rubuild file struct 2
This commit is contained in:
@@ -0,0 +1,157 @@
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Graphics.GL;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp
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{
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public class fboFrame : glRenderStream
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{
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public fboFrame(RenderStreamConstructArgs args):base(args)
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{
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}
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protected override string[] InputPortsName
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=>
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[
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"TextureInput"
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];
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protected override string[] OutputPortsName
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=>
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[
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"Output"
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];
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protected override void Deinit()
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{
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throw new NotImplementedException();
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}
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ShaderProgram s;
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TextureGL t;
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VertexBuffer vbo;
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VertexArray vao;
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ElementBuffer ebo;
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internal TimeSpanProvider spanProvider;
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protected override void Init()
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{
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//spanProvider = new TimeSpanProvider(1 / 60.00f, TimeSpanProvider.DefaultProvider);
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SetSizeLimit(800,800,800,800);
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FrameSizeCallback = new FrameBufferSizeHandler(
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(window, width,height) => {
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glFunc.Viewport(0, 0, width, height);
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});
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vbo = CreateVertexBuffer(2);
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vao = CreateVertexArray(1);
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ebo = CreateElementBuffer(1);
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Rectangle rec = new Rectangle(
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-0.9f, 0.9f, 0,
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0.9f, 0.9f, 0,
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0.9f, -0.9f, 0,
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-0.9f, -0.9f, 0
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);
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/*
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Rectangle tex = new Rectangle(
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-0.8f, 0.8f, 0,
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0.8f, 0.8f, 0,
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0.8f, -0.8f, 0,
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-0.8f, -0.8f, 0
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);
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/**/
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/**/
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Rectangle tex = new Rectangle(
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0f, 1f, 0,
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1f, 1f, 0,
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1f, 0f, 0,
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0f, 0f, 0
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);
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/**/
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s = CreateShaderProgram();
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Shader vert = CreateShaderSegment(ShaderType.Vertex, 1);
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Shader frag = CreateShaderSegment(ShaderType.Fragment,1);
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vert.Compile(0, Shader.FromCodeFile("Shader\\fbo.vert"));
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frag.Compile(0, Shader.FromCodeFile("Shader\\fbo.frag"));
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vert.AttachTo(0,s);
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frag.AttachTo(0,s);
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s.Link();
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vao.Bind(0);
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ebo.Bind(0);
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ebo.SetValue(0,rec.VertexIndices,BufferUsage.StaticDraw);
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vbo.Bind(0);
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vbo.WriteVectorData(0,rec.VertexStream, BufferUsage.StaticDraw);
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VertexArray.SetVertexAttribute(0,3,TypeCode.Single,false,4*sizeof(float),0);
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vbo.Bind(1);
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vbo.WriteVectorData(1, tex.VertexStream, BufferUsage.StaticDraw);
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VertexArray.SetVertexAttribute(1, 3, TypeCode.Single, false,4*sizeof(float),0);
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t = CreateTexture(1);
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t.Bind2D(0);
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t.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
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t.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
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TextureGL.Activate(TextureUnit.Unit0);
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texUniform = s.GetUniform<int>("tex");
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glFunc.SetUniformValue(texUniform, 0);
