daily update on 20231031 by nitload youmu, problem in loading api and converting function pointers
This commit is contained in:
@@ -2,126 +2,37 @@
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Info @ 2023-10-30T21:22:47.0643576+08:00
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Info @ 2023-11-01T02:11:34.3827993+08:00
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Program start
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Info @ 2023-10-30T21:22:47.0741333+08:00
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Info @ 2023-11-01T02:11:34.3920191+08:00
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vec3d
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Error @ 2023-10-30T21:22:47.0950476+08:00
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Do not init GL twice
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at StgSharp.Graphics.Graphic.InitGL(Int32 majorVersion, Int32 minorVersion) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Graphic.cs:line 28
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 23
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 129
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Info @ 2023-10-30T21:22:54.5351716+08:00
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Program start
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Info @ 2023-10-30T21:22:54.5431450+08:00
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vec3d
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Info @ 2023-10-30T21:25:21.6127212+08:00
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Program start
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Info @ 2023-10-30T21:25:21.6220961+08:00
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vec3d
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Error @ 2023-10-30T21:25:21.7303120+08:00
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Object reference not set to an instance of an object.
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at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 102
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Error @ 2023-11-01T02:11:34.5434641+08:00
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Unable to find an entry point named 'glfwCreateWindow' in DLL 'StgSharpGraphic'.
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at StgSharp.InternalIO.internalCreateWindow(Int32 width, Int32 height, Byte[] title, IntPtr monitor, IntPtr share)
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at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 129
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Info @ 2023-10-30T21:26:05.6890758+08:00
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Info @ 2023-11-01T02:25:15.3760788+08:00
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Program start
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Info @ 2023-10-30T21:26:05.6964023+08:00
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Info @ 2023-11-01T02:25:15.3848960+08:00
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vec3d
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Info @ 2023-10-30T21:34:12.7040206+08:00
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Info @ 2023-11-01T02:25:37.1425249+08:00
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Program start
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Info @ 2023-10-30T21:34:12.7141417+08:00
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Info @ 2023-11-01T02:25:37.1485216+08:00
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vec3d
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Info @ 2023-10-30T21:34:45.2878700+08:00
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Info @ 2023-11-01T02:26:53.4596071+08:00
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Program start
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Info @ 2023-10-30T21:34:45.2961042+08:00
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vec3d
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Info @ 2023-10-30T21:36:12.5768903+08:00
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Program start
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Info @ 2023-10-30T21:36:12.5866655+08:00
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vec3d
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Info @ 2023-10-30T21:41:01.0833364+08:00
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Program start
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Info @ 2023-10-30T21:41:01.0927807+08:00
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vec3d
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Info @ 2023-10-30T21:41:39.2445144+08:00
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Program start
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Info @ 2023-10-30T21:41:39.2542410+08:00
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vec3d
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Info @ 2023-10-30T21:42:53.5621339+08:00
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Program start
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Info @ 2023-10-30T21:42:53.5718850+08:00
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vec3d
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Info @ 2023-10-30T21:42:53.6579961+08:00
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140708730015430
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Info @ 2023-10-30T21:44:10.2143950+08:00
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Program start
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Info @ 2023-10-30T21:44:10.2252131+08:00
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vec3d
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Info @ 2023-10-30T21:44:10.3117704+08:00
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140708730015430
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Info @ 2023-10-30T21:44:10.3148167+08:00
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140708730015430
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Info @ 2023-10-30T21:50:34.1865066+08:00
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Program start
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Info @ 2023-10-30T21:50:34.1967534+08:00
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vec3d
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Info @ 2023-10-30T21:50:34.3141441+08:00
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140708730015430
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Error @ 2023-10-30T21:50:34.3443795+08:00
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Object reference not set to an instance of an object.
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at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 102
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 129
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Info @ 2023-10-30T21:51:39.4654087+08:00
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Program start
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Info @ 2023-10-30T21:51:39.4726543+08:00
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Info @ 2023-11-01T02:26:53.4887143+08:00
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vec3d
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Binary file not shown.
Binary file not shown.
@@ -18,6 +18,120 @@
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<param name="key"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHadler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="form">The Form instance to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call glClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
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Values specified by glClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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</summary>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
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<summary>
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Resize the current form
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</summary>
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<param name="width">New width of the window</param>
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<param name="height">New height of the window</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
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<summary>
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Resize the current form
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</summary>
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<param name="size">
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A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minWidth">Minimum width of current form </param>
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<param name="minHeight">Minimum height of current form</param>
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minSize">
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Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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<param name="maxSize">
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<summary>
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</summary>
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<typeparam name="T"></typeparam>
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<param name="bufferData"></param>
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<param name="readType"></param>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
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<summary>
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Tick counter count the frames passed since the program start.
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@@ -96,120 +210,6 @@
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A square
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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</summary>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
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<summary>
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Resize the current form
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</summary>
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<param name="width">New width of the window</param>
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<param name="height">New height of the window</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
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<summary>
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Resize the current form
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</summary>
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<param name="size">
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A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minWidth">Minimum width of current form </param>
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<param name="minHeight">Minimum height of current form</param>
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minSize">
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Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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<param name="maxSize">
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<summary>
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</summary>
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<typeparam name="T"></typeparam>
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<param name="bufferData"></param>
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<param name="readType"></param>
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</member>
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<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHadler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="form">The Form instance to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call glClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
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Values specified by glClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated context->
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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Add an item to the tail of linked list.
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Block a user