakeBufferNonResidentNV; - PFNGLMAKEBUFFERRESIDENTNVPROC MakeBufferResidentNV; - PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC MakeImageHandleNonResidentARB; - PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC MakeImageHandleNonResidentNV; - PFNGLMAKEIMAGEHANDLERESIDENTARBPROC MakeImageHandleResidentARB; - PFNGLMAKEIMAGEHANDLERESIDENTNVPROC MakeImageHandleResidentNV; - PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC MakeNamedBufferNonResidentNV; - PFNGLMAKENAMEDBUFFERRESIDENTNVPROC MakeNamedBufferResidentNV; - PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC MakeTextureHandleNonResidentARB; - PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC MakeTextureHandleNonResidentNV; - PFNGLMAKETEXTUREHANDLERESIDENTARBPROC MakeTextureHandleResidentARB; - PFNGLMAKETEXTUREHANDLERESIDENTNVPROC MakeTextureHandleResidentNV; - PFNGLMAP1XOESPROC Map1xOES; - PFNGLMAP2XOESPROC Map2xOES; PFNGLMAPBUFFERPROC MapBuffer; - PFNGLMAPBUFFERARBPROC MapBufferARB; PFNGLMAPBUFFERRANGEPROC MapBufferRange; - PFNGLMAPCONTROLPOINTSNVPROC MapControlPointsNV; - PFNGLMAPGRID1XOESPROC MapGrid1xOES; - PFNGLMAPGRID2XOESPROC MapGrid2xOES; PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer; - PFNGLMAPNAMEDBUFFEREXTPROC MapNamedBufferEXT; PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange; - PFNGLMAPNAMEDBUFFERRANGEEXTPROC MapNamedBufferRangeEXT; - PFNGLMAPOBJECTBUFFERATIPROC MapObjectBufferATI; - PFNGLMAPPARAMETERFVNVPROC MapParameterfvNV; - PFNGLMAPPARAMETERIVNVPROC MapParameterivNV; - PFNGLMAPTEXTURE2DINTELPROC MapTexture2DINTEL; - PFNGLMAPVERTEXATTRIB1DAPPLEPROC MapVertexAttrib1dAPPLE; - PFNGLMAPVERTEXATTRIB1FAPPLEPROC MapVertexAttrib1fAPPLE; - PFNGLMAPVERTEXATTRIB2DAPPLEPROC MapVertexAttrib2dAPPLE; - PFNGLMAPVERTEXATTRIB2FAPPLEPROC MapVertexAttrib2fAPPLE; - PFNGLMATERIALXOESPROC MaterialxOES; - PFNGLMATERIALXVOESPROC MaterialxvOES; - PFNGLMATRIXFRUSTUMEXTPROC MatrixFrustumEXT; - PFNGLMATRIXINDEXPOINTERARBPROC MatrixIndexPointerARB; - PFNGLMATRIXINDEXUBVARBPROC MatrixIndexubvARB; - PFNGLMATRIXINDEXUIVARBPROC MatrixIndexuivARB; - PFNGLMATRIXINDEXUSVARBPROC MatrixIndexusvARB; - PFNGLMATRIXLOAD3X2FNVPROC MatrixLoad3x2fNV; - PFNGLMATRIXLOAD3X3FNVPROC MatrixLoad3x3fNV; - PFNGLMATRIXLOADIDENTITYEXTPROC MatrixLoadIdentityEXT; - PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC MatrixLoadTranspose3x3fNV; - PFNGLMATRIXLOADTRANSPOSEDEXTPROC MatrixLoadTransposedEXT; - PFNGLMATRIXLOADTRANSPOSEFEXTPROC MatrixLoadTransposefEXT; - PFNGLMATRIXLOADDEXTPROC MatrixLoaddEXT; - PFNGLMATRIXLOADFEXTPROC MatrixLoadfEXT; - PFNGLMATRIXMULT3X2FNVPROC MatrixMult3x2fNV; - PFNGLMATRIXMULT3X3FNVPROC MatrixMult3x3fNV; - PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC MatrixMultTranspose3x3fNV; - PFNGLMATRIXMULTTRANSPOSEDEXTPROC MatrixMultTransposedEXT; - PFNGLMATRIXMULTTRANSPOSEFEXTPROC MatrixMultTransposefEXT; - PFNGLMATRIXMULTDEXTPROC MatrixMultdEXT; - PFNGLMATRIXMULTFEXTPROC MatrixMultfEXT; - PFNGLMATRIXORTHOEXTPROC MatrixOrthoEXT; - PFNGLMATRIXPOPEXTPROC MatrixPopEXT; - PFNGLMATRIXPUSHEXTPROC MatrixPushEXT; - PFNGLMATRIXROTATEDEXTPROC MatrixRotatedEXT; - PFNGLMATRIXROTATEFEXTPROC MatrixRotatefEXT; - PFNGLMATRIXSCALEDEXTPROC MatrixScaledEXT; - PFNGLMATRIXSCALEFEXTPROC MatrixScalefEXT; - PFNGLMATRIXTRANSLATEDEXTPROC MatrixTranslatedEXT; - PFNGLMATRIXTRANSLATEFEXTPROC MatrixTranslatefEXT; - PFNGLMAXSHADERCOMPILERTHREADSARBPROC MaxShaderCompilerThreadsARB; - PFNGLMAXSHADERCOMPILERTHREADSKHRPROC MaxShaderCompilerThreadsKHR; PFNGLMEMORYBARRIERPROC MemoryBarrier; PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion; - PFNGLMEMORYBARRIEREXTPROC MemoryBarrierEXT; - PFNGLMEMORYOBJECTPARAMETERIVEXTPROC MemoryObjectParameterivEXT; PFNGLMINSAMPLESHADINGPROC MinSampleShading; - PFNGLMINSAMPLESHADINGARBPROC MinSampleShadingARB; - PFNGLMINMAXEXTPROC MinmaxEXT; - PFNGLMULTMATRIXXOESPROC MultMatrixxOES; - PFNGLMULTTRANSPOSEMATRIXDARBPROC MultTransposeMatrixdARB; - PFNGLMULTTRANSPOSEMATRIXFARBPROC MultTransposeMatrixfARB; - PFNGLMULTTRANSPOSEMATRIXXOESPROC MultTransposeMatrixxOES; PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays; - PFNGLMULTIDRAWARRAYSEXTPROC MultiDrawArraysEXT; PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; - PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC MultiDrawArraysIndirectAMD; - PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC MultiDrawArraysIndirectBindlessCountNV; - PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC MultiDrawArraysIndirectBindlessNV; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount; - PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC MultiDrawArraysIndirectCountARB; - PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC MultiDrawElementArrayAPPLE; PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; - PFNGLMULTIDRAWELEMENTSEXTPROC MultiDrawElementsEXT; PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; - PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC MultiDrawElementsIndirectAMD; - PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC MultiDrawElementsIndirectBindlessCountNV; - PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC MultiDrawElementsIndirectBindlessNV; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount; - PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC MultiDrawElementsIndirectCountARB; - PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC MultiDrawMeshTasksIndirectCountNV; - PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC MultiDrawMeshTasksIndirectNV; - PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC MultiDrawRangeElementArrayAPPLE; - PFNGLMULTIMODEDRAWARRAYSIBMPROC MultiModeDrawArraysIBM; - PFNGLMULTIMODEDRAWELEMENTSIBMPROC MultiModeDrawElementsIBM; - PFNGLMULTITEXBUFFEREXTPROC MultiTexBufferEXT; - PFNGLMULTITEXCOORD1BOESPROC MultiTexCoord1bOES; - PFNGLMULTITEXCOORD1BVOESPROC MultiTexCoord1bvOES; - PFNGLMULTITEXCOORD1DARBPROC MultiTexCoord1dARB; - PFNGLMULTITEXCOORD1DVARBPROC MultiTexCoord1dvARB; - PFNGLMULTITEXCOORD1FARBPROC MultiTexCoord1fARB; - PFNGLMULTITEXCOORD1FVARBPROC MultiTexCoord1fvARB; - PFNGLMULTITEXCOORD1HNVPROC MultiTexCoord1hNV; - PFNGLMULTITEXCOORD1HVNVPROC MultiTexCoord1hvNV; - PFNGLMULTITEXCOORD1IARBPROC MultiTexCoord1iARB; - PFNGLMULTITEXCOORD1IVARBPROC MultiTexCoord1ivARB; - PFNGLMULTITEXCOORD1SARBPROC MultiTexCoord1sARB; - PFNGLMULTITEXCOORD1SVARBPROC MultiTexCoord1svARB; - PFNGLMULTITEXCOORD1XOESPROC MultiTexCoord1xOES; - PFNGLMULTITEXCOORD1XVOESPROC MultiTexCoord1xvOES; - PFNGLMULTITEXCOORD2BOESPROC MultiTexCoord2bOES; - PFNGLMULTITEXCOORD2BVOESPROC MultiTexCoord2bvOES; - PFNGLMULTITEXCOORD2DARBPROC MultiTexCoord2dARB; - PFNGLMULTITEXCOORD2DVARBPROC MultiTexCoord2dvARB; - PFNGLMULTITEXCOORD2FARBPROC MultiTexCoord2fARB; - PFNGLMULTITEXCOORD2FVARBPROC MultiTexCoord2fvARB; - PFNGLMULTITEXCOORD2HNVPROC MultiTexCoord2hNV; - PFNGLMULTITEXCOORD2HVNVPROC MultiTexCoord2hvNV; - PFNGLMULTITEXCOORD2IARBPROC MultiTexCoord2iARB; - PFNGLMULTITEXCOORD2IVARBPROC MultiTexCoord2ivARB; - PFNGLMULTITEXCOORD2SARBPROC MultiTexCoord2sARB; - PFNGLMULTITEXCOORD2SVARBPROC MultiTexCoord2svARB; - PFNGLMULTITEXCOORD2XOESPROC MultiTexCoord2xOES; - PFNGLMULTITEXCOORD2XVOESPROC MultiTexCoord2xvOES; - PFNGLMULTITEXCOORD3BOESPROC MultiTexCoord3bOES; - PFNGLMULTITEXCOORD3BVOESPROC MultiTexCoord3bvOES; - PFNGLMULTITEXCOORD3DARBPROC MultiTexCoord3dARB; - PFNGLMULTITEXCOORD3DVARBPROC MultiTexCoord3dvARB; - PFNGLMULTITEXCOORD3FARBPROC MultiTexCoord3fARB; - PFNGLMULTITEXCOORD3FVARBPROC MultiTexCoord3fvARB; - PFNGLMULTITEXCOORD3HNVPROC MultiTexCoord3hNV; - PFNGLMULTITEXCOORD3HVNVPROC MultiTexCoord3hvNV; - PFNGLMULTITEXCOORD3IARBPROC MultiTexCoord3iARB; - PFNGLMULTITEXCOORD3IVARBPROC MultiTexCoord3ivARB; - PFNGLMULTITEXCOORD3SARBPROC MultiTexCoord3sARB; - PFNGLMULTITEXCOORD3SVARBPROC MultiTexCoord3svARB; - PFNGLMULTITEXCOORD3XOESPROC MultiTexCoord3xOES; - PFNGLMULTITEXCOORD3XVOESPROC MultiTexCoord3xvOES; - PFNGLMULTITEXCOORD4BOESPROC MultiTexCoord4bOES; - PFNGLMULTITEXCOORD4BVOESPROC MultiTexCoord4bvOES; - PFNGLMULTITEXCOORD4DARBPROC MultiTexCoord4dARB; - PFNGLMULTITEXCOORD4DVARBPROC MultiTexCoord4dvARB; - PFNGLMULTITEXCOORD4FARBPROC MultiTexCoord4fARB; - PFNGLMULTITEXCOORD4FVARBPROC MultiTexCoord4fvARB; - PFNGLMULTITEXCOORD4HNVPROC MultiTexCoord4hNV; - PFNGLMULTITEXCOORD4HVNVPROC MultiTexCoord4hvNV; - PFNGLMULTITEXCOORD4IARBPROC MultiTexCoord4iARB; - PFNGLMULTITEXCOORD4IVARBPROC MultiTexCoord4ivARB; - PFNGLMULTITEXCOORD4SARBPROC MultiTexCoord4sARB; - PFNGLMULTITEXCOORD4SVARBPROC MultiTexCoord4svARB; - PFNGLMULTITEXCOORD4XOESPROC MultiTexCoord4xOES; - PFNGLMULTITEXCOORD4XVOESPROC MultiTexCoord4xvOES; - PFNGLMULTITEXCOORDPOINTEREXTPROC MultiTexCoordPointerEXT; - PFNGLMULTITEXENVFEXTPROC MultiTexEnvfEXT; - PFNGLMULTITEXENVFVEXTPROC MultiTexEnvfvEXT; - PFNGLMULTITEXENVIEXTPROC MultiTexEnviEXT; - PFNGLMULTITEXENVIVEXTPROC MultiTexEnvivEXT; - PFNGLMULTITEXGENDEXTPROC MultiTexGendEXT; - PFNGLMULTITEXGENDVEXTPROC MultiTexGendvEXT; - PFNGLMULTITEXGENFEXTPROC MultiTexGenfEXT; - PFNGLMULTITEXGENFVEXTPROC MultiTexGenfvEXT; - PFNGLMULTITEXGENIEXTPROC MultiTexGeniEXT; - PFNGLMULTITEXGENIVEXTPROC MultiTexGenivEXT; - PFNGLMULTITEXIMAGE1DEXTPROC MultiTexImage1DEXT; - PFNGLMULTITEXIMAGE2DEXTPROC MultiTexImage2DEXT; - PFNGLMULTITEXIMAGE3DEXTPROC MultiTexImage3DEXT; - PFNGLMULTITEXPARAMETERIIVEXTPROC MultiTexParameterIivEXT; - PFNGLMULTITEXPARAMETERIUIVEXTPROC MultiTexParameterIuivEXT; - PFNGLMULTITEXPARAMETERFEXTPROC MultiTexParameterfEXT; - PFNGLMULTITEXPARAMETERFVEXTPROC MultiTexParameterfvEXT; - PFNGLMULTITEXPARAMETERIEXTPROC MultiTexParameteriEXT; - PFNGLMULTITEXPARAMETERIVEXTPROC MultiTexParameterivEXT; - PFNGLMULTITEXRENDERBUFFEREXTPROC MultiTexRenderbufferEXT; - PFNGLMULTITEXSUBIMAGE1DEXTPROC MultiTexSubImage1DEXT; - PFNGLMULTITEXSUBIMAGE2DEXTPROC MultiTexSubImage2DEXT; - PFNGLMULTITEXSUBIMAGE3DEXTPROC MultiTexSubImage3DEXT; - PFNGLMULTICASTBARRIERNVPROC MulticastBarrierNV; - PFNGLMULTICASTBLITFRAMEBUFFERNVPROC MulticastBlitFramebufferNV; - PFNGLMULTICASTBUFFERSUBDATANVPROC MulticastBufferSubDataNV; - PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC MulticastCopyBufferSubDataNV; - PFNGLMULTICASTCOPYIMAGESUBDATANVPROC MulticastCopyImageSubDataNV; - PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC MulticastFramebufferSampleLocationsfvNV; - PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC MulticastGetQueryObjecti64vNV; - PFNGLMULTICASTGETQUERYOBJECTIVNVPROC MulticastGetQueryObjectivNV; - PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC MulticastGetQueryObjectui64vNV; - PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC MulticastGetQueryObjectuivNV; - PFNGLMULTICASTSCISSORARRAYVNVXPROC MulticastScissorArrayvNVX; - PFNGLMULTICASTVIEWPORTARRAYVNVXPROC MulticastViewportArrayvNVX; - PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC MulticastViewportPositionWScaleNVX; - PFNGLMULTICASTWAITSYNCNVPROC MulticastWaitSyncNV; - PFNGLNAMEDBUFFERATTACHMEMORYNVPROC NamedBufferAttachMemoryNV; PFNGLNAMEDBUFFERDATAPROC NamedBufferData; - PFNGLNAMEDBUFFERDATAEXTPROC NamedBufferDataEXT; - PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC NamedBufferPageCommitmentARB; - PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC NamedBufferPageCommitmentEXT; - PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC NamedBufferPageCommitmentMemNV; PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage; - PFNGLNAMEDBUFFERSTORAGEEXTPROC NamedBufferStorageEXT; - PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC NamedBufferStorageExternalEXT; - PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC NamedBufferStorageMemEXT; PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData; - PFNGLNAMEDBUFFERSUBDATAEXTPROC NamedBufferSubDataEXT; - PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC NamedCopyBufferSubDataEXT; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri; - PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC NamedFramebufferParameteriEXT; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer; - PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC NamedFramebufferRenderbufferEXT; - PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC NamedFramebufferSampleLocationsfvARB; - PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC NamedFramebufferSampleLocationsfvNV; - PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC NamedFramebufferSamplePositionsfvAMD; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture; - PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC NamedFramebufferTexture1DEXT; - PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC NamedFramebufferTexture2DEXT; - PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC NamedFramebufferTexture3DEXT; - PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC NamedFramebufferTextureEXT; - PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC NamedFramebufferTextureFaceEXT; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer; - PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC NamedFramebufferTextureLayerEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC NamedProgramLocalParameter4dEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC NamedProgramLocalParameter4dvEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC NamedProgramLocalParameter4fEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC NamedProgramLocalParameter4fvEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC NamedProgramLocalParameterI4iEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC NamedProgramLocalParameterI4ivEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC NamedProgramLocalParameterI4uiEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC NamedProgramLocalParameterI4uivEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC NamedProgramLocalParameters4fvEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC NamedProgramLocalParametersI4ivEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC NamedProgramLocalParametersI4uivEXT; - PFNGLNAMEDPROGRAMSTRINGEXTPROC NamedProgramStringEXT; PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage; - PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC NamedRenderbufferStorageEXT; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample; - PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC - NamedRenderbufferStorageMultisampleAdvancedAMD; - PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC - NamedRenderbufferStorageMultisampleCoverageEXT; - PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC NamedRenderbufferStorageMultisampleEXT; - PFNGLNAMEDSTRINGARBPROC NamedStringARB; - PFNGLNEWOBJECTBUFFERATIPROC NewObjectBufferATI; - PFNGLNORMAL3FVERTEX3FSUNPROC Normal3fVertex3fSUN; - PFNGLNORMAL3FVERTEX3FVSUNPROC Normal3fVertex3fvSUN; - PFNGLNORMAL3HNVPROC Normal3hNV; - PFNGLNORMAL3HVNVPROC Normal3hvNV; - PFNGLNORMAL3XOESPROC Normal3xOES; - PFNGLNORMAL3XVOESPROC Normal3xvOES; - PFNGLNORMALFORMATNVPROC NormalFormatNV; - PFNGLNORMALPOINTEREXTPROC NormalPointerEXT; - PFNGLNORMALPOINTERLISTIBMPROC NormalPointerListIBM; - PFNGLNORMALPOINTERVINTELPROC NormalPointervINTEL; - PFNGLNORMALSTREAM3BATIPROC NormalStream3bATI; - PFNGLNORMALSTREAM3BVATIPROC NormalStream3bvATI; - PFNGLNORMALSTREAM3DATIPROC NormalStream3dATI; - PFNGLNORMALSTREAM3DVATIPROC NormalStream3dvATI; - PFNGLNORMALSTREAM3FATIPROC NormalStream3fATI; - PFNGLNORMALSTREAM3FVATIPROC NormalStream3fvATI; - PFNGLNORMALSTREAM3IATIPROC NormalStream3iATI; - PFNGLNORMALSTREAM3IVATIPROC NormalStream3ivATI; - PFNGLNORMALSTREAM3SATIPROC NormalStream3sATI; - PFNGLNORMALSTREAM3SVATIPROC NormalStream3svATI; PFNGLOBJECTLABELPROC ObjectLabel; PFNGLOBJECTPTRLABELPROC ObjectPtrLabel; - PFNGLOBJECTPURGEABLEAPPLEPROC ObjectPurgeableAPPLE; - PFNGLOBJECTUNPURGEABLEAPPLEPROC ObjectUnpurgeableAPPLE; - PFNGLORTHOFOESPROC OrthofOES; - PFNGLORTHOXOESPROC OrthoxOES; - PFNGLPNTRIANGLESFATIPROC PNTrianglesfATI; - PFNGLPNTRIANGLESIATIPROC PNTrianglesiATI; - PFNGLPASSTEXCOORDATIPROC PassTexCoordATI; - PFNGLPASSTHROUGHXOESPROC PassThroughxOES; PFNGLPATCHPARAMETERFVPROC PatchParameterfv; PFNGLPATCHPARAMETERIPROC PatchParameteri; - PFNGLPATHCOMMANDSNVPROC PathCommandsNV; - PFNGLPATHCOORDSNVPROC PathCoordsNV; - PFNGLPATHCOVERDEPTHFUNCNVPROC PathCoverDepthFuncNV; - PFNGLPATHDASHARRAYNVPROC PathDashArrayNV; - PFNGLPATHGLYPHINDEXARRAYNVPROC PathGlyphIndexArrayNV; - PFNGLPATHGLYPHINDEXRANGENVPROC PathGlyphIndexRangeNV; - PFNGLPATHGLYPHRANGENVPROC PathGlyphRangeNV; - PFNGLPATHGLYPHSNVPROC PathGlyphsNV; - PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC PathMemoryGlyphIndexArrayNV; - PFNGLPATHPARAMETERFNVPROC PathParameterfNV; - PFNGLPATHPARAMETERFVNVPROC PathParameterfvNV; - PFNGLPATHPARAMETERINVPROC PathParameteriNV; - PFNGLPATHPARAMETERIVNVPROC PathParameterivNV; - PFNGLPATHSTENCILDEPTHOFFSETNVPROC PathStencilDepthOffsetNV; - PFNGLPATHSTENCILFUNCNVPROC PathStencilFuncNV; - PFNGLPATHSTRINGNVPROC PathStringNV; - PFNGLPATHSUBCOMMANDSNVPROC PathSubCommandsNV; - PFNGLPATHSUBCOORDSNVPROC PathSubCoordsNV; PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; - PFNGLPAUSETRANSFORMFEEDBACKNVPROC PauseTransformFeedbackNV; - PFNGLPIXELDATARANGENVPROC PixelDataRangeNV; - PFNGLPIXELMAPXPROC PixelMapx; PFNGLPIXELSTOREFPROC PixelStoref; PFNGLPIXELSTOREIPROC PixelStorei; - PFNGLPIXELSTOREXPROC PixelStorex; - PFNGLPIXELTEXGENPARAMETERFSGISPROC PixelTexGenParameterfSGIS; - PFNGLPIXELTEXGENPARAMETERFVSGISPROC PixelTexGenParameterfvSGIS; - PFNGLPIXELTEXGENPARAMETERISGISPROC PixelTexGenParameteriSGIS; - PFNGLPIXELTEXGENPARAMETERIVSGISPROC PixelTexGenParameterivSGIS; - PFNGLPIXELTEXGENSGIXPROC PixelTexGenSGIX; - PFNGLPIXELTRANSFERXOESPROC PixelTransferxOES; - PFNGLPIXELTRANSFORMPARAMETERFEXTPROC PixelTransformParameterfEXT; - PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC PixelTransformParameterfvEXT; - PFNGLPIXELTRANSFORMPARAMETERIEXTPROC PixelTransformParameteriEXT; - PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC PixelTransformParameterivEXT; - PFNGLPIXELZOOMXOESPROC PixelZoomxOES; - PFNGLPOINTALONGPATHNVPROC PointAlongPathNV; PFNGLPOINTPARAMETERFPROC PointParameterf; - PFNGLPOINTPARAMETERFARBPROC PointParameterfARB; - PFNGLPOINTPARAMETERFEXTPROC PointParameterfEXT; - PFNGLPOINTPARAMETERFSGISPROC PointParameterfSGIS; PFNGLPOINTPARAMETERFVPROC PointParameterfv; - PFNGLPOINTPARAMETERFVARBPROC PointParameterfvARB; - PFNGLPOINTPARAMETERFVEXTPROC PointParameterfvEXT; - PFNGLPOINTPARAMETERFVSGISPROC PointParameterfvSGIS; PFNGLPOINTPARAMETERIPROC PointParameteri; - PFNGLPOINTPARAMETERINVPROC PointParameteriNV; PFNGLPOINTPARAMETERIVPROC PointParameteriv; - PFNGLPOINTPARAMETERIVNVPROC PointParameterivNV; - PFNGLPOINTPARAMETERXVOESPROC PointParameterxvOES; PFNGLPOINTSIZEPROC PointSize; - PFNGLPOINTSIZEXOESPROC PointSizexOES; - PFNGLPOLLASYNCSGIXPROC PollAsyncSGIX; - PFNGLPOLLINSTRUMENTSSGIXPROC