daily update on 20240501 by nitload youmu, tracking blueprint corupt[D[D[Dr
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintNode.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Logic
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{
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public delegate void BlueprintNodeAction(
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in Dictionary<string, BlueprintPipeline> inpput,
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in Dictionary<string, BlueprintPipeline> output);
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/// <summary>
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///
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/// </summary>
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/// <risk>
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/// Reset pipeline has risk, this operation is a direct operation to port
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/// in current node, the port on the other node cannot get the change.
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/// </risk>
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public class BlueprintNode : IComparable<BlueprintNode>
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{
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private Blueprint local;
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private BlueprintNodeAction mainOperation;
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private bool levelAvailabel, nativeRequested;
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private int level;
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private string name;
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protected Dictionary<string, BlueprintPipeline> inputInterfaces;
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protected Dictionary<string, BlueprintPipeline> outputInterfaces;
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internal BlueprintNode(string name,
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BlueprintNodeAction operation, bool isNative,
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string[] inputPorts,
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string[] outputPorts)
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{
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this.levelAvailabel = false;
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this.name = name;
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nativeRequested = isNative;
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mainOperation = operation;
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inputInterfaces = new Dictionary<string, BlueprintPipeline>();
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outputInterfaces = new Dictionary<string, BlueprintPipeline>();
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if (inputPorts.Length * outputPorts.Length == 0)
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{
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throw new Exception();
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}
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foreach (var portName in inputPorts)
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{
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inputInterfaces.Add(portName, null);
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}
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foreach (var portName in outputPorts)
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{
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outputInterfaces.Add(portName, null);
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}
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}
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public BlueprintNode(string name, IConvertableToBlueprintNode convertable)
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{
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this.levelAvailabel = false;
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this.name = name;
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inputInterfaces = new Dictionary<string, BlueprintPipeline>();
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outputInterfaces = new Dictionary<string, BlueprintPipeline>();
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mainOperation = convertable.MainExecution;
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foreach (var soket in convertable.InputInterfacesName)
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{
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inputInterfaces.Add(soket, null);
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}
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foreach (var soket in convertable.OutputInterfacesName)
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{
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outputInterfaces.Add(soket, null);
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}
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}
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public BlueprintNode(string name,
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string[] inputPorts,
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string[] outputPorts
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)
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{
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this.levelAvailabel = false;
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this.name = name;
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inputInterfaces = new Dictionary<string, BlueprintPipeline>();
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outputInterfaces = new Dictionary<string, BlueprintPipeline>();
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if (inputPorts.Length * outputPorts.Length == 0)
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{
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throw new Exception();
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}
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foreach (var portName in inputPorts)
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{
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inputInterfaces.Add(portName, null);
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}
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foreach (var portName in outputPorts)
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{
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outputInterfaces.Add(portName, null);
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}
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}
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public bool IsNative
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{
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get => nativeRequested;
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internal set => nativeRequested = value;
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}
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public int Level
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{
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get
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{
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if (levelAvailabel)
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{
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return level;
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}
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level = 0;
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foreach (var item in inputInterfaces)
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{
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if (item.Value == null)
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{
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continue;
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}
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if (level <= item.Value.Level)
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{
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level = item.Value.Level;
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}
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}
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level += 1;
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return level;
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}
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}
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public string Name => name;
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internal Dictionary<string, BlueprintPipeline> InputInterfaces => inputInterfaces;
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internal Dictionary<string, BlueprintPipeline> OutputInterfaces => outputInterfaces;
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public void AddAfter(
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BlueprintNode former,
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string formerOutputPortName,
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string thisInputPortName)
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{
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this.levelAvailabel = false;
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BlueprintPipeline pipeline = new BlueprintPipeline(former, this);
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if (former is BeginningNode bnode)
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{
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bnode.SetCertainOutputPort(formerOutputPortName, pipeline);
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}
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else
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{
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former.SetCertainOutputPort(formerOutputPortName, pipeline);
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}
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SetCertainInputPort(thisInputPortName, pipeline);
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}
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public void AddBefore(
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BlueprintNode after,
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string thisOutputPortName,
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string afterInputPortName)
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{
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this.levelAvailabel = false;
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BlueprintPipeline pipeline = new BlueprintPipeline(this, after);
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if (after is EndingNode enode)
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{
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enode.SetCertainInputPort(afterInputPortName, pipeline);
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}
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else
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{
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after.SetCertainInputPort(afterInputPortName, pipeline);
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}
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SetCertainOutputPort(thisOutputPortName, pipeline);
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}
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public void Run()
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{
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try
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{
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BlueprintPipeline.WaitAll(inputInterfaces);
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mainOperation(in inputInterfaces, in outputInterfaces);
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}
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catch (Exception)
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{
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throw;
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}
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}
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int IComparable<BlueprintNode>.CompareTo(BlueprintNode other)
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{
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return this.Level.CompareTo(other.Level);
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}
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#region port operation
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public BlueprintPipeline GetCertainInputPort(string name)
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{
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if (!inputInterfaces.ContainsKey(name))
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{
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throw new Exception($"Cannot find the interface named {name} in node {Name}.");
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}
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return inputInterfaces[name];
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}
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public BlueprintPipeline GetCertainOutputPort(string name)
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{
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if (!outputInterfaces.ContainsKey(name))
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{
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throw new Exception($"Cannot find the interface named {name} in node {Name}.");
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}
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return outputInterfaces[name];
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}
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public void SetCertainInputPort(string name, BlueprintPipeline pipeline)
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{
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if (!inputInterfaces.ContainsKey(name))
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{
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throw new Exception($"Cannot find the interface named {name} in node {Name}.");
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}
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inputInterfaces[name] = pipeline;
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}
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public void SetCertainOutputPort(string name, BlueprintPipeline pipeline)
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{
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if (!outputInterfaces.ContainsKey(name))
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{
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throw new Exception($"Cannot find the interface named {name} in node {Name}.");
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}
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outputInterfaces[name] = pipeline;
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}
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#endregion
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}//--------------------------------- end of class -----------------------------
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public interface IConvertableToBlueprintNode
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{
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public string[] InputInterfacesName { get; }
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public BlueprintNodeAction MainExecution { get; }
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public string[] OutputInterfacesName { get; }
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}
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public class BlueprintNodeRunException : Exception
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{
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public BlueprintNodeRunException(Exception ex) : base(string.Empty, ex)
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{
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}
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public BlueprintNodeRunException(string message, Exception ex) : base(message, ex)
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{
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}
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}
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}
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