daily update on 20230609 by nitload youmu, graphic arragement for better form init
This commit is contained in:
@@ -6,7 +6,7 @@ using System.Text;
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namespace StgSharp
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{
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public static unsafe partial class internalIO
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internal static unsafe partial class internalIO
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{
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[DllImport("StgSharpGraphics.dll", EntryPoint = "initTriangle")]
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internal static unsafe extern triangleVertexArray initTriangleVertex();
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@@ -17,13 +17,9 @@ namespace StgSharp
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[DllImport("StgSharpGraphics.dll", EntryPoint = "initPolygon5")]
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internal static unsafe extern Polygon5VertexArray initPolygon5Vertex();
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[DllImport("StgSharpGraphics.dll", EntryPoint = "inputTriangle")]
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internal static unsafe extern void internalLoadTriangle(triangleVertexArray triangle);
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public static unsafe void LoadTriangle(Triangle t)
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{
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internalLoadTriangle(t.vertexArray);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using StgSharp.Graphics;
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using StgSharp.Graphics.GL;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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@@ -6,18 +7,29 @@ using System.Text;
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namespace StgSharp
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{
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public static partial class internalIO
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internal static partial class internalIO
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{
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[DllImport("StgSharpGraphics.dll", EntryPoint = "InitGL")]
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internal static extern unsafe void InternalInitGL();
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[DllImport("StgSharpGraphics.dll", EntryPoint = "InitWindow")]
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public static extern unsafe IntPtr InitWindow(Window win);
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internal static extern unsafe IntPtr InternalInitWindow(formInfo win);
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[DllImport("StgSharpGraphics.dll", EntryPoint = "CompileShader")]
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public static unsafe extern void CompileShader();
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internal static unsafe extern void InternalCompileShader
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(
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shaderObject* shaderObj
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);
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[DllImport("StgSharpGraphics.dll", EntryPoint = "RenderWindow")]
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public static unsafe extern void RenderWindow(IntPtr window, Window info);
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internal static unsafe extern void InternalRenderWindow
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(
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IntPtr window,
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formInfo info,
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shaderObject* shaderObj
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);
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[DllImport("StgSharpGraphics.dll", EntryPoint = "TerminateWindow")]
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public static unsafe extern void TerminateWindow();
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internal static unsafe extern void TerminateWindow(shaderObject* shaderObj);
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}
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}
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@@ -1,6 +1,6 @@
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using StgSharp.Entities;
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using StgSharp.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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@@ -11,6 +11,7 @@ namespace StgSharp.Control
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[AllowNull]
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internal static Pool _currentPool = default;
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internal static LinkedList<Pool> allPool;
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internal static LinkedList<Form> allForm;
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/// <summary>
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/// Tick counter count the frames passed since the program start.
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@@ -23,10 +24,12 @@ namespace StgSharp.Control
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static ProgramTimeLine()
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{
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allForm = new LinkedList<Form>();
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allPool = new LinkedList<Pool>();
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#if DEBUG
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Console.WriteLine("Timeline init OK!") ;
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#endif
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internalIO.InternalInitGL();
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}
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internal static void OnRender()
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@@ -47,6 +50,10 @@ namespace StgSharp.Control
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}
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public static void InitProgram()
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{
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}
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}
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@@ -0,0 +1,106 @@
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using StgSharp.Graphics.GL;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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namespace StgSharp.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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internal struct formInfo
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{
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public int width;
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public int height;
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public vec4d color;
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public string name;
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}
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public unsafe class Form:INode<Form>
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{
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internal IntPtr windowPtr;
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internal formInfo info;
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internal shaderObject shader;
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internal LinkedList<Pool> allControl;
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public vec2d Size
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{
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get { return new vec2d(info.width,info.height); }
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set
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{
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info.width = (int)value.X;
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info.height = (int)value.Y;
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}
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}
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public int Width
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{
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get => info.width;
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set => info.width = value;
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}
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public int Height
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{
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get => info.height;
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set => info.height = value;
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}
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public vec4d Color
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{
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get => info.color;
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set => info.color = value;
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}
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/// <summary>
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/// Constructor of a Form, creats an instance of a form and
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/// initilize all the customizing operations.