PollInstrumentsSGIX; PFNGLPOLYGONMODEPROC PolygonMode; PFNGLPOLYGONOFFSETPROC PolygonOffset; PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp; - PFNGLPOLYGONOFFSETCLAMPEXTPROC PolygonOffsetClampEXT; - PFNGLPOLYGONOFFSETEXTPROC PolygonOffsetEXT; - PFNGLPOLYGONOFFSETXOESPROC PolygonOffsetxOES; PFNGLPOPDEBUGGROUPPROC PopDebugGroup; - PFNGLPOPGROUPMARKEREXTPROC PopGroupMarkerEXT; - PFNGLPRESENTFRAMEDUALFILLNVPROC PresentFrameDualFillNV; - PFNGLPRESENTFRAMEKEYEDNVPROC PresentFrameKeyedNV; - PFNGLPRIMITIVEBOUNDINGBOXARBPROC PrimitiveBoundingBoxARB; PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; - PFNGLPRIMITIVERESTARTINDEXNVPROC PrimitiveRestartIndexNV; - PFNGLPRIMITIVERESTARTNVPROC PrimitiveRestartNV; - PFNGLPRIORITIZETEXTURESEXTPROC PrioritizeTexturesEXT; - PFNGLPRIORITIZETEXTURESXOESPROC PrioritizeTexturesxOES; PFNGLPROGRAMBINARYPROC ProgramBinary; - PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC ProgramBufferParametersIivNV; - PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC ProgramBufferParametersIuivNV; - PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC ProgramBufferParametersfvNV; - PFNGLPROGRAMENVPARAMETER4DARBPROC ProgramEnvParameter4dARB; - PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB; - PFNGLPROGRAMENVPARAMETER4FARBPROC ProgramEnvParameter4fARB; - PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB; - PFNGLPROGRAMENVPARAMETERI4INVPROC ProgramEnvParameterI4iNV; - PFNGLPROGRAMENVPARAMETERI4IVNVPROC ProgramEnvParameterI4ivNV; - PFNGLPROGRAMENVPARAMETERI4UINVPROC ProgramEnvParameterI4uiNV; - PFNGLPROGRAMENVPARAMETERI4UIVNVPROC ProgramEnvParameterI4uivNV; - PFNGLPROGRAMENVPARAMETERS4FVEXTPROC ProgramEnvParameters4fvEXT; - PFNGLPROGRAMENVPARAMETERSI4IVNVPROC ProgramEnvParametersI4ivNV; - PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC ProgramEnvParametersI4uivNV; - PFNGLPROGRAMLOCALPARAMETER4DARBPROC ProgramLocalParameter4dARB; - PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB; - PFNGLPROGRAMLOCALPARAMETER4FARBPROC ProgramLocalParameter4fARB; - PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB; - PFNGLPROGRAMLOCALPARAMETERI4INVPROC ProgramLocalParameterI4iNV; - PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC ProgramLocalParameterI4ivNV; - PFNGLPROGRAMLOCALPARAMETERI4UINVPROC ProgramLocalParameterI4uiNV; - PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC ProgramLocalParameterI4uivNV; - PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC ProgramLocalParameters4fvEXT; - PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC ProgramLocalParametersI4ivNV; - PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC ProgramLocalParametersI4uivNV; - PFNGLPROGRAMNAMEDPARAMETER4DNVPROC ProgramNamedParameter4dNV; - PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC ProgramNamedParameter4dvNV; - PFNGLPROGRAMNAMEDPARAMETER4FNVPROC ProgramNamedParameter4fNV; - PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC ProgramNamedParameter4fvNV; - PFNGLPROGRAMPARAMETER4DNVPROC ProgramParameter4dNV; - PFNGLPROGRAMPARAMETER4DVNVPROC ProgramParameter4dvNV; - PFNGLPROGRAMPARAMETER4FNVPROC ProgramParameter4fNV; - PFNGLPROGRAMPARAMETER4FVNVPROC ProgramParameter4fvNV; PFNGLPROGRAMPARAMETERIPROC ProgramParameteri; - PFNGLPROGRAMPARAMETERIARBPROC ProgramParameteriARB; - PFNGLPROGRAMPARAMETERIEXTPROC ProgramParameteriEXT; - PFNGLPROGRAMPARAMETERS4DVNVPROC ProgramParameters4dvNV; - PFNGLPROGRAMPARAMETERS4FVNVPROC ProgramParameters4fvNV; - PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC ProgramPathFragmentInputGenNV; - PFNGLPROGRAMSTRINGARBPROC ProgramStringARB; - PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC ProgramSubroutineParametersuivNV; PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d; - PFNGLPROGRAMUNIFORM1DEXTPROC ProgramUniform1dEXT; PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv; - PFNGLPROGRAMUNIFORM1DVEXTPROC ProgramUniform1dvEXT; PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f; - PFNGLPROGRAMUNIFORM1FEXTPROC ProgramUniform1fEXT; PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv; - PFNGLPROGRAMUNIFORM1FVEXTPROC ProgramUniform1fvEXT; PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i; - PFNGLPROGRAMUNIFORM1I64ARBPROC ProgramUniform1i64ARB; - PFNGLPROGRAMUNIFORM1I64NVPROC ProgramUniform1i64NV; - PFNGLPROGRAMUNIFORM1I64VARBPROC ProgramUniform1i64vARB; - PFNGLPROGRAMUNIFORM1I64VNVPROC ProgramUniform1i64vNV; - PFNGLPROGRAMUNIFORM1IEXTPROC ProgramUniform1iEXT; PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv; - PFNGLPROGRAMUNIFORM1IVEXTPROC ProgramUniform1ivEXT; PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui; - PFNGLPROGRAMUNIFORM1UI64ARBPROC ProgramUniform1ui64ARB; - PFNGLPROGRAMUNIFORM1UI64NVPROC ProgramUniform1ui64NV; - PFNGLPROGRAMUNIFORM1UI64VARBPROC ProgramUniform1ui64vARB; - PFNGLPROGRAMUNIFORM1UI64VNVPROC ProgramUniform1ui64vNV; - PFNGLPROGRAMUNIFORM1UIEXTPROC ProgramUniform1uiEXT; PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; - PFNGLPROGRAMUNIFORM1UIVEXTPROC ProgramUniform1uivEXT; PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d; - PFNGLPROGRAMUNIFORM2DEXTPROC ProgramUniform2dEXT; PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv; - PFNGLPROGRAMUNIFORM2DVEXTPROC ProgramUniform2dvEXT; PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f; - PFNGLPROGRAMUNIFORM2FEXTPROC ProgramUniform2fEXT; PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv; - PFNGLPROGRAMUNIFORM2FVEXTPROC ProgramUniform2fvEXT; PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i; - PFNGLPROGRAMUNIFORM2I64ARBPROC ProgramUniform2i64ARB; - PFNGLPROGRAMUNIFORM2I64NVPROC ProgramUniform2i64NV; - PFNGLPROGRAMUNIFORM2I64VARBPROC ProgramUniform2i64vARB; - PFNGLPROGRAMUNIFORM2I64VNVPROC ProgramUniform2i64vNV; - PFNGLPROGRAMUNIFORM2IEXTPROC ProgramUniform2iEXT; PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv; - PFNGLPROGRAMUNIFORM2IVEXTPROC ProgramUniform2ivEXT; PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui; - PFNGLPROGRAMUNIFORM2UI64ARBPROC ProgramUniform2ui64ARB; - PFNGLPROGRAMUNIFORM2UI64NVPROC ProgramUniform2ui64NV; - PFNGLPROGRAMUNIFORM2UI64VARBPROC ProgramUniform2ui64vARB; - PFNGLPROGRAMUNIFORM2UI64VNVPROC ProgramUniform2ui64vNV; - PFNGLPROGRAMUNIFORM2UIEXTPROC ProgramUniform2uiEXT; PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; - PFNGLPROGRAMUNIFORM2UIVEXTPROC ProgramUniform2uivEXT; PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d; - PFNGLPROGRAMUNIFORM3DEXTPROC ProgramUniform3dEXT; PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv; - PFNGLPROGRAMUNIFORM3DVEXTPROC ProgramUniform3dvEXT; PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f; - PFNGLPROGRAMUNIFORM3FEXTPROC ProgramUniform3fEXT; PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv; - PFNGLPROGRAMUNIFORM3FVEXTPROC ProgramUniform3fvEXT; PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i; - PFNGLPROGRAMUNIFORM3I64ARBPROC ProgramUniform3i64ARB; - PFNGLPROGRAMUNIFORM3I64NVPROC ProgramUniform3i64NV; - PFNGLPROGRAMUNIFORM3I64VARBPROC ProgramUniform3i64vARB; - PFNGLPROGRAMUNIFORM3I64VNVPROC ProgramUniform3i64vNV; - PFNGLPROGRAMUNIFORM3IEXTPROC ProgramUniform3iEXT; PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv; - PFNGLPROGRAMUNIFORM3IVEXTPROC ProgramUniform3ivEXT; PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui; - PFNGLPROGRAMUNIFORM3UI64ARBPROC ProgramUniform3ui64ARB; - PFNGLPROGRAMUNIFORM3UI64NVPROC ProgramUniform3ui64NV; - PFNGLPROGRAMUNIFORM3UI64VARBPROC ProgramUniform3ui64vARB; - PFNGLPROGRAMUNIFORM3UI64VNVPROC ProgramUniform3ui64vNV; - PFNGLPROGRAMUNIFORM3UIEXTPROC ProgramUniform3uiEXT; PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; - PFNGLPROGRAMUNIFORM3UIVEXTPROC ProgramUniform3uivEXT; PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d; - PFNGLPROGRAMUNIFORM4DEXTPROC ProgramUniform4dEXT; PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv; - PFNGLPROGRAMUNIFORM4DVEXTPROC ProgramUniform4dvEXT; PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f; - PFNGLPROGRAMUNIFORM4FEXTPROC ProgramUniform4fEXT; PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv; - PFNGLPROGRAMUNIFORM4FVEXTPROC ProgramUniform4fvEXT; PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i; - PFNGLPROGRAMUNIFORM4I64ARBPROC ProgramUniform4i64ARB; - PFNGLPROGRAMUNIFORM4I64NVPROC ProgramUniform4i64NV; - PFNGLPROGRAMUNIFORM4I64VARBPROC ProgramUniform4i64vARB; - PFNGLPROGRAMUNIFORM4I64VNVPROC ProgramUniform4i64vNV; - PFNGLPROGRAMUNIFORM4IEXTPROC ProgramUniform4iEXT; PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv; - PFNGLPROGRAMUNIFORM4IVEXTPROC ProgramUniform4ivEXT; PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui; - PFNGLPROGRAMUNIFORM4UI64ARBPROC ProgramUniform4ui64ARB; - PFNGLPROGRAMUNIFORM4UI64NVPROC ProgramUniform4ui64NV; - PFNGLPROGRAMUNIFORM4UI64VARBPROC ProgramUniform4ui64vARB; - PFNGLPROGRAMUNIFORM4UI64VNVPROC ProgramUniform4ui64vNV; - PFNGLPROGRAMUNIFORM4UIEXTPROC ProgramUniform4uiEXT; PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; - PFNGLPROGRAMUNIFORM4UIVEXTPROC ProgramUniform4uivEXT; - PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC ProgramUniformHandleui64ARB; - PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC ProgramUniformHandleui64NV; - PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC ProgramUniformHandleui64vARB; - PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC ProgramUniformHandleui64vNV; PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; - PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC ProgramUniformMatrix2dvEXT; PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; - PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC ProgramUniformMatrix2fvEXT; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; - PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC ProgramUniformMatrix2x3dvEXT; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; - PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC ProgramUniformMatrix2x3fvEXT; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; - PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC ProgramUniformMatrix2x4dvEXT; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; - PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC ProgramUniformMatrix2x4fvEXT; PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; - PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC ProgramUniformMatrix3dvEXT; PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; - PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC ProgramUniformMatrix3fvEXT; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; - PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC ProgramUniformMatrix3x2dvEXT; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; - PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC ProgramUniformMatrix3x2fvEXT; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; - PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC ProgramUniformMatrix3x4dvEXT; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; - PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC ProgramUniformMatrix3x4fvEXT; PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; - PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC ProgramUniformMatrix4dvEXT; PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; - PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC ProgramUniformMatrix4fvEXT; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; - PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC ProgramUniformMatrix4x2dvEXT; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; - PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC ProgramUniformMatrix4x2fvEXT; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; - PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC ProgramUniformMatrix4x3dvEXT; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; - PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC ProgramUniformMatrix4x3fvEXT; - PFNGLPROGRAMUNIFORMUI64NVPROC ProgramUniformui64NV; - PFNGLPROGRAMUNIFORMUI64VNVPROC ProgramUniformui64vNV; - PFNGLPROGRAMVERTEXLIMITNVPROC ProgramVertexLimitNV; PFNGLPROVOKINGVERTEXPROC ProvokingVertex; - PFNGLPROVOKINGVERTEXEXTPROC ProvokingVertexEXT; - PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC PushClientAttribDefaultEXT; PFNGLPUSHDEBUGGROUPPROC PushDebugGroup; - PFNGLPUSHGROUPMARKEREXTPROC PushGroupMarkerEXT; PFNGLQUERYCOUNTERPROC QueryCounter; - PFNGLQUERYMATRIXXOESPROC QueryMatrixxOES; - PFNGLQUERYOBJECTPARAMETERUIAMDPROC QueryObjectParameteruiAMD; - PFNGLQUERYRESOURCENVPROC QueryResourceNV; - PFNGLQUERYRESOURCETAGNVPROC QueryResourceTagNV; - PFNGLRASTERPOS2XOESPROC RasterPos2xOES; - PFNGLRASTERPOS2XVOESPROC RasterPos2xvOES; - PFNGLRASTERPOS3XOESPROC RasterPos3xOES; - PFNGLRASTERPOS3XVOESPROC RasterPos3xvOES; - PFNGLRASTERPOS4XOESPROC RasterPos4xOES; - PFNGLRASTERPOS4XVOESPROC RasterPos4xvOES; - PFNGLRASTERSAMPLESEXTPROC RasterSamplesEXT; PFNGLREADBUFFERPROC ReadBuffer; - PFNGLREADINSTRUMENTSSGIXPROC ReadInstrumentsSGIX; PFNGLREADPIXELSPROC ReadPixels; PFNGLREADNPIXELSPROC ReadnPixels; - PFNGLREADNPIXELSARBPROC ReadnPixelsARB; - PFNGLRECTXOESPROC RectxOES; - PFNGLRECTXVOESPROC RectxvOES; - PFNGLREFERENCEPLANESGIXPROC ReferencePlaneSGIX; - PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC ReleaseKeyedMutexWin32EXT; PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; - PFNGLRENDERGPUMASKNVPROC RenderGpuMaskNV; PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage; - PFNGLRENDERBUFFERSTORAGEEXTPROC RenderbufferStorageEXT; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; - PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC RenderbufferStorageMultisampleAdvancedAMD; - PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC RenderbufferStorageMultisampleCoverageNV; - PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC RenderbufferStorageMultisampleEXT; - PFNGLREPLACEMENTCODEPOINTERSUNPROC ReplacementCodePointerSUN; - PFNGLREPLACEMENTCODEUBSUNPROC ReplacementCodeubSUN; - PFNGLREPLACEMENTCODEUBVSUNPROC ReplacementCodeubvSUN; - PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC ReplacementCodeuiColor3fVertex3fSUN; - PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC ReplacementCodeuiColor3fVertex3fvSUN; - PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC - ReplacementCodeuiColor4fNormal3fVertex3fSUN; - PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC - ReplacementCodeuiColor4fNormal3fVertex3fvSUN; - PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC ReplacementCodeuiColor4ubVertex3fSUN; - PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC ReplacementCodeuiColor4ubVertex3fvSUN; - PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC ReplacementCodeuiNormal3fVertex3fSUN; - PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC ReplacementCodeuiNormal3fVertex3fvSUN; - PFNGLREPLACEMENTCODEUISUNPROC ReplacementCodeuiSUN; - PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC - ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; - PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC - ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; - PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC - ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; - PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC - ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; - PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC ReplacementCodeuiTexCoord2fVertex3fSUN; - PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC ReplacementCodeuiTexCoord2fVertex3fvSUN; - PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC ReplacementCodeuiVertex3fSUN; - PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC ReplacementCodeuiVertex3fvSUN; - PFNGLREPLACEMENTCODEUIVSUNPROC ReplacementCodeuivSUN; - PFNGLREPLACEMENTCODEUSSUNPROC ReplacementCodeusSUN; - PFNGLREPLACEMENTCODEUSVSUNPROC ReplacementCodeusvSUN; - PFNGLREQUESTRESIDENTPROGRAMSNVPROC RequestResidentProgramsNV; - PFNGLRESETHISTOGRAMEXTPROC ResetHistogramEXT; - PFNGLRESETMEMORYOBJECTPARAMETERNVPROC ResetMemoryObjectParameterNV; - PFNGLRESETMINMAXEXTPROC ResetMinmaxEXT; - PFNGLRESIZEBUFFERSMESAPROC ResizeBuffersMESA; - PFNGLRESOLVEDEPTHVALUESNVPROC ResolveDepthValuesNV; PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; - PFNGLRESUMETRANSFORMFEEDBACKNVPROC ResumeTransformFeedbackNV; - PFNGLROTATEXOESPROC RotatexOES; PFNGLSAMPLECOVERAGEPROC SampleCoverage; - PFNGLSAMPLECOVERAGEARBPROC SampleCoverageARB; - PFNGLSAMPLEMAPATIPROC SampleMapATI; - PFNGLSAMPLEMASKEXTPROC SampleMaskEXT; - PFNGLSAMPLEMASKINDEXEDNVPROC SampleMaskIndexedNV; - PFNGLSAMPLEMASKSGISPROC SampleMaskSGIS; PFNGLSAMPLEMASKIPROC SampleMaski; - PFNGLSAMPLEPATTERNEXTPROC SamplePatternEXT; - PFNGLSAMPLEPATTERNSGISPROC SamplePatternSGIS; PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv; PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; PFNGLSAMPLERPARAMETERFPROC SamplerParameterf; PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv; PFNGLSAMPLERPARAMETERIPROC SamplerParameteri; PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv; - PFNGLSCALEXOESPROC ScalexOES; PFNGLSCISSORPROC Scissor; PFNGLSCISSORARRAYVPROC ScissorArrayv; - PFNGLSCISSOREXCLUSIVEARRAYVNVPROC ScissorExclusiveArrayvNV; - PFNGLSCISSOREXCLUSIVENVPROC ScissorExclusiveNV; PFNGLSCISSORINDEXEDPROC ScissorIndexed; PFNGLSCISSORINDEXEDVPROC ScissorIndexedv; - PFNGLSECONDARYCOLOR3BEXTPROC SecondaryColor3bEXT; - PFNGLSECONDARYCOLOR3BVEXTPROC SecondaryColor3bvEXT; - PFNGLSECONDARYCOLOR3DEXTPROC SecondaryColor3dEXT; - PFNGLSECONDARYCOLOR3DVEXTPROC SecondaryColor3dvEXT; - PFNGLSECONDARYCOLOR3FEXTPROC SecondaryColor3fEXT; - PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT; - PFNGLSECONDARYCOLOR3HNVPROC SecondaryColor3hNV; - PFNGLSECONDARYCOLOR3HVNVPROC SecondaryColor3hvNV; - PFNGLSECONDARYCOLOR3IEXTPROC SecondaryColor3iEXT; - PFNGLSECONDARYCOLOR3IVEXTPROC SecondaryColor3ivEXT; - PFNGLSECONDARYCOLOR3SEXTPROC SecondaryColor3sEXT; - PFNGLSECONDARYCOLOR3SVEXTPROC SecondaryColor3svEXT; - PFNGLSECONDARYCOLOR3UBEXTPROC SecondaryColor3ubEXT; - PFNGLSECONDARYCOLOR3UBVEXTPROC SecondaryColor3ubvEXT; - PFNGLSECONDARYCOLOR3UIEXTPROC SecondaryColor3uiEXT; - PFNGLSECONDARYCOLOR3UIVEXTPROC SecondaryColor3uivEXT; - PFNGLSECONDARYCOLOR3USEXTPROC SecondaryColor3usEXT; - PFNGLSECONDARYCOLOR3USVEXTPROC SecondaryColor3usvEXT; - PFNGLSECONDARYCOLORFORMATNVPROC SecondaryColorFormatNV; - PFNGLSECONDARYCOLORPOINTEREXTPROC SecondaryColorPointerEXT; - PFNGLSECONDARYCOLORPOINTERLISTIBMPROC SecondaryColorPointerListIBM; - PFNGLSELECTPERFMONITORCOUNTERSAMDPROC SelectPerfMonitorCountersAMD; - PFNGLSEMAPHOREPARAMETERIVNVPROC SemaphoreParameterivNV; - PFNGLSEMAPHOREPARAMETERUI64VEXTPROC SemaphoreParameterui64vEXT; - PFNGLSEPARABLEFILTER2DEXTPROC SeparableFilter2DEXT; - PFNGLSETFENCEAPPLEPROC