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}
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Uniform<int> texUniform;
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protected override void Main(
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in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output)
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{
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TexturePipeline p = input["TextureInput"].Args as TexturePipeline;
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Image i = (p??throw new Exception("Pipeline has null value")).Value;
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FrameBuffer.BindNull();
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glFunc.ClearColor(0.4f, 0.1f, 0f, 1.0f);
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glFunc.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
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s.Use();
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vao.Bind(0);
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t.LoadTexture(0, i);
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glFunc.DrawElements(GeometryType.TRIANGLES,6,TypeCode.UInt32,IntPtr.Zero);
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//glFunc.DrawElements(GeometryType.LINES, 6, TypeCode.UInt32, IntPtr.Zero);
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BlueprintPipeline.SkipAll(output);
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PollEvents();
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SwapBuffers();
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}
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protected override void ProcessInput()
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{
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}
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}
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}
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@@ -31,6 +31,7 @@
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using StgSharp;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Graphics.GL;
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using StgSharp.Logic;
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using StgSharp.Math;
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@@ -48,7 +49,7 @@ namespace StgSharp
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private ElementBuffer ebo;
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private ShaderProgram shader;
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private Texture texture;
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private TextureGL texture;
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private Uniform<float, float, float, float> color;
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private Uniform<int> ourTexture;
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private Uniform<int> ourTexture2;
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@@ -77,16 +78,15 @@ namespace StgSharp
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{
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SetSizeLimit(800, 800, 800, 800);
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FrameSizeCallback =
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(IntPtr id, uint width, uint height) => GL.Viewport(0, 0, width, height);
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(IntPtr id, uint width, uint height) => glFunc.Viewport(0, 0, width, height);
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shader = CreateShaderProgram();
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Shader vertex = CreateShaderSegment(ShaderType.Vertex, 1);
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Shader fragment = CreateShaderSegment(ShaderType.Fragment, 1);
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vertex.Compile(0, File.ReadAllText("Shader\\vertex.vert"));
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vertex.Compile(0, Shader.FromCodeFile("Shader\\main.vert"));
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vertex.AttachTo(0, shader);
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fragment.Compile(0, File.ReadAllText("Shader\\fragment.frag"));
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fragment.Compile(0, Shader.FromCodeFile("Shader\\main.frag"));
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fragment.AttachTo(0, shader);
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shader.Link();
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Triangle tri = new Triangle(
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@@ -119,35 +119,35 @@ namespace StgSharp
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vao.Bind(0);
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ebo.SetValue(0, rec.Indices, BufferUsage.STATIC_DRAW);
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ebo.SetValue(0, rec.VertexIndices, BufferUsage.StaticDraw);
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vbo.WriteMatrixData(0, rec.VertexBuffer, BufferUsage.STATIC_DRAW);
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vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
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vbo.WriteVectorData(0, rec.VertexStream, BufferUsage.StaticDraw);
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VertexArray.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
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vbo.WriteScalerData(1, texCoord, BufferUsage.STATIC_DRAW);
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vao.SetVertexAttribute(2, 2, TypeCode.Single, false, 2 * sizeof(float), 0);
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vbo.WriteScalerData(1, texCoord, BufferUsage.StaticDraw);
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VertexArray.SetVertexAttribute(2, 2, TypeCode.Single, false, 2 * sizeof(float), 0);
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/**/
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vbo.Unbind();
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vao.BindNull();
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VertexArray.BindNull();
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/**/
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texture.Bind2D(0);
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texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
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texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
