daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added
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@@ -14,10 +14,10 @@ namespace StgSharp.Math
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[FieldOffset(4 * 4 * sizeof(float))] internal Mat3 transpose;
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[FieldOffset(7 * 4 * sizeof(float))] internal bool isTransposed;
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[FieldOffset(0 * 4 * sizeof(float))] public Vec3d Colum0;
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[FieldOffset(1 * 4 * sizeof(float))] public Vec3d Colum1;
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[FieldOffset(2 * 4 * sizeof(float))] public Vec3d Colum2;
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[FieldOffset(3 * 4 * sizeof(float))] public Vec3d Colum3;
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[FieldOffset(0 * 4 * sizeof(float))] public vec3d Colum0;
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[FieldOffset(1 * 4 * sizeof(float))] public vec3d Colum1;
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[FieldOffset(2 * 4 * sizeof(float))] public vec3d Colum2;
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[FieldOffset(3 * 4 * sizeof(float))] public vec3d Colum3;
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public Matrix3x4(
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float a00, float a01, float a02, float a03,
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