SetFenceAPPLE; - PFNGLSETFENCENVPROC SetFenceNV; - PFNGLSETFRAGMENTSHADERCONSTANTATIPROC SetFragmentShaderConstantATI; - PFNGLSETINVARIANTEXTPROC SetInvariantEXT; - PFNGLSETLOCALCONSTANTEXTPROC SetLocalConstantEXT; - PFNGLSETMULTISAMPLEFVAMDPROC SetMultisamplefvAMD; PFNGLSHADERBINARYPROC ShaderBinary; - PFNGLSHADEROP1EXTPROC ShaderOp1EXT; - PFNGLSHADEROP2EXTPROC ShaderOp2EXT; - PFNGLSHADEROP3EXTPROC ShaderOp3EXT; PFNGLSHADERSOURCEPROC ShaderSource; - PFNGLSHADERSOURCEARBPROC ShaderSourceARB; PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; - PFNGLSHADINGRATEIMAGEBARRIERNVPROC ShadingRateImageBarrierNV; - PFNGLSHADINGRATEIMAGEPALETTENVPROC ShadingRateImagePaletteNV; - PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC ShadingRateSampleOrderCustomNV; - PFNGLSHADINGRATESAMPLEORDERNVPROC ShadingRateSampleOrderNV; - PFNGLSHARPENTEXFUNCSGISPROC SharpenTexFuncSGIS; - PFNGLSIGNALSEMAPHOREEXTPROC SignalSemaphoreEXT; - PFNGLSIGNALSEMAPHOREUI64NVXPROC SignalSemaphoreui64NVX; - PFNGLSIGNALVKFENCENVPROC SignalVkFenceNV; - PFNGLSIGNALVKSEMAPHORENVPROC SignalVkSemaphoreNV; PFNGLSPECIALIZESHADERPROC SpecializeShader; - PFNGLSPECIALIZESHADERARBPROC SpecializeShaderARB; - PFNGLSPRITEPARAMETERFSGIXPROC SpriteParameterfSGIX; - PFNGLSPRITEPARAMETERFVSGIXPROC SpriteParameterfvSGIX; - PFNGLSPRITEPARAMETERISGIXPROC SpriteParameteriSGIX; - PFNGLSPRITEPARAMETERIVSGIXPROC SpriteParameterivSGIX; - PFNGLSTARTINSTRUMENTSSGIXPROC StartInstrumentsSGIX; - PFNGLSTATECAPTURENVPROC StateCaptureNV; - PFNGLSTENCILCLEARTAGEXTPROC StencilClearTagEXT; - PFNGLSTENCILFILLPATHINSTANCEDNVPROC StencilFillPathInstancedNV; - PFNGLSTENCILFILLPATHNVPROC StencilFillPathNV; PFNGLSTENCILFUNCPROC StencilFunc; PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate; - PFNGLSTENCILFUNCSEPARATEATIPROC StencilFuncSeparateATI; PFNGLSTENCILMASKPROC StencilMask; PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate; PFNGLSTENCILOPPROC StencilOp; PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate; - PFNGLSTENCILOPSEPARATEATIPROC StencilOpSeparateATI; - PFNGLSTENCILOPVALUEAMDPROC StencilOpValueAMD; - PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC StencilStrokePathInstancedNV; - PFNGLSTENCILSTROKEPATHNVPROC StencilStrokePathNV; - PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC StencilThenCoverFillPathInstancedNV; - PFNGLSTENCILTHENCOVERFILLPATHNVPROC StencilThenCoverFillPathNV; - PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC StencilThenCoverStrokePathInstancedNV; - PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC StencilThenCoverStrokePathNV; - PFNGLSTOPINSTRUMENTSSGIXPROC StopInstrumentsSGIX; - PFNGLSTRINGMARKERGREMEDYPROC StringMarkerGREMEDY; - PFNGLSUBPIXELPRECISIONBIASNVPROC SubpixelPrecisionBiasNV; - PFNGLSWIZZLEEXTPROC SwizzleEXT; - PFNGLSYNCTEXTUREINTELPROC SyncTextureINTEL; - PFNGLTAGSAMPLEBUFFERSGIXPROC TagSampleBufferSGIX; - PFNGLTANGENT3BEXTPROC Tangent3bEXT; - PFNGLTANGENT3BVEXTPROC Tangent3bvEXT; - PFNGLTANGENT3DEXTPROC Tangent3dEXT; - PFNGLTANGENT3DVEXTPROC Tangent3dvEXT; - PFNGLTANGENT3FEXTPROC Tangent3fEXT; - PFNGLTANGENT3FVEXTPROC Tangent3fvEXT; - PFNGLTANGENT3IEXTPROC Tangent3iEXT; - PFNGLTANGENT3IVEXTPROC Tangent3ivEXT; - PFNGLTANGENT3SEXTPROC Tangent3sEXT; - PFNGLTANGENT3SVEXTPROC Tangent3svEXT; - PFNGLTANGENTPOINTEREXTPROC TangentPointerEXT; - PFNGLTBUFFERMASK3DFXPROC TbufferMask3DFX; - PFNGLTESSELLATIONFACTORAMDPROC TessellationFactorAMD; - PFNGLTESSELLATIONMODEAMDPROC TessellationModeAMD; - PFNGLTESTFENCEAPPLEPROC TestFenceAPPLE; - PFNGLTESTFENCENVPROC TestFenceNV; - PFNGLTESTOBJECTAPPLEPROC TestObjectAPPLE; - PFNGLTEXATTACHMEMORYNVPROC TexAttachMemoryNV; PFNGLTEXBUFFERPROC TexBuffer; - PFNGLTEXBUFFERARBPROC TexBufferARB; - PFNGLTEXBUFFEREXTPROC TexBufferEXT; PFNGLTEXBUFFERRANGEPROC TexBufferRange; - PFNGLTEXBUMPPARAMETERFVATIPROC TexBumpParameterfvATI; - PFNGLTEXBUMPPARAMETERIVATIPROC TexBumpParameterivATI; - PFNGLTEXCOORD1BOESPROC TexCoord1bOES; - PFNGLTEXCOORD1BVOESPROC TexCoord1bvOES; - PFNGLTEXCOORD1HNVPROC TexCoord1hNV; - PFNGLTEXCOORD1HVNVPROC TexCoord1hvNV; - PFNGLTEXCOORD1XOESPROC TexCoord1xOES; - PFNGLTEXCOORD1XVOESPROC TexCoord1xvOES; - PFNGLTEXCOORD2BOESPROC TexCoord2bOES; - PFNGLTEXCOORD2BVOESPROC TexCoord2bvOES; - PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC TexCoord2fColor3fVertex3fSUN; - PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC TexCoord2fColor3fVertex3fvSUN; - PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC TexCoord2fColor4fNormal3fVertex3fSUN; - PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC TexCoord2fColor4fNormal3fVertex3fvSUN; - PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC TexCoord2fColor4ubVertex3fSUN; - PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC TexCoord2fColor4ubVertex3fvSUN; - PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC TexCoord2fNormal3fVertex3fSUN; - PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC TexCoord2fNormal3fVertex3fvSUN; - PFNGLTEXCOORD2FVERTEX3FSUNPROC TexCoord2fVertex3fSUN; - PFNGLTEXCOORD2FVERTEX3FVSUNPROC TexCoord2fVertex3fvSUN; - PFNGLTEXCOORD2HNVPROC TexCoord2hNV; - PFNGLTEXCOORD2HVNVPROC TexCoord2hvNV; - PFNGLTEXCOORD2XOESPROC TexCoord2xOES; - PFNGLTEXCOORD2XVOESPROC TexCoord2xvOES; - PFNGLTEXCOORD3BOESPROC TexCoord3bOES; - PFNGLTEXCOORD3BVOESPROC TexCoord3bvOES; - PFNGLTEXCOORD3HNVPROC TexCoord3hNV; - PFNGLTEXCOORD3HVNVPROC TexCoord3hvNV; - PFNGLTEXCOORD3XOESPROC TexCoord3xOES; - PFNGLTEXCOORD3XVOESPROC TexCoord3xvOES; - PFNGLTEXCOORD4BOESPROC TexCoord4bOES; - PFNGLTEXCOORD4BVOESPROC TexCoord4bvOES; - PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC TexCoord4fColor4fNormal3fVertex4fSUN; - PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC TexCoord4fColor4fNormal3fVertex4fvSUN; - PFNGLTEXCOORD4FVERTEX4FSUNPROC TexCoord4fVertex4fSUN; - PFNGLTEXCOORD4FVERTEX4FVSUNPROC TexCoord4fVertex4fvSUN; - PFNGLTEXCOORD4HNVPROC TexCoord4hNV; - PFNGLTEXCOORD4HVNVPROC TexCoord4hvNV; - PFNGLTEXCOORD4XOESPROC TexCoord4xOES; - PFNGLTEXCOORD4XVOESPROC TexCoord4xvOES; - PFNGLTEXCOORDFORMATNVPROC TexCoordFormatNV; - PFNGLTEXCOORDPOINTEREXTPROC TexCoordPointerEXT; - PFNGLTEXCOORDPOINTERLISTIBMPROC TexCoordPointerListIBM; - PFNGLTEXCOORDPOINTERVINTELPROC TexCoordPointervINTEL; - PFNGLTEXENVXOESPROC TexEnvxOES; - PFNGLTEXENVXVOESPROC TexEnvxvOES; - PFNGLTEXFILTERFUNCSGISPROC TexFilterFuncSGIS; - PFNGLTEXGENXOESPROC TexGenxOES; - PFNGLTEXGENXVOESPROC TexGenxvOES; PFNGLTEXIMAGE1DPROC TexImage1D; PFNGLTEXIMAGE2DPROC TexImage2D; PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; - PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC TexImage2DMultisampleCoverageNV; PFNGLTEXIMAGE3DPROC TexImage3D; - PFNGLTEXIMAGE3DEXTPROC TexImage3DEXT; PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; - PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC TexImage3DMultisampleCoverageNV; - PFNGLTEXIMAGE4DSGISPROC TexImage4DSGIS; - PFNGLTEXPAGECOMMITMENTARBPROC TexPageCommitmentARB; - PFNGLTEXPAGECOMMITMENTMEMNVPROC TexPageCommitmentMemNV; PFNGLTEXPARAMETERIIVPROC TexParameterIiv; - PFNGLTEXPARAMETERIIVEXTPROC TexParameterIivEXT; PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv; - PFNGLTEXPARAMETERIUIVEXTPROC TexParameterIuivEXT; PFNGLTEXPARAMETERFPROC TexParameterf; PFNGLTEXPARAMETERFVPROC TexParameterfv; PFNGLTEXPARAMETERIPROC TexParameteri; PFNGLTEXPARAMETERIVPROC TexParameteriv; - PFNGLTEXPARAMETERXOESPROC TexParameterxOES; - PFNGLTEXPARAMETERXVOESPROC TexParameterxvOES; - PFNGLTEXRENDERBUFFERNVPROC TexRenderbufferNV; PFNGLTEXSTORAGE1DPROC TexStorage1D; - PFNGLTEXSTORAGE1DEXTPROC TexStorage1DEXT; PFNGLTEXSTORAGE2DPROC TexStorage2D; - PFNGLTEXSTORAGE2DEXTPROC TexStorage2DEXT; PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; PFNGLTEXSTORAGE3DPROC TexStorage3D; - PFNGLTEXSTORAGE3DEXTPROC TexStorage3DEXT; PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; - PFNGLTEXSTORAGEMEM1DEXTPROC TexStorageMem1DEXT; - PFNGLTEXSTORAGEMEM2DEXTPROC TexStorageMem2DEXT; - PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC TexStorageMem2DMultisampleEXT; - PFNGLTEXSTORAGEMEM3DEXTPROC TexStorageMem3DEXT; - PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC TexStorageMem3DMultisampleEXT; - PFNGLTEXSTORAGESPARSEAMDPROC TexStorageSparseAMD; PFNGLTEXSUBIMAGE1DPROC TexSubImage1D; - PFNGLTEXSUBIMAGE1DEXTPROC TexSubImage1DEXT; PFNGLTEXSUBIMAGE2DPROC TexSubImage2D; - PFNGLTEXSUBIMAGE2DEXTPROC TexSubImage2DEXT; PFNGLTEXSUBIMAGE3DPROC TexSubImage3D; - PFNGLTEXSUBIMAGE3DEXTPROC TexSubImage3DEXT; - PFNGLTEXSUBIMAGE4DSGISPROC TexSubImage4DSGIS; - PFNGLTEXTUREATTACHMEMORYNVPROC TextureAttachMemoryNV; PFNGLTEXTUREBARRIERPROC TextureBarrier; - PFNGLTEXTUREBARRIERNVPROC TextureBarrierNV; PFNGLTEXTUREBUFFERPROC TextureBuffer; - PFNGLTEXTUREBUFFEREXTPROC TextureBufferEXT; PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange; - PFNGLTEXTUREBUFFERRANGEEXTPROC TextureBufferRangeEXT; - PFNGLTEXTURECOLORMASKSGISPROC TextureColorMaskSGIS; - PFNGLTEXTUREIMAGE1DEXTPROC TextureImage1DEXT; - PFNGLTEXTUREIMAGE2DEXTPROC TextureImage2DEXT; - PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC TextureImage2DMultisampleCoverageNV; - PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC TextureImage2DMultisampleNV; - PFNGLTEXTUREIMAGE3DEXTPROC TextureImage3DEXT; - PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC TextureImage3DMultisampleCoverageNV; - PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC TextureImage3DMultisampleNV; - PFNGLTEXTURELIGHTEXTPROC TextureLightEXT; - PFNGLTEXTUREMATERIALEXTPROC TextureMaterialEXT; - PFNGLTEXTURENORMALEXTPROC TextureNormalEXT; - PFNGLTEXTUREPAGECOMMITMENTEXTPROC TexturePageCommitmentEXT; - PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC TexturePageCommitmentMemNV; PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv; - PFNGLTEXTUREPARAMETERIIVEXTPROC TextureParameterIivEXT; PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv; - PFNGLTEXTUREPARAMETERIUIVEXTPROC TextureParameterIuivEXT; PFNGLTEXTUREPARAMETERFPROC TextureParameterf; - PFNGLTEXTUREPARAMETERFEXTPROC TextureParameterfEXT; PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv; - PFNGLTEXTUREPARAMETERFVEXTPROC TextureParameterfvEXT; PFNGLTEXTUREPARAMETERIPROC TextureParameteri; - PFNGLTEXTUREPARAMETERIEXTPROC TextureParameteriEXT; PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv; - PFNGLTEXTUREPARAMETERIVEXTPROC TextureParameterivEXT; - PFNGLTEXTURERANGEAPPLEPROC TextureRangeAPPLE; - PFNGLTEXTURERENDERBUFFEREXTPROC TextureRenderbufferEXT; PFNGLTEXTURESTORAGE1DPROC TextureStorage1D; - PFNGLTEXTURESTORAGE1DEXTPROC TextureStorage1DEXT; PFNGLTEXTURESTORAGE2DPROC TextureStorage2D; - PFNGLTEXTURESTORAGE2DEXTPROC TextureStorage2DEXT; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample; - PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC TextureStorage2DMultisampleEXT; PFNGLTEXTURESTORAGE3DPROC TextureStorage3D; - PFNGLTEXTURESTORAGE3DEXTPROC TextureStorage3DEXT; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample; - PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC TextureStorage3DMultisampleEXT; - PFNGLTEXTURESTORAGEMEM1DEXTPROC TextureStorageMem1DEXT; - PFNGLTEXTURESTORAGEMEM2DEXTPROC TextureStorageMem2DEXT; - PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC TextureStorageMem2DMultisampleEXT; - PFNGLTEXTURESTORAGEMEM3DEXTPROC TextureStorageMem3DEXT; - PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC TextureStorageMem3DMultisampleEXT; - PFNGLTEXTURESTORAGESPARSEAMDPROC TextureStorageSparseAMD; PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D; - PFNGLTEXTURESUBIMAGE1DEXTPROC TextureSubImage1DEXT; PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D; - PFNGLTEXTURESUBIMAGE2DEXTPROC TextureSubImage2DEXT; PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D; - PFNGLTEXTURESUBIMAGE3DEXTPROC TextureSubImage3DEXT; PFNGLTEXTUREVIEWPROC TextureView; - PFNGLTRACKMATRIXNVPROC TrackMatrixNV; - PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC TransformFeedbackAttribsNV; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange; - PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC TransformFeedbackStreamAttribsNV; PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; - PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC TransformFeedbackVaryingsEXT; - PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC TransformFeedbackVaryingsNV; - PFNGLTRANSFORMPATHNVPROC TransformPathNV; - PFNGLTRANSLATEXOESPROC TranslatexOES; PFNGLUNIFORM1DPROC Uniform1d; PFNGLUNIFORM1DVPROC Uniform1dv; PFNGLUNIFORM1FPROC Uniform1f; - PFNGLUNIFORM1FARBPROC Uniform1fARB; PFNGLUNIFORM1FVPROC Uniform1fv; - PFNGLUNIFORM1FVARBPROC Uniform1fvARB; PFNGLUNIFORM1IPROC Uniform1i; - PFNGLUNIFORM1I64ARBPROC Uniform1i64ARB; - PFNGLUNIFORM1I64NVPROC Uniform1i64NV; - PFNGLUNIFORM1I64VARBPROC Uniform1i64vARB; - PFNGLUNIFORM1I64VNVPROC Uniform1i64vNV; - PFNGLUNIFORM1IARBPROC Uniform1iARB; PFNGLUNIFORM1IVPROC Uniform1iv; - PFNGLUNIFORM1IVARBPROC Uniform1ivARB; PFNGLUNIFORM1UIPROC Uniform1ui; - PFNGLUNIFORM1UI64ARBPROC Uniform1ui64ARB; - PFNGLUNIFORM1UI64NVPROC Uniform1ui64NV; - PFNGLUNIFORM1UI64VARBPROC Uniform1ui64vARB; - PFNGLUNIFORM1UI64VNVPROC Uniform1ui64vNV; - PFNGLUNIFORM1UIEXTPROC Uniform1uiEXT; PFNGLUNIFORM1UIVPROC Uniform1uiv; - PFNGLUNIFORM1UIVEXTPROC Uniform1uivEXT; PFNGLUNIFORM2DPROC Uniform2d; PFNGLUNIFORM2DVPROC Uniform2dv; PFNGLUNIFORM2FPROC Uniform2f; - PFNGLUNIFORM2FARBPROC Uniform2fARB; PFNGLUNIFORM2FVPROC Uniform2fv; - PFNGLUNIFORM2FVARBPROC Uniform2fvARB; PFNGLUNIFORM2IPROC Uniform2i; - PFNGLUNIFORM2I64ARBPROC Uniform2i64ARB; - PFNGLUNIFORM2I64NVPROC Uniform2i64NV; - PFNGLUNIFORM2I64VARBPROC Uniform2i64vARB; - PFNGLUNIFORM2I64VNVPROC Uniform2i64vNV; - PFNGLUNIFORM2IARBPROC Uniform2iARB; PFNGLUNIFORM2IVPROC Uniform2iv; - PFNGLUNIFORM2IVARBPROC Uniform2ivARB; PFNGLUNIFORM2UIPROC Uniform2ui; - PFNGLUNIFORM2UI64ARBPROC Uniform2ui64ARB; - PFNGLUNIFORM2UI64NVPROC Uniform2ui64NV; - PFNGLUNIFORM2UI64VARBPROC Uniform2ui64vARB; - PFNGLUNIFORM2UI64VNVPROC Uniform2ui64vNV; - PFNGLUNIFORM2UIEXTPROC Uniform2uiEXT; PFNGLUNIFORM2UIVPROC Uniform2uiv; - PFNGLUNIFORM2UIVEXTPROC Uniform2uivEXT; PFNGLUNIFORM3DPROC Uniform3d; PFNGLUNIFORM3DVPROC Uniform3dv; PFNGLUNIFORM3FPROC Uniform3f; - PFNGLUNIFORM3FARBPROC Uniform3fARB; PFNGLUNIFORM3FVPROC Uniform3fv; - PFNGLUNIFORM3FVARBPROC Uniform3fvARB; PFNGLUNIFORM3IPROC Uniform3i; - PFNGLUNIFORM3I64ARBPROC Uniform3i64ARB; - PFNGLUNIFORM3I64NVPROC Uniform3i64NV; - PFNGLUNIFORM3I64VARBPROC Uniform3i64vARB; - PFNGLUNIFORM3I64VNVPROC Uniform3i64vNV; - PFNGLUNIFORM3IARBPROC Uniform3iARB; PFNGLUNIFORM3IVPROC Uniform3iv; - PFNGLUNIFORM3IVARBPROC Uniform3ivARB; PFNGLUNIFORM3UIPROC Uniform3ui; - PFNGLUNIFORM3UI64ARBPROC Uniform3ui64ARB; - PFNGLUNIFORM3UI64NVPROC Uniform3ui64NV; - PFNGLUNIFORM3UI64VARBPROC Uniform3ui64vARB; - PFNGLUNIFORM3UI64VNVPROC Uniform3ui64vNV; - PFNGLUNIFORM3UIEXTPROC Uniform3uiEXT; PFNGLUNIFORM3UIVPROC Uniform3uiv; - PFNGLUNIFORM3UIVEXTPROC Uniform3uivEXT; PFNGLUNIFORM4DPROC Uniform4d; PFNGLUNIFORM4DVPROC Uniform4dv; PFNGLUNIFORM4FPROC Uniform4f; - PFNGLUNIFORM4FARBPROC Uniform4fARB; PFNGLUNIFORM4FVPROC Uniform4fv; - PFNGLUNIFORM4FVARBPROC Uniform4fvARB; PFNGLUNIFORM4IPROC Uniform4i; - PFNGLUNIFORM4I64ARBPROC Uniform4i64ARB; - PFNGLUNIFORM4I64NVPROC Uniform4i64NV; - PFNGLUNIFORM4I64VARBPROC Uniform4i64vARB; - PFNGLUNIFORM4I64VNVPROC Uniform4i64vNV; - PFNGLUNIFORM4IARBPROC Uniform4iARB; PFNGLUNIFORM4IVPROC Uniform4iv; - PFNGLUNIFORM4IVARBPROC Uniform4ivARB; PFNGLUNIFORM4UIPROC Uniform4ui; - PFNGLUNIFORM4UI64ARBPROC Uniform4ui64ARB; - PFNGLUNIFORM4UI64NVPROC Uniform4ui64NV; - PFNGLUNIFORM4UI64VARBPROC Uniform4ui64vARB; - PFNGLUNIFORM4UI64VNVPROC Uniform4ui64vNV; - PFNGLUNIFORM4UIEXTPROC Uniform4uiEXT; PFNGLUNIFORM4UIVPROC Uniform4uiv; - PFNGLUNIFORM4UIVEXTPROC Uniform4uivEXT; PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding; - PFNGLUNIFORMBUFFEREXTPROC UniformBufferEXT; - PFNGLUNIFORMHANDLEUI64ARBPROC UniformHandleui64ARB; - PFNGLUNIFORMHANDLEUI64NVPROC UniformHandleui64NV; - PFNGLUNIFORMHANDLEUI64VARBPROC UniformHandleui64vARB; - PFNGLUNIFORMHANDLEUI64VNVPROC UniformHandleui64vNV; PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv; PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv; - PFNGLUNIFORMMATRIX2FVARBPROC UniformMatrix2fvARB; PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv; PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv; - PFNGLUNIFORMMATRIX3FVARBPROC UniformMatrix3fvARB; PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv; PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; - PFNGLUNIFORMMATRIX4FVARBPROC UniformMatrix4fvARB; PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; - PFNGLUNIFORMUI64NVPROC Uniformui64NV; - PFNGLUNIFORMUI64VNVPROC Uniformui64vNV; - PFNGLUNLOCKARRAYSEXTPROC UnlockArraysEXT; PFNGLUNMAPBUFFERPROC UnmapBuffer; - PFNGLUNMAPBUFFERARBPROC UnmapBufferARB; PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer; - PFNGLUNMAPNAMEDBUFFEREXTPROC UnmapNamedBufferEXT; - PFNGLUNMAPOBJECTBUFFERATIPROC UnmapObjectBufferATI; - PFNGLUNMAPTEXTURE2DINTELPROC UnmapTexture2DINTEL; - PFNGLUPDATEOBJECTBUFFERATIPROC UpdateObjectBufferATI; - PFNGLUPLOADGPUMASKNVXPROC UploadGpuMaskNVX; PFNGLUSEPROGRAMPROC UseProgram; - PFNGLUSEPROGRAMOBJECTARBPROC UseProgramObjectARB; PFNGLUSEPROGRAMSTAGESPROC UseProgramStages; - PFNGLUSESHADERPROGRAMEXTPROC UseShaderProgramEXT; - PFNGLVDPAUFININVPROC VDPAUFiniNV; - PFNGLVDPAUGETSURFACEIVNVPROC VDPAUGetSurfaceivNV; - PFNGLVDPAUINITNVPROC VDPAUInitNV; - PFNGLVDPAUISSURFACENVPROC VDPAUIsSurfaceNV; - PFNGLVDPAUMAPSURFACESNVPROC VDPAUMapSurfacesNV; - PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC VDPAURegisterOutputSurfaceNV; - PFNGLVDPAUREGISTERVIDEOSURFACENVPROC VDPAURegisterVideoSurfaceNV; - PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC - VDPAURegisterVideoSurfaceWithPictureStructureNV; - PFNGLVDPAUSURFACEACCESSNVPROC VDPAUSurfaceAccessNV; - PFNGLVDPAUUNMAPSURFACESNVPROC VDPAUUnmapSurfacesNV; - PFNGLVDPAUUNREGISTERSURFACENVPROC VDPAUUnregisterSurfaceNV; PFNGLVALIDATEPROGRAMPROC ValidateProgram; - PFNGLVALIDATEPROGRAMARBPROC ValidateProgramARB; PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; - PFNGLVARIANTARRAYOBJECTATIPROC VariantArrayObjectATI; - PFNGLVARIANTPOINTEREXTPROC VariantPointerEXT; - PFNGLVARIANTBVEXTPROC VariantbvEXT; - PFNGLVARIANTDVEXTPROC VariantdvEXT; - PFNGLVARIANTFVEXTPROC VariantfvEXT; - PFNGLVARIANTIVEXTPROC VariantivEXT; - PFNGLVARIANTSVEXTPROC VariantsvEXT; - PFNGLVARIANTUBVEXTPROC VariantubvEXT; - PFNGLVARIANTUIVEXTPROC VariantuivEXT; - PFNGLVARIANTUSVEXTPROC VariantusvEXT; - PFNGLVERTEX2BOESPROC Vertex2bOES; - PFNGLVERTEX2BVOESPROC Vertex2bvOES; - PFNGLVERTEX2HNVPROC Vertex2hNV; - PFNGLVERTEX2HVNVPROC Vertex2hvNV; - PFNGLVERTEX2XOESPROC Vertex2xOES; - PFNGLVERTEX2XVOESPROC