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texture.LoadTexture(0, "Shader\\Image1.png", null);
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texture.LoadTexture(0,Image.FromFile( "Shader\\Image1.png", null));
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texture.Bind2D(1);
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texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
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texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
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texture.LoadTexture(1, "Shader\\awesomeface.png", null);
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texture.LoadTexture(1, Image.FromFile( "Shader\\awesomeface.png", null));
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shader.Use();
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/**/
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color = shader.GetUniform<float, float, float, float>("color");
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ourTexture = shader.GetUniform<int>("ourTexture");
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GL.SetValue(ourTexture, 0);
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glFunc.SetUniformValue(ourTexture, 0);
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ourTexture2 = shader.GetUniform<int>("ourTexture2");
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GL.SetValue(ourTexture2, 1);
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glFunc.SetUniformValue(ourTexture2, 1);
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/**/
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NativeCameraViewTarget(
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@@ -158,6 +158,12 @@ namespace StgSharp
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NativeCameraViewRange(new Degree(10f), (0, 0), (50f, 50f));
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NativeCameraUniform(shader, "camera");
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TextureGL.Activate(TextureUnit.Unit0);
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texture.Bind2D(0);
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TextureGL.Activate(TextureUnit.Unit1);
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texture.Bind2D(1);
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}
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protected override sealed void Main(
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@@ -165,26 +171,22 @@ namespace StgSharp
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in Dictionary<string, BlueprintPipeline> output
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)
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{
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GL.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
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glFunc.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
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//Console.WriteLine(1);
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GL.Clear(MaskBufferBit.COLOR /**/| MaskBufferBit.DEPTH /**/ );
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glFunc.Clear(MaskBufferBit.COLOR /**/| MaskBufferBit.DEPTH /**/ );
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/**/
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vao.Bind(0);
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shader.Use();
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/**/
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/**/
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texture.Activate(TextureUnit.Unit0);
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texture.Bind2D(0);
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texture.Activate(TextureUnit.Unit1);
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texture.Bind2D(1);
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/**/
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/**/
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float time = /* CurrentFrameCount, / /**/ 60.0f;
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float time = /* CurrentFrameCount, / /**/ 0.003f;
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GL.SetValue(color,
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glFunc.SetUniformValue(color,
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0.5f + MathF.Cos(time),
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0.5f + MathF.Sin((time * 0.66667f) + ((2 * Scaler.Pi) / 3)),
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0.5f + MathF.Sin((time * 0.33333f) + (Scaler.Pi / 3)),
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@@ -196,9 +198,9 @@ namespace StgSharp
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//Console.WriteLine(NativeCamera.Projection);
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GL.DrawElements(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
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glFunc.DrawElements(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
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vao.BindNull();
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VertexArray.BindNull();
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/**/
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BlueprintPipeline.SkipAll(output);
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@@ -1,21 +1,23 @@
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Graphics.GL;
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using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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namespace StgSharp
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{
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public class ParticleStream : glRenderStream
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{
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public ParticleStream(RenderStreamConstructArgs args) : base(args)
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public ParticleStream(RenderStreamConstructArgs args, bool isSharing) : base(args, isSharing)
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{
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}
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protected override string[] InputPortsName => ["input_1"];
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@@ -33,7 +35,9 @@ namespace StgSharp