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/// </summary>
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public Form()
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{
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info = new formInfo();
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allControl = new LinkedList<Pool>();
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Init();
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StgSharp.Graphic.LoadForm(this);
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}
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//used for internal control purpose
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internal Form(int instruction)
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{
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}
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internal unsafe void defualtInit()
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{
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fixed (shaderObject* shaderObj = &this.shader)
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{
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IntPtr windowPtr = Graphic.InitWindow(this);
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internalIO.InternalCompileShader(shaderObj);
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internalIO.InternalRenderWindow(windowPtr, this.info, shaderObj);
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internalIO.TerminateWindow(shaderObj);
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}
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}
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public virtual void Init()
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{
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info.color = new vec4d(0.95, 0.93, 0.92, 0);
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info.width = 800;
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info.height = 600;
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this.windowPtr = Graphic.InitWindow(this);
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}
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public void Show()
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{
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fixed (shaderObject* shaderObj = &this.shader)
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{
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internalIO.InternalCompileShader(shaderObj);
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internalIO.InternalRenderWindow(this.windowPtr, this.info, shaderObj);
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internalIO.TerminateWindow(shaderObj);
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}
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}
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}
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}
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics.GL
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{
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[StructLayout(LayoutKind.Sequential)]
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internal struct shaderObject
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{
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uint VBO;
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uint VAO;
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uint shaderProgram;
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}
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}
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@@ -1,28 +1,47 @@
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using StgSharp.Control;
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using StgSharp.Graphics;
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using StgSharp.Graphics.GL;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp
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{
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public static class Graphic
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public static unsafe class Graphic
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{
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private const string glPackageName = "StgSharpGraphics.dll";
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//private static GraphicIO glIO;
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static Graphic()
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/// <summary>
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/// Init a form, attach its data to GLFW program,
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/// and return the pointer of the GLFW package of the form.
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/// </summary>
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/// <param name="form">The C# instance of the form</param>
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/// <returns>Pointer of the GLFW package of this form</returns>
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/// <exception cref="Exception">The issue that form is not successfully initilized
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/// or GLAD program fail to init</exception>
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public static unsafe IntPtr InitWindow(Form form)
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{
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//glIO = InitPackage();
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//initWindow = glIO.initWindowPtr;
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IntPtr a= internalIO.InternalInitWindow(form.info);
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if ((long)a == -1)
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{
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throw new Exception("Failed to init form.");
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}
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else if ((long)a == -2)
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{
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throw new Exception("Failed to load GLAD program.");
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}
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else
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{
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return a;
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}
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}
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public static unsafe void LoadForm(Form form)
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{
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ProgramTimeLine.allForm.Add(form);
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}
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public static InitWindow initWindow ;
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/*
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[DllImport(glPackageName, EntryPoint = "initPackage")]
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internal static extern GraphicIO InitPackage();
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/**/
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}
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}
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@@ -1,17 +0,0 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct Window
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{
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public int width;
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public int height;
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public vec4d color;
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public string name;
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}
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}
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@@ -36,7 +36,18 @@ namespace StgSharp.Math
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Z = a3;
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W = a4;
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}
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public vec4d(double a1, double a2, double a3, double a4)
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{
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Point1 = default(vec2d);
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Point2 = default(vec2d);
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X = (float)a1;
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Y = (float)a2;
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Z = (float)a3;
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W = (float)a4;
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}
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public vec4d(vec2d p1,vec2d p2)
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{
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X= 0;
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@@ -80,6 +80,22 @@
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A square
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.InitWindow(StgSharp.Graphics.Form)">
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<summary>
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Init a form, attach its data to GLFW program,
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and return the pointer of the GLFW package of the form.
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</summary>
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<param name="form">The C# instance of the form</param>
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<returns>Pointer of the GLFW package of this form</returns>
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<exception cref="T:System.Exception">The issue that form is not successfully initilized
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or GLAD program fail to init</exception>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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Add an item to the tail of linked list.