Vertex2xvOES; - PFNGLVERTEX3BOESPROC Vertex3bOES; - PFNGLVERTEX3BVOESPROC Vertex3bvOES; - PFNGLVERTEX3HNVPROC Vertex3hNV; - PFNGLVERTEX3HVNVPROC Vertex3hvNV; - PFNGLVERTEX3XOESPROC Vertex3xOES; - PFNGLVERTEX3XVOESPROC Vertex3xvOES; - PFNGLVERTEX4BOESPROC Vertex4bOES; - PFNGLVERTEX4BVOESPROC Vertex4bvOES; - PFNGLVERTEX4HNVPROC Vertex4hNV; - PFNGLVERTEX4HVNVPROC Vertex4hvNV; - PFNGLVERTEX4XOESPROC Vertex4xOES; - PFNGLVERTEX4XVOESPROC Vertex4xvOES; PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding; PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat; PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat; PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat; - PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC VertexArrayBindVertexBufferEXT; PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor; - PFNGLVERTEXARRAYCOLOROFFSETEXTPROC VertexArrayColorOffsetEXT; - PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC VertexArrayEdgeFlagOffsetEXT; PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer; - PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC VertexArrayFogCoordOffsetEXT; - PFNGLVERTEXARRAYINDEXOFFSETEXTPROC VertexArrayIndexOffsetEXT; - PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC VertexArrayMultiTexCoordOffsetEXT; - PFNGLVERTEXARRAYNORMALOFFSETEXTPROC VertexArrayNormalOffsetEXT; - PFNGLVERTEXARRAYPARAMETERIAPPLEPROC VertexArrayParameteriAPPLE; - PFNGLVERTEXARRAYRANGEAPPLEPROC VertexArrayRangeAPPLE; - PFNGLVERTEXARRAYRANGENVPROC VertexArrayRangeNV; - PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC VertexArraySecondaryColorOffsetEXT; - PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC VertexArrayTexCoordOffsetEXT; - PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC VertexArrayVertexAttribBindingEXT; - PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC VertexArrayVertexAttribDivisorEXT; - PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC VertexArrayVertexAttribFormatEXT; - PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC VertexArrayVertexAttribIFormatEXT; - PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC VertexArrayVertexAttribIOffsetEXT; - PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC VertexArrayVertexAttribLFormatEXT; - PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC VertexArrayVertexAttribLOffsetEXT; - PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC VertexArrayVertexAttribOffsetEXT; - PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC VertexArrayVertexBindingDivisorEXT; PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer; PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers; - PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC VertexArrayVertexOffsetEXT; PFNGLVERTEXATTRIB1DPROC VertexAttrib1d; - PFNGLVERTEXATTRIB1DARBPROC VertexAttrib1dARB; - PFNGLVERTEXATTRIB1DNVPROC VertexAttrib1dNV; PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv; - PFNGLVERTEXATTRIB1DVARBPROC VertexAttrib1dvARB; - PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV; PFNGLVERTEXATTRIB1FPROC VertexAttrib1f; - PFNGLVERTEXATTRIB1FARBPROC VertexAttrib1fARB; - PFNGLVERTEXATTRIB1FNVPROC VertexAttrib1fNV; PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv; - PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB; - PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV; - PFNGLVERTEXATTRIB1HNVPROC VertexAttrib1hNV; - PFNGLVERTEXATTRIB1HVNVPROC VertexAttrib1hvNV; PFNGLVERTEXATTRIB1SPROC VertexAttrib1s; - PFNGLVERTEXATTRIB1SARBPROC VertexAttrib1sARB; - PFNGLVERTEXATTRIB1SNVPROC VertexAttrib1sNV; PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv; - PFNGLVERTEXATTRIB1SVARBPROC VertexAttrib1svARB; - PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV; PFNGLVERTEXATTRIB2DPROC VertexAttrib2d; - PFNGLVERTEXATTRIB2DARBPROC VertexAttrib2dARB; - PFNGLVERTEXATTRIB2DNVPROC VertexAttrib2dNV; PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv; - PFNGLVERTEXATTRIB2DVARBPROC VertexAttrib2dvARB; - PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV; PFNGLVERTEXATTRIB2FPROC VertexAttrib2f; - PFNGLVERTEXATTRIB2FARBPROC VertexAttrib2fARB; - PFNGLVERTEXATTRIB2FNVPROC VertexAttrib2fNV; PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv; - PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB; - PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV; - PFNGLVERTEXATTRIB2HNVPROC VertexAttrib2hNV; - PFNGLVERTEXATTRIB2HVNVPROC VertexAttrib2hvNV; PFNGLVERTEXATTRIB2SPROC VertexAttrib2s; - PFNGLVERTEXATTRIB2SARBPROC VertexAttrib2sARB; - PFNGLVERTEXATTRIB2SNVPROC VertexAttrib2sNV; PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv; - PFNGLVERTEXATTRIB2SVARBPROC VertexAttrib2svARB; - PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV; PFNGLVERTEXATTRIB3DPROC VertexAttrib3d; - PFNGLVERTEXATTRIB3DARBPROC VertexAttrib3dARB; - PFNGLVERTEXATTRIB3DNVPROC VertexAttrib3dNV; PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv; - PFNGLVERTEXATTRIB3DVARBPROC VertexAttrib3dvARB; - PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV; PFNGLVERTEXATTRIB3FPROC VertexAttrib3f; - PFNGLVERTEXATTRIB3FARBPROC VertexAttrib3fARB; - PFNGLVERTEXATTRIB3FNVPROC VertexAttrib3fNV; PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv; - PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB; - PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV; - PFNGLVERTEXATTRIB3HNVPROC VertexAttrib3hNV; - PFNGLVERTEXATTRIB3HVNVPROC VertexAttrib3hvNV; PFNGLVERTEXATTRIB3SPROC VertexAttrib3s; - PFNGLVERTEXATTRIB3SARBPROC VertexAttrib3sARB; - PFNGLVERTEXATTRIB3SNVPROC VertexAttrib3sNV; PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv; - PFNGLVERTEXATTRIB3SVARBPROC VertexAttrib3svARB; - PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV; PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; - PFNGLVERTEXATTRIB4NBVARBPROC VertexAttrib4NbvARB; PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv; - PFNGLVERTEXATTRIB4NIVARBPROC VertexAttrib4NivARB; PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; - PFNGLVERTEXATTRIB4NSVARBPROC VertexAttrib4NsvARB; PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub; - PFNGLVERTEXATTRIB4NUBARBPROC VertexAttrib4NubARB; PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; - PFNGLVERTEXATTRIB4NUBVARBPROC VertexAttrib4NubvARB; PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; - PFNGLVERTEXATTRIB4NUIVARBPROC VertexAttrib4NuivARB; PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; - PFNGLVERTEXATTRIB4NUSVARBPROC VertexAttrib4NusvARB; PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv; - PFNGLVERTEXATTRIB4BVARBPROC VertexAttrib4bvARB; PFNGLVERTEXATTRIB4DPROC VertexAttrib4d; - PFNGLVERTEXATTRIB4DARBPROC VertexAttrib4dARB; - PFNGLVERTEXATTRIB4DNVPROC VertexAttrib4dNV; PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv; - PFNGLVERTEXATTRIB4DVARBPROC VertexAttrib4dvARB; - PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV; PFNGLVERTEXATTRIB4FPROC VertexAttrib4f; - PFNGLVERTEXATTRIB4FARBPROC VertexAttrib4fARB; - PFNGLVERTEXATTRIB4FNVPROC VertexAttrib4fNV; PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv; - PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB; - PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV; - PFNGLVERTEXATTRIB4HNVPROC VertexAttrib4hNV; - PFNGLVERTEXATTRIB4HVNVPROC VertexAttrib4hvNV; PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv; - PFNGLVERTEXATTRIB4IVARBPROC VertexAttrib4ivARB; PFNGLVERTEXATTRIB4SPROC VertexAttrib4s; - PFNGLVERTEXATTRIB4SARBPROC VertexAttrib4sARB; - PFNGLVERTEXATTRIB4SNVPROC VertexAttrib4sNV; PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv; - PFNGLVERTEXATTRIB4SVARBPROC VertexAttrib4svARB; - PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV; - PFNGLVERTEXATTRIB4UBNVPROC VertexAttrib4ubNV; PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv; - PFNGLVERTEXATTRIB4UBVARBPROC VertexAttrib4ubvARB; - PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV; PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv; - PFNGLVERTEXATTRIB4UIVARBPROC VertexAttrib4uivARB; PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv; - PFNGLVERTEXATTRIB4USVARBPROC VertexAttrib4usvARB; - PFNGLVERTEXATTRIBARRAYOBJECTATIPROC VertexAttribArrayObjectATI; PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding; PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor; - PFNGLVERTEXATTRIBDIVISORARBPROC VertexAttribDivisorARB; PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat; - PFNGLVERTEXATTRIBFORMATNVPROC VertexAttribFormatNV; PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i; - PFNGLVERTEXATTRIBI1IEXTPROC VertexAttribI1iEXT; PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv; - PFNGLVERTEXATTRIBI1IVEXTPROC VertexAttribI1ivEXT; PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui; - PFNGLVERTEXATTRIBI1UIEXTPROC VertexAttribI1uiEXT; PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; - PFNGLVERTEXATTRIBI1UIVEXTPROC VertexAttribI1uivEXT; PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i; - PFNGLVERTEXATTRIBI2IEXTPROC VertexAttribI2iEXT; PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv; - PFNGLVERTEXATTRIBI2IVEXTPROC VertexAttribI2ivEXT; PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui; - PFNGLVERTEXATTRIBI2UIEXTPROC VertexAttribI2uiEXT; PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; - PFNGLVERTEXATTRIBI2UIVEXTPROC VertexAttribI2uivEXT; PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i; - PFNGLVERTEXATTRIBI3IEXTPROC VertexAttribI3iEXT; PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv; - PFNGLVERTEXATTRIBI3IVEXTPROC VertexAttribI3ivEXT; PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui; - PFNGLVERTEXATTRIBI3UIEXTPROC VertexAttribI3uiEXT; PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; - PFNGLVERTEXATTRIBI3UIVEXTPROC VertexAttribI3uivEXT; PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv; - PFNGLVERTEXATTRIBI4BVEXTPROC VertexAttribI4bvEXT; PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i; - PFNGLVERTEXATTRIBI4IEXTPROC VertexAttribI4iEXT; PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv; - PFNGLVERTEXATTRIBI4IVEXTPROC VertexAttribI4ivEXT; PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv; - PFNGLVERTEXATTRIBI4SVEXTPROC VertexAttribI4svEXT; PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; - PFNGLVERTEXATTRIBI4UBVEXTPROC VertexAttribI4ubvEXT; PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui; - PFNGLVERTEXATTRIBI4UIEXTPROC VertexAttribI4uiEXT; PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; - PFNGLVERTEXATTRIBI4UIVEXTPROC VertexAttribI4uivEXT; PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv; - PFNGLVERTEXATTRIBI4USVEXTPROC VertexAttribI4usvEXT; PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat; - PFNGLVERTEXATTRIBIFORMATNVPROC VertexAttribIFormatNV; PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; - PFNGLVERTEXATTRIBIPOINTEREXTPROC VertexAttribIPointerEXT; PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d; - PFNGLVERTEXATTRIBL1DEXTPROC VertexAttribL1dEXT; PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv; - PFNGLVERTEXATTRIBL1DVEXTPROC VertexAttribL1dvEXT; - PFNGLVERTEXATTRIBL1I64NVPROC VertexAttribL1i64NV; - PFNGLVERTEXATTRIBL1I64VNVPROC VertexAttribL1i64vNV; - PFNGLVERTEXATTRIBL1UI64ARBPROC VertexAttribL1ui64ARB; - PFNGLVERTEXATTRIBL1UI64NVPROC VertexAttribL1ui64NV; - PFNGLVERTEXATTRIBL1UI64VARBPROC VertexAttribL1ui64vARB; - PFNGLVERTEXATTRIBL1UI64VNVPROC VertexAttribL1ui64vNV; PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d; - PFNGLVERTEXATTRIBL2DEXTPROC VertexAttribL2dEXT; PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv; - PFNGLVERTEXATTRIBL2DVEXTPROC VertexAttribL2dvEXT; - PFNGLVERTEXATTRIBL2I64NVPROC VertexAttribL2i64NV; - PFNGLVERTEXATTRIBL2I64VNVPROC VertexAttribL2i64vNV; - PFNGLVERTEXATTRIBL2UI64NVPROC VertexAttribL2ui64NV; - PFNGLVERTEXATTRIBL2UI64VNVPROC VertexAttribL2ui64vNV; PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d; - PFNGLVERTEXATTRIBL3DEXTPROC VertexAttribL3dEXT; PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv; - PFNGLVERTEXATTRIBL3DVEXTPROC VertexAttribL3dvEXT; - PFNGLVERTEXATTRIBL3I64NVPROC VertexAttribL3i64NV; - PFNGLVERTEXATTRIBL3I64VNVPROC VertexAttribL3i64vNV; - PFNGLVERTEXATTRIBL3UI64NVPROC VertexAttribL3ui64NV; - PFNGLVERTEXATTRIBL3UI64VNVPROC VertexAttribL3ui64vNV; PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d; - PFNGLVERTEXATTRIBL4DEXTPROC VertexAttribL4dEXT; PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv; - PFNGLVERTEXATTRIBL4DVEXTPROC VertexAttribL4dvEXT; - PFNGLVERTEXATTRIBL4I64NVPROC VertexAttribL4i64NV; - PFNGLVERTEXATTRIBL4I64VNVPROC VertexAttribL4i64vNV; - PFNGLVERTEXATTRIBL4UI64NVPROC VertexAttribL4ui64NV; - PFNGLVERTEXATTRIBL4UI64VNVPROC VertexAttribL4ui64vNV; PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat; - PFNGLVERTEXATTRIBLFORMATNVPROC VertexAttribLFormatNV; PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; - PFNGLVERTEXATTRIBLPOINTEREXTPROC VertexAttribLPointerEXT; PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui; PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui; @@ -12516,138 +10756,14 @@ typedef struct GladGLContext { PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui; PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; - PFNGLVERTEXATTRIBPARAMETERIAMDPROC VertexAttribParameteriAMD; PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; - PFNGLVERTEXATTRIBPOINTERARBPROC VertexAttribPointerARB; - PFNGLVERTEXATTRIBPOINTERNVPROC VertexAttribPointerNV; - PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV; - PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV; - PFNGLVERTEXATTRIBS1HVNVPROC VertexAttribs1hvNV; - PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV; - PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV; - PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV; - PFNGLVERTEXATTRIBS2HVNVPROC VertexAttribs2hvNV; - PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV; - PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV; - PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV; - PFNGLVERTEXATTRIBS3HVNVPROC VertexAttribs3hvNV; - PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV; - PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV; - PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV; - PFNGLVERTEXATTRIBS4HVNVPROC VertexAttribs4hvNV; - PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV; - PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV; PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor; - PFNGLVERTEXBLENDARBPROC VertexBlendARB; - PFNGLVERTEXBLENDENVFATIPROC VertexBlendEnvfATI; - PFNGLVERTEXBLENDENVIATIPROC VertexBlendEnviATI; - PFNGLVERTEXFORMATNVPROC VertexFormatNV; - PFNGLVERTEXPOINTEREXTPROC VertexPointerEXT; - PFNGLVERTEXPOINTERLISTIBMPROC VertexPointerListIBM; - PFNGLVERTEXPOINTERVINTELPROC VertexPointervINTEL; - PFNGLVERTEXSTREAM1DATIPROC VertexStream1dATI; - PFNGLVERTEXSTREAM1DVATIPROC VertexStream1dvATI; - PFNGLVERTEXSTREAM1FATIPROC VertexStream1fATI; - PFNGLVERTEXSTREAM1FVATIPROC VertexStream1fvATI; - PFNGLVERTEXSTREAM1IATIPROC VertexStream1iATI; - PFNGLVERTEXSTREAM1IVATIPROC VertexStream1ivATI; - PFNGLVERTEXSTREAM1SATIPROC VertexStream1sATI; - PFNGLVERTEXSTREAM1SVATIPROC VertexStream1svATI; - PFNGLVERTEXSTREAM2DATIPROC VertexStream2dATI; - PFNGLVERTEXSTREAM2DVATIPROC VertexStream2dvATI; - PFNGLVERTEXSTREAM2FATIPROC VertexStream2fATI; - PFNGLVERTEXSTREAM2FVATIPROC VertexStream2fvATI; - PFNGLVERTEXSTREAM2IATIPROC VertexStream2iATI; - PFNGLVERTEXSTREAM2IVATIPROC VertexStream2ivATI; - PFNGLVERTEXSTREAM2SATIPROC VertexStream2sATI; - PFNGLVERTEXSTREAM2SVATIPROC VertexStream2svATI; - PFNGLVERTEXSTREAM3DATIPROC VertexStream3dATI; - PFNGLVERTEXSTREAM3DVATIPROC VertexStream3dvATI; - PFNGLVERTEXSTREAM3FATIPROC VertexStream3fATI; - PFNGLVERTEXSTREAM3FVATIPROC VertexStream3fvATI; - PFNGLVERTEXSTREAM3IATIPROC VertexStream3iATI; - PFNGLVERTEXSTREAM3IVATIPROC VertexStream3ivATI; - PFNGLVERTEXSTREAM3SATIPROC VertexStream3sATI; - PFNGLVERTEXSTREAM3SVATIPROC VertexStream3svATI; - PFNGLVERTEXSTREAM4DATIPROC VertexStream4dATI; - PFNGLVERTEXSTREAM4DVATIPROC VertexStream4dvATI; - PFNGLVERTEXSTREAM4FATIPROC VertexStream4fATI; - PFNGLVERTEXSTREAM4FVATIPROC VertexStream4fvATI; - PFNGLVERTEXSTREAM4IATIPROC VertexStream4iATI; - PFNGLVERTEXSTREAM4IVATIPROC VertexStream4ivATI; - PFNGLVERTEXSTREAM4SATIPROC VertexStream4sATI; - PFNGLVERTEXSTREAM4SVATIPROC VertexStream4svATI; - PFNGLVERTEXWEIGHTPOINTEREXTPROC VertexWeightPointerEXT; - PFNGLVERTEXWEIGHTFEXTPROC VertexWeightfEXT; - PFNGLVERTEXWEIGHTFVEXTPROC VertexWeightfvEXT; - PFNGLVERTEXWEIGHTHNVPROC VertexWeighthNV; - PFNGLVERTEXWEIGHTHVNVPROC VertexWeighthvNV; - PFNGLVIDEOCAPTURENVPROC VideoCaptureNV; - PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC VideoCaptureStreamParameterdvNV; - PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC VideoCaptureStreamParameterfvNV; - PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC VideoCaptureStreamParameterivNV; PFNGLVIEWPORTPROC Viewport; PFNGLVIEWPORTARRAYVPROC ViewportArrayv; PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf; PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv; - PFNGLVIEWPORTPOSITIONWSCALENVPROC ViewportPositionWScaleNV; - PFNGLVIEWPORTSWIZZLENVPROC ViewportSwizzleNV; - PFNGLWAITSEMAPHOREEXTPROC WaitSemaphoreEXT; - PFNGLWAITSEMAPHOREUI64NVXPROC WaitSemaphoreui64NVX; PFNGLWAITSYNCPROC WaitSync; - PFNGLWAITVKSEMAPHORENVPROC WaitVkSemaphoreNV; - PFNGLWEIGHTPATHSNVPROC WeightPathsNV; - PFNGLWEIGHTPOINTERARBPROC WeightPointerARB; - PFNGLWEIGHTBVARBPROC WeightbvARB; - PFNGLWEIGHTDVARBPROC WeightdvARB; - PFNGLWEIGHTFVARBPROC WeightfvARB; - PFNGLWEIGHTIVARBPROC WeightivARB; - PFNGLWEIGHTSVARBPROC WeightsvARB; - PFNGLWEIGHTUBVARBPROC WeightubvARB; - PFNGLWEIGHTUIVARBPROC WeightuivARB; - PFNGLWEIGHTUSVARBPROC WeightusvARB; - PFNGLWINDOWPOS2DARBPROC WindowPos2dARB; - PFNGLWINDOWPOS2DMESAPROC WindowPos2dMESA; - PFNGLWINDOWPOS2DVARBPROC WindowPos2dvARB; - PFNGLWINDOWPOS2DVMESAPROC WindowPos2dvMESA; - PFNGLWINDOWPOS2FARBPROC WindowPos2fARB; - PFNGLWINDOWPOS2FMESAPROC WindowPos2fMESA; - PFNGLWINDOWPOS2FVARBPROC WindowPos2fvARB; - PFNGLWINDOWPOS2FVMESAPROC WindowPos2fvMESA; - PFNGLWINDOWPOS2IARBPROC WindowPos2iARB; - PFNGLWINDOWPOS2IMESAPROC WindowPos2iMESA; - PFNGLWINDOWPOS2IVARBPROC WindowPos2ivARB; - PFNGLWINDOWPOS2IVMESAPROC WindowPos2ivMESA; - PFNGLWINDOWPOS2SARBPROC WindowPos2sARB; - PFNGLWINDOWPOS2SMESAPROC WindowPos2sMESA; - PFNGLWINDOWPOS2SVARBPROC WindowPos2svARB; - PFNGLWINDOWPOS2SVMESAPROC WindowPos2svMESA; - PFNGLWINDOWPOS3DARBPROC WindowPos3dARB; - PFNGLWINDOWPOS3DMESAPROC WindowPos3dMESA; - PFNGLWINDOWPOS3DVARBPROC WindowPos3dvARB; - PFNGLWINDOWPOS3DVMESAPROC WindowPos3dvMESA; - PFNGLWINDOWPOS3FARBPROC WindowPos3fARB; - PFNGLWINDOWPOS3FMESAPROC