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VertexArray vao;
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ElementBuffer ebo;
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internal TimeSpanProvider spanProvider;
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FrameBuffer fbo;
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internal static vec3d DefaultRotation(TimeSpanProvider provider, out float rotation)
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{
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@@ -48,8 +52,6 @@ namespace StgSharp
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protected override void Init()
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{
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spanProvider = new TimeSpanProvider(1 / 60.00f, TimeSpanProvider.DefaultProvider);
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buffer = new PlainInstancingBuffer<ParticleOnPlain>();
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for (int i = 0; i < 10; i++)
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{
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@@ -59,12 +61,12 @@ namespace StgSharp
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float at = Scaler.Abs(t - 5.0f);
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ParticleOnPlain p = new ParticleOnPlain(buffer);
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((IInstancing<ParticleOnPlain>)p).Coord = new vec3d(
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((IInstancing)p).Coord = new vec3d(
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(-5 + i) * 0.2f + 0.1f, (-5 + t) * 0.2f + 0.1f, 0);
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((IInstancing<ParticleOnPlain>)p).Scale =
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Scaler.MinOf(ai, at) * 0.4f + 0.1f;
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((IInstancing<ParticleOnPlain>)p).Motion = new GeometryMotion(
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true,spanProvider,
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((IInstancing)p).Scale =
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Scaler.MinOf(i, t) * 0.15f;
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((IInstancing)p).Motion = new GeometryMotion(
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true, this.timeProvider,
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DefaultRotation)
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;
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}
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@@ -73,7 +75,7 @@ namespace StgSharp
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SetSizeLimit(800, 800, 800, 800);
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FrameSizeCallback =
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(IntPtr id, uint width, uint height) => GL.Viewport(0, 0, width, height);
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(IntPtr id, uint width, uint height) => glFunc.Viewport(0, 0, width, height);
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s = CreateShaderProgram();
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Shader pvs = CreateShaderSegment(ShaderType.Vertex ,1);
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@@ -97,26 +99,28 @@ namespace StgSharp
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-0.05f,-0.05f,0.0f,
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-0.05f,0.05f,0.0f
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);
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vao.Bind(0);
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vbo.WriteMatrixData(0, rec.vertexMat, BufferUsage.STATIC_DRAW);
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ebo.SetValue(0, rec.Indices, BufferUsage.STATIC_DRAW);
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vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float),0);
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vbo.WriteVectorData(0, rec.VertexStream, BufferUsage.StaticDraw);
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ebo.SetValue(0, rec.VertexIndices, BufferUsage.StaticDraw);
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VertexArray.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float),0);
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vbo.WriteVectorData(1, buffer.CoordSpan,BufferUsage.STREAM_DRAW);
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vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
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vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
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vbo.WriteVectorData<vec4d>(1, buffer.CoordAndRotationSpan,BufferUsage.StreamDraw);
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VertexArray.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
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VertexArray.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
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GL.VertexAttributeDivisor(1, 1);
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GL.VertexAttributeDivisor(2, 1);
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glFunc.VertexAttributeDivisor(1, 1);
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glFunc.VertexAttributeDivisor(2, 1);
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vbo.WriteScalerData<float>(2, buffer.ScalingSpan, BufferUsage.StaticDraw);
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VertexArray.SetVertexAttribute(3,1,TypeCode.Single,false,sizeof(float),0);
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glFunc.VertexAttributeDivisor(3, 1);
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vbo.WriteScalerData(2, buffer.ScalingSpan, BufferUsage.STATIC_DRAW);
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vao.SetVertexAttribute(3,1,TypeCode.Single,false,sizeof(float),0);
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GL.VertexAttributeDivisor(3, 1);
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vbo.Unbind();
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vao.BindNull();
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VertexArray.BindNull();
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NativeCameraViewTarget
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(
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@@ -124,38 +128,85 @@ namespace StgSharp
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(0,0,0),
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(0,1,0)
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);
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NativeCameraViewRange(new Degree(1.7f),Vec2d.Zero,(50,50));
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NativeCameraViewRange(new Degree(1.5f),Vec2d.Zero,(50,50));
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NativeCameraUniform(s,"Camera");
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s.Use();
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fbo = CreateFrameBuffer(1);
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rbo = CreateRenderBuffer(1);
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fbo.Bind(0);
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rbo.Bind(0);
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glFunc.SetRenderBufferStorage(
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RenderBufferInternalFormat.Depth24_Stencil8, this.Size);
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t = CreateTexture(1);
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t.Bind2D(0);
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glFunc.TextureImage2d(Texture2DTarget.Texture2D, 0, (int)ImageChannel.WithAlphaChannel,
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(uint)Width, (uint)Height, (int)ImageChannel.WithAlphaChannel, ImageChannelLayout.Byte, glHandle.ZeroHandle);
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t.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
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t.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
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glFunc.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0),
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Texture2DTarget.Texture2D,t[0],0);
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glFunc.CombineFrameBufferRenderBuffer(fbo[0], rbo[0]);
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int streamLength = this.Width * this.Height * 4;
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byte[] imageStream = new byte[streamLength];
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i = Image.FromMemory(this.Size,4,imageStream);
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}
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protected override void Main(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
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{
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TextureGL t;
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RenderBuffer rbo;
|
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Image i;
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|
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protected override void Main(
|
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in Dictionary<string, BlueprintPipeline> input,
|
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in Dictionary<string, BlueprintPipeline> output)
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{
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buffer.UpdateAllParticles();
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GL.ClearColor(0.6f,0.1f,0.3f,1);
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GL.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
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fbo.Bind(0);
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vao.Bind(0);
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glFunc.ClearColor(0.6f,0.1f,0.3f,1);
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glFunc.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
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vbo.Bind(1);
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vbo.WriteVectorData(1, buffer.CoordSpan, BufferUsage.STREAM_DRAW);
|
||||
vbo.WriteVectorData<vec4d>(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw);
|
||||
|
||||
s.Use();
|
||||
|
||||
NativeCamera.SetAllUniforms();
|
||||
|
||||
GL.DrawElementsInstanced(
|
||||
glFunc.DrawElementsInstanced(
|
||||
GeometryType.TRIANGLES, 6, TypeCode.UInt32,IntPtr.Zero,100
|
||||
);
|
||||
glFunc.WaitAccomplishment();
|
||||
VertexArray.BindNull();
|
||||
|
||||
vao.BindNull();
|
||||
/**/
|
||||
|
||||
BlueprintPipeline.SkipAll(output);
|
||||
t.Bind2D(0);
|
||||
|
||||
glFunc.GetTextureImage(Texture2DTarget.Texture2D, 0,ImageChannel.WithAlphaChannel,
|
||||
ImageChannelLayout.Byte,ref i.data);
|
||||
|
||||
//Array.Fill<byte>(i.DataStream, 24);
|
||||
output["output_1"].CompleteAndWriteData( new TexturePipeline(i));
|
||||
FrameBuffer.BindNull();
|
||||
/**/
|
||||
|
||||
/*
|
||||
//BlueprintPipeline.SkipAll(output);
|
||||
SwapBuffers();
|
||||
PollEvents();
|
||||
|
||||
/**/
|
||||
}
|
||||
|
||||
protected override void ProcessInput()
|
||||
|
||||
@@ -9,7 +9,7 @@ using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class StgSharpDemoForm : Form
|
||||
public class StgSharpDemoForm : ViewModel
|
||||
{
|
||||
|
||||
public void Beep()
|
||||
@@ -20,8 +20,6 @@ namespace StgSharp
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//[RenderActivity(RenderPriority.Pre_1)]
|
||||
public void NoOp()
|
||||
{
|
||||
@@ -45,20 +43,30 @@ namespace StgSharp
|
||||
demoForm.Size = (800, 800);
|
||||
demoForm.name = "Hello, Stg#!";
|
||||
|
||||
var stream = glRenderStream.AsMainStreamOf
|
||||
//<MainRenderStream>
|
||||
<ParticleStream>
|
||||
(demoForm,(1,1,1));
|
||||
|
||||
|
||||
var stream = demoForm.BuildMainRenderStream
|
||||
//<MainRenderStream>
|
||||
//<ParticleStream>
|
||||
<fboFrame>
|
||||
((1,1,1));
|
||||
|
||||
var rstream = RenderStream.ShareContextWith
|
||||
<fboFrame,ParticleStream>(stream);
|
||||
|
||||
Blueprint blueprint = new Blueprint();
|
||||
|
||||
BlueprintNode node = new BlueprintNode("MainRenderStream",stream);
|
||||
node.AddAfter(blueprint.BeginLayer,
|
||||
BlueprintNode node0 = new BlueprintNode("BufferGenerateStream", rstream);
|
||||
BlueprintNode node1 = new BlueprintNode("MainRenderStream",stream);
|
||||
node0.AddAfter(blueprint.BeginLayer,
|
||||
"input_1", "input_1");
|
||||
node.AddBefore(blueprint.EndLayer,
|
||||
"output_1", "output_1");
|
||||
node0.AddBefore(node1,
|
||||
"output_1", "TextureInput");
|
||||
node1.AddBefore(blueprint.EndLayer,
|
||||
"Output", "output_1");
|
||||
|
||||
blueprint.AddNativeNode(node);
|
||||
blueprint.AddNativeNode(node0);
|
||||
blueprint.AddNativeNode(node1);
|
||||
blueprint.Init(0);
|
||||
|
||||
//Console.WriteLine(2);
|
||||
|
||||
Reference in New Issue
Block a user