daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added

This commit is contained in:
Nitload
2023-10-17 01:22:30 +08:00
parent 6c3349f5a2
commit 614fabe26c
135 changed files with 28619 additions and 5432 deletions
@@ -1,54 +1,102 @@
using StgSharp.Controlling;
using StgSharp.Math;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Polygon4 : IPlainGeometry
public class Polygon4 : PlainGeometry
{
internal Matrix3x4 vertexMat;
internal Point vertex0 { get; set; }
internal Point vertex1 { get; set; }
internal Point vertex2 { get; set; }
internal Point vertex3 { get; set; }
internal readonly GetLocationHandler moveVertex0Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler moveVertex1Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler moveVertex2Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler moveVertex3Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal Matrix3x4 vertexMat;
internal Polygon4()
{
}
public Polygon4(
float v0x, float v0y, float v0z,
float v1x, float v1y, float v1z,
float v2x, float v2y, float v2z,
float v3x, float v3y, float v3z
)
{
vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
vertexMat.mat.colum3 = new Vector4(v3x, v3y, v3z, 0);
}
public GetLocationHandler MovVertex0Operaion { get { return moveVertex0Operation; } }
public GetLocationHandler MovVertex1Operaion { get { return moveVertex1Operation; } }
public GetLocationHandler MovVertex2Operaion { get { return moveVertex2Operation; } }
public GetLocationHandler MovVertex3Operaion { get { return moveVertex3Operation; } }
public override Point RefPoint0
{
get { return new Point(vertexMat.transpose.colum0); }
get { return new Point(vertexMat.mat.colum0); }
}
public override Point RefPoint1
{
get { return new Point(vertexMat.transpose.colum1); }
get { return new Point(vertexMat.mat.colum1); }
}
public override Point RefPoint2
{
get { return new Point(vertexMat.transpose.colum2); }
get { return new Point(vertexMat.mat.colum2); }
}
public GetLocationHandler MovVertex01Operaion { get { return moveVertex0Operation; } }
public GetLocationHandler MovVertex02Operaion { get { return moveVertex1Operation; } }
public GetLocationHandler MovVertex03Operaion { get { return moveVertex2Operation; } }
public GetLocationHandler MovVertex04Operaion { get { return moveVertex3Operation; } }
public unsafe Polygon4()
internal sealed override int[] Indices
{
get
{
return new int[6] {
0,1,2,
0,2,3};
}
}
public Mat4 VertexBuffer
{
get { return vertexMat.mat; }
}
public Point Vertex0
{
get => new Point(vertexMat.mat.colum0);
set { vertexMat.mat.colum0 = value.position.vec; }
}
public Point Vertex1
{
get => new Point(vertexMat.mat.colum1);
set { vertexMat.mat.colum1 = value.position.vec; }
}
public Point Vertex2
{
get => new Point(vertexMat.mat.colum2);
set { vertexMat.mat.colum1 = value.position.vec; }
}
internal Point Vertex3
{
get => new Point(vertexMat.mat.colum3);
set { vertexMat.mat.colum1 = value.position.vec; }
}
public override Line[] GetAllSides()
{
Line[] sides = new Line[4]
{
new Line(vertex0,vertex1),
new Line(vertex1, vertex2),
new Line(vertex2, vertex3),
new Line(vertex3, vertex0)
new Line(Vertex0, Vertex1),
new Line(Vertex1, Vertex2),
new Line(Vertex2, Vertex3),
new Line(Vertex3, Vertex0)
};
return sides;
@@ -63,14 +111,17 @@ namespace StgSharp.Geometries
vertexMat.mat.colum2);
}
public virtual vec3d MoveVertex0(uint tick)
=> moveVertex0Operation.Invoke(tick);
public virtual Vec3d MoveVertex0(uint tick) => moveVertex0Operation.Invoke(tick);
public virtual vec3d MoveVertex1(uint tick)
=> moveVertex1Operation.Invoke(tick);
public virtual Vec3d MoveVertex1(uint tick) => moveVertex1Operation.Invoke(tick);
public virtual vec3d MoveVertex2(uint tick)
=> moveVertex2Operation.Invoke(tick);
public virtual Vec3d MoveVertex2(uint tick) => moveVertex2Operation.Invoke(tick);
public virtual Vec3d MoveVertex3(uint tick) => moveVertex3Operation.Invoke(tick);
public virtual vec3d MoveVertex3(uint tick)
=> moveVertex3Operation.Invoke(tick);
internal override void OnRender(uint tick)