WindowPos3fMESA; - PFNGLWINDOWPOS3FVARBPROC WindowPos3fvARB; - PFNGLWINDOWPOS3FVMESAPROC WindowPos3fvMESA; - PFNGLWINDOWPOS3IARBPROC WindowPos3iARB; - PFNGLWINDOWPOS3IMESAPROC WindowPos3iMESA; - PFNGLWINDOWPOS3IVARBPROC WindowPos3ivARB; - PFNGLWINDOWPOS3IVMESAPROC WindowPos3ivMESA; - PFNGLWINDOWPOS3SARBPROC WindowPos3sARB; - PFNGLWINDOWPOS3SMESAPROC WindowPos3sMESA; - PFNGLWINDOWPOS3SVARBPROC WindowPos3svARB; - PFNGLWINDOWPOS3SVMESAPROC WindowPos3svMESA; - PFNGLWINDOWPOS4DMESAPROC WindowPos4dMESA; - PFNGLWINDOWPOS4DVMESAPROC WindowPos4dvMESA; - PFNGLWINDOWPOS4FMESAPROC WindowPos4fMESA; - PFNGLWINDOWPOS4FVMESAPROC WindowPos4fvMESA; - PFNGLWINDOWPOS4IMESAPROC WindowPos4iMESA; - PFNGLWINDOWPOS4IVMESAPROC WindowPos4ivMESA; - PFNGLWINDOWPOS4SMESAPROC WindowPos4sMESA; - PFNGLWINDOWPOS4SVMESAPROC WindowPos4svMESA; - PFNGLWINDOWRECTANGLESEXTPROC WindowRectanglesEXT; - PFNGLWRITEMASKEXTPROC WriteMaskEXT; + } GladGLContext; #ifdef __cplusplus diff --git a/StgSharp.Native/sn-head/sn_intrinsic.h b/StgSharp.Native/sn-head/sn_intrinsic.h index 1d8b3f10..a66ec7df 100644 --- a/StgSharp.Native/sn-head/sn_intrinsic.h +++ b/StgSharp.Native/sn-head/sn_intrinsic.h @@ -314,8 +314,8 @@ typedef struct sn_intrinsic { HASH city_hash_simplify; FACTORIALROC factorial_simd; INDEX_PAIR index_pair; - mat_intrinsic mat[4]; VECTORNORMALIZEPROC vec_f32_normalize_3; + mat_intrinsic mat[4]; } sn_intrinsic; typedef enum elment_type { F32 = 0, F64 = 1, I32 = 2, I64 = 3 } element_type; diff --git a/StgSharp.Tools/c.txt b/StgSharp.Tools/c.txt new file mode 100644 index 00000000..49e6ab62 --- /dev/null +++ b/StgSharp.Tools/c.txt @@ -0,0 +1,658 @@ + PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram; + PFNGLACTIVETEXTUREPROC ActiveTexture; + PFNGLATTACHSHADERPROC AttachShader; + PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender; + PFNGLBEGINQUERYPROC BeginQuery; + PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed; + PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; + PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation; + PFNGLBINDBUFFERPROC BindBuffer; + PFNGLBINDBUFFERBASEPROC BindBufferBase; + PFNGLBINDBUFFERRANGEPROC BindBufferRange; + PFNGLBINDBUFFERSBASEPROC BindBuffersBase; + PFNGLBINDBUFFERSRANGEPROC BindBuffersRange; + PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation; + PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; + PFNGLBINDFRAMEBUFFERPROC BindFramebuffer; + PFNGLBINDIMAGETEXTUREPROC BindImageTexture; + PFNGLBINDIMAGETEXTURESPROC BindImageTextures; + PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline; + PFNGLBINDRENDERBUFFERPROC BindRenderbuffer; + PFNGLBINDSAMPLERPROC BindSampler; + PFNGLBINDSAMPLERSPROC BindSamplers; + PFNGLBINDTEXTUREPROC BindTexture; + PFNGLBINDTEXTUREUNITPROC BindTextureUnit; + PFNGLBINDTEXTURESPROC BindTextures; + PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; + PFNGLBINDVERTEXARRAYPROC BindVertexArray; + PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer; + PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers; + PFNGLBLENDCOLORPROC BlendColor; + PFNGLBLENDEQUATIONPROC BlendEquation; + PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; + PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; + PFNGLBLENDEQUATIONIPROC BlendEquationi; + PFNGLBLENDFUNCPROC BlendFunc; + PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; + PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; + PFNGLBLENDFUNCIPROC BlendFunci; + PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer; + PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer; + PFNGLBUFFERDATAPROC BufferData; + PFNGLBUFFERSTORAGEPROC BufferStorage; + PFNGLBUFFERSUBDATAPROC BufferSubData; + PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; + PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus; + PFNGLCLAMPCOLORPROC ClampColor; + PFNGLCLEARPROC Clear; + PFNGLCLEARBUFFERDATAPROC ClearBufferData; + PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData; + PFNGLCLEARBUFFERFIPROC ClearBufferfi; + PFNGLCLEARBUFFERFVPROC ClearBufferfv; + PFNGLCLEARBUFFERIVPROC ClearBufferiv; + PFNGLCLEARBUFFERUIVPROC ClearBufferuiv; + PFNGLCLEARCOLORPROC ClearColor; + PFNGLCLEARDEPTHPROC ClearDepth; + PFNGLCLEARDEPTHFPROC ClearDepthf; + PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData; + PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData; + PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi; + PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv; + PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv; + PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv; + PFNGLCLEARSTENCILPROC ClearStencil; + PFNGLCLEARTEXIMAGEPROC ClearTexImage; + PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage; + PFNGLCLIENTWAITSYNCPROC ClientWaitSync; + PFNGLCLIPCONTROLPROC ClipControl; + PFNGLCOLORMASKPROC ColorMask; + PFNGLCOLORMASKIPROC ColorMaski; + PFNGLCOMPILESHADERPROC CompileShader; + PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; + PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; + PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; + PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; + PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; + PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D; + PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData; + PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData; + PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData; + PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D; + PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D; + PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; + PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; + PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; + PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D; + PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D; + PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D; + PFNGLCREATEBUFFERSPROC CreateBuffers; + PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers; + PFNGLCREATEPROGRAMPROC CreateProgram; + PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines; + PFNGLCREATEQUERIESPROC CreateQueries; + PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers; + PFNGLCREATESAMPLERSPROC CreateSamplers; + PFNGLCREATESHADERPROC CreateShader; + PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv; + PFNGLCREATETEXTURESPROC CreateTextures; + PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks; + PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays; + PFNGLCULLFACEPROC CullFace; + PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback; + PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl; + PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert; + PFNGLDELETEBUFFERSPROC DeleteBuffers; + PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers; + PFNGLDELETEPROGRAMPROC DeleteProgram; + PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; + PFNGLDELETEQUERIESPROC DeleteQueries; + PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers; + PFNGLDELETESAMPLERSPROC DeleteSamplers; + PFNGLDELETESHADERPROC DeleteShader; + PFNGLDELETESYNCPROC DeleteSync; + PFNGLDELETETEXTURESPROC DeleteTextures; + PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; + PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; + PFNGLDEPTHFUNCPROC DepthFunc; + PFNGLDEPTHMASKPROC DepthMask; + PFNGLDEPTHRANGEPROC DepthRange; + PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv; + PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed; + PFNGLDEPTHRANGEFPROC DepthRangef; + PFNGLDETACHSHADERPROC DetachShader; + PFNGLDISABLEPROC Disable; + PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib; + PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; + PFNGLDISABLEIPROC Disablei; + PFNGLDISPATCHCOMPUTEPROC DispatchCompute; + PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; + PFNGLDRAWARRAYSPROC DrawArrays; + PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect; + PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; + PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; + PFNGLDRAWBUFFERPROC DrawBuffer; + PFNGLDRAWBUFFERSPROC DrawBuffers; + PFNGLDRAWELEMENTSPROC DrawElements; + PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; + PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; + PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; + PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; + PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; + PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC + DrawElementsInstancedBaseVertexBaseInstance; + PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements; + PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; + PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; + PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; + PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; + PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; + PFNGLENABLEPROC Enable; + PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib; + PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; + PFNGLENABLEIPROC Enablei; + PFNGLENDCONDITIONALRENDERPROC EndConditionalRender; + PFNGLENDQUERYPROC EndQuery; + PFNGLENDQUERYINDEXEDPROC EndQueryIndexed; + PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback; + PFNGLFENCESYNCPROC FenceSync; + PFNGLFINISHPROC Finish; + PFNGLFLUSHPROC Flush; + PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; + PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange; + PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; + PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; + PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture; + PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; + PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; + PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; + PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; + PFNGLFRONTFACEPROC FrontFace; + PFNGLGENBUFFERSPROC GenBuffers; + PFNGLGENFRAMEBUFFERSPROC GenFramebuffers; + PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines; + PFNGLGENQUERIESPROC GenQueries; + PFNGLGENRENDERBUFFERSPROC GenRenderbuffers; + PFNGLGENSAMPLERSPROC GenSamplers; + PFNGLGENTEXTURESPROC GenTextures; + PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; + PFNGLGENVERTEXARRAYSPROC GenVertexArrays; + PFNGLGENERATEMIPMAPPROC GenerateMipmap; + PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap; + PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; + PFNGLGETACTIVEATTRIBPROC GetActiveAttrib; + PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; + PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; + PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; + PFNGLGETACTIVEUNIFORMPROC GetActiveUniform; + PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; + PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; + PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; + PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; + PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders; + PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; + PFNGLGETBOOLEANI_VPROC GetBooleani_v; + PFNGLGETBOOLEANVPROC GetBooleanv; + PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; + PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv; + PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv; + PFNGLGETBUFFERSUBDATAPROC GetBufferSubData; + PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; + PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage; + PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage; + PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog; + PFNGLGETDOUBLEI_VPROC GetDoublei_v; + PFNGLGETDOUBLEVPROC GetDoublev; + PFNGLGETERRORPROC GetError; + PFNGLGETFLOATI_VPROC GetFloati_v; + PFNGLGETFLOATVPROC GetFloatv; + PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex; + PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation; + PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; + PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; + PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus; + PFNGLGETINTEGER64I_VPROC GetInteger64i_v; + PFNGLGETINTEGER64VPROC GetInteger64v; + PFNGLGETINTEGERI_VPROC GetIntegeri_v; + PFNGLGETINTEGERVPROC GetIntegerv; + PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v; + PFNGLGETINTERNALFORMATIVPROC GetInternalformativ; + PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv; + PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v; + PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv; + PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv; + PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData; + PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv; + PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv; + PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv; + PFNGLGETOBJECTLABELPROC GetObjectLabel; + PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel; + PFNGLGETPOINTERVPROC GetPointerv; + PFNGLGETPROGRAMBINARYPROC GetProgramBinary; + PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; + PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; + PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; + PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; + PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; + PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; + PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; + PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; + PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; + PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv; + PFNGLGETPROGRAMIVPROC GetProgramiv; + PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v; + PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv; + PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v; + PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv; + PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv; + PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v; + PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv; + PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; + PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv; + PFNGLGETQUERYIVPROC GetQueryiv; + PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; + PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; + PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; + PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; + PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; + PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; + PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; + PFNGLGETSHADERSOURCEPROC GetShaderSource; + PFNGLGETSHADERIVPROC GetShaderiv; + PFNGLGETSTRINGPROC GetString; + PFNGLGETSTRINGIPROC GetStringi; + PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex; + PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; + PFNGLGETSYNCIVPROC GetSynciv; + PFNGLGETTEXIMAGEPROC GetTexImage; + PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; + PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; + PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv; + PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; + PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv; + PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv; + PFNGLGETTEXTUREIMAGEPROC GetTextureImage; + PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv; + PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv; + PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv; + PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv; + PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv; + PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv; + PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage; + PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; + PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v; + PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v; + PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv; + PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; + PFNGLGETUNIFORMINDICESPROC GetUniformIndices; + PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; + PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; + PFNGLGETUNIFORMDVPROC GetUniformdv; + PFNGLGETUNIFORMFVPROC GetUniformfv; + PFNGLGETUNIFORMIVPROC GetUniformiv; + PFNGLGETUNIFORMUIVPROC GetUniformuiv; + PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv; + PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv; + PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv; + PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; + PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; + PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; + PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; + PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv; + PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv; + PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; + PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage; + PFNGLGETNTEXIMAGEPROC GetnTexImage; + PFNGLGETNUNIFORMDVPROC GetnUniformdv; + PFNGLGETNUNIFORMFVPROC GetnUniformfv; + PFNGLGETNUNIFORMIVPROC GetnUniformiv; + PFNGLGETNUNIFORMUIVPROC GetnUniformuiv; + PFNGLHINTPROC Hint; + PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData; + PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; + PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; + PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData; + PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData; + PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; + PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage; + PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; + PFNGLISBUFFERPROC IsBuffer; + PFNGLISENABLEDPROC IsEnabled; + PFNGLISENABLEDIPROC IsEnabledi; + PFNGLISFRAMEBUFFERPROC IsFramebuffer; + PFNGLISPROGRAMPROC IsProgram; + PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline; + PFNGLISQUERYPROC IsQuery; + PFNGLISRENDERBUFFERPROC IsRenderbuffer; + PFNGLISSAMPLERPROC IsSampler; + PFNGLISSHADERPROC IsShader; + PFNGLISSYNCPROC IsSync; + PFNGLISTEXTUREPROC IsTexture; + PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback; + PFNGLISVERTEXARRAYPROC IsVertexArray; + PFNGLLINEWIDTHPROC LineWidth; + PFNGLLINKPROGRAMPROC LinkProgram; + PFNGLLOGICOPPROC LogicOp; + PFNGLMAPBUFFERPROC MapBuffer; + PFNGLMAPBUFFERRANGEPROC MapBufferRange; + PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer; + PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange; + PFNGLMEMORYBARRIERPROC MemoryBarrier; + PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion; + PFNGLMINSAMPLESHADINGPROC