daily update on 20240501 by nitload youmu, tracking blueprint coruptr

This commit is contained in:
YoumuLiu
2024-05-02 05:47:27 +08:00
parent 0cd01ed9dd
commit 6324e578ab
60 changed files with 2564 additions and 307 deletions
@@ -1,4 +1,5 @@
using StgSharp.Math;
using StgSharp.Logic;
using StgSharp.Math;
using System;
using System.Collections.Generic;
@@ -12,6 +13,20 @@ namespace StgSharp.Graphics
{
public abstract partial class glRenderStream: RenderStream
{
public static T AsMainStreamOf<T>(Form f, (int x, int y, int z) unitCubeSize) where T : glRenderStream
{
RenderStreamConstructArgs args = new RenderStreamConstructArgs();
args.UnitCubeSize = unitCubeSize;
args.Name = f.name;
args.Height = f.Height;
args.Width = f.Width;
T ret = Activator.CreateInstance(typeof(T), args) as T;
ret!.InternalInit();
f.WindowID = ret.CanvasHandle;
return ret;
}
protected sealed override void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up)
{
NativeCamera.SetViewDirection(position, direction, up);
@@ -53,34 +68,18 @@ namespace StgSharp.Graphics
/// </exception>
public unsafe void MakeAsCurrentContext()
{
if (CanvasHandle == default)
if (ContextHandle == default)
{
IntPtr windowPtr;
byte[] tittleBytes = Encoding.UTF8.GetBytes(name);
if (SharedCanvas == IntPtr.Zero)
{
windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, Monitor, IntPtr.Zero);
}
else
{
windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, Monitor, SharedCanvas);
}
if (((long)windowPtr == -1) || ((long)windowPtr == -2))
{
throw new Exception("Cannot create window instance!");
}
else
{
CanvasHandle = windowPtr;
}
ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(GLcontext)));
GLcontext* contextID = (GLcontext*)ContextHandle;
*contextID = new GLcontext();
contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
}
GL.api = (GLcontext*)ContextHandle;
InternalIO.glfwMakeContextCurrent(CanvasHandle);
if (GL.CurrentContextHandle != ContextHandle)
{
GL.CurrentContextHandle = ContextHandle;
Console.WriteLine($"context set as {(ulong)GL.CurrentContextHandle}");
InternalIO.glfwMakeContextCurrent(CanvasHandle);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -96,10 +95,12 @@ namespace StgSharp.Graphics
Init();
}
internal sealed override void InternalDraw()
internal sealed override void InternalDraw(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output)
{
MakeAsCurrentContext();
Main();
Main(in input, in output);
}