Generated opengl function binding added. All opengl core profile function is now available but not in C# flavour.
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@@ -63,10 +63,10 @@ namespace StgSharp.Internal.Intrinsic
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internal unsafe struct IntrinsicContext
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{
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public delegate* unmanaged[Cdecl]<char*, int, int> city_hash_simplify; //city_hash_simplify
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public delegate* unmanaged[Cdecl]<int, ulong> factorial_simd; //factorial_simd
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public delegate* unmanaged[Cdecl]<char*, int, int, int> index_pair; //index_pair
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public delegate* unmanaged[Cdecl]<Vector4*, Vector4*, void> vec_f32_normalize_3; //f32_normalize_3
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public delegate* unmanaged[Cdecl]<char*, int, int> city_hash_simplify; // city_hash_simplify
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public delegate* unmanaged[Cdecl]<int, ulong> factorial_simd; // factorial_simd
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public delegate* unmanaged[Cdecl]<char*, int, int, int> index_pair; // index_pair
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public delegate* unmanaged[Cdecl]<Vector4*, Vector4*, void> vec_f32_normalize_3; // f32_normalize_3
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public MatrixIntrinsicArray mat; // mat[4] in native order
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public IntrinsicContext()
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@@ -1,4 +1,4 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="StructDefine"
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// Project: StgSharp
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@@ -39,18 +39,6 @@ namespace StgSharp.Internal
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using GLFWbool = Boolean;
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#region glad struct
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[StructLayout(LayoutKind.Sequential)]
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internal struct GLsync
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{
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public IntPtr Handle;
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}
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#endregion glad struct
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// strucs defined in GLFW3.h
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#region GLFW3 struct
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