daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added
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@@ -1,97 +1,139 @@
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using StgSharp.Controlling;
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using StgSharp.Math;
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using StgSharp.Math.Linear;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Polygon6 : IPlainGeometry
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public class Polygon6 : PlainGeometry
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{
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internal Point _refOrigin;
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internal Point vertex1;
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internal Point vertex2;
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internal Point vertex3;
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internal Point vertex4;
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internal Point vertex5;
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internal Point vertex6;
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internal readonly int _vertexCount;
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public override Point RefPoint0 => vertex1;
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public override Point RefPoint1 => vertex2;
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public override Point RefPoint2 => vertex3;
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internal GetLocationHandler movVertex0Operation = default;
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internal GetLocationHandler movVertex1Operation = default;
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internal GetLocationHandler movVertex2Operation = default;
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internal GetLocationHandler movVertex3Operation = default;
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internal GetLocationHandler movVertex4Operation = default;
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internal GetLocationHandler movVertex5Operation = default;
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internal mat6 vertexMat;
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internal GetLocationHandler movP01Operation = default;
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internal GetLocationHandler movP02Operation = default;
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internal GetLocationHandler movP03Operation = default;
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internal GetLocationHandler movP04Operation = default;
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internal GetLocationHandler movP05Operation = default;
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internal GetLocationHandler movP06Operation = default;
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public GetLocationHandler MovVertex0Operation { get => movVertex0Operation; }
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public GetLocationHandler MovVertex1Operation { get => movVertex1Operation; }
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public GetLocationHandler MovVertex2Operation { get => movVertex2Operation; }
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public GetLocationHandler MovVertex3Operation { get => movVertex3Operation; }
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public GetLocationHandler MovVertex4Operation { get => movVertex4Operation; }
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public GetLocationHandler MovVertex5Operation { get => movVertex5Operation; }
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public GetLocationHandler MovP01Operation { get => movP01Operation; }
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public GetLocationHandler MovP02Operation { get => movP02Operation; }
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public GetLocationHandler MovP03Operation { get => movP03Operation; }
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public GetLocationHandler MovP04Operation { get => movP04Operation; }
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public GetLocationHandler MovP05Operation { get => movP05Operation; }
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public GetLocationHandler MovP06Operation { get => movP06Operation; }
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public override Point RefPoint0 => Vertex0;
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public override Point RefPoint1 => Vertex1;
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public override Point RefPoint2 => Vertex2;
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public virtual Vec3d movPoint01(uint tick)
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internal override int[] Indices
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{
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return movP01Operation.Invoke(TimeLine.tickCounter._value);
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get
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{
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return new int[12] {
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0,1,2,
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0,2,3,
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0,3,4,
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0,4,5};
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}
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}
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public virtual Vec3d movPoint02(uint tick)
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public Point Vertex0
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{
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return movP02Operation.Invoke(TimeLine.tickCounter._value);
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get => new Point(vertexMat.vec0);
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set { vertexMat.vec0 = value.position.vec; }
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}
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public virtual Vec3d movPoint03(uint tick)
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public Point Vertex1
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{
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return movP03Operation.Invoke(TimeLine.tickCounter._value);
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get => new Point(vertexMat.vec1);
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set { vertexMat.vec1 = value.position.vec; }
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}
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public virtual Vec3d movPoint04(uint tick)
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public Point Vertex2
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{
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return movP04Operation.Invoke(TimeLine.tickCounter._value);
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get => new Point(vertexMat.vec2);
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set { vertexMat.vec2 = value.position.vec; }
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}
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public virtual Vec3d movPoint05(uint tick)
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public Point Vertex3
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{
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return movP05Operation.Invoke(TimeLine.tickCounter._value);
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get => new Point(vertexMat.vec3);
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set { vertexMat.vec3 = value.position.vec; }
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}
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public virtual Vec3d movPoint06(uint tick)
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public Point Vertex4
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{
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return movP06Operation.Invoke(TimeLine.tickCounter._value);
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get => new Point(vertexMat.vec4);
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set { vertexMat.vec4 = value.position.vec; }
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}
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internal override void OnRender(uint tick)
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public Point Vertex5
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{
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uint nowTick = tick - BornTime;
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vertex1.Position = RefOrigin.Position + movPoint01(nowTick);
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vertex2.Position = RefOrigin.Position + movPoint02(nowTick);
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vertex3.Position = RefOrigin.Position + movPoint03(nowTick);
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vertex4.Position = RefOrigin.Position + movPoint04(nowTick);
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vertex5.Position = RefOrigin.Position + movPoint05(nowTick);
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vertex6.Position = RefOrigin.Position + movPoint06(nowTick);
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get => new Point(vertexMat.vec5);
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set { vertexMat.vec5 = value.position.vec; }
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}
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public override Line[] GetAllSides()
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{
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return new Line[6]
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{
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new Line(vertex1,vertex2),
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new Line(vertex2,vertex3),
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new Line(vertex3,vertex4),
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new Line(vertex4,vertex5),
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new Line(vertex5,vertex6),
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new Line(vertex6,vertex1)
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new Line(Vertex0,Vertex1),
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new Line(Vertex1,Vertex2),
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new Line(Vertex2,Vertex3),
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new Line(Vertex3,Vertex4),
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new Line(Vertex4,Vertex5),
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new Line(Vertex5,Vertex0)
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};
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}
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public override Plain GetPlain()
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{
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return new Plain(vertex1, vertex2, vertex3);
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return new Plain(Vertex0, Vertex1, Vertex2);
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}
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public virtual vec3d movVertex0(uint tick)
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{
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return movVertex0Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movVertex1(uint tick)
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{
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return movVertex1Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movVertex2(uint tick)
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{
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return movVertex2Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movVertex3(uint tick)
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{
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return movVertex3Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movVertex4(uint tick)
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{
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return movVertex4Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movVertex5(uint tick)
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{
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return movVertex5Operation.Invoke(TimeLine.tickCounter._value);
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}
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internal override void OnRender(uint tick)
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{
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uint nowTick = tick - BornTime;
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Vector4 origin = RefOrigin.Position.vec;
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vertexMat.vec0 = origin + movVertex0(nowTick).vec;
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vertexMat.vec1 = origin + movVertex1(nowTick).vec;
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vertexMat.vec2 = origin + movVertex2(nowTick).vec;
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vertexMat.vec3 = origin + movVertex3(nowTick).vec;
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vertexMat.vec4 = origin + movVertex4(nowTick).vec;
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vertexMat.vec5 = origin + movVertex5(nowTick).vec;
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}
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}
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}
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