daily update on 202301003 by nitload youmu. new platform and gc engine applied

This commit is contained in:
Nitload
2023-01-04 01:15:38 +08:00
parent 6c1aec5d8f
commit 5fd8462e16
85 changed files with 1152 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32825.248
MinimumVisualStudioVersion = 10.0.40219.1
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+14
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using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Control
{
public static class Change
{
}
}
@@ -0,0 +1,15 @@
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
{
public static class TimeLine
{
public static Counter<uint> tickCounter
= new Counter<uint>(0,1,1);
}
}
@@ -0,0 +1,19 @@
using StgSharp.Geometries;
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Entities
{
public interface IEntity
{
public IGeometry CollisionShape { get; set; }
public Sensor CollisionSensor { get; set; }
public string Texture { get; set; }
public Point Location { get; set; }
}
}
@@ -0,0 +1,9 @@
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public delegate float GetLocationHandler(Counter<uint> tickCounter);
}
@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public interface IGeometry
{
public void SetPointArray()
{
}
}
}
@@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
internal class Line:IGeometry
{
public void SetPointArray()
{
}
}
}
@@ -0,0 +1,26 @@
using GLFWDotNet;
using StgSharp.Control;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Point
{
public float x;
public float y;
public float X
{
get
{
return getXHandler(TimeLine.tickCounter);
}
}
public GetLocationHandler getXHandler;
public GetLocationHandler getYHandler;
}
}
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@@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Logic
{
public class Counter<T>where T:struct, IConvertible, IFormattable, IComparable
{
internal readonly dynamic _defualtValue;
internal readonly dynamic _defualtAddValue;
internal readonly dynamic _defualtSubValue;
internal dynamic _value;
public dynamic Value
{
get { return _value; }
set { _value = value; }
}
public Counter(T defualtValue,T defualtAddValue,T defualtSubValue)
{
var type = Type.GetTypeCode(defualtValue.GetType());
switch (type)
{
case TypeCode.Byte:
break;
case TypeCode.Int16:
break;
case TypeCode.Int32:
break;
case TypeCode.Int64:
break;
case TypeCode.Double:
break;
case TypeCode.Single:
break;
case TypeCode.SByte:
break;
case TypeCode.UInt16:
break;
case TypeCode.UInt32:
break;
case TypeCode.UInt64:
break;
default:
break;
}
_defualtValue = defualtValue;
_defualtAddValue = defualtAddValue;
_defualtSubValue = defualtSubValue;
}
public void Add(T value)
{
_value += value;
}
public void QuickAdd()
{
_value += _defualtAddValue;
}
public void Sub(T value)
{
_value -= value;
}
public void QuickSub()
{
_value -= _defualtSubValue;
}
public void Reset()
{
_value = _defualtValue;
}
}
}
@@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Logic
{
public class LinkedList<T> where T:
{
}
}
@@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Logic
{
public class LinkedObject
{
internal LinkedObject _previous;
internal LinkedObject _next;
public LinkedObject Previous
{
get { return _previous; }
set { _previous = value; }
}
public LinkedObject Next
{
get { return _next; }
set { _next = value; }
}
}
}
+11
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Logic
{
public class Pool
{
}
}
+11
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@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Logic
{
public class Sensor
{
}
}
+18
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@@ -0,0 +1,18 @@
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<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GLFWDotNet" Version="20.9.0" />
</ItemGroup>
</Project>
@@ -0,0 +1,42 @@
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}
}
}
}
},
"libraries": {
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"type": "project",
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},
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"path": "glfwdotnet/20.9.0",
"hashPath": "glfwdotnet.20.9.0.nupkg.sha512"
}
}
}
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
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c037a45127bb9a5e3e153dd0686c8ec78e62d669
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is_global = true
build_property.RootNamespace = StgSharp
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@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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c037a45127bb9a5e3e153dd0686c8ec78e62d669
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build_property.RootNamespace = StgSharp
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\obj\Debug\netstandard2.1\StgSharp.csproj.CoreCompileInputs.cache
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+10
View File
@@ -0,0 +1,10 @@
using StgSharp;
using StgSharp.Logic;
internal class Program
{
private static void Main(string[] args)
{
Console.WriteLine("Hello, World!");
}
}
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using System.Reflection;
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//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
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global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
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