daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added

This commit is contained in:
Nitload
2023-10-17 01:22:30 +08:00
parent 6c3349f5a2
commit 614fabe26c
135 changed files with 28619 additions and 5432 deletions
+4 -4
View File
@@ -6,15 +6,15 @@ namespace StgSharp
public abstract class IEntity
{
internal Point _pos;
internal LinkedList<IPlainGeometry> _collisionBox;
internal Sensor<IPlainGeometry> _collisionSensor;
internal LinkedList<PlainGeometry> _collisionBox;
internal Sensor<PlainGeometry> _collisionSensor;
internal string _texture;
internal Point _position;
internal Point _basePoint;
internal GetLocationHandler _movHandler;
protected uint _bornTick;
public LinkedList<IPlainGeometry> CollisionBox
public LinkedList<PlainGeometry> CollisionBox
{
get { return _collisionBox; }
set { _collisionBox = value; }
@@ -23,7 +23,7 @@ namespace StgSharp
/// <summary>
/// A sensor used for cheking out if a bullet hit a player or something else
/// </summary>
public Sensor<IPlainGeometry> CollisionSensor
public Sensor<PlainGeometry> CollisionSensor
{
get { return _collisionSensor; }
set { _collisionSensor = value; }