daily update on 20240501 by nitload youmu, tracking blueprint corupt[D[D[Dr
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@@ -1,6 +1,7 @@
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using StgSharp;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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@@ -9,10 +10,10 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharpDebug
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namespace StgSharp
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{
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public sealed class MainRenderStream : glRenderStream
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public class MainRenderStream : glRenderStream
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{
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private Uniform<float, float, float, float> color;
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private ElementBuffer ebo;
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@@ -23,11 +24,15 @@ namespace StgSharpDebug
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private VertexArray vao;
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private VertexBuffer vbo;
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protected MainRenderStream(RenderStreamConstructArgs args) : base(args)
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public MainRenderStream(RenderStreamConstructArgs args) : base(args)
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{
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}
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protected override string[] InputPortsName => ["input_1"];
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protected override string[] OutputPortsName => ["output_1"];
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protected override void Deinit()
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{
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/**/
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@@ -37,7 +42,7 @@ namespace StgSharpDebug
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/**/
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}
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protected override void Init()
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protected sealed override void Init()
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{
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SetSizeLimit(800, 800, 800, 800);
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@@ -122,7 +127,10 @@ namespace StgSharpDebug
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}
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protected override void Main()
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protected sealed override void Main(
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in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output
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)
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{
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GL.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
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@@ -158,6 +166,8 @@ namespace StgSharpDebug
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//vao.BindNull();
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/**/
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BlueprintPipeline.SkipAll(output);
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}
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protected override void ProcessInput()
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