add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="GlobalSetting.cs"
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// Project: World
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp
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{
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public static unsafe partial class World
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{
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internal const int ssdSegmentLength = 16;
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private static byte[] _currentHash;
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private static bool _inited;
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private static int _mainThreadID = -1;
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public static byte[] CurrentAssemblyHash
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{
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get
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{
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if( _currentHash == null ) {
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string route = Assembly.GetExecutingAssembly().Location;
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string time = DateTime.UtcNow.ToString();
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using( SHA256 sh = SHA256.Create() ) {
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byte[] bytes = Encoding.UTF8.GetBytes( route );
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_currentHash = sh.ComputeHash( bytes );
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}
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}
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return _currentHash;
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}
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}
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public static int MainThreadID
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{
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get => ( _mainThreadID == -1 ) ?
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throw new InvalidOperationException(
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"StgSharp environment is not inited. " + "Main thread id is not available" ) : _mainThreadID;
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}
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/// <summary>
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/// CustomizeInit an instance of OpenGL program, This method should be called before any
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/// other World api.
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/// </summary>
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public static void InitGL( int majorVersion, int minorVersion )
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{
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if( API == default ) {
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API = GraphicAPI.GL;
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}
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if( API != GraphicAPI.GL ) {
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return;
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}
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InternalIO.InternalInitGL( majorVersion, minorVersion );
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}
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public static class GlobalSetting
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{
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private static bool vSyncActivated;
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public static bool VSyncActivated
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{
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get => vsyncActivated;
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set
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{
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InternalIO.glfwSwapInterval( value ? 1 : 0 );
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vsyncActivated = value;
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}
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}
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}
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}//-------------------------------------- End of Class ---------------------------------------//
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}
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