MinSampleShading; + PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays; + PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; + PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount; + PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements; + PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; + PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; + PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount; + PFNGLNAMEDBUFFERDATAPROC NamedBufferData; + PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage; + PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData; + PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer; + PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers; + PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri; + PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer; + PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer; + PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture; + PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer; + PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage; + PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample; + PFNGLOBJECTLABELPROC ObjectLabel; + PFNGLOBJECTPTRLABELPROC ObjectPtrLabel; + PFNGLPATCHPARAMETERFVPROC PatchParameterfv; + PFNGLPATCHPARAMETERIPROC PatchParameteri; + PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; + PFNGLPIXELSTOREFPROC PixelStoref; + PFNGLPIXELSTOREIPROC PixelStorei; + PFNGLPOINTPARAMETERFPROC PointParameterf; + PFNGLPOINTPARAMETERFVPROC PointParameterfv; + PFNGLPOINTPARAMETERIPROC PointParameteri; + PFNGLPOINTPARAMETERIVPROC PointParameteriv; + PFNGLPOINTSIZEPROC PointSize; + PFNGLPOLYGONMODEPROC PolygonMode; + PFNGLPOLYGONOFFSETPROC PolygonOffset; + PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp; + PFNGLPOPDEBUGGROUPPROC PopDebugGroup; + PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; + PFNGLPROGRAMBINARYPROC ProgramBinary; + PFNGLPROGRAMPARAMETERIPROC ProgramParameteri; + PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d; + PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv; + PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f; + PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv; + PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i; + PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv; + PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui; + PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; + PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d; + PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv; + PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f; + PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv; + PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i; + PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv; + PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui; + PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; + PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d; + PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv; + PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f; + PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv; + PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i; + PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv; + PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui; + PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; + PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d; + PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv; + PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f; + PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv; + PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i; + PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv; + PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui; + PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; + PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; + PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; + PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; + PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; + PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; + PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; + PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; + PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; + PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; + PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; + PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; + PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; + PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; + PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; + PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; + PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; + PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; + PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; + PFNGLPROVOKINGVERTEXPROC ProvokingVertex; + PFNGLPUSHDEBUGGROUPPROC PushDebugGroup; + PFNGLQUERYCOUNTERPROC QueryCounter; + PFNGLREADBUFFERPROC ReadBuffer; + PFNGLREADPIXELSPROC ReadPixels; + PFNGLREADNPIXELSPROC ReadnPixels; + PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; + PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage; + PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; + PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; + PFNGLSAMPLECOVERAGEPROC SampleCoverage; + PFNGLSAMPLEMASKIPROC SampleMaski; + PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv; + PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; + PFNGLSAMPLERPARAMETERFPROC SamplerParameterf; + PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv; + PFNGLSAMPLERPARAMETERIPROC SamplerParameteri; + PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv; + PFNGLSCISSORPROC Scissor; + PFNGLSCISSORARRAYVPROC ScissorArrayv; + PFNGLSCISSORINDEXEDPROC ScissorIndexed; + PFNGLSCISSORINDEXEDVPROC ScissorIndexedv; + PFNGLSHADERBINARYPROC ShaderBinary; + PFNGLSHADERSOURCEPROC ShaderSource; + PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; + PFNGLSPECIALIZESHADERPROC SpecializeShader; + PFNGLSTENCILFUNCPROC StencilFunc; + PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate; + PFNGLSTENCILMASKPROC StencilMask; + PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate; + PFNGLSTENCILOPPROC StencilOp; + PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate; + PFNGLTEXBUFFERPROC TexBuffer; + PFNGLTEXBUFFERRANGEPROC TexBufferRange; + PFNGLTEXIMAGE1DPROC TexImage1D; + PFNGLTEXIMAGE2DPROC TexImage2D; + PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; + PFNGLTEXIMAGE3DPROC TexImage3D; + PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; + PFNGLTEXPARAMETERIIVPROC TexParameterIiv; + PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv; + PFNGLTEXPARAMETERFPROC TexParameterf; + PFNGLTEXPARAMETERFVPROC TexParameterfv; + PFNGLTEXPARAMETERIPROC TexParameteri; + PFNGLTEXPARAMETERIVPROC TexParameteriv; + PFNGLTEXSTORAGE1DPROC TexStorage1D; + PFNGLTEXSTORAGE2DPROC TexStorage2D; + PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; + PFNGLTEXSTORAGE3DPROC TexStorage3D; + PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; + PFNGLTEXSUBIMAGE1DPROC TexSubImage1D; + PFNGLTEXSUBIMAGE2DPROC TexSubImage2D; + PFNGLTEXSUBIMAGE3DPROC TexSubImage3D; + PFNGLTEXTUREBARRIERPROC TextureBarrier; + PFNGLTEXTUREBUFFERPROC TextureBuffer; + PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange; + PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv; + PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv; + PFNGLTEXTUREPARAMETERFPROC TextureParameterf; + PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv; + PFNGLTEXTUREPARAMETERIPROC TextureParameteri; + PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv; + PFNGLTEXTURESTORAGE1DPROC TextureStorage1D; + PFNGLTEXTURESTORAGE2DPROC TextureStorage2D; + PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample; + PFNGLTEXTURESTORAGE3DPROC TextureStorage3D; + PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample; + PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D; + PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D; + PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D; + PFNGLTEXTUREVIEWPROC TextureView; + PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase; + PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange; + PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; + PFNGLUNIFORM1DPROC Uniform1d; + PFNGLUNIFORM1DVPROC Uniform1dv; + PFNGLUNIFORM1FPROC Uniform1f; + PFNGLUNIFORM1FVPROC Uniform1fv; + PFNGLUNIFORM1IPROC Uniform1i; + PFNGLUNIFORM1IVPROC Uniform1iv; + PFNGLUNIFORM1UIPROC Uniform1ui; + PFNGLUNIFORM1UIVPROC Uniform1uiv; + PFNGLUNIFORM2DPROC Uniform2d; + PFNGLUNIFORM2DVPROC Uniform2dv; + PFNGLUNIFORM2FPROC Uniform2f; + PFNGLUNIFORM2FVPROC Uniform2fv; + PFNGLUNIFORM2IPROC Uniform2i; + PFNGLUNIFORM2IVPROC Uniform2iv; + PFNGLUNIFORM2UIPROC Uniform2ui; + PFNGLUNIFORM2UIVPROC Uniform2uiv; + PFNGLUNIFORM3DPROC Uniform3d; + PFNGLUNIFORM3DVPROC Uniform3dv; + PFNGLUNIFORM3FPROC Uniform3f; + PFNGLUNIFORM3FVPROC Uniform3fv; + PFNGLUNIFORM3IPROC Uniform3i; + PFNGLUNIFORM3IVPROC Uniform3iv; + PFNGLUNIFORM3UIPROC Uniform3ui; + PFNGLUNIFORM3UIVPROC Uniform3uiv; + PFNGLUNIFORM4DPROC Uniform4d; + PFNGLUNIFORM4DVPROC Uniform4dv; + PFNGLUNIFORM4FPROC Uniform4f; + PFNGLUNIFORM4FVPROC Uniform4fv; + PFNGLUNIFORM4IPROC Uniform4i; + PFNGLUNIFORM4IVPROC Uniform4iv; + PFNGLUNIFORM4UIPROC Uniform4ui; + PFNGLUNIFORM4UIVPROC Uniform4uiv; + PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding; + PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv; + PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv; + PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; + PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; + PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; + PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; + PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv; + PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv; + PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; + PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; + PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; + PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; + PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv; + PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; + PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; + PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; + PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; + PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; + PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; + PFNGLUNMAPBUFFERPROC UnmapBuffer; + PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer; + PFNGLUSEPROGRAMPROC UseProgram; + PFNGLUSEPROGRAMSTAGESPROC UseProgramStages; + PFNGLVALIDATEPROGRAMPROC ValidateProgram; + PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; + PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding; + PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat; + PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat; + PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat; + PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor; + PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer; + PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer; + PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers; + PFNGLVERTEXATTRIB1DPROC VertexAttrib1d; + PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv; + PFNGLVERTEXATTRIB1FPROC VertexAttrib1f; + PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv; + PFNGLVERTEXATTRIB1SPROC VertexAttrib1s; + PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv; + PFNGLVERTEXATTRIB2DPROC VertexAttrib2d; + PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv; + PFNGLVERTEXATTRIB2FPROC VertexAttrib2f; + PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv; + PFNGLVERTEXATTRIB2SPROC VertexAttrib2s; + PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv; + PFNGLVERTEXATTRIB3DPROC VertexAttrib3d; + PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv; + PFNGLVERTEXATTRIB3FPROC VertexAttrib3f; + PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv; + PFNGLVERTEXATTRIB3SPROC VertexAttrib3s; + PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv; + PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; + PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv; + PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; + PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub; + PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; + PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; + PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; + PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv; + PFNGLVERTEXATTRIB4DPROC VertexAttrib4d; + PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv; + PFNGLVERTEXATTRIB4FPROC VertexAttrib4f; + PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv; + PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv; + PFNGLVERTEXATTRIB4SPROC VertexAttrib4s; + PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv; + PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv; + PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv; + PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv; + PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding; + PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor; + PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat; + PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i; + PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv; + PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui; + PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; + PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i; + PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv; + PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui; + PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; + PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i; + PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv; + PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui; + PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; + PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv; + PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i; + PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv; + PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv; + PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; + PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui; + PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; + PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv; + PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat; + PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; + PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d; + PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv; + PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d; + PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv; + PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d; + PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv; + PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d; + PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv; + PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat; + PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; + PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui; + PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; + PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui; + PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv; + PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui; + PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; + PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui; + PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; + PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; + PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor; + PFNGLVIEWPORTPROC Viewport; + PFNGLVIEWPORTARRAYVPROC ViewportArrayv; + PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf; + PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv; + PFNGLWAITSYNCPROC WaitSync; \ No newline at end of file diff --git a/StgSharp.Tools/cs.txt b/StgSharp.Tools/cs.txt new file mode 100644 index 00000000..91408e8c --- /dev/null +++ b/StgSharp.Tools/cs.txt @@ -0,0 +1,657 @@ + internal unsafe delegate* glActiveShaderProgram; + internal unsafe delegate* glActiveTexture; + internal unsafe delegate* glAttachShader; + internal unsafe delegate* glBeginConditionalRender; + internal unsafe delegate* glBeginQuery; + internal unsafe delegate* glBeginQueryIndexed; + internal unsafe delegate* glBeginTransformFeedback; + internal unsafe delegate* glBindAttribLocation; + internal unsafe delegate* glBindBuffer; + internal unsafe delegate* glBindBufferBase; + internal unsafe delegate* glBindBufferRange; + internal unsafe delegate* glBindBuffersBase; + internal unsafe delegate* glBindBuffersRange; + internal unsafe delegate* glBindFragDataLocation; + internal unsafe delegate* glBindFragDataLocationIndexed; + internal unsafe delegate* glBindFramebuffer; + internal unsafe delegate* glBindImageTexture; + internal unsafe delegate* glBindImageTextures; + internal unsafe delegate* glBindProgramPipeline; + internal unsafe delegate* glBindRenderbuffer; + internal unsafe delegate* glBindSampler; + internal unsafe delegate* glBindSamplers; + internal unsafe delegate* glBindTexture; + internal unsafe delegate* glBindTextureUnit; + internal unsafe delegate* glBindTextures; + internal unsafe delegate* glBindTransformFeedback; + internal unsafe delegate* glBindVertexArray; + internal unsafe delegate* glBindVertexBuffer; + internal unsafe delegate* glBindVertexBuffers; + internal unsafe delegate* glBlendColor; + internal unsafe delegate* glBlendEquation; + internal unsafe delegate* glBlendEquationSeparate; + internal unsafe delegate* glBlendEquationSeparatei; + internal unsafe delegate* glBlendEquationi; + internal unsafe delegate* glBlendFunc; + internal unsafe delegate* glBlendFuncSeparate; + internal unsafe delegate* glBlendFuncSeparatei; + internal unsafe delegate* glBlendFunci; + internal unsafe delegate* glBlitFramebuffer; + internal unsafe delegate* glBlitNamedFramebuffer; + internal unsafe delegate* glBufferData; + internal unsafe delegate* glBufferStorage; + internal unsafe delegate* glBufferSubData; + internal unsafe delegate* glCheckFramebufferStatus; + internal unsafe delegate* glCheckNamedFramebufferStatus; + internal unsafe delegate* glClampColor; + internal unsafe delegate* glClear; + internal unsafe delegate* glClearBufferData; + internal unsafe delegate* glClearBufferSubData; + internal unsafe delegate* glClearBufferfi; + internal unsafe delegate* glClearBufferfv; + internal