daily update on 20240501 by nitload youmu, tracking blueprint corupt[D[D[Dr
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@@ -36,7 +36,7 @@ namespace StgSharp.Graphics.ShaderEdit
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public unsafe void SetAllUniforms()
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{
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GLcontext* gl = GL.api;
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GLcontext* gl = (GLcontext*) GL.CurrentContextHandle;
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foreach (var uniform in uniformPair)
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{
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int id = uniform.Key.Value;
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