daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added
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@@ -50,15 +50,10 @@
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</member>
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<member name="T:StgSharp.Geometries.GetLocationHandler">
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<summary>
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计算位移失量,需要手动输入游戏刻以提供时间数据
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</summary>
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<param name="tick"></param>
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<returns>表示位移量的三维矢量</returns>
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</member>
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<member name="T:StgSharp.Geometries.IPlainGeometry">
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<summary>
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平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
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Caculate the movement of a point.
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</summary>
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<param name="tick">The game tick represent time passed by</param>
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<returns>A 3d vector representing movement</returns>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
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<summary>
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@@ -76,6 +71,11 @@
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
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</member>
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<member name="T:StgSharp.Geometries.PlainGeometry">
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<summary>
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平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
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</summary>
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</member>
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
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<summary>
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Update the coordinate of the point. If this is a moving point,
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@@ -102,13 +102,35 @@
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.SSGwindow">
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<summary>
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A window struct that has nearly no differencr with GLFWwindow,
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but only can be referred by pointers.
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</summary>
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<member name="M:StgSharp.Graphics.Graphic.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHadler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="form">The Form instance to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<member name="M:StgSharp.Graphics.Graphic.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call glClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
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Values specified by glClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated context.
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</summary>
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@@ -120,26 +142,14 @@
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,System.IntPtr)">
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<summary>
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Creates a window and its associated context.
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The handle of created window</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphic.InitGL(System.Int32,System.Int32)">
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<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.InitGLAD(StgSharp.glLoader)">
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<member name="M:StgSharp.Graphics.Graphic.InitGLManager(StgSharp.Graphics.glLoader)">
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<summary>
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Attach GLFW API to GLAD,
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this method should be called after LoadGL
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@@ -147,13 +157,19 @@
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</summary>
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<exception cref="T:System.Exception">The accident that program cannot attach GLFW to GLAD</exception>
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</member>
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<member name="T:StgSharp.glLoader">
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="T:StgSharp.Graphics.SSGwindow">
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<summary>
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A window struct that has nearly no differencr with GLFWwindow,
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but only can be referred by pointers.
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</summary>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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Add an item to the tail of linked list.
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