daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added

This commit is contained in:
Nitload
2023-10-17 01:22:30 +08:00
parent 6c3349f5a2
commit 614fabe26c
135 changed files with 28619 additions and 5432 deletions
+24 -24
View File
@@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 2 * 2 * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
public struct Matrix2x2
public struct Matrix2x2 : IMat
{
[FieldOffset(0)]
internal Mat2 mat;
@@ -17,16 +17,16 @@ namespace StgSharp.Math
public Matrix2x2(
float a00, float a01,
float a10, float a11
)
)
{
mat.colum0 = new Vector4(a00,a10,0,0);
mat.colum1 = new Vector4(a01,a11,0,0);
mat.colum0 = new Vector4(a00, a10, 0, 0);
mat.colum1 = new Vector4(a01, a11, 0, 0);
}
internal Matrix2x2(
Vector4 c0,
Vector4 c1
)
)
{
mat.colum0 = c0;
mat.colum1 = c1;
@@ -41,7 +41,7 @@ namespace StgSharp.Math
public Matrix2x2 Transpose
{
get
get
{
InternalTranspose();
return new Matrix2x2(this.transpose);
@@ -104,11 +104,11 @@ namespace StgSharp.Math
{
left.InternalTranspose();
return new Matrix2x2(
Vector4.Dot( left.transpose.colum0, right.mat.colum0),
Vector4.Dot( left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot( left.transpose.colum1, right.mat.colum0),
Vector4.Dot( left.transpose.colum1, right.mat.colum1)
Vector4.Dot(left.transpose.colum1, right.mat.colum0),
Vector4.Dot(left.transpose.colum1, right.mat.colum1)
);
}
@@ -117,13 +117,13 @@ namespace StgSharp.Math
{
left.InternalTranspose();
return new Matrix2x3(
Vector4.Dot( left.transpose.colum0, right.mat.colum0),
Vector4.Dot( left.transpose.colum0, right.mat.colum1),
Vector4.Dot( left.transpose.colum0, right.mat.colum2),
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
Vector4.Dot( left.transpose.colum1, right.mat.colum0),
Vector4.Dot( left.transpose.colum1, right.mat.colum1),
Vector4.Dot( left.transpose.colum1, right.mat.colum2)
Vector4.Dot(left.transpose.colum1, right.mat.colum0),
Vector4.Dot(left.transpose.colum1, right.mat.colum1),
Vector4.Dot(left.transpose.colum1, right.mat.colum2)
);
}
@@ -132,15 +132,15 @@ namespace StgSharp.Math
{
left.InternalTranspose();
return new Matrix2x4(
Vector4.Dot( left.transpose.colum0, right.mat.colum0),
Vector4.Dot( left.transpose.colum0, right.mat.colum1),
Vector4.Dot( left.transpose.colum0, right.mat.colum2),
Vector4.Dot( left.transpose.colum0, right.mat.colum3),
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
Vector4.Dot(left.transpose.colum0, right.mat.colum3),
Vector4.Dot( left.transpose.colum1, right.mat.colum0),
Vector4.Dot( left.transpose.colum1, right.mat.colum1),
Vector4.Dot( left.transpose.colum1, right.mat.colum2),
Vector4.Dot( left.transpose.colum1, right.mat.colum3)
Vector4.Dot(left.transpose.colum1, right.mat.colum0),
Vector4.Dot(left.transpose.colum1, right.mat.colum1),
Vector4.Dot(left.transpose.colum1, right.mat.colum2),
Vector4.Dot(left.transpose.colum1, right.mat.colum3)
);
}