daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added
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@@ -7,7 +7,7 @@ namespace StgSharp
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public class Pool
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{
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internal LinkedList<Vector4Map> _Vector4mapContainer;
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internal LinkedList<IPlainGeometry> _geometryContainer;
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internal LinkedList<PlainGeometry> _geometryContainer;
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internal LinkedList<IEntity> _bulletContainer;
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internal LinkedList<IEntity> _awardContainer;
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internal LinkedList<IEntity> _enemyContainer;
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@@ -33,7 +33,7 @@ namespace StgSharp
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_bulletContainer = new LinkedList<IEntity>();
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_awardContainer = new LinkedList<IEntity>();
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_enemyContainer = new LinkedList<IEntity>();
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_geometryContainer = new LinkedList<IPlainGeometry>();
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_geometryContainer = new LinkedList<PlainGeometry>();
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}
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public void OnRender()
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@@ -3,21 +3,21 @@
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namespace StgSharp
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{
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public delegate bool SensorRuleHandler(IPlainGeometry target, IPlainGeometry boarder);
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public delegate bool SensorRuleHandler(PlainGeometry target, PlainGeometry boarder);
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public class Sensor<T>
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{
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internal IPlainGeometry _boarder;
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internal IPlainGeometry _target;
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internal PlainGeometry _boarder;
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internal PlainGeometry _target;
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internal SensorRuleHandler _rule;
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public IPlainGeometry boarder
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public PlainGeometry boarder
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{
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get { return _boarder; }
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}
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public IPlainGeometry target
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public PlainGeometry target
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{
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get { return _target; }
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set { _target = value; }
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