17 lines
296 B
C#
17 lines
296 B
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics.GL
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{
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[StructLayout(LayoutKind.Sequential)]
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internal struct shaderObject
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{
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uint VBO;
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uint VAO;
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uint shaderProgram;
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}
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}
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