daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added
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@@ -1,13 +1,19 @@
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using StgSharp.Controlling;
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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public static class Vec3d
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{
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public static vec3d Zero => new vec3d(0, 0, 0);
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public static vec3d Unit => new vec3d(1, 1, 1);
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}
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[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
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public struct Vec3d
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public struct vec3d : IEquatable<vec3d>
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{
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[FieldOffset(0)]
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internal Vector4 vec;
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@@ -16,42 +22,67 @@ namespace StgSharp.Math
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[FieldOffset(4)] public float Y;
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[FieldOffset(8)] public float Z;
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public Vec3d(
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public vec3d Zero()
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{
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return new vec3d(0, 0, 0);
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}
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public vec3d(
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float x, float y, float z)
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{
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X = x; Y = y; Z = z;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal Vec3d(Vector4 vector)
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public float Dot(vec3d right)
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{
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Vector4 vector4 = this.vec * right.vec;
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return vector4.X
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+ vector4.Y
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+ vector4.Z;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public vec3d Cross(vec3d right)
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{
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return new vec3d(
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this.Y * right.Z - this.Z * right.Y,
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this.X * right.Z - this.Z * right.X,
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this.X * right.Y - this.Y * right.X
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal vec3d(Vector4 vector)
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{
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vec = vector;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3d operator +(Vec3d vec1, Vec3d vec2)
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public static vec3d operator +(vec3d left, vec3d right)
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{
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return new Vec3d(
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vec1.X + vec2.X,
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vec1.Y + vec2.Y,
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vec1.Z + vec2.Z
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return new vec3d(
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left.X + right.X,
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left.Y + right.Y,
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left.Z + right.Z
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3d operator -(Vec3d vec1, Vec3d vec2)
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public static vec3d operator -(vec3d left, vec3d right)
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{
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return new Vec3d(
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vec1.X - vec2.X,
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vec1.Y - vec2.Y,
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vec1.Z - vec2.Z
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return new vec3d(
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left.X - right.X,
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left.Y - right.Y,
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left.Z - right.Z
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3d operator *(Vec3d vec, float value)
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public static vec3d operator *(vec3d vec, float value)
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{
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return new Vec3d(
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return new vec3d(
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vec.X * value,
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vec.Y * value,
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vec.Z * value
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@@ -59,9 +90,9 @@ namespace StgSharp.Math
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3d operator /(Vec3d vec, float value)
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public static vec3d operator /(vec3d vec, float value)
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{
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return new Vec3d(
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return new vec3d(
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vec.X / value,
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vec.Y / value,
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vec.Z / value
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@@ -69,12 +100,28 @@ namespace StgSharp.Math
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float operator *(Vec3d vec1, Vec3d vec2)
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public static float operator *(vec3d left, vec3d right)
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{
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return
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vec1.X * vec2.X +
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vec1.Y * vec2.Y +
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vec1.Z * vec2.Z;
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left.X * right.X +
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left.Y * right.Y +
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left.Z * right.Z;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(vec3d left, vec3d right)
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{
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return left.X == right.X
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&& left.Y == right.Y
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&& left.Z == right.Z;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(vec3d left, vec3d right)
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{
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return left.X != right.X
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&& left.Y != right.Y
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&& left.Z != right.Z;
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}
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public string ToString(string sample)
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@@ -82,7 +129,32 @@ namespace StgSharp.Math
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return $"{this.X}\t{this.Y}\t{this.Z}\t";
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}
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public bool Equals(vec3d other)
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{
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return this.vec == other.vec;
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}
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public override bool Equals(object obj)
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{
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if (obj is vec3d)
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{
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return this == (vec3d)obj;
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}
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else
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{
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return false;
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}
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}
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public unsafe override int GetHashCode()
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{
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fixed (float* add = &X)
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return HashCode.Combine(X, Y, Z, (ulong)add);
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}
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public override string ToString()
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{
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return $"[{X},{Y},{Z}]";
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}
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}
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}
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