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@@ -0,0 +1,74 @@
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{
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"runtimeTarget": {
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"name": ".NETStandard,Version=v2.1/",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETStandard,Version=v2.1": {},
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".NETStandard,Version=v2.1/": {
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"StgSharp/1.0.0": {
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"dependencies": {
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"Facepunch.Steamworks": "2.3.3",
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"Microsoft.Bcl.HashCode": "1.1.1",
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"Microsoft.CSharp": "4.7.0"
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},
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"runtime": {
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"StgSharp.dll": {}
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}
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},
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"Facepunch.Steamworks/2.3.3": {
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"runtime": {
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"lib/netstandard2.0/Facepunch.Steamworks.Win64.dll": {
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"assemblyVersion": "1.0.0.0",
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"fileVersion": "1.0.0.0"
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}
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}
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},
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"Microsoft.Bcl.HashCode/1.1.1": {
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"runtime": {
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"lib/netstandard2.1/Microsoft.Bcl.HashCode.dll": {
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"assemblyVersion": "1.0.0.0",
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"fileVersion": "4.700.20.56604"
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}
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}
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},
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"Microsoft.CSharp/4.7.0": {
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"runtime": {
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"lib/netstandard2.0/Microsoft.CSharp.dll": {
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"assemblyVersion": "4.0.5.0",
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"fileVersion": "4.700.19.56404"
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}
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}
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}
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}
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},
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"libraries": {
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"StgSharp/1.0.0": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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},
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"Facepunch.Steamworks/2.3.3": {
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"type": "package",
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"serviceable": true,
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"sha512": "sha512-7nUjWX/uy6JbDX7Q3n8ij7vrpWjTM0S8hXO24R3ZwQ0QgY0sXVlxzh3unmYoLvKGi31rzDHqGX68I169hnHNxQ==",
|
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"path": "facepunch.steamworks/2.3.3",
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"hashPath": "facepunch.steamworks.2.3.3.nupkg.sha512"
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},
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"Microsoft.Bcl.HashCode/1.1.1": {
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"type": "package",
|
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"serviceable": true,
|
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"sha512": "sha512-MalY0Y/uM/LjXtHfX/26l2VtN4LDNZ2OE3aumNOHDLsT4fNYy2hiHXI4CXCqKpNUNm7iJ2brrc4J89UdaL56FA==",
|
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"path": "microsoft.bcl.hashcode/1.1.1",
|
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"hashPath": "microsoft.bcl.hashcode.1.1.1.nupkg.sha512"
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},
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"Microsoft.CSharp/4.7.0": {
|
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"type": "package",
|
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"serviceable": true,
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"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
|
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"path": "microsoft.csharp/4.7.0",
|
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"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
|
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}
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}
|
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}
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@@ -0,0 +1,354 @@
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="M:StgSharp.Instruction.InitPool">
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<summary>
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Add a pool to timeline controller, and return the instance of the pool.
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</summary>
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<returns></returns>
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</member>
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<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
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<summary>
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Tick counter count the frames passed since the program start.
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.CollisionSensor">
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<summary>
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A sensor used for cheking out if a bullet hit a player or something else
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Location">
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<summary>
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A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
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</summary>
|
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</member>
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<member name="P:StgSharp.IEntity.X">
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<summary>
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X position of an enenmy entity
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Y">
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<summary>
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Y position of an enemy entity
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.UnusedVertexException">
|
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<summary>
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当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
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</summary>
|
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</member>
|
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<member name="T:StgSharp.Geometries.GetLocationHandler">
|
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<summary>
|
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计算位移失量,需要手动输入游戏刻以提供时间数据
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</summary>
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<param name="tickCounter"></param>
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<returns>表示位移量的三维矢量</returns>
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</member>
|
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<member name="T:StgSharp.Geometries.IPlainGeometry">
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<summary>
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平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
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</summary>
|
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
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<summary>
|
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移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
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</summary>
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<param name="tick">当前游戏刻</param>
|
||||
<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
|
||||
</member>
|
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||
<summary>
|
||||
Update the coordinate of the point. If this is a moving point,
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(Points on sides or surface if other geometry items)
|
||||
please do not define any motion here, codes will be ignored by program
|
||||
</summary>
|
||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
</member>
|
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<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||
<summary>
|
||||
计算中心点相对于参考原点的位移
|
||||
</summary>
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Square">
|
||||
<summary>
|
||||
A square
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Add an item to the tail of linked list.
|
||||
</summary>
|
||||
<param name="t">The item ready to add to the list</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="colum"></param>
|
||||
<param name="vec"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec1"></param>
|
||||
<param name="vec2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec"></param>
|
||||
<param name="colum"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec"></param>
|
||||
<param name="matrix"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec"></param>
|
||||
<param name="matrix"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec"></param>
|
||||
<param name="matrix"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix"></param>
|
||||
<param name="colum"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix"></param>
|
||||
<param name="vec"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
|
||||
<summary>
|
||||
Reurns the value of ArcSin(x)
|
||||
</summary>
|
||||
<param name="x">The sine value of the angle</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
|
||||
<summary>
|
||||
Get the value of E ^ x;
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns>
|
||||
Returns the value of ln(x).
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
|
||||
<summary>
|
||||
calculate the value of x^y
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<param name="y"></param>
|
||||
<returns>Returns the value of x^y</returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Properties.Resources">
|
||||
<summary>
|
||||
一个强类型的资源类,用于查找本地化的字符串等。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Properties.Resources.ResourceManager">
|
||||
<summary>
|
||||
返回此类使用的缓存的 ResourceManager 实例。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Properties.Resources.Culture">
|
||||
<summary>
|
||||
重写当前线程的 CurrentUICulture 属性,对
|
||||
使用此强类型资源类的所有资源查找执行重写。
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
d9e429e518fe1f6dae5da89eb9e5d9164a49d3d0
|
||||
86b014d9f169c5aa250fc786a43b4613911a9153
|
||||
|
||||
Binary file not shown.