unsafe delegate* glClearBufferiv; + internal unsafe delegate* glClearBufferuiv; + internal unsafe delegate* glClearColor; + internal unsafe delegate* glClearDepth; + internal unsafe delegate* glClearDepthf; + internal unsafe delegate* glClearNamedBufferData; + internal unsafe delegate* glClearNamedBufferSubData; + internal unsafe delegate* glClearNamedFramebufferfi; + internal unsafe delegate* glClearNamedFramebufferfv; + internal unsafe delegate* glClearNamedFramebufferiv; + internal unsafe delegate* glClearNamedFramebufferuiv; + internal unsafe delegate* glClearStencil; + internal unsafe delegate* glClearTexImage; + internal unsafe delegate* glClearTexSubImage; + internal unsafe delegate* glClientWaitSync; + internal unsafe delegate* glClipControl; + internal unsafe delegate* glColorMask; + internal unsafe delegate* glColorMaski; + internal unsafe delegate* glCompileShader; + internal unsafe delegate* glCompressedTexImage1D; + internal unsafe delegate* glCompressedTexImage2D; + internal unsafe delegate* glCompressedTexImage3D; + internal unsafe delegate* glCompressedTexSubImage1D; + internal unsafe delegate* glCompressedTexSubImage2D; + internal unsafe delegate* glCompressedTexSubImage3D; + internal unsafe delegate* glCompressedTextureSubImage1D; + internal unsafe delegate* glCompressedTextureSubImage2D; + internal unsafe delegate* glCompressedTextureSubImage3D; + internal unsafe delegate* glCopyBufferSubData; + internal unsafe delegate* glCopyImageSubData; + internal unsafe delegate* glCopyNamedBufferSubData; + internal unsafe delegate* glCopyTexImage1D; + internal unsafe delegate* glCopyTexImage2D; + internal unsafe delegate* glCopyTexSubImage1D; + internal unsafe delegate* glCopyTexSubImage2D; + internal unsafe delegate* glCopyTexSubImage3D; + internal unsafe delegate* glCopyTextureSubImage1D; + internal unsafe delegate* glCopyTextureSubImage2D; + internal unsafe delegate* glCopyTextureSubImage3D; + internal unsafe delegate* glCreateBuffers; + internal unsafe delegate* glCreateFramebuffers; + internal unsafe delegate* glCreateProgram; + internal unsafe delegate* glCreateProgramPipelines; + internal unsafe delegate* glCreateQueries; + internal unsafe delegate* glCreateRenderbuffers; + internal unsafe delegate* glCreateSamplers; + internal unsafe delegate* glCreateShader; + internal unsafe delegate* glCreateShaderProgramv; + internal unsafe delegate* glCreateTextures; + internal unsafe delegate* glCreateTransformFeedbacks; + internal unsafe delegate* glCreateVertexArrays; + internal unsafe delegate* glCullFace; + internal unsafe delegate* glDebugMessageCallback; + internal unsafe delegate* glDebugMessageControl; + internal unsafe delegate* glDebugMessageInsert; + internal unsafe delegate* glDeleteBuffers; + internal unsafe delegate* glDeleteFramebuffers; + internal unsafe delegate* glDeleteProgram; + internal unsafe delegate* glDeleteProgramPipelines; + internal unsafe delegate* glDeleteQueries; + internal unsafe delegate* glDeleteRenderbuffers; + internal unsafe delegate* glDeleteSamplers; + internal unsafe delegate* glDeleteShader; + internal unsafe delegate* glDeleteSync; + internal unsafe delegate* glDeleteTextures; + internal unsafe delegate* glDeleteTransformFeedbacks; + internal unsafe delegate* glDeleteVertexArrays; + internal unsafe delegate* glDepthFunc; + internal unsafe delegate* glDepthMask; + internal unsafe delegate* glDepthRange; + internal unsafe delegate* glDepthRangeArrayv; + internal unsafe delegate* glDepthRangeIndexed; + internal unsafe delegate* glDepthRangef; + internal unsafe delegate* glDetachShader; + internal unsafe delegate* glDisable; + internal unsafe delegate* glDisableVertexArrayAttrib; + internal unsafe delegate* glDisableVertexAttribArray; + internal unsafe delegate* glDisablei; + internal unsafe delegate* glDispatchCompute; + internal unsafe delegate* glDispatchComputeIndirect; + internal unsafe delegate* glDrawArrays; + internal unsafe delegate* glDrawArraysIndirect; + internal unsafe delegate* glDrawArraysInstanced; + internal unsafe delegate* glDrawArraysInstancedBaseInstance; + internal unsafe delegate* glDrawBuffer; + internal unsafe delegate* glDrawBuffers; + internal unsafe delegate* glDrawElements; + internal unsafe delegate* glDrawElementsBaseVertex; + internal unsafe delegate* glDrawElementsIndirect; + internal unsafe delegate* glDrawElementsInstanced; + internal unsafe delegate* glDrawElementsInstancedBaseInstance; + internal unsafe delegate* glDrawElementsInstancedBaseVertex; + internal unsafe delegate* glDrawElementsInstancedBaseVertexBaseInstance; + internal unsafe delegate* glDrawRangeElements; + internal unsafe delegate* glDrawRangeElementsBaseVertex; + internal unsafe delegate* glDrawTransformFeedback; + internal unsafe delegate* glDrawTransformFeedbackInstanced; + internal unsafe delegate* glDrawTransformFeedbackStream; + internal unsafe delegate* glDrawTransformFeedbackStreamInstanced; + internal unsafe delegate* glEnable; + internal unsafe delegate* glEnableVertexArrayAttrib; + internal unsafe delegate* glEnableVertexAttribArray; + internal unsafe delegate* glEnablei; + internal unsafe delegate* glEndConditionalRender; + internal unsafe delegate* glEndQuery; + internal unsafe delegate* glEndQueryIndexed; + internal unsafe delegate* glEndTransformFeedback; + internal unsafe delegate* glFenceSync; + internal unsafe delegate* glFinish; + internal unsafe delegate* glFlush; + internal unsafe delegate* glFlushMappedBufferRange; + internal unsafe delegate* glFlushMappedNamedBufferRange; + internal unsafe delegate* glFramebufferParameteri; + internal unsafe delegate* glFramebufferRenderbuffer; + internal unsafe delegate* glFramebufferTexture; + internal unsafe delegate* glFramebufferTexture1D; + internal unsafe delegate* glFramebufferTexture2D; + internal unsafe delegate* glFramebufferTexture3D; + internal unsafe delegate* glFramebufferTextureLayer; + internal unsafe delegate* glFrontFace; + internal unsafe delegate* glGenBuffers; + internal unsafe delegate* glGenFramebuffers; + internal unsafe delegate* glGenProgramPipelines; + internal unsafe delegate* glGenQueries; + internal unsafe delegate* glGenRenderbuffers; + internal unsafe delegate* glGenSamplers; + internal unsafe delegate* glGenTextures; + internal unsafe delegate* glGenTransformFeedbacks; + internal unsafe delegate* glGenVertexArrays; + internal unsafe delegate* glGenerateMipmap; + internal unsafe delegate* glGenerateTextureMipmap; + internal unsafe delegate* glGetActiveAtomicCounterBufferiv; + internal unsafe delegate* glGetActiveAttrib; + internal unsafe delegate* glGetActiveSubroutineName; + internal unsafe delegate* glGetActiveSubroutineUniformName; + internal unsafe delegate* glGetActiveSubroutineUniformiv; + internal unsafe delegate* glGetActiveUniform; + internal unsafe delegate* glGetActiveUniformBlockName; + internal unsafe delegate* glGetActiveUniformBlockiv; + internal unsafe delegate* glGetActiveUniformName; + internal unsafe delegate* glGetActiveUniformsiv; + internal unsafe delegate* glGetAttachedShaders; + internal unsafe delegate* glGetAttribLocation; + internal unsafe delegate* glGetBooleani_v; + internal unsafe delegate* glGetBooleanv; + internal unsafe delegate* glGetBufferParameteri64v; + internal unsafe delegate* glGetBufferParameteriv; + internal unsafe delegate* glGetBufferPointerv; + internal unsafe delegate* glGetBufferSubData; + internal unsafe delegate* glGetCompressedTexImage; + internal unsafe delegate* glGetCompressedTextureImage; + internal unsafe delegate* glGetCompressedTextureSubImage; + internal unsafe delegate* glGetDebugMessageLog; + internal unsafe delegate* glGetDoublei_v; + internal unsafe delegate* glGetDoublev; + internal unsafe delegate* glGetError; + internal unsafe delegate* glGetFloati_v; + internal unsafe delegate* glGetFloatv; + internal unsafe delegate* glGetFragDataIndex; + internal unsafe delegate* glGetFragDataLocation; + internal unsafe delegate* glGetFramebufferAttachmentParameteriv; + internal unsafe delegate* glGetFramebufferParameteriv; + internal unsafe delegate* glGetGraphicsResetStatus; + internal unsafe delegate* glGetInteger64i_v; + internal unsafe delegate* glGetInteger64v; + internal unsafe delegate* glGetIntegeri_v; + internal unsafe delegate* glGetIntegerv; + internal unsafe delegate* glGetInternalformati64v; + internal unsafe delegate* glGetInternalformativ; + internal unsafe delegate* glGetMultisamplefv; + internal unsafe delegate* glGetNamedBufferParameteri64v; + internal unsafe delegate* glGetNamedBufferParameteriv; + internal unsafe delegate* glGetNamedBufferPointerv; + internal unsafe delegate* glGetNamedBufferSubData; + internal unsafe delegate* glGetNamedFramebufferAttachmentParameteriv; + internal unsafe delegate* glGetNamedFramebufferParameteriv; + internal unsafe delegate* glGetNamedRenderbufferParameteriv; + internal unsafe delegate* glGetObjectLabel; + internal unsafe delegate* glGetObjectPtrLabel; + internal unsafe delegate* glGetPointerv; + internal unsafe delegate* glGetProgramBinary; + internal unsafe delegate* glGetProgramInfoLog; + internal unsafe delegate* glGetProgramInterfaceiv; + internal unsafe delegate* glGetProgramPipelineInfoLog; + internal unsafe delegate* glGetProgramPipelineiv; + internal unsafe delegate* glGetProgramResourceIndex; + internal unsafe delegate* glGetProgramResourceLocation; + internal unsafe delegate* glGetProgramResourceLocationIndex; + internal unsafe delegate* glGetProgramResourceName; + internal unsafe delegate* glGetProgramResourceiv; + internal unsafe delegate* glGetProgramStageiv; + internal unsafe delegate* glGetProgramiv; + internal unsafe delegate* glGetQueryBufferObjecti64v; + internal unsafe delegate* glGetQueryBufferObjectiv; + internal unsafe delegate* glGetQueryBufferObjectui64v; + internal unsafe delegate* glGetQueryBufferObjectuiv; + internal unsafe delegate* glGetQueryIndexediv; + internal unsafe delegate* glGetQueryObjecti64v; + internal unsafe delegate* glGetQueryObjectiv; + internal unsafe delegate* glGetQueryObjectui64v; + internal unsafe delegate* glGetQueryObjectuiv; + internal unsafe delegate* glGetQueryiv; + internal unsafe delegate* glGetRenderbufferParameteriv; + internal unsafe delegate* glGetSamplerParameterIiv; + internal unsafe delegate* glGetSamplerParameterIuiv; + internal unsafe delegate* glGetSamplerParameterfv; + internal unsafe delegate* glGetSamplerParameteriv; + internal unsafe delegate* glGetShaderInfoLog; + internal unsafe delegate* glGetShaderPrecisionFormat; + internal unsafe delegate* glGetShaderSource; + internal unsafe delegate* glGetShaderiv; + internal unsafe delegate* glGetString; + internal unsafe delegate* glGetStringi; + internal unsafe delegate* glGetSubroutineIndex; + internal unsafe delegate* glGetSubroutineUniformLocation; + internal unsafe delegate* glGetSynciv; + internal unsafe delegate* glGetTexImage; + internal unsafe delegate* glGetTexLevelParameterfv; + internal unsafe delegate* glGetTexLevelParameteriv; + internal unsafe delegate* glGetTexParameterIiv; + internal unsafe delegate* glGetTexParameterIuiv; + internal unsafe delegate* glGetTexParameterfv; + internal unsafe delegate* glGetTexParameteriv; + internal unsafe delegate* glGetTextureImage; + internal unsafe delegate* glGetTextureLevelParameterfv; + internal unsafe delegate* glGetTextureLevelParameteriv; + internal unsafe delegate* glGetTextureParameterIiv; + internal unsafe delegate* glGetTextureParameterIuiv; + internal unsafe delegate* glGetTextureParameterfv; + internal unsafe delegate* glGetTextureParameteriv; + internal unsafe delegate* glGetTextureSubImage; + internal unsafe delegate* glGetTransformFeedbackVarying; + internal unsafe delegate* glGetTransformFeedbacki64_v; + internal unsafe delegate* glGetTransformFeedbacki_v; + internal unsafe delegate* glGetTransformFeedbackiv; + internal unsafe delegate* glGetUniformBlockIndex; + internal unsafe delegate* glGetUniformIndices; + internal unsafe delegate* glGetUniformLocation; + internal unsafe delegate* glGetUniformSubroutineuiv; + internal unsafe delegate* glGetUniformdv; + internal unsafe delegate* glGetUniformfv; + internal unsafe delegate* glGetUniformiv; + internal unsafe delegate* glGetUniformuiv; + internal unsafe delegate* glGetVertexArrayIndexed64iv; + internal unsafe delegate* glGetVertexArrayIndexediv; + internal unsafe delegate* glGetVertexArrayiv; + internal unsafe delegate* glGetVertexAttribIiv; + internal unsafe delegate* glGetVertexAttribIuiv; + internal unsafe delegate* glGetVertexAttribLdv; + internal unsafe delegate* glGetVertexAttribPointerv; + internal unsafe delegate* glGetVertexAttribdv; + internal unsafe delegate* glGetVertexAttribfv; + internal unsafe delegate* glGetVertexAttribiv; + internal unsafe delegate* glGetnCompressedTexImage; + internal unsafe delegate* glGetnTexImage; + internal unsafe delegate* glGetnUniformdv; + internal unsafe delegate* glGetnUniformfv; + internal unsafe delegate* glGetnUniformiv; + internal unsafe delegate* glGetnUniformuiv; + internal unsafe delegate* glHint; + internal unsafe delegate* glInvalidateBufferData; + internal unsafe delegate* glInvalidateBufferSubData; + internal unsafe delegate* glInvalidateFramebuffer; + internal unsafe delegate* glInvalidateNamedFramebufferData; + internal unsafe delegate* glInvalidateNamedFramebufferSubData; + internal unsafe delegate* glInvalidateSubFramebuffer; + internal unsafe delegate* glInvalidateTexImage; + internal unsafe delegate* glInvalidateTexSubImage; + internal unsafe delegate* glIsBuffer; + internal unsafe delegate* glIsEnabled; + internal unsafe delegate* glIsEnabledi; + internal unsafe delegate* glIsFramebuffer; + internal unsafe delegate* glIsProgram; + internal unsafe delegate* glIsProgramPipeline; + internal unsafe delegate* glIsQuery; + internal unsafe delegate* glIsRenderbuffer; + internal unsafe delegate* glIsSampler; + internal unsafe delegate* glIsShader; + internal unsafe delegate* glIsSync; + internal unsafe delegate* glIsTexture; + internal unsafe delegate* glIsTransformFeedback; + internal unsafe delegate* glIsVertexArray; + internal unsafe delegate* glLineWidth; + internal unsafe delegate* glLinkProgram; + internal unsafe delegate* glLogicOp; + internal unsafe delegate* glMapBuffer; + internal unsafe delegate* glMapBufferRange; + internal unsafe delegate* glMapNamedBuffer; + internal unsafe delegate* glMapNamedBufferRange; + internal unsafe delegate* glMemoryBarrier; + internal unsafe delegate* glMemoryBarrierByRegion; + internal unsafe delegate* glMinSampleShading; + internal unsafe delegate* glMultiDrawArrays; + internal unsafe delegate* glMultiDrawArraysIndirect; + internal unsafe delegate* glMultiDrawArraysIndirectCount; + internal unsafe delegate* glMultiDrawElements; + internal unsafe delegate* glMultiDrawElementsBaseVertex; + internal unsafe delegate* glMultiDrawElementsIndirect; + internal unsafe delegate* glMultiDrawElementsIndirectCount; + internal unsafe delegate* glNamedBufferData; + internal unsafe delegate* glNamedBufferStorage; + internal unsafe delegate* glNamedBufferSubData; + internal unsafe delegate* glNamedFramebufferDrawBuffer; + internal unsafe delegate* glNamedFramebufferDrawBuffers; + internal unsafe delegate* glNamedFramebufferParameteri; + internal unsafe delegate* glNamedFramebufferReadBuffer; + internal unsafe delegate* glNamedFramebufferRenderbuffer; + internal unsafe delegate* glNamedFramebufferTexture; + internal unsafe delegate* glNamedFramebufferTextureLayer; + internal unsafe delegate* glNamedRenderbufferStorage; + internal unsafe delegate* glNamedRenderbufferStorageMultisample; + internal unsafe delegate* glObjectLabel; + internal unsafe delegate* glObjectPtrLabel; + internal unsafe delegate* glPatchParameterfv; + internal unsafe delegate* glPatchParameteri; + internal unsafe delegate* glPauseTransformFeedback; + internal unsafe delegate* glPixelStoref; + internal unsafe delegate* glPixelStorei; + internal unsafe delegate* glPointParameterf; + internal unsafe delegate* glPointParameterfv; + internal unsafe delegate* glPointParameteri; + internal unsafe delegate* glPointParameteriv; + internal unsafe delegate* glPointSize; + internal unsafe delegate* glPolygonMode; + internal unsafe delegate* glPolygonOffset; + internal unsafe delegate* glPolygonOffsetClamp; + internal unsafe delegate* glPopDebugGroup; + internal unsafe delegate* glPrimitiveRestartIndex; + internal unsafe delegate* glProgramBinary; + internal unsafe delegate* glProgramParameteri; + internal unsafe delegate* glProgramUniform1d; + internal unsafe delegate* glProgramUniform1dv; + internal unsafe delegate* glProgramUniform1f; + internal unsafe delegate* glProgramUniform1fv; + internal unsafe delegate* glProgramUniform1i; + internal unsafe delegate* glProgramUniform1iv; + internal unsafe delegate* glProgramUniform1ui; + internal unsafe delegate* glProgramUniform1uiv; + internal unsafe delegate* glProgramUniform2d; + internal unsafe delegate* glProgramUniform2dv; + internal unsafe delegate* glProgramUniform2f; + internal unsafe delegate* glProgramUniform2fv; + internal unsafe delegate* glProgramUniform2i; + internal unsafe delegate* glProgramUniform2iv; + internal unsafe delegate* glProgramUniform2ui; + internal unsafe delegate* glProgramUniform2uiv; + internal unsafe delegate* glProgramUniform3d; + internal unsafe delegate* glProgramUniform3dv; + internal unsafe delegate* glProgramUniform3f; + internal unsafe delegate* glProgramUniform3fv; + internal unsafe delegate* glProgramUniform3i; + internal unsafe delegate* glProgramUniform3iv; + internal unsafe delegate* glProgramUniform3ui; + internal unsafe delegate* glProgramUniform3uiv; + internal unsafe delegate* glProgramUniform4d; + internal unsafe delegate* glProgramUniform4dv; + internal unsafe delegate* glProgramUniform4f; + internal unsafe delegate* glProgramUniform4fv; + internal unsafe delegate* glProgramUniform4i; + internal unsafe delegate* glProgramUniform4iv; + internal unsafe delegate* glProgramUniform4ui; + internal unsafe delegate* glProgramUniform4uiv; + internal unsafe delegate* glProgramUniformMatrix2dv; + internal unsafe delegate* glProgramUniformMatrix2fv; + internal unsafe delegate* glProgramUniformMatrix2x3dv; + internal unsafe delegate* glProgramUniformMatrix2x3fv; + internal unsafe delegate* glProgramUniformMatrix2x4dv; + internal unsafe delegate* glProgramUniformMatrix2x4fv; + internal unsafe delegate* glProgramUniformMatrix3dv; + internal unsafe delegate* glProgramUniformMatrix3fv; + internal unsafe delegate* glProgramUniformMatrix3x2dv; + internal unsafe delegate* glProgramUniformMatrix3x2fv; + internal unsafe delegate* glProgramUniformMatrix3x4dv; + internal unsafe delegate* glProgramUniformMatrix3x4fv; + internal unsafe