Files
stgsharp/源代码/StgSharpDebug/Test/FBOframe.cs
T
2024-05-28 20:32:45 +08:00

158 lines
4.2 KiB
C#

using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Graphics.GL;
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public class fboFrame : glRenderStream
{
public fboFrame(RenderStreamConstructArgs args):base(args)
{
}
protected override string[] InputPortsName
=>
[
"TextureInput"
];
protected override string[] OutputPortsName
=>
[
"Output"
];
protected override void Deinit()
{
throw new NotImplementedException();
}
ShaderProgram s;
TextureGL t;
VertexBuffer vbo;
VertexArray vao;
ElementBuffer ebo;
internal TimeSpanProvider spanProvider;
protected override void Init()
{
//spanProvider = new TimeSpanProvider(1 / 60.00f, TimeSpanProvider.DefaultProvider);
SetSizeLimit(800,800,800,800);
FrameSizeCallback = new FrameBufferSizeHandler(
(window, width,height) => {
glFunc.Viewport(0, 0, width, height);
});
vbo = CreateVertexBuffer(2);
vao = CreateVertexArray(1);
ebo = CreateElementBuffer(1);
Rectangle rec = new Rectangle(
-0.9f, 0.9f, 0,
0.9f, 0.9f, 0,
0.9f, -0.9f, 0,
-0.9f, -0.9f, 0
);
/*
Rectangle tex = new Rectangle(
-0.8f, 0.8f, 0,
0.8f, 0.8f, 0,
0.8f, -0.8f, 0,
-0.8f, -0.8f, 0
);
/**/
/**/
Rectangle tex = new Rectangle(
0f, 1f, 0,
1f, 1f, 0,
1f, 0f, 0,
0f, 0f, 0
);
/**/
s = CreateShaderProgram();
Shader vert = CreateShaderSegment(ShaderType.Vertex, 1);
Shader frag = CreateShaderSegment(ShaderType.Fragment,1);
vert.Compile(0, Shader.FromCodeFile("Shader\\fbo.vert"));
frag.Compile(0, Shader.FromCodeFile("Shader\\fbo.frag"));
vert.AttachTo(0,s);
frag.AttachTo(0,s);
s.Link();
vao.Bind(0);
ebo.Bind(0);
ebo.SetValue(0,rec.VertexIndices,BufferUsage.StaticDraw);
vbo.Bind(0);
vbo.WriteVectorData(0,rec.VertexStream, BufferUsage.StaticDraw);
VertexArray.SetVertexAttribute(0,3,TypeCode.Single,false,4*sizeof(float),0);
vbo.Bind(1);
vbo.WriteVectorData(1, tex.VertexStream, BufferUsage.StaticDraw);
VertexArray.SetVertexAttribute(1, 3, TypeCode.Single, false,4*sizeof(float),0);
t = CreateTexture(1);
t.Bind2D(0);
t.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
t.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
TextureGL.Activate(TextureUnit.Unit0);
texUniform = s.GetUniform<int>("tex");
glFunc.SetUniformValue(texUniform, 0);
}
Uniform<int> texUniform;
protected override void Main(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output)
{
TexturePipeline p = input["TextureInput"].Args as TexturePipeline;
Image i = (p??throw new Exception("Pipeline has null value")).Value;
FrameBuffer.BindNull();
glFunc.ClearColor(0.4f, 0.1f, 0f, 1.0f);
glFunc.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
s.Use();
vao.Bind(0);
t.LoadTexture(0, i);
glFunc.DrawElements(GeometryType.TRIANGLES,6,TypeCode.UInt32,IntPtr.Zero);
//glFunc.DrawElements(GeometryType.LINES, 6, TypeCode.UInt32, IntPtr.Zero);
BlueprintPipeline.SkipAll(output);
PollEvents();
SwapBuffers();
}
protected override void ProcessInput()
{
}
}
}