@@ -80,6 +80,22 @@
|
||||
A square
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.#ctor">
|
||||
<summary>
|
||||
Constructor of a Form, creats an instance of a form and
|
||||
initilize all the customizing operations.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphic.InitWindow(StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Init a form, attach its data to GLFW program,
|
||||
and return the pointer of the GLFW package of the form.
|
||||
</summary>
|
||||
<param name="form">The C# instance of the form</param>
|
||||
<returns>Pointer of the GLFW package of this form</returns>
|
||||
<exception cref="T:System.Exception">The issue that form is not successfully initilized
|
||||
or GLAD program fail to init</exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Add an item to the tail of linked list.
|
||||
|
||||
Binary file not shown.
Binary file not shown.
+4
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
|
||||
@@ -0,0 +1,23 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// 由 MSBuild WriteCodeFragment 类生成。
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
d47c253e0b58efcf07d2b8af9d7bf025c4cd7551
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
is_global = true
|
||||
build_property.TargetFramework = netstandard2.1
|
||||
build_property.TargetPlatformMinVersion = 7.0
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = StgSharp
|
||||
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1 @@
|
||||
875f5b150116d1a7cb65e453e97603b061ab1377
|
||||
@@ -0,0 +1,15 @@
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Release\netstandard2.1\StgSharpGraphics.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Release\netstandard2.1\StgSharp.deps.json
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Release\netstandard2.1\StgSharp.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Release\netstandard2.1\StgSharp.xml
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.csproj.AssemblyReference.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.Properties.Resources.resources
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.csproj.GenerateResource.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.GeneratedMSBuildEditorConfig.editorconfig
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.AssemblyInfoInputs.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.AssemblyInfo.cs
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.csproj.CoreCompileInputs.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\refint\StgSharp.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\StgSharp.xml
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Release\netstandard2.1\ref\StgSharp.dll
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,354 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>StgSharp</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:StgSharp.Instruction.InitPool">
|
||||
<summary>
|
||||
Add a pool to timeline controller, and return the instance of the pool.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||
<summary>
|
||||
Tick counter count the frames passed since the program start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for cheking out if a bullet hit a player or something else
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Location">
|
||||
<summary>
|
||||
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.X">
|
||||
<summary>
|
||||
X position of an enenmy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Y">
|
||||
<summary>
|
||||
Y position of an enemy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
||||
<summary>
|
||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.GetLocationHandler">
|
||||
<summary>
|
||||
计算位移失量,需要手动输入游戏刻以提供时间数据
|
||||
</summary>
|
||||
<param name="tickCounter"></param>
|
||||
<returns>表示位移量的三维矢量</returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.IPlainGeometry">
|
||||
<summary>
|
||||
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
|
||||
<summary>
|
||||
移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
|
||||
</summary>
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||
<summary>
|
||||
Update the coordinate of the point. If this is a moving point,
|
||||
(Points on sides or surface if other geometry items)
|
||||
please do not define any motion here, codes will be ignored by program
|
||||
</summary>
|
||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||
<summary>
|
||||
计算中心点相对于参考原点的位移
|
||||
</summary>
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Square">
|
||||
<summary>
|
||||
A square
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Add an item to the tail of linked list.
|
||||
</summary>
|
||||
<param name="t">The item ready to add to the list</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="colum"></param>
|
||||
<param name="vec"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec1"></param>
|
||||
<param name="vec2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec"></param>
|
||||
<param name="colum"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec"></param>
|
||||
<param name="matrix"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec"></param>
|
||||
<param name="matrix"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="vec"></param>
|
||||
<param name="matrix"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix"></param>
|
||||
<param name="colum"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix"></param>
|
||||
<param name="vec"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="matrix1"></param>
|
||||
<param name="matrix2"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
|
||||
<summary>
|
||||
Reurns the value of ArcSin(x)
|
||||
</summary>
|
||||
<param name="x">The sine value of the angle</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
|
||||
<summary>
|
||||
Get the value of E ^ x;
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns>
|
||||
Returns the value of ln(x).
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
|
||||
<summary>
|
||||
calculate the value of x^y
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<param name="y"></param>
|
||||
<returns>Returns the value of x^y</returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Properties.Resources">
|
||||
<summary>
|
||||
一个强类型的资源类,用于查找本地化的字符串等。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Properties.Resources.ResourceManager">
|
||||
<summary>
|
||||
返回此类使用的缓存的 ResourceManager 实例。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Properties.Resources.Culture">
|
||||
<summary>
|
||||
重写当前线程的 CurrentUICulture 属性,对
|
||||
使用此强类型资源类的所有资源查找执行重写。
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@@ -0,0 +1 @@
|
||||
obj\x64\Release\netstandard2.1\\_IsIncrementalBuild
|
||||
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user