delegate* glProgramUniformMatrix4dv; + internal unsafe delegate* glProgramUniformMatrix4fv; + internal unsafe delegate* glProgramUniformMatrix4x2dv; + internal unsafe delegate* glProgramUniformMatrix4x2fv; + internal unsafe delegate* glProgramUniformMatrix4x3dv; + internal unsafe delegate* glProgramUniformMatrix4x3fv; + internal unsafe delegate* glProvokingVertex; + internal unsafe delegate* glPushDebugGroup; + internal unsafe delegate* glQueryCounter; + internal unsafe delegate* glReadBuffer; + internal unsafe delegate* glReadPixels; + internal unsafe delegate* glReadnPixels; + internal unsafe delegate* glReleaseShaderCompiler; + internal unsafe delegate* glRenderbufferStorage; + internal unsafe delegate* glRenderbufferStorageMultisample; + internal unsafe delegate* glResumeTransformFeedback; + internal unsafe delegate* glSampleCoverage; + internal unsafe delegate* glSampleMaski; + internal unsafe delegate* glSamplerParameterIiv; + internal unsafe delegate* glSamplerParameterIuiv; + internal unsafe delegate* glSamplerParameterf; + internal unsafe delegate* glSamplerParameterfv; + internal unsafe delegate* glSamplerParameteri; + internal unsafe delegate* glSamplerParameteriv; + internal unsafe delegate* glScissor; + internal unsafe delegate* glScissorArrayv; + internal unsafe delegate* glScissorIndexed; + internal unsafe delegate* glScissorIndexedv; + internal unsafe delegate* glShaderBinary; + internal unsafe delegate* glShaderSource; + internal unsafe delegate* glShaderStorageBlockBinding; + internal unsafe delegate* glSpecializeShader; + internal unsafe delegate* glStencilFunc; + internal unsafe delegate* glStencilFuncSeparate; + internal unsafe delegate* glStencilMask; + internal unsafe delegate* glStencilMaskSeparate; + internal unsafe delegate* glStencilOp; + internal unsafe delegate* glStencilOpSeparate; + internal unsafe delegate* glTexBuffer; + internal unsafe delegate* glTexBufferRange; + internal unsafe delegate* glTexImage1D; + internal unsafe delegate* glTexImage2D; + internal unsafe delegate* glTexImage2DMultisample; + internal unsafe delegate* glTexImage3D; + internal unsafe delegate* glTexImage3DMultisample; + internal unsafe delegate* glTexParameterIiv; + internal unsafe delegate* glTexParameterIuiv; + internal unsafe delegate* glTexParameterf; + internal unsafe delegate* glTexParameterfv; + internal unsafe delegate* glTexParameteri; + internal unsafe delegate* glTexParameteriv; + internal unsafe delegate* glTexStorage1D; + internal unsafe delegate* glTexStorage2D; + internal unsafe delegate* glTexStorage2DMultisample; + internal unsafe delegate* glTexStorage3D; + internal unsafe delegate* glTexStorage3DMultisample; + internal unsafe delegate* glTexSubImage1D; + internal unsafe delegate* glTexSubImage2D; + internal unsafe delegate* glTexSubImage3D; + internal unsafe delegate* glTextureBarrier; + internal unsafe delegate* glTextureBuffer; + internal unsafe delegate* glTextureBufferRange; + internal unsafe delegate* glTextureParameterIiv; + internal unsafe delegate* glTextureParameterIuiv; + internal unsafe delegate* glTextureParameterf; + internal unsafe delegate* glTextureParameterfv; + internal unsafe delegate* glTextureParameteri; + internal unsafe delegate* glTextureParameteriv; + internal unsafe delegate* glTextureStorage1D; + internal unsafe delegate* glTextureStorage2D; + internal unsafe delegate* glTextureStorage2DMultisample; + internal unsafe delegate* glTextureStorage3D; + internal unsafe delegate* glTextureStorage3DMultisample; + internal unsafe delegate* glTextureSubImage1D; + internal unsafe delegate* glTextureSubImage2D; + internal unsafe delegate* glTextureSubImage3D; + internal unsafe delegate* glTextureView; + internal unsafe delegate* glTransformFeedbackBufferBase; + internal unsafe delegate* glTransformFeedbackBufferRange; + internal unsafe delegate* glTransformFeedbackVaryings; + internal unsafe delegate* glUniform1d; + internal unsafe delegate* glUniform1dv; + internal unsafe delegate* glUniform1f; + internal unsafe delegate* glUniform1fv; + internal unsafe delegate* glUniform1i; + internal unsafe delegate* glUniform1iv; + internal unsafe delegate* glUniform1ui; + internal unsafe delegate* glUniform1uiv; + internal unsafe delegate* glUniform2d; + internal unsafe delegate* glUniform2dv; + internal unsafe delegate* glUniform2f; + internal unsafe delegate* glUniform2fv; + internal unsafe delegate* glUniform2i; + internal unsafe delegate* glUniform2iv; + internal unsafe delegate* glUniform2ui; + internal unsafe delegate* glUniform2uiv; + internal unsafe delegate* glUniform3d; + internal unsafe delegate* glUniform3dv; + internal unsafe delegate* glUniform3f; + internal unsafe delegate* glUniform3fv; + internal unsafe delegate* glUniform3i; + internal unsafe delegate* glUniform3iv; + internal unsafe delegate* glUniform3ui; + internal unsafe delegate* glUniform3uiv; + internal unsafe delegate* glUniform4d; + internal unsafe delegate* glUniform4dv; + internal unsafe delegate* glUniform4f; + internal unsafe delegate* glUniform4fv; + internal unsafe delegate* glUniform4i; + internal unsafe delegate* glUniform4iv; + internal unsafe delegate* glUniform4ui; + internal unsafe delegate* glUniform4uiv; + internal unsafe delegate* glUniformBlockBinding; + internal unsafe delegate* glUniformMatrix2dv; + internal unsafe delegate* glUniformMatrix2fv; + internal unsafe delegate* glUniformMatrix2x3dv; + internal unsafe delegate* glUniformMatrix2x3fv; + internal unsafe delegate* glUniformMatrix2x4dv; + internal unsafe delegate* glUniformMatrix2x4fv; + internal unsafe delegate* glUniformMatrix3dv; + internal unsafe delegate* glUniformMatrix3fv; + internal unsafe delegate* glUniformMatrix3x2dv; + internal unsafe delegate* glUniformMatrix3x2fv; + internal unsafe delegate* glUniformMatrix3x4dv; + internal unsafe delegate* glUniformMatrix3x4fv; + internal unsafe delegate* glUniformMatrix4dv; + internal unsafe delegate* glUniformMatrix4fv; + internal unsafe delegate* glUniformMatrix4x2dv; + internal unsafe delegate* glUniformMatrix4x2fv; + internal unsafe delegate* glUniformMatrix4x3dv; + internal unsafe delegate* glUniformMatrix4x3fv; + internal unsafe delegate* glUniformSubroutinesuiv; + internal unsafe delegate* glUnmapBuffer; + internal unsafe delegate* glUnmapNamedBuffer; + internal unsafe delegate* glUseProgram; + internal unsafe delegate* glUseProgramStages; + internal unsafe delegate* glValidateProgram; + internal unsafe delegate* glValidateProgramPipeline; + internal unsafe delegate* glVertexArrayAttribBinding; + internal unsafe delegate* glVertexArrayAttribFormat; + internal unsafe delegate* glVertexArrayAttribIFormat; + internal unsafe delegate* glVertexArrayAttribLFormat; + internal unsafe delegate* glVertexArrayBindingDivisor; + internal unsafe delegate* glVertexArrayElementBuffer; + internal unsafe delegate* glVertexArrayVertexBuffer; + internal unsafe delegate* glVertexArrayVertexBuffers; + internal unsafe delegate* glVertexAttrib1d; + internal unsafe delegate* glVertexAttrib1dv; + internal unsafe delegate* glVertexAttrib1f; + internal unsafe delegate* glVertexAttrib1fv; + internal unsafe delegate* glVertexAttrib1s; + internal unsafe delegate* glVertexAttrib1sv; + internal unsafe delegate* glVertexAttrib2d; + internal unsafe delegate* glVertexAttrib2dv; + internal unsafe delegate* glVertexAttrib2f; + internal unsafe delegate* glVertexAttrib2fv; + internal unsafe delegate* glVertexAttrib2s; + internal unsafe delegate* glVertexAttrib2sv; + internal unsafe delegate* glVertexAttrib3d; + internal unsafe delegate* glVertexAttrib3dv; + internal unsafe delegate* glVertexAttrib3f; + internal unsafe delegate* glVertexAttrib3fv; + internal unsafe delegate* glVertexAttrib3s; + internal unsafe delegate* glVertexAttrib3sv; + internal unsafe delegate* glVertexAttrib4Nbv; + internal unsafe delegate* glVertexAttrib4Niv; + internal unsafe delegate* glVertexAttrib4Nsv; + internal unsafe delegate* glVertexAttrib4Nub; + internal unsafe delegate* glVertexAttrib4Nubv; + internal unsafe delegate* glVertexAttrib4Nuiv; + internal unsafe delegate* glVertexAttrib4Nusv; + internal unsafe delegate* glVertexAttrib4bv; + internal unsafe delegate* glVertexAttrib4d; + internal unsafe delegate* glVertexAttrib4dv; + internal unsafe delegate* glVertexAttrib4f; + internal unsafe delegate* glVertexAttrib4fv; + internal unsafe delegate* glVertexAttrib4iv; + internal unsafe delegate* glVertexAttrib4s; + internal unsafe delegate* glVertexAttrib4sv; + internal unsafe delegate* glVertexAttrib4ubv; + internal unsafe delegate* glVertexAttrib4uiv; + internal unsafe delegate* glVertexAttrib4usv; + internal unsafe delegate* glVertexAttribBinding; + internal unsafe delegate* glVertexAttribDivisor; + internal unsafe delegate* glVertexAttribFormat; + internal unsafe delegate* glVertexAttribI1i; + internal unsafe delegate* glVertexAttribI1iv; + internal unsafe delegate* glVertexAttribI1ui; + internal unsafe delegate* glVertexAttribI1uiv; + internal unsafe delegate* glVertexAttribI2i; + internal unsafe delegate* glVertexAttribI2iv; + internal unsafe delegate* glVertexAttribI2ui; + internal unsafe delegate* glVertexAttribI2uiv; + internal unsafe delegate* glVertexAttribI3i; + internal unsafe delegate* glVertexAttribI3iv; + internal unsafe delegate* glVertexAttribI3ui; + internal unsafe delegate* glVertexAttribI3uiv; + internal unsafe delegate* glVertexAttribI4bv; + internal unsafe delegate* glVertexAttribI4i; + internal unsafe delegate* glVertexAttribI4iv; + internal unsafe delegate* glVertexAttribI4sv; + internal unsafe delegate* glVertexAttribI4ubv; + internal unsafe delegate* glVertexAttribI4ui; + internal unsafe delegate* glVertexAttribI4uiv; + internal unsafe delegate* glVertexAttribI4usv; + internal unsafe delegate* glVertexAttribIFormat; + internal unsafe delegate* glVertexAttribIPointer; + internal unsafe delegate* glVertexAttribL1d; + internal unsafe delegate* glVertexAttribL1dv; + internal unsafe delegate* glVertexAttribL2d; + internal unsafe delegate* glVertexAttribL2dv; + internal unsafe delegate* glVertexAttribL3d; + internal unsafe delegate* glVertexAttribL3dv; + internal unsafe delegate* glVertexAttribL4d; + internal unsafe delegate* glVertexAttribL4dv; + internal unsafe delegate* glVertexAttribLFormat; + internal unsafe delegate* glVertexAttribLPointer; + internal unsafe delegate* glVertexAttribP1ui; + internal unsafe delegate* glVertexAttribP1uiv; + internal unsafe delegate* glVertexAttribP2ui; + internal unsafe delegate* glVertexAttribP2uiv; + internal unsafe delegate* glVertexAttribP3ui; + internal unsafe delegate* glVertexAttribP3uiv; + internal unsafe delegate* glVertexAttribP4ui; + internal unsafe delegate* glVertexAttribP4uiv; + internal unsafe delegate* glVertexAttribPointer; + internal unsafe delegate* glVertexBindingDivisor; + internal unsafe delegate* glViewport; + internal unsafe delegate* glViewportArrayv; + internal unsafe delegate* glViewportIndexedf; + internal unsafe delegate* glViewportIndexedfv; + internal unsafe delegate* glWaitSync; \ No newline at end of file diff --git a/StgSharp.Tools/gl_diff.cs b/StgSharp.Tools/gl_diff.cs new file mode 100644 index 00000000..3ab711b8 --- /dev/null +++ b/StgSharp.Tools/gl_diff.cs @@ -0,0 +1,74 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text.RegularExpressions; + +partial class Program +{ + private static readonly string csharpFieldsFile = @"d:\platform-dev\StgSharp.Tools\cs.txt"; + private static readonly string cStructFieldsFile = @"d:\platform-dev\StgSharp.Tools\c.txt"; + + static void Main() + { + var csharpFields = ParseFieldNames(File.ReadAllText(csharpFieldsFile), stripGlPrefix: true); + var cStructFields = ParseFieldNames(File.ReadAllText(cStructFieldsFile), stripGlPrefix: false); + + var missingInCStruct = new HashSet(csharpFields).Except(cStructFields).ToList(); + var missingInCSharp = new HashSet(cStructFields).Except(csharpFields).ToList(); + + + Console.WriteLine("Fields only in C# file:"); + missingInCStruct.ForEach(f => Console.WriteLine($" {f}")); + + Console.WriteLine("Fields only in C struct file:"); + missingInCSharp.ForEach(f => Console.WriteLine($" {f}")); + } + + private static HashSet ParseFieldNames(string content, bool stripGlPrefix) + { + content = StripComments(content); + + var matches = stripGlPrefix + ? CSharpFieldRegex().Matches(content) + : CStructFieldRegex().Matches(content); + + var fields = new HashSet(); + foreach (Match match in matches) + { + var nameGroup = match.Groups["name"]; + if (nameGroup.Success) + { + fields.Add(nameGroup.Value); + } + else if (match.Groups.Count > 1) + { + fields.Add(match.Groups[1].Value); + } + } + return fields; + } + + private static string StripComments(string text) + { + // Remove // comments + text = LineCommentRegex().Replace(text, string.Empty); + // Remove /* */ comments + text = BlockCommentRegex().Replace(text, string.Empty); + return text; + } + + // C#: internal delegate*<...> glName; capture Name without the gl prefix + [GeneratedRegex(@"^\s*internal\s+(?:unsafe\s+)?delegate\*<[^>]+?>\s+gl(?[A-Za-z0-9_]+)\s*;", RegexOptions.Multiline)] + private static partial Regex CSharpFieldRegex(); + + // C: PFNGLXYZPROC Name; capture the Name + [GeneratedRegex(@"^\s*PFNGL[A-Z0-9_]+PROC\s+(?[A-Za-z0-9_]+)\s*;", RegexOptions.Multiline)] + private static partial Regex CStructFieldRegex(); + + [GeneratedRegex("//.*", RegexOptions.None)] + private static partial Regex LineCommentRegex(); + + [GeneratedRegex("/\\*.*?\\*/", RegexOptions.Singleline)] + private static partial Regex BlockCommentRegex(); +} \ No newline at end of file diff --git a/StgSharpDebug/Program.cs b/StgSharpDebug/Program.cs index f21e8f8b..9778822f 100644 --- a/StgSharpDebug/Program.cs +++ b/StgSharpDebug/Program.cs @@ -39,7 +39,9 @@ namespace StgSharp private static string testExpPath = @"D:\Programmer\stepcode\data\ap203\ap203.exp"; - internal static unsafe void Main(string[] args) + internal static unsafe void Main( + string[] args + ) { try { @@ -48,12 +50,8 @@ namespace StgSharp .UseModule() .InitializeModule(); - // TestRender(); - // TestHlsf(); - - - // HlsfStressTest.Run(); - /**/ + TestRender(); + /* HybridLayerSegregatedFitAllocator hlsf; unchecked { hlsf = new((nuint)(64 * (ulong)10000 * 10000)); @@ -79,7 +77,7 @@ namespace StgSharp Console.WriteLine($"{i}"); GC.Collect(); } - /**/ + /* MatrixCompute.Mul(n, m, p); for (int i = 0; i < 20; i++) { diff --git a/StgSharpDebug/RenderStream/Partical.cs b/StgSharpDebug/RenderStream/Partical.cs index 50d82edc..11125e78 100644 --- a/StgSharpDebug/RenderStream/Partical.cs +++ b/StgSharpDebug/RenderStream/Partical.cs @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------- +//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Partical" // Project: StgSharp @@ -75,7 +75,9 @@ namespace StgSharp public TextureProvider ButtonTextureProvider { get; private set; } // render a controlling item - public void ButtonMain(IEnumerable items) + public void ButtonMain( + IEnumerable items + ) { // Console.WriteLine("Render Button Itself"); @@ -106,7 +108,7 @@ namespace StgSharp temp++; // GL.ClearError(); - GL.Viewport(0, 0, (uint)Width, (uint)Height); + GL.Viewport(0, 0, Width, Height); // Console.Clear(); buffer.UpdateAllParticles(); @@ -117,12 +119,13 @@ namespace StgSharp vao.Bind(0); //GL.Assert(true); t.Bind2D(0); //GL.Assert(false); - GL.Viewport(0, 0, (uint)Width, (uint)Height); + GL.Viewport(0, 0, Width, Height); /**/ - GL.TextureImage2d(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, (uint)Width, - (uint)Height, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, null); + GL.TextureImage2d(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, + Width, Height, ImageChannel.WithAlphaChannel, + PixelChannelLayout.Byte, null); /**/ // GL.Assert(false); @@ -162,8 +165,8 @@ namespace StgSharp // GL.ClearError(); // Console.Write($"Size set to {Height},{Width}"); // Console.WriteLine($"Image resized to {i.Height} {i.Width}"); - GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, - i.PixelBuffer); + GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, + PixelChannelLayout.Byte, i.PixelBuffer); /* for (int num = 0; num < i.PixelBuffer.Length; num+=10000) { @@ -189,12 +192,19 @@ namespace StgSharp GL.Assert(false); } - public void RenderButton(ButtonStatus status, float statusBegin, in TextureProvider provider) + public void RenderButton( + ButtonStatus status, + float statusBegin, + in TextureProvider provider + ) { provider.UpdateFromImage(i); } - internal static Vec3 DefaultRotation(TimeSpanProvider provider, out float rotation) + internal static Vec3 DefaultRotation( + TimeSpanProvider provider, + out float rotation + ) { rotation = 1.0f / 60; float angle = (float)provider.CurrentSecond * 2; @@ -261,7 +271,8 @@ namespace StgSharp ebo = CreateElementBuffer(1); vbo.Bind(0); - Rectangle rec = new Rectangle(0.05f, 0.05f, 0.05f, -0.05f, -0.05f, -0.05f, -0.05f, 0.05f); + Rectangle rec = new Rectangle(0.05f, 0.05f, 0.05f, -0.05f, -0.05f, -0.05f, -0.05f, + 0.05f); // GL.Assert(true); vao.Bind(0); @@ -271,7 +282,8 @@ namespace StgSharp vbo.WriteVectorData(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw); vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0); - vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float)); + vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), + 3 * sizeof(float)); GL.VertexAttributeDivisor(1, 1); GL.VertexAttributeDivisor(2, 1); @@ -310,13 +322,15 @@ namespace StgSharp // GL.Assert(true); t = CreateTexture(1); t.Bind2D(0); - GL.TextureImage2d(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, (uint)Width, - (uint)Height, ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, null!); + GL.TextureImage2d(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel, + Width, Height, ImageChannel.WithAlphaChannel, + PixelChannelLayout.Byte, null!); t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat); t.Set2dFilterProperty(0, TextureFilter.Linear, TextureFilter.Linear); // GL.Assert(true); - GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0), Texture2DTarget.Texture2D, t[0], 0); + GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0), + Texture2DTarget.Texture2D, t[0], 0); GL.SetRenderBufferStorage(RenderBufferInternalFormat.Depth24_Stencil8, this.Size); GL.CombineFrameBufferRenderBuffer(FrameBufferAttachment.DepthAndStencil, rbo[0]); @@ -367,8 +381,10 @@ namespace StgSharp // GL.Assert(true); autoT = CreateAutoTexture(4); - autoT.DefaultTextureProperty = new TextureProperty(TextureFilter.Nearest, TextureFilter.Nearest, - TextureWrap.Repeat, TextureWrap.Repeat); + autoT.DefaultTextureProperty = new TextureProperty(TextureFilter.Nearest, + TextureFilter.Nearest, + TextureWrap.Repeat, + TextureWrap.Repeat); f_t = CreateTexture(1); f_t